mirror of
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[Refactor][Bug] Illusion no longer overwrites data of original Pokemon
https://github.com/pagefaultgames/pokerogue/pull/6140
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@ -8,20 +8,14 @@ import type { Variant } from "#sprites/variant";
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* Data pertaining to a Pokemon's Illusion.
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*/
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export interface IllusionData {
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basePokemon: {
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/** The actual name of the Pokemon */
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name: string;
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/** The actual nickname of the Pokemon */
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nickname: string;
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/** Whether the base pokemon is shiny or not */
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shiny: boolean;
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/** The shiny variant of the base pokemon */
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variant: Variant;
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/** Whether the fusion species of the base pokemon is shiny or not */
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fusionShiny: boolean;
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/** The variant of the fusion species of the base pokemon */
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fusionVariant: Variant;
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};
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/** The name of pokemon featured in the illusion */
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name: string;
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/** The nickname of the pokemon featured in the illusion */
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nickname: string;
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/** Whether the pokemon featured in the illusion is shiny or not */
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shiny: boolean;
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/** The variant of the pokemon featured in the illusion */
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variant: Variant;
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/** The species of the illusion */
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species: SpeciesId;
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/** The formIndex of the illusion */
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@ -34,6 +28,10 @@ export interface IllusionData {
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fusionSpecies?: PokemonSpecies;
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/** The fusionFormIndex of the illusion */
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fusionFormIndex?: number;
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/** Whether the fusion species of the pokemon featured in the illusion is shiny or not */
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fusionShiny?: boolean;
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/** The variant of the fusion species of the pokemon featured in the illusion */
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fusionVariant?: Variant;
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/** The fusionGender of the illusion if it's a fusion */
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fusionGender?: Gender;
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/** The level of the illusion (not used currently) */
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@ -15,6 +15,7 @@ import { SpeciesFormChangeAbilityTrigger, SpeciesFormChangeWeatherTrigger } from
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import { Gender } from "#data/gender";
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import { getPokeballName } from "#data/pokeball";
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import { pokemonFormChanges } from "#data/pokemon-forms";
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import type { PokemonSpecies } from "#data/pokemon-species";
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import { getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "#data/status-effect";
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import { TerrainType } from "#data/terrain";
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import type { Weather } from "#data/weather";
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@ -6001,8 +6002,13 @@ export class IllusionPreSummonAbAttr extends PreSummonAbAttr {
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const party: Pokemon[] = (pokemon.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty()).filter(
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p => p.isAllowedInBattle(),
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);
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const lastPokemon: Pokemon = party.filter(p => p !== pokemon).at(-1) || pokemon;
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pokemon.setIllusion(lastPokemon);
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let illusionPokemon: Pokemon | PokemonSpecies;
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if (pokemon.hasTrainer()) {
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illusionPokemon = party.filter(p => p !== pokemon).at(-1) || pokemon;
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} else {
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illusionPokemon = globalScene.arena.randomSpecies(globalScene.currentBattle.waveIndex, pokemon.level);
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}
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pokemon.setIllusion(illusionPokemon);
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}
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/** @returns Whether the illusion can be applied. */
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@ -442,10 +442,9 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
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* @returns The name to render for this {@linkcode Pokemon}.
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*/
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getNameToRender(useIllusion = true) {
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const name: string =
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!useIllusion && this.summonData.illusion ? this.summonData.illusion.basePokemon.name : this.name;
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const nickname: string =
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!useIllusion && this.summonData.illusion ? this.summonData.illusion.basePokemon.nickname : this.nickname;
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const illusion = this.summonData.illusion;
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const name = useIllusion ? (illusion?.name ?? this.name) : this.name;
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const nickname: string = useIllusion ? (illusion?.nickname ?? this.nickname) : this.nickname;
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try {
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if (nickname) {
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return decodeURIComponent(escape(atob(nickname))); // TODO: Remove `atob` and `escape`... eventually...
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@ -463,7 +462,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
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* @returns The {@linkcode PokeballType} that will be shown when this Pokemon is sent out into battle.
