Commit Graph

5809 Commits

Author SHA1 Message Date
Sirz Benjie
9dac3f5f60
bump assets 2025-10-04 10:08:17 -05:00
NightKev
c31adf9e7b
[Balance] Enemy trainer Pokemon will have friendship based on the wave
https://github.com/pagefaultgames/pokerogue/pull/6617

The formula is `round(max friendship * (current wave / 200))`
where the max friendship value a Pokemon can have is `255`
and `current wave / 200` represents a % value based on
how far in the game you are
2025-10-03 12:09:35 -04:00
Sirz Benjie
35da617d0b
[Bug][Ability] Tangling Hair / Gooey now work when its user faints
https://github.com/pagefaultgames/pokerogue/pull/6618

fix: add bypass faint to tangling hair and gooey
2025-10-02 23:01:11 -07:00
Sirz Benjie
95b31c4cc6
Bump assets version 2025-10-02 23:00:45 -05:00
Bertie690
8db3f2c4fd
[Refactor] Cleaned up various battler/arena tag move attributes (#6201)
* Removed Mortal-spin exclusive `LapseTagAttr`

* Removed unused parameter from `addBattlerTagAttr`

* Actually removed mortal spin attribute

* De-janked params of `addBattlerTagAttr`

* Significantly cleaned up `RemoveArenaTrapAttr` and `RemoveScreensAttr`

* Added `toHaveArenaTagMatcher`

* Finished up fixing up tidy up tests; removed matcher to go to its own PR

* Reverted file

* Update move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix `RemoveScreensAttr`

* Update move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fixed type error

* Ran Biome

* Update arena.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ran biome

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-10-02 19:59:33 -07:00
Sirz Benjie
2a9e4e5ebb
[AI] Prevent ai from using moves guaranteed to fail due to the weather (#6613)
Prevent ai from using moves guaranteed to fail due to the weather
2025-10-02 21:37:00 -04:00
damocleas
0da202c26e
[Balance] Rival Fight Rework (#6603)
* Basic Implementation of new Rival Fights

* Set abilities for birds, Set levels for slots 3-5

* Left an accidental TODO

* Remove duplicate Paldea Tauros

* Allow species in getRandomPartyMemberFunc to be an array

* Use switch statement instead of if/else chain

* docs: add doc comments

* Misc cleanup

* Misc cleanup

* Implement superior rival fight teamgen

* Remove latent console logs from other PR

* Fix unrelated typo in pokemon-move-no-pp

* Tweak type overlap logic

* Fix off-by-one-error for limits

* Address Kev's comments from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix typo

* Fix docs in `rival-party-config.ts`

* Add missing default in doc in `rival-team-gen.ts`

* Update src/ai/rival-team-gen.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/ai/rival-team-gen.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Address Kev's comments from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-10-01 23:45:50 -04:00
Madmadness65
68f65da233
[P2 Bug] [Balance] Fit initBiomes incorrectly getting evo level threshold (#6612)
* [P2 Bug] Fit initBiomes incorrectly getting evo level threshold

The evolution level threshold wasn't applying correctly to the biome entries of Pokemon that evolved via evolution items (so anything with a level 1 "requirement"), this has been fixed. The evolution delay for certain Pokemon has been lowered, as it it was compounding with their existing level requirements, making their evolutions take way too long to happen. The values were lowered to match the intended levels the Balance Team desired. The outputPools function has also been run, updating all the levels of the Pokemon with set evolution delays.

* Remove evo delay

* Improve clarity for mantyke evo level

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-10-01 22:34:58 -05:00
Sirz Benjie
1a0cfaf13d
[Balance] Adjust evolution delay requirements (#6595)
* balance: adjust evolution delay requirements

