Remove Expert Breeder trainer type from ME eggs
It effectively duplicated the text in the egg source text box,
and overflowed the visual text box as a result.
* [Test] Add/update test utils
- Add `FieldHelper` which has methods to mock a pokemon's ability
or force a pokemon to be Terastallized
- Add `MoveHelper#use` which can be used to remove the need
for setting pokemon move overrides by modifying the
moveset of the pokemon
- Add `MoveHelper#selectEnemyMove` to make an enemy pokemon
select a specific move
- Add `MoveHelper#forceEnemyMove` which modifies
the pokemon's moveset and then uses `selectEnemyMove`
- Fix `GameManager#toNextTurn` to work correctly in double battles
- Add `GameManager#toEndOfTurn` which advances to the end of the turn
* Update some tests
- Disable broken Good As Gold test
and add `.edgeCase` to Good As Gold
- Fix Powder test
- Update some tests to demonstrate new methods
* Allow gastro acid to suppress passives if main ability is unsuppressable
* Update gastro_acid.test.ts
* Update src/data/moves/move.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add test to ensure unsuppressable main ability is not suppressed
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* [Dev] Enable biome parsing of `pokemon.ts`
* Apply unsafe fixes
* Add + apply rule disallowing the use of the `integer` type alias
* Fix typo in comment; remove unnecessary `!!`
* Re-apply Biome after merge
* Re-apply Biome "unsafe" fixes after merge
* Fix import
* Add comment to `getFusionIconAtlasKey` too
* Add Deep Sea Scale & Tooth items
Also changes Clamperl's evolution method from gender-specific to requiring one of the Deep Sea items to be held.
* Move Deep Sea items to Great tier
Also gives every species stat booster item a `rare` boolean to split these items from the rest of the species stat booster items. Updated the existing tests accordingly to account for the split.
* Reduce Great tier species booster item weight
* Fix global scene on evolution conditions
* Merge branch 'beta' into deep-sea-items
* Change how the held item is found in evolution condition
It should no longer look through the entire party's modifiers when seeing if Clamperl is eligible to use a Linking Cord.
* Fix wrong type being boosted
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Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* [BUG] Fixes#5010 Roar and Whirlwind don´t display a fail message
Roar and Whirlwind should now display a fail message when
used against a trainer with only one pokémon left
* Apply suggestions from code review made by SirzBenjie
* Fixed IVs of trainers using the Battle Seed.
* Renamed the randSeedInt functions that use the Battle Seed to randBattleSeedInt functions
* Incorrectly used this in common
* Fixed tests that were still calling the old function name
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Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com>
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
Co-authored-by: lxy-lxy-lxy <55084073+lxy-lxy-lxy@users.noreply.github.com>
Co-authored-by: Xavion3 <xavion333@gmail.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: Lylian BALL <131535108+PyGaVS@users.noreply.github.com>
Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
* fix revelation dance using the type of the illusion instead of the actual type
* fix other move that might get the illusion type as well
* fix other move that might get the illusion type as well
* fix abilities that might get the illusion type as well
* fix illusion icon in party ui handler
* Fix TSDoc for `Pokemon#getTypes`
* Remove now-unnecessary changes to `.getTypes()` calls
Revert `overrides.ts` changes
* Replace `|| false` with `!!`
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Make type changing moves change type after abilities but before ion deluge/electrify
* Create unified test file for galvanize, pixilate, and refrigerate
* Make type boost items like silk scarf affect the move after its type change
* Add tests for type boost item interaction
* Remove leftover log messages
* Update spies in type-change ability tests
* Add automated tests for normalize
* Fix test name injection for tera blast
* Add automated test for tera blast normalize interaction
* Restore pokemon as a type-only import in moves.ts
* Add aerilate to type changing tests
* Rename galvanize test file
* Fix utils import
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Remove unnecessary mockRestore
* Remove unnecessary nullish coalescing
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/field/pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added changes to markdown files, reworked test boilerplate code + comment fixes
* Update comments.md
Removed references to jsdoc.
Removed mention of @extends which doesn't even exist in tsdoc
Increased clarity of documenting `args` parameter.
Moved to using active voice instead of passive voice
* Fix truncated sentence in returns example
* fix create-test-boilerplate.js
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update gameManager.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update comments.md
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update gameManager.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update gameManager.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update gameManager.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update gameManager.ts
* Fixed doc thing
* Fixed the things
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fixde boilerplate to use snake case
* Update .gitignore to include workspace files
* Update linting.md, fix lefthook etc.
* Fix tpyo
* Update create-test-boilerplate.js
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
* Update create-test-boilerplate.js
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
* Update create-test-boilerplate.js
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
* Reverted boilerplate code fixes and applied review comments
Will now be handled by milkmaiden
* Fixed up documentation for comments.md and linting.md
Comments.md added info pertaining to Kev's review
linting.md i just stopped spouting misinformation
* Update `biome.jsonc` comments
Update `comments.md`
Update docs for `AddSubstituteAttr` in `move.ts` to match example
* Apply suggestions to the suggestions
---------
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
* Fix#5085 Moves dont play a No Effect Message Against Immune Type
When using non-volatile status move like: Will-O-Wisp, Thunder
Wave, Toxic, or Poison Gas against a Pokémon whose type is immune
to that Status condition, no "It doesn't affect" message plays.
My proposed fixes:
In move.ts:
Removed a redudant if statement in StatusEffectAttr class
In pokemon.ts:
Renamed the "messageIsImmune" function to "queueImmuneMessage"
* Move fixed boss waves enum to file, adjust GL templates
* Move post return to default case
* Address comment
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Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
* Moved SelectBiomePhase in front of NewBattlePhase
* disguise test now has to go to QuietFormChangePhase
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Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
* Update Gym Leader Teams
* Set Tera slots for Gym Leaders
* Change Giovanni's Specialty Type to Ground
---
Co-authored-by: damocleas <damocleas25@gmail.com>
* Fix type hint after enemy disappears
* Add automated test for type hint bugfix
* Make onField default to true
* Replace reference to Mode with UiMode and battleType with BattleStyle