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*/
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getPokeball(useIllusion = false): PokeballType {
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return useIllusion && this.summonData.illusion ? this.summonData.illusion.pokeball : this.pokeball;
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return useIllusion ? (this.summonData.illusion?.pokeball ?? this.pokeball) : this.pokeball;
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}
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init(): void {
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@ -609,24 +608,33 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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/**
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* Generate an illusion of the last pokemon in the party, as other wild pokemon in the area.
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* Set this pokemon's illusion to the data of the given pokemon.
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*
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* @remarks
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* When setting the illusion of a wild pokemon, a {@linkcode PokemonSpecies} is generally passed.
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* When setting the illusion of a pokemon in this way, the fields required by illusion data
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* but missing from `PokemonSpecies` are set as follows
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* - `pokeball` and `nickname` are both inherited from this pokemon
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* - `shiny` will always be set if this pokemon OR its fusion is shiny
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* - `variant` will always be 0
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* - Fields related to fusion will be set to `undefined` or `0` as appropriate
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* - The gender is set to be the same as this pokemon, if it is compatible with the provided pokemon.
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* - If the provided pokemon can only ever exist as one gender, it is always that gender
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* - If this pokemon is genderless but the provided pokemon isn't, then a gender roll is done based on this
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* pokemon's ID
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*/
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setIllusion(pokemon: Pokemon): boolean {
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if (this.summonData.illusion) {
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this.breakIllusion();
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}
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if (this.hasTrainer()) {
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setIllusion(pokemon: Pokemon | PokemonSpecies): boolean {
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this.breakIllusion();
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if (pokemon instanceof Pokemon) {
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const speciesId = pokemon.species.speciesId;
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this.summonData.illusion = {
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basePokemon: {
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name: this.name,
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nickname: this.nickname,
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shiny: this.shiny,
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variant: this.variant,
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fusionShiny: this.fusionShiny,
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fusionVariant: this.fusionVariant,
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},
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name: pokemon.name,
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nickname: pokemon.nickname,
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shiny: pokemon.shiny,
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variant: pokemon.variant,
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fusionShiny: pokemon.fusionShiny,
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fusionVariant: pokemon.fusionVariant,
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species: speciesId,
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formIndex: pokemon.formIndex,
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gender: pokemon.gender,
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@ -636,54 +644,61 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
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fusionGender: pokemon.fusionGender,
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};
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this.name = pokemon.name;
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this.nickname = pokemon.nickname;
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this.shiny = pokemon.shiny;
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this.variant = pokemon.variant;
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this.fusionVariant = pokemon.fusionVariant;
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this.fusionShiny = pokemon.fusionShiny;
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if (this.shiny) {
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if (pokemon.shiny || pokemon.fusionShiny) {
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this.initShinySparkle();
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}
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this.loadAssets(false, true).then(() => this.playAnim());
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this.updateInfo();
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} else {
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const randomIllusion: PokemonSpecies = globalScene.arena.randomSpecies(
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globalScene.currentBattle.waveIndex,
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this.level,
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);
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// Correct the gender in case the illusioned species has a gender incompatible with this pokemon
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let gender = this.gender;
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switch (pokemon.malePercent) {
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case null:
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gender = Gender.GENDERLESS;
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break;
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case 0:
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gender = Gender.FEMALE;
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break;
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case 100:
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gender = Gender.MALE;
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break;
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default:
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gender = (this.id % 256) * 0.390625 < pokemon.malePercent ? Gender.MALE : Gender.FEMALE;
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}
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/*
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TODO: Allow setting `variant` to something other than 0, which would require first loading the
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assets for the provided species, as its entry would otherwise not
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be guaranteed to exist in the `variantData` map. But this would prevent `summonData` from being populated
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until the assets are loaded, which would cause issues as this method cannot be easily promisified.
