The Nuzlocke challenges that were implemented were the following:
- "No Free Heal" which consists in disabling the auto heal
that occurs every 10th wave, replacing it with a normal shop phase.
Changes made:
- Added a new challenge "NO_AUTO_HEAL" with a challenge type
"NO_HEAL_PHASE" and created a new function "applyNoHealPhase"
to determine whether the Pokémon can heal if the challenge
is active ("challenge.ts").
- Added a confirmation on the healing phase to check if the
challenge is active or not, and if it is, it should skip
the phase ("party-heal-phase.ts").
- Changed the logistic of when the shop should be displayed, so
when the challenge is active the shop appears every 10th wave
("modifier-type.ts") and actually push the shop phase
("victory-phase.ts").
- "Hardcore": Challenge divided into two modes, normal and hard,
where fainted Pokémon can't be revived, in addition, the hard mode
deletes the fainted Pokémon so the player can't switch it's items
after death.
Changes made:
- Added a new challenge "HARDCORE" with several challenge
types with the correspondent apply functions ("challenge.ts"),
each one is used as follows:
- RANDOM_ITEM_BLACKLIST: filter the reward items with only the valid
one's ("modifier-type.ts").
- SHOP_ITEM_BLACKLIST: filter the shop items with only the valid
one's ("modifier-select-ui-handler.ts").
- MOVE_BLACKLIST: checks if the move selected is allowed and if not
sends a message of no apply ("pokemon.ts").
- DELETE_POKEMON: if hard mode was selected, automatically delete
the fainted Pokémon from the party ("battle-end-pahse.ts").
- SHOULD_FUSE: changed the logic of should apply function to
prohibit the fusion with dead Pokémon ("modifier.ts").
- PREVENT_REVIVE: prevent the gain of hp of fainted Pokémon
("party-heal-phase.ts").
- "Limited Catch": Only the first wild Pokémon encounter of
every biome can be added to the player's current party.
Changes made:
- Added a new challenge LIMITED_CATCH with a challenge type
ADD_POKEMON_TO_PARTY and created a new function
"applyAddPokemonToParty" to determine whether the Pokémon can be
added to the party, which should
only occur every 11th wave if it isn't a catchable mystery encounter
or every 12th wave if the 11th wave was a catchable mystery encounter
("challenge.ts").
- Changed the logistic of adding a Pokémon where it can be
caught so that the "pokedex" is updated but the Pokémon isn't added
to the party of the player affecting specifically mystery encounters
("encounter-pokemon-utils.ts") and added the same logic to normal
encounters. ("attempt-capture-phase.ts")
The changes in the game AI were as follows ("pokemon.ts"):
- More accurately accounts for the Pokémon's actual moves and their
effectiveness against the player instead of only the pokemon type
- Introduced logic to decide when a Pokémon should be sacrificed or
switched based on its HP and speed.
Signed-off-by: Matilde Simões <matilde.simoes@tecnico.ulisboa.pt>
Co-authored-by: Fuad Ali <fuad.ali@tecnico.ulisboa.pt>
The Nuzlocke challenges that were implemented were the following:
- "No Free Heal" which consists in disabling the auto heal
that occurs every 10th wave, replacing it with a normal shop phase.
Changes made:
- Added a new challenge "NO_AUTO_HEAL" with a challenge type
"NO_HEAL_PHASE" and created a new function "applyNoHealPhase"
to determine whether the Pokémon can heal if the challenge
is active ("challenge.ts").
- Added a confirmation on the healing phase to check if the challenge
is active or not, and if it is, it should skip the phase
("party-heal-phase.ts").
- Changed the logistic of when the shop should be displayed, so
when the challenge is active the shop appears every 10th wave
("modifier-type.ts") and actually push the shop phase
("victory-phase.ts").
- "Hardcore": Challenge divided into two modes, normal and hard,
where fainted Pokémon can't be revived, in addition, the hard mode
deletes the fainted Pokémon so the player can't switch it's items
after death.
