* Correctly displaying form names
* Fixed bug which displayed wrong form types
* Handling unobtainable forms
* F button does not show up if there is only one obtainable form
* Added tests for snad spit, seed sower and perish body; for all three, the test checking if the ability triggers after the user faints is failing.
* Adding .bypassFaint() to the three abilities, tests passing
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Removed incorrect test for perish song
* Added tests for perish body when one mon already has the perish song tag, both ways
* Changed ability behavior to pass tests
* Removing superfluous conditional
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Support for localization of regional form names
* Show names of regional and other forms where appropriate
* Add form name to evolution screen
* Remove formKey parameter
* Update docstrings
* More SpeciesFormKey
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
* Clean up
* Fix inconsistent key name
---------
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
* fully implemented spectral thief
* Update to structure of implementation
* line commented target.scene.queueMessage since message does not exist yet
* changed documentation
* added move-trigger.json key
* removed line comment since key was added to english locales
* removed console.log messages used for debugging
* refactored move-trigger key to race with @muscode13
* added more automated tests
* github tests failed
* removed line comment since key was added to english locales
* refactored move-trigger key to race with @muscode13
* added more automated tests
* github tests failed
* solved conflicts
* Update src/data/move.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* removed .partial()
* corrected spectral thief name
* changed target.scene to globalScene
* changed comments
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Add unit tests for magic bounce
* Add reflectable tag and apply to moves
* Add BattlerTagType for Magic Coat
* Add more magic bounce tests
* Add magic bounce test for sticky web source
* Mostly working magic bounce and magic coat
* Fix missing negation on mayBounce check
* Move onto the next target after bouncing
* Fix magic bounce accuracy check test
* Finish magic bounce impl
* Make spikes use leftmost magic bounce target
* Add magic coat tests
* Add MagicCoatTag to battler-tags.ts
* Add final set of tests for Magic Coat / Bounce
* Fix semi invulnerbale check in hitCheck
* Fix magic bounce semi-invulnerable interaction
This was based on smogon's incorrect handling of this situation
* Magic bounce should not bounce anything during semi-invulnerable state
* Activate mirror armor interaction test
Also update i18 locales key to `magicCoatActivated`
* Introducing tray to display form icons in the pokedex; displaying correct information for uncaught and seen forms in pokedex page; dexForDevs now unlocks everything in the main page
* Filtering correctly passive abilities and form abilities. Passive candy symbol is now colored
* Pikachu does not break the dex due to having no passive
* Fixed position of pokemonFormText
* Added button instructions to show forms
* Allowing candy upgrades for evolutions; too expensive options shown in shadow text
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fixed game crashing after save and quit
* Updating import of BBCodeText
* Restoring name on dex page
* getStarterSpecies now looks at speciesStarterCosts to determine what is a starter instead of looking at game data (exception for Pikachu)
* Selecting pokedex option in starter select menu does not play error sound
* Mons having no TM moves don't freeze the game in the dex
* Menu in pokedex page is not pushed to the left when localized options are long
* Removed spurious globalScene.clearPhaseQueue() call
* Showing error message when clicking tm option if no tm moves are available
* Egg move icon and passive icon are darkened when filtering if the respective move or passive has not been unlocked
* Hiding form button when switching to filters
* Hiding "Show forms" button while forms are being shown
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* full implementation of supreme overlord + test
* removed unused import
* changed documentation since Battle.playerFaints is not used in supreme overlord
* Update faint-phase.ts
* changed supreme overlords power calculation function and adjusted tests
* added changes to Last Respects too
* added playerFaints to SessionSaveData to make the counter saveable
* Apply Kev's suggestions
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Reset enemy faint counter per battle
* Re-mark supreme overlord as partial
* added automated test case
* moved playerFaints reset to resetArenaEffects
* removed resetEnemyFaintCount() function since it is unused
---------
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* added the ability to ignore held items at stat calculation
* integer -> number in src/field/pokemon.ts
* added tests from @SirzBenjie
* Update test
* Fix test filename
* added turnorder to tests
* added tera_blast changes and tests
---------
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add Valentines event data
* Event ends Feb 21 not March 21
* Event starts Feb 11 12:00 UTC for testing on beta
* Oops I meant February 10
* Add Luvdisc +3 Luck Boost
* Added Applin to round out the total pokemon and because I know people are going to be confused why it isn't here if they've actually read in gen 8 (any readers in chat?)
