* Allow gastro acid to suppress passives if main ability is unsuppressable
* Update gastro_acid.test.ts
* Update src/data/moves/move.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add test to ensure unsuppressable main ability is not suppressed
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* [Dev] Enable biome parsing of `pokemon.ts`
* Apply unsafe fixes
* Add + apply rule disallowing the use of the `integer` type alias
* Fix typo in comment; remove unnecessary `!!`
* Re-apply Biome after merge
* Re-apply Biome "unsafe" fixes after merge
* Fix import
* Add comment to `getFusionIconAtlasKey` too
* Splitting process input for menu into its own function
* Making logic for return button more expressive
* Breaking up processOptionMenuInput
* Extracting filterResult logic from processInput
* Inverting order of several conditional checks (if the function always returns after seeing the summary option, may as well check for it straight away...)
* Moving edge case for release option into processReleaseOption
* Splitting up options for when selectCallback is present
* Added some TODOs for later
* Extracted setOptionsCursor function
* Extracted updateOptionsWindow()
* Changing options so that each case is completely separate (almost)
* Added some TODOs
* Reorganizing option processing
* Fixed Baton Pass; logging for testing
* Fixed case of switching out by selecting the Pokemon command
* Clearing options when switching out
* Changed condition on switch for clarity
* Updating TODO
* Fixed options not clearing after item transfer
* Splitting up processing of transfer and move recall mode; ensuring that the cancel option works properly
* Breaking up processInput()
* Removed some redundant playSelect
* Cleaned up some TODOs
* Added private to all new methods
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add Deep Sea Scale & Tooth items
Also changes Clamperl's evolution method from gender-specific to requiring one of the Deep Sea items to be held.
* Move Deep Sea items to Great tier
Also gives every species stat booster item a `rare` boolean to split these items from the rest of the species stat booster items. Updated the existing tests accordingly to account for the split.
* Reduce Great tier species booster item weight
* Fix global scene on evolution conditions
* Merge branch 'beta' into deep-sea-items
* Change how the held item is found in evolution condition
It should no longer look through the entire party's modifiers when seeing if Clamperl is eligible to use a Linking Cord.
* Fix wrong type being boosted
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Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Make tests skip if filters are matched
* Tweak filter path
* Make thing checkout thing
* Change where workflow is skipped
* Change where workflow is skipped
* Update github test filters
* Update test-filters.yml
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Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
Fix Wishiwashi's shadow appearing broken
Cropped all of Wishiwashi-solo's frames from 96x96 to 50x50, then re-exported the atlases. This fixed the shadows appearing broken in the animation.
* [BUG] Fixes#5010 Roar and Whirlwind don´t display a fail message
Roar and Whirlwind should now display a fail message when
used against a trainer with only one pokémon left
* Apply suggestions from code review made by SirzBenjie