Changes made:
- Added a new challenge "HARDCORE" with several challenge types with the
correspondent apply functions ("challenge.ts"), each one
is used as follows:
- RANDOM_ITEM_BLACKLIST: filter the reward items with only the valid
one's ("modifier-type.ts").
- SHOP_ITEM_BLACKLIST: filter the shop items with only the valid
one's ("modifier-select-ui-handler.ts").
- MOVE_BLACKLIST: checks if the move selected is allowed and if not
sends a message of no apply ("pokemon.ts").
- DELETE_POKEMON: if hard mode was selected, automatically delete
the fainted Pokémon from the party ("battle-end-pahse.ts").
- SHOULD_FUSE: changed the logic of should apply function to
prohibit the fusion with dead Pokémon ("modifier.ts").
- PREVENT_REVIVE: prevent the gain of hp of fainted Pokémon
("party-heal-phase.ts").
- "Limited Catch": Only the first wild Pokémon encounter of
every biome can be added to the player's current party.
Changes made:
- Added a new challenge LIMITED_CATCH with a challenge type
ADD_POKEMON_TO_PARTY and created a new function
"applyAddPokemonToParty" to determine whether the Pokémon can be
added to the party, which should
only occur every 11th wave if it isn't a catchable mystery encounter
or every 12th wave if the 11th wave was a catchable mystery encounter
("challenge.ts").
- Changed the logistic of adding a Pokémon where it can be
caught so that the "pokedex" is updated but the Pokémon isn't added
to the party of the player affecting specifically mystery encounters
("encounter-pokemon-utils.ts") and added the same logic to normal
encounters. ("attempt-capture-phase.ts")
The changes in the game AI were as follows ("pokemon.ts"):
- More accurately accounts for the Pokémon's actual moves and their
effectiveness against the player instead of only the pokemon type
- Introduced logic to decide when a Pokémon should be sacrificed or
switched based on its HP and speed.
Signed-off-by: Matilde Simões <matilde.simoes@tecnico.ulisboa.pt>
Co-authored-by: Fuad Ali <fuad.ali@tecnico.ulisboa.pt>
* Minor Attempt run phase rework to abstract logic to whole team
* Decoupled individual pokemon from run phase logic
* Formatting
* Completed run phase refactor implementation and updated tests
* Updated run phase to extend field phase instead of pokemon phase
* Removed unused phase decleration in tests
* Removed unecessary arg in turn start phase as refactor no longer needs it
* Cleaned up getPlayerField
* Made adjustments based on reviewer suggestions
* Reintrocuded calculateEscapeChance into AttemptRunPhase and removed run utils
* Resolve merge issues
* Minor TSDoc improvement to `BattleScene#getPlayerField`
* Moved early override check to top of calculateEscapeChance
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Split up Pokemon data types to own files
* Moved `AttackMoveResult` and `TurnMove` to own files
* Moved `customPokemonData` into types folder + fixed comments
* Moved files around + fixed stuff
* Moved `DamageResult` into new file
* Fixed imports
* ran biome
* Fix merge issue
* [WIP] Refactor ability attribute apply args
* [WIP] update ability signatures
* Update callsites in pokemon.ts
* Update callsites in moves.ts
* Update abattr callsites in move-phase
* Update abattr callsites in battler-tags
Also removed stat drop ability application from cancelling ME stat boost effects
* format with biome and remove cancelled from weather lapse
* Update abattr callsites in MEP
* Update callsites in turn-start-phase
* Update abAttr callsites in misc phases
* Remove latent test functionality
* update ability attribute callsite in shield dust test
* update abattr callsite in winstrate challenge encounter
* Fix some tests to mock proper methods
* Remove improper condition in mimicry's ability application
* Fix improper simulated check in moody's apply method
* Pass source to postApplyDamage in pokemon.ts
* [wip] fix cud chew tests
* Make cud chew consumption not subclass postTurnAbAttr
* Fix regression in flower veil
* Update trySetStatus test in pokemon to respect new return value for undefined
* Remove empty, unused file
* Fix blockCrit method broken in merge
* Fix unnecessary attr type cast in move phase
