Commit Graph

4670 Commits

Author SHA1 Message Date
lxy-lxy-lxy
5ba294ffee
[Bug] Lock Capsule not locking rarities consistently (#5786) 2025-05-07 08:05:32 -07:00
Lylian BALL
4f541a8dce
[Bug] Fix some moves using illusion type instead of real type (#5772)
* fix revelation dance using the type of the illusion instead of the actual type

* fix other move that might get the illusion type as well

* fix other move that might get the illusion type as well

* fix abilities that might get the illusion type as well

* fix illusion icon in party ui handler

* Fix TSDoc for `Pokemon#getTypes`

* Remove now-unnecessary changes to `.getTypes()` calls

Revert `overrides.ts` changes

* Replace `|| false` with `!!`

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-05-05 18:31:11 -07:00
Sirz Benjie
4203513db2
[Bug] Ensure shiny and variant status respects illusion properly (#5784)
Ensure shiny and variant status respects illusion properly
2025-05-05 19:49:59 -05:00
Sirz Benjie
3161461b6c
[Bug][UI/UX] Update battle-info inside pokemon#damageAndUpdate (#5778)
* Update battle-info inside pokemon#damageAndUpdate

* Ensure updatePokemonHp does not skip last hp number
2025-05-05 18:35:51 -04:00
Sirz Benjie
ae25a70b4d
[Bug][UI/UX] Ensure pokemon hop when animations are selected (#5781)
Ensure pokemon hop when animations are selected
2025-05-05 17:36:22 -04:00
Xavion3
a3039ef6a6
[Bug] Fix shiny save bug (#5780)
Correctly determine shininess and variant during saving
2025-05-05 17:34:35 -04:00
lxy-lxy-lxy
7547b37e85
[Bug] Fix local save encoding crash and Psychic anim (#5775)
* fix error: utf8 to base64

* fix error: space missed
2025-05-05 08:32:56 -05:00
Dean
e3028c6219
[Bug][Hotfix] Always show hit result message (#5769)
Always show hit result
2025-05-04 18:35:44 -04:00
Dean
c31bd9ef61
[Bug][Hotfix] Secondary effects no longer trigger status immunity messages (#5764)
Fix secondary effects triggering status immunity messages
2025-05-03 23:04:04 -07:00
AJ Fontaine
b353b0de62
[Hotfix] Fix evil grunts using wrong template (#5763) 2025-05-03 22:59:37 -07:00
Bertie690
b5cfa88455
[Tiny] Removed unused loc in v1_9_0.ts (#5760) 2025-05-03 20:07:50 -07:00
damocleas
a5311779b4
[Misc] More Spring (#5759)
extendo evento
2025-05-03 12:59:55 -04:00
NightKev
cedeaf8668
[Bug] Fix crash when loading a save with a statused Pokemon (#5756) 2025-05-02 19:55:48 -07:00
AJ Fontaine
24939ad2e0
[Balance][Mystery][Beta] Salesman doesn't offer event mons without HA or shiny (#5746)
Don't offer event mons without HA or shiny
2025-05-03 01:52:51 +00:00
Madmadness65
a8382d71fc Remove Mudbray from spring event
At the request of Damocleas
2025-05-02 20:45:35 -05:00
damocleas
bf0abd3ddc
[Move] [Beta] Undo Order Up Sheer Force change (#5750)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-05-02 20:32:59 -05:00
Blitzy
75d01adf9a
[Bug] Disable Illusion in Fusions (#5752)
Update ability.ts
2025-05-02 21:05:48 -04:00
damocleas
3a89b7bb75
[Balance] [Beta] 1.9 Egg Move Followup (#5749)
Update egg-moves.ts for Aerodactyl Amaura Diglett
2025-05-02 17:38:30 -04:00
damocleas
8f0eee9c4c
[Balance] [Mystery Encounter] Many Minor Mystery Encounter Adjustments (#5726)
* Update slumbering-snorlax-encounter.ts

* Add Slumbering Snorlax to Tall Grass, remove Absolute Avarice from Plains

* Update absolute-avarice-encounter.ts

* Update absolute-avarice-encounter.ts

* Update slumbering-snorlax-encounter.ts

* Update slumbering-snorlax-encounter.ts

* Update the-expert-pokemon-breeder-encounter.ts

* Update slumbering-snorlax-encounter.ts nature

* Update bug-type-superfan-encounter.ts move reward

* Update bug-type-superfan-encounter.ts moves again

* fix encounter waves

* Update absolute-avarice-encounter.test.ts

* add Nature import

* Update bug-type-superfan-encounter.test.ts

* greedent moves

* test moves

* Updated mysterious-chest-encounter.ts trap/reward chance

* swapped Macho Brace stats, +2 / 10% for HP stats and +1 / 5% for all else

* Update bug-type-superfan-encounter.ts moves

* Update the-expert-pokemon-breeder-encounter.ts tera

* Update bug-type-superfan-encounter.test.ts fix test
2025-05-02 01:11:02 -04:00
Bertie690
6d90649b92
[Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655)
* Grabbed reverted changes from stuff

* Added version migrator for rage fist data + deepMergeSpriteData tests

* fixed formattign

* Fied a few

* Fixed constructor (maybe), moved deepCopy and deepMergeSpriteData to own file

`common.ts` is hella bloated so seems legit

* Moved empty moveset verification mapping thing to upgrade script bc i wanted to

* Fixed tests

* test added

* Fixed summondata being cleared inside summonPhase, removed `summonDataPrimer`

like seriously how come no-one checked this

* Fixed test

I forgot that we outsped and oneshot

* Fixed test

* huhjjjjjb

* Hopefully fixed bug

my sanity and homework are paying the price for this lol

* added commented out console.log statement

uncomment to see new berry data

* Fixed migrate script, re-added deprecated attributes out of necessity

* Fixed failing test by not trying to mock rng

* Fixed test

* Fixed tests

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update overrides.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update berry-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update encounter-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update game-data.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update move-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Added utility function `randSeedFloat`

basically just `Phaser.math.RND.realInRange(0, 1)`

* Applied review comments, cleaned up code a bit

* Removed unnecessary null checks for turnData and co.

I explicitly made them initialized by default for this very reason

* Added tests for Last Resort regarding moveHistory

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update battle-scene.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update the-winstrate-challenge-encounter.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update battle-anims.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts comments

* Fixed a few outstanding issues with documentation

* Updated switch summon phase comment

* Re-added BattleSummonData as TempSummonData

* Hppefully fixed -1 sprite scale glitch

* Fixed comment

* Reveted `pokemon-forms.ts`

* Fuxed constructor

* fixed -1 bug

* Revert "Added utility function `randSeedFloat`"

This reverts commit 4c3447c851.

