[Item] Add Deep Sea Scale & Deep Sea Tooth items (#5078)

* Add Deep Sea Scale & Tooth items

Also changes Clamperl's evolution method from gender-specific to requiring one of the Deep Sea items to be held.

* Move Deep Sea items to Great tier

Also gives every species stat booster item a `rare` boolean to split these items from the rest of the species stat booster items. Updated the existing tests accordingly to account for the split.

* Reduce Great tier species booster item weight

* Fix global scene on evolution conditions

* Merge branch 'beta' into deep-sea-items

* Change how the held item is found in evolution condition

It should no longer look through the entire party's modifiers when seeing if Clamperl is eligible to use a Linking Cord.

* Fix wrong type being boosted

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
This commit is contained in:
Madmadness65 2025-05-23 02:36:30 -05:00 committed by GitHub
parent 3b2753f27c
commit a0484bbde1
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GPG Key ID: B5690EEEBB952194
6 changed files with 64 additions and 36 deletions

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@ -9,14 +9,14 @@ import { Nature } from "#enums/nature";
import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { TimeOfDay } from "#enums/time-of-day";
import { DamageMoneyRewardModifier, ExtraModifierModifier, MoneyMultiplierModifier, TempExtraModifierModifier } from "#app/modifier/modifier";
import { SpeciesFormKey } from "#enums/species-form-key";
import { TimeOfDay } from "#enums/time-of-day";
import { DamageMoneyRewardModifier, ExtraModifierModifier, MoneyMultiplierModifier, SpeciesStatBoosterModifier, TempExtraModifierModifier } from "#app/modifier/modifier";
import type { SpeciesStatBoosterModifierType } from "#app/modifier/modifier-type";
import { speciesStarterCosts } from "./starters";
import i18next from "i18next";
import { initI18n } from "#app/plugins/i18n";
export enum SpeciesWildEvolutionDelay {
NONE,
SHORT,
@ -1793,8 +1793,9 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.DUSKNOIR, 1, EvolutionItem.REAPER_CLOTH, null, SpeciesWildEvolutionDelay.VERY_LONG)
],
[Species.CLAMPERL]: [
new SpeciesEvolution(Species.HUNTAIL, 1, EvolutionItem.LINKING_CORD, new GenderEvolutionCondition(Gender.MALE /* Deep Sea Tooth */), SpeciesWildEvolutionDelay.VERY_LONG),
new SpeciesEvolution(Species.GOREBYSS, 1, EvolutionItem.LINKING_CORD, new GenderEvolutionCondition(Gender.FEMALE /* Deep Sea Scale */), SpeciesWildEvolutionDelay.VERY_LONG)
// TODO: Change the SpeciesEvolutionConditions here to use a bespoke HeldItemEvolutionCondition after the modifier rework
new SpeciesEvolution(Species.HUNTAIL, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition(p => p.getHeldItems().some(m => m instanceof SpeciesStatBoosterModifier && (m.type as SpeciesStatBoosterModifierType).key === "DEEP_SEA_TOOTH")), SpeciesWildEvolutionDelay.VERY_LONG),
new SpeciesEvolution(Species.GOREBYSS, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition(p => p.getHeldItems().some(m => m instanceof SpeciesStatBoosterModifier && (m.type as SpeciesStatBoosterModifierType).key === "DEEP_SEA_SCALE")), SpeciesWildEvolutionDelay.VERY_LONG)
],
[Species.BOLDORE]: [
new SpeciesEvolution(Species.GIGALITH, 1, EvolutionItem.LINKING_CORD, null, SpeciesWildEvolutionDelay.VERY_LONG)

