Commit Graph

4493 Commits

Author SHA1 Message Date
NightKev
c2a7afc5ba [Test] Add eslint rule enforcing proper await usage in tests 2025-02-01 00:54:04 -08:00
Scooom
db37dcc204
[Misc] Add 100% New Save File (#5104) 2025-01-30 21:25:06 -07:00
Blitzy
5539c5f21f
[Balance] Refactor and Update Champion Teams (#5089)
* Update trainer-config.ts

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-30 16:51:08 -07:00
Blitzy
6446e1b7ad
[Balance] Update Evil Leader Teams (#5171)
* Update Evil Leaders

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-30 16:45:04 -07:00
Wlowscha
e5c0b11c02
[Misc] Removing unused forms of Koraidon and Miraidon (#5221) 2025-01-30 14:46:19 -08:00
Esca
a255e06d82
[Bug] [Move] Opponent's Healing Wish now checks opponent's party (#5207) 2025-01-30 12:26:05 -07:00
Sirz Benjie
6b36e4ca06
[Ability] Fully implement shields down (#5205) 2025-01-30 12:21:48 -07:00
Madmadness65
861c2e9274
[Bug] Fix Rapid Strike Urshifu not appearing in wild/trainers (#5216) 2025-01-30 09:33:04 -07:00
Xavion3
6c845cc0d3
[Refactor] Add support for form and evolution specific passives (#5193)
* Add support for form and evolution specific passives

* Update src/data/pokemon-species.ts

---------

Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-29 21:35:01 -07:00
AJ Fontaine
a9ffe03804
[Misc] Rename battle music, experimental sprites settings (#5174)
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-29 20:43:44 -07:00
Wlowscha
974fe9f7d3
[UI/UX] Merged shiny and variant buttons in starter select menu (#5213)
* Merged shiny and variant options

* Modified test of starter-select ui to reflect button changes

* Removed unused graphics elements
2025-01-29 20:07:44 -07:00
NightKev
0989128deb
[Bug][Mystery Encounters] Use proper BST calculation (#5199)
Mystery Encounters that check the base stats of a pokemon will
no longer check modified BST and instead check the actual BST
2025-01-29 19:47:09 -07:00
AJ Fontaine
4e0b10769b
[Bug] [UI/UX] Allow arena flyout during target selection (#5208) 2025-01-29 19:25:58 -07:00
Bertie690
4c17ebd400
[Bug][Test] Instruct Bugfixes + More tests (#5134)
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-01-29 19:19:05 -07:00
Madmadness65
ec09186264
[Audio] Replace Title BGM with custom BGM by Firel (#5189)
* Replace Title BGM with custom BGM by Firel

Also added descriptions for the battle scene and arena's getBgmLoopPoint methods.

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-29 17:51:14 -07:00
AJ Fontaine
8d20b7b5e0
[Hotfix] Fix event encounters not evolving (#5206)
Your snakes shall now evolve properly, wahoo!
2025-01-28 18:53:07 -07:00
AJ Fontaine
9fb9bb7e5d
Specify available langs for yots event banner (#5202) 2025-01-28 18:09:50 -06:00
AJ Fontaine
8d11313458
[Misc] Charms in any events (#5194) 2025-01-27 14:44:21 -08:00
Lugiad
ec68ec2066
[UI/UX] Year of the Snake event banners (#5192)
* Update loading-scene.ts

* 2025 Lunar Year Banners
2025-01-27 15:22:47 -07:00
David Yang
33982c311e
[UI/UX] Allow viewing egg list from rewards screen (#5181) 2025-01-26 10:28:03 -07:00
damocleas
706a23238c
Revert "[Bug] Fix miniblackhole (#5169)" (#5183)
This reverts commit 9c29cdc63d.
2025-01-25 14:29:09 -08:00
AJ Fontaine
8685ec3c3c
[Misc] Rework some aspects of timed events (#5099)
* Refactor timed event changes

* Use getWeather function

* Add mystery encounter tier change/disabling to timed events

* Event luck boost, event encounter helper function

* Events without shiny boost shouldn't give shiny charm

* globalScene -> this in battle scene class

* Change event pools
2025-01-24 15:59:24 -07:00
Bertie690
747656e8df
[Test] Added learn move utility function & level cap overrides (#5058)
* Added learn move utility function
* Added utility functions
* add another test
* Update overrides.ts
* Update moveHelper.ts
* Update overridesHelper.ts
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-23 18:47:22 -07:00
Xavion3
9c29cdc63d
[Bug] Fix miniblackhole (#5169) 2025-01-23 17:18:21 -07:00
Wlowscha
d10b7c05f7
[Refactor] Descriptions for evolution and form change requirements (#5147)
* Adding extensions of the SpeciesEvolutionCondition class

* Commented out logs

* Introducing descriptions for form changes; new class SpeciesFormChangeAbilityTrigger which is functionally identical to SpeciesFormChangeManualTrigger but has appropriate description

* Fix in description of compound trigger

* Commenting out logs

* Small fixes, clearing logs, implementing suggestions

* Apply suggestions from code review

Trigger functions are declared with no arguments when not needed.

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Removed exports for new classes

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-21 16:42:27 -07:00
AJ Fontaine
271e51be58
[Balance] [Feature] Match evil teams to monogen challenge (#4850)
* Match evil teams to monogen challenge

* Remove outdated comment

* Remove BBL adjustment

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-21 15:40:05 -07:00
Madmadness65
93fc779350
[Bug] Fix G-Max Urshifus having wrong movesets (#5162) 2025-01-21 15:34:18 -07:00
AJ Fontaine
39283e373b
[UI/UX] Add sort by caught/hatched count to starter select (#5161) 2025-01-20 15:43:55 -07:00
NightKev
d85aedbdfc
[Bug] Prevent pokemon with 0 HP from being statused (#5137)
* [Bug] Prevent pokemon with 0 HP from being statused

* Update test

* Move check to `trySetStatus()` and update test
2025-01-20 09:12:58 -08:00
Wlowscha
f551c51413
[UI/UX] Adding options to see mons with only one or only two cost reductions (#5045) 2025-01-20 10:01:42 -07:00
Scooom
58b7f67ca8
[Challenge] Fix flip inverse achievement (#5145)
* Actually issue FLIP_INVERSE achivement

* Local to remote

* Update src/system/achv.ts

Fix correctly giving FLIP_INVERSE

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: Scooom <jerry@hosterslice.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-19 12:15:59 -07:00
geeilhan
f3256ec5d4
[Move] Improve implementation of Rage Fist damage increase (#5129)
* implementation of rage fist

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/test/moves/rage_fist.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* added removed TODO from some test cases

* Apply suggestions from code review

Added changes to documentation and cleaning up code

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* added protected to updateHitReceivedCount()

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-19 11:52:50 -06:00
NightKev
ab17df83c7
[Misc] Disable enforced type-only imports in overrides.ts (#5154) 2025-01-19 09:13:48 -08:00
NightKev
ea3fbecfd3
[Misc] Replace globalScene with this in BattleScene (#5142) 2025-01-18 19:12:50 -08:00
damocleas
ae2c9071e4
[Balance] Update starters.ts, removed redundant starters (#5125) 2025-01-17 17:40:40 -05:00
Scooom
ca0522436a
[Challenge] Make the Flip Inverse Challenge Secret (#5133)
Co-authored-by: Scooom <jerry@hosterslice.com>
2025-01-16 16:50:19 -08:00
NightKev
188664f389
[Sprite] Fix game not waiting for variant data to finish loading (#5130)
Co-authored-by: Moka <millennium.stitcher@gmail.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-15 20:25:08 -07:00
AJ Fontaine
c3641a370f
Add BW crit throw sound (#5131) 2025-01-15 20:11:19 -07:00
Scooom
ee6115f49d
[Challenge] Flip Stats Challenge (#5087)
* Implement Flip Stat Challange

* Add Achivement

* Update challenge code to block other challenges.

* Add Achievment Image

* Add FLIP_STAT to enum ChallengeType

* Fix comment for FlipStatChallenge

* Add applyFlipStat override to Challenge Class, and add override inside of FlipStatsChallenge

* Add ChallengeType.FLIP_STAT case to export function applyChallenges (Master Switch Function)

* Properly block other challange achviements

* Change the way achivements are blocked by challenge modes to a more flexible method

* Adjust the image for Flip Stat, and add an additional achivement for completing both Flip and Inverse

* Fix FLIP_INVERSE achivement to check ALL challanges are met, not SOME

* Remove outdated image

* Fix FlipStat applyChallenges inside calculateBaseStats

* Update locales

---------

Co-authored-by: Scooom <na@na.na>
Co-authored-by: Scooom <jerry@hosterslice.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-01-15 01:55:14 -08:00
Jimmybald1
d624733565
[Bug] Fix #5034 removed unnecessary caught data block for certain forms (#5119)
Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-15 02:12:50 -07:00
Dean
39b4d74e95
[Bug] Fix #5029 Memory leak when saving and exiting (#5128)
* Add destroy function to ui handlers

* Implement destroy() for StarterSelectUiHandler

* Update battlescene to free memory when resetting

* Document destroy for starter select

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-15 02:06:09 -07:00
AJ Fontaine
e2c6bec418
[Bug] Fix Poltergeist message displaying before move use (#5040) 2025-01-15 00:53:16 -08:00
Wlowscha
d2a3e4bb2d
[UI/UX] Looping cursor in save slot selection screen (#5109)
* Save slot selection allows looping

* Removed debug logs

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-15 00:23:38 -07:00
Wlowscha
7ae216f0d6
[UI/UX] Shop cursor freedom (#5110)
* Allowing cursor in shop to cycle horizontally

* Improved cycling of commands

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-14 23:18:24 -07:00
damocleas
d5f84cf3df
Change Archen HA from Emergency Exit to Wimp Out (#5124) 2025-01-14 19:07:09 -07:00
Amani H.
6681a913fe
[Bug] Prevent Duplicate Signature Species in Trainer Battles (#5059)
* [Bug] Prevent Duplicate Signature Species in Trainer Battles

* Apply Kev's Suggestion

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-14 18:25:18 -07:00
schmidtc1
001b61c1c7
[Bug][Move] Refactor moves that call a random move (#3380)
* Combine moveset from allies and uses it to get a move

* Clearer implementation of combining user and teammates' moves

* Refactor assist and sleep talk to use metronome's attribute for calling a move

* Refactor move filtering in RandomMovesetMoveAttr, creates arrays with invalid moves for assist/sleep talk

* Refactor RandomMoveAttr to set moveId in condition, places reused code in callMove in RandomMoveAttr

* Correct invalid move lists, adds Max/Z moves to metronome's list

* Remove ignoresVirtual from beta merge

* Remove Max/Z moves per frutescens' comment

* Fix bug with metronome/copycat/assist/sleep talk targeting ally

* Experimental async/await to be tested

* Refactor other attributes to extend CallMoveAttr

* Replace QueuedMove with TurnMove, refactor to attempt two-turn move fix for metronome

