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[Refactor] Change how rival event rewards are generated (#5638)
* Change how rival event rewards are generated * Simplify to switch case Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -116,7 +116,6 @@ export class TrainerConfig {
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public modifierRewardFuncs: ModifierTypeFunc[] = [];
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public partyTemplates: TrainerPartyTemplate[];
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public partyTemplateFunc: PartyTemplateFunc;
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public eventRewardFuncs: ModifierTypeFunc[] = [];
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public partyMemberFuncs: PartyMemberFuncs = {};
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public speciesPools: TrainerTierPools;
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public speciesFilter: PokemonSpeciesFilter;
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@ -517,16 +516,6 @@ export class TrainerConfig {
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// return ret;
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// }
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/**
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* Sets eventRewardFuncs to the active event rewards for the specified wave
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* @param wave Associated with {@linkcode getFixedBattleEventRewards}
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* @returns this
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*/
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setEventModifierRewardFuncs(wave: number): TrainerConfig {
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this.eventRewardFuncs = timedEventManager.getFixedBattleEventRewards(wave).map(r => modifierTypes[r]);
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return this;
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}
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setModifierRewardFuncs(...modifierTypeFuncs: (() => ModifierTypeFunc)[]): TrainerConfig {
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this.modifierRewardFuncs = modifierTypeFuncs.map(func => () => {
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const modifierTypeFunc = func();
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@ -3692,7 +3681,6 @@ export const trainerConfigs: TrainerConfigs = {
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() => modifierTypes.SUPER_EXP_CHARM,
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() => modifierTypes.EXP_SHARE,
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)
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.setEventModifierRewardFuncs(8)
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.setPartyMemberFunc(
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0,
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getRandomPartyMemberFunc(
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@ -3760,7 +3748,6 @@ export const trainerConfigs: TrainerConfigs = {
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.setMixedBattleBgm("battle_rival")
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.setPartyTemplates(trainerPartyTemplates.RIVAL_2)
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.setModifierRewardFuncs(() => modifierTypes.EXP_SHARE)
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.setEventModifierRewardFuncs(25)
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.setPartyMemberFunc(
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0,
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getRandomPartyMemberFunc(
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@ -26,12 +26,6 @@ export class TrainerVictoryPhase extends BattlePhase {
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globalScene.unshiftPhase(new ModifierRewardPhase(modifierRewardFunc));
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}
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if (timedEventManager.isEventActive()) {
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for (const rewardFunc of globalScene.currentBattle.trainer?.config.eventRewardFuncs!) {
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globalScene.unshiftPhase(new ModifierRewardPhase(rewardFunc));
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}
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}
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const trainerType = globalScene.currentBattle.trainer?.config.trainerType!; // TODO: is this bang correct?
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// Validate Voucher for boss trainers
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if (vouchers.hasOwnProperty(TrainerType[trainerType])) {
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@ -13,6 +13,7 @@ import { SelectModifierPhase } from "./select-modifier-phase";
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import { TrainerVictoryPhase } from "./trainer-victory-phase";
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import { handleMysteryEncounterVictory } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { globalScene } from "#app/global-scene";
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import { timedEventManager } from "#app/global-event-manager";
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export class VictoryPhase extends PokemonPhase {
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/** If true, indicates that the phase is intended for EXP purposes only, and not to continue a battle to next phase */
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@ -53,12 +54,20 @@ export class VictoryPhase extends PokemonPhase {
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}
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if (globalScene.gameMode.isEndless || !globalScene.gameMode.isWaveFinal(globalScene.currentBattle.waveIndex)) {
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globalScene.pushPhase(new EggLapsePhase());
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if (
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globalScene.gameMode.isClassic &&
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globalScene.currentBattle.waveIndex === ClassicFixedBossWaves.EVIL_BOSS_2
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) {
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// Should get Lock Capsule on 165 before shop phase so it can be used in the rewards shop
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globalScene.pushPhase(new ModifierRewardPhase(modifierTypes.LOCK_CAPSULE));
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if (globalScene.gameMode.isClassic) {
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switch (globalScene.currentBattle.waveIndex) {
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case ClassicFixedBossWaves.RIVAL_1:
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case ClassicFixedBossWaves.RIVAL_2:
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// Get event modifiers for this wave
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timedEventManager
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.getFixedBattleEventRewards(globalScene.currentBattle.waveIndex)
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.map(r => globalScene.pushPhase(new ModifierRewardPhase(modifierTypes[r])));
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break;
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case ClassicFixedBossWaves.EVIL_BOSS_2:
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// Should get Lock Capsule on 165 before shop phase so it can be used in the rewards shop
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globalScene.pushPhase(new ModifierRewardPhase(modifierTypes.LOCK_CAPSULE));
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break;
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}
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}
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if (globalScene.currentBattle.waveIndex % 10) {
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globalScene.pushPhase(new SelectModifierPhase(undefined, undefined, this.getFixedBattleCustomModifiers()));
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