..
@types
[Refactor] Refactor ability file part 1 ( #5589 )
2025-04-15 14:08:35 +00:00
configs /inputs
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter ( #5495 )
2025-03-09 14:13:25 -07:00
data
[Balance][Refactor] Move fixed boss waves enum to file, adjust GL templates ( #5689 )
2025-04-23 14:48:04 -05:00
enums
[Balance][Refactor] Move fixed boss waves enum to file, adjust GL templates ( #5689 )
2025-04-23 14:48:04 -05:00
events
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter ( #5495 )
2025-03-09 14:13:25 -07:00
field
[Refactor][Move] Refactor move effect phase ( #5678 )
2025-04-23 00:10:27 +00:00
global-vars
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
interfaces
Revert "[Refactor] Move many interfaces and enums to their own file" ( #5661 )
2025-04-14 12:28:36 -04:00
modifier
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
phases
[Balance][Refactor] Move fixed boss waves enum to file, adjust GL templates ( #5689 )
2025-04-23 14:48:04 -05:00
pipelines
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
plugins
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
sprites
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
system
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
typings /phaser
centralize module typing overrides ( #1786 )
2024-08-24 12:46:16 -07:00
ui
[Tests][UI/UX] Add automated tests for the pokedex ( #5637 )
2025-04-23 18:10:01 +00:00
utils
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
account.ts
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
battle-scene.ts
[Bug][Misc] Moved SelectBiomePhase
in front of NewBattlePhase
( #5694 )
2025-04-23 10:54:43 -07:00
battle.ts
[Balance][Refactor] Move fixed boss waves enum to file, adjust GL templates ( #5689 )
2025-04-23 14:48:04 -05:00
constants.ts
[Refactor][Move] Refactor move effect phase ( #5678 )
2025-04-23 00:10:27 +00:00
debug.js
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter ( #5495 )
2025-03-09 14:13:25 -07:00
game-mode.ts
[Refactor][Move] Refactor move effect phase ( #5678 )
2025-04-23 00:10:27 +00:00
global-event-manager.ts
[Misc] AFD Event ( #5596 )
2025-03-31 15:11:01 -07:00
global-scene.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
inputs-controller.ts
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
loading-scene.ts
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
main.ts
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter ( #5495 )
2025-03-09 14:13:25 -07:00
messages.ts
[Ability] Implement Illusion ( #3273 )
2025-04-12 21:22:04 -04:00
overrides.ts
[Dev] Fix imports in overrides.ts
and illusion.test.ts
( #5686 )
2025-04-20 13:51:06 -05:00
phase.ts
[Refactor] Align ability display with mainline ( #5267 )
2025-03-16 02:51:02 +00:00
scene-base.ts
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter ( #5495 )
2025-03-09 14:13:25 -07:00
starter-colors.ts
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
starting-wave.ts
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
timed-event-manager.ts
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
touch-controls.ts
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter ( #5495 )
2025-03-09 14:13:25 -07:00
tutorial.ts
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
ui-inputs.ts
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
vite.env.d.ts
Beta Merge 27/07 ( #3141 )
2024-07-28 00:47:00 +01:00