* Make type changing moves change type after abilities but before ion deluge/electrify
* Create unified test file for galvanize, pixilate, and refrigerate
* Make type boost items like silk scarf affect the move after its type change
* Add tests for type boost item interaction
* Remove leftover log messages
* Update spies in type-change ability tests
* Add automated tests for normalize
* Fix test name injection for tera blast
* Add automated test for tera blast normalize interaction
* Restore pokemon as a type-only import in moves.ts
* Add aerilate to type changing tests
* Rename galvanize test file
* Fix utils import
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Remove unnecessary mockRestore
* Remove unnecessary nullish coalescing
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/field/pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added changes to markdown files, reworked test boilerplate code + comment fixes
* Update comments.md
Removed references to jsdoc.
Removed mention of @extends which doesn't even exist in tsdoc
Increased clarity of documenting `args` parameter.
Moved to using active voice instead of passive voice
* Fix truncated sentence in returns example
* fix create-test-boilerplate.js
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update gameManager.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update comments.md
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update gameManager.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update gameManager.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update gameManager.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update gameManager.ts
* Fixed doc thing
* Fixed the things
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fixde boilerplate to use snake case
* Update .gitignore to include workspace files
* Update linting.md, fix lefthook etc.
* Fix tpyo
* Update create-test-boilerplate.js
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
* Update create-test-boilerplate.js
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
* Update create-test-boilerplate.js
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
* Reverted boilerplate code fixes and applied review comments
Will now be handled by milkmaiden
* Fixed up documentation for comments.md and linting.md
Comments.md added info pertaining to Kev's review
linting.md i just stopped spouting misinformation
* Update `biome.jsonc` comments
Update `comments.md`
Update docs for `AddSubstituteAttr` in `move.ts` to match example
* Apply suggestions to the suggestions
---------
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
* Fix#5085 Moves dont play a No Effect Message Against Immune Type
When using non-volatile status move like: Will-O-Wisp, Thunder
Wave, Toxic, or Poison Gas against a Pokémon whose type is immune
to that Status condition, no "It doesn't affect" message plays.
My proposed fixes:
In move.ts:
Removed a redudant if statement in StatusEffectAttr class
In pokemon.ts:
Renamed the "messageIsImmune" function to "queueImmuneMessage"
* Move fixed boss waves enum to file, adjust GL templates
* Move post return to default case
* Address comment
---------
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
* Moved SelectBiomePhase in front of NewBattlePhase
* disguise test now has to go to QuietFormChangePhase
---------
Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
* Update Gym Leader Teams
* Set Tera slots for Gym Leaders
* Change Giovanni's Specialty Type to Ground
---
Co-authored-by: damocleas <damocleas25@gmail.com>
* Fix type hint after enemy disappears
* Add automated test for type hint bugfix
* Make onField default to true
* Replace reference to Mode with UiMode and battleType with BattleStyle
* Extract Mode enum out of UI and into its own file
Reduces circular imports from 909 to 773
* Move around utility files
Reduces cyclical dependencies from 773 to 765
* Remove starterColors and bypassLogin from battle-scene
Reduces cyclical dependencies from 765 to 623
* Fix test runner error
* Update import for bypassLogin in test
* Update mocks for utils in tests
* Fix broken tests
* Update selectWithTera override
* Update path for utils in ab-attr.ts
* Update path for utils in ability-class.ts
* Fix utils import path in healer.test.ts
* Add isPartner method to trainer class
* Ensure force switches cannot pull pokemon from the wrong trainer
* Add override for battle type
* Fixup tests and broken assumptions
* Make move fail override semi-invuln check
Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail
* Restore overrides
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fix illusion test battle type invocation