---------
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
* beginnings of implementation of mirror armor
* logging some new changes
* fixing edge cases
* adding changes for sticky web and other features of mirror armor
* adding changes for sticky web and other features of mirror armor
* adding more unit tests and cleaning up notes
* Update src/data/ability.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/data/ability.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/data/ability.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/data/ability.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* using arena tags source id variable
* updating submodule pointer for locales
* small change
* Update src/data/move.ts
commit Kev fix (minor flip for consistency)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* fix import
* Use global scene
* Update tests
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
* check last source of damage instead of last successful attacker
* implement unit tests for Fell Stinger
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Working ui, missing logic, logs
* Filtering starters by name is working
* Filtering moves and abilities correctly
* Opening starter page on button.action
* Removed ugly leftover from title
* Added container for text with different colors and titles
* Showing all species in pokedex with no decorations and shinies
* Filtering includes extra forms; moving cursor from filterText to starters does not reset scrollIndex; toggle button for decorations
* Can access evolution page
* Abilities are colored properly (still missing info overlay)
* Biome filter; displays for baseStats, biomes and evolutions
* Removed lockable select ui handler, replaced by changes to standard ui handler.
* Evolutions are selectable from list and displayed properly
* Keeps shiny variant, gender and form when switching to evolutions; show ability descriptions; properly displaying sprites for megas and other forms
* Listing prevolutions and base forms
* Fixed filtering of baby forms with no biome assigned; Caught filter is ALL by default
* Highlighting text filters, resetting all filters when starting up
* No error messag when cursor on uncaught species, showing sprite again after toggling stats
* Simplified Pokemon Scan logic, accepts separate words as input
* Dynamically resizing ability box, showing ability description on first hover. Removed debug logs.
* Removed some more debug messages.
* Filter bar can adjust cursorOffset and x padding
* Fixed some type definitions
* Fixed more warnings; added localization strings in the pokedex scan overlay.
* Fixed fatal bug due to using Object.keys
* Removed debug messages
* Added try catch construct to prevent error that was breaking reloadHelper tests
* Added filter for starters / evolutions
* Biome filter option for uncatchable mons
* C and V buttons snap cursor to filters
* Changing background to make instructions visible
* Can buy candy upgrades through pokedex
* Displaying base stats as bars in an overlay
* Including baby forms among uncatchable mons
* Including evolutions when filtering by biome
* Working logic for select ui handler with skips and scroll
* -Pokedex page showing biomes from prevolutions; displaying correct biomes for forms of Rotom, Burmy and Lycanroc
* Fixed bug in base stats overlay
* Regional forms display name of region in evolutions and prevolutions
* Better messages for evolution conditions
* Showing proper descriptions for menu
* Adding sound effects to menu, and pokemon cry when opening page
* Changing menu colors to textstyle options supporting a legacy version.