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-05-02 00:06:07 -05:00
damocleas
fa86ea3214
[Misc] Spring Stuff (#5742)
* Update timed-event-manager.ts

* spr25 images

* Update the-pokemon-salesman-encounter.ts rolls
2025-05-01 22:54:59 -04:00
Dean
7a9fc3fc8d
[Bug] Clear status immediately in menus (#5739)
Add asPhase parameter
2025-05-01 22:50:56 -04:00
Sirz Benjie
3af1bdbcff
[Bug][Ability] Fix change move type abilities (#5665)
* Make type changing moves change type after abilities but before ion deluge/electrify

* Create unified test file for galvanize, pixilate, and refrigerate

* Make type boost items like silk scarf affect the move after its type change

* Add tests for type boost item interaction

* Remove leftover log messages

* Update spies in type-change ability tests

* Add automated tests for normalize

* Fix test name injection for tera blast

* Add automated test for tera blast normalize interaction

* Restore pokemon as a type-only import in moves.ts

* Add aerilate to type changing tests

* Rename galvanize test file

* Fix utils import

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Remove unnecessary mockRestore

* Remove unnecessary nullish coalescing

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-05-01 22:41:57 -04:00
Xavion3
8eeec9511b
[Bug] Correctly get cursor position in command UI (#5740)
Correctly get cursor position in command UI

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-05-02 01:18:38 +00:00
Bertie690
da3b2e0edd
[Docs] Added changes to markdown files + comment fixes (#5682)
* Added changes to markdown files, reworked test boilerplate code + comment fixes

* Update comments.md

Removed references to jsdoc.
Removed mention of @extends which doesn't even exist in tsdoc
Increased clarity of documenting `args` parameter.
Moved to using active voice instead of passive voice

* Fix truncated sentence in returns example

* fix create-test-boilerplate.js

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update gameManager.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update comments.md

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update gameManager.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update gameManager.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update gameManager.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update gameManager.ts

* Fixed doc thing

* Fixed the things

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fixde boilerplate to use snake case

* Update .gitignore to include workspace files

* Update linting.md, fix lefthook etc.

* Fix tpyo

* Update create-test-boilerplate.js

Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>

* Update create-test-boilerplate.js

Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>

* Update create-test-boilerplate.js

Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>

* Reverted boilerplate code fixes and applied review comments

Will now be handled by milkmaiden

* Fixed up documentation for comments.md and linting.md

Comments.md added info pertaining to Kev's review
linting.md i just stopped spouting misinformation

* Update `biome.jsonc` comments

Update `comments.md`

Update docs for `AddSubstituteAttr` in `move.ts` to match example

* Apply suggestions to the suggestions

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
2025-05-02 00:24:37 +00:00
damocleas
d3a1b42628
[Balance] 1.9 Passive and Egg Move Changes (#5741)
* Update passives.ts

* Update egg-moves.ts
2025-05-02 00:59:45 +02:00
Sirz Benjie
ff7860413a
[Bug][Ability] Fix shell armor not blocking crits (#5737)
Fix shell armor not blocking crits
2025-05-01 19:20:03 +00:00
Wlowscha
cdcc338afd
[UI/UX] Caught battle forms are displayed correctly in Pokédex (#5697)
* isCaught function in Dex now returns the correct result

* Removed log messages

* Added tests to check caught status of battle forms

* Update src/ui/pokedex-page-ui-handler.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-05-01 02:17:21 +00:00
Sirz Benjie
ef9a867e67
[Bug] Fix clear ignoring errors from server (#5722)
* Fix clear ignoring errors from server

* Update tests to expect a throw
2025-04-29 23:55:42 -07:00
Sirz Benjie
1e8fc076a7
[Misc][Move] Add edge case to transform (#5732) 2025-04-29 18:30:28 -07:00
Bertie690
43d73b01b1
[Code] Added and enforced no-fallthrough + added eslint type checking (#5705)
* Added and enforced `no-fallthrough`

* Fixed errors

* Fix package.json

* Moved vule to biom

* Fixed stuff

* Added workspace files to .gitignore for anyone who wants to do this stuff

* reverted accidental gitignore changes

* Update biome.jsonc

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update biome.jsonc

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update pokemon-species.ts

* Update biome.jsonc to apply reviews

* Fixed package.json

* Fix typo

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-29 23:21:28 +00:00
AJ Fontaine
9a9759d31c
[Balance] Fix Basculin white stripe moveset (#5729)
* Fix Basculin moveset and TMs
2025-04-29 17:27:40 -04:00
Sirz Benjie
34670fd921
[Bug] Only moves will show the explicit status immunity effect (#5728)
* Add quiet parameter to trySetStatus

* Make quiet default to false
2025-04-28 23:53:01 -04:00
Blitzy
69df76dd88
[Balance] Elite 4 tweaks (#5706)
* Update trainer-config.ts

* Update signature-species.ts

* Update trainer-config.ts

* Fix Notes

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-04-28 15:40:58 -05:00
NightKev
a7479c8eb6
[Balance] Trainer pokemon now have minimum IVs of wave/10 (#5719) 2025-04-27 12:27:34 -07:00
NightKev
89a9d55d3c
[Dev] Add enemy pokemon level to encounter logging (#5718) 2025-04-27 01:22:56 -05:00
NightKev
6460d46a5d
[Bug] API / Save data hotfix (#5716)
* Loading data now checks statusCode not error string

