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Fixup setSizeToFrame mock
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@ -1,6 +1,5 @@
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import Phaser from "phaser";
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import type { MockGameObject } from "../mockGameObject";
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import Sprite = Phaser.GameObjects.Sprite;
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import Frame = Phaser.Textures.Frame;
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export default class MockSprite implements MockGameObject {
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@ -21,6 +20,7 @@ export default class MockSprite implements MockGameObject {
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Phaser.GameObjects.Sprite.prototype.setInteractive = this.setInteractive;
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// @ts-ignore
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Phaser.GameObjects.Sprite.prototype.setTexture = this.setTexture;
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// @ts-ignore
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Phaser.GameObjects.Sprite.prototype.setSizeToFrame = this.setSizeToFrame;
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// @ts-ignore
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Phaser.GameObjects.Sprite.prototype.setFrame = this.setFrame;
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@ -42,8 +42,8 @@ export default class MockSprite implements MockGameObject {
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return this;
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}
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setSizeToFrame(_frame?: boolean | Frame): Sprite {
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return {} as Sprite;
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setSizeToFrame(_frame?: boolean | Frame): this {
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return this;
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}
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setPipeline(obj): this {
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@ -62,12 +62,12 @@ export default class MockSprite implements MockGameObject {
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return this;
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}
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setScale(scale): this {
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setScale(scale = 1): this {
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this.phaserSprite.setScale(scale);
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return this;
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}
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setOrigin(x, y): this {
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setOrigin(x = 0.5, y = x): this {
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this.phaserSprite.setOrigin(x, y);
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return this;
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}
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