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[Item] Add Deep Sea Scale & Deep Sea Tooth items (#5078)
* Add Deep Sea Scale & Tooth items Also changes Clamperl's evolution method from gender-specific to requiring one of the Deep Sea items to be held. * Move Deep Sea items to Great tier Also gives every species stat booster item a `rare` boolean to split these items from the rest of the species stat booster items. Updated the existing tests accordingly to account for the split. * Reduce Great tier species booster item weight * Fix global scene on evolution conditions * Merge branch 'beta' into deep-sea-items * Change how the held item is found in evolution condition It should no longer look through the entire party's modifiers when seeing if Clamperl is eligible to use a Linking Cord. * Fix wrong type being boosted --------- Co-authored-by: damocleas <damocleas25@gmail.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
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@ -9,14 +9,14 @@ import { Nature } from "#enums/nature";
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import { Biome } from "#enums/biome";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { TimeOfDay } from "#enums/time-of-day";
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import { DamageMoneyRewardModifier, ExtraModifierModifier, MoneyMultiplierModifier, TempExtraModifierModifier } from "#app/modifier/modifier";
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import { SpeciesFormKey } from "#enums/species-form-key";
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import { TimeOfDay } from "#enums/time-of-day";
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import { DamageMoneyRewardModifier, ExtraModifierModifier, MoneyMultiplierModifier, SpeciesStatBoosterModifier, TempExtraModifierModifier } from "#app/modifier/modifier";
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import type { SpeciesStatBoosterModifierType } from "#app/modifier/modifier-type";
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import { speciesStarterCosts } from "./starters";
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import i18next from "i18next";
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import { initI18n } from "#app/plugins/i18n";
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export enum SpeciesWildEvolutionDelay {
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NONE,
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SHORT,
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@ -1793,8 +1793,9 @@ export const pokemonEvolutions: PokemonEvolutions = {
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new SpeciesEvolution(Species.DUSKNOIR, 1, EvolutionItem.REAPER_CLOTH, null, SpeciesWildEvolutionDelay.VERY_LONG)
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],
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[Species.CLAMPERL]: [
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new SpeciesEvolution(Species.HUNTAIL, 1, EvolutionItem.LINKING_CORD, new GenderEvolutionCondition(Gender.MALE /* Deep Sea Tooth */), SpeciesWildEvolutionDelay.VERY_LONG),
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new SpeciesEvolution(Species.GOREBYSS, 1, EvolutionItem.LINKING_CORD, new GenderEvolutionCondition(Gender.FEMALE /* Deep Sea Scale */), SpeciesWildEvolutionDelay.VERY_LONG)
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// TODO: Change the SpeciesEvolutionConditions here to use a bespoke HeldItemEvolutionCondition after the modifier rework
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new SpeciesEvolution(Species.HUNTAIL, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition(p => p.getHeldItems().some(m => m instanceof SpeciesStatBoosterModifier && (m.type as SpeciesStatBoosterModifierType).key === "DEEP_SEA_TOOTH")), SpeciesWildEvolutionDelay.VERY_LONG),
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new SpeciesEvolution(Species.GOREBYSS, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition(p => p.getHeldItems().some(m => m instanceof SpeciesStatBoosterModifier && (m.type as SpeciesStatBoosterModifierType).key === "DEEP_SEA_SCALE")), SpeciesWildEvolutionDelay.VERY_LONG)
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],
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[Species.BOLDORE]: [
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new SpeciesEvolution(Species.GIGALITH, 1, EvolutionItem.LINKING_CORD, null, SpeciesWildEvolutionDelay.VERY_LONG)
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@ -873,7 +873,7 @@ export class SpeciesStatBoosterModifierType
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extends PokemonHeldItemModifierType
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implements GeneratedPersistentModifierType
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{
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private key: SpeciesStatBoosterItem;
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public key: SpeciesStatBoosterItem;
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constructor(key: SpeciesStatBoosterItem) {
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const item = SpeciesStatBoosterModifierTypeGenerator.items[key];
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@ -1440,34 +1440,59 @@ class SpeciesStatBoosterModifierTypeGenerator extends ModifierTypeGenerator {
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stats: [Stat.ATK, Stat.SPATK],
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multiplier: 2,
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species: [Species.PIKACHU],
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rare: true,
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},
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THICK_CLUB: {
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stats: [Stat.ATK],
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multiplier: 2,
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species: [Species.CUBONE, Species.MAROWAK, Species.ALOLA_MAROWAK],
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rare: true,
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},
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METAL_POWDER: {
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stats: [Stat.DEF],
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multiplier: 2,
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species: [Species.DITTO],
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rare: true,
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},
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QUICK_POWDER: {
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stats: [Stat.SPD],
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multiplier: 2,
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species: [Species.DITTO],
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rare: true,
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},
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DEEP_SEA_SCALE: {
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stats: [Stat.SPDEF],
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multiplier: 2,
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species: [Species.CLAMPERL],
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rare: false,
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},
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DEEP_SEA_TOOTH: {
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stats: [Stat.SPATK],
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multiplier: 2,
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species: [Species.CLAMPERL],
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rare: false,
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},
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};
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constructor() {
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constructor(rare: boolean) {
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super((party: Pokemon[], pregenArgs?: any[]) => {
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const items = SpeciesStatBoosterModifierTypeGenerator.items;
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if (pregenArgs && pregenArgs.length === 1 && pregenArgs[0] in items) {
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return new SpeciesStatBoosterModifierType(pregenArgs[0] as SpeciesStatBoosterItem);
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}
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const values = Object.values(items);
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const keys = Object.keys(items);
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const weights = keys.map(() => 0);
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// Get a pool of items based on the rarity.