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*/
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this.summonData.illusion = {
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basePokemon: {
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name: this.name,
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nickname: this.nickname,
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shiny: this.shiny,
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variant: this.variant,
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fusionShiny: this.fusionShiny,
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fusionVariant: this.fusionVariant,
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},
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species: randomIllusion.speciesId,
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formIndex: randomIllusion.formIndex,
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gender: this.gender,
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fusionShiny: false,
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fusionVariant: 0,
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shiny: this.shiny || this.fusionShiny,
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variant: 0,
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nickname: this.nickname,
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name: pokemon.name,
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species: pokemon.speciesId,
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formIndex: pokemon.formIndex,
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gender,
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pokeball: this.pokeball,
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};
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this.name = randomIllusion.name;
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this.loadAssets(false, true).then(() => this.playAnim());
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if (this.shiny || this.fusionShiny) {
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this.initShinySparkle();
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}
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}
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this.loadAssets(false, true).then(() => this.playAnim());
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this.updateInfo();
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return true;
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}
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/**
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* Break the illusion of this pokemon, if it has an active illusion.
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* @returns Whether an illusion was broken.
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*/
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breakIllusion(): boolean {
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if (!this.summonData.illusion) {
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return false;
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}
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this.name = this.summonData.illusion.basePokemon.name;
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this.nickname = this.summonData.illusion.basePokemon.nickname;
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this.shiny = this.summonData.illusion.basePokemon.shiny;
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this.variant = this.summonData.illusion.basePokemon.variant;
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this.fusionVariant = this.summonData.illusion.basePokemon.fusionVariant;
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this.fusionShiny = this.summonData.illusion.basePokemon.fusionShiny;
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this.summonData.illusion = null;
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if (this.isOnField()) {
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globalScene.playSound("PRSFX- Transform");
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@ -718,8 +733,12 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
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// Assets for moves
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loadPromises.push(loadMoveAnimations(this.getMoveset().map(m => m.getMove().id)));
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/** alias for `this.summonData.illusion`; bangs on this are safe when guarded with `useIllusion` being true */
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const illusion = this.summonData.illusion;
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useIllusion = useIllusion && !!illusion;
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// Load the assets for the species form
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const formIndex = useIllusion && this.summonData.illusion ? this.summonData.illusion.formIndex : this.formIndex;
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const formIndex = useIllusion ? illusion!.formIndex : this.formIndex;
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loadPromises.push(
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this.getSpeciesForm(false, useIllusion).loadAssets(
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this.getGender(useIllusion) === Gender.FEMALE,
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@ -736,16 +755,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
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);
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}
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if (this.getFusionSpeciesForm()) {
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const fusionFormIndex =
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useIllusion && this.summonData.illusion ? this.summonData.illusion.fusionFormIndex : this.fusionFormIndex;
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const fusionShiny =
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!useIllusion && this.summonData.illusion?.basePokemon
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? this.summonData.illusion.basePokemon.fusionShiny
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: this.fusionShiny;
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const fusionVariant =
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!useIllusion && this.summonData.illusion?.basePokemon
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? this.summonData.illusion.basePokemon.fusionVariant
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: this.fusionVariant;
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const { fusionFormIndex, fusionShiny, fusionVariant } = useIllusion ? illusion! : this;
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loadPromises.push(
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this.getFusionSpeciesForm(false, useIllusion).loadAssets(
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this.getFusionGender(false, useIllusion) === Gender.FEMALE,
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@ -933,8 +943,8 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
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return this.getSpeciesForm(ignoreOverride, false).getSpriteKey(
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this.getGender(ignoreOverride) === Gender.FEMALE,
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this.formIndex,
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this.summonData.illusion?.basePokemon.shiny ?? this.shiny,
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this.summonData.illusion?.basePokemon.variant ?? this.variant,
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this.isShiny(false),
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this.getVariant(false),
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);
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}
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@ -977,11 +987,8 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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getIconAtlasKey(ignoreOverride = false, useIllusion = true): string {
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// TODO: confirm the correct behavior here (is it intentional that the check fails if `illusion.formIndex` is `0`?)
