mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-06-20 16:42:45 +02:00
Added utility function randSeedFloat
basically just `Phaser.math.RND.realInRange(0, 1)`
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@ -8,6 +8,7 @@ import {
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shiftCharCodes,
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randSeedItem,
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randInt,
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randSeedFloat,
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} from "#app/utils/common";
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import Trainer, { TrainerVariant } from "./field/trainer";
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import type { GameMode } from "./game-mode";
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@ -150,7 +151,7 @@ export default class Battle {
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randSeedGaussForLevel(value: number): number {
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let rand = 0;
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for (let i = value; i > 0; i--) {
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rand += Phaser.Math.RND.realInRange(0, 1);
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rand += randSeedFloat();
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}
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return rand / value;
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}
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@ -1,5 +1,5 @@
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import { HitResult, MoveResult, PlayerPokemon } from "#app/field/pokemon";
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import { BooleanHolder, NumberHolder, toDmgValue, isNullOrUndefined, randSeedItem, randSeedInt, type Constructor } from "#app/utils/common";
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import { BooleanHolder, NumberHolder, toDmgValue, isNullOrUndefined, randSeedItem, randSeedInt, type Constructor, randSeedFloat } from "#app/utils/common";
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import { getPokemonNameWithAffix } from "#app/messages";
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import { BattlerTagLapseType, GroundedTag } from "#app/data/battler-tags";
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import { getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "#app/data/status-effect";
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@ -4071,8 +4071,8 @@ export class PostTurnRestoreBerryAbAttr extends PostTurnAbAttr {
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}
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// Clamp procChance to [0, 1]. Skip if didn't proc (less than pass)
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const pass = Phaser.Math.RND.realInRange(0, 1);
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return Phaser.Math.Clamp(this.procChance(pokemon), 0, 1) >= pass;
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const pass = randSeedFloat();
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return Phaser.Math.Clamp(this.procChance(pokemon), 1, 0) >= pass;
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}
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override applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void {
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@ -29,7 +29,7 @@ import {
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} from "../status-effect";
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import { getTypeDamageMultiplier } from "../type";
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import { PokemonType } from "#enums/pokemon-type";
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import { BooleanHolder, NumberHolder, isNullOrUndefined, toDmgValue, randSeedItem, randSeedInt, getEnumValues, toReadableString, type Constructor } from "#app/utils/common";
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import { BooleanHolder, NumberHolder, isNullOrUndefined, toDmgValue, randSeedItem, randSeedInt, getEnumValues, toReadableString, type Constructor, randSeedFloat } from "#app/utils/common";
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import { WeatherType } from "#enums/weather-type";
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import type { ArenaTrapTag } from "../arena-tag";
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import { ArenaTagSide, WeakenMoveTypeTag } from "../arena-tag";
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@ -2549,8 +2549,8 @@ export class StealHeldItemChanceAttr extends MoveEffectAttr {
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const rand = Phaser.Math.RND.realInRange(0, 1);
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if (rand >= this.chance) {
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const rand = randSeedFloat();
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if (rand > this.chance) {
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return false;
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}
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const heldItems = this.getTargetHeldItems(target).filter((i) => i.isTransferable);
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@ -8,7 +8,14 @@ import type { AnySound } from "#app/battle-scene";
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import { globalScene } from "#app/global-scene";
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import type { GameMode } from "#app/game-mode";
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import { DexAttr, type StarterMoveset } from "#app/system/game-data";
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import { isNullOrUndefined, capitalizeString, randSeedInt, randSeedGauss, randSeedItem } from "#app/utils/common";
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import {
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isNullOrUndefined,
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capitalizeString,
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randSeedInt,
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randSeedGauss,
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randSeedItem,
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randSeedFloat,
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} from "#app/utils/common";
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import { uncatchableSpecies } from "#app/data/balance/biomes";
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import { speciesEggMoves } from "#app/data/balance/egg-moves";
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import { GrowthRate } from "#app/data/exp";
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@ -749,7 +756,7 @@ export abstract class PokemonSpeciesForm {
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let paletteColors: Map<number, number> = new Map();
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const originalRandom = Math.random;
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Math.random = () => Phaser.Math.RND.realInRange(0, 1);
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Math.random = randSeedFloat;
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globalScene.executeWithSeedOffset(
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() => {
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@ -772,6 +779,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
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readonly mythical: boolean;
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readonly species: string;
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readonly growthRate: GrowthRate;
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/** The chance (as a decimal) for this Species to be male, or `null` for genderless species */
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readonly malePercent: number | null;
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readonly genderDiffs: boolean;
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readonly canChangeForm: boolean;
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@ -881,16 +889,14 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
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/**
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* Pick and return a random {@linkcode Gender} for a {@linkcode Pokemon}.