* Address typing issue in safeguard test
* Improve documentation and get rid of ts-expect-error directive
* Minor comment/TSDoc updates and fixes
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Apply suggestions from code review
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Cleanup evolution phase
* Update evolution phase and types
* Refactor form change phase
* Simplify game-speed.ts and update evo phase
* Move delay in formChangePhase to first element
* Fix mock video object return methods
* Fix tween chain mock
* Add todo comment to mock phaser's tween manager
* Remove jarring flash when evolution begins
* Fix missing method chaining in evo phase
* Apply biome formatting
https://github.com/pagefaultgames/pokerogue/pull/5932
* Fixed modifier code, removed instances of "0 ID = no mon"
* corrected casing + dejanked seed tag
* Added test file, added overload to `findModifier` if given type predicate
* fixed test
* Revert predicate stuff for now
going in separate PR
* Fix id check syrup bomb test
Wasn't running phase due to being a turn end effect
* [WIP] Changed test to use destiny bond as proper regression
* Removed `instant` and `ignoreUpdate` parameters from `tryTransferHeldItemModifier`; fixed post-battle loot code to _not_ break type safety
* Fixed up tests
* Reverted unneeded changes
* Removed outdated modifier test
* Fix import
* Apply Biome
* Update battler-tags.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update battler-tags.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update arena-tag.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update arena-tag.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Large Number Abbreviations opended for transaltion
* Large Number Abbreviations opended for transaltion
* Apply Biome
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Run `npm audit fix`
* Update Biome to 2.0.0
* Migrate `biome.jsonc` to 2.0
* Apply Biome and fix some suppression comments
* Fix some suppression comments and update config
* More config updates
Added at "error": `noUnusedLabels`, `noThisInStatic`
Changed `useDefaultParameterLast` from "off" to "warn"
Changed `noDocumentCookie` (from recommended) from "warn" to "off"
Changed `noExcessiveCognitiveComplexity` from "warn" to "info"
* Add a bunch of rules
* Apply Biome safe fixes
* Apply Biome unsafe fixes
* Remove irrelevant `useSelfClosingElements` rule
* Upgrade already followed rules to "error"
* Remove unnecessary type cast
* Disable fixer for `useDefaultParameterLast`
* Disable `useJsonImportAttribute` rule and revert changes
* Fix `mockImage.ts`
* ...there's a `@ts-nocheck` in this file
* Use whole-file lint suppression comment in `version_converter.ts`
* Add a couple comments to `biome.jsonc`
* Remove ESLint packages and GitHub workflow
* Implemented AI improvements:
The changes in the game AI were as follows ("pokemon.ts"):
- More accurately accounts for the Pokémon's actual moves and their
effectiveness against the player instead of only the pokemon type
- Introduced logic to decide when a Pokémon should be sacrificed or
switched based on its HP and speed.
Signed-off-by: Matilde Simões <matilde.simoes@tecnico.ulisboa.pt>
Co-authored-by: Fuad Ali <fuad.ali@tecnico.ulisboa.pt>
* Corrected grammar error in variable declaration in getMatchupScore
Signed-off-by: Fuad Ali <fuad.ali@tecnico.ulisboa.pt>
Co-authored-by: Matilde Simões <matilde.simoes@tecnico.ulisboa.pt>
---------
Signed-off-by: Matilde Simões <matilde.simoes@tecnico.ulisboa.pt>
Co-authored-by: Fuad Ali <fuad.ali@tecnico.ulisboa.pt>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
https://github.com/pagefaultgames/pokerogue/pull/5857
* Add test for forecast
* Fix PostSummonFormChangeByWeatherAbAttr
* Fix overrides in forecast test
* Remove a test whose trigger conditions can no longer happen
* Update src/data/abilities/ability.ts
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
* Fix missing tsdoc param
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Simplify PostSummonFormChangeByWeather's canApplyPostSummon
* Fix unused params that messed up after rebase
* Fix form change import
Messed up due to improper rebase
---------