* Fix Swallow test due to TurnMove refactor

* Further fixes for TurnMove refactor

* Fix metronome two turn moves for enemy pokemon

* Replace nested ternary with if-else block per DayKev's comment

* Minor fixes

* Adjust command phase args handling

* Create metronome test, refactor RandomMoveAttr for easier testing

* Add unit test for recharge moves

* Refactor Copycat and Mirror Move, adjust move targeting

* Add unit test for ally targeting with Aromatic Mist

* Add tests for secondary effects and recharge moves for metronome

* Add test for Roar, remove test for Acupressure

* Create test for Assist

* Add test for assist failing

* Add sleep talk unit test coverage

* Adjust move-phase to better track last move for copycat, write and update unit tests for assist/copycat

* Create moveHistory in Battle to track all moves used, adjust mirror move to use this, writes unit tests

* Correct mirror move implementation, rewrite unit test to adjust

* Add docs to attrs, update assist to only grab allies sets

* Update assist unit test to match expected functionality

* Update metronome unit test to use getMoveOverride

* Update copycat unit test to use metronome getMoveOverride mock

* Fix phase interception

* Add docs from missed conversations

* Update assist tests to use manual moveset overrides

Minor fixes to other tests

* Remove `export` from `CallMoveAttr`

* Add missing `.unimplemented()` to some Max- and Z-Moves

---------

Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-01-14 15:26:35 -08:00
Jimmybald1
f1e500400a
[Balance][Bug] Fix off by one error in Generate random biome and Daily Mode now has its own function (#5121)
* [Balance] Allow Island and Laboratory in Generate Random Biome

* [Bug] Fix off by one error in Generate Random Biome

* [Balance] Daily Mode now has its own Generate Random Starting Biome

* [Misc] Filtering out Town and End specifically instead of assuming enum value stays consistent forever

---------

Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
2025-01-14 15:45:11 -07:00
NightKev
3a3ebfb783
[Balance] Multi-hit moves now use gen 5+ behavior (#5117) 2025-01-12 15:39:06 -08:00
NightKev
0107b1d47e
[Refactor] Create global scene variable (#4766)
* Replace various `scene` pass-arounds with global scene variable

* Modify tests

* Add scene back to `fade[in|out]()` calls

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Fix Bug Superfan ME test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Re-enable fixed test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Rename `gScene` to `globalScene`

* Move `globalScene` to its own file to fix import/async issues

* Fix `SelectModifierPhase` tests

* Fix ME tests by removing `scene` from `expect()`s

* Resolve merge issues

* Remove tsdocs referencing `scene` params

Remove missed instances of `.scene`

* Remove unnecessary `globalScene` usage in `loading-scene.ts`

* Fix merge conflicts

* Attempt to fix circular import issue

* Found the source of the import issue

* Fix merge issues

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2025-01-12 15:33:05 -08:00
Madmadness65
f83ab00ce4 Add missing 'unused' comment before Max Moves 2025-01-12 13:34:21 -06:00
Ori shalhon
d3fafa2770
[UI/UX] Add random selection option during starter select (#5075)
* Update submodule public/locales to the latest upstream commit

* feat: add random selection option during starter select

* move random selection behavior to seperate label

* Update public/locales submodule reference

* Remove debug console.log statement

* Update locales

* Update src/ui/starter-select-ui-handler.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/ui/starter-select-ui-handler.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/ui/starter-select-ui-handler.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update locales submodule

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-01-10 20:10:52 -06:00
Amani H.
29087710b7
[Balance] Adjust Orb & Light Ball Weight Functions (#5070)
* [Balance] Adjust Orb & Light Ball Weight Functions

* Apply Kev's Suggestions

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-10 19:34:16 -05:00
Zain
b0c347e20d
[Bug] Fixed defog not removing the target's Safeguard and Mist (#5107)
* Fixed defog not removing the target's Safeguard and Mist

* Made requested changes and added unit test

* Remove stray newline

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-01-10 18:29:25 -06:00
Jimmybald1
d0db6a35d2
[Bug] fix #5102 Catching Charm now always max weight in Daily Mode (#5103)
Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
2025-01-08 20:27:23 +01:00
NightKev
197b264fb0
[Bug] Gimmighoul & Eevee eggs will now properly randomize their forms (#5080) 2025-01-06 16:24:08 -08:00
AJ Fontaine
ec5dadb4f4
[Misc] Undo winter holiday event changes (#5068) 2025-01-03 16:42:06 -07:00
NightKev
206419c9f1
Merge pull request #5061 from pagefaultgames/main
Merge main (1.4.2) into beta
2024-12-31 02:38:07 -08:00
NightKev
14902cdb60
[Hotfix] Prevent Keldeo from changing forms in Daily Run (#5060)
* [Hotfix] Prevent Keldeo from changing forms in Daily Run

* Update patch version
2024-12-30 20:20:23 -08:00
NightKev
1b6374f469
[UI/UX] Change label for music settings (#5053)
Changes from "Consistent/Mixed" to "Gen V + PMD"/"All Gens"

Update `MusicPreferences` enum

* Update locales submodule
2024-12-30 18:55:28 -08:00
Wlowscha
6946abadb8
[UI/UX] Add cursor memory option (#5028)
* Adding a new key determining whether the command cursor resets at the beginning of each new battle.

* Allowing user to toggle commandCursorReset on and off.

* Changing option name to commandCursorMemory

* Fixed caps in settings.ts

* Moved Command_Cursor_Memory from Display settings to General settings
2024-12-30 09:35:45 -06:00
Asuka Kuwahara
8f884a7ef0
[BUG] fix #5038 update shedinja's gender to genderless on evolution (#5039)
* update shedinja's gender to genderless

* update unit test
2024-12-29 20:09:11 -06:00
AJ Fontaine
8457fb96fe
[Hotfix] Fix off-by-one error for event encounters (#5022)
* Fix off-by-one error for event encounters

* Increment version to 1.4.1

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-12-20 18:41:07 -08:00
AJ Fontaine
6392ee857c
[Balance] Allow event Stantler to evolve (#5021) 2024-12-20 15:53:42 -08:00
AJ Fontaine
82dad5568c
[Balance] Fix Annihilape Tera Blast TM Compatibility (#5016) 2024-12-20 14:14:16 -08:00
damocleas
e9d97db11b
Winter Holiday Event (#5015)
* Update trainer-victory-phase.ts

* Update starters.ts for event

* Update timed-event-manager.ts

* Event stuff

* Cleaning up

* Winter Holiday 2024 Banners

* Update timed-event-manager.ts

* Fix event banner

* Update trainer-config.ts

* FoF, BBound, weather changes

* Fix German Banner

* Add Iron Bundle to event encounters

* Update delibirdy-encounter.test.ts

* Update src/data/weather.ts

Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com>

---------

Co-authored-by: AJ Fontaine <fontbane@gmail.com>
Co-authored-by: Lugiad <2070109+Adri1@users.noreply.github.com>
Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com>
2024-12-20 14:11:06 -08:00
AJ Fontaine
bbb6b46801
[Balance] Change a few early gym teams (#4998)
* Change gyms accessible before wave 30

* Prevent wave 20 gym leader from evolving

* Check game mode for wave 20 trainer evo ban

* Add Whitney Girafarig Crasher Wake Magikarp
2024-12-20 14:10:38 -08:00
AJ Fontaine
1953e8dbe9
[Balance] Check previous level moves for redundancy when spawning TMs (#4996) 2024-12-20 14:10:23 -08:00
NightKev
29a079cfd3
Revert "[UI/UX] Refactor and enable seasonal splash messages (#5009)" (#5014)
This reverts commit 806585f1a6.
2024-12-19 16:04:12 -08:00
AJ Fontaine
806585f1a6
[UI/UX] Refactor and enable seasonal splash messages (#5009)
* Refactor and enable seasonal splash texts

* Update splash text test
2024-12-19 12:01:40 -08:00
Lugiad
cb719d99a5
[i18n] Update party-ui-handler.ts (#4986) 2024-12-16 03:34:14 -08:00
NightKev
90c8c97437 Fix BattleBond Greninja moveset: Add Mat Block, remove duplicate move 2024-12-14 10:15:21 -08:00
PrabbyDD
5db3074e2c
[Move] Implement Lunar Dance (#4926)
* beginning immplementation of lunar dance

* adding tests

* changing in game message and making full hp message not display

* Reuse Healing Wish's move attr, update test

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-12-09 21:25:28 -06:00
Lugiad
f2ef3620b5
[Localization] Localizable Event Timer (#4971) 2024-12-06 17:49:09 -08:00
Jannik Tappert
22f4e747ab
Login now shows "beta" when playing on beta (#4973) 2024-12-06 17:48:55 -08:00
damocleas
50a4669a26
[Balance] [Beta] Egg Move Fixes (#4965)
* Update egg-moves.ts

* Update egg-moves.ts
2024-12-03 21:22:38 +01:00
PigeonBar
dd72c5e189
[Move][Beta] Powder edge cases (#4960)
* [Move][Beta] Powder edge cases

* Fix Heavy Rain check to account for weather suppression

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* "{Pokemon} used {Fire-type move}!" now displays before Powder activation

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Make `showMoveText()` and `showFailedText()` public for now

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-12-02 22:28:57 -08:00
damocleas
3ca0fdae6b
[Balance] December Starter Balance Changes (#4883)
* Update passives.ts

* Update egg-moves.ts

* Update egg-moves.ts

* Update species-egg-tiers.ts

* Update egg-moves.ts

* Update egg-moves.ts

* Update starters cost

* Update egg-moves.ts

* fixed mispell

* update egg tests to match latest species egg tier changes

* Update starters.ts - fixed placements and reduced Duraludon back to 5

* Update species-egg-tiers.ts fixed placements

* Kartana and Iron Valiant passive change

* Update passives.ts

* Update egg-moves.ts

* Update species-egg-tiers.ts

* Update starters.ts

* fix '

---------

Co-authored-by: Moka <millennium.stitcher@gmail.com>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-12-02 14:59:02 -05:00
PigeonBar
2f377f26b7
[P1 Bug] Fix multi lens granting infinite Future Sight hits (#4961)
* [P1 Bug] Fix multi lens granting infinite Future Sight hits

* Updated `.partial()` tags

* Added corresponding TODO comments to tests
2024-12-02 12:40:59 -05:00
innerthunder
e930536efe
[Move] Implement Powder (with edge case) (#3662)
* Powder basic implementation

* Add Powder integration tests

* Fix thaw test

* Use new test utils and type check function

* More edge case tests

* Make Powder (P)

* Add locale keys

* Add placeholder common anim

* Use CommonAnimPhase instead of async animation

* Add comments with new English text

* Make Powder `edgeCase` instead

* ESLint

* Fix imports

* Add `moveName` key arg for other languages

* ESLint

* Update locales

* Fix pages issues

* Update Powder explosion animation

* Update common-powder.json

* Update src/test/moves/powder.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Remove lingering TIMEOUTs

* More test cleanup

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-12-01 14:27:55 -08:00
Bertie690
1607a694c3
[Move] Partially Implement Instruct (#4857)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
2024-12-01 14:27:17 -08:00
Amani H.
0556e1ad50
[Balance] Adjust Flame/Toxic Orb Weight Functions (#4954)
* [Balance] Adjust Flame/Toxic Orb Weight Functions

* Adjust Booleans

* Add Documentation

* Implement More Granularity

* Minor `if` Change
2024-12-01 14:24:47 -08:00
Mumble
282b0c8215
Added features to prevent test flakiness. (#4959)
Co-authored-by: frutescens <info@laptop>
2024-12-01 14:24:16 -08:00
Mumble
2b59a53285
[Bug][UI] Fixes to Run History Logging (#4716)
* new function

* weak attempt of documentation

* mysterious chest handled...? maybe.

