https://github.com/pagefaultgames/pokerogue/pull/5857
* Add test for forecast
* Fix PostSummonFormChangeByWeatherAbAttr
* Fix overrides in forecast test
* Remove a test whose trigger conditions can no longer happen
* Update src/data/abilities/ability.ts
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
* Fix missing tsdoc param
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Simplify PostSummonFormChangeByWeather's canApplyPostSummon
* Fix unused params that messed up after rebase
* Fix form change import
Messed up due to improper rebase
---------
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Refactor evo conditions and descriptions
* Fix test
* Fix Shedinja
* Simplify Gimmighoul evolution
* Primeape and Stantler evolve by using their move 10 times
* Basculin white stripe evolves by taking 294 recoil damage
* Primeape and Stantler use modifiers for tracking
* Basculin uses modifier too
* Remove evo count from pokemon data
* No more evo counter data, Gallade/Froslass
* Fix allmoves import
* Clamperl
* Struggle shouldn't count for Basc recoil
* Change to nicer type
* Apply Benjie's suggestions
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Address formatting
* Undo new evolution changes
* Remove unused imports
* Fix speciesid
* Fixed up descriptions a little
* Change a key name
* Fix Gimmighoul
* Apply Biome
* Apply Biome unsafe fixes
* Review suggestions
- Convert `EvoCondKey` enum to `const` object
- Use early returns in `SpeciesEvolutionCondition#description`
and `SpeciesFormEvolution#description`
- Replace `!!x.find` with `x.some`
and `y.indexOf() > -1` with `y.includes()`
- Implement `coerceArray`
- Fix Shelmet evolution condition
checking for Shelmet and not Karrablast
- Remove unnecessary type casting in `battle-scene.ts`
* Remove leftover enforce func loop
* Fix circular imports issue
- `getPokemonSpecies` moved to `src/utils/pokemon-utils.ts`
- `allSpecies` moved to `src/data/data-lists.ts`
---------
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added `MoveUseType` and refactored MEP
* Fixed Wimp out tests & ME code
finally i think all the booleans are gone
i hope
* Added version migration for last resort and co.
buh gumbug
* Fixed various bugs and added tests for previous bugfixes
* Reverted a couple doc changes
* WIP
* Update pokemon-species.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon-phase.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fixed remaining tests (I think)
* Reverted rollout test changes
* Fixed command phase bug causing metronome test timeout
* Revert early_bird.test.ts
* Fix biome.jsonc
* Made `MoveUseType` start at 1
As per @DayKev's request
* Fixed a thing
* Fixed bolt beak condition to be marginally less jank
* Applied some review suggestions
* Reverted move phase operations
* Added helper functions complete with markdown tables
* Fixed things
* Update battler-tags.ts
* Fixed random issues
* Fixed code
* Fixed comment
* Fixed import issues
* Fix disable.test.ts conflicts
* Update instruct.test.ts
* Update `biome.jsonc`
* Renamed `MoveUseType` to `MoveUseMode`; applied review comments
* Fixed space
* Fixed phasemanager bugs
* Fixed instruct test to not bork
* Fixed gorilla tactics bug
* Battler Tags doc fixes
* Fixed formatting and suttff
* Minor comment updates and remove unused imports in `move.ts`
* Re-add `public`, remove unnecessary default value in `battler-tags.ts`
* Restore `{}` in `turn-start-phase.ts`
Fixes `lint/correctness/noSwitchDeclarations`
* Remove extra space in TSDoc in `move-phase.ts`
* Use `game.field` instead of `game.scene` in `instruct.test.ts`
Also `game.toEndOfTurn()` instead of
`game.phaseInterceptor.to("BerryPhase")`
* Use `game.field` instead of `game.scene` in `metronome.test.ts`
* Use `toEndOfTurn()` instead of `to("BerryPhase")` in `powder.test.ts`
* Convert `MoveUseMode` enum to `const` object
* Update move-phase.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add `enumValueToKey` utility function
* Apply Biome
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
https://github.com/pagefaultgames/pokerogue/pull/5926
* Condensed all overrides into 1 line where possible
I hope I got them all...