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* @param id The personality value of the pokemon being generated.
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* @returns THe selected gender for this Pokemon, rolled based on its PID.
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* @returns A randomly rolled gender based on this Species' {@linkcode malePercent}.
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*/
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generateGender(id: number): Gender {
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generateGender(): Gender {
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if (isNullOrUndefined(this.malePercent)) {
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return Gender.GENDERLESS;
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}
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const genderChance = (id % 256) * 0.390625;
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if (genderChance < this.malePercent) {
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if (randSeedFloat() <= this.malePercent) {
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return Gender.MALE;
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}
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return Gender.FEMALE;
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@ -1139,7 +1145,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
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}
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}
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if (noEvolutionChance === 1 || Phaser.Math.RND.realInRange(0, 1) < noEvolutionChance) {
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if (noEvolutionChance === 1 || randSeedFloat() <= noEvolutionChance) {
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return this.speciesId;
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}
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@ -55,7 +55,7 @@ import {
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getStarterValueFriendshipCap,
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speciesStarterCosts,
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} from "#app/data/balance/starters";
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import { NumberHolder, randSeedInt, getIvsFromId, BooleanHolder, randSeedItem, isNullOrUndefined, getEnumValues, toDmgValue, fixedInt, rgbaToInt, rgbHexToRgba, rgbToHsv, deltaRgb, isBetween, type nil, type Constructor } from "#app/utils/common";
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import { NumberHolder, randSeedInt, getIvsFromId, BooleanHolder, randSeedItem, isNullOrUndefined, getEnumValues, toDmgValue, fixedInt, rgbaToInt, rgbHexToRgba, rgbToHsv, deltaRgb, isBetween, type nil, type Constructor, randSeedFloat } from "#app/utils/common";
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import type { TypeDamageMultiplier } from "#app/data/type";
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import { getTypeDamageMultiplier, getTypeRgb } from "#app/data/type";
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import { PokemonType } from "#enums/pokemon-type";
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@ -6046,7 +6046,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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let fusionPaletteColors: Map<number, number>;
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const originalRandom = Math.random;
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Math.random = () => Phaser.Math.RND.realInRange(0, 1);
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Math.random = randSeedFloat;
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globalScene.executeWithSeedOffset(
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() => {
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@ -15,7 +15,7 @@ import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
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import type { VoucherType } from "#app/system/voucher";
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import { Command } from "#app/ui/command-ui-handler";
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import { addTextObject, TextStyle } from "#app/ui/text";
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import { BooleanHolder, hslToHex, isNullOrUndefined, NumberHolder, toDmgValue } from "#app/utils/common";
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import { BooleanHolder, hslToHex, isNullOrUndefined, NumberHolder, randSeedFloat, toDmgValue } from "#app/utils/common";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { BerryType } from "#enums/berry-type";
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import type { Moves } from "#enums/moves";
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@ -3365,7 +3365,7 @@ export class ContactHeldItemTransferChanceModifier extends HeldItemTransferModif
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}
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getTransferredItemCount(): number {
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return Phaser.Math.RND.realInRange(0, 1) < this.chance * this.getStackCount() ? 1 : 0;
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return randSeedFloat() <= this.chance * this.getStackCount() ? 1 : 0;
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}
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getTransferMessage(pokemon: Pokemon, targetPokemon: Pokemon, item: ModifierType): string {
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@ -3643,7 +3643,7 @@ export class EnemyAttackStatusEffectChanceModifier extends EnemyPersistentModifi
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* @returns `true` if the {@linkcode Pokemon} was affected
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*/
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override apply(enemyPokemon: Pokemon): boolean {
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if (Phaser.Math.RND.realInRange(0, 1) < this.chance * this.getStackCount()) {
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if (randSeedFloat() <= this.chance * this.getStackCount()) {
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return enemyPokemon.trySetStatus(this.effect, true);
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}
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@ -3683,16 +3683,16 @@ export class EnemyStatusEffectHealChanceModifier extends EnemyPersistentModifier
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* @returns `true` if the {@linkcode Pokemon} was healed
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*/
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override apply(enemyPokemon: Pokemon): boolean {
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if (enemyPokemon.status && Phaser.Math.RND.realInRange(0, 1) < this.chance * this.getStackCount()) {
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globalScene.queueMessage(
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getStatusEffectHealText(enemyPokemon.status.effect, getPokemonNameWithAffix(enemyPokemon)),
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);
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enemyPokemon.resetStatus();