* override comments

* one more instruction

* fixing up the logging lol

* lah

* fixing it up

* coommrent

* lalal

* run info fixes

* Addressed PigeonBar's comments

* Centered run info text + fixed trainer sprites.

* Fixed function name.

* Update tsdoc in `overrides.ts`

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Fix tsdoc comment

* sligthly rewrite centering of biome and wave text in run info

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
Co-authored-by: Moka <millennium.stitcher@gmail.com>
2024-12-01 19:48:43 +01:00
Daniel Pochert
fad29ffc51
[P1 Bug] Prevent crash from missing pokemon sprite (#4821)
* catch Sprite.play() errors in egg hatch phase

* catch more Sprite.play() errors causing crashes if sprite missing

* Add changes suggested by PigeonBar

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-12-01 19:07:48 +01:00
Moka
37b8c337e1
[UI] Add error message for too many eggs in starter UI (#4317)
* [qol] add missing error messages in starter UI

* remove locale change

* revert empty party message change

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-12-01 18:58:44 +01:00
AJ Fontaine
7b06314940
[Bug] Fix fusions learning moves of wrong component mon on evolution (#4921)
* Fix fusions learning moves of wrong component mon on evolution

* Apply suggestions from code review

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-12-01 17:38:16 +01:00
AJ Fontaine
9ce4d5eeca
[Balance] Remove candy friendship loss from fainting (#4953)
* Remove candy friendship loss from fainting

* Apply Moka suggestions

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Fix starterAmount using friendship instead of adjusted amount

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-12-01 17:21:40 +01:00
Mumble
cef2f2adf7
[Ability] Fully implement Sheer Force (#4890)
* Added checks for Sheer Force interactions currently in the code.

* Test for Relic Song interaction

* Test for Shell Bell interaction

* Created new Modifier class MoveEffectModifier

* Applied new modifier class.

* Revert "Applied new modifier class."

This reverts commit 222bc8d428.

* Revert "Created new Modifier class MoveEffectModifier"

This reverts commit 0e57ed03ff.

* Added checks for Shell Bell, Scope Lens, Wide Lens, Leek, and Golden Punch

* Fixing function calls.

* Fixed getSecondaryChanceMultiplier to just look at sheer force.

* Rewrote old Sheer Force tests in accordance to current testing standards.

* Resetting modifiers.ts

* Update src/data/pokemon-forms.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Moved getSecondaryChanceMultiplier to FlinchChanceModifier and revised Serene Grace tests

* Adding an additional override to prevent test failures.

* Removed Serene Grace factor from modifier.

* Added forgotten conditional.

* Added comment

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-11-30 18:40:05 -08:00
Mumble
d6854c4969
[Tests] Enemy Held Item overrides are now applied after generateEnemyModifiers() (#4922)
* Moved overrideModifiers and overrideHeldItems to after generateEnemyModifiers

* Removed functions from scene

* Fixed the test. Thank you pigeonbar.
2024-11-30 16:09:34 -08:00
Moka
38d7a26053
[Sprite][Bug][ME] Fix ME Intro visuals for shinies and other shiny related fixes (#4827)
* [ME] Fix GTS Wonder Trade shiny not giving luck

* [ME] Shiny Magikarp from Pokemon Salesman can have any variant

* [ME] Shiny lock MEs with custom or special sprites

* [ME] GTS shows shiny sparkle for received Pokemon

* [ME] Shiny lock 'Slumbering Snorlax' and 'The Strong Stuff'

* [ME] Dancing Lessson: show shiny sparkle for Oricorio in intro

* [ME] Show shiny sparkles for Pokemon in ME intro

* fix tests

* Ensure shiny sparkle animation is initialized before playing it (Fixes #3924)

* make loading variant assets cleaner

* cleanup EnemyPokemon shiny initialization

* test fixes and final cleanup

* Make 'getSpeciesFilterRandomPartyMemberFunc' more readable

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-30 16:08:53 -08:00
innerthunder
80555be22c
Fix Post-Summon abilities not applying after switch prompt (#4908) 2024-11-30 16:07:01 -08:00
geeilhan
d5146a57b9
[Bug] Fix Lingering Arena Trap if Pokemon Switches Out (#4755)
* [P2 BUG] Fixed Lingering Arena Trap if Pokemon Switches Out (#3713)

* added switchOutStatus for all relevant moves

* Added Lingering Arena Trap Fix for Mystery Encounters

* Removing Redundant switchOutStatus Sets

* added automated test case to arena trap test

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/test/abilities/arena_trap.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-11-30 13:08:32 -08:00
muscode
5fc41dfd16
[Bug] Fix Wimp Out/EE Trainer Battle causing enemy stack with multi hit (#4935)
* added fix for wimp out stack

* Replace `integer` with `number`

* Apply suggestions from code review

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Update imports

* Update `if` check

* Modify `if` check conditions

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-11-30 13:05:55 -08:00
muscode
5af2bcd5ec
[Bug] Prevent battle skip with Wimp Out (#4931)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-11-30 11:44:06 -08:00
star-krieg
d1294caeb6
[Balance] Candy friendship changes (#4947)
Changes:

- Increase default value for friendship gain from winning a battle (from 2 to 3)
- Increase Classic candy friendship multiplier (from 2 to 3)
- Increase Rare Candy friendship gain (from 5 to 6)
- Decrease value for friendship decrease from losing a battle (from 10 to 5)
- Update Candy friendship thresholds for getting candy for some starter costs.
- Change Soothe Bell from Rogue to Great (Weight: 2 in Great)
- Adjust Map weight to account for change (Weight: 1 to 2)
- Clowning around ME: When shuffling items, soothe bells will get replaced by a random Ultra Tier item
- Clowning around ME: When shuffling items, no item will get replaced by a Soothe Bell

Commit history: 

* Candy friendship changes

Update default value for friendship gain from battle and adjust Soothe Bell tier to Great

* Update modifier-type.ts

* Update friendship constants

* Clowning around encounter no longer consider soothe bell rogue tier

* Expert Breeder ME test will no longer fail if candy gain per battle is changed

---------

Co-authored-by: Starkrieg <starkieg.art@gmail.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Moka <millennium.stitcher@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-30 20:28:29 +01:00
NightKev
eef0183761
[Bug] Stakeout should trigger if the enemy switches with U-Turn/etc (#4918) 2024-11-30 02:28:31 -08:00
Amani H.
cd6cee860a
[Bug] Fix Eviolite Weight Condition (#3681)
* [Bug] Fix Eviolite Weight Condition

* Break Up Conditions for Legibility

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-30 02:07:19 -08:00
PrabbyDD
b70bf0f4aa
[Bug] Fix for Octolock bypasses Ghost Invulnerability to lower Stats (#4923)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-11-30 02:06:09 -08:00
Brad Parbs
4d75d902d8
[Fix] Replace hardcoded party size limit with constant PLAYER_PARTY_MAX_SIZE (#4943) 2024-11-30 11:05:07 +01:00
Riley JM Young
75a50be3ce
[UI/UX] Added the (+) icon for newly non-shiny pokemon (#4920)
Will only show the (+) icon if you catch a non-shiny, have caught a shiny of that species before, and have not caught a non-shiny before.

Removed magic numbers from new non-shiny check

Co-authored-by: Riley Young <rileyyoung17@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-30 01:51:23 -08:00
Moka
5cc8013341
[UI/UX][QoL] Ask confirmation before disabling touchpad controls in settings (#4949)
* [UI] Ask Confirmation before disabling touch controls

* show a message when asking for confirmation in settings

* small cleanup

* change settings message box to display 2 lines with word wrap
2024-11-30 01:48:46 -08:00
PigeonBar
75af359154
[Bug][Beta] Fix phazing moves forcing switches into fainted/ineligible Pokemon (#4951) 2024-11-30 01:48:20 -08:00
Bertie690
5fed690187
[Bug] Fixed Super Fang interaction with Multi Lens (#4914)
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-30 01:47:47 -08:00
PigeonBar
3bf2059aaf
[Balance] Safeguard to prevent Paradox Pokemon spawning in ME's (#4915) 2024-11-29 22:02:29 -08:00
Madmadness65
5992564842 Hotfix Forest BGM loop point
It sounds less jarring now, loops a couple seconds earlier.
2024-11-29 20:07:31 -06:00
AJ Fontaine
6733d81d11
[UI/UX] Pass egg hatch count to egg skip prompt (#4913) 2024-11-29 17:59:43 -08:00
Madmadness65
34cb234159
[Audio] Replace Forest track with custom BGM by Andr06 (#4924) 2024-11-29 17:57:12 -08:00
NightKev
a91d420eb4
[Test] Fix flaky Shell Side Arm test (#4952) 2024-11-29 17:31:06 -08:00
NightKev
9bc046fd64
[Bug] Honey Gather and Pickup will only activate if the battle was won (#4903)
* Honey Gather and Pickup will only activate if the battle was won

* Add tests for Honey Gather

* Moves `highestEndlessWave` and `battles` stats outside of victory condition
2024-11-29 13:29:54 -08:00
muscode
6725164918
[Bug] Fixed First Turn Move + Wimp Out interaction (#4928)
* fix first turn move + wimpoout

* Add comment about edge case issue

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-29 13:23:55 -08:00
Ethan
de0d97739e
[Move] Implement True Force Switch (Roar, Whirlwind, Circle Throw, Dragon Tail) (#4881)
* Force switch implemenation

* Fix conditionals checking `SwitchType`

Use `prependToPhase()` instead of `unshiftPhase()`

* Update comments slightly, replace `||` chain with `.includes()`

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-28 22:43:12 -08:00
Moka
48dc5d0ee7
[Balance] 'Breeders in Space' cheevo unlocks for normal and expert breeders (#4911)
* 'Breeders in Space' cheevo unlocks for normal and expert breeders

* Reduce breeder in space achievement points
2024-11-28 17:21:25 -08:00
NightKev
03b073f21f
[Bug] Analytic should only increase damage if the user moves last (#4917)
* Analytic only increases damage if the user moves last

* Return `isNullOrUndefined()` instead of `if` chain

---------

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-11-28 17:20:54 -08:00
NightKev
2b64ef6fc9
Mark Rage Fist as partial in line with similar moves/abilities (#4894) 2024-11-28 17:17:18 -08:00
innerthunder
c86b6352bc
Remove Supersweet Syrup's once-per-battle condition (#4906) 2024-11-27 23:53:37 -08:00
Mumble
a7fa593f79
[Misc] Append .prsv to data recovery file names to prevent user confusion (#4946) 2024-11-27 18:04:39 -08:00
Frederico Santos
8f053ea16f
[Feature] Add save download functionality with JSZip integration (#4945) 2024-11-28 02:01:48 +01:00
NightKev
4c8a18690e
[Misc] Rename DamagePhase to DamageAnimPhase (#4880)
* Rename `DamagePhase` to `DamageAnimPhase`

* Fix unreliable Speed Boost test
2024-11-25 14:15:39 -08:00
PigeonBar
2d6dfc45a0
[Documentation] Remove obsolete .edgeCase() from Gulp Missile (#4909) 2024-11-18 21:44:49 -05:00
Blitzy
b293797c99
[Balance] Make Intrepid Sword / Dauntless Shield their Generation 8 Implementation (#4902) 2024-11-18 17:47:11 -08:00
NightKev
c584dfafb7
[Balance] Remove reduced weight for regional species from egg pulls (#4882) 2024-11-18 17:46:52 -08:00
Moka
0c920ba195
[Hotfix] Prevent more Future Sight crash with new catches (#4910) 2024-11-18 19:41:24 +01:00
NightKev
dd904fe782
[Hotfix] Prevent crash if enemy Future Sight user is caught (#4905) 2024-11-17 18:08:00 -08:00
Moka
33d8db73ef
[P1] Fix crash caused by removing arena tags on a new catch (#4888) 2024-11-17 16:35:14 -05:00
Mumble
e825e308f9
[Test] Update wimp out test and comment (#4900)
* Changed conditional to actually consider the wave index.

