* [Ability] Poison Puppeteer now applies for abilities
When a target is poisoned due to an ability of a Pokemon that also
has Poison Puppeteer, Poison Puppeteer will now apply its effect
* Add tests for Poison Puppeteer
* Remove parameter properties from `ObtainStatusEffectPhase`
* Fixed up arena tags `apply` with type safety; removed unused parameters from tags
* Enforced member visibility on a few methods
* Made arena tag layers readonly; cleaned up callsites
* Added tests for stone axe
* Fixed mat block + removed unused file
* Fixed up the tests for locale messages + fixed lucky chant
* Reverted change to light screen DR%
* Fixed tests to not check neutralizing gas msgs
* Fixed inverted conditional in test file
* Update doc comments for type-helpers.ts
* Added util to make `it.each` test cases from a bunch of enums
* Fixed up tsdocs
* Fixed type error + removed broken util
* Fixed TR signature
* FIxed type errors caused by pending heal tags
* Remove `undefined` from `onOverlap`'s signature
* allow sourceless arena tags once again
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Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* make IVs use Uint8Array
* Add many typed array helpers
* Move array utils to its own file
* Add suppression comment
* Adjust type of `getStats`
* Adjust test mocks to use typed arrays
* Adjust signatures of some phases to use ArrayLike<T>
* Adjust signature of src/ui/containers/stats-container#updateIvs
* Remove comment gap to try to satisfy typedoc
* Ensure ivs are always set
* fix: fun-and-games me to use typed array
* Add new tests for array utilities
* Update type of ivs in save-data.ts
* Update part-timer-encounter.test.ts
* Convert uses of StatusEffect[] to Uint8Array
* Update ssui to use uint8array for ivs
* Revert use of typed arrays
* Move `nil` to @types/common
* Make more arrays readonly
* fix: remnant change to immune effects
* Even more array improvements
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* address Bertie's comments from code review
* tests: remove undefined check for bigint array types
* fixup abilities.ts
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Implement supreme overlord as a battler tag
* Make ability a conditionalattr
* Add tag to map
* Update test
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
* Add edgeCase marker
* Extend from AbilityBattlerTag
* Run biome
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Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
* Added more biome rules
* Fixes
* Added a few more rules
* Added global phaser to biome
* Fix tpyo
* Updated biome to 2.1.4; improved docs on linting/localization; added vcs support
Also added `.build` to gitignore cuz reasons
* Fixed tpyo
* dd
* Applied linter fixes
* Partially fixed some private property issues
* Upgraded to Biome 2.2.0; added `operatorLinebreak` and a few new rules
* Moved operator linebreaks before lines
* Applied kev's suggestions
* Update biome.jsonc
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* added like all the rules and then some
* modify biome.jsonc
* apply biome formatting
* Reverted changes to balance folder
* fixed stuff
* Fixed biome stripping trailing globstars from everything
* made `noInvertedElse` an error rule
* Add & apply fixes for `useExplicitLengthCheck`, `useAtIndex` and `noNonNullAssertedOptionalChain`
* Bumped biome to 2.2.3
* Fixed a few syntax errors
* Removed trailing globstars since biome actually fixed their shit
* Final clean up
* foobarbaz
* Fixed remaining issues
* Fixed a few errors in SSUI
* fixed rounding issue
* Fixed test to not round funky
* Fixed biome false positive for vitest hooks
* Apply biome:all
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Reworked status code, fixed bugs and added Rest tests
* Fixed rest bug
* Fixed bugs, split up status code, re-added required Rest parameter
* Cleaned up comments and such
* Added edge case to rest about locales
* Maybe did stuff
* Split up `trySetStatus` fully; fixed rest turn order display to match mainline
* Reverted healing changes to move to other PR
* Fixed message code a bit
* Condensed all status immunity tests under 1 roof
* Fixed the tests
* Added pollen puff tests back again
* Fixed swallow test
* Reverted swallow test
fixing in other prs
* Fixed pollen puff
* Fixed cirrc dep isuse
* fixed stockpile to no longer fail on stack full
* Fixed rest thing...?
* readded swallow conds
* Fixed tests
* wip
* Fixed tests
* Added pokemon heal phase to the turn queue
* ddddd
* Fixed the tests
* Fixed corrosion test
* Ran linting
* Fixed infiltrator bug
* Fix pokemon.ts
* Update move.ts
* Update corrosion.test.ts
* Update pokemon.ts documentation
* Remove missed line in TSDocs
* Update pokemon.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update modifier.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update modifier.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update obtain-status-effect-phase.ts
* Fix merge issues and apply Biome
* Revert pokemon-heal-phase.ts
* ddddd
* Fixed test file syntax err
* Update toxic spikes status set text to be quiet
* ran biome
* ran boime
* Prevent rest failure message from displaying outside of move phase
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Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Grabbed matchers from other branch
* Cleaned up entry hazard arena tags; merged tests into 1 file
* Marked test as TODO because IDK how to make it pass
* Re-added test file + ran biome
* Sort imports in `vitest.d.ts`
* Fix Stealth Rocks test
* Renamed arena traps to entry hazards fr fr
* fixed matcher to have default value
* Fixed errors
* Update arena-tag.ts
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
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Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
* Enforced a few usages of `toCamelCase`
* Removed `map(x => x)`
* Removed more maps and sufff
* Update test/mystery-encounter/encounters/weird-dream-encounter.test.ts
* Update game-data.ts types to work
* fix comment typos
* fix typos in variable/parameter/class names
* fix typos in object names
* fix typos in `console.log()` and i18n key use
* fix typo in filename `abstact-option-select-ui-handler.ts`
* fix casing of `@privateremarks` to `@privateRemarks`
* fix use of `cancelControllerChoice`
* Standardize filenames to kebab-case
Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>
* Move script outside of public folder
* Move update_exp_sprites to scripts
* Add ls-lint to lint file and directory names
* Update lefthook.yml to skip merge / rebase on all pre-commit commands
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Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>
* Fixed tests for Magic Guard, Battle phase; fixed innards out stuff
* Fixde magic guard aftermath
* fixed tests
* Fixed innards out
* fixed using sizzly slide instead of will o wisp to inflict burn
* ran boime
* Readd simulated oopsie
* Fix HJK test to use protect + docs and such
* Apply Biome
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Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* [Balance] Add faint trigger to Battle Bond Greninja's form change
The form change functionality will now be slightly closer to Generation 7/8, as the Greninja will now revert from Ash form to Battle Bond form upon fainting.
* Change how the form change on faint is triggered
It is no longer directly handled by the faint phase, and is instead part of the abilities now, as more than Battle Bond Greninja revert via this method (Disguise Mimikyu, Power Construct Zygarde).
* Adjust Disguise test