* Add license information * Add reuse lint workflow * Add snippets for spdx * fix: minor wording adjustments and typo fixes Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * chore: add FileContributor attributions for Bertie Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * begin licensing some audio assets * Add pokemon reborn sound affect attribution * Annotate Leavannite's section * Add more licensing info * Add license info to license files ._. * Move ps1 files out of public * Add license for animation jsons * Add license for bat scripts in public * Update licensing in scripts * Fix typo in license ref * Fix AGPL-3.0-or-later * Add license info to typedoc.config.js * Add MIT license for snippets * chore: update license info for files in scripts * chore: update license info * chore: update license info * chore: update license info * Remove licenses used only by public before linting with reuse * Add license info to new files added by docker PR * chore: apply biome * fix: add back linting workflow lost during merge * Add attribution based on Hanniel's information * Add attribution based on Officer Porkchop and Green Ninja's information * add attribution to unicorn_power for reshiram/zekrom/kyurem epic variant * Fixup minor typo * Adjust sprite test to not think REUSE.toml is a sprite json * Add missing continue-on-error to workflow * fix: address kev's comments from code review * docs: minor touchups --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> |
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| .devcontainer | ||
| .github | ||
| .vscode | ||
| docs | ||
| LICENSES | ||
| public | ||
| scripts | ||
| src | ||
| test | ||
| typedoc-plugins | ||
| .dependency-cruiser.cjs | ||
| .dockerignore | ||
| .editorconfig | ||
| .env | ||
| .env.beta | ||
| .env.development | ||
| .env.production | ||
| .env.test | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| .ls-lint.yml | ||
| .nvmrc | ||
| biome.jsonc | ||
| CONTRIBUTING.md | ||
| CREDITS.md | ||
| Dockerfile | ||
| favicon.ico | ||
| global.d.ts | ||
| index.css | ||
| index.html | ||
| lefthook.yml | ||
| LICENSE | ||
| package.json | ||
| pnpm-lock.yaml | ||
| pnpm-workspace.yaml | ||
| README.md | ||
| REUSE.toml | ||
| tsconfig.json | ||
| tsdoc.json | ||
| typedoc.config.js | ||
| vite.config.ts | ||
| vitest.config.ts | ||
PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!
Contributing
See CONTRIBUTING.md, this includes instructions on how to set up the game locally.
📝 Credits
If this project contains assets you have produced and you do not see your name, please reach out, either here on GitHub or via Discord.
Thank you to all the wonderful people that have contributed to the PokéRogue project! You can find the credits here.
License
This repository seeks to be REUSE compliant, so copyright and any licensing information is stored either in the file, or in an associated REUSE.toml file.
Using the REUSE helper tool, you can run reuse spdx to get a full bill of materials.
- All source code belonging to the project, unless otherwise noted, is licensed under AGPL-v3.0-only
- All documentation (any markdown files), including this readme, as well as any documentation comments explicitly documenting source code, are also licensed under CC-BY-NC-SA-4.0
- Auto-generated files produced by external tools or files of insigifnicant originality are not copyrighted and are licensed under CC0-1.0
- To the extent that the assets we provide are licensable and applicable, they are licensed under CC-BY-NC-SA-4.0 unless otherwise noted. Exceptions can be found in associated REUSE.toml files. ⚠️ Files in
public/that are not explicitly licensed, as per the REUSE.toml, should be considered to have no licensing / copyright information.
The full license information for each file can be found by utilizing REUSE's tooling, such as via reuse spdx.
