* Fixed Transform and Imposter Bug
* Updated Comments
* Revised Comments
* Revised Changes on how tranformed pokemon are referenced to align with reviewer's suggestions
* Removed unused BattlerTag type for transform
* Removed addition of the transform tag to a pokemon in the PokemonTransformPhase
* Moved the check for whether Transform can be used within the TransformAttr class as suggested and removed uneccesary moveId check
* Consolidated if statement regarding isTransformed
* Removed overrides
* Added move condition to Transform + fixed up imposter target selection
* Condensed tests into 1 file + added more automated tests
This includes a couple regression tests for the fusion shenanigans
* Fixed comment
* Updated override typo for unimplemented methods
* Remove redundant parentheses
* Apply suggestions from code review
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
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Co-authored-by: Bertie690 <taylormw163@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
* Cleanup fight ui handler
* Add types to fight-ui-handler#show
* Fix poor logic in toggleInfo
* Make addInfoToggle capable of taking in multiple toggles
* Convert egg gacha type into an object literal
* Refactor egg gacha ui handler
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Condense Object.freeze inside of gacha-type.ts
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update biome pools for wild Pokémon
`outputPools` has been run, correcting evolution delays for some Pokémon like Grapploct and Cosmoem, and generally adding spaces to all bracketed lines.
* Revert change to Pawniard line evo delays
Kingambit was evolving before Bisharp due to being an item evolution. The evolution delay for it is now back to level 64.
https://github.com/pagefaultgames/pokerogue/pull/6067
* Fix anger point always procing on multi-hit
when first strike was a crit
* Fix comment spacing
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Rename PostDefendCritStatStageChangeAbAttr
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* replace bad berry juice
* Update item atlas
Updated bad berry juice sprite is now included
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Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
* Add pnpm-workspace.yaml to configure dependencies that are allowed to build
* Remove dependency-graph.json
* Go back to && which is cross-platform
* Remove obsolete `depcruise:graph` command
* Set `shellEmulator` config key to `true`
This makes `package.json` scripts work more reliably cross-platform
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
https://github.com/pagefaultgames/pokerogue/pull/6016
* Refactored items and respective MEs
* Changed icon names, added bad berry juice, fixed locales
* Berry juice uses a number parameter again, allowing to convert from old saves without a migrator
* Updated encounter with correct sprite
* Update src/data/mystery-encounters/encounters/weird-dream-encounter.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Replaced bad berry juice icon
* Repacked atlas
* Re-export item atlas
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
* Made `game.phaseInterceptor` fail if move not in moveset
also added a few assorted doc fixes
* Fixed fail comment
* added `map` statement
* Fixed tests
* Fixed test
* Fixed test and comment
* Fixed tests
* Fixed test v2
* Fixed various tests
* Update error msg to not use fullcaps
* Fixed remaining tests
* Fixed test 0.5
* Fixed up tetss
* Fixed test
* Fixed imposter tests
* Fixed imposter tests
* Fiexd remainig tests
* Marked test as TODO
wasn't as if it was doing anything beforehand but w/e
* Update moveHelper.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update moveHelper.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Apply Biome
* Update comment in `spikes.test.ts`
* Add faint checks to Spikes test
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Minor Attempt run phase rework to abstract logic to whole team
* Decoupled individual pokemon from run phase logic
* Formatting
* Completed run phase refactor implementation and updated tests
* Updated run phase to extend field phase instead of pokemon phase
* Removed unused phase decleration in tests
* Removed unecessary arg in turn start phase as refactor no longer needs it
* Cleaned up getPlayerField
* Made adjustments based on reviewer suggestions
* Reintrocuded calculateEscapeChance into AttemptRunPhase and removed run utils
* Resolve merge issues
* Minor TSDoc improvement to `BattleScene#getPlayerField`
* Moved early override check to top of calculateEscapeChance
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Split up Pokemon data types to own files
* Moved `AttackMoveResult` and `TurnMove` to own files
* Moved `customPokemonData` into types folder + fixed comments
* Moved files around + fixed stuff
* Moved `DamageResult` into new file
* Fixed imports
* ran biome
* Fix merge issue
* [WIP] Refactor ability attribute apply args
* [WIP] update ability signatures
* Update callsites in pokemon.ts
* Update callsites in moves.ts
* Update abattr callsites in move-phase
* Update abattr callsites in battler-tags
Also removed stat drop ability application from cancelling ME stat boost effects
* format with biome and remove cancelled from weather lapse
* Update abattr callsites in MEP
* Update callsites in turn-start-phase
* Update abAttr callsites in misc phases
* Remove latent test functionality
* update ability attribute callsite in shield dust test
* update abattr callsite in winstrate challenge encounter
* Fix some tests to mock proper methods
* Remove improper condition in mimicry's ability application
* Fix improper simulated check in moody's apply method
* Pass source to postApplyDamage in pokemon.ts
* [wip] fix cud chew tests
* Make cud chew consumption not subclass postTurnAbAttr
* Fix regression in flower veil
* Update trySetStatus test in pokemon to respect new return value for undefined
* Remove empty, unused file
* Fix blockCrit method broken in merge
* Fix unnecessary attr type cast in move phase
* Address typing issue in safeguard test
* Improve documentation and get rid of ts-expect-error directive
* Minor comment/TSDoc updates and fixes
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Apply suggestions from code review
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Cleanup evolution phase
* Update evolution phase and types
* Refactor form change phase
* Simplify game-speed.ts and update evo phase
* Move delay in formChangePhase to first element
* Fix mock video object return methods
* Fix tween chain mock
* Add todo comment to mock phaser's tween manager
* Remove jarring flash when evolution begins
* Fix missing method chaining in evo phase
* Apply biome formatting