Disable Illusion

This commit is contained in:
Dean 2025-10-31 13:22:40 -07:00
parent 2d955165f9
commit e78796077b
2 changed files with 48 additions and 44 deletions

View File

@ -7440,17 +7440,18 @@ export function initAbilities() {
1.3)
.build(),
new AbBuilder(AbilityId.ILLUSION, 5)
// The Pokemon generate an illusion if it's available
.attr(IllusionPreSummonAbAttr, false)
.attr(IllusionBreakAbAttr)
// The Pokemon loses its illusion when damaged by a move
.attr(PostDefendIllusionBreakAbAttr, true)
// Disable Illusion in fusions
.attr(NoFusionAbilityAbAttr)
// Illusion is available again after a battle
.conditionalAttr((pokemon) => pokemon.isAllowedInBattle(), IllusionPostBattleAbAttr, false)
.uncopiable()
.bypassFaint()
// // The Pokemon generate an illusion if it's available
// .attr(IllusionPreSummonAbAttr, false)
// .attr(IllusionBreakAbAttr)
// // The Pokemon loses its illusion when damaged by a move
// .attr(PostDefendIllusionBreakAbAttr, true)
// // Disable Illusion in fusions
// .attr(NoFusionAbilityAbAttr)
// // Illusion is available again after a battle
// .conditionalAttr((pokemon) => pokemon.isAllowedInBattle(), IllusionPostBattleAbAttr, false)
// .uncopiable()
// .bypassFaint()
.unimplemented() // TODO reimplement Illusion properly
.build(),
new AbBuilder(AbilityId.IMPOSTER, 5)
.attr(PostSummonTransformAbAttr)

View File

@ -33,7 +33,7 @@ describe("Abilities - Illusion", () => {
.startingHeldItems([{ name: "WIDE_LENS", count: 3 }]);
});
it("creates illusion at the start", async () => {
it.todo("creates illusion at the start", async () => {
await game.classicMode.startBattle([SpeciesId.ZOROARK, SpeciesId.FEEBAS]);
const zoroark = game.field.getPlayerPokemon();
const zorua = game.field.getEnemyPokemon();
@ -42,7 +42,7 @@ describe("Abilities - Illusion", () => {
expect(!!zorua.summonData.illusion).equals(true);
});
it("break after receiving damaging move", async () => {
it.todo("break after receiving damaging move", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.TACKLE);
@ -54,7 +54,7 @@ describe("Abilities - Illusion", () => {
expect(zorua.name).equals("Zorua");
});
it("break after getting ability changed", async () => {
it.todo("break after getting ability changed", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.WORRY_SEED);
@ -65,7 +65,7 @@ describe("Abilities - Illusion", () => {
expect(!!zorua.summonData.illusion).equals(false);
});
it("breaks with neutralizing gas", async () => {
it.todo("breaks with neutralizing gas", async () => {
game.override.enemyAbility(AbilityId.NEUTRALIZING_GAS);
await game.classicMode.startBattle([SpeciesId.KOFFING]);
@ -74,7 +74,7 @@ describe("Abilities - Illusion", () => {
expect(!!zorua.summonData.illusion).equals(false);
});
it("does not activate if neutralizing gas is active", async () => {
it.todo("does not activate if neutralizing gas is active", async () => {
game.override
.enemyAbility(AbilityId.NEUTRALIZING_GAS)
.ability(AbilityId.ILLUSION)
@ -88,35 +88,38 @@ describe("Abilities - Illusion", () => {
expect(game.field.getPlayerPokemon().summonData.illusion).toBeFalsy();
});
it("causes enemy AI to consider the illusion's type instead of the actual type when considering move effectiveness", async () => {
game.override.enemyMoveset([MoveId.FLAMETHROWER, MoveId.PSYCHIC, MoveId.TACKLE]);
await game.classicMode.startBattle([SpeciesId.ZOROARK, SpeciesId.FEEBAS]);
it.todo(
"causes enemy AI to consider the illusion's type instead of the actual type when considering move effectiveness",
async () => {
game.override.enemyMoveset([MoveId.FLAMETHROWER, MoveId.PSYCHIC, MoveId.TACKLE]);
await game.classicMode.startBattle([SpeciesId.ZOROARK, SpeciesId.FEEBAS]);
const enemy = game.field.getEnemyPokemon();
const zoroark = game.field.getPlayerPokemon();
const enemy = game.field.getEnemyPokemon();
const zoroark = game.field.getPlayerPokemon();
const flameThrower = enemy.getMoveset()[0]!.getMove();
const psychic = enemy.getMoveset()[1]!.getMove();
const flameThrowerEffectiveness = zoroark.getAttackTypeEffectiveness(
flameThrower.type,
enemy,
undefined,
undefined,
flameThrower,
true,
);
const psychicEffectiveness = zoroark.getAttackTypeEffectiveness(
psychic.type,
enemy,
undefined,
undefined,
psychic,
true,
);
expect(psychicEffectiveness).above(flameThrowerEffectiveness);
});
const flameThrower = enemy.getMoveset()[0]!.getMove();
const psychic = enemy.getMoveset()[1]!.getMove();
const flameThrowerEffectiveness = zoroark.getAttackTypeEffectiveness(
flameThrower.type,
enemy,
undefined,
undefined,
flameThrower,
true,
);
const psychicEffectiveness = zoroark.getAttackTypeEffectiveness(
psychic.type,
enemy,
undefined,
undefined,
psychic,
true,
);
expect(psychicEffectiveness).above(flameThrowerEffectiveness);
},
);
it("should not break from indirect damage from status, weather or recoil", async () => {
it.todo("should not break from indirect damage from status, weather or recoil", async () => {
game.override.enemySpecies(SpeciesId.GIGALITH).enemyAbility(AbilityId.SAND_STREAM);
await game.classicMode.startBattle([SpeciesId.ZOROARK, SpeciesId.AZUMARILL]);
@ -129,7 +132,7 @@ describe("Abilities - Illusion", () => {
expect(!!zoroark.summonData.illusion).equals(true);
});
it("copies the the name, nickname, gender, shininess, and pokeball from the illusion source", async () => {
it.todo("copies the the name, nickname, gender, shininess, and pokeball from the illusion source", async () => {
game.override.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.ABRA, SpeciesId.ZOROARK, SpeciesId.AXEW]);
@ -152,7 +155,7 @@ describe("Abilities - Illusion", () => {
expect(zoroark.getPokeball(true)).equals(PokeballType.GREAT_BALL);
});
it("breaks when suppressed", async () => {
it.todo("breaks when suppressed", async () => {
game.override.moveset(MoveId.GASTRO_ACID);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const zorua = game.field.getEnemyPokemon();