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const formIndex =
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useIllusion && this.summonData.illusion?.formIndex ? this.summonData.illusion.formIndex : this.formIndex;
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const variant =
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!useIllusion && this.summonData.illusion ? this.summonData.illusion.basePokemon.variant : this.variant;
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const illusion = this.summonData.illusion;
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const { formIndex, variant } = useIllusion && illusion ? illusion : this;
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return this.getSpeciesForm(ignoreOverride, useIllusion).getIconAtlasKey(
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formIndex,
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this.isBaseShiny(useIllusion),
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@ -990,15 +997,8 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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getFusionIconAtlasKey(ignoreOverride = false, useIllusion = true): string {
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// TODO: confirm the correct behavior here (is it intentional that the check fails if `illusion.fusionFormIndex` is `0`?)
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const fusionFormIndex =
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useIllusion && this.summonData.illusion?.fusionFormIndex
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? this.summonData.illusion.fusionFormIndex
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: this.fusionFormIndex;
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const fusionVariant =
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!useIllusion && this.summonData.illusion
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? this.summonData.illusion.basePokemon.fusionVariant
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: this.fusionVariant;
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const illusion = this.summonData.illusion;
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const { fusionFormIndex, fusionVariant } = useIllusion && illusion ? illusion : this;
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return this.getFusionSpeciesForm(ignoreOverride, useIllusion).getIconAtlasKey(
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fusionFormIndex,
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this.isFusionShiny(),
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@ -1006,11 +1006,9 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
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);
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}
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getIconId(ignoreOverride?: boolean, useIllusion = true): string {
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const formIndex =
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useIllusion && this.summonData.illusion?.formIndex ? this.summonData.illusion?.formIndex : this.formIndex;
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const variant =
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!useIllusion && !!this.summonData.illusion ? this.summonData.illusion?.basePokemon.variant : this.variant;
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getIconId(ignoreOverride?: boolean, useIllusion = false): string {
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const illusion = this.summonData.illusion;
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const { formIndex, variant } = useIllusion && illusion ? illusion : this;
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return this.getSpeciesForm(ignoreOverride, useIllusion).getIconId(
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this.getGender(ignoreOverride, useIllusion) === Gender.FEMALE,
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formIndex,
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@ -1020,14 +1018,8 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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getFusionIconId(ignoreOverride?: boolean, useIllusion = true): string {
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const fusionFormIndex =
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useIllusion && this.summonData.illusion?.fusionFormIndex
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? this.summonData.illusion?.fusionFormIndex
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: this.fusionFormIndex;
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const fusionVariant =
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!useIllusion && !!this.summonData.illusion
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? this.summonData.illusion?.basePokemon.fusionVariant
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: this.fusionVariant;
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const illusion = this.summonData.illusion;
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const { fusionFormIndex, fusionVariant } = useIllusion && illusion ? illusion : this;
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return this.getFusionSpeciesForm(ignoreOverride, useIllusion).getIconId(
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this.getFusionGender(ignoreOverride, useIllusion) === Gender.FEMALE,
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fusionFormIndex,
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@ -1702,29 +1694,23 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
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* @returns Whether this Pokemon is shiny
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*/
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isShiny(useIllusion = false): boolean {
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if (!useIllusion && this.summonData.illusion) {
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return (
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this.summonData.illusion.basePokemon?.shiny ||
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(this.summonData.illusion.fusionSpecies && this.summonData.illusion.basePokemon?.fusionShiny) ||
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false
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);
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if (useIllusion) {
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const illusion = this.summonData.illusion;
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return illusion?.shiny || (!!illusion?.fusionSpecies && !!illusion.fusionShiny);
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}
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return this.shiny || (this.isFusion(useIllusion) && this.fusionShiny);
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}
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isBaseShiny(useIllusion = false) {
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if (!useIllusion && this.summonData.illusion) {
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return !!this.summonData.illusion.basePokemon?.shiny;
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}
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return this.shiny;
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return useIllusion ? (this.summonData.illusion?.shiny ?? this.shiny) : this.shiny;
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}
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isFusionShiny(useIllusion = false) {
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if (!useIllusion && this.summonData.illusion) {
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return !!this.summonData.illusion.basePokemon?.fusionShiny;
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if (!this.isFusion(useIllusion)) {
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return false;
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}
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return this.isFusion(useIllusion) && this.fusionShiny;
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return useIllusion ? (this.summonData.illusion?.fusionShiny ?? this.fusionShiny) : this.fusionShiny;
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}
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/**
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@ -1733,39 +1719,48 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
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* @returns Whether this pokemon's base and fusion counterparts are both shiny.