* Bump version to 1.8.5

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-04-26 15:01:46 -07:00
Dean
ab7d010a17
[Bug] Fix message for StatusEffectImmunityAbAttr (#5701)
Use class var for getTriggerMessage
2025-04-26 20:32:49 +00:00
Wlowscha
423bab1057
[UI/UX] Move Pokémon sprite below name and other text in starter select (#5714)
Moving the sprite down
2025-04-26 13:17:54 -04:00
Sirz Benjie
a036f865f0
[Bug] Fix improper critical hit key in move effect phase (#5713) 2025-04-26 06:17:42 +00:00
Wlowscha
0a48726e70
[UI/UX] Move Pokémon sprite below name and other text in dex pages (#5698)
Moved sprite below name
2025-04-26 01:24:11 -04:00
AndrewErting
42f291eab3
[Bug] [UI/UX] Make , . / and \ Bindable Keys (#5707)
Added , . / and \ to the key atlas, json mapping, and cfg_keyboard_qwerty.ts
2025-04-26 01:34:57 +00:00
Xavion3
38d75897bb
[Balance] Remove Dynamax Cannon being a discouraged move for AI (#5708)
Remove dynamax cannon from being discouraged on Eternatus Phase 2
2025-04-26 01:28:52 +00:00
zaccie
30e74eaaa8
[Bug] Fix boss level location (#5688) 2025-04-25 20:33:59 +00:00
Sirz Benjie
6dc2a7fddc
[Dev] Update phaser to 3.88 and fix graphical bug (#5704) 2025-04-24 20:30:00 +00:00
NightKev
6ea5b4fa9d
[Bug] Fix doubles trainers not initializing properly (#5702)
* [Bug] Fix doubles trainers not initializing properly

* Add missing override in Whirlwind test
2025-04-23 17:22:25 -07:00
Inês Simões
75400a39ed
[Bug] [UI/UX] Status moves now play a No Effect Message Against Immune Type Pokemon (#5533)
* Fix #5085  Moves dont play a No Effect Message Against Immune Type

When using non-volatile status move like: Will-O-Wisp, Thunder
Wave, Toxic, or Poison Gas against a Pokémon whose type is immune
to that Status condition, no "It doesn't affect" message plays.

My proposed fixes:
In move.ts:
Removed a redudant if statement in StatusEffectAttr class

In pokemon.ts:
Renamed the "messageIsImmune" function to "queueImmuneMessage"
2025-04-23 21:29:44 +00:00
AJ Fontaine
5de567a3db
[Balance] Wave 90 gym leader has 5 mons (#5699)
5 mons on wave 90
2025-04-23 21:18:03 +00:00
Blitzy
c7265543bd
[Balance] Update Transistor to Gen IX version (#5700)
Update ability.ts
2025-04-23 17:15:45 -04:00
AJ Fontaine
b49c994d2d
[Balance][Refactor] Move fixed boss waves enum to file, adjust GL templates (#5689)
* Move fixed boss waves enum to file, adjust GL templates

* Move post return to default case

* Address comment

---------

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
2025-04-23 14:48:04 -05:00
Sirz Benjie
389ad6ceb6
[Tests][UI/UX] Add automated tests for the pokedex (#5637)
* Remove unneeded fields from src/ui/filter-text.ts

* Add setOverlayMode to phaseInterceptor

* initialize pokemon starters before running tests

* Add getWrappedText to mockText

* Add initial pokedex test

* Add test for wrapping cursor in pokedex view

* Make pokedex use getPassiveAbility instead of checking passive map

Allows for tests to mock passives

* Add test for filtering double ability combinations

* Add test for filtering by types

* Mark failing test as TODO

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>

* Use ts-expect-error instead of ts-ignore in comments

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Add save for pokedex tests

* Add test for filtering by cost reduction

* Add test for filtering by shiny

* Add tests for filtering by cost reductions

* Fix typo in test name

* Update test/ui/pokedex.test.ts

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>

* Update Mode import in pokedex test

* Replace reference to Mode with UiMode

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
2025-04-23 18:10:01 +00:00
Jimmybald1
b848777880
[Bug][Misc] Moved SelectBiomePhase in front of NewBattlePhase (#5694)
* Moved SelectBiomePhase in front of NewBattlePhase

* disguise test now has to go to QuietFormChangePhase

---------

Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
2025-04-23 10:54:43 -07:00
Sirz Benjie
110fd2f0a1
[Refactor][Move] Refactor move effect phase (#5678)
* Add enum for hit check result

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Refactor parameter list for pokemon#getBaseDamage and pokemon#getAttackDamage

* Rewrite move phase

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Update tests to reflect move effect phase changes

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Fix pluck / bug bite

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Fix reviver seed ohko, remove leftover dead code

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Cleanup jsdoc comments

* Remove hitsSubstitute check from postDefend abilities

* Fix improper i18nkey in moveEffectPhase#applyToTargets

* Cleanup comments

* Fix type issue with substitute test

* Move MYSTERY_ENCOUNTER_WAVES to constants.ts

* Update linkcode in damageparams to use proper tsdoc syntax

---------

Co-authored-by: innerthunder <brandonerickson98@gmail.com>
2025-04-23 00:10:27 +00:00
AJ Fontaine
aadb57ab75
[Balance] [Mystery] Salesman ME offers mons from event encounter pool (#5674)
* Initial event commit

* Salesman odds

* Clean up imports

* globalScene shiny rate getter, fix reroll, remove placeholder event

* Rerolling shiny also tries rerolling for better variant

* Shiny reroll affects 'trainer' mons too

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-04-23 00:03:49 +00:00
Sirz Benjie
be6a117b1e
[Bug][Sprite] Fix variants not using recolors for back sprite (#5691)
Fix variants not showing back recolors with exp
2025-04-21 14:52:08 -05:00
Sirz Benjie
0da56cda9f
[Bug][Sprite] Fix variant loading console spam (#5690) 2025-04-21 13:46:32 -05:00
NightKev
b89b945b11
[Dev] Fix imports in overrides.ts and illusion.test.ts (#5686) 2025-04-20 13:51:06 -05:00
zaccie
d0be6a9274
[Bug] Fix order of operations when displaying enemy Boss level (#5685)
* order of operations in creating boss battleInfo

fixed a bug where because of an order of operations error in this file it ignored the position update of the boss life value set in battle-info.ts (around line 562)
2025-04-20 18:33:17 +00:00
Dean
2cf0b51299
[Bug] Properly handle suppression with Illusion (#5671)
* Remove extra attributes on neutralizing gas

* Add IllusionBreakAbAttr to applyOnLose

* Add test case
2025-04-20 11:14:19 -07:00
Blitzy
8515cadd77
[Balance] Update Gym Leader Teams and Teras (#5670)
* Update Gym Leader Teams

* Set Tera slots for Gym Leaders

* Change Giovanni's Specialty Type to Ground

---

Co-authored-by: damocleas <damocleas25@gmail.com>
2025-04-20 00:20:07 -05:00
Chris
bda286cebb
[Bug] Fix Login Screen Buttons can be Pressed While Animating (#5170)
* destroy containers when processing external containers

* make form buttons uninteractible until tweens finished instead

* fix holding enter spam

* fix conflicts
2025-04-19 14:00:12 -07:00
Sirz Benjie
65294f408e
[Bug][UI/UX] Fix type hint after enemy disappears (#5677)
* Fix type hint after enemy disappears