* Added PigeonBar's test

* Added check for MEs + Documentation

* Apply suggestions from code review

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2024-11-17 16:22:11 -05:00
Mumble
6b58d51ea2
Changed conditional to actually consider the wave index. (#4899)
Co-authored-by: frutescens <info@laptop>
2024-11-17 20:19:23 +00:00
Amani H.
1867ac4a9e
[Dev] Minor Version Migration Tweaks (#4727)
* [P3] Prevent Unintended ME Migration Application

* Change Patch Value from 4 to 5

* Bump Game Version

* Fix Imports, Use `isNullOrUndefined`
2024-11-17 17:34:41 +00:00
PigeonBar
07f08877c1
[Balance] Multi Lens damage reduction on fixed-damage moves (#4896) 2024-11-17 17:16:54 +00:00
Moka
ae8efeedf8
[UI] Make ME text legible when using the legacy UI theme (#4847) 2024-11-16 23:34:14 +00:00
Daniel Pochert
7dc4210f71
[Bug] fix training session encounter not applying nature correctly (#4801)
* fix training session encounter not applying nature correctly

* implement pokemon.setCustomNature + nature unlock utility method(s)

* update doc

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-11-16 23:33:14 +00:00
Mumble
c2afac8b02
[Bug] Moved code preventing MBH's transfer to post modifier generation (#4858)
* Moved code preventing MBH's transfer to after enemy modifiers were generated.

* Removed unnecessary !

* Removed unnecessary ?

* Created a new enum and functions for retrieving final bosses.

* Moved isBattleClassicFinalBoss to game-mode.ts and reverted battle.ts

* Preventing item transfer with tryTransferModifier instead

* Added filtering to modifier-retrieve methods.

* Revised logic in tryTransferHeldItemModifier

* Adding what works to the game even though it's not the best.

* Added comments

* Removing past changes to files.

* Added check for Classic Final Boss.

---------

Co-authored-by: frutescens <info@laptop>
2024-11-16 23:32:05 +00:00
Amani H.
c22b48f903
[P1] Fix System Data Conversion Failure 3 (#4866)
* [P1] Fix System Data Conversion Failure 3

* Use `isNullOrUndefined`, Clean Up Imports

* fix pre candy update save data migration for candy

* fix pre candy update save data migration for candy part 2...

---------

Co-authored-by: Moka <millennium.stitcher@gmail.com>
2024-11-16 23:31:28 +00:00
Mumble
4aff2ffa1d
[Dev] Sessions will now sync with the server at the start of every 5 waves (#4808)
* Replaced conditional with `true` so that sync-to-server occurs at the start of every wave.

* Update src/phases/encounter-phase.ts

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>

* Fixed errors from previous commit.

* Revised condition to include the first wave of a run.

* Apply suggestions from code review

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-11-16 23:30:47 +00:00
innerthunder
360a897ed2
[Balance] Endure Tokens only endure one hit (#4875)
* Endure Tokens only endure one hit

* Add tests for Endure

* Update docs

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-15 21:11:46 +01:00
AJ Fontaine
413f2b80c8
[Balance] Increase Gimmighoul's evo counter more with Big Nugget/Relic Gold (#4856)
* Increase Gimmighoul's evo counter more with Big Nugget/Relic Gold

* Update src/modifier/modifier.ts

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-11-15 20:26:58 +01:00
AJ Fontaine
5e7d44abfd
[Balance] Fix Liquidation, Double-Edge, Body Press compatibility (#4879) 2024-11-15 14:07:02 -05:00
Mumble
c535e928d8
[Beta][QoL] Improved cursor memory for target selection in Doubles (#4849)
* Added more intelligent cursor memory for target selection in Doubles

* Added documentation

* Fixed variable name.

* Apply suggestions from code review

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-11-15 12:45:21 -05:00
Mumble
eb3c0d731a
[P2] Lunar Blessing / Jungle Healing now heal Freeze (#4877)
* Added Freeze to statuses healed by Jungle Healing / Lunar Blessing

* Fixed up documentation.

---------

Co-authored-by: frutescens <info@laptop>
2024-11-15 12:17:46 -05:00
pom-eranian
5ca1fd5cfd
[Sprite] Set default fps to 10 instead of 12 on pokemon animations (#4842)
* Set default fps to 10 instead of 12 for pokemon sprites

* [Sprite] Set pokemon animation framerate to 10 where assigned
2024-11-15 11:58:50 -05:00
AJ Fontaine
ef7d860166
[Balance] Remove from trainers: Pika/Eevee forms before 30, BB Greninja, Rival starter HA (#4863)
* Remove Pika/Eevee forms from Trainers before wave 30, and BB Gren

* Fix `egg` test

* Ban hidden ability from Rival starter

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-15 11:57:02 -05:00
innerthunder
9273b4930d
[Beta][P1] Fix crash when resetting Commanded Dondozo before Trainer battles (#4873)
* Add failsafe to Commander remove anim

* Commanded tag saves Tatsu form on reload
2024-11-15 11:56:05 -05:00
NightKev
8326e3556b
Remove .edgeCase() from fully implemented moves (#4876)
This includes Sunsteel Strike, Moongeist Beam and Photon Geyser
2024-11-15 08:29:52 -08:00
Mumble
6dec84e39c
[Balance] No more double 50x bosses in Endless + cleaning up RNG (#4862)
* Added double battle exclusion to Endless bosses.

* Brought Endure token RNG in line with game RNG formatting.

* Corrected incorrect modulo condition in isEndlessBoss

* Moved new doubles conditional to be above overrides.

* Fixed bad RNG calls for Covet and Thief too.

* Updated unburden test.

* Revert "Updated unburden test."

This reverts commit 01788d40c2.

* Revert "Fixed bad RNG calls for Covet and Thief too."

This reverts commit c7fcfd195d.

---------

Co-authored-by: frutescens <info@laptop>
2024-11-14 21:13:23 -08:00
PigeonBar
b1138c1d70
[P2][Beta] Freeze-dry Re-implementation (#4874) 2024-11-14 21:07:19 -08:00
Moka
f778bd5877
Prevent crash from null dexData attributes (#4871) 2024-11-14 23:01:04 +00:00
Mumble
58912db8f1
[P2] Telekinesis now sets FloatingTag to 3 turns instead of 5 turns (#4869)
Co-authored-by: frutescens <info@laptop>
2024-11-14 16:16:05 -05:00
PigeonBar
640ac23741
[Dev] Add overrides for alternating between single and double battles (#4833)
* [Dev] Add overrides for alternating between single and double battles

* PR feedback

* Add type `DoubleType`

* Fixed Gastro Acid test using `game.override.battleType(null)`

* Changed new type name to `SingleOrDoubleType`

* `SingleOrDoubleType` is now `BattleStyle`

* Update src/test/utils/helpers/overridesHelper.ts

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-11-14 20:40:01 +01:00
Mumble
d0d9eb78da
Set the IVs of default starters to 15. (#4861)
Co-authored-by: frutescens <info@laptop>
2024-11-14 11:35:13 -08:00
geeilhan
0c521bbe08
[Move] Implement Freeze Dry type-changed interactions (#4840)
* Full implementation of freeze-dry including edge cases such as Normalize and Electrify plus tests

* Update comments

* renamed WaterSuperEffectTypeMultiplierAttr to FreezeDryAttr

* Added test case for freeze dry during inverse battles

* cleaned up code making it more general

* Added some more documentation

* implementing reviewed changes

* used getMoveType() instead of move.type

* added additional test cases to freeze dry

* Revert "used getMoveType() instead of move.type"

This reverts commit 03445dfab4.

* added reviewed changes without changing public/locales

---------

Co-authored-by: ga27lok <geeil.han@tum.de>
2024-11-13 10:41:39 -05:00
muscode
162eea500d
Fixed wild form changes messages, and form-changed Cramorant crashing the game when both sides faint at the same time (#4859) 2024-11-13 14:28:22 +08:00
innerthunder
e45cb42f7e
[Balance] Disable King's Rock for moves that can already flinch (#4860) 2024-11-12 18:42:47 -08:00
NightKev
b6b756a162
[P2] Fix issue with Pokemon not evolving until the next floor and clean up LevelUpPhase (#4854) 2024-11-12 06:44:28 -05:00
PigeonBar
6f3fd0f138
[Beta][P3] Fix failed charge moves not displaying failed text (#4853) 2024-11-12 06:29:37 -05:00
innerthunder
8e26db944d
[Balance][Beta] Revert Spread Move Restriction on Multi-Lens (#4851)
* Multi-Lens now applies to spread moves

* Fix Multi-Lens applying to both damage and power
2024-11-11 21:13:37 -08:00
PigeonBar
4802f512ff
[P1][Beta] Fix softlock when losing a run on local build (#4846) 2024-11-11 15:22:27 -08:00
innerthunder
cebedd220b
[Balance] Rework Multi-Lens (#4831)
* Rework Multi-Lens

* Multi-Lens integration tests

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix obsolete tests related to Multi-Lens

* Fix flaky unburden tests

* maybe fix flaky ceaseless edge test?

* Fixed Multi-Lens apply comment

* Fix ceaseless edge test for real this time

* Update locales

* Another locale update

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-11 14:56:16 -08:00
Mumble
e5e3926176
[beta] Fix MovePhase not ending properly. (#4848)
Co-authored-by: frutescens <info@laptop>
2024-11-11 21:13:15 +01:00
Mumble
6feb63484c
[P3] Added failIfSingleBattle condtion to Doubles-only moves and display failure message when used in singles (#4839)
* Added failIfSingleBattle condtion to Helping Hand

* Added failIfSingleBattle conditions to Doubles-Only moves

* Adjusted canMove failure condition.

* Updated moves that failIfSingleBattle

* Fixed condtional.