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Refactor evo conditions and descriptions
* Fix test
* Fix Shedinja
* Simplify Gimmighoul evolution
* Primeape and Stantler evolve by using their move 10 times
* Basculin white stripe evolves by taking 294 recoil damage
* Primeape and Stantler use modifiers for tracking
* Basculin uses modifier too
* Remove evo count from pokemon data
* No more evo counter data, Gallade/Froslass
* Fix allmoves import
* Clamperl
* Struggle shouldn't count for Basc recoil
* Change to nicer type
* Apply Benjie's suggestions
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Address formatting
* Undo new evolution changes
* Remove unused imports
* Fix speciesid
* Fixed up descriptions a little
* Change a key name
* Fix Gimmighoul
* Apply Biome
* Apply Biome unsafe fixes
* Review suggestions
- Convert `EvoCondKey` enum to `const` object
- Use early returns in `SpeciesEvolutionCondition#description`
and `SpeciesFormEvolution#description`
- Replace `!!x.find` with `x.some`
and `y.indexOf() > -1` with `y.includes()`
- Implement `coerceArray`
- Fix Shelmet evolution condition
checking for Shelmet and not Karrablast
- Remove unnecessary type casting in `battle-scene.ts`
* Remove leftover enforce func loop
* Fix circular imports issue
- `getPokemonSpecies` moved to `src/utils/pokemon-utils.ts`
- `allSpecies` moved to `src/data/data-lists.ts`
---------
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added `MoveUseType` and refactored MEP
* Fixed Wimp out tests & ME code
finally i think all the booleans are gone
i hope
* Added version migration for last resort and co.
buh gumbug
* Fixed various bugs and added tests for previous bugfixes
* Reverted a couple doc changes
* WIP
* Update pokemon-species.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon-phase.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fixed remaining tests (I think)
* Reverted rollout test changes
* Fixed command phase bug causing metronome test timeout
* Revert early_bird.test.ts
* Fix biome.jsonc
* Made `MoveUseType` start at 1
As per @DayKev's request
* Fixed a thing
* Fixed bolt beak condition to be marginally less jank
* Applied some review suggestions
* Reverted move phase operations
* Added helper functions complete with markdown tables
* Fixed things
* Update battler-tags.ts
* Fixed random issues
* Fixed code
* Fixed comment
* Fixed import issues
* Fix disable.test.ts conflicts
* Update instruct.test.ts
* Update `biome.jsonc`
* Renamed `MoveUseType` to `MoveUseMode`; applied review comments
* Fixed space
* Fixed phasemanager bugs
* Fixed instruct test to not bork
* Fixed gorilla tactics bug
* Battler Tags doc fixes
* Fixed formatting and suttff
* Minor comment updates and remove unused imports in `move.ts`
* Re-add `public`, remove unnecessary default value in `battler-tags.ts`
* Restore `{}` in `turn-start-phase.ts`
Fixes `lint/correctness/noSwitchDeclarations`
* Remove extra space in TSDoc in `move-phase.ts`
* Use `game.field` instead of `game.scene` in `instruct.test.ts`
Also `game.toEndOfTurn()` instead of
`game.phaseInterceptor.to("BerryPhase")`
* Use `game.field` instead of `game.scene` in `metronome.test.ts`
* Use `toEndOfTurn()` instead of `to("BerryPhase")` in `powder.test.ts`
* Convert `MoveUseMode` enum to `const` object
* Update move-phase.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add `enumValueToKey` utility function
* Apply Biome
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update `.dependency-cruiser.cjs` config file
* Update GitHub workflow
* Have `depcruise` check `test/` as well
* Remove circular import between `battle-anims.ts` and `battler-tags.ts`
https://github.com/pagefaultgames/pokerogue/pull/5926
* Condensed all overrides into 1 line where possible
I hope I got them all...
* Fixed tests 0.5
* Cleaned up safeguard test to not use outdated code; fixed rest of errors
* Fixed illusion test
* Revert safeguart etst
* Fixed battle tets
* Fixed stuff
* Fixed things2.0
* Fixed import issues
* Revert changes outside of the tests directory
* Revert changes outside of the tests directory
---------
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>