* Add automated test for type hint bugfix

* Make onField default to true

* Replace reference to Mode with UiMode and battleType with BattleStyle
2025-04-19 08:04:19 -07:00
Sirz Benjie
5854b21da0
[Refactor] Remove circular imports part 1 (#5663)
* Extract Mode enum out of UI and into its own file

Reduces circular imports from 909 to 773

* Move around utility files

Reduces cyclical dependencies from 773 to 765

* Remove starterColors and bypassLogin from battle-scene

Reduces cyclical dependencies from 765 to 623

* Fix test runner error

* Update import for bypassLogin in test

* Update mocks for utils in tests

* Fix broken tests

* Update selectWithTera override

* Update path for utils in ab-attr.ts

* Update path for utils in ability-class.ts

* Fix utils import path in healer.test.ts
2025-04-19 11:57:03 +00:00
damocleas
a6e87c8438
[Bug] [Move] Supercell Slam now hits Minimized targets for double damage and can't miss (#5680)
Added AlwaysHitMinimizeAttr and HitsTagForDoubleDamageAttr to Supercell Slam for Minimize
2025-04-18 22:25:05 -04:00
Sirz Benjie
54ce58411b
[Bug] Fix forced switch bugs in enemy partner trainer battles (#5644)
* Add isPartner method to trainer class

* Ensure force switches cannot pull pokemon from the wrong trainer

* Add override for battle type

* Fixup tests and broken assumptions

* Make move fail override semi-invuln check

Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail

* Restore overrides

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix illusion test battle type invocation

* Update struggle and healer tests to use battleStyle

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-18 09:35:46 +00:00
Lylian BALL
82cd492117
[Bug] Pokemon with illusion imitate the cry of the illusion (#5675) 2025-04-18 09:33:28 +00:00
Sirz Benjie
b8b101119c
[Bug][Sprite] Use floats for variant shader recolor comparison (#5668)
* Use float values for comparison

* Remove unused colorInt
2025-04-17 20:31:57 +00:00
Sirz Benjie
3a46aae687
[Bug] Fix beak blast: not applying if user faints and not respecting long reach (#5639)
* Add test for beak blast applying after user faints

* Rewrite tags for contact protected and check moveFlags.doesFlagEffectApply

* Add test to beak blast ensuring a long reach user does not get burned

* Re-add DamageProtectedTag to relevant inheritance chains

* Move resetSummonData to faintPhase instead of pokemon.apply

* Remove passing of grudge and destiny bond tags to faint phase
2025-04-17 15:25:38 -05:00
Sirz Benjie
eef8367caf
[Bug] Fix experimental sprites not loading in starter select (#5664)
[Bug][Sprite] Fix experimental variant sprites not being loaded in starter select screen
2025-04-17 09:57:30 -07:00
Sirz Benjie
45a2f42602
[Bug] Prevent game from hanging when loading in a new battle (#5676) 2025-04-17 11:44:50 -04:00
Sirz Benjie
b2bab46e1c
[Bug][Ability] Fix healer queueing its message when its ally is fainted (#5642)
* Add check against faint status effect

* Add tests for healer

* Remove redundant portions of the tests

* Fix broken test
2025-04-17 04:47:49 +00:00
damocleas
8d311e65cf
[Bug] [Ability] Fixed wrong Sheer Force interactions and multiplier from ~1.33 -> 1.3 (#5515)
* sheer force #, sheer force and burning jealousy test fix, and move chance fixes

* removed order up sheer force interaction mention and test - updated comments

* remove electro shot from changes
2025-04-16 19:31:53 -07:00
Sirz Benjie
ae588ebff9
[Bug][Move] Struggle no longer gets STAB (#5643)
* Struggle no longer gets STAB

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-16 16:05:40 -05:00
Stephen Kelman
18c4dddcf0
[Bug] Fixing Tera Starstorm for first turn of terastallization (#5658)
* Updating tera starstorm targeting condition so that it is a spread move on the turn that terastallization happens

* added new unit tests to verify behavior of tera starstorm under non-tera conditions as well as on terastallization turns
2025-04-15 14:19:19 +00:00
Sirz Benjie
ff44cbfa97
[Refactor] Refactor ability file part 1 (#5589)
* Move ability.ts to subfolder

* Extract types out of ability.ts

* Update imports in ability.ts and friends

* Cleanup imports in ability.ts

* Re-add imports lost during sort

* Update imports forgotten during rebase

* Re-import proper type from enums

* Update biome.jsonc

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Add commit to force tests to rerun

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-15 14:08:35 +00:00
Madmadness65
4740b593a0
[Balance] Fix Depot Agent trainer type lacking Pokémon (#5623)
Fix Depot Agent trainer type lacking Pokémon

Also removes a stray duplicate Barboach from the Fisherman.
2025-04-15 05:27:14 +00:00
AJ Fontaine
3ec8f236f9
[Refactor] Change how rival event rewards are generated (#5638)
* Change how rival event rewards are generated

* Simplify to switch case

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-15 00:13:05 +00:00
damocleas
b41eee3c7f
Revert "[Refactor] Move many interfaces and enums to their own file" (#5661)
Revert "[Refactor] Move many interfaces and enums to their own file (#5646)"

This reverts commit c82e01eed3.
2025-04-14 12:28:36 -04:00
Sirz Benjie
c82e01eed3
[Refactor] Move many interfaces and enums to their own file (#5646)
* Move LearnMoveSituation to its own file

* Remove unused selfStatLowerMoves array

* Move all-moves to its own file

* Move TurnMove interface to its own file

* move AiType to its own file

* Move PokemonMove to its own file

* Move DamageCalculationResult interface to its own file

* Move fieldPosition to its own file

* Move hit-result to its own file

* Move DamageResult to its own file

* Move SpeciesWildEvolutionDelay to its own file

* move EvolutionItem to its own file
2025-04-14 08:31:26 -07:00
Lylian BALL
15e535a1a0
[Ability] Implement Illusion (#3273)
* implement illusion ability with unit test and localizations

* try removing whitespace change on unnecessary files

* nit corrections

* nit update src/field/pokemon.ts

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>

* nit update src/phases.ts

Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>

* illusion test correction

* unexpected error correction

* refactor property pokemon.illusion to pokemon.battleData.illusion

* nit

* nit

* update unit test up-to-date

* add docs

* merge up to date

* bugfix

* bugfix

* merge up to date

* refactor field illusion out of battleData

* fix nit

* fix nit

* Zoroark change illusion after lastPokemon update

* Zoroark change illusion after lastPokemon update

* refactor bug fix

* bugfix

* bug fix on tests

* Update src/field/pokemon.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* use GetFailedText