---------

Co-authored-by: frutescens <info@laptop>
2024-11-11 12:29:20 -05:00
NightKev
6799594bbb
[Test] Update Zen Mode test (#4845) 2024-11-11 02:21:06 -05:00
PigeonBar
efa9f119a0
[Beta][P3] Fix shiny Pokemon being displayed before shiny colours are loaded (#4843) 2024-11-11 02:18:57 -05:00
chaosgrimmon
f2a2281ff1
[Sprite] Implement female icon assets for Meganium and Doduo + Torchic lines (#4841)
* [Sprite] Implement more female icons

* [Sprite] Add female Doduo/Dodrio icons

* [Sprite] Add female Meganium icons

* [Sprite] Add female Torchic line icons

* [Sprite] Add female Meganium icons

* [Sprite] Add female Torchic line icons

Identical to male counterpart icons
2024-11-10 14:37:21 -05:00
PigeonBar
63ffab027d
[Beta][P2] Several Unburden bug fixes (#4820)
* [P2][Beta] Several Unburden bug fixes

* Unburden test adjustments

* Some further test cleanup

* Add suggested `.bypassFaint()` to Unburden

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-10 14:21:29 -05:00
NightKev
2968059814
[P1] Transform and Imposter will now fail when either Pokemon is fused (#4824)
* Transform and Imposter will now fail when either Pokemon is fused

* Prevent Ditto from being randomly generated as part of a fusion
2024-11-10 00:39:05 -05:00
Mumble
b3a94e6a6b
[Telemetry][Misc] Client-Side changes to log run results at the end of runs (#4834)
* Added new telemetry-related parameters

* Update test with new parameters.

* Removing extra parameters.

* Cat in front of keyboar d sorry

* Changed variable name to isVictory.

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Thank you Torranx

* Condensed if-else pair to else if statement

* Update src/phases/game-over-phase.ts

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>

* inhale... exhale... corrected variable name to pass linter

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-11-10 00:37:09 -05:00
Moka
44a68a91ba
[P1] Fix crash when newly aquired Pokemon are sent in battle (#4835) 2024-11-10 00:35:49 -05:00
Payton Rogers
265b3cb938
[P3] Fix visual bug with level text remaining the same when pokemon levels are reduced in weird dream ME (#4837) 2024-11-10 00:35:16 -05:00
damocleas
198ac2431d
Undo Event modifier-type.ts item table changes (#4836) 2024-11-09 14:26:55 -08:00
PigeonBar
2bf8acea06
[Beta][P2] Fix Sketch failing to sketch moves that call other moves virtually (#4823)
* [P2][Beta] Fix Sketch failing to sketch Metronome et al

* Suggested changes to `getLastXMoves()`

* Renamed turnCount to moveCount
2024-11-09 13:15:24 -05:00
innerthunder
a763cd173d
[Beta][P1-3] Fix Commander implementation bugs (#4826) 2024-11-09 13:14:11 -05:00
innerthunder
329e43ad48
[P2] Removed incorrect calls to resetBattleData on switchout (#4828) 2024-11-09 13:13:12 -05:00
NightKev
c54d21c313
[Test] Fix flaky Wimp Out test (#4830) 2024-11-09 13:12:22 -05:00
AJ Fontaine
c6cc187c96
[Balance] Modify potion and ether weight funcs (#4829)
* Adjust for low HP mons
2024-11-09 01:10:49 -08:00
AJ Fontaine
de4ec5e1cb
[Feature] [Item] Add Catching Charm item (#4811)
* Add catching charm item

* Add Catching Charm item

* Disable catching charm in item pool when dex isn't full enough

* Replace catching charm icon

---------

Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
2024-11-09 14:38:45 +08:00
NightKev
00f7fd47df
[Refactor] Remove unnecessary re-exports (#4818)
* Remove unnecessary re-exports

* Move `Type` enum to `src/enums/type.ts`

* Remove import style change from `modifier-type.ts`
2024-11-08 17:44:34 -05:00
Mumble
58d40b905a
[Bug] Fixing Encore's interactions with other Move Restriction moves (#4805)
* Converted EncoreTag into a MoveRestrictionBattlerTag

* Wrote test and added documentation

* Added documentation describing EncoreTag as a whole

* Added PRE_MOVE lapse code to handle early tag expiration from PP-less encored move

* Replaced PRE_MOVE with CUSTOM for lapsing Encore in situations where the encored move has 0 PP

* Add encore tests

* fix overrides

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update command-phase.ts

* Addressed failing eslint test

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-08 09:35:33 -08:00
innerthunder
625b98a6fe
[Move][Refactor] Create Move.getPriority + Fully Implement Upper Hand (#4789)
* Fully Implement Upper Hand

* doc for UpperHandCondition

* New Upper Hand tests + some nit fixes

* Use Fake Out over mocked Tackle in test
2024-11-08 10:50:23 -05:00
Mumble
4821df68f2
[P1] Prevents crash from using Sketch against a lost turn (#4806)
* Added check to make sure that Sketch does not copy a failed move.

* Added check for Struggle.

* Added a revised check.

* Added test + change to valid move finding conditional.

* Made revision to .find target

* Reverting previous commit, whoops.

* Add moveset checks to Sketch tests

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-07 23:10:46 -05:00
Daniel Pochert
aa2c794910
[Balance/Bug] Boss segments properly heal (#4819) 2024-11-07 23:09:25 -05:00
Moka
2b91d9d259
[Dev] Remove logging for api requests outside of dev (#4804) 2024-11-07 15:30:49 -08:00
AJ Fontaine
b2fdb9fcd1
[P2] Fix Cosmoem requirng an evolution level (#4812) 2024-11-07 16:33:25 -05:00
Mumble
4c5b83612b
[P2] END biome transition now properly uses seeded RNG (#4809)
Co-authored-by: frutescens <info@laptop>
2024-11-07 10:36:25 -05:00
AJ Fontaine
1f6dab069d
[Feature][Balance] Add critical captures, update shake probability to match gen 6 (#4791)
* Change shake probability to match Gen 6

* Add critical captures, update shake probability to gen 6

* Change IntegerHolder to NumberHolder

* Adjust dex count thresholds for multiplier

* Disable critical captures in fresh start runs

* Skip first shake check for critical captures

* Move shake check for crit captures to after first shake

* Use less insane catch formula

* Integer to number in bounceanim signature

* Use max crit catch dex multiplier in daily runs

* Adjust crit capture animation

---------

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-06 18:25:27 -08:00
ThePsychedelicSeal
9dae28f264
[Misc] Adding Type, Current HP, Max HP, & Status to updateGameInfo() (#4756)
* Adding to window.gameInfo

Added
type -> not working
currentHP -> not working
maxHP
status

* Adding to updateGameInfo()

* Update pokemon.ts

* Modifying battle-scene.ts

Added code to get Form and Tera Type
Typo fixed in pokemon.ts

* Output type names/etc instead of numbers

---------

Co-authored-by: ThePsychedelicSeal <trevorlrichfield@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-11-06 11:42:39 -05:00
Mumble
6b7efb444b
[Ability] Fully implement Synchronize (#4785)
Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-06 11:29:24 -05:00
Mumble
4f733796c5
[Move] Implement Grudge (#4794)
* some work

* slay dnr

* Fixed up move mechanics

* bahhh

* yawn

* updated lapse type to correctness

* Test + documentation

* yattt

* Remove some redundant code

* Apply suggestions from code review

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Update battler-tags.ts

* Fix `PokemonAnimPhase`

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-11-05 21:32:07 -05:00
innerthunder
eb32545772
[Balance][Beta] Commander now increases double battle chance (#4803) 2024-11-05 11:23:22 -08:00
Moka
b79b643b31
[P2][ME] Fix GTS not getting proper item tier when trading items (#4802) 2024-11-05 12:42:04 -05:00
geeilhan
198d3ce2a6
[P2] Fixing Incorrect Freeze Dry Interaction With Soaked Wonder Guard Target (#4798)
* [Bug] fixed interaction between freeze dry and soaked wonder guard target

* added automated test for freeze dry interaction with soaked wonder guard target

* using parameter instead of function to get typeMultiplier
2024-11-05 12:37:47 -05:00
innerthunder
6fd3ba284c
[Move][Ability] Implement Commander and Order Up (#4670)
* Implement Order Up (mostly untested)

* Commander unit tests + bug fixes

* Implement Order Up (misnamed the other commit...)

* Order Up unit tests

* applying Temp's suggestions + other bugfixes

* add TODO comment

* Reviver Seed reapplies Commander

* ESLint woes

* Some animation fixes

* Update locales

* Order Up now uses attr option

* Prevent semi-invulnerability lapsing out while Commanding

* semi-invulnerability test

* Add `edgeCase`
2024-11-05 12:35:43 -05:00
Adrian T.
88789c685e
[Documentation] Flag Gulp Missile with edge case (#4800) 2024-11-05 11:08:55 -05:00
PigeonBar
543a97076b
[P1][Beta] Fix FormChangePhase being broken by EvolutionPhase refactor (#4795)
* [P1][Beta] Fix FormChangePhase being broken by EvolutionPhase refactor

* Apply suggested changes to added test
2024-11-05 15:19:20 +01:00
AJ Fontaine
13841765f1
[Dev] Update test save with everything unlocked (#4137)
* Add test save with all egg moves unlocked

* Move to everything.prsv

---------

Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-11-04 21:33:15 -05:00
NightKev
ab6d15ee8a
[Move] Improve Future Sight & Doom Desire (still partial) (#4545)
* Fix behavior of Future Sight and Doom Desire

Add test for Future Sight

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Prevent crash if Future Sight target is missing

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Add `partial()` comments, update `DelayedAttackAttr` return

---------

Co-authored-by: Gianluca Fuoco <gianluca_1227@hotmail.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-11-04 21:31:40 -05:00
Moka
433d4b4fc9
[P3][UI][QoL] Fix tooltips going out of screen on mobile & other improvements (#4792)
* [ui] Fix tooltip placement when using touchscreen

* [ui] make candy friendship tooltip hitbox bigger
2024-11-04 20:24:17 -05:00
flx-sta
7a0c88e661
[Refactor] Pokerogue API client (#4583)
* start migrating Utils.apiFetch to api class

* move dailyranking to api

* use api in title-ui-handler

* remove: Utils.apiFetch

* migrate `updateSystemSavedata` to api

* migrate clear session savedata to api

* migrate updateAllSavedata to api

* migrate `updateSessionSavedata` to api

* rename `api` to `pokerogue-api`

* migrate unlink discord to pokerogue-api

* migrate unlink google to pokerogue-api

* update pokerogue-api login

* migrate register account to pokerogue-api

* remove Utils.apiPost

* reset overrides.ts

* chore: cleanup

* fix env.development

* fix circular dependencies with api

* fix gamedata verify missing await

* fix daily api calls in daily-run-scorebard

* fix discord-link request body being empty

there was a double `toUrlSearchParams()` call involved

* add pokerogue-api test coverge

* add test-utils `getApiBaseUrl()` method

* add pokerogue-admin-api test coverage

* add pokerogue-account-api test coverage

* add pokerogue-daily-api test coverage

* add pokerogue-savedata-api test coverage

* fix some test describes

* add pokerogue-session-savedata-api test coverage

* add pokerogue-system-savedata-api test coverage

* fix tests

* fix tryExportData

thanks @MokaStitcher

* chore: fix menu-ui-handlers.ts

* fix admin-ui-handler (types)

* extend test-coverage for admin-api

* remove outdated code

* skip some clowning-around-encounter tests if events are active

this is not a permanent solution

* Update src/system/game-data.ts

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Revert "skip some clowning-around-encounter tests if events are active"

This reverts commit a97dafe8b2.