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const keys: (keyof SpeciesStatBoosterItem)[] = [];
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const values: (typeof items)[keyof typeof items][] = [];
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const weights: number[] = [];
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for (const [key, val] of Object.entries(SpeciesStatBoosterModifierTypeGenerator.items)) {
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if (val.rare !== rare) {
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continue;
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}
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values.push(val);
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keys.push(key as keyof SpeciesStatBoosterItem);
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weights.push(0);
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}
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for (const p of party) {
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const speciesId = p.getSpeciesForm(true).speciesId;
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@ -1846,7 +1871,7 @@ export type GeneratorModifierOverride = {
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count?: number;
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} & (
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| {
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name: keyof Pick<typeof modifierTypes, "SPECIES_STAT_BOOSTER">;
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name: keyof Pick<typeof modifierTypes, "SPECIES_STAT_BOOSTER" | "RARE_SPECIES_STAT_BOOSTER">;
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type?: SpeciesStatBoosterItem;
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}
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| {
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@ -1874,7 +1899,7 @@ export type GeneratorModifierOverride = {
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type?: EvolutionItem;
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}
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| {
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name: keyof Pick<typeof modifierTypes, "FORM_CHANGE_ITEM">;
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name: keyof Pick<typeof modifierTypes, "FORM_CHANGE_ITEM" | "RARE_FORM_CHANGE_ITEM">;
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type?: FormChangeItem;
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}
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| {
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@ -1977,7 +2002,8 @@ export const modifierTypes = {
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SUPER_LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.SUPER_LURE", "super_lure", 15),
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MAX_LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.MAX_LURE", "max_lure", 30),
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SPECIES_STAT_BOOSTER: () => new SpeciesStatBoosterModifierTypeGenerator(),
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SPECIES_STAT_BOOSTER: () => new SpeciesStatBoosterModifierTypeGenerator(false),
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RARE_SPECIES_STAT_BOOSTER: () => new SpeciesStatBoosterModifierTypeGenerator(true),
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TEMP_STAT_STAGE_BOOSTER: () => new TempStatStageBoosterModifierTypeGenerator(),
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@ -2617,6 +2643,7 @@ const modifierPool: ModifierPool = {
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new WeightedModifierType(modifierTypes.DIRE_HIT, 4),
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new WeightedModifierType(modifierTypes.SUPER_LURE, lureWeightFunc(15, 4)),
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new WeightedModifierType(modifierTypes.NUGGET, skipInLastClassicWaveOrDefault(5)),
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new WeightedModifierType(modifierTypes.SPECIES_STAT_BOOSTER, 4),
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new WeightedModifierType(
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modifierTypes.EVOLUTION_ITEM,
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() => {
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@ -2713,7 +2740,7 @@ const modifierPool: ModifierPool = {
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}
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return 0;
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}),
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new WeightedModifierType(modifierTypes.SPECIES_STAT_BOOSTER, 12),
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new WeightedModifierType(modifierTypes.RARE_SPECIES_STAT_BOOSTER, 12),
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new WeightedModifierType(
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modifierTypes.LEEK,
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(party: Pokemon[]) => {
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@ -29,7 +29,7 @@ describe("Items - Light Ball", () => {
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});
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it("LIGHT_BALL activates in battle correctly", async () => {
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game.override.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "LIGHT_BALL" }]);
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game.override.startingHeldItems([{ name: "RARE_SPECIES_STAT_BOOSTER", type: "LIGHT_BALL" }]);
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const consoleSpy = vi.spyOn(console, "log");
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await game.classicMode.startBattle([Species.PIKACHU]);
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@ -100,7 +100,7 @@ describe("Items - Light Ball", () => {
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// Giving Eviolite to party member and testing if it applies
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await game.scene.addModifier(
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modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
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modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
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true,
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);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
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@ -139,7 +139,7 @@ describe("Items - Light Ball", () => {
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// Giving Eviolite to party member and testing if it applies
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await game.scene.addModifier(
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modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
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modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
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true,
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);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
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@ -178,7 +178,7 @@ describe("Items - Light Ball", () => {
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// Giving Eviolite to party member and testing if it applies
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await game.scene.addModifier(
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modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
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modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
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true,
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);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
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@ -207,7 +207,7 @@ describe("Items - Light Ball", () => {
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// Giving Eviolite to party member and testing if it applies
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await game.scene.addModifier(
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modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
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modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
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true,
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);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
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@ -29,7 +29,7 @@ describe("Items - Metal Powder", () => {
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});
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it("METAL_POWDER activates in battle correctly", async () => {
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game.override.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "METAL_POWDER" }]);
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game.override.startingHeldItems([{ name: "RARE_SPECIES_STAT_BOOSTER", type: "METAL_POWDER" }]);
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const consoleSpy = vi.spyOn(console, "log");
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await game.classicMode.startBattle([Species.DITTO]);
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@ -96,7 +96,7 @@ describe("Items - Metal Powder", () => {
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// Giving Eviolite to party member and testing if it applies
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await game.scene.addModifier(
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modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
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modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
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true,
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);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
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@ -129,7 +129,7 @@ describe("Items - Metal Powder", () => {