* Fixed tests 0.5
* Cleaned up safeguard test to not use outdated code; fixed rest of errors
* Fixed illusion test
* Revert safeguart etst
* Fixed battle tets
* Fixed stuff
* Fixed things2.0
* Fixed import issues
* Revert changes outside of the tests directory
* Revert changes outside of the tests directory
---------
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* [Refactor] Create utility function `makeArray`
This replaces the `if(!Array.isArray(var)) { var = [var] }` pattern
* Replace `if` with ternary, rename to `coerceArray`
* Add TSDocs
* Improve type inferencing
* Replace missed `Array.isArray` checks
* Apply Biome
* Re-apply changes to phase manager
* Re-apply to `SpeciesFormChangeStatusEffectTrigger` constructor
Apply to new instances in test mocks
This Mystery Encounter is a random event that can
occur from wave 50 and above that causes a fog
to appear covering the screen and a wild pokemon
to be hidden underneath it. The player when
facing this encounter may choose one of four
options which includes fighting, using a light
based move or ability to light the way, using a
defog move or ability to clear the fog, or
waiting for the fog to thin out. Depending on
your choice the player might be granted more
experience and better rewards.
The pokemon encountered changes dynamically with
the biome and stage level that the Mystery
Encounter occurs. Changes made:
- Implemented new mystery encounter called
"Creeping Fog" ("creeping-fog-encounter.ts")
and added a new corresponding weather type
called "Heavy Fog" ("weather.ts").
- Updated corresponding weather functions
and fog affected pokemon functions.
("move.ts", "pokemon-forms.ts", "ability.ts",
"pokemon-evolutions.ts").
- Created new Fog Overlay for the mystery
encounter ("fog-overlay.ts").
- Created new item called "Micle Berry" to
grant perfect accuracy ("modifier-type.ts").
- Created Mystery Encounter Creeping Fog unit
test ("creeping-fog-encounter.test.ts").
- Created new Mystery Encounter Light and Defog
moves and abilities requirements
("requirements-groups.ts").
Signed-off-by: Fuad Ali <fuad.ali@tecnico.ulisboa.pt>
Co-authored-by: Matilde Simões <matilde.simoes@tecnico.ulisboa.pt>
https://github.com/pagefaultgames/pokerogue/pull/5513
* Add prependToPhaseWithCondition and use it in SummonPhase to determine speed order
* Move logic to PostSummonPhase
* Add test base
* Pivot to using sort strategy instead
* Add and update tests
* Support priority ability activations
* Ensure priority abilities are still activated on switch in
* Add test for priority
* Update to use priority numbers instead of a boolean
* Add ability priorities to constructors
* Move sorting to BattleScene
* Rename phase file
* Update import
* Move application to applyPostSummonAbAttrs and stop assuming no other phases in queue
* Ensure all PostSummonPhases from encounters are added at the same time
* Switch to priority queue approach
* Ensure that zero/negative priority activations happen after postsummonphase
* Revert 07646fe (not needed due to stable sort)
* Always create separate ability phases for passive and use boolean instead of priority number when applying
* Add test for dynamic updates
* Add BattlerIndex import
* Clear queues for testing
* Benjie suggestion
* Split files
* Update import in battlescene
* Remove extra spaces added by VSCode
* Fix other conflicts
* Update PhaseManager
* Update to use PhaseManager
* Immediately start postsummons
* Fix test
* Fix BattlerIndex import
* Remove unused imports
* Fix postsummon application
* Make priority readonly
* Add abilityAttr.is methods
* [WIP] move modifier stuff around
* Untangle circular deps from modifiers
* Move unlockables to own file
* Untangle all circular deps outside of MEs
* Move constants in MEs to their own files
* Re-add missing import to battle.ts
* Add necessary overload for getTag
* Add missing type import in weather.ts
* Init modifier types and pools in loading-scene
* Remove stray commented code
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
https://github.com/pagefaultgames/pokerogue/pull/5924
* [UI/UX] "Stop trying to teach move" Defaulting to "No"
* [Test] setCursor to 0, 'Yes' to end learning move
* Move confirmUIMode to its own file in enums, add docs
---------
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Move game-mode to its own file
Reduces circular imports to 325
* Move battler-index to own file
Reduces circular deps to 314
* Move trainer-variant to own file
Reduces circ deps to 313
* Move enums in pokemon to their own file
* Move arena-tag-type to its own file
* Move pokemon-moves to its own file
* Move command to own file
* Move learnMoveType to own file
* Move form change item to own file
* Move battlerTagLapseType to own file
* Move anim enums to own shared file
* Move enums out of challenges
* Move species form change triggers to own file
Reduces circ imports to 291
* Update test importing pokemon move
* Replace move attribute imports with string names
* Untangle circular deps from game data
* Fix missing string call in switch summon phase
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Ensure ChargeMove's is method calls super
* Use InstanceType for proper narrowing
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Updated doc comments for test-related functions
* Marked `classicMode.runToSummon` and `classicMode.startBattle` without species as deprecated
Having the species being used depend on daily run RNG is both unintuitive, janky and prone to flaking out (as happened with the Gastro Acid tests)