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*/
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isDoubleShiny(useIllusion = false): boolean {
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if (!useIllusion && this.summonData.illusion?.basePokemon) {
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return (
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this.isFusion(false) &&
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this.summonData.illusion.basePokemon.shiny &&
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this.summonData.illusion.basePokemon.fusionShiny
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);
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}
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return this.isFusion(useIllusion) && this.shiny && this.fusionShiny;
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return this.isFusion(useIllusion) && this.isBaseShiny(useIllusion) && this.isFusionShiny(useIllusion);
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}
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/**
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* Return this Pokemon's {@linkcode Variant | shiny variant}.
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* If a fusion, returns the maximum of the two variants.
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* Only meaningful if this pokemon is actually shiny.
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* @param useIllusion - Whether to consider this pokemon's illusion if present; default `false`
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* @returns The shiny variant of this Pokemon.
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*/
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getVariant(useIllusion = false): Variant {
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if (!useIllusion && this.summonData.illusion) {
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return !this.isFusion(false)
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? this.summonData.illusion.basePokemon!.variant
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: (Math.max(this.variant, this.fusionVariant) as Variant);
|
||||
const illusion = this.summonData.illusion;
|
||||
const baseVariant = useIllusion ? (illusion?.variant ?? this.variant) : this.variant;
|
||||
if (!this.isFusion(useIllusion)) {
|
||||
return baseVariant;
|
||||
}
|
||||
|
||||
return !this.isFusion(true) ? this.variant : (Math.max(this.variant, this.fusionVariant) as Variant);
|
||||
const fusionVariant = useIllusion ? (illusion?.fusionVariant ?? this.fusionVariant) : this.fusionVariant;
|
||||
return Math.max(baseVariant, fusionVariant) as Variant;
|
||||
}
|
||||
|
||||
// TODO: Clarify how this differs from `getVariant`
|
||||
getBaseVariant(doubleShiny: boolean): Variant {
|
||||
if (doubleShiny) {
|
||||
return this.summonData.illusion?.basePokemon?.variant ?? this.variant;
|
||||
/**
|
||||
* Return the base pokemon's variant. Equivalent to {@linkcode getVariant} if this pokemon is not a fusion.
|
||||
* @returns The shiny variant of this Pokemon's base species.
|
||||
*/
|
||||
getBaseVariant(useIllusion = false): Variant {
|
||||
const illusion = this.summonData.illusion;
|
||||
return useIllusion && illusion ? (illusion.variant ?? this.variant) : this.variant;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the fused pokemon's variant.
|
||||
*
|
||||
* @remarks
|
||||
* Always returns `0` if the pokemon is not a fusion.
|
||||
* @returns The shiny variant of this pokemon's fusion species.
|
||||
*/
|
||||
getFusionVariant(useIllusion = false): Variant {
|
||||
if (!this.isFusion(useIllusion)) {
|
||||
return 0;
|
||||
}
|
||||
return this.getVariant();
|
||||
const illusion = this.summonData.illusion;
|
||||
return illusion ? (illusion.fusionVariant ?? this.fusionVariant) : this.fusionVariant;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1782,7 +1777,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
* @returns Whether this Pokemon is currently fused with another species.
|
||||
*/
|
||||
isFusion(useIllusion = false): boolean {
|
||||
return useIllusion && this.summonData.illusion ? !!this.summonData.illusion.fusionSpecies : !!this.fusionSpecies;
|
||||
return useIllusion ? !!this.summonData.illusion?.fusionSpecies : !!this.fusionSpecies;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1792,9 +1787,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
* @see {@linkcode getNameToRender} - gets this Pokemon's display name.