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// Giving Eviolite to party member and testing if it applies
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await game.scene.addModifier(
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modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
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modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
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true,
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);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
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@ -162,7 +162,7 @@ describe("Items - Metal Powder", () => {
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// Giving Eviolite to party member and testing if it applies
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await game.scene.addModifier(
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modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
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modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
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true,
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);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
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@ -185,7 +185,7 @@ describe("Items - Metal Powder", () => {
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// Giving Eviolite to party member and testing if it applies
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await game.scene.addModifier(
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modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
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modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
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true,
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);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
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@ -29,7 +29,7 @@ describe("Items - Quick Powder", () => {
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});
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it("QUICK_POWDER activates in battle correctly", async () => {
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game.override.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "QUICK_POWDER" }]);
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game.override.startingHeldItems([{ name: "RARE_SPECIES_STAT_BOOSTER", type: "QUICK_POWDER" }]);
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const consoleSpy = vi.spyOn(console, "log");
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await game.classicMode.startBattle([Species.DITTO]);
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@ -96,7 +96,7 @@ describe("Items - Quick Powder", () => {
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// Giving Eviolite to party member and testing if it applies
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await game.scene.addModifier(
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modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember),
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modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember),
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true,
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);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
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@ -129,7 +129,7 @@ describe("Items - Quick Powder", () => {
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// Giving Eviolite to party member and testing if it applies
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await game.scene.addModifier(
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modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember),
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modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember),
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true,
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);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
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@ -162,7 +162,7 @@ describe("Items - Quick Powder", () => {
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// Giving Eviolite to party member and testing if it applies
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await game.scene.addModifier(
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modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember),
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modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember),
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true,
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);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
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@ -185,7 +185,7 @@ describe("Items - Quick Powder", () => {
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// Giving Eviolite to party member and testing if it applies
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await game.scene.addModifier(
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modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember),
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modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember),
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true,
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);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
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@ -29,7 +29,7 @@ describe("Items - Thick Club", () => {
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});
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it("THICK_CLUB activates in battle correctly", async () => {
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game.override.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "THICK_CLUB" }]);
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game.override.startingHeldItems([{ name: "RARE_SPECIES_STAT_BOOSTER", type: "THICK_CLUB" }]);
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const consoleSpy = vi.spyOn(console, "log");
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await game.classicMode.startBattle([Species.CUBONE]);
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@ -96,7 +96,7 @@ describe("Items - Thick Club", () => {
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// Giving Eviolite to party member and testing if it applies
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await game.scene.addModifier(
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modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
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modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
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true,
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);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
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@ -119,7 +119,7 @@ describe("Items - Thick Club", () => {
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// Giving Eviolite to party member and testing if it applies
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await game.scene.addModifier(
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modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
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modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
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true,
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);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
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@ -142,7 +142,7 @@ describe("Items - Thick Club", () => {
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// Giving Eviolite to party member and testing if it applies
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await game.scene.addModifier(
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modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
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modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
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true,
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);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
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@ -179,7 +179,7 @@ describe("Items - Thick Club", () => {
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// Giving Eviolite to party member and testing if it applies
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await game.scene.addModifier(
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modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
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modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
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true,
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);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
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@ -216,7 +216,7 @@ describe("Items - Thick Club", () => {
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// Giving Eviolite to party member and testing if it applies
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await game.scene.addModifier(
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modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
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modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
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true,
|
||||
);
|
||||
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
|
||||
@ -239,7 +239,7 @@ describe("Items - Thick Club", () => {
|
||||
|
||||
// Giving Eviolite to party member and testing if it applies
|
||||
await game.scene.addModifier(
|
||||
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
|
||||
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
|
||||
true,
|
||||
);
|
||||
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
|
||||
|
Loading…
Reference in New Issue
Block a user