* Remove evo delay test

* Update mystery encounter test matcher

* fix: callsite errors

* Fix desynced edit in ai-species-gen.ts

* Formatting

So the linter stops complaining

* [WIP] Add temporary logging statements and address evolution

* Fix off by one error related to species ID

* Fix issue with pokemon species

* Fix biome outputs generating with NaN for evolution levels

Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
2025-09-30 12:59:08 -05:00
Sirz Benjie
4a719e48c7
[Bug]]Beta] Boss segments not fully clearing (#6609)
fix: boss segments with 1 hp remaining
2025-09-29 14:43:23 -05:00
Blitzy
5745213257
[Balance] Add Stored Power / Power Trip to STAB blacklist (#6607)
Update moveset-generation.ts
2025-09-29 15:04:26 -04:00
Sirz Benjie
18e4d8d1e8
[Bug][Mystery Encounter][Move] MEs with turn 0 moves no longer block sucker punch (#6606)
Add call to `resetTurnData` in mystery encounter cleanup phase
2025-09-29 13:36:42 -05:00
Sirz Benjie
7e40bb24ec
[Bug][Balance] Make type boost items consider moves that have a variable type when rolling one for rewards (#6578)
* Make type boost items consider moves that have a variable, but static type

* fix: type boost item not spawning for moves without variable type

* make tera blast consider a tera-capable user's tera type

* Adjust tera blast's getTypesForItemSpawn method

* Address comments from code review

* docs: clarify `canTerastallize`
2025-09-29 13:00:18 -05:00
Sirz Benjie
ec4ddab8be
[Bug] [Refactor] [Move] Add selection prevention and move failures (#6276)
* Add failure conditions and move failures part 1

* Add second and third failure sequences

* Refactor mostly complete, need to recheck tests

* Adjust status checks to respect ignoreStatus useModes

* Adjust restriction for stuff cheeks

* Address bertie's review comments

* Add counterRedirectAttr to other counter-like moves

* Adjust some documentation for new methods

* Make substitute use the move tag

* Adjust counter attr to use array.find

* Adjust move condition check that occurs in the third failure check sequence

* Insert move failure check sequence part 4 into move phase

* Revert type adjustment to getBattlerIndex

* Make charging moves deduct pp on use instead of on release

* Fix first move condition not using 1 based starting wave

* Tweak charge move handling and protean timing

* Adjust fly tests to expect pp reduction properly

* Add missing attribute to counter

* Adjust revival blessing hardcore test to respect new return value of isUsable

* Adjust copycat test to account for how it actually works

* Play sleep animation and message

* Remove BYPASS_SLEEP battler tag in favor of boolean holder

* Finish unfinished docs

* Ensure move restrictions are only checked for players

* Adjust pollen puff condition, fix docs on `isOpponent`

* Fix failAgainstFinalBossCondition

* Fix dig test

* Adjust dive's test

* Fix missing break in applyConditions

* Fix getBattlerIndex for enemyPokemon

* Adjust type hint test to not rely on teleport

* Minor adjustments from code review

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Add tests for teleport

* Minor adjustments from code review

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* PR review changes

Fix type hints test name

Update Dig/Dive test name

Separate TSDoc imports in `pokemon-utils.ts`

Add missing `@returns` in `move-phase.ts`

Fix comment typos

Separate TSDoc imports in `move-phase.ts`

Add return hints to `trySelectMove`

Minor formatting

Remove duplicate `.affectedByGravity()` on Telekinesis

Fix docs for `checkRestrictions`

Manually format method definition

Fix comment spacing

Fix variable naming

* Address kev's review comments

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Minor adjustments from code review

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Remove optional chaining

* fix: type for InferKeys

* chore: apply biome

* chore: fix merge conflicts from Biome update

* Remove latent isNullOrUndefined

* Drop readonly on timingModifier

* docs: Add class comment

* Address comments from code review

* Drop readonly from timingModifier

* Cleanup proc chance computation

* Move `cureStatus` into the Pokemon class

* Final touchups

---------

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-09-29 12:08:42 -05:00
NightKev
6c8130db54 [Misc] Update comment in src/utils/pokemon-utils.ts 2025-09-28 22:06:58 -07:00
Sirz Benjie
3d69fc3b30
[AI][Beta][Bug] Ensure AI always spawns with 4 moves if it can (#6563)
* Fix minimum move count threshold and utilize baseWeights

