pokerogue/src
geeilhan 38a6bf07e3
[Bug] Fix enemy faint causing Frenzy moves to mishandle paralysis (#4680)
* [BUG] Added frenzy reset function during move phase should move be cancelled (#4227)

* Revert [P2 BUG] Fix since it does not work and is faulty

* [P2 BUG] Implemented correct frenzy Tag and Movequeue reset should frenzy move fail (#4277)

* Cleaned up Bug Fix using frenzyMissFunc

* Added automated test case for frenzy move edge case

* Improvement to frenzy move reset test case speed

* Fix test

* Add missing import

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-29 08:36:24 -07:00
..
@types [Qol][Refactor] i18n lazy-loading (#4327) 2024-10-01 21:55:16 +01:00
configs/inputs add new lint rules....again 2024-10-04 13:08:31 +08:00
data [Ability] Implementing Friend Guard (#4718) 2024-10-28 13:49:04 -07:00
enums [Balance][ME] Various ME Balance changes (#4700) 2024-10-23 21:46:57 +02:00
events fix and optimize imports (#4061) 2024-09-07 21:37:37 -07:00
field [Ability] Implementing Friend Guard (#4718) 2024-10-28 13:49:04 -07:00
interfaces [Feature] Add Mystery Encounters to the game (#3938) 2024-09-14 03:05:58 +01:00
modifier [Refactor] Change attack type booster names to enum (#4725) 2024-10-28 15:58:46 -07:00
phases [Bug] Fix enemy faint causing Frenzy moves to mishandle paralysis (#4680) 2024-10-29 08:36:24 -07:00
pipelines [Feature] Add Mystery Encounters to the game (#3938) 2024-09-14 03:05:58 +01:00
plugins [Hotfix] Fix manifest getting loaded before the game is initialized (#4739) 2024-10-27 21:32:30 +01:00
system fix oversight with save migration (#4731) 2024-10-26 22:16:37 +01:00
test [Bug] Fix enemy faint causing Frenzy moves to mishandle paralysis (#4680) 2024-10-29 08:36:24 -07:00
typings/phaser centralize module typing overrides (#1786) 2024-08-24 12:46:16 -07:00
ui Something (#4728) 2024-10-26 17:14:17 +01:00
account.ts add new lint rules....again 2024-10-04 13:08:31 +08:00
battle-scene.ts [P2] Missing Minior form (violet) now spawns in the wild (#4711) 2024-10-23 11:10:43 -04:00
battle.ts add new lint rules....again 2024-10-04 13:08:31 +08:00
constants.ts [Feature] Seasonal splash messages logic + scaffolding (#4318) 2024-09-19 15:59:37 -07:00
debug.js ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224) 2024-05-23 11:03:10 -04:00
game-mode.ts Add eslint rule to enforce indenting of case statements (#4692) 2024-10-20 02:44:36 +01:00
inputs-controller.ts add new lint rules....again 2024-10-04 13:08:31 +08:00
loading-scene.ts Something (#4728) 2024-10-26 17:14:17 +01:00
main.ts [Hotfix] Fix manifest getting loaded before the game is initialized (#4739) 2024-10-27 21:32:30 +01:00
messages.ts Add eslint rule to enforce indenting of case statements (#4692) 2024-10-20 02:44:36 +01:00
overrides.ts [Test] Add STATUS_ACTIVATION_OVERRIDE to overrides.ts (#4689) 2024-10-22 23:11:02 -04:00
phase.ts [Misc] More complete phase logging (#4651) 2024-10-12 13:06:26 -07:00
scene-base.ts add new lint rules....again 2024-10-04 13:08:31 +08:00
timed-event-manager.ts Updated date 2024-10-26 21:30:05 +01:00
touch-controls.ts Add eslint rule to enforce indenting of case statements (#4692) 2024-10-20 02:44:36 +01:00
tutorial.ts [Daily] Daily standardization (#3776) 2024-09-26 01:39:59 -07:00
ui-inputs.ts Add eslint rule to enforce indenting of case statements (#4692) 2024-10-20 02:44:36 +01:00
utils.test.ts add new lint rules....again 2024-10-04 13:08:31 +08:00
utils.ts Add eslint rule to enforce indenting of case statements (#4692) 2024-10-20 02:44:36 +01:00
vite.env.d.ts Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00