Bertie690
4c3447c851
Added utility function randSeedFloat
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basically just `Phaser.math.RND.realInRange(0, 1)`
2025-04-29 09:37:28 -04:00
Bertie690
f33396a3a5
Update move-phase.ts
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-28 22:05:00 -04:00
Bertie690
aa0adee90e
Update game-data.ts
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-28 21:37:10 -04:00
Bertie690
0b9c411912
Update encounter-phase.ts
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-28 21:35:06 -04:00
Bertie690
70152c23cd
Update berry-phase.ts
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-28 21:34:51 -04:00
Bertie690
2fe03248fb
Update overrides.ts
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-28 21:34:33 -04:00
Bertie690
0afb7849bf
Update ability.ts
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-28 21:34:11 -04:00
Bertie690
cbcc07a267
Update ability.ts
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-28 21:34:04 -04:00
Bertie690
d1e5cd7067
Merge remote-tracking branch 'upstream/beta' into waveData
2025-04-27 11:34:26 -04:00
NightKev
89a9d55d3c
[Dev] Add enemy pokemon level to encounter logging ( #5718 )
2025-04-27 01:22:56 -05:00
NightKev
c87598d01d
Merge pull request #5717 from pagefaultgames/main
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Sync beta with main
2025-04-26 16:59:45 -07:00
Sirz Benjie
c6e7dd660e
[Bug] Hotfix 1.8.5 ( #5715 )
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* Loading data now checks statusCode not error string
* Bump version to 1.8.5
2025-04-26 16:04:40 -07:00
NightKev
6460d46a5d
[Bug] API / Save data hotfix ( #5716 )
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* Loading data now checks statusCode not error string
* Bump version to 1.8.5
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Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-04-26 15:01:46 -07:00
Dean
ab7d010a17
[Bug] Fix message for StatusEffectImmunityAbAttr
( #5701 )
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Use class var for getTriggerMessage
2025-04-26 20:32:49 +00:00
Wlowscha
423bab1057
[UI/UX] Move Pokémon sprite below name and other text in starter select ( #5714 )
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Moving the sprite down
2025-04-26 13:17:54 -04:00
Sirz Benjie
a036f865f0
[Bug] Fix improper critical hit key in move effect phase ( #5713 )
2025-04-26 06:17:42 +00:00
Wlowscha
0a48726e70
[UI/UX] Move Pokémon sprite below name and other text in dex pages ( #5698 )
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Moved sprite below name
2025-04-26 01:24:11 -04:00
Sirz Benjie
a288de700d
[Docs][Dev] Update linting docs ( #5709 )
2025-04-25 22:14:08 -07:00
AndrewErting
42f291eab3
[Bug] [UI/UX] Make ,
.
/
and \
Bindable Keys ( #5707 )
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Added , . / and \ to the key atlas, json mapping, and cfg_keyboard_qwerty.ts
2025-04-26 01:34:57 +00:00
Xavion3
38d75897bb
[Balance] Remove Dynamax Cannon being a discouraged move for AI ( #5708 )
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Remove dynamax cannon from being discouraged on Eternatus Phase 2
2025-04-26 01:28:52 +00:00
zaccie
30e74eaaa8
[Bug] Fix boss level location ( #5688 )
2025-04-25 20:33:59 +00:00
Sirz Benjie
6dc2a7fddc
[Dev] Update phaser to 3.88 and fix graphical bug ( #5704 )
2025-04-24 20:30:00 +00:00
damocleas
793d89fa24
[i18n] Update locales submodule
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Update locales submodule
2025-04-24 16:04:17 -04:00
NightKev
6ea5b4fa9d
[Bug] Fix doubles trainers not initializing properly ( #5702 )
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* [Bug] Fix doubles trainers not initializing properly
* Add missing override in Whirlwind test
2025-04-23 17:22:25 -07:00
Inês Simões
75400a39ed
[Bug] [UI/UX] Status moves now play a No Effect Message Against Immune Type Pokemon ( #5533 )
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* Fix #5085 Moves dont play a No Effect Message Against Immune Type
When using non-volatile status move like: Will-O-Wisp, Thunder
Wave, Toxic, or Poison Gas against a Pokémon whose type is immune
to that Status condition, no "It doesn't affect" message plays.