* Mark a flaky test as TODO

* Add regression test to ensure pokemon generates with sufficient move counts
2025-09-28 22:57:01 -05:00
Dean
abf2df5147
[Bug] Fix CheckSwitchPhase on single -> double and reload (#6594) 2025-09-28 20:34:11 -05:00
Bertie690
985b0ea483
[Docs] Update README.md REUSE info to reduce redundant sentences (#6599)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-09-28 19:52:08 -05:00
Bertie690
322f18387d
[Dev] Added ability to pass in test type to create-test script from CLI (#6601) 2025-09-27 23:40:56 -05:00
Sirz Benjie
cfd81db6ee
Update .gitmodules to use https by default 2025-09-27 22:19:37 -05:00
Sirz Benjie
5aa4262071
Update .gitmodules to use https by default 2025-09-27 22:18:14 -05:00
Sirz Benjie
bd75523fcd
Update .gitmodules to use https by default 2025-09-27 22:16:20 -05:00
NightKev
49e9976328
Revert "[Refactor] Add TIME_OF_DAY_OVERRIDE & refactor arena tint code"
https://github.com/pagefaultgames/pokerogue/pull/6597

Revert "[Refactor] Add `TIME_OF_DAY_OVERRIDE` & refactor arena tint code"

This reverts commit 4349ee82b9.
2025-09-27 14:55:59 -07:00
Wlowscha
f8edaeb1ae
[Misc][UI/UX] See stats of other users in admin panel (#6579)
* Game stats ui handler takes save data as input

* Make admin panel functional for local testing

* Added button to show stats; mocking for local testing with current save data

* Adding pokédex to admin panel

* Many nice things

* Fixed typo

* Add backend support

* Fixed button width in admin panel

* Apply suggestions from code review

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-09-27 14:44:29 -07:00
Bertie690
4349ee82b9
[Refactor] Add TIME_OF_DAY_OVERRIDE & refactor arena tint code
https://github.com/pagefaultgames/pokerogue/pull/6554

* Removed `ARENA_TINT_OVERRIDE` + minor cleanup of arena tint code

* Added `TIME_OF_DAY_OVERRIDE` to replace tint override

* Fixed visual bug with time of day override

* Fixed the frag stuff and blah blah blah

* Update sprite-types.ts
2025-09-27 14:41:56 -07:00
Sirz Benjie
09707e62aa
[Sprite] bump assets 2025-09-27 11:30:23 -05:00
Sirz Benjie
ba5d00ae31
Update link to logo in REAMDE.md 2025-09-27 11:06:24 -05:00
Sirz Benjie
c695df777c
[Refactor][Dev] Move public to its own submodule (#6590)
* Remove public folder to prepare for submodule

* Add submodule and update licensing

* Stop serving non-asset files during build

* Update pull request template

* Update CODEOWNERS

* Add locales submodule

* Update pull request template regarding locales

* remove post-checkout lefthook in favor of git config

* chore: add license info to new script

* Update gh pages workflow

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* update assets
2025-09-27 11:01:12 -05:00
Wlowscha
62109bdaf9
[Challenge][Bug] Restrict starters with gender-based evolutions in challenges (#6564)
* Added gender restrictions

* No male Ralts in mono fairy challenge
2025-09-25 08:48:47 -05:00
Sirz Benjie
0578729799
[UI/UX] Show username now works with up to 7 local user accounts instead of 2 (#6571)
allow up to 7 usernames in panel before P02
2025-09-25 08:41:44 -05:00
Dean
e5cc11dee7
[Bug] Fix CheckSwitchPhase not appearing on new wave (#6591) 2025-09-25 08:18:23 -05:00
Sirz Benjie
6766940fa1
[Misc] Make the repo REUSE compliant (#6474)
* Add license information

* Add reuse lint workflow

* Add snippets for spdx

* fix: minor wording adjustments and typo fixes

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* chore: add FileContributor attributions for Bertie

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* begin licensing some audio assets

* Add pokemon reborn sound affect attribution

* Annotate Leavannite's section

* Add more licensing info

* Add license info to license files ._.

