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* [WIP] Refactor ability attribute apply args * [WIP] update ability signatures * Update callsites in pokemon.ts * Update callsites in moves.ts * Update abattr callsites in move-phase * Update abattr callsites in battler-tags Also removed stat drop ability application from cancelling ME stat boost effects * format with biome and remove cancelled from weather lapse * Update abattr callsites in MEP * Update callsites in turn-start-phase * Update abAttr callsites in misc phases * Remove latent test functionality * update ability attribute callsite in shield dust test * update abattr callsite in winstrate challenge encounter * Fix some tests to mock proper methods * Remove improper condition in mimicry's ability application * Fix improper simulated check in moody's apply method * Pass source to postApplyDamage in pokemon.ts * [wip] fix cud chew tests * Make cud chew consumption not subclass postTurnAbAttr * Fix regression in flower veil * Update trySetStatus test in pokemon to respect new return value for undefined * Remove empty, unused file * Fix blockCrit method broken in merge * Fix unnecessary attr type cast in move phase * Address typing issue in safeguard test * Improve documentation and get rid of ts-expect-error directive * Minor comment/TSDoc updates and fixes * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Apply suggestions from code review --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> |
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public | ||
scripts | ||
src | ||
test | ||
.dependency-cruiser.cjs | ||
.editorconfig | ||
.env | ||
.env.beta | ||
.env.development | ||
.env.production | ||
.env.test | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.nvmrc | ||
biome.jsonc | ||
CONTRIBUTING.md | ||
CREDITS.md | ||
dependency-graph.js | ||
favicon.ico | ||
global.d.ts | ||
index.css | ||
index.html | ||
lefthook.yml | ||
LICENSE | ||
package-lock.json | ||
package.json | ||
README.md | ||
tsconfig.json | ||
update_exp_sprites.ps1 | ||
vite.config.ts | ||
vitest.config.ts | ||
vitest.workspace.ts |
PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!
Contributing
See CONTRIBUTING.md, this includes instructions on how to set up the game locally.
📝 Credits
If this project contains assets you have produced and you do not see your name, please reach out, either here on GitHub or via Discord.
Thank you to all the wonderful people that have contributed to the PokéRogue project! You can find the credits here.