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[Bug][Move] Allow gastro acid to suppress passives if main ability is unsuppressable (#5854)
* Allow gastro acid to suppress passives if main ability is unsuppressable * Update gastro_acid.test.ts * Update src/data/moves/move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Add test to ensure unsuppressable main ability is not suppressed --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -7521,7 +7521,7 @@ export class SuppressAbilitiesAttr extends MoveEffectAttr {
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/** Causes the effect to fail when the target's ability is unsupressable or already suppressed. */
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getCondition(): MoveConditionFunc {
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return (user, target, move) => target.getAbility().isSuppressable && !target.summonData.abilitySuppressed;
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return (_user, target, _move) => !target.summonData.abilitySuppressed && (target.getAbility().isSuppressable || (target.hasPassive() && target.getPassiveAbility().isSuppressable));
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}
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}
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@ -25,7 +25,7 @@ describe("Moves - Gastro Acid", () => {
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game.override.battleStyle("double");
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game.override.startingLevel(1);
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game.override.enemyLevel(100);
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game.override.ability(Abilities.NONE);
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game.override.ability(Abilities.BALL_FETCH);
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game.override.moveset([Moves.GASTRO_ACID, Moves.WATER_GUN, Moves.SPLASH, Moves.CORE_ENFORCER]);
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game.override.enemySpecies(Species.BIDOOF);
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game.override.enemyMoveset(Moves.SPLASH);
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@ -40,7 +40,7 @@ describe("Moves - Gastro Acid", () => {
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* - player mon 1 should have dealt damage, player mon 2 should have not
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*/
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await game.startBattle();
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await game.classicMode.startBattle();
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game.move.select(Moves.GASTRO_ACID, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.SPLASH, 1);
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@ -63,7 +63,7 @@ describe("Moves - Gastro Acid", () => {
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it("fails if used on an enemy with an already-suppressed ability", async () => {
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game.override.battleStyle("single");
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await game.startBattle();
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await game.classicMode.startBattle();
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game.move.select(Moves.CORE_ENFORCER);
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// Force player to be slower to enable Core Enforcer to proc its suppression effect
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@ -77,4 +77,27 @@ describe("Moves - Gastro Acid", () => {
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expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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});
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it("should suppress the passive of a target even if its main ability is unsuppressable and not suppress main abli", async () => {
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game.override
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.enemyAbility(Abilities.COMATOSE)
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.enemyPassiveAbility(Abilities.WATER_ABSORB)
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.moveset([Moves.SPLASH, Moves.GASTRO_ACID, Moves.WATER_GUN]);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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const enemyPokemon = game.scene.getEnemyPokemon();
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game.move.select(Moves.GASTRO_ACID);
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await game.toNextTurn();
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expect(enemyPokemon?.summonData.abilitySuppressed).toBe(true);
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game.move.select(Moves.WATER_GUN);
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await game.toNextTurn();
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expect(enemyPokemon?.getHpRatio()).toBeLessThan(1);
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game.move.select(Moves.SPORE);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemyPokemon?.status?.effect).toBeFalsy();
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});
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});
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