* Move ps1 files out of public

* Add license for animation jsons

* Add license for bat scripts in public

* Update licensing in scripts

* Fix typo in license ref

* Fix AGPL-3.0-or-later

* Add license info to typedoc.config.js

* Add MIT license for snippets

* chore: update license info for files in scripts

* chore: update license info

* chore: update license info

* chore: update license info

* Remove licenses used only by public before linting with reuse

* Add license info to new files added by docker PR

* chore: apply biome

* fix: add back linting workflow lost during merge

* Add attribution based on Hanniel's information

* Add attribution based on Officer Porkchop and Green Ninja's information

* add attribution to unicorn_power for reshiram/zekrom/kyurem epic variant

* Fixup minor typo

* Adjust sprite test to not think REUSE.toml is a sprite json

* Add missing continue-on-error to workflow

* fix: address kev's comments from code review

* docs: minor touchups

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
2025-09-23 08:49:03 -05:00
Wlowscha
86f2963a47
[Test][UI/UX] Add save file with full, sanitized unlocks (#6514)
* Added save file with full, sanitized unlocks

* Added unlocks (achievements and game modes)
2025-09-23 08:36:10 -05:00
Fabi
84aa8601fb
[Bug] Fix capped rare candy friendship gain (#6565)
* correctly cap rare candy friendship gain

* use correct var for achv
2025-09-23 08:14:22 -05:00
Sirz Benjie
8d5ba221d8
[Refactor] Refactor boss health segment calculation to improve clarity (#6574)
* Refactor boss health bar

* Apply Kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-09-22 20:08:39 -05:00
Lugiad
cffbafe4bd
[i18n] Language codes adjustments (#6587) 2025-09-22 05:45:28 -07:00
Dean
1c9843618c
[Misc] Blacklist more dynamic phases (#6585) 2025-09-21 12:05:13 -07:00
Sirz Benjie
d3edfb25a1
[Bug][Ability] Queenly Majesty flyout during move select (#6569) 2025-09-21 19:04:57 +00:00
Wlowscha
2fe99cc3bf
[Refactor] Refactor Starter and its handling (#6477)
* Reworked `Starter` interface with more explicit information

* Use Starter in ssui

* Fixed some bugs

* Passing starter.ivs to playerPokemon

* Using speciesIds

* Fixed getTestRunStarters

* Reverted some parameter changes

* Initialize starters in ssui

* Don't clear starters before starting run

* Fix to game manager

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Set ivs to 0 in part timer test

* Setting the right ivs

* Moved ssui to handlers folder

* Ran biome all

* Fixed broken imports

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-09-21 11:07:08 -07:00
Lugiad
cf5e7fd981
[UI/UX] Optimize text PNGs (#6584) 2025-09-21 06:55:54 -07:00
NightKev
be61996044 [Docs] Fix/update some comments and spacing 2025-09-21 00:22:53 -07:00
NightKev
9f851591cb [Dev] Update pnpm 2025-09-21 00:21:27 -07:00
Dean
25416ebf47
[UI] Avoid prematurely updating HP bar when applying damage (#6582)
Avoid prematurely updating HP bar when applying damage
2025-09-20 22:24:50 -05:00
Dean
87e6095a00
[Misc/Feature] Add dynamic turn order (#6036)
* Add new priority queues

* Add dynamic queue manager

* Add timing modifier and fix post speed ordering

* Make `phaseQueue` private

* Fix `gameManager.setTurnOrder`

* Update `findPhase` to also check dynamic queues

* Modify existing phase manager methods to check dynamic queues

* Fix move order persisting through tests

* Fix magic coat/bounce

* Use append for magic coat/bounce

* Remove `getSpeedOrder` from `TurnStartPhase`, fix references to `getCommandOrder` in tests

* Fix round queuing last instead of next

* Add quick draw application

* Add quick claw activation

* Fix turn order tracking

* Add move header queue to fix ordering

* Fix abilities activating immediately on summon

* Fix `postsummonphases` being shuffled (need to handle speed ties differently here)