My proposed fixes:
In move.ts:
Removed a redudant if statement in StatusEffectAttr class
In pokemon.ts:
Renamed the "messageIsImmune" function to "queueImmuneMessage"
2025-04-23 21:29:44 +00:00
AJ Fontaine
5de567a3db
[Balance] Wave 90 gym leader has 5 mons ( #5699 )
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5 mons on wave 90
2025-04-23 21:18:03 +00:00
Blitzy
c7265543bd
[Balance] Update Transistor to Gen IX version ( #5700 )
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Update ability.ts
2025-04-23 17:15:45 -04:00
AJ Fontaine
b49c994d2d
[Balance][Refactor] Move fixed boss waves enum to file, adjust GL templates ( #5689 )
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* Move fixed boss waves enum to file, adjust GL templates
* Move post return to default case
* Address comment
---------
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
2025-04-23 14:48:04 -05:00
Sirz Benjie
389ad6ceb6
[Tests][UI/UX] Add automated tests for the pokedex ( #5637 )
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* Remove unneeded fields from src/ui/filter-text.ts
* Add setOverlayMode to phaseInterceptor
* initialize pokemon starters before running tests
* Add getWrappedText to mockText
* Add initial pokedex test
* Add test for wrapping cursor in pokedex view
* Make pokedex use getPassiveAbility instead of checking passive map
Allows for tests to mock passives
* Add test for filtering double ability combinations
* Add test for filtering by types
* Mark failing test as TODO
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
* Use ts-expect-error instead of ts-ignore in comments
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add save for pokedex tests
* Add test for filtering by cost reduction
* Add test for filtering by shiny
* Add tests for filtering by cost reductions
* Fix typo in test name
* Update test/ui/pokedex.test.ts
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
* Update Mode import in pokedex test
* Replace reference to Mode with UiMode
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
2025-04-23 18:10:01 +00:00
Jimmybald1
b848777880
[Bug][Misc] Moved SelectBiomePhase
in front of NewBattlePhase
( #5694 )
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* Moved SelectBiomePhase in front of NewBattlePhase
* disguise test now has to go to QuietFormChangePhase
---------
Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
2025-04-23 10:54:43 -07:00
Bertie690
18567a2ad6
Fixed tests
2025-04-22 20:40:59 -04:00
Bertie690
3876ba93be
Merge branch 'beta' into waveData
2025-04-22 20:23:24 -04:00
Sirz Benjie
110fd2f0a1
[Refactor][Move] Refactor move effect phase ( #5678 )
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* Add enum for hit check result
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
* Refactor parameter list for pokemon#getBaseDamage and pokemon#getAttackDamage
* Rewrite move phase
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
* Update tests to reflect move effect phase changes
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
* Fix pluck / bug bite
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
* Fix reviver seed ohko, remove leftover dead code
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
* Cleanup jsdoc comments
* Remove hitsSubstitute check from postDefend abilities
* Fix improper i18nkey in moveEffectPhase#applyToTargets
* Cleanup comments
* Fix type issue with substitute test
* Move MYSTERY_ENCOUNTER_WAVES to constants.ts
* Update linkcode in damageparams to use proper tsdoc syntax
---------
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
2025-04-23 00:10:27 +00:00
AJ Fontaine
aadb57ab75
[Balance] [Mystery] Salesman ME offers mons from event encounter pool ( #5674 )
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* Initial event commit
* Salesman odds
* Clean up imports
* globalScene shiny rate getter, fix reroll, remove placeholder event
* Rerolling shiny also tries rerolling for better variant
* Shiny reroll affects 'trainer' mons too
---------
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-04-23 00:03:49 +00:00
Bertie690
a2c6a62598
Fixed test
2025-04-22 11:41:27 -04:00
Bertie690
b550088384
Fixed failing test by not trying to mock rng
2025-04-22 11:39:01 -04:00
Bertie690
68adbcbe83
Fixed migrate script, re-added deprecated attributes out of necessity
2025-04-22 11:29:47 -04:00
Bertie690
9e65d0a07b
added commented out console.log statement
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uncomment to see new berry data
2025-04-21 23:55:44 -04:00
Bertie690
82572b263d
Hopefully fixed bug
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my sanity and homework are paying the price for this lol
2025-04-21 23:54:48 -04:00
Bertie690
b341943ea8
huhjjjjjb
2025-04-21 23:34:59 -04:00
Bertie690
745714ea28
Fixed test
2025-04-21 18:22:52 -04:00
Bertie690
3707c00e20
Fixed test
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I forgot that we outsped and oneshot
2025-04-21 18:19:48 -04:00
Bertie690
5a9fbd13f0
Merge branch 'beta' into waveData
2025-04-21 18:15:00 -04:00
Bertie690
02b6bf732b
Fixed summondata being cleared inside summonPhase, removed summonDataPrimer
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like seriously how come no-one checked this
2025-04-21 18:14:43 -04:00
Bertie690
6374f38b11
test added
2025-04-21 17:57:06 -04:00
Sirz Benjie
be6a117b1e
[Bug][Sprite] Fix variants not using recolors for back sprite ( #5691 )
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Fix variants not showing back recolors with exp
2025-04-21 14:52:08 -05:00
Bertie690
024b413611
Fixed tests
2025-04-21 15:27:01 -04:00
Sirz Benjie
0da56cda9f
[Bug][Sprite] Fix variant loading console spam ( #5690 )
2025-04-21 13:46:32 -05:00
Bertie690
102554cdb7
Moved empty moveset verification mapping thing to upgrade script bc i wanted to
2025-04-21 12:51:28 -04:00
Bertie690
2746a658df
Fixed constructor (maybe), moved deepCopy and deepMergeSpriteData to own file
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`common.ts` is hella bloated so seems legit
2025-04-21 10:42:58 -04:00