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Matilde Simões 289dffb8d0 Implement NuzLocke related challenges and AI changes
The Nuzlocke challenges that were implemented were the following:
- "No Free Heal" which consists in disabling the auto heal
that occurs every 10th wave, replacing it with a normal shop phase.
Changes made:
   - Added a new challenge "NO_AUTO_HEAL" with a challenge type
"NO_HEAL_PHASE" and created a new function "applyNoHealPhase"
to determine whether the Pokémon can heal if the challenge
is active ("challenge.ts").
   - Added a confirmation on the healing phase to check if the
challenge is active or not, and if it is, it should skip
the phase ("party-heal-phase.ts").
   - Changed the logistic of when the shop should be displayed, so
when the challenge is active the shop appears every 10th wave
("modifier-type.ts") and actually push the shop phase
("victory-phase.ts").
- "Hardcore": Challenge divided into two modes, normal and hard,
where fainted Pokémon can't be revived, in addition, the hard mode
deletes the fainted Pokémon so the player can't switch it's items
after death.
Changes made:
   - Added a new challenge "HARDCORE" with several challenge
types with the correspondent apply functions ("challenge.ts"),
each one is used as follows:
   - RANDOM_ITEM_BLACKLIST: filter the reward items with only the valid
one's ("modifier-type.ts").
   - SHOP_ITEM_BLACKLIST: filter the shop items with only the valid