* mark `localServerUrl` and `apiUrl` as deprecated

in `utils.ts`

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2024-11-04 15:57:21 -05:00
NightKev
a70f0860e1
[Beta Bug] Enemy pokemon shouldn't get unimplemented moves (#4787) 2024-11-03 23:34:26 -05:00
Adrian T.
618dfbd324
[Refactor] Reduce nesting in doEvolution() (#4786)
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-11-03 22:40:24 -05:00
Mumble
3a767ed38a
[Refactor] Another Audio clean up (#4077)
* Cleaned up how cry keys were retrieved

* Legendary Pokemon Changes + Cry Cleanup

* Spelling mistake

* Fixed settings.

* correcting typedocs

* eslint

* eslint cleanup

* music pref

* gdfafa

* Music

* Apply suggestions from code review

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Update src/battle.ts

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Update src/battle.ts

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* fixed default

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Added changes

* Update src/battle-scene.ts

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>

* Fix variable usage

* Fix `getFormSpriteKey()` and `.concat()` usage

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* asdsafafaf

* i need to do the dishes ughhh

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-11-03 22:31:07 -05:00
NightKev
770f388c45
[Refactor] Miscellaneous code cleanup (#4596)
* Miscellaneous code cleanup:

- Update `overrides.ts` imports

- Add missing comment and `;` in `eslint.config.js`

- `field/pokemon.ts`:

Rename `generateVariant` to `generateShinyVariant`

Mark some functions as `public`/etc

Update various tsdocs/comments, add tsdocs to `isOfType`

Turn an unreadable 450+ character line into a
readable block of code

- `utils.ts`:

Remove unused function `randSeedEasedWeightedItem`

Mark `IntegerHolder` and `FixedInt` as deprecated

Update some tsdocs/comments

* Convert to inline anonymous function

* Fix indentation in `move-effect-phase.ts`

Rename `getTarget` to `getFirstTarget` for clarity

Convert namespace import to named imports

Add `public`/etc to methods

* Rename `verifyLang` to `hasAllLocalizedSprite` and update tsdoc

* update locale submodule

* Put missing `null` guards around some uses of `getUserPokemon()`

* Fix locales

* Fix Unburden test

---------

Co-authored-by: Moka <millennium.stitcher@gmail.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-11-03 22:23:51 -05:00
Moka
62f9f6dd32
[UI] Starter Select UI no longer reloads sprite when changing nature, ability, etc (#4782)
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-11-03 22:04:53 -05:00
innerthunder
c3d832aaca
[Move] Fully Implement Round (#4783) 2024-11-03 21:59:55 -05:00
muscode
3f97c9e39f
[Ability] Implement Unburden (#4534)
* unburden implemented

* Used tag instead of stat changes for Unburden

* added documentation and neutralizing gas test

* accounted for unburden in getEffectiveStat

* fixed doubling speed in two places

* merge conflict resolve

* changed documentation wording, added test for stuff cheeks

* refactor unburden

* merge

* remove console logs

* Update src/data/ability.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* add neut gas check

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Added test for NeutGas user entering while unburden activated

* add spaces to tests, removed passive and [] from applyPostItemLostAbAttrs

* added line breaks after test cases

---------

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-11-03 21:58:12 -05:00
muscode
1619d512cf
[Move] Implement Fairy Lock (#4736)
* inital wip

* wip set isTrapped to true and removed timedtrap

* implement fairy lock

* whitespace fix

* added documentation for tag

* added more suggested tests

* give tests breathing room

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* give tests breathing room

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* give tests breathing room

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* updated nested ternary, changed test name

---------

Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-11-03 21:56:54 -05:00
NightKev
836b37f383
[Refactor] Clean up some code related to starter select UI (#4752)
* Clean up some code related to SSUI

Replace a few nested ternaries with if blocks

Remove some `undefined`s with destructuring

* Add comment, use `v === 0` instead of `!v`

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-11-03 21:55:12 -05:00
NightKev
af473ba4ff
[Refactor] Clean up various methods in battle-scene.ts and pokemon.ts (#4412)
* Update `battle-scene.ts` and `data/field/pokemon.ts`

`battle-scene.ts` changes:
- `getParty()` renamed to `getPlayerParty()` for clarity
- `getNonSwitchedXPokemon()` consolidated into `getXPokemon()`
- Some tsdocs were added/updated for
`getXParty()`, `getXField()` and `getXPokemon()`;
and those functions were explicitly marked as `public`
- Helper function `getPokemonAllowedInBattle()` added

`pokemon.ts` changes:
- `isAllowed()` renamed to `isAllowedInChallenge()` for clarity
- A redundant check for an active scene is removed in `isActive()`
- Some tsdocs were added/updated for `isFainted()`,
`isAllowedInChallenge()`, `isAllowedInBattle()` and `isActive()`;
and those functions were explicitly marked as `public`
- `isFainted()` now checks for `hp <= 0` instead of `!hp`

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Backport eslint change to reduce merge conflicts

* Fix merge issues

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-11-03 21:53:52 -05:00
Tempoanon
87b7122b60
[P2] Illuminate ignores evasion (#4781) 2024-11-03 21:47:07 -05:00
NightKev
5e2dfa975a
Rename PokemonTurnData's damageDealt and currDamageDealt (#4784) 2024-11-03 14:09:28 -08:00
muscode
f0ae36de6c
[Ability] Implement Wimp Out and Emergency Exit (#4701)
* implement Wimp Out/Emergency Exit

* fixed test

* fixed weather bug

* Added nightmare interaction to Wimp Out following bug fix

* refactored and added postdamageattr

* bug fixes

* added confusion test back (skipped)

* updated applyPostDamageAbAttrs to applyPostDamage

* fix external func name

* fixed syntax inconsistency

* updated PostDamageForceSwitchAttr -> PostDamageForceSwitchAbAttr

* Modify `wimp_out.test.ts`

* remove extra comment

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* remove extra comment

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update tsdocs

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* remove comment

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* remove comment

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* fix tsdocs

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* fix tsdocs

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* fix tsdocs

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* fix tsdocs

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* fix whitespace

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* make getFailedText public

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* make switchOutLogic public

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* make getSwitchOutCondition public

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* make getFailedText public

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* make applyPostDamage public

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* simplify if statement

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* add public override to applyPostDamage

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* fixed nested if issue, remove trapped tag removal

* add fix for multi hit move

* added multi-lens logic

* moved applyPostDamageAbAttrs to pokemon.damage, added check for multi lens in pokemon.apply

* added source to damageAndUpdate and applyPostDamageAbAttrs, added Parental Bond logic + test, put applyPostDamageAbAttrs back in damageAndUpdate

* simplify multi hit check

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Minor formatting changes

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* moved and renamed shouldPreventSwitchOut, rewrote tests to account for U-turn changes, fix syntax error

* Move comment slightly

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-11-03 01:04:20 -05:00
podar
b17b1d6e7e
[P1] Fixing crash that can occur when failing to loading variant sprites. (#4315) 2024-11-03 01:33:48 -04:00
Mumble
f16309fd06
[P2] Plus, Minus, Beads/Sword of Ruin not ignorable. Shield Dust and Armoa Veil ignorable (#4778)
Co-authored-by: frutescens <info@laptop>
2024-11-03 01:22:40 -04:00
Mumble
70ddc29e86
[Refactor] Refactor data/pokemon-species.ts (#4054)
* Setting species-variables to read only

* set generations to protected

* formIndex set to protected

* quick fix

* typedocs fixes

* get / set generation

* wait

* Use get/set for formIndex too

* Fix misplaced line

* Replace a couple `!!` with default params

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-11-02 23:11:24 -04:00
Mason S
c31657d952
[Refactor] Reduced nesting in MoveEffectPhase (#3541)
* Re-structured MoveEffectPhase.run() to reduce nesting and improve readability.

* Re-structured MoveEffectPhase.run() to reduce nesting and improve readability.

* Added Substitute Implementation

* Fix indentation, tsdocs, add `public`/etc

* Prevent ENEMY_SIDE targeted moves from occurring twice in double battles

* Add `override` to `start()` and `end()`

* Minor indentation fix

---------

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-02 22:55:15 -04:00
innerthunder
1474f8cf14
[Refactor] Add options param interface for MoveEffectAttr (#4710)
* Optional parameter interfaces for `MoveEffectAttr` and `StatStageChangeAttr`

* Update docs + Diamond Storm typo

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Make move effect trigger specification optional

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-02 13:05:33 -04:00
Mumble
1659f57262
[P2] Camouflage now considers Terrains first (#4761)
* the fix... will maybe write a test later

* ughh

* made a test

* moved aorund function

* Update src/test/moves/camouflage.test.ts

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* lalal

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2024-11-02 12:48:10 -04:00
innerthunder
80a8c659ee
[P2] Add "no switch-in" fail condition for Shed Tail and Baton Pass (#4777) 2024-11-02 12:47:08 -04:00
Moka
c2d24d6e93
[Bug] Take weight into account when getting the tier of a modifier (#4775)
* disable timed events in tests

* Take weight into account when getting the tier of modifiers

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2024-11-02 11:55:22 -04:00
AJ Fontaine
8169760e1e
[Bug] Prevent wild mons fleeing with U-turn, Flip Turn, Volt Switch (#4643)
* Wild mons can't flee with U-turn

* Update src/data/move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-01 21:21:45 -07:00
Mumble
684fb93e39
the fix (#4733)
Co-authored-by: frutescens <info@laptop>
2024-10-31 22:22:26 +01:00
Lugiad
abc9264b3d
[Localization] Spanish modification form es to es-ES (#4753)
* Update and rename statuses_es.json to statuses_es-ES.json

* Rename statuses_es.png to statuses_es-ES.png

* Update and rename types_es.json to types_es-ES.json

* Rename types_es.png to types_es-ES.png

* Update i18n.ts

* Update settings.ts

* Update settings-display-ui-handler.ts

* Update starter-select-ui-handler.ts

* Update utils.ts

* Update settings-display-ui-handler.ts

* Update loading-scene.ts

* Update timed-event-manager.ts

* change remaining 'es' to 'es-ES' in various UIs

* change halloween event banner from es to es-ES

* update to latest locale commit

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-10-31 21:54:05 +01:00
Madmadness65
5755180279
[Audio] Replace Graveyard BGM with Firel's custom BGM (#4765) 2024-10-30 21:48:09 -04:00
PigeonBar
5b9dfe17ad
[P2] Fix Own Tempo Rockruff not being able to evolve (#4762) 2024-10-30 13:15:11 -04:00
Mumble
b3a0ca9475
[Misc] Update Donation Link (#4763)
Co-authored-by: frutescens <info@laptop>
2024-10-29 19:31:24 -07:00
PrabbyDD
15dedf06ed
[P2] No Exp Gained after Switching in a Pokemon as the Opponent Faints (#4687)
* fixing the exp bug

* fixing the exp bug

* dont think need to reset turn data there

* changing a little bit

* Update src/phases/faint-phase.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

---------

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-10-29 17:38:57 -04:00
PrabbyDD
afe6d2900d
[P2] Fix for Speed Boost is Activated on the Turn a Pokemon is Switched In, and When a Pokemon Fails to Escape #4353 (#4676)
* fixing speed boost for pokemon being switched in and for if failed escape

