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Sirz Benjie bc45869912
[Performance] [Refactor] [UI/UX] Cleanup egg gacha UI, Speed Up Machines (#5889)
* Convert egg gacha type into an object literal

* Refactor egg gacha ui handler

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Condense Object.freeze inside of gacha-type.ts

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-07-11 17:38:35 +00:00
.github [Dev] Migrate from npm to pnpm (#6018) 2025-06-23 17:05:59 -07:00
docs [Docs] Fix typos in localization.md (#6076) 2025-07-09 22:15:16 +00:00
public [Audio] Replace Abyss biome BGM with custom BGM by Firel (#6075) 2025-07-09 20:42:06 +00:00
scripts [Dev] Migrate from npm to pnpm (#6018) 2025-06-23 17:05:59 -07:00
src [Performance] [Refactor] [UI/UX] Cleanup egg gacha UI, Speed Up Machines (#5889) 2025-07-11 17:38:35 +00:00
test [Test] Remove duplicate tests (#6082) 2025-07-11 19:33:15 +02:00
.dependency-cruiser.cjs [Dev] Migrate from npm to pnpm (#6018) 2025-06-23 17:05:59 -07:00
.editorconfig [Misc] add .editorconfig (#5246) 2025-02-03 18:55:44 +01:00
.env Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00
.env.beta [Misc] Disable some leftover debug code (#4546) 2024-10-02 13:13:16 -04:00
.env.development [Test] Reworked crit override to allow for forced crits (#5738) 2025-06-16 05:36:09 -07:00
.env.production Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00
.env.test Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00
.gitattributes [Misc] Add * -crlf to .gitattributes (#5539) 2025-03-18 21:52:49 -04:00
.gitignore [Docs] Added changes to markdown files + comment fixes (#5682) 2025-05-02 00:24:37 +00:00
.gitmodules [Refactor] External locales (#4529) 2024-10-01 23:41:09 +01:00
.nvmrc [Dev][GitHub] Update to node 22 (#5586) 2025-04-14 12:37:26 -05:00
biome.jsonc [Dev] Mark the fixer for Biome's useBlockStatements as "safe" (#6031) 2025-06-25 18:16:30 -07:00
CONTRIBUTING.md [Docs] Add localization.md (#5970) 2025-07-09 14:28:23 +00:00
CREDITS.md [Misc] Add Wlowscha and SirzBenjie to credits (#5498) 2025-03-08 22:31:36 -05:00
favicon.ico Replace favicon with no BG version 2024-03-25 12:45:45 -04:00
global.d.ts [Misc] Run biome on all files; update some rules to be errors now 2025-06-14 00:59:34 -07:00
index.css [UI/UX] Autofill login text color changed to gray (#5523) 2025-03-25 18:06:28 -07:00
index.html [Misc] Remove debug.js reference from index.html 2025-06-07 17:37:09 -07:00
lefthook.yml [Dev] Migrate from npm to pnpm (#6018) 2025-06-23 17:05:59 -07:00
LICENSE Update license to AGPL 3 2024-03-25 19:22:58 -04:00
package.json [Dev] Remove warnings from pnpm interactions (#6061) 2025-07-04 04:08:53 +00:00
pnpm-lock.yaml [Dev] Remove warnings from pnpm interactions (#6061) 2025-07-04 04:08:53 +00:00
pnpm-workspace.yaml [Dev] Remove warnings from pnpm interactions (#6061) 2025-07-04 04:08:53 +00:00
README.md [Misc] Add CONTRIBUTING.md and rewrite README.md (#5621) 2025-06-20 23:59:28 -07:00
tsconfig.json [Code] Added and enforced no-fallthrough + added eslint type checking (#5705) 2025-04-29 23:21:28 +00:00
update_exp_sprites.ps1 Fix crash with certain animated variant sprites 2024-04-26 02:00:58 -04:00
vite.config.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
vitest.config.ts [Test] [Refactor] [GitHub] Enable no isolate for vitest (#5566) 2025-03-28 17:30:38 -04:00
vitest.workspace.ts [Test] Move test folder out of src (#5398) 2025-02-22 22:52:07 -06:00

PokéRogue

PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!

Contributing

See CONTRIBUTING.md, this includes instructions on how to set up the game locally.

📝 Credits

If this project contains assets you have produced and you do not see your name, please reach out, either here on GitHub or via Discord.

Thank you to all the wonderful people that have contributed to the PokéRogue project! You can find the credits here.