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[Ability] Embody Aspect now triggers on switch-in while Terastallized (#6294)
* Fix Embody Aspect triggers * Use selectWithTera * apply suggestions --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
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@ -7833,22 +7833,26 @@ export function initAbilities() {
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new Ability(AbilityId.TOXIC_CHAIN, 9)
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.attr(PostAttackApplyStatusEffectAbAttr, false, 30, StatusEffect.TOXIC),
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new Ability(AbilityId.EMBODY_ASPECT_TEAL, 9)
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.attr(PostTeraFormChangeStatChangeAbAttr, [ Stat.SPD ], 1)
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.attr(PostTeraFormChangeStatChangeAbAttr, [ Stat.SPD ], 1) // Activates immediately upon Terastallizing, as well as upon switching in while Terastallized
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.conditionalAttr(pokemon => pokemon.isTerastallized, PostSummonStatStageChangeAbAttr, [ Stat.SPD ], 1, true)
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.uncopiable()
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.unreplaceable() // TODO is this true?
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.attr(NoTransformAbilityAbAttr),
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new Ability(AbilityId.EMBODY_ASPECT_WELLSPRING, 9)
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.attr(PostTeraFormChangeStatChangeAbAttr, [ Stat.SPDEF ], 1)
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.conditionalAttr(pokemon => pokemon.isTerastallized, PostSummonStatStageChangeAbAttr, [ Stat.SPDEF ], 1, true)
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.uncopiable()
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.unreplaceable()
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.attr(NoTransformAbilityAbAttr),
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new Ability(AbilityId.EMBODY_ASPECT_HEARTHFLAME, 9)
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.attr(PostTeraFormChangeStatChangeAbAttr, [ Stat.ATK ], 1)
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.conditionalAttr(pokemon => pokemon.isTerastallized, PostSummonStatStageChangeAbAttr, [ Stat.ATK ], 1, true)
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.uncopiable()
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.unreplaceable()
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.attr(NoTransformAbilityAbAttr),
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new Ability(AbilityId.EMBODY_ASPECT_CORNERSTONE, 9)
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.attr(PostTeraFormChangeStatChangeAbAttr, [ Stat.DEF ], 1)
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.conditionalAttr(pokemon => pokemon.isTerastallized, PostSummonStatStageChangeAbAttr, [ Stat.DEF ], 1, true)
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.uncopiable()
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.unreplaceable()
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.attr(NoTransformAbilityAbAttr),
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70
test/abilities/embody-aspect.test.ts
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70
test/abilities/embody-aspect.test.ts
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@ -0,0 +1,70 @@
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import { GameManager } from "#test/test-utils/game-manager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Ability - Embody Aspect", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const teraForm = 4;
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const baseForm = 0;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([MoveId.SPLASH])
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.ability(AbilityId.EMBODY_ASPECT_TEAL)
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.battleStyle("single")
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.criticalHits(false)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("should activate on switch-in if user is Terastallized", async () => {
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await game.classicMode.startBattle([SpeciesId.OGERPON, SpeciesId.ABOMASNOW]);
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const ogerpon = game.field.getPlayerPokemon();
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expect(ogerpon.formIndex).toBe(baseForm);
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expect(ogerpon).toHaveStatStage(Stat.SPD, 0);
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//Terastallize Ogerpon
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game.move.selectWithTera(MoveId.SPLASH);
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await game.phaseInterceptor.to("QuietFormChangePhase");
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expect(ogerpon.formIndex).toBe(teraForm);
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await game.toNextTurn();
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expect(ogerpon).toHaveStatStage(Stat.SPD, 1);
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expect(ogerpon).toHaveAbilityApplied(AbilityId.EMBODY_ASPECT_TEAL);
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// Clear out abilities applied set so we can check it again later
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ogerpon.waveData.abilitiesApplied.clear();
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//Switch ogerpon out
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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//Switch ogerpon back in
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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//Ability activated again
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expect(ogerpon).toHaveStatStage(Stat.SPD, 1);
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expect(ogerpon).toHaveAbilityApplied(AbilityId.EMBODY_ASPECT_TEAL);
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});
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});
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