|
||||
*/
|
||||
getName(useIllusion = false): string {
|
||||
return !useIllusion && this.summonData.illusion?.basePokemon
|
||||
? this.summonData.illusion.basePokemon.name
|
||||
: this.name;
|
||||
return useIllusion ? (this.summonData.illusion?.name ?? this.name) : this.name;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -135,7 +135,7 @@ export class EvolutionPhase extends Phase {
|
||||
|
||||
sprite
|
||||
.setPipelineData("ignoreTimeTint", true)
|
||||
.setPipelineData("spriteKey", pokemon.getSpriteKey())
|
||||
.setPipelineData("spriteKey", spriteKey)
|
||||
.setPipelineData("shiny", pokemon.shiny)
|
||||
.setPipelineData("variant", pokemon.variant);
|
||||
|
||||
|
@ -88,12 +88,12 @@ export class PokemonData {
|
||||
this.id = source.id;
|
||||
this.player = sourcePokemon?.isPlayer() ?? source.player;
|
||||
this.species = sourcePokemon?.species.speciesId ?? source.species;
|
||||
this.nickname = sourcePokemon?.summonData.illusion?.basePokemon.nickname ?? source.nickname;
|
||||
this.nickname = source.nickname;
|
||||
this.formIndex = Math.max(Math.min(source.formIndex, getPokemonSpecies(this.species).forms.length - 1), 0);
|
||||
this.abilityIndex = source.abilityIndex;
|
||||
this.passive = source.passive;
|
||||
this.shiny = sourcePokemon?.summonData.illusion?.basePokemon.shiny ?? source.shiny;
|
||||
this.variant = sourcePokemon?.summonData.illusion?.basePokemon.variant ?? source.variant;
|
||||
this.shiny = source.shiny;
|
||||
this.variant = source.variant;
|
||||
this.pokeball = source.pokeball ?? PokeballType.POKEBALL;
|
||||
this.level = source.level;
|
||||
this.exp = source.exp;
|
||||
@ -134,8 +134,8 @@ export class PokemonData {
|
||||
this.fusionSpecies = sourcePokemon?.fusionSpecies?.speciesId ?? source.fusionSpecies;
|
||||
this.fusionFormIndex = source.fusionFormIndex;
|
||||
this.fusionAbilityIndex = source.fusionAbilityIndex;
|
||||
this.fusionShiny = sourcePokemon?.summonData.illusion?.basePokemon.fusionShiny ?? source.fusionShiny;
|
||||
this.fusionVariant = sourcePokemon?.summonData.illusion?.basePokemon.fusionVariant ?? source.fusionVariant;
|
||||
this.fusionShiny = source.fusionShiny;
|
||||
this.fusionVariant = source.fusionVariant;
|
||||
this.fusionGender = source.fusionGender;
|
||||
this.fusionLuck = source.fusionLuck ?? (source.fusionShiny ? source.fusionVariant + 1 : 0);
|
||||
this.fusionTeraType = (source.fusionTeraType ?? 0) as PokemonType;
|
||||
|
@ -1791,17 +1791,16 @@ class PartySlot extends Phaser.GameObjects.Container {
|
||||
const shinyStar = globalScene.add.image(0, 0, `shiny_star_small${doubleShiny ? "_1" : ""}`);
|
||||
shinyStar.setOrigin(0, 0);
|
||||
shinyStar.setPositionRelative(this.slotName, -9, 3);
|
||||
shinyStar.setTint(getVariantTint(this.pokemon.getBaseVariant(doubleShiny)));
|
||||
shinyStar.setTint(getVariantTint(this.pokemon.getBaseVariant()));
|
||||
|
||||
slotInfoContainer.add(shinyStar);
|
||||
|
||||
if (doubleShiny) {
|
||||
const fusionShinyStar = globalScene.add.image(0, 0, "shiny_star_small_2");
|
||||
fusionShinyStar.setOrigin(0, 0);
|
||||