* remove useless import

* add condition 'no illusion' into transform move

* wild Zoroark creates an illusion according to the current biome

* wild Zoroark creates an illusion according to the current biome

* delete console.log()

* add doc

* Update src/field/pokemon.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* fix tests

* update locales submodule

* update Illusion interface

* bug fix

* bug fix

* bugfix

* rename some params for future implementations

* Zoroark keep illusion between battles

* Zoroark keep illusion between battles

* delete draft

* merge up-to-date

* bugfix

* merge

* merge

* implement canApplyPresummon method

* Update test/abilities/illusion.test.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update test/abilities/illusion.test.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update test/abilities/illusion.test.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* nit

* review corrections

* nit

* type hints affected by enemy illusion

* type hints affected by enemy illusionin fight-ui-handler

* nit

* rename some parameters back in useIllusion

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* refactor battleData.illusion as summonData.illusion and delete oncePerBattleClause

* add comments

* illusion will break before evolution

* Update src/field/pokemon.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* bug fix

* g

* get submodule back

* get submodule back

* bug fix to save illusion status

* add pokemon.getPokeball()

* Update src/field/pokemon.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-12 21:22:04 -04:00
Jimmybald1
f9ff4abfb0
[Bug] Fixed biome map options counting rng twice (#5648)
Fixed biome map options counting rng twice

Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-04-12 14:56:04 +00:00
NightKev
6f56dce771
[Biome] Add and apply lint/style/noNamespaceImport (#5650)
* Add `lint/style/noNamespaceImport` Biome rule

* Apply Biome rule, add exception for `*.test.ts` files
2025-04-12 01:31:56 -04:00
Blitzy
81f424dc71
[Balance] Fix and Adjust TM Compatibility
Curse
Skill Swap
Aqua Tail
Zen Headbutt
Hidden Power
Tera Blast
2025-04-11 16:33:25 -04:00
NightKev
1a7442511c
[Bug] Fix Biome selection RNG (#5645) 2025-04-10 23:22:42 -07:00
Sirz Benjie
787feceb14
[Refactor] Refactor variant sprite code part 1 (#5592)
* Move exp to its own masterlist, simplify initVariantData

* Update test/sprites/pokemonSprite.test.ts

* Extract loadPokemonVariantAssets out of BattleScene

* move variant.ts and update pokemon.loadAssets

* Add fuzzy matching for applying variant recolors

* Move glsl shaders to their own files

* Remove extra variants from shader masterlist

Their exp sprites have since been removed.

Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>

* Make exp sprite keys a set instead of an array

* Remove outdated exp sprite jsons

Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>

---------

Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
2025-04-09 10:43:05 -05:00
NightKev
2c2a34cfaf
Merge branch 'beta' into refactor/delete-stale-pokemon-objects 2025-04-08 15:08:34 -07:00
Dean
31835e6d53
[Bug] Fix #4972 Status-Prevention Abilities do not Cure Status (#5406)
* Add PostSummonHealAbAttr and give it to appropriate abilities

* Add attr to insomnia

* Remove attr from leaf guard (it does not activate on gain with sun up)

* Add tests and remove attr from shields down

* Add PostSummonRemoveBattlerTag and give it to oblivious and own tempo

* Add tests for oblivious and own tempo

* Fix oblivious test sometimes failing

* Remove Comatose changes as it doesn't reapply

* Remove unused tagRemoved field

* Fix tests checking status instead of tag

* Fix attr comments

* Add PostSetStatusHealStatusAbAttr

* Add ResetStatusPhase

* Modify pokemon.resetStatus to use ResetStatusPhase

* Move post status effects to ObtainStatusEffectPhase

* Ensure status overriding (ie rest) works properly

* Add PostApplyBattlerTagRemoveTagAbAttr for own tempo and oblivious

* Guard removeTag call in PostApplyBattlerTagRemoveTagAbAttr

* Commenting

* Handle Mold Breaker case in MoveEndPhase

* Remove PostSummonHealStatusAbAttr from purifying salt

* Fix not passing overrideStatus to canSetStatus

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Add isNullOrUndefined import

* Add canApply to new attrs

* Add followup argument back

* Remove guard around new MoveEndPhase

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-07 16:32:10 -07:00
NightKev
1171656d12 Update console message 2025-04-07 16:02:58 -07:00
NightKev
17a56cc6c1 Move try/catch inside for loop
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-04-07 15:58:17 -07:00
NightKev
cb5deb408f [Refactor] Delete stale pokemon objects at the end of a battle
Co-authored-by: Frutescens <info@laptop>
2025-04-07 15:58:17 -07:00
NightKev
1b79d1f832
[Refactor] Re-implement save migration system (#5634) 2025-04-07 22:53:35 +00:00
Diogo Cruz Diniz
0479b9dfcc
Fix #2735: Hazard moves incorrectly require targets (#5635)
* Fix #2735: Hazard moves incorrectly require targets
Hazard moves should no longer require targets to successfully execute

* Apply suggestions from code review made by NightKev

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-07 08:50:52 -05:00
NightKev
1e6ceb5581
[Misc] Clean up various phases (part 1) (#4797)
* Clean up various phases

Remove redundant code, utilize default parameters,
clean up some leftover `strict-null` `TODO`s,
replace `integer` with `number`

* Replace `* as Utils` imports with named imports

* Apply Biome
2025-04-06 03:10:52 +00:00
Sirz Benjie
46d234983c
Merge branch 'beta' into balance/remove-wide-lens-cap 2025-04-05 00:43:30 -05:00
Sirz Benjie
5318d717b3
[Refactor] [Docs] Minor refactor of move.checkFlags into move.doesFlagEffectApply (#5264)
* Refactor Move.checkFlags

* Improve jsdoc clarity

* Fix improper recursive call for the IGNORE_PROTECT check

* Fix improper placement of followUp check

* Get rid of unnecssary break

* Fix last import

* Remove latent checkFlag call in move-effect-phase

* Remedy perish body oversight

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-05 00:43:46 +00:00
Sirz Benjie
9e4162d429
[Bug] Fix super luck implementation (#5625)
* Fix super luck implementation

