pokerogue/src
NightKev 6460d46a5d
[Bug] API / Save data hotfix (#5716)
* Loading data now checks statusCode not error string

* Bump version to 1.8.5

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-04-26 15:01:46 -07:00
..
@types [Refactor] Refactor ability file part 1 (#5589) 2025-04-15 14:08:35 +00:00
configs/inputs [Bug] [UI/UX] Make , . / and \ Bindable Keys (#5707) 2025-04-26 01:34:57 +00:00
data [Bug] Fix message for StatusEffectImmunityAbAttr (#5701) 2025-04-26 20:32:49 +00:00
enums [Balance][Refactor] Move fixed boss waves enum to file, adjust GL templates (#5689) 2025-04-23 14:48:04 -05:00
events [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
field [Bug] [UI/UX] Status moves now play a No Effect Message Against Immune Type Pokemon (#5533) 2025-04-23 21:29:44 +00:00
global-vars [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
interfaces Revert "[Refactor] Move many interfaces and enums to their own file" (#5661) 2025-04-14 12:28:36 -04:00
modifier [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
phases [Bug] Fix improper critical hit key in move effect phase (#5713) 2025-04-26 06:17:42 +00:00
pipelines [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
plugins [Bug] API / Save data hotfix (#5716) 2025-04-26 15:01:46 -07:00
sprites [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
system [Bug] API / Save data hotfix (#5716) 2025-04-26 15:01:46 -07:00
typings/phaser centralize module typing overrides (#1786) 2024-08-24 12:46:16 -07:00
ui [UI/UX] Move Pokémon sprite below name and other text in starter select (#5714) 2025-04-26 13:17:54 -04:00
utils [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
account.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
battle-scene.ts [Bug] Fix doubles trainers not initializing properly (#5702) 2025-04-23 17:22:25 -07:00
battle.ts [Balance][Refactor] Move fixed boss waves enum to file, adjust GL templates (#5689) 2025-04-23 14:48:04 -05:00
constants.ts [Refactor][Move] Refactor move effect phase (#5678) 2025-04-23 00:10:27 +00:00
debug.js [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
game-mode.ts [Refactor][Move] Refactor move effect phase (#5678) 2025-04-23 00:10:27 +00:00
global-event-manager.ts [Misc] AFD Event (#5596) 2025-03-31 15:11:01 -07:00
global-scene.ts [Refactor] Create global scene variable (#4766) 2025-01-12 15:33:05 -08:00
inputs-controller.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
loading-scene.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
main.ts [Dev] Update phaser to 3.88 and fix graphical bug (#5704) 2025-04-24 20:30:00 +00:00
messages.ts [Ability] Implement Illusion (#3273) 2025-04-12 21:22:04 -04:00
overrides.ts [Dev] Fix imports in overrides.ts and illusion.test.ts (#5686) 2025-04-20 13:51:06 -05:00
phase.ts [Refactor] Align ability display with mainline (#5267) 2025-03-16 02:51:02 +00:00
scene-base.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
starter-colors.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
starting-wave.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
timed-event-manager.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
touch-controls.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
tutorial.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
ui-inputs.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
vite.env.d.ts Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00