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* Minor Attempt run phase rework to abstract logic to whole team * Decoupled individual pokemon from run phase logic * Formatting * Completed run phase refactor implementation and updated tests * Updated run phase to extend field phase instead of pokemon phase * Removed unused phase decleration in tests * Removed unecessary arg in turn start phase as refactor no longer needs it * Cleaned up getPlayerField * Made adjustments based on reviewer suggestions * Reintrocuded calculateEscapeChance into AttemptRunPhase and removed run utils * Resolve merge issues * Minor TSDoc improvement to `BattleScene#getPlayerField` * Moved early override check to top of calculateEscapeChance --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> |
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.github | ||
docs | ||
public | ||
scripts | ||
src | ||
test | ||
.dependency-cruiser.cjs | ||
.editorconfig | ||
.env | ||
.env.beta | ||
.env.development | ||
.env.production | ||
.env.test | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.nvmrc | ||
biome.jsonc | ||
CONTRIBUTING.md | ||
CREDITS.md | ||
dependency-graph.js | ||
favicon.ico | ||
global.d.ts | ||
index.css | ||
index.html | ||
lefthook.yml | ||
LICENSE | ||
package.json | ||
pnpm-lock.yaml | ||
README.md | ||
tsconfig.json | ||
update_exp_sprites.ps1 | ||
vite.config.ts | ||
vitest.config.ts | ||
vitest.workspace.ts |
PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!
Contributing
See CONTRIBUTING.md, this includes instructions on how to set up the game locally.
📝 Credits
If this project contains assets you have produced and you do not see your name, please reach out, either here on GitHub or via Discord.
Thank you to all the wonderful people that have contributed to the PokéRogue project! You can find the credits here.