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enemyPokemon.updateInfo();
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return true;
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if (!enemyPokemon.status || randSeedFloat() > this.chance * this.getStackCount()) {
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return false;
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}
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return false;
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globalScene.queueMessage(
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getStatusEffectHealText(enemyPokemon.status.effect, getPokemonNameWithAffix(enemyPokemon)),
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);
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enemyPokemon.resetStatus();
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enemyPokemon.updateInfo();
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return true;
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}
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getMaxStackCount(): number {
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@ -3771,7 +3771,7 @@ export class EnemyFusionChanceModifier extends EnemyPersistentModifier {
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* @returns `true` if the {@linkcode EnemyPokemon} is a fusion
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*/
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override apply(isFusion: BooleanHolder): boolean {
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if (Phaser.Math.RND.realInRange(0, 1) >= this.chance * this.getStackCount()) {
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if (randSeedFloat() > this.chance * this.getStackCount()) {
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return false;
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}
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@ -57,8 +57,8 @@ export function randSeedGauss(stdev: number, mean = 0): number {
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if (!stdev) {
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return 0;
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}
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const u = 1 - Phaser.Math.RND.realInRange(0, 1);
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const v = Phaser.Math.RND.realInRange(0, 1);
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const u = 1 - randSeedFloat();
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const v = randSeedFloat();
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const z = Math.sqrt(-2.0 * Math.log(u)) * Math.cos(2.0 * Math.PI * v);
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return z * stdev + mean;
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}
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@ -87,9 +87,9 @@ export function randInt(range: number, min = 0): number {
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}
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/**
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* Generates a random number using the global seed, or the current battle's seed if called via `Battle.randSeedInt`
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* @param range How large of a range of random numbers to choose from. If {@linkcode range} <= 1, returns {@linkcode min}
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* @param min The minimum integer to pick, default `0`
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* Generate a random integer using the global seed, or the current battle's seed if called via `Battle.randSeedInt`
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* @param range - How large of a range of random numbers to choose from. If {@linkcode range} <= 1, returns {@linkcode min}
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* @param min - The minimum integer to pick, default `0`
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* @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1)
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*/
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export function randSeedInt(range: number, min = 0): number {
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@ -108,6 +108,14 @@ export function randIntRange(min: number, max: number): number {
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return randInt(max - min, min);
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}
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/**
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* Generate and return a random real number between `0` and `1` using the global seed.
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* @returns A random floating-point number between `0` and `1`
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*/
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export function randSeedFloat(): number {
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return Phaser.Math.RND.frac();
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}
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export function randItem<T>(items: T[]): T {
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return items.length === 1 ? items[0] : items[randInt(items.length)];
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}
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@ -502,12 +510,19 @@ export function capitalizeString(str: string, sep: string, lowerFirstChar = true
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return null;
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}
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export function isNullOrUndefined(object: any): object is null | undefined {
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return object === null || object === undefined;
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/**
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* Report whether a given value is nullish (`null`/`undefined`).
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* @param val - The value whose nullishness is being checked
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* @returns `true` if `val` is either `null` or `undefined`
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*/
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export function isNullOrUndefined(val: any): val is null | undefined {
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return val === null || val === undefined;
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}
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/**
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* Capitalizes the first letter of a string
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* Capitalize the first letter of a string.
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* @param str - The string whose first letter is being capitalized
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* @return The original string with its first letter capitalized
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*/
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export function capitalizeFirstLetter(str: string) {
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return str.charAt(0).toUpperCase() + str.slice(1);
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