..
@types
[Qol][Refactor] i18n lazy-loading ( #4327 )
2024-10-01 21:55:16 +01:00
configs /inputs
add new lint rules....again
2024-10-04 13:08:31 +08:00
data
[Ability] Implementing Friend Guard ( #4718 )
2024-10-28 13:49:04 -07:00
enums
[Balance][ME] Various ME Balance changes ( #4700 )
2024-10-23 21:46:57 +02:00
events
fix and optimize imports ( #4061 )
2024-09-07 21:37:37 -07:00
field
[Ability] Implementing Friend Guard ( #4718 )
2024-10-28 13:49:04 -07:00
interfaces
[Feature] Add Mystery Encounters to the game ( #3938 )
2024-09-14 03:05:58 +01:00
modifier
[Refactor] Change attack type booster names to enum ( #4725 )
2024-10-28 15:58:46 -07:00
phases
[Bug] Fix enemy faint causing Frenzy moves to mishandle paralysis ( #4680 )
2024-10-29 08:36:24 -07:00
pipelines
[Feature] Add Mystery Encounters to the game ( #3938 )
2024-09-14 03:05:58 +01:00
plugins
[Hotfix] Fix manifest getting loaded before the game is initialized ( #4739 )
2024-10-27 21:32:30 +01:00
system
fix oversight with save migration ( #4731 )
2024-10-26 22:16:37 +01:00
test
[Bug] Fix enemy faint causing Frenzy moves to mishandle paralysis ( #4680 )
2024-10-29 08:36:24 -07:00
typings /phaser
centralize module typing overrides ( #1786 )
2024-08-24 12:46:16 -07:00
ui
Something ( #4728 )
2024-10-26 17:14:17 +01:00
account.ts
add new lint rules....again
2024-10-04 13:08:31 +08:00
battle-scene.ts
[P2] Missing Minior form (violet) now spawns in the wild ( #4711 )
2024-10-23 11:10:43 -04:00
battle.ts
add new lint rules....again
2024-10-04 13:08:31 +08:00
constants.ts
[Feature] Seasonal splash messages logic + scaffolding ( #4318 )
2024-09-19 15:59:37 -07:00
debug.js
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript ( #1224 )
2024-05-23 11:03:10 -04:00
game-mode.ts
Add eslint rule to enforce indenting of case
statements ( #4692 )
2024-10-20 02:44:36 +01:00
inputs-controller.ts
add new lint rules....again
2024-10-04 13:08:31 +08:00
loading-scene.ts
Something ( #4728 )
2024-10-26 17:14:17 +01:00
main.ts
[Hotfix] Fix manifest getting loaded before the game is initialized ( #4739 )
2024-10-27 21:32:30 +01:00
messages.ts
Add eslint rule to enforce indenting of case
statements ( #4692 )
2024-10-20 02:44:36 +01:00
overrides.ts
[Test] Add STATUS_ACTIVATION_OVERRIDE
to overrides.ts
( #4689 )
2024-10-22 23:11:02 -04:00
phase.ts
[Misc] More complete phase logging ( #4651 )
2024-10-12 13:06:26 -07:00
scene-base.ts
add new lint rules....again
2024-10-04 13:08:31 +08:00
timed-event-manager.ts
Updated date
2024-10-26 21:30:05 +01:00
touch-controls.ts
Add eslint rule to enforce indenting of case
statements ( #4692 )
2024-10-20 02:44:36 +01:00
tutorial.ts
[Daily] Daily standardization ( #3776 )
2024-09-26 01:39:59 -07:00
ui-inputs.ts
Add eslint rule to enforce indenting of case
statements ( #4692 )
2024-10-20 02:44:36 +01:00
utils.test.ts
add new lint rules....again
2024-10-04 13:08:31 +08:00
utils.ts
Add eslint rule to enforce indenting of case
statements ( #4692 )
2024-10-20 02:44:36 +01:00
vite.env.d.ts
Beta Merge 27/07 ( #3141 )
2024-07-28 00:47:00 +01:00