fusionShinyStar.setPosition(shinyStar.x, shinyStar.y);
|
||||
fusionShinyStar.setTint(
|
||||
getVariantTint(this.pokemon.summonData.illusion?.basePokemon.fusionVariant ?? this.pokemon.fusionVariant),
|
||||
);
|
||||
const fusionShinyStar = globalScene.add
|
||||
.image(0, 0, "shiny_star_small_2")
|
||||
.setOrigin(0)
|
||||
.setPosition(shinyStar.x, shinyStar.y)
|
||||
.setTint(getVariantTint(this.pokemon.fusionVariant));
|
||||
|
||||
slotInfoContainer.add(fusionShinyStar);
|
||||
}
|
||||
|
@ -354,18 +354,13 @@ export class SummaryUiHandler extends UiHandler {
|
||||
} catch (err: unknown) {
|
||||
console.error(`Failed to play animation for ${spriteKey}`, err);
|
||||
}
|
||||
this.pokemonSprite.setPipelineData("teraColor", getTypeRgb(this.pokemon.getTeraType()));
|
||||
this.pokemonSprite.setPipelineData("isTerastallized", this.pokemon.isTerastallized);
|
||||
this.pokemonSprite.setPipelineData("ignoreTimeTint", true);
|
||||
this.pokemonSprite.setPipelineData("spriteKey", this.pokemon.getSpriteKey());
|
||||
this.pokemonSprite.setPipelineData(
|
||||
"shiny",
|
||||
this.pokemon.summonData.illusion?.basePokemon.shiny ?? this.pokemon.shiny,
|
||||
);
|
||||
this.pokemonSprite.setPipelineData(
|
||||
"variant",
|
||||
this.pokemon.summonData.illusion?.basePokemon.variant ?? this.pokemon.variant,
|
||||
);
|
||||
this.pokemonSprite
|
||||
.setPipelineData("teraColor", getTypeRgb(this.pokemon.getTeraType()))
|
||||
.setPipelineData("isTerastallized", this.pokemon.isTerastallized)
|
||||
.setPipelineData("ignoreTimeTint", true)
|
||||
.setPipelineData("spriteKey", this.pokemon.getSpriteKey())
|
||||
.setPipelineData("shiny", this.pokemon.shiny)
|
||||
.setPipelineData("variant", this.pokemon.variant);
|
||||
["spriteColors", "fusionSpriteColors"].map(k => {
|
||||
delete this.pokemonSprite.pipelineData[`${k}Base`];
|
||||
if (this.pokemon?.summonData.speciesForm) {
|
||||
@ -463,9 +458,7 @@ export class SummaryUiHandler extends UiHandler {
|
||||
this.fusionShinyIcon.setPosition(this.shinyIcon.x, this.shinyIcon.y);
|
||||
this.fusionShinyIcon.setVisible(doubleShiny);
|
||||
if (isFusion) {
|
||||
this.fusionShinyIcon.setTint(
|
||||
getVariantTint(this.pokemon.summonData.illusion?.basePokemon.fusionVariant ?? this.pokemon.fusionVariant),
|
||||
);
|
||||
this.fusionShinyIcon.setTint(getVariantTint(this.pokemon.fusionVariant));
|
||||
}
|
||||
|
||||
this.pokeball.setFrame(getPokeballAtlasKey(this.pokemon.pokeball));
|
||||
|
@ -145,8 +145,8 @@ describe("Abilities - Illusion", () => {
|
||||
|
||||
const zoroark = game.scene.getPlayerPokemon()!;
|
||||
|
||||
expect(zoroark.name).equals("Axew");
|
||||
expect(zoroark.getNameToRender()).equals("axew nickname");
|
||||
expect(zoroark.summonData.illusion?.name).equals("Axew");
|
||||
expect(zoroark.getNameToRender(true)).equals("axew nickname");
|
||||
expect(zoroark.getGender(false, true)).equals(Gender.FEMALE);
|
||||
expect(zoroark.isShiny(true)).equals(true);
|
||||
expect(zoroark.getPokeball(true)).equals(PokeballType.GREAT_BALL);
|
||||
|
Loading…
Reference in New Issue
Block a user