[Bug] [UI/UX] Status moves now play a No Effect Message Against Immune Type Pokemon (#5533)

* Fix #5085  Moves dont play a No Effect Message Against Immune Type

When using non-volatile status move like: Will-O-Wisp, Thunder
Wave, Toxic, or Poison Gas against a Pokémon whose type is immune
to that Status condition, no "It doesn't affect" message plays.

My proposed fixes:
In move.ts:
Removed a redudant if statement in StatusEffectAttr class

In pokemon.ts:
Renamed the "messageIsImmune" function to "queueImmuneMessage"
This commit is contained in:
Inês Simões 2025-04-23 22:29:44 +01:00 committed by GitHub
parent 5de567a3db
commit 75400a39ed
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GPG Key ID: B5690EEEBB952194
2 changed files with 36 additions and 18 deletions

View File

@ -2459,14 +2459,7 @@ export class StatusEffectAttr extends MoveEffectAttr {
const statusCheck = moveChance < 0 || moveChance === 100 || user.randSeedInt(100) < moveChance;
if (statusCheck) {
const pokemon = this.selfTarget ? user : target;
if (pokemon.status && !this.overrideStatus) {
return false;
}
if (user !== target && target.isSafeguarded(user)) {
if (move.category === MoveCategory.STATUS) {
globalScene.queueMessage(i18next.t("moveTriggers:safeguard", { targetName: getPokemonNameWithAffix(target) }));
}
if (user !== target && move.category === MoveCategory.STATUS && !target.canSetStatus(this.effect, false, false, user, true)) {
return false;
}
if (((!pokemon.status || this.overrideStatus) || (pokemon.status.effect === this.effect && moveChance < 0))

View File

@ -248,6 +248,7 @@ import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import { SwitchType } from "#enums/switch-type";
import { SpeciesFormKey } from "#enums/species-form-key";
import {getStatusEffectOverlapText } from "#app/data/status-effect";
import {
BASE_HIDDEN_ABILITY_CHANCE,
BASE_SHINY_CHANCE,
@ -5364,6 +5365,18 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
);
}
queueImmuneMessage(quiet: boolean, effect?: StatusEffect): void {
if (!effect || quiet) {
return;
}
const message = effect && this.status?.effect === effect
? getStatusEffectOverlapText(effect ?? StatusEffect.NONE, getPokemonNameWithAffix(this))
: i18next.t("abilityTriggers:moveImmunity", {
pokemonNameWithAffix: getPokemonNameWithAffix(this),
});
globalScene.queueMessage(message);
}
/**
* Checks if a status effect can be applied to the Pokemon.
*
@ -5382,6 +5395,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
): boolean {
if (effect !== StatusEffect.FAINT) {
if (overrideStatus ? this.status?.effect === effect : this.status) {
this.queueImmuneMessage(quiet, effect);
return false;
}
if (
@ -5389,18 +5403,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
!ignoreField &&
globalScene.arena.terrain?.terrainType === TerrainType.MISTY
) {
this.queueImmuneMessage(quiet, effect);
return false;
}
}
if (
sourcePokemon &&
sourcePokemon !== this &&
this.isSafeguarded(sourcePokemon)
) {
return false;
}
const types = this.getTypes(true, true);
switch (effect) {
@ -5429,17 +5436,19 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
}
return true;
return true;
});
if (this.isOfType(PokemonType.POISON) || this.isOfType(PokemonType.STEEL)) {
if (poisonImmunity.includes(true)) {
this.queueImmuneMessage(quiet, effect);
return false;
}
}
break;
case StatusEffect.PARALYSIS:
if (this.isOfType(PokemonType.ELECTRIC)) {
this.queueImmuneMessage(quiet, effect);
return false;
}
break;
@ -5448,6 +5457,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.isGrounded() &&
globalScene.arena.terrain?.terrainType === TerrainType.ELECTRIC
) {
this.queueImmuneMessage(quiet, effect);
return false;
}
break;
@ -5460,11 +5470,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
globalScene.arena.weather.weatherType,
))
) {
this.queueImmuneMessage(quiet, effect);
return false;
}
break;
case StatusEffect.BURN:
if (this.isOfType(PokemonType.FIRE)) {
this.queueImmuneMessage(quiet, effect);
return false;
}
break;
@ -5499,6 +5511,19 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return false;
}
if (
sourcePokemon &&
sourcePokemon !== this &&
this.isSafeguarded(sourcePokemon)
) {
if(!quiet){
globalScene.queueMessage(
i18next.t("moveTriggers:safeguard", { targetName: getPokemonNameWithAffix(this)
}));
}
return false;
}
return true;
}
@ -5510,7 +5535,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
sourceText: string | null = null,
overrideStatus?: boolean
): boolean {
if (!this.canSetStatus(effect, asPhase, overrideStatus, sourcePokemon)) {
if (!this.canSetStatus(effect, false, overrideStatus, sourcePokemon)) {
return false;
}
if (this.isFainted() && effect !== StatusEffect.FAINT) {