* Fix to getStarterSpeciesId to work with all-unlocks files
* Passing a TextStyle to option select ui handler to allow for shadowed text
* Fixed bug of overlapping labels in text filters
* Fixed bug with supportHover and skipped indices in option select ui handler
* Localization of pokemon number label
* Fix to pokemon number localization
* Fix to pokemon number localization
* Adding some comments, removing useless elements
* More cleanup
* Removed candy upgrade instructions from evolved pokemon; attempting to buy candies from evolution now gives error sound instead of crashing the game
* Attempting to exit from filter text is now allowed if current option is empty
* UI changes to make dex pages work in legacy style
* Pokemon name shown while in alt form is no more capitalized
* Handling uncaught pokemon
* Showing types on Pokémon page
* Introducing globalScene everywhere
* Showing evolution requirements in message box
* Displaying form changing items; now using pokemonFormChanges to only show reachable forms
* Playing correct cry
* Pokemon cry in setSpeciesDetails
* Left and right buttons to turn previous or next pokedex page
* Cleaned up "last" from this.species; turning pages now preserves memories of unlocks
* Pokerus cursor is now treated as decoration
* Correctly displaying prevolutions for Pikachu and Gholdengo
* Uncaught forms can be cycled through (with black sprite and no options available)
* Filtering by moves now shows icons to distinguish egg and tm moves
* Added icons for passive abilities
* Added icons to legacy mode; fixed bug that caused game to hang when switching to or from legacy mode
* Pokedex entries are accessible through party screen
* Adding sort criteria for consistency with starter select screen
* Added options to cost reduction filter for consistency with starter select screen
* Updating optionSelectUiHandler to simplify logic and fix bug of autocomplete showing options incorrectly
* Adding Pokedéx option in starter select screen
* Prevolutions are shown properly again; battle forms are considered caught as long as the base form is caught
* Small fixes to evolution and form change descriptions
* Reworked evolutions menu to incorporate condition descriptions
* Moving evolution condition description logic entirely to the SpeciesEvolution class
* Removed extra Miraidon and Koraidon forms
* Properly showing evolution text for Dunsparce and Maushold
* Displaying uncaught forms for Dudunsparce and Maushold properly
* Displaying correct forms for Urshifu and Toxicitry after evolution
* Cleared up comments
* Updating test for tandemaus evolution
* Localized labels for egg moves and abilities
* Added button to show back sprites
* Back to showing only caught battleforms; added dexForDevs option
* Merging shiny and variant buttons
* Uncaught battle forms options are shown in dark text, like evolutions
* Showing proper gender for mons that can only be (or have only caught in) one gender
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Removed unused options from base-stats-overlay
* Fixed import of BaseStatsOverlay
* Displaying form-specific TMs properly; adjusting for passives rework
* Removed logging messages
* resetting containers to prevent memory leaks
* Updating integer to number in pokedex
* Implemented suggestion
* Removed some stray comments
* Fixed logic for cursor coming down from filter bar
* Transition from filters to dex box now works in a visually pleasing way
---------
Co-authored-by: Lugiad <2070109+Adri1@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
* [Balance] Update base exp values to gen 9
* [Balance] Updated Bloodmoon Ursaluna and Ultra Necrozma with exp formula
---------
Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
* Fix super-niche edgecase with mega gengar and telekinesis
* Update TelekinesisTag doc comment
* Remove comment about mega gengar as this update fixes it
* Added new AbAttr that triggers whenever a pokemon leaves the field
* Use leaveField everywhere
* Changing order for PreSwitchOutAbAttr
* Don't clearEffects when catching in a mystery encounter
* Attempts to make new overrides for testing
* New options in overrides
* Implemented tests for Desolate Land
* Fixing instruct test to not read turnData of fainted mon
* Removed post faint clear weather
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Has_passive_ability override now turns off passives if set to "false", defaults to "null"
* Updating overrides type definitions
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Suggestions from review
* Fixed strings in suggestions
* Simplified function to throw balls in tests
* Added tsdocs to overrideHelper.ts
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Introducing catchableStarters in biomes.ts
* Introducing SpeciesTmMoves with a list of TM moves for each species
* speciesTmMoves now properly accounts for form-specific tms
* Removed argument from transverse function
* Adding types to passive abilities data structures
* Update tms.ts
* Update src/data/balance/passives.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* customPokemonData.types now accepts Type.UNKNOWN, ignores when determining type
* Changed test for clowning around encounter to look at getTypes() instead of directly accessing customData
* Simplifying logic for fusions when overrides are involved, introducing new tests in pokemon.test.ts
* Renamed overrideTypes to customTypes to avoid confusion with override
* pokemon.getType() properly recognizes Normal secondary type
* Added effectiveness test for ghost on normal
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* customPokemonData.types now accepts Type.UNKNOWN, ignores when determining type
* Changed test for clowning around encounter to look at getTypes() instead of directly accessing customData
* Simplifying logic for fusions when overrides are involved, introducing new tests in pokemon.test.ts
* Fixed typo
* Fixed another typo
* Renamed overrideTypes to customTypes to avoid confusion with override
* Fixing comments
* Add support for form and evolution specific passives
* Update src/data/pokemon-species.ts
---------
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
* Replace Title BGM with custom BGM by Firel
Also added descriptions for the battle scene and arena's getBgmLoopPoint methods.