* Update speed order function

* Add `StaticSwitchSummonPhase`

* Fix magic coat/bounce error from conflict resolution

* Remove conditional queue

* Fix dancer and baton pass tests

* Automatically queue consecutive Pokémon phases as dynamic

* Move turn end phases queuing back to `TurnStartPhase`

* Fix `LearnMovePhase`

* Remove `PrependSplice`

* Move DQM to phase manager

* Fix various phases being pushed instead of unshifted

* Remove `StaticSwitchSummonPhase`

* Ensure the top queue is always at length - 1

* Fix encounter `PostSummonPhase`s and Revival Blessing

* Fix move headers

* Remove implicit ordering from DQM

* Fix `PostSummonPhase`s in encounters running too early

* Fix `tryRemovePhase` usages

* Add `MovePhase` after `MoveEndPhase` automatically

* Implement an `inSpeedOrder` function

* Merge fixes

* Fix encounter rewards

* Defer `FaintPhase`s where splice was used previously

* Separate speed order utils to avoid circular imports

* Temporarily disable lunar dance test

* Simplify deferral

* Remove move priority modifier

* Fix TS errors in code files

* Fix ts errors in tests

* Fix more test files

* Fix postsummon + checkswitch ability activations

* Fix `removeAll`

* Reposition `positionalTagPhase`

* Re-add `startCurrentPhase`

* Avoid overwriting `currentPhase` after `turnStart`

* Delete `switchSummonPhasePriorityQueue`

* Update `phase-manager.ts`

* Remove uses of `isNullOrUndefined`

* Rename deferral methods

* Update docs and use `getPlayerField(true)` in turn start phase

* Use `.getEnemyField(true)`

* Update docs for post summon phase priority queue (psppq)

* Update speed order utils

* Remove null from `nextPhase`

* Update move phase timing modifier docs

* Remove mention of phases from base priority queue class

* Remove and replace `applyInSpeedOrder`

* Don't sort weather effect phases

* Order priority queues before removing

- Add some `readonly` and `public` modifiers

- Remove unused `queuedPhases` field from `MoveEffectPhase`

* Fix linting in `phase-manager.ts`

* Remove unnecessary turn order modification in Rage Fist test

---------

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-09-20 17:49:40 -05:00
Dean
d02980dd4e
[Move] Fully implement Healing wish (/Lunar Dance) and remove nextCommandPhaseQueue (#6027)
* Remove NCPQ

* Implement PendingHealTag

* Fix test

* Code review

* Use message directly instead of as key in tag

* Update tag for serialization

* Update test import

* Update src/data/arena-tag.ts

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Remove isNullOrUndefined uses

* Fix arena tag type(o)

* Fix pendinghealtag

* Fix hwish tests

* Arena tag denesting

---------

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-09-20 17:32:31 -05:00
Bertie690
1691951c87
[Test] Added Map key matcher; enforced strong typing on matchers (#6561)
* Added `toHaveKey` matcher + fixed imports

* Broke up the test matchers into multiple smaller interfaces

* Added restricted typing on matchers

Now we can't call `expect(game).toHaveFullHp()`!!!!!

* Updated comment

* Renamed `toEqualArrayUnsorted` into `toEqualUnsorted`

* Moved comment at top of file

* Fix `@module` doc comment

* Remove extra space

* Fix typo

* Fixed key ssue in matchers

* Update to-have-key.ts

* Update test/@types/vitest.d.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fixed missing braces inside comment

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-09-20 17:24:27 -05:00
Sirz Benjie
207808f37d
[Docs] Cleanup docs in pokemon.ts (#6543)
* [Docs] Cleanup docs in pokemon.ts

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: Fabi <192151969+fabske0@users.noreply.github.com>

* chore: apply biome

* revert changes to docstrings that will conflict
2025-09-20 17:15:57 -05:00
Dean
405b1d389d
[Bug] Apply Supreme Overlord only once on summon (#6575)
* Implement supreme overlord as a battler tag

* Make ability a conditionalattr

* Add tag to map

* Update test

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Add edgeCase marker

* Extend from AbilityBattlerTag

* Run biome

---------

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
2025-09-19 23:08:02 -05:00
Sirz Benjie
16a903b975
[Bug][Ability] Remove flyout for rivalry (#6577)
Remove flyout for rivalry
2025-09-19 20:47:35 -07:00
Sirz Benjie
773f5b23f2
[Deps] Bump typedoc version (#6576) 2025-09-19 17:23:50 -07:00