pokerogue/src
innerthunder d5f87bbea7
[P3][Beta] Fix missing move text when a move fails (#4664)
* Fix missing move text when a move fails

* Use `cancel` function instead of setting `this.cancelled`
2024-10-15 10:02:02 -04:00
..
@types [Qol][Refactor] i18n lazy-loading (#4327) 2024-10-01 21:55:16 +01:00
configs/inputs add new lint rules....again 2024-10-04 13:08:31 +08:00
data [Balance] Evil Team Update / Penny Adjustments (#4577) 2024-10-15 02:17:20 -07:00
enums [Move] Implement Power Trick (#2658) 2024-10-14 12:39:34 -07:00
events fix and optimize imports (#4061) 2024-09-07 21:37:37 -07:00
field [Move] Implement Power Trick (#2658) 2024-10-14 12:39:34 -07:00
interfaces [Feature] Add Mystery Encounters to the game (#3938) 2024-09-14 03:05:58 +01:00
modifier [Misc] Enemy item override will now apply to all enemies (#4620) 2024-10-11 00:20:28 -07:00
phases [P3][Beta] Fix missing move text when a move fails (#4664) 2024-10-15 10:02:02 -04:00
pipelines [Feature] Add Mystery Encounters to the game (#3938) 2024-09-14 03:05:58 +01:00
plugins [Beta P3] Fix i18n namespaces map for mysteryEncounterMessages from mystery-encounter-messages -> mystery-encounter-texts (#4617) 2024-10-08 13:44:23 -04:00
system [P2] Fix first-turn status damage and arena hazards (#3528) 2024-10-11 10:41:54 -04:00
test [Move] Implement Power Trick (#2658) 2024-10-14 12:39:34 -07:00
typings/phaser centralize module typing overrides (#1786) 2024-08-24 12:46:16 -07:00
ui [QOL] Add input delay for skipping egg summary (#4644) 2024-10-14 10:42:59 -04:00
account.ts add new lint rules....again 2024-10-04 13:08:31 +08:00
battle-scene.ts [Misc] More complete phase logging (#4651) 2024-10-12 13:06:26 -07:00
battle.ts add new lint rules....again 2024-10-04 13:08:31 +08:00
constants.ts [Feature] Seasonal splash messages logic + scaffolding (#4318) 2024-09-19 15:59:37 -07:00
debug.js ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224) 2024-05-23 11:03:10 -04:00
game-mode.ts add new lint rules....again 2024-10-04 13:08:31 +08:00
inputs-controller.ts add new lint rules....again 2024-10-04 13:08:31 +08:00
loading-scene.ts add new lint rules....again 2024-10-04 13:08:31 +08:00
main.ts [Qol][Refactor] i18n lazy-loading (#4327) 2024-10-01 21:55:16 +01:00
messages.ts resolve some open strict-null bangs TODOs (#3530) 2024-08-13 22:12:42 +01:00
overrides.ts [P3][UI] Fix egg gacha overlay not getting cleared properly (#4600) 2024-10-08 11:10:54 -04:00
phase.ts [Misc] More complete phase logging (#4651) 2024-10-12 13:06:26 -07:00
scene-base.ts add new lint rules....again 2024-10-04 13:08:31 +08:00
timed-event-manager.ts add new lint rules....again 2024-10-04 13:08:31 +08:00
touch-controls.ts add new lint rules....again 2024-10-04 13:08:31 +08:00
tutorial.ts [Daily] Daily standardization (#3776) 2024-09-26 01:39:59 -07:00
ui-inputs.ts add new lint rules....again 2024-10-04 13:08:31 +08:00
utils.test.ts add new lint rules....again 2024-10-04 13:08:31 +08:00
utils.ts [Enhancement] Refactor Starter Species to use separate EggTier map (#4591) 2024-10-10 09:29:26 -07:00
vite.env.d.ts Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00