---------
Co-authored-by: damocleas <damocleas25@gmail.com>
* Refactor timed event changes
* Use getWeather function
* Add mystery encounter tier change/disabling to timed events
* Event luck boost, event encounter helper function
* Events without shiny boost shouldn't give shiny charm
* globalScene -> this in battle scene class
* Change event pools
* Adding extensions of the SpeciesEvolutionCondition class
* Commented out logs
* Introducing descriptions for form changes; new class SpeciesFormChangeAbilityTrigger which is functionally identical to SpeciesFormChangeManualTrigger but has appropriate description
* Fix in description of compound trigger
* Commenting out logs
* Small fixes, clearing logs, implementing suggestions
* Apply suggestions from code review
Trigger functions are declared with no arguments when not needed.
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Removed exports for new classes
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
* Implement Flip Stat Challange
* Add Achivement
* Update challenge code to block other challenges.
* Add Achievment Image
* Add FLIP_STAT to enum ChallengeType
* Fix comment for FlipStatChallenge
* Add applyFlipStat override to Challenge Class, and add override inside of FlipStatsChallenge
* Add ChallengeType.FLIP_STAT case to export function applyChallenges (Master Switch Function)
* Properly block other challange achviements
* Change the way achivements are blocked by challenge modes to a more flexible method
* Adjust the image for Flip Stat, and add an additional achivement for completing both Flip and Inverse
* Fix FLIP_INVERSE achivement to check ALL challanges are met, not SOME
* Remove outdated image
* Fix FlipStat applyChallenges inside calculateBaseStats
* Update locales
---------
Co-authored-by: Scooom <na@na.na>
Co-authored-by: Scooom <jerry@hosterslice.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add destroy function to ui handlers
* Implement destroy() for StarterSelectUiHandler
* Update battlescene to free memory when resetting
* Document destroy for starter select
---------
Co-authored-by: damocleas <damocleas25@gmail.com>
* Combine moveset from allies and uses it to get a move
* Clearer implementation of combining user and teammates' moves
* Refactor assist and sleep talk to use metronome's attribute for calling a move
* Refactor move filtering in RandomMovesetMoveAttr, creates arrays with invalid moves for assist/sleep talk
* Refactor RandomMoveAttr to set moveId in condition, places reused code in callMove in RandomMoveAttr
* Correct invalid move lists, adds Max/Z moves to metronome's list
* Remove ignoresVirtual from beta merge
* Remove Max/Z moves per frutescens' comment
* Fix bug with metronome/copycat/assist/sleep talk targeting ally
* Experimental async/await to be tested
* Refactor other attributes to extend CallMoveAttr
* Replace QueuedMove with TurnMove, refactor to attempt two-turn move fix for metronome
* Fix Swallow test due to TurnMove refactor
* Further fixes for TurnMove refactor
* Fix metronome two turn moves for enemy pokemon
* Replace nested ternary with if-else block per DayKev's comment
* Minor fixes
* Adjust command phase args handling
* Create metronome test, refactor RandomMoveAttr for easier testing
* Add unit test for recharge moves
* Refactor Copycat and Mirror Move, adjust move targeting
* Add unit test for ally targeting with Aromatic Mist
* Add tests for secondary effects and recharge moves for metronome
* Add test for Roar, remove test for Acupressure
* Create test for Assist
* Add test for assist failing
* Add sleep talk unit test coverage
* Adjust move-phase to better track last move for copycat, write and update unit tests for assist/copycat
* Create moveHistory in Battle to track all moves used, adjust mirror move to use this, writes unit tests
* Correct mirror move implementation, rewrite unit test to adjust
* Add docs to attrs, update assist to only grab allies sets
* Update assist unit test to match expected functionality
* Update metronome unit test to use getMoveOverride
* Update copycat unit test to use metronome getMoveOverride mock