* Use numberholder instead of booleanholder

* Update tsdoc for getCritStage
2025-04-04 17:40:25 -07:00
Sirz Benjie
e31bf91223
[Bug][Ability] Fix mold breaker effect lingering if the user's move runs out of PP (#5265)
* Fix mold breaker pp bug

* Update Dancer test to account for changed phase behavior

* Update doc comment for move-phase's `end` method

* Add null handling for pokemon in `move-end` phase

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-04 23:57:39 +02:00
Sirz Benjie
b364bb1899
[Bug][Ability] Fix wimp out and emergency exit skipping waves in double battles (#5261)
Fix wimp out causing battles to skip
2025-04-04 14:39:53 -07:00
Dean
4c8f81bb09
[Bug] Fix uses of getAlly() (#5618)
* Fix plus/minus crash

* Update getAlly() uses
2025-04-02 17:28:58 -07:00
Wlowscha
c6721521ab
[BUG] Fix broken forms of Pichu starter (#5616)
* Unlock base Pichu form when catching a Pikachu form

* Implementing migrator for broken Pichu forms
2025-04-02 19:59:31 -04:00
Wlowscha
db7ed43ad7
[Bug][UI/UX] Make sure forms and evolutions are counted in challenges again (#5617)
Making sure to actually count forms...
2025-04-02 19:42:36 -04:00
Dean
2773354193
[Bug][Hotfix] Fix various ability flyouts not disappearing (#5614)
* Add hide phases for rogue ability showing

* Hide ability bar on game over

* Hide ability bar in TurnEndPhase
2025-04-02 02:56:19 -04:00
damocleas
951d8b633d
[Balance] Minor Passive Adjustments for 1.8.2 (#5613)
* Update passives.ts
2025-04-02 02:42:10 -04:00
NightKev
70ba974348 [Balance] Remove accuracy cap from Wide Lens 2025-04-01 21:02:14 -07:00
Dean
5416c76ecb
[Bug][Hotfix] Fix crash when pulling trainer names for (certain) non-English languages (#5608)
* Fix key usage for trainer locales

* Update gts

* Fix partner name generation

---------

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
2025-04-01 21:31:52 -04:00
Amani H.
4a4e766135
[Bug] Prevent Mystical Rock after Max Stack (#5606)
* [Bug] Prevent `Mystical Rock` after Max Stack

* Update modifier-type.ts

* fixed ordering, testing locally

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
2025-04-01 17:18:49 -04:00
Jimmybald1
5217703d2b
[Bug] Mystical Rock modifier missing Drought check 2025-04-01 20:18:10 +00:00
Dean
1229bfe004
[Bug][Hotfix] Fix Parental bond + Pollen Puff softlock (#5607)
* Fix parental bond softlock

* Add test for pollen puff

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-04-01 12:10:59 -07:00
Dean
95194ce8f1 Mark Sinistcha/Poltchageist forms as unselectable/unobtainable 2025-03-31 18:20:49 -07:00
Dean
136ea70a6e
[Bug][Hotfix] Fix Flower Gift/Forecast flyout (#5599)
Fix Flower Gift flyout
2025-03-31 20:01:30 -05:00
NightKev
efa3662099
[Misc] AFD Event (#5596)
* global timed event manager

* more

* Music change

* Add AFD track loop points

* Add AFD music tracks

* changed music for afd

* Enable Seasonal Splash Text, adjust event values

* Add daily run challenge support

* update event date, change trainer shiny chance to 20%

* add banners lol

* fix activeeventhasbanner function

* Fix banner

* Update locales submodule

---------

Co-authored-by: AJ Fontaine <fontbane@gmail.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: Dean <me@deann.dev>
Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com>
2025-03-31 15:11:01 -07:00
damocleas
6add614e1c
[Balance] Trash to Treasure and The Strong Stuff minor adjustments (#5593)
* Update trash-to-treasure-encounter.ts

* Update the-strong-stuff-encounter.ts

* add 'set' items to garbodor

* Update relevant tests

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-31 12:34:16 -04:00
damocleas
7e4151f1ef
[Balance] Even more Split Passive fixes (#5591)
* Initial Split Passives

* Update split passives final v1

* Lock Battle Bond Froakie/Frogadier Ability, Gallade back to Inner Focus

* fix mispell

* remove unneeded ability on froakie and frogadier after testing

* fix some form passives

* Update passives.ts

* Update passives.ts

* Correct BB Froakie, G-Max changes for Flapple, Appletun, Toxtricity, Hatterene, Grimmsnarl, Alcremie

* Update egg-moves.ts

* Seviper now matches Zangoose's egg tier wow

* fix mispell

* Update passives.ts

* Update passives.ts
2025-03-31 01:19:58 -04:00
NightKev
51f765d67a
[Move] Add message for called moves failing due to no targets (#5590) 2025-03-31 00:00:59 -04:00
Lugiad
111390631d
[Localization] LATAM Spanish inclusion (#5582)
* Update i18n.ts

* Update settings.ts

* Update settings-display-ui-handler.ts

* Update starter-select-ui-handler.ts

* Update utils.ts

* Add files via upload

* Update i18n.ts

* Add files via upload

* Update loading-scene.ts

---------

Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
2025-03-30 19:29:28 +00:00
damocleas
28234e577e
[Balance] Beta Passive Fixes, 1.8 Egg Move Changes, Egg Tier Change, and G-Max Form Re-Evaluation finished (#5588)
* Update passives.ts

* Correct BB Froakie, G-Max changes for Flapple, Appletun, Toxtricity, Hatterene, Grimmsnarl, Alcremie

* Update egg-moves.ts

* Seviper now matches Zangoose's egg tier wow
2025-03-30 06:21:12 +00:00
AJ Fontaine
d2ffc12d65
[Refactor] Remove game mode param from applyChallenges (#5585) 2025-03-30 06:18:18 +00:00
Wlowscha
05691970e2
[Bug] Fix pokedex option after catching (#5574)
* Fix pokedex entry after catching

* Allow turning pages

* Using isSeen in more places

* Evolutions show up as seen after catching

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Showing battle forms correctly for seen mons

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-30 06:14:19 +00:00
Dean
b33d95d27d
[Bug][Refactor] Fix Unsuppressable Abilities being Unreplaceable (#5547)
* Switch unsuppressable to unswappable

* Update test

* Change suppress/replace/copy flags

* Make flower gift unreplaceable

* Make forecast unreplaceable

* No holding hands

* [Sprite] Reduce Mystical Rock sprite's size (#5570)