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@ -873,7 +873,7 @@ export class SpeciesStatBoosterModifierType
extends PokemonHeldItemModifierType
implements GeneratedPersistentModifierType
{
private key: SpeciesStatBoosterItem;
public key: SpeciesStatBoosterItem;
constructor(key: SpeciesStatBoosterItem) {
const item = SpeciesStatBoosterModifierTypeGenerator.items[key];
@ -1440,34 +1440,59 @@ class SpeciesStatBoosterModifierTypeGenerator extends ModifierTypeGenerator {
stats: [Stat.ATK, Stat.SPATK],
multiplier: 2,
species: [Species.PIKACHU],
rare: true,
},
THICK_CLUB: {
stats: [Stat.ATK],
multiplier: 2,
species: [Species.CUBONE, Species.MAROWAK, Species.ALOLA_MAROWAK],
rare: true,
},
METAL_POWDER: {
stats: [Stat.DEF],
multiplier: 2,
species: [Species.DITTO],
rare: true,
},
QUICK_POWDER: {
stats: [Stat.SPD],
multiplier: 2,
species: [Species.DITTO],
rare: true,
},
DEEP_SEA_SCALE: {
stats: [Stat.SPDEF],
multiplier: 2,
species: [Species.CLAMPERL],
rare: false,
},
DEEP_SEA_TOOTH: {
stats: [Stat.SPATK],
multiplier: 2,
species: [Species.CLAMPERL],
rare: false,
},
};
constructor() {
constructor(rare: boolean) {
super((party: Pokemon[], pregenArgs?: any[]) => {
const items = SpeciesStatBoosterModifierTypeGenerator.items;
if (pregenArgs && pregenArgs.length === 1 && pregenArgs[0] in items) {
return new SpeciesStatBoosterModifierType(pregenArgs[0] as SpeciesStatBoosterItem);
}
const values = Object.values(items);
const keys = Object.keys(items);
const weights = keys.map(() => 0);
// Get a pool of items based on the rarity.
const keys: (keyof SpeciesStatBoosterItem)[] = [];
const values: (typeof items)[keyof typeof items][] = [];
const weights: number[] = [];
for (const [key, val] of Object.entries(SpeciesStatBoosterModifierTypeGenerator.items)) {
if (val.rare !== rare) {
continue;
}
values.push(val);
keys.push(key as keyof SpeciesStatBoosterItem);
weights.push(0);
}
for (const p of party) {
const speciesId = p.getSpeciesForm(true).speciesId;
@ -1846,7 +1871,7 @@ export type GeneratorModifierOverride = {
count?: number;
} & (
| {
name: keyof Pick<typeof modifierTypes, "SPECIES_STAT_BOOSTER">;
name: keyof Pick<typeof modifierTypes, "SPECIES_STAT_BOOSTER" | "RARE_SPECIES_STAT_BOOSTER">;
type?: SpeciesStatBoosterItem;
}
| {
@ -1874,7 +1899,7 @@ export type GeneratorModifierOverride = {
type?: EvolutionItem;
}
| {
name: keyof Pick<typeof modifierTypes, "FORM_CHANGE_ITEM">;
name: keyof Pick<typeof modifierTypes, "FORM_CHANGE_ITEM" | "RARE_FORM_CHANGE_ITEM">;
type?: FormChangeItem;
}
| {
@ -1977,7 +2002,8 @@ export const modifierTypes = {
SUPER_LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.SUPER_LURE", "super_lure", 15),
MAX_LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.MAX_LURE", "max_lure", 30),
SPECIES_STAT_BOOSTER: () => new SpeciesStatBoosterModifierTypeGenerator(),
SPECIES_STAT_BOOSTER: () => new SpeciesStatBoosterModifierTypeGenerator(false),
RARE_SPECIES_STAT_BOOSTER: () => new SpeciesStatBoosterModifierTypeGenerator(true),
TEMP_STAT_STAGE_BOOSTER: () => new TempStatStageBoosterModifierTypeGenerator(),
@ -2617,6 +2643,7 @@ const modifierPool: ModifierPool = {
new WeightedModifierType(modifierTypes.DIRE_HIT, 4),
new WeightedModifierType(modifierTypes.SUPER_LURE, lureWeightFunc(15, 4)),
new WeightedModifierType(modifierTypes.NUGGET, skipInLastClassicWaveOrDefault(5)),
new WeightedModifierType(modifierTypes.SPECIES_STAT_BOOSTER, 4),
new WeightedModifierType(
modifierTypes.EVOLUTION_ITEM,
() => {
@ -2713,7 +2740,7 @@ const modifierPool: ModifierPool = {
}
return 0;
}),
new WeightedModifierType(modifierTypes.SPECIES_STAT_BOOSTER, 12),
new WeightedModifierType(modifierTypes.RARE_SPECIES_STAT_BOOSTER, 12),
new WeightedModifierType(
modifierTypes.LEEK,
(party: Pokemon[]) => {