* Fix phase interception
* Add docs from missed conversations
* Update assist tests to use manual moveset overrides
Minor fixes to other tests
* Remove `export` from `CallMoveAttr`
* Add missing `.unimplemented()` to some Max- and Z-Moves
---------
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* [Balance] Allow Island and Laboratory in Generate Random Biome
* [Bug] Fix off by one error in Generate Random Biome
* [Balance] Daily Mode now has its own Generate Random Starting Biome
* [Misc] Filtering out Town and End specifically instead of assuming enum value stays consistent forever
---------
Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
* Replace various `scene` pass-arounds with global scene variable
* Modify tests
* Add scene back to `fade[in|out]()` calls
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Fix Bug Superfan ME test
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Re-enable fixed test
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Rename `gScene` to `globalScene`
* Move `globalScene` to its own file to fix import/async issues
* Fix `SelectModifierPhase` tests
* Fix ME tests by removing `scene` from `expect()`s
* Resolve merge issues
* Remove tsdocs referencing `scene` params
Remove missed instances of `.scene`
* Remove unnecessary `globalScene` usage in `loading-scene.ts`
* Fix merge conflicts
* Attempt to fix circular import issue
* Found the source of the import issue
* Fix merge issues
---------
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Fixed defog not removing the target's Safeguard and Mist
* Made requested changes and added unit test
* Remove stray newline
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Adding a new key determining whether the command cursor resets at the beginning of each new battle.
* Allowing user to toggle commandCursorReset on and off.
* Changing option name to commandCursorMemory
* Fixed caps in settings.ts
* Moved Command_Cursor_Memory from Display settings to General settings
* Change gyms accessible before wave 30
* Prevent wave 20 gym leader from evolving
* Check game mode for wave 20 trainer evo ban
* Add Whitney Girafarig Crasher Wake Magikarp
* beginning immplementation of lunar dance
* adding tests
* changing in game message and making full hp message not display
* Reuse Healing Wish's move attr, update test
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* [Move][Beta] Powder edge cases
* Fix Heavy Rain check to account for weather suppression
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* "{Pokemon} used {Fire-type move}!" now displays before Powder activation
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* Make `showMoveText()` and `showFailedText()` public for now
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* Powder basic implementation
* Add Powder integration tests
* Fix thaw test
* Use new test utils and type check function
* More edge case tests
* Make Powder (P)
* Add locale keys
* Add placeholder common anim
* Use CommonAnimPhase instead of async animation
* Add comments with new English text
* Make Powder `edgeCase` instead
* ESLint
* Fix imports
* Add `moveName` key arg for other languages
* ESLint
* Update locales
* Fix pages issues
* Update Powder explosion animation
* Update common-powder.json
* Update src/test/moves/powder.test.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Remove lingering TIMEOUTs
* More test cleanup
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* new function
* weak attempt of documentation
* mysterious chest handled...? maybe.
* override comments
* one more instruction
* fixing up the logging lol
* lah
* fixing it up
* coommrent
* lalal
* run info fixes
* Addressed PigeonBar's comments
* Centered run info text + fixed trainer sprites.
* Fixed function name.
* Update tsdoc in `overrides.ts`
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Fix tsdoc comment
* sligthly rewrite centering of biome and wave text in run info
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
Co-authored-by: Moka <millennium.stitcher@gmail.com>
* Added checks for Sheer Force interactions currently in the code.
