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[UI] Avoid prematurely updating HP bar when applying damage (#6582)
Avoid prematurely updating HP bar when applying damage
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@ -3942,11 +3942,6 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
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damage = 0;
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}
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damage = this.damage(damage, ignoreSegments, isIndirectDamage, ignoreFaintPhase);
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// Ensure the battle-info bar's HP is updated, though only if the battle info is visible
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// TODO: When battle-info UI is refactored, make this only update the HP bar
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if (this.battleInfo.visible) {
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this.updateInfo();
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}
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// Damage amount may have changed, but needed to be queued before calling damage function
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damagePhase.updateAmount(damage);
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/**
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