* Fixed the bug
* Update field-helper.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Move phase types out of phase interceptor
* Create isXPhase method and add properties to each phase
* Replace instanceof phase with isXPhase
* Fix missing union types for phaseName
* Update doc comment in phase.ts
* Fix incomplete comment in encounter-phase
* Make phaseName as public and fix more uses
* Move phaseName property declaration before constructor in move anim phase
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Rename isXPhase to is
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Rename `Abilities` to `AbilityId`
* Rename `abilities.ts` to `ability-id.ts`
* Rename `Moves` to `MoveId`
* Rename `moves.ts` to `move-id.ts`
* Rename `Species` to `SpeciesId`
* Rename `species.ts` to `species-id.ts`
* Rename `Biome` to `BiomeId`
* Rename `biome.ts` to `biome-id.ts`
* Replace `Abilities` with `AbilityId` in comments
* Replace `Biome` with `BiomeId` in comments
* Replace `Moves` with `MoveId` in comments
* Replace `Species` with `SpeciesId` in comments
* [Test] Add/update test utils
- Add `FieldHelper` which has methods to mock a pokemon's ability
or force a pokemon to be Terastallized
- Add `MoveHelper#use` which can be used to remove the need
for setting pokemon move overrides by modifying the
moveset of the pokemon
- Add `MoveHelper#selectEnemyMove` to make an enemy pokemon
select a specific move
- Add `MoveHelper#forceEnemyMove` which modifies
the pokemon's moveset and then uses `selectEnemyMove`
- Fix `GameManager#toNextTurn` to work correctly in double battles
- Add `GameManager#toEndOfTurn` which advances to the end of the turn
* Update some tests
- Disable broken Good As Gold test
and add `.edgeCase` to Good As Gold
- Fix Powder test
- Update some tests to demonstrate new methods
* Create battle-info directory and move battle-info.ts to it
* Move player and enemy battle info to their own files
* Move subclass specific parts of constructor to subclass constructor
* Fixup mock gameobject methods to match phaser gameobject returns
* Make statOrder specific to subclass
* Create getShinyDescriptor function in utils
* Move icon construction to its own function
* Cleanup enemybattleinfo constructor to use chaining
* Make flyout exclusive to EnemyBattleInfo
* Move EnemyPokemon specific init Logic to its class
* Break up initInfo into different methods
* Remove hp bar segment dividers from base battle info
* Move setMini to pokemoninfo
* Breakup updateInfo into smaller parts
* Remove hp info handling from base updateInfo
* Use phaser object chaining methods
* Add some docs
* Add missing chain usage
* Use getShinyDescriptor in pokemon-info-container
* Minor cleanup of updatePokemonExp
* Fixup setSizeToFrame mock
* Ensure pokemon hp numbers are not visible during stat display
* Update src/utils/common.ts
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
* Make summary-ui-handler use new shinyDescriptor method
* Remove `undefined` parameter pass
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
* Address kev's review comments
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Ensure hp number display fades in/out
* Ensure ribbon and caught indicator fade with stat display
* Update src/ui/battle-info/battle-info.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Move construction of stats and type icons to their own methods
* Make setPositionRelative return this
* Improve doc comment on paddingX param
* Fix mock sprite's setPositionRelative
---------
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Allow gastro acid to suppress passives if main ability is unsuppressable
* Update gastro_acid.test.ts
* Update src/data/moves/move.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add test to ensure unsuppressable main ability is not suppressed
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add Deep Sea Scale & Tooth items
Also changes Clamperl's evolution method from gender-specific to requiring one of the Deep Sea items to be held.
* Move Deep Sea items to Great tier
Also gives every species stat booster item a `rare` boolean to split these items from the rest of the species stat booster items. Updated the existing tests accordingly to account for the split.
* Reduce Great tier species booster item weight
* Fix global scene on evolution conditions
* Merge branch 'beta' into deep-sea-items
* Change how the held item is found in evolution condition
It should no longer look through the entire party's modifiers when seeing if Clamperl is eligible to use a Linking Cord.
* Fix wrong type being boosted
---------
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* [BUG] Fixes#5010 Roar and Whirlwind don´t display a fail message
Roar and Whirlwind should now display a fail message when
used against a trainer with only one pokémon left
* Apply suggestions from code review made by SirzBenjie
* Fixed IVs of trainers using the Battle Seed.
* Renamed the randSeedInt functions that use the Battle Seed to randBattleSeedInt functions
* Incorrectly used this in common
* Fixed tests that were still calling the old function name
---------
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com>
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
Co-authored-by: lxy-lxy-lxy <55084073+lxy-lxy-lxy@users.noreply.github.com>
Co-authored-by: Xavion3 <xavion333@gmail.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: Lylian BALL <131535108+PyGaVS@users.noreply.github.com>
Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>