* Test for Relic Song interaction
* Test for Shell Bell interaction
* Created new Modifier class MoveEffectModifier
* Applied new modifier class.
* Revert "Applied new modifier class."
This reverts commit 222bc8d428.
* Revert "Created new Modifier class MoveEffectModifier"
This reverts commit 0e57ed03ff.
* Added checks for Shell Bell, Scope Lens, Wide Lens, Leek, and Golden Punch
* Fixing function calls.
* Fixed getSecondaryChanceMultiplier to just look at sheer force.
* Rewrote old Sheer Force tests in accordance to current testing standards.
* Resetting modifiers.ts
* Update src/data/pokemon-forms.ts
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* Moved getSecondaryChanceMultiplier to FlinchChanceModifier and revised Serene Grace tests
* Adding an additional override to prevent test failures.
* Removed Serene Grace factor from modifier.
* Added forgotten conditional.
* Added comment
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* [ME] Fix GTS Wonder Trade shiny not giving luck
* [ME] Shiny Magikarp from Pokemon Salesman can have any variant
* [ME] Shiny lock MEs with custom or special sprites
* [ME] GTS shows shiny sparkle for received Pokemon
* [ME] Shiny lock 'Slumbering Snorlax' and 'The Strong Stuff'
* [ME] Dancing Lessson: show shiny sparkle for Oricorio in intro
* [ME] Show shiny sparkles for Pokemon in ME intro
* fix tests
* Ensure shiny sparkle animation is initialized before playing it (Fixes#3924)
* make loading variant assets cleaner
* cleanup EnemyPokemon shiny initialization
* test fixes and final cleanup
* Make 'getSpeciesFilterRandomPartyMemberFunc' more readable
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Changes:
- Increase default value for friendship gain from winning a battle (from 2 to 3)
- Increase Classic candy friendship multiplier (from 2 to 3)
- Increase Rare Candy friendship gain (from 5 to 6)
- Decrease value for friendship decrease from losing a battle (from 10 to 5)
- Update Candy friendship thresholds for getting candy for some starter costs.
- Change Soothe Bell from Rogue to Great (Weight: 2 in Great)
- Adjust Map weight to account for change (Weight: 1 to 2)
- Clowning around ME: When shuffling items, soothe bells will get replaced by a random Ultra Tier item
- Clowning around ME: When shuffling items, no item will get replaced by a Soothe Bell
Commit history:
* Candy friendship changes
Update default value for friendship gain from battle and adjust Soothe Bell tier to Great
* Update modifier-type.ts
* Update friendship constants
* Clowning around encounter no longer consider soothe bell rogue tier
* Expert Breeder ME test will no longer fail if candy gain per battle is changed
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Co-authored-by: Starkrieg <starkieg.art@gmail.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Moka <millennium.stitcher@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Will only show the (+) icon if you catch a non-shiny, have caught a shiny of that species before, and have not caught a non-shiny before.
Removed magic numbers from new non-shiny check
Co-authored-by: Riley Young <rileyyoung17@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* [UI] Ask Confirmation before disabling touch controls
* show a message when asking for confirmation in settings
* small cleanup
* change settings message box to display 2 lines with word wrap
* Honey Gather and Pickup will only activate if the battle was won
* Add tests for Honey Gather
* Moves `highestEndlessWave` and `battles` stats outside of victory condition
* Analytic only increases damage if the user moves last
* Return `isNullOrUndefined()` instead of `if` chain
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Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* Moved code preventing MBH's transfer to after enemy modifiers were generated.
* Removed unnecessary !
* Removed unnecessary ?
* Created a new enum and functions for retrieving final bosses.
* Moved isBattleClassicFinalBoss to game-mode.ts and reverted battle.ts
* Preventing item transfer with tryTransferModifier instead
* Added filtering to modifier-retrieve methods.
* Revised logic in tryTransferHeldItemModifier
* Adding what works to the game even though it's not the best.
* Added comments
* Removing past changes to files.