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@ -29,7 +29,7 @@ describe("Items - Light Ball", () => {
});
it("LIGHT_BALL activates in battle correctly", async () => {
game.override.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "LIGHT_BALL" }]);
game.override.startingHeldItems([{ name: "RARE_SPECIES_STAT_BOOSTER", type: "LIGHT_BALL" }]);
const consoleSpy = vi.spyOn(console, "log");
await game.classicMode.startBattle([Species.PIKACHU]);
@ -100,7 +100,7 @@ describe("Items - Light Ball", () => {
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
@ -139,7 +139,7 @@ describe("Items - Light Ball", () => {
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
@ -178,7 +178,7 @@ describe("Items - Light Ball", () => {
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
@ -207,7 +207,7 @@ describe("Items - Light Ball", () => {
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);

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@ -29,7 +29,7 @@ describe("Items - Metal Powder", () => {
});
it("METAL_POWDER activates in battle correctly", async () => {
game.override.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "METAL_POWDER" }]);
game.override.startingHeldItems([{ name: "RARE_SPECIES_STAT_BOOSTER", type: "METAL_POWDER" }]);
const consoleSpy = vi.spyOn(console, "log");
await game.classicMode.startBattle([Species.DITTO]);
@ -96,7 +96,7 @@ describe("Items - Metal Powder", () => {
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
@ -129,7 +129,7 @@ describe("Items - Metal Powder", () => {
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
@ -162,7 +162,7 @@ describe("Items - Metal Powder", () => {
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
@ -185,7 +185,7 @@ describe("Items - Metal Powder", () => {
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);

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@ -29,7 +29,7 @@ describe("Items - Quick Powder", () => {
});
it("QUICK_POWDER activates in battle correctly", async () => {
game.override.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "QUICK_POWDER" }]);
game.override.startingHeldItems([{ name: "RARE_SPECIES_STAT_BOOSTER", type: "QUICK_POWDER" }]);
const consoleSpy = vi.spyOn(console, "log");
await game.classicMode.startBattle([Species.DITTO]);
@ -96,7 +96,7 @@ describe("Items - Quick Powder", () => {
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember),
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
@ -129,7 +129,7 @@ describe("Items - Quick Powder", () => {
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember),
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
@ -162,7 +162,7 @@ describe("Items - Quick Powder", () => {
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember),
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
@ -185,7 +185,7 @@ describe("Items - Quick Powder", () => {
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember),
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);

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@ -29,7 +29,7 @@ describe("Items - Thick Club", () => {
});
it("THICK_CLUB activates in battle correctly", async () => {
game.override.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "THICK_CLUB" }]);
game.override.startingHeldItems([{ name: "RARE_SPECIES_STAT_BOOSTER", type: "THICK_CLUB" }]);
const consoleSpy = vi.spyOn(console, "log");
await game.classicMode.startBattle([Species.CUBONE]);
@ -96,7 +96,7 @@ describe("Items - Thick Club", () => {
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
@ -119,7 +119,7 @@ describe("Items - Thick Club", () => {
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
@ -142,7 +142,7 @@ describe("Items - Thick Club", () => {
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
@ -179,7 +179,7 @@ describe("Items - Thick Club", () => {
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
@ -216,7 +216,7 @@ describe("Items - Thick Club", () => {
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
@ -239,7 +239,7 @@ describe("Items - Thick Club", () => {
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);