* Update struggle and healer tests to use battleStyle
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add test for beak blast applying after user faints
* Rewrite tags for contact protected and check moveFlags.doesFlagEffectApply
* Add test to beak blast ensuring a long reach user does not get burned
* Re-add DamageProtectedTag to relevant inheritance chains
* Move resetSummonData to faintPhase instead of pokemon.apply
* Remove passing of grudge and destiny bond tags to faint phase
* sheer force #, sheer force and burning jealousy test fix, and move chance fixes
* removed order up sheer force interaction mention and test - updated comments
* remove electro shot from changes
* Updating tera starstorm targeting condition so that it is a spread move on the turn that terastallization happens
* added new unit tests to verify behavior of tera starstorm under non-tera conditions as well as on terastallization turns
* Move ability.ts to subfolder
* Extract types out of ability.ts
* Update imports in ability.ts and friends
* Cleanup imports in ability.ts
* Re-add imports lost during sort
* Update imports forgotten during rebase
* Re-import proper type from enums
* Update biome.jsonc
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add commit to force tests to rerun
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Change how rival event rewards are generated
* Simplify to switch case
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Move LearnMoveSituation to its own file
* Remove unused selfStatLowerMoves array
* Move all-moves to its own file
* Move TurnMove interface to its own file
* move AiType to its own file
* Move PokemonMove to its own file
* Move DamageCalculationResult interface to its own file
* Move fieldPosition to its own file
* Move hit-result to its own file
* Move DamageResult to its own file
* Move SpeciesWildEvolutionDelay to its own file
* move EvolutionItem to its own file
* Move exp to its own masterlist, simplify initVariantData
* Update test/sprites/pokemonSprite.test.ts
* Extract loadPokemonVariantAssets out of BattleScene
* move variant.ts and update pokemon.loadAssets
* Add fuzzy matching for applying variant recolors
* Move glsl shaders to their own files
* Remove extra variants from shader masterlist
Their exp sprites have since been removed.
Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
* Make exp sprite keys a set instead of an array
* Remove outdated exp sprite jsons
Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
---------
Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
* Add PostSummonHealAbAttr and give it to appropriate abilities
* Add attr to insomnia
* Remove attr from leaf guard (it does not activate on gain with sun up)
* Add tests and remove attr from shields down
* Add PostSummonRemoveBattlerTag and give it to oblivious and own tempo
* Add tests for oblivious and own tempo
* Fix oblivious test sometimes failing
* Remove Comatose changes as it doesn't reapply
* Remove unused tagRemoved field
* Fix tests checking status instead of tag
* Fix attr comments
* Add PostSetStatusHealStatusAbAttr
* Add ResetStatusPhase
* Modify pokemon.resetStatus to use ResetStatusPhase
* Move post status effects to ObtainStatusEffectPhase
* Ensure status overriding (ie rest) works properly
* Add PostApplyBattlerTagRemoveTagAbAttr for own tempo and oblivious
* Guard removeTag call in PostApplyBattlerTagRemoveTagAbAttr
* Commenting
* Handle Mold Breaker case in MoveEndPhase
* Remove PostSummonHealStatusAbAttr from purifying salt
* Fix not passing overrideStatus to canSetStatus
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add isNullOrUndefined import
* Add canApply to new attrs
* Add followup argument back
* Remove guard around new MoveEndPhase
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Checks for hit result status on Grip Claw application
* Adds a boolean check for the Pollen Puff edge case in canBeMultiStrikeEnhanced
* Adds parental bond test
* Adds grip claw and multi lens tests
* Move trainer-config.ts
* move TeraAIMode enum to its own file
* Move TrainerPoolTier enum to its own file
* Move TrainerSlot enum to its own file
* Reorder and group imports
* Move TrainerPartyTemplate to its own file
* Remove speciesPoolPerEvilTeamAdmin method
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fix typo in zinzolin's name
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Options in Pokédex page are dark if unselectable
* Fixed docstring
* Changing display of seen Pokémon in the dex
* Changed visibility of icons in main Pokédex page
* Update splash-messages.ts 1
* Add Pokemon name splash text
This will display a random Pokemon's name, followed by an exclamation point (ex. "Bulbasaur!").