* Updating the size to be smaller

* Update item atlas

* Fix Malicious Armor missing outline

Noticed when exporting atlas that the item sprite broke

---------

Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: damocleas <damocleas25@gmail.com>

* Switch unsuppressable to unswappable

* Update test

* Change suppress/replace/copy flags

* Make flower gift unreplaceable

* Make forecast unreplaceable

* No holding hands

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Remove trivial type annotations

---------

Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-30 05:37:35 +00:00
Sirz Benjie
66bc83fce4
[Ability] Flower Veil implementation (#5327)
* [WIP] flower veil implementation

Signed-off-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Remove promises

Signed-off-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Fully implement Flower Veil

Signed-off-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Fix ally interaction for battler tag

* Condense and cleanup test files

* Remove a console.log message

* Remove stray excess import

* Update doc comments and apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Remove duplicated test

---------

Signed-off-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-29 21:32:35 -07:00
Sirz Benjie
451b1f6b08
[Misc] Update packages (#5462)
* Update via `npm audit fix --force`

* Update i18next family

* Update typescript family

* Update vite-tsconfig-paths

* Update jsdom to 26.0

Important! Security fixes, and performance/stability improvements.

* Update @stylistic/eslint-plugin-js to 4.1.0

* Update inquirer to 12.4.2

* Remove commented code and defunct import

* Run npm-audit fix

* Fix ts errors

* Update eslint family

* Update phaser family

* Update eslint plugin

* Update rest of imports
2025-03-29 22:13:50 -05:00
Blitzy
9c13fa5f80
[Balance] Evil Team Tweaks (#5579)
* Update evil-admin-trainer-pools.ts

* Update trainer-config.ts

* Fix Pokemon names

* Update / Fix Teams

* typo

* Rotom Revival Protocol (and Ponyta)

Accidentally removed Rotom from two different places

* unevolve the buddies

* Update evil-admin-trainer-pools.ts

---------

Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
2025-03-30 03:02:27 +00:00
schmidtc1
27a1638243
[Bug] Fix interactions for Pollen Puff Parental Bond, Multi-Lens, Grip Claw Ally Healing (#5550)
* Checks for hit result status on Grip Claw application

* Adds a boolean check for the Pollen Puff edge case in canBeMultiStrikeEnhanced

* Adds parental bond test

* Adds grip claw and multi lens tests
2025-03-29 18:25:34 +00:00
damocleas
4f19e4a126
[Move] False Swipe/Hold Back don't fail if the target has 1 HP (#5577)
* Remove condition from `SurviveDamageAttr`

* Add test for False Swipe

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: EmberCM <kooly213@hotmail.com>
2025-03-29 17:10:07 +00:00
NightKev
25b9fa7933
[Biome] Add "no unused imports" rule (#5580)
* Apply Biome to files

* Add `lint/correctness/noUnusedImports` rule

* Apply rule

* Remove obsolete eslint directives

* Fix variable naming in `game-speed.ts`
2025-03-29 10:24:23 +00:00
Dean
a727375730
[Bug] Fix Flash Fire has No Message (#5578)
Add flash fire message
2025-03-29 09:51:28 +01:00
Sirz Benjie
5f01caffae
[Refactor] Minor refactor of trainer-config files (#5573)
* Move trainer-config.ts

* move TeraAIMode enum to its own file

* Move TrainerPoolTier enum to its own file

* Move TrainerSlot enum to its own file

* Reorder and group imports

* Move TrainerPartyTemplate to its own file

* Remove speciesPoolPerEvilTeamAdmin method

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix typo in zinzolin's name

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-29 00:19:35 -04:00
Sirz Benjie
fac20ca97a
[Ability] Fully implement Flower Gift and Victory Star (#5222)
* Fully implement Flower Gift and Victory Star

* Fully implement Flower Gift and Victory Star

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Accept suggested change

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Accept suggested change

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix check for ignore_abilities move flag

* Fix missing argument to getBaseDamage in getAttackDamage

* Fix merge conflict due to same changed import line

* Fix call to getAttackDamage that was reset after merge

* Update calls to getEffectiveStat

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-28 22:24:19 -05:00
Sirz Benjie
35e733e87a
[Test] [Refactor] [GitHub] Enable no isolate for vitest (#5566)
* Reuse global scene between tests

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Add missing each method to mockContainer

* Fix select-modifier-phase test

* Sanitize overrides before tests

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Sanitize overrides before tests

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* [WIP] fix things

* Fix tests not working with --no-isolate

* Update npm tests to use no isolate

* Update test-shard-template

* Update package.json

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-28 17:30:38 -04:00
Dean
b838d5f775
[Misc] Allow Localization of Common Trainer Names (#5569)
* Localize common trainer names

* Update locale key usage
2025-03-28 21:23:57 +00:00
Dean
f09c77c81b
[Bug] Fix Extra Ability Activation Flyouts during AI Decisions (#5563)
Fix extra messages in getMoveChance
2025-03-28 18:38:20 +00:00
Wlowscha
188647d2e5
[Bug][UI/UX] Pokédex filters properly track TMs for evolutions (#5568)
Looking at speciesId for TMs
2025-03-28 16:02:42 +00:00
Wlowscha
46d110e705
[UI/UX] Grey options in Pokédex for uncaught mons (#5529)
* Options in Pokédex page are dark if unselectable

* Fixed docstring

* Changing display of seen Pokémon in the dex

* Changed visibility of icons in main Pokédex page
2025-03-28 03:59:05 +00:00
damocleas
19c61a041f
[Misc] New Splash Texts, March 2025 (#5345)
* Update splash-messages.ts 1

* Add Pokemon name splash text

This will display a random Pokemon's name, followed by an exclamation point (ex. "Bulbasaur!").

* Make Pokemon name splash message weighted

* Update splash-messages.ts

* Update splash-messages.ts

* fix trailing spaces

* Update splash-messages.ts

* Update splash-messages.ts

* Add splashes which use random Pokemon

* Update splash message tests

* Update splash-messages.ts

* Update splash-messages.ts

* Missing comma

* Fix length on test

It even says to do so whenever weight multipliers are adjusted...

* Update splash-messages.ts

* add missing prefix thing

* adjusted comment in splash_messages.test.ts

* Update splash-messages.ts

* fix blank line

* Add gender splash message code

This makes the specific April Fools splash message functional.
Also fixed a linter issue with the randomPokemon code.