* adding unit tests

* adding failed run away test case

* adding failed run away test case modification

* refactoring solution to be more consistent with coding style

* more fixes for consistency

* more fixes for consistency

* adding new AbAttr in abiliity.ts for posterity

* removing uneccesary variables

* fixing a merge conflict
2024-10-29 17:38:33 -04:00
innerthunder
fd1aa41d09
[P2] Fix AI targeting allies with status effect moves (#4717) 2024-10-29 17:32:07 -04:00
NightKev
921d4fa18c
[P2] Chloroblast & Struggle should not recoil if the move failed (#4719)
* Chloroblast & Struggle should not recoil if no damage was dealt

* Protect against missing move entry

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

---------

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2024-10-29 17:31:37 -04:00
AJ Fontaine
f9fe59239e
[TMs] Remove Sacred Sword, add Secret Power TM, fix Reflect compatibility (#4713) 2024-10-29 17:31:02 -04:00
Opaque02
1cbe8b1505
[P3] Fixing form name being incorrect for some evolved pokemon (#4742)
* Fixing form name being incorrect for some evolved pokemon

* Updated to include showing the root speciesId if the speciesId locale key doesn't exist
2024-10-29 17:30:20 -04:00
Blitzy
65269f935f
[Balance] Change Bouncy Bubble's Attributes (#4757)
* Change Bouncy Bubble's Healing

* Move comment to what is custom about Bouncy Bubble

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
2024-10-29 16:19:42 -04:00
NightKev
13ff80fb95
Mark Last Respects as partial (#4749) 2024-10-29 18:59:28 +01:00
Mumble
fb2d3e45d6
[Move][Ability] Fully Implement Forest's Curse / Trick Or Treat / Mimicry (#4682)
* addedType variable

* basic mimicry implementation

* eslint

* rage

* quick change

* made files

* added mimicry activation message

* test for moves done

* hahahhaha

* done? for now?

* laklhaflhasd

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* time to start... ughhh

* reflect type

* Added new message

* Update src/field/pokemon.ts

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* added overrides

* some checks

* removed comments

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-10-29 10:10:37 -07:00
geeilhan
38a6bf07e3
[Bug] Fix enemy faint causing Frenzy moves to mishandle paralysis (#4680)
* [BUG] Added frenzy reset function during move phase should move be cancelled (#4227)

* Revert [P2 BUG] Fix since it does not work and is faulty

* [P2 BUG] Implemented correct frenzy Tag and Movequeue reset should frenzy move fail (#4277)

* Cleaned up Bug Fix using frenzyMissFunc

* Added automated test case for frenzy move edge case

* Improvement to frenzy move reset test case speed

* Fix test

* Add missing import

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-29 08:36:24 -07:00
AJ Fontaine
13377806ff
[Refactor] Change attack type booster names to enum (#4725) 2024-10-28 15:58:46 -07:00
PrabbyDD
3241332a3c
[Ability] Implementing Friend Guard (#4718)
* implementing friend guard ability

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/test/abilities/friend_guard.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* more tests and fixing other issues

* more tests and fixing other issues

* Update Friend Guard test with damage mocks

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
2024-10-28 13:49:04 -07:00
innerthunder
b4cc9d7892
[Hotfix] Fix crash when Mist would block a stat drop (#4746)
* Fix crash when Mist would block a stat drop

* Bump version

* Bump version (again)
2024-10-28 14:02:10 +01:00
Moka
41380b39b9
[Hotfix] Fix manifest getting loaded before the game is initialized (#4739)
* Fix manifest being used before the game is initialized

* bump game version

* make manifest fix more future proof

* Revert "make manifest fix more future proof"

This reverts commit 32591b35d0.

* fix locales path for offline builds
2024-10-27 21:32:30 +01:00
PigeonBar
dfb42e44a6
[Hotfix] Fix Eternatus egg tier (#4734) 2024-10-27 04:04:57 +00:00
innerthunder
9a56f080db
[Hotfix] Fix status damage triggering before berry usage (#4732)
* Fix status damage triggering before berry usage

* Bump version number

* Revert "Bump version number"

This reverts commit 64b194f5a7.

* Bump version number for real this time
2024-10-27 02:34:48 +00:00
Frederico Santos
908784b011 Merge branch 'main' of github.com:pagefaultgames/pokerogue into pokerogue-main 2024-10-26 22:43:47 +01:00
Frederico Santos
a9a73863e8 Comment out startGame call on manifest fetch failure 2024-10-26 22:43:15 +01:00
Moka
22865c010a
fix oversight with save migration (#4731) 2024-10-26 22:16:37 +01:00
Frederico Santos
61193562f1 Updated date 2024-10-26 21:30:05 +01:00
Frederico Santos
51b2a4d7fe
Something (#4728)
* [Feature] Add event-based friendship multiplier and update TrainerConfig for event modifiers

* [UI][Dev] Improve event banner placement (#4726)

* [ui] automatically place event banner and timer in the title screen

* add new event banner

* ugh

* [Refactor] Clean up TrainerConfig and remove unused timed event

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-10-26 17:14:17 +01:00
Smewkie
61cf937cab
[Balance] Ferroseed HA
Ferroseed HA
2024-10-26 00:38:12 +01:00
PigeonBar
f87ac116fa
[Beta] Stop Transform giving copied moves negative fractional ppUp (#4722)
* [Beta] Stop Transform giving copied moves negative fractional `ppUp`

* Remove some bangs/etc

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-25 19:34:40 -04:00
innerthunder
414e0a5447
[Balance] Change Tyrogue to move-based evolutions (#4694) 2024-10-23 23:17:55 -07:00
Opaque02
a2419c4fc3
[Misc] Add admin for (un)linking 3rd party accounts (#4198)
* Updated admin panel to allow the concept of unlinking accounts

* Don't look too hard at this commit, nothing to see here

* Admin stuff

* Fixed linking and unlinking and updated menu options

* Undid some changes and cleaned up some code

* Updated some logic and added some comments

* Updates to admin panel logic

* Stupid promises everyone hates them and they deserver to die

* Promise stuff still

* Promises working thanks to Ydarissep on discord - pushing with debug code before it decides to stop working again

* Removed debugging code

* All discord functionality seems to be working here?? Not sure what happened but yay

* Fixed up some bugs and code

* Added registered date to the panel

* Fixed and updated some minor error message related stuff

* Minor changes

* Fixed some minor bugs, made the save related errors have error codes, and added updated icons

* Updated search field error

* Missed a couple of things to push

* Fixed linting and doc errors

* Revert dev related code and clean up dev comments

* Reverting utils

* Updating front end to match back end from Pancakes' comments

* make getFields and getInputFieldConfigs a single function of FormUiHandler

* remove outdated doc

* Apply suggestions from code review

Moka review changes

Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>

* Added docs

* eslint fixes

* Fixed error not showing up in certain conditions

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: MokaStitcher <millennium.stitcher@gmail.com>
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
2024-10-23 22:00:07 +02:00
Moka
a13550ec44
[Balance][ME] Various ME Balance changes (#4700)
* balance changes and updates to various MEs

* fix import to new item

* fix import to new item

* Update src/data/mystery-encounters/utils/encounter-pokemon-utils.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/phases/select-modifier-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/modifier/modifier.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/modifier/modifier.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* revert item atlas changes

* eslint

* revert 'revert item atlas'

* update locale repo to latest commit

* Fix fiery fallout missing argument

* [balance] Training session ME does not update Seen/Defeated GameStats

* [balance] update Weird Dream ME maximum spawn wave

* [ME] update CombinationRequirements to allow AND or OR combinations

* refactor: CombinationPokemonRequirement `.Some()` and `Every()`

* chore: rename `orRequirements` to `requirements`

* fix: returns of `Some()` and `Any()`

* apply `Some()` / `Any()` pattern to `CombinationSceneRequirement` too

* revert 'offer you can't refuse' giving Silver Pokeball'

* Apply code review suggestions

* [me] Weird Dream: apply same old gateau logic to team in options 1 and 2

---------

Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: ImperialSympathizer <110984302+ben-lear@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
2024-10-23 21:46:57 +02:00
innerthunder
c7e9eaf435
[P2] Fix binding, etc. not being removed when switching with Baton Pass (#4709)
* Fix binding, etc. not being removed when switching with Baton Pass

* New baton pass test
2024-10-23 11:24:50 -04:00
schmidtc1
958d79140c
[P2] Fixes Transform/Imposter not updating type/battle stat changes immediately; set move PP to 5 when transforming (#3462)
* Adds updateInfo to transform move/ability, mirrors Transform functionality in Imposter

* Implements functionality for reducing pp to 5 or less for each move when transforming

* Refactors to async/await pattern, adds back removed anims/sounds from last commit

* Eslint fix attempt

* Update src/data/ability.ts

per DayKev's suggestion

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Merge and fix conflicts

* Adds unit tests for pp-change with transform/imposter

* Updates to consistency in syntax/deprecated code

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-23 11:12:53 -04:00
NightKev
fd38ab4cb4
[P2] Missing Minior form (violet) now spawns in the wild (#4711) 2024-10-23 11:10:43 -04:00
innerthunder
03025b2674
[P2] Fix various charge move bugs (#4595)
* Add charge move classes and phase

* Integrate `MoveChargePhase` in battle phase sequence

* Fix Protean + charge move interaction

* Fix effect chance applying to semi-invulnerability

* Remove `ChargeAttr` and fix ChargeAnim loading

* Restore move history entry for charge phases

* Gravity now cancels Fly, etc. after charge turn

* Dig integration tests

* Fly integration tests

* Dive integration test + fix Dive in Harsh Sun bug

* Solar Beam integration tests + `CHARGING` tag fixes

* Fix dive test

* Electro Shot integration tests

* fix import in MoveChargePhase

* Electro Shot Multi Lens test

* Geomancy integration tests

* Fix duplicate move queue

* Update import

* Docs + Fix Meteor Beam being boosted by Sheer Force

* Fix volt absorb test

* Apply PigeonBar's suggested move-phase changes

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Make Electro Shot Sheer Force boosted again

* Apply PigeonBar's feedback pt. 2

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix mistimed/dupe showMoveText and leftover TODO

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2024-10-23 11:08:40 -04:00
Moka
16b7194366
[P3] Fix Egg Summary not showing new abilities in blue (#4712) 2024-10-23 11:05:13 -04:00
bjparker1226
a0baf89297
[P2] Fix dark deal reducing transformed Pokemon's held item stack to 1 (#4707) 2024-10-23 11:04:37 -04:00
NightKev
1ad4f3b376
[Test] Add STATUS_ACTIVATION_OVERRIDE to overrides.ts (#4689)
This applies to Paralysis and Freeze

Added Paralysis test to demonstrate usage

- Consolidate `this.cancel()` calls
2024-10-22 23:11:02 -04:00
Blitzy
0fe57b44b5
[Balance] Add Exclusive Moves from Prior Evolutions via Memory Mushroom (#4681) 2024-10-22 18:13:10 -07:00
damocleas
96e5f2d763
Starmobile Stat Adjustments (#4704)
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-10-22 18:07:28 -07:00
Mumble
5e7f2042fc
[UI][QoL] Cursor defaults to Fight at the start of each new wave (#4666)
* cursors are dumb

* update

* fixed?