* Added check for Classic Final Boss.
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Co-authored-by: frutescens <info@laptop>
* [P1] Fix System Data Conversion Failure 3
* Use `isNullOrUndefined`, Clean Up Imports
* fix pre candy update save data migration for candy
* fix pre candy update save data migration for candy part 2...
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Co-authored-by: Moka <millennium.stitcher@gmail.com>
* Replaced conditional with `true` so that sync-to-server occurs at the start of every wave.
* Update src/phases/encounter-phase.ts
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
* Fixed errors from previous commit.
* Revised condition to include the first wave of a run.
* Apply suggestions from code review
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
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Co-authored-by: frutescens <info@laptop>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Increase Gimmighoul's evo counter more with Big Nugget/Relic Gold
* Update src/modifier/modifier.ts
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
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Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Remove Pika/Eevee forms from Trainers before wave 30, and BB Gren
* Fix `egg` test
* Ban hidden ability from Rival starter
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added double battle exclusion to Endless bosses.
* Brought Endure token RNG in line with game RNG formatting.
* Corrected incorrect modulo condition in isEndlessBoss
* Moved new doubles conditional to be above overrides.
* Fixed bad RNG calls for Covet and Thief too.
* Updated unburden test.
* Revert "Updated unburden test."
This reverts commit 01788d40c2.
* Revert "Fixed bad RNG calls for Covet and Thief too."
This reverts commit c7fcfd195d.
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Co-authored-by: frutescens <info@laptop>
* [Dev] Add overrides for alternating between single and double battles
* PR feedback
* Add type `DoubleType`
* Fixed Gastro Acid test using `game.override.battleType(null)`
* Changed new type name to `SingleOrDoubleType`
* `SingleOrDoubleType` is now `BattleStyle`
* Update src/test/utils/helpers/overridesHelper.ts
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Full implementation of freeze-dry including edge cases such as Normalize and Electrify plus tests
* Update comments
* renamed WaterSuperEffectTypeMultiplierAttr to FreezeDryAttr
* Added test case for freeze dry during inverse battles
* cleaned up code making it more general
* Added some more documentation
* implementing reviewed changes
* used getMoveType() instead of move.type
* added additional test cases to freeze dry
* Revert "used getMoveType() instead of move.type"
This reverts commit 03445dfab4.
* added reviewed changes without changing public/locales
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Co-authored-by: ga27lok <geeil.han@tum.de>
* [P2][Beta] Several Unburden bug fixes
* Unburden test adjustments
* Some further test cleanup
* Add suggested `.bypassFaint()` to Unburden
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added new telemetry-related parameters
* Update test with new parameters.
* Removing extra parameters.
* Cat in front of keyboar d sorry
* Changed variable name to isVictory.
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Thank you Torranx
* Condensed if-else pair to else if statement
* Update src/phases/game-over-phase.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* inhale... exhale... corrected variable name to pass linter
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Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* Converted EncoreTag into a MoveRestrictionBattlerTag
* Wrote test and added documentation
* Added documentation describing EncoreTag as a whole
* Added PRE_MOVE lapse code to handle early tag expiration from PP-less encored move
* Replaced PRE_MOVE with CUSTOM for lapsing Encore in situations where the encored move has 0 PP
* Add encore tests
* fix overrides
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update command-phase.ts
* Addressed failing eslint test
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Co-authored-by: frutescens <info@laptop>
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added check to make sure that Sketch does not copy a failed move.
* Added check for Struggle.
* Added a revised check.
* Added test + change to valid move finding conditional.
* Made revision to .find target
* Reverting previous commit, whoops.
