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[P2 Bug] [Balance] Fit initBiomes incorrectly getting evo level threshold (#6612)
* [P2 Bug] Fit initBiomes incorrectly getting evo level threshold The evolution level threshold wasn't applying correctly to the biome entries of Pokemon that evolved via evolution items (so anything with a level 1 "requirement"), this has been fixed. The evolution delay for certain Pokemon has been lowered, as it it was compounding with their existing level requirements, making their evolutions take way too long to happen. The values were lowered to match the intended levels the Balance Team desired. The outputPools function has also been run, updating all the levels of the Pokemon with set evolution delays. * Remove evo delay * Improve clarity for mantyke evo level --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
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@ -1266,7 +1266,7 @@ export const pokemonEvolutions: PokemonEvolutions = {
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new SpeciesEvolution(SpeciesId.SIRFETCHD, 30, null, null, /* [30, 35, 40] */)
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],
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[SpeciesId.GALAR_SLOWPOKE]: [
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new SpeciesEvolution(SpeciesId.GALAR_SLOWBRO, 1, EvolutionItem.GALARICA_CUFF, null, ),
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new SpeciesEvolution(SpeciesId.GALAR_SLOWBRO, 1, EvolutionItem.GALARICA_CUFF, null, [37, 37, 37]),
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new SpeciesEvolution(SpeciesId.GALAR_SLOWKING, 1, EvolutionItem.GALARICA_WREATH, null, [37, 37, 37])
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],
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[SpeciesId.GALAR_MR_MIME]: [
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