* maybe solution

* fix in!

* Possible cursor fixes

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: Opaque02 <66582645+Opaque02@users.noreply.github.com>
2024-10-22 13:05:37 -07:00
NightKev
181f59882a
[P2] Fix Early Bird (#4632)
* Fix Early Bird, add tests

* Update tsdocs for Early Bird's `AbAttr`

Rename `turnCount` to `toxicTurnCount` and
`turnsRemaining` to `sleepTurnsRemaining` in `status-effect.ts`

* Fix Toxic Orb test

* Redundant code :despair:

* Fix status override to set the number of sleep turns
2024-10-22 12:37:13 -04:00
Mason S
7066a15ceb
[Refactor] Added BattlerTagLapseType.AFTER_HIT (#3655)
* [Refactor] Added ON_GET_HIT BattlerTagLapseType

Adjusted BeakBlastChargingTag and ShellTrapTag to use new lapse type

Adjusted MoveEffectPhase to now lapse all tags with the ON_GET_HIT lapse type

* [Refactor] Added ON_GET_HIT BattlerTagLapseType

Adjusted BeakBlastChargingTag and ShellTrapTag to use new lapse type

Adjusted MoveEffectPhase to now lapse all tags with the ON_GET_HIT lapse type

* Fix nits

* Rename `ON_GET_HIT` to `AFTER_HIT`

Change `isOpponentTo` to `isOpponent`

* Fix a couple minor nits

* Remove single-use function

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-21 23:53:00 -07:00
innerthunder
c2eb9de9df
[Ability] Partially Implement Infiltrator (does not work with mist) (#4636)
* Implement Infiltrator

* Integration tests + Infiltrator is (P) again

* Fix screen tests

* Fix `hitsSubstitute`

* docs for Infiltrator attr
2024-10-21 21:41:25 -04:00
PrabbyDD
467841d167
[P2] Nightmare triggers at turn end instead of after move (#4702) 2024-10-21 21:33:41 -04:00
NightKev
f7797603a1
[P2] Fix oversight where hazards cannnot affect Pokemon that set it (#4693)
Fixes #935
2024-10-21 11:03:12 -04:00
NightKev
966b07f62b
[Misc] Shiny overrides can now force Pokemon to not be shiny (#4699)
Also fixes random shinies breaking tests
2024-10-21 11:00:58 -04:00
innerthunder
f51814467a
[P3] Fix mistimed sound effect in LearnMovePhase (#4698) 2024-10-21 10:59:23 -04:00
NightKev
b76e54fe7f
Replace duplicate code with getDoubleBattleChance() (#4690) 2024-10-21 02:29:21 -07:00
MokaStitcher
e6c06d57be
[P All][Bug] Various ME bugfixes (copy) (#4695)
* Mystery Encounter bugfixes

* more ME bug fixes

* update allowed pokemon in ME requirements

* some unit test cleanup and general tidying

* fix null exception on isBattleMysteryEncounter

* clean up tsdocs and fix pokemon hasAbility check

* fix double battle crash in challenge mode with a single eligible pokemon

* apply suggestions from PR#4619's code reviews

* revert fix for Keldeo crashes + implement fix suggestion from PR #4619

* fix session migration for PokemonCustomData

* prevent test failure due to keldeo fix

---------

Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-10-20 22:55:07 +01:00
NightKev
39abac65be
Add eslint rule to enforce indenting of case statements (#4692) 2024-10-20 02:44:36 +01:00
PigeonBar
de64fd7720
[Misc] [Beta] Fix crash when loading save preview with Mystery Encounter Override active (#4683) 2024-10-17 23:52:46 -04:00
MokaStitcher
c5b3220b86
[Beta P3][UI] Fix item/cursor placement in reward screen (#4678) 2024-10-17 13:46:51 -04:00
Mumble
2f212f52eb
fixed effectChanceOVerrride location + removed ability tags (#4677)
Co-authored-by: frutescens <info@laptop>
2024-10-16 23:31:30 -07:00
Amani H.
85b8ca6467
[Dev] Bump Game Version, Overhaul Version Migration (#4388)
* Bump Version, Remove "Outdated" Message

* Fix `src/ui/ui.ts`

* Fix `src/system/game-data.ts`

* Clean Up & Organize Version Migration

* Rename Methods & Session Migration Adjustment

* Collapse Version Migrators to Single File as Arrays

* Address NITs

* Restructure Migration Initialization

* Fix Spacing, Increment to v1.6.0

* Revert Back to v1.1.0

* Add `gameVersion` to Mocked Game

* Add More Documentation

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-17 00:48:28 +01:00
Madmadness65
afebecd43c
[P2 Bug] Fix pool entry for Jynx not using baby species (#4675) 2024-10-16 17:16:10 -05:00
NightKev
d92d63e81f
[Misc] Restore info comment that was accidentally removed (#4674) 2024-10-16 16:10:19 -04:00
AJ Fontaine
d5fee37868
[Refactor] Add friendship related constants (#4657)
* Add constants for friendship

* Absolute path in battle-scene.ts

* Address nits

* Apply negative to constant
2024-10-16 14:55:23 -04:00
PigeonBar
1907824670
[P1] Fix party UI crash from unsanitized lastCursor pointing to empty Pokemon slot (#4672) 2024-10-16 11:10:35 -04:00
PigeonBar
72c08e5cfd
[Refactor] Clean up commented safari zone code from #4661 (#4671) 2024-10-16 11:09:48 -04:00
Mumble
2caa09f246
[Move] Fully Implement Secret Power (#4647)
* initial work

* move go

* biomes for damo

* more cleanup

* added effect for space

* test

* balance change 1

* i'm silly

* fixed effect cahnce

* secret power atr

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* got tests to work + added final balance biomes

* added documentation

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-16 10:38:12 -04:00
PigeonBar
c6ec01958c
[Bug] Fix for Expert Breeder's Pokemon being invisible and IV scanner in safari zone (#4661)
* [Bug] Potential fix for Expert Breeder's Pokemon being invisible

* PR Feedback

* Consistency with await
2024-10-16 10:31:32 -04:00
PigeonBar
50ff6e703a
[P1 Bug] Fix several Destiny Bond crashes (#4665)
* [P1 Bug] Fix several Destiny Bond crashes

* PR Feedback
2024-10-16 10:30:38 -04:00
innerthunder
093f3d90f5
[Balance] Add Memory Mushroom to Shop (#4555)
* Add Memory Mushroom to Shop + escape TM selection

* consolidate learn move type params into an enum

* Rewrite lock capsule test

* Disable luck upgrades for copied SMPhases

* Mem Mushroom Cost 4x Update modifier-type.ts

* Add undefined cost check to `addModifier`

* Increase shop options row limit

* Prevent SMPhase copies from updating the seed

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-15 18:06:56 -07:00
Madmadness65
c04d81bd65
[Ability] Allow Power Construct to transform 10% PC Zygardes (#4626)
* Allow Power Construct to transform 10% PC Zygarde

* Add additional test for 10% PC Zygarde
2024-10-15 15:02:30 -04:00
innerthunder
1966335627
[Refactor] Add type inference and support for simulated calls to ArenaTag.apply (#4659)
* Add simulated support for Arena Tag application

* Add type inference to ArenaTag.apply

* Fix screen tests

* back to `any` again lol

* fix missing spread syntax (maybe)

* updated docs

* named imports for `Utils`
2024-10-15 13:13:54 -04:00
Mumble
d01d856898
[Refactor] Default case to display challenge name (#4656)
Co-authored-by: frutescens <info@laptop>
2024-10-15 10:05:21 -04:00
PrabbyDD
21b71595e0
[P2] Attacks that miss against pokemon in semi invul state that have abilities such as volt absorb will not trigger (#4663)
* fixing issue where abilities trigger in semi invul state

* fixing targets
2024-10-15 10:04:26 -04:00
innerthunder
d5f87bbea7
[P3][Beta] Fix missing move text when a move fails (#4664)
* Fix missing move text when a move fails

* Use `cancel` function instead of setting `this.cancelled`
2024-10-15 10:02:02 -04:00
Blitzy
bb98bc2f8e
[Balance] Evil Team Update / Penny Adjustments (#4577)
* Update trainer-config.ts

* Update trainer-config.ts

* Update trainer-config.ts

* Fixed Flare Grunt's having Noivern > Noibat

* Revert Inkay change, Change Penny

* Give Admin aces canonical genders

* Update trainer-config.ts

* Update trainer-config.ts

---------

Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2024-10-15 02:17:20 -07:00
NightKev
e962ac1f18
[Beta Bug] Prevent duplicate move failure message (#4662) 2024-10-14 17:47:23 -04:00
cadi
e7a4d4055f
[Move] Implement Power Trick (#2658)
* add `PowerTrickTag`

* modify getStat() with PowerTrickTag

* implement `PowerTrickAttr`

* add unit test

* enhance docs and tag apply logic

---------

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-14 12:39:34 -07:00
MokaStitcher
676322e800
[QOL] Add input delay for skipping egg summary (#4644) 2024-10-14 10:42:59 -04:00
Mumble
8981f0e7a8
Trainer party de-duplication checks static pokemon too (#4585)
Co-authored-by: frutescens <info@laptop>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-10-13 19:20:55 -07:00
PigeonBar
e340abe75d
[P1 Bug] Fix softlock when a phazing attack activates a reviver seed (#4654)
* [P1 Bug] Fix softlock when a phazing attack activates a reviver seed

* Polishing tests

* Change approach to respect Parting Shot's targeting

* Tests: Added checks for correct number of Pokemon on field
2024-10-13 20:08:47 -04:00
Mumble
8a355d500a
[Bug] Move Restriction Battler Tag bugs (#4536)
* Added fixes

* Revert "Added fixes"

This reverts commit 3feccd792d.

* Added loadTag functions

* Fixes

* typeodcs

* Torment

* yawn

* hsldklahdlhalhdlahldhlah

* Imprison Fixes

* Fixed imprison not interrupting PRE_MOVE

* just kidding

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fixing what broke

* added scp[es

* missed a scope

* Update src/data/battler-tags.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* good tp go

* merge

* battler tags

* Apply suggestions from code review

* Changed function names

* publics

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-13 03:30:04 -04:00
innerthunder
470f9e4e19
[P3] Fix Substitute visual error on wave transition (#4648) 2024-10-13 00:46:41 -04:00
Tempoanon
391f38c3c8
[Documentation] Document all (P) abilities (#4649)
* Document partial abilities

* Fix typo

* Address comments

* Fix typo Terapagos -> Ogerpon

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-13 00:45:38 -04:00
damocleas
8e7aea0f89
Fixed Charizard and Kingler BST, fixed ability indexing for gmax forms (#4652) 2024-10-13 04:51:14 +01:00
Tempoanon
caf29e2ce3
[Documentation] Document all (P) moves (#4650)
* Document all (P) moves

* Fix some typos

* Fix more typos

* Address innerthunder comments

* Add circle throw and dragon tail (P)
2024-10-12 23:42:20 -04:00
PrabbyDD
ebb7612999
[Bug] Stat Stages are now changed individually instead of all at once (#4457)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-10-12 15:29:36 -07:00
PigeonBar
2ac688de4b
[Misc] More complete phase logging (#4651) 2024-10-12 13:06:26 -07:00