* Add moveset checks to Sketch tests
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Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Change shake probability to match Gen 6
* Add critical captures, update shake probability to gen 6
* Change IntegerHolder to NumberHolder
* Adjust dex count thresholds for multiplier
* Disable critical captures in fresh start runs
* Skip first shake check for critical captures
* Move shake check for crit captures to after first shake
* Use less insane catch formula
* Integer to number in bounceanim signature
* Use max crit catch dex multiplier in daily runs
* Adjust crit capture animation
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Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Adding to window.gameInfo
Added
type -> not working
currentHP -> not working
maxHP
status
* Adding to updateGameInfo()
* Update pokemon.ts
* Modifying battle-scene.ts
Added code to get Form and Tera Type
Typo fixed in pokemon.ts
* Output type names/etc instead of numbers
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Co-authored-by: ThePsychedelicSeal <trevorlrichfield@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* [Bug] fixed interaction between freeze dry and soaked wonder guard target
* added automated test for freeze dry interaction with soaked wonder guard target
* using parameter instead of function to get typeMultiplier
* Implement Order Up (mostly untested)
* Commander unit tests + bug fixes
* Implement Order Up (misnamed the other commit...)
* Order Up unit tests
* applying Temp's suggestions + other bugfixes
* add TODO comment
* Reviver Seed reapplies Commander
* ESLint woes
* Some animation fixes
* Update locales
* Order Up now uses attr option
* Prevent semi-invulnerability lapsing out while Commanding
* semi-invulnerability test
* Add `edgeCase`
* Add test save with all egg moves unlocked
* Move to everything.prsv
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Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* start migrating Utils.apiFetch to api class
* move dailyranking to api
* use api in title-ui-handler
* remove: Utils.apiFetch
* migrate `updateSystemSavedata` to api
* migrate clear session savedata to api
* migrate updateAllSavedata to api
* migrate `updateSessionSavedata` to api
* rename `api` to `pokerogue-api`
* migrate unlink discord to pokerogue-api
* migrate unlink google to pokerogue-api
* update pokerogue-api login
* migrate register account to pokerogue-api
* remove Utils.apiPost
* reset overrides.ts
* chore: cleanup
* fix env.development
* fix circular dependencies with api
* fix gamedata verify missing await
* fix daily api calls in daily-run-scorebard
* fix discord-link request body being empty
there was a double `toUrlSearchParams()` call involved
* add pokerogue-api test coverge
* add test-utils `getApiBaseUrl()` method
* add pokerogue-admin-api test coverage
* add pokerogue-account-api test coverage
* add pokerogue-daily-api test coverage
* add pokerogue-savedata-api test coverage
* fix some test describes
* add pokerogue-session-savedata-api test coverage
* add pokerogue-system-savedata-api test coverage
* fix tests
* fix tryExportData
thanks @MokaStitcher
* chore: fix menu-ui-handlers.ts
* fix admin-ui-handler (types)
* extend test-coverage for admin-api
* remove outdated code
* skip some clowning-around-encounter tests if events are active
this is not a permanent solution
* Update src/system/game-data.ts
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
* Revert "skip some clowning-around-encounter tests if events are active"
This reverts commit a97dafe8b2.
* mark `localServerUrl` and `apiUrl` as deprecated
in `utils.ts`
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
* Miscellaneous code cleanup:
- Update `overrides.ts` imports
- Add missing comment and `;` in `eslint.config.js`
- `field/pokemon.ts`:
Rename `generateVariant` to `generateShinyVariant`
Mark some functions as `public`/etc
Update various tsdocs/comments, add tsdocs to `isOfType`
Turn an unreadable 450+ character line into a
readable block of code
- `utils.ts`:
Remove unused function `randSeedEasedWeightedItem`
Mark `IntegerHolder` and `FixedInt` as deprecated
Update some tsdocs/comments
* Convert to inline anonymous function
* Fix indentation in `move-effect-phase.ts`
Rename `getTarget` to `getFirstTarget` for clarity
Convert namespace import to named imports
Add `public`/etc to methods
* Rename `verifyLang` to `hasAllLocalizedSprite` and update tsdoc
* update locale submodule
* Put missing `null` guards around some uses of `getUserPokemon()`
* Fix locales
* Fix Unburden test
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Co-authored-by: Moka <millennium.stitcher@gmail.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>