* Update title-ui-handler.ts changed battles won fallback number to -1

* Update splash-messages.ts

* changed afd to 2 days

* Update splash_messages.test.ts

* Update src/data/splash-messages.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

---------

Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
2025-03-27 19:56:26 -07:00
Dean
eb12b8c692
[Bug] Stop Shield Dust and Gluttony from Displaying (#5564)
Prevent displays
2025-03-27 15:01:33 -04:00
Amani H.
d955051730
[Bug] Mystical Rock Crashing on Selection (#5562) 2025-03-27 00:05:38 -04:00
Wlowscha
5fdc133955
[UI/UX] Pokédex filters correctly show split passives (#5560)
* Pokédex filters properly take split passives into account

* Removed unused dependency
2025-03-27 03:26:03 +00:00
Amani H.
6316218bd3
[Item] Add Weather and Terrain Extender Item (#4799)
* [Item] Add Weather and Terrain Extender Item

* Add Documentation

* Clean Up Unit Tests

* Add Weight Function

* Include Suggestions
2025-03-26 22:40:46 -04:00
NightKev
db850c79cd
[Refactor] Moveset arrays can no longer hold null values (#4919)
* Pokemon movesets no longer allow `null` values

* Clean up all the bangs caused by movesets allowing `null`

* Pokemon movesets no longer allow `null` values

* Clean up all the bangs caused by movesets allowing `null`

* Fix merge issues

* Remove various unnecessary `?`

* Apply biome

* Fix `global-trade-system-encounter.ts`

* Fix merge issue

* Remove unnecessary parentheses

* Remove missed `?`

* Match formatting of `pokemon.ts`
2025-03-26 19:12:54 -07:00
damocleas
938f1b8756
[Balance] G-Max Form Re-Evaluation (#5545)
* Update pokemon-species.ts

* Orbeetle and Drednaw adjustment

* Cinderace, Corviknight, Drednaw, and Coalossal adjustments

* Fix Urshifus

* Butterfree, Orbettle, and Drednaw adjustments
2025-03-26 17:57:30 -05:00
damocleas
f911ffc266
[Balance] Split Passives and related (#5531)
* Initial Split Passives

* Lock Battle Bond Froakie/Frogadier Ability, Gallade back to Inner Focus
2025-03-26 16:01:54 -04:00
Wlowscha
bba7c1610d
[UI/UX] Option to see Pokedex entry after catching wild Pokémon (#5538)
* pokedex option after catching

* Also changing catching for mystery encounters
2025-03-25 13:36:12 -07:00
Lugiad
f78015d757
[Localization] Catalan reactivation (#5555)
* Add files via upload

* Update settings.ts

* Add files via upload

* Add files via upload

* Update starter-select-ui-handler.ts

* Update utils.ts with Catalan

* Update loading-scene.ts
2025-03-25 13:06:24 -07:00
Madmadness65
f3141280c9
[Balance] Implement more trainer types & add to biomes (#5520)
* Add more trainer types to biomes

This makes the Hooligans, Musician, Pilot, Poké Fan, Rich, and Rich Kid trainer types able to be battled.

* Adjusted Rich and Rich Kid $$$ multipliers

* Add basic dialogue for trainer types

Also added the Clerk's dialogue entries, as that trainer type has localized text, but no entry in the code.

* Fix Musician to Pokefan encounter music

* Add dialogue entries for new dialogue

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
2025-03-25 01:51:59 -04:00
Wlowscha
7f72794d23
[UI/UX] Cancel button on Pokédex page to previously selected Pokémon (#5528)
* Removed redundant form index argument in show() of pokedex page

* Storing previous pokémon for cancel button
2025-03-23 22:03:11 -07:00
Wlowscha
37e51e9657
[Bug][Challenge][UI/UX] Exclude invalid starters when combining challenges (#5509)
* Filtering correctly when combining gen and monotype challenges

* Clean-up

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Always check requested form first

* Fixing Basculin

* Only check forms which are starter selectable

* Exclude form changes that are not triggered by an item

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-24 02:40:17 +00:00
Dean
dbc8ac26af
[Bug] Fix #5422 Neut. Gas and Primal Weather Persist After Flee (#5496)
* Add applyPreLeaveFieldAbAttrs call to AttemptRunPhase

* Update tests
2025-03-23 23:27:20 +00:00
schmidtc1
40e1e7fd4e
[Bug] Fix Reviver Seed and endure triggering on indirect damage (#5182)
* Create new turnData field for tracking damageResults, check for HitResult in Reviver Seed modifier

* Optional chaining for cases like stealth rock

* Adds HitResult.SELF for confusion to distinguish from indirect damage

* Adds HitResult.SELF to damage sound effect switch

* Cover edge case of salt cure, insert HitResult for ALL damage regardless of optional variable

* Change Liquid Ooze HitResult to OTHER from HEAL

* Adjust OHKO moves to not bypass endure or RSeed

* Add tests for reviver seed

* Fixes endure to no longer block indirect damage, updates weather damage to be HitResult.OTHER, adds/fixes unit test

* Change destiny bond to HitResult.OTHER so it doesn't trigger rseed

* Adds destiny bond unit test

* Creates additional unit tests for endure

* Rename SELF hitresult to CONFUSION

* Update CONFUSION enum

* Refactors implementation per Wlowscha's suggestions: removes damageSources array and preventEndure variable

* Rename HitResult.OTHER to INDIRECT, create INDIRECT_KO for PSong/DBond, add functionality for INDIRECT_KO to damageanim/number handler

* Fixes hit result for stealth rock

* Removes unnecessary check, makes DamageResult default to EFFECTIVE, updates remaining damageAndUpdate calls to use INDIRECT

* Refactors damageAndUpdate to replace optional parameters with object parameter

* Fixes based on Kev's suggestions

* Updates tsdocs for damageAndUpdate

* Fix merge conflict

---------

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
2025-03-23 22:59:19 +00:00
Dean
817095d895
[Bug] Fix #2769 Revival Blessing Softlock in doubles (#5141)
* Properly handle cases where enemy switches in due to revival

* Fix user ally using move when revived

* Move revival blessing function to move.ts

* Properly filter for the right switch phase to remove

* Re-add bug fix

* Add test
2025-03-23 20:47:51 +00:00
José Serrado Marques
1e876ec595
[BUG] fixes #5472 - transform on reload (#5508)
* [BUG] fixes #5472 - transform on reload

* Fix the bug where transformed pokemon failed to load sprite on reload if it was not the base form

* Now properly loads the transformed sprite assets during summon phase
2025-03-23 12:07:14 -07:00