pokerogue/src
2025-04-18 09:33:28 +00:00
..
@types [Refactor] Refactor ability file part 1 (#5589) 2025-04-15 14:08:35 +00:00
configs/inputs [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
data [Bug] Fix beak blast: not applying if user faints and not respecting long reach (#5639) 2025-04-17 15:25:38 -05:00
enums Revert "[Refactor] Move many interfaces and enums to their own file" (#5661) 2025-04-14 12:28:36 -04:00
events [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
field [Bug] Pokemon with illusion imitate the cry of the illusion (#5675) 2025-04-18 09:33:28 +00:00
interfaces Revert "[Refactor] Move many interfaces and enums to their own file" (#5661) 2025-04-14 12:28:36 -04:00
modifier [Refactor] Refactor ability file part 1 (#5589) 2025-04-15 14:08:35 +00:00
phases [Bug] Fix beak blast: not applying if user faints and not respecting long reach (#5639) 2025-04-17 15:25:38 -05:00
pipelines [Bug][Sprite] Use floats for variant shader recolor comparison (#5668) 2025-04-17 20:31:57 +00:00
plugins [Localization] LATAM Spanish inclusion (#5582) 2025-03-30 19:29:28 +00:00
sprites [Refactor] Refactor variant sprite code part 1 (#5592) 2025-04-09 10:43:05 -05:00
system Revert "[Refactor] Move many interfaces and enums to their own file" (#5661) 2025-04-14 12:28:36 -04:00
typings/phaser centralize module typing overrides (#1786) 2024-08-24 12:46:16 -07:00
ui [Refactor] Refactor ability file part 1 (#5589) 2025-04-15 14:08:35 +00:00
account.ts [Biome] Add and apply lint/style/noNamespaceImport (#5650) 2025-04-12 01:31:56 -04:00
battle-scene.ts [Refactor] Refactor ability file part 1 (#5589) 2025-04-15 14:08:35 +00:00
battle.ts Revert "[Refactor] Move many interfaces and enums to their own file" (#5661) 2025-04-14 12:28:36 -04:00
constants.ts [Misc] AFD Event (#5596) 2025-03-31 15:11:01 -07:00
debug.js [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
game-mode.ts [Biome] Add and apply lint/style/noNamespaceImport (#5650) 2025-04-12 01:31:56 -04:00
global-event-manager.ts [Misc] AFD Event (#5596) 2025-03-31 15:11:01 -07:00
global-scene.ts [Refactor] Create global scene variable (#4766) 2025-01-12 15:33:05 -08:00
inputs-controller.ts [Biome] Add and apply lint/style/noNamespaceImport (#5650) 2025-04-12 01:31:56 -04:00
loading-scene.ts [Refactor] Refactor ability file part 1 (#5589) 2025-04-15 14:08:35 +00:00
main.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
messages.ts [Ability] Implement Illusion (#3273) 2025-04-12 21:22:04 -04:00
overrides.ts Revert "[Refactor] Move many interfaces and enums to their own file" (#5661) 2025-04-14 12:28:36 -04:00
phase.ts [Refactor] Align ability display with mainline (#5267) 2025-03-16 02:51:02 +00:00
scene-base.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
timed-event-manager.ts [Misc] AFD Event (#5596) 2025-03-31 15:11:01 -07:00
touch-controls.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
tutorial.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
ui-inputs.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
utils.test.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
utils.ts [Bug][Sprite] Use floats for variant shader recolor comparison (#5668) 2025-04-17 20:31:57 +00:00
vite.env.d.ts Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00