* Make Pokemon name splash message weighted
* Update splash-messages.ts
* Update splash-messages.ts
* fix trailing spaces
* Update splash-messages.ts
* Update splash-messages.ts
* Add splashes which use random Pokemon
* Update splash message tests
* Update splash-messages.ts
* Update splash-messages.ts
* Missing comma
* Fix length on test
It even says to do so whenever weight multipliers are adjusted...
* Update splash-messages.ts
* add missing prefix thing
* adjusted comment in splash_messages.test.ts
* Update splash-messages.ts
* fix blank line
* Add gender splash message code
This makes the specific April Fools splash message functional.
Also fixed a linter issue with the randomPokemon code.
* Update title-ui-handler.ts changed battles won fallback number to -1
* Update splash-messages.ts
* changed afd to 2 days
* Update splash_messages.test.ts
* Update src/data/splash-messages.ts
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
---------
Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
* Add more trainer types to biomes
This makes the Hooligans, Musician, Pilot, Poké Fan, Rich, and Rich Kid trainer types able to be battled.
* Adjusted Rich and Rich Kid $$$ multipliers
* Add basic dialogue for trainer types
Also added the Clerk's dialogue entries, as that trainer type has localized text, but no entry in the code.
* Fix Musician to Pokefan encounter music
* Add dialogue entries for new dialogue
---------
Co-authored-by: damocleas <damocleas25@gmail.com>
* Filtering correctly when combining gen and monotype challenges
* Clean-up
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Always check requested form first
* Fixing Basculin
* Only check forms which are starter selectable
* Exclude form changes that are not triggered by an item
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Create new turnData field for tracking damageResults, check for HitResult in Reviver Seed modifier
* Optional chaining for cases like stealth rock
* Adds HitResult.SELF for confusion to distinguish from indirect damage
* Adds HitResult.SELF to damage sound effect switch
* Cover edge case of salt cure, insert HitResult for ALL damage regardless of optional variable
* Change Liquid Ooze HitResult to OTHER from HEAL
* Adjust OHKO moves to not bypass endure or RSeed
* Add tests for reviver seed
* Fixes endure to no longer block indirect damage, updates weather damage to be HitResult.OTHER, adds/fixes unit test
* Change destiny bond to HitResult.OTHER so it doesn't trigger rseed
* Adds destiny bond unit test
* Creates additional unit tests for endure
* Rename SELF hitresult to CONFUSION
* Update CONFUSION enum
* Refactors implementation per Wlowscha's suggestions: removes damageSources array and preventEndure variable
* Rename HitResult.OTHER to INDIRECT, create INDIRECT_KO for PSong/DBond, add functionality for INDIRECT_KO to damageanim/number handler
* Fixes hit result for stealth rock
* Removes unnecessary check, makes DamageResult default to EFFECTIVE, updates remaining damageAndUpdate calls to use INDIRECT
* Refactors damageAndUpdate to replace optional parameters with object parameter
* Fixes based on Kev's suggestions
* Updates tsdocs for damageAndUpdate
* Fix merge conflict
---------
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
* Properly handle cases where enemy switches in due to revival
* Fix user ally using move when revived
* Move revival blessing function to move.ts
* Properly filter for the right switch phase to remove
* Re-add bug fix
* Add test
* Add list of uncallable moves for Mirror Move
* Mirror Move now respects the uncallable moves list
---------
Co-authored-by: damocleas <damocleas25@gmail.com>
* Changes to Biker, Baker, Beauty, Cyclist, Parasol Lady, Hex Maniac
* Linting and extra beauty mons
* Further changes
* Find to some
---------
Co-authored-by: damocleas <damocleas25@gmail.com>
Fix#5027: Missing confirmation message for moves special effects
When using the moves Thousand Arrows and Smack Down, though the special
effect of grounding the opponent is applied, a confirming message was
not displayed. In this fix a new AddBattlerTagAttr subclass has been
created to handle the message display, compared to previous multiple
attribute additions. This new subclass verifies the conditions for the
message to be displayed through asserting if target is grounded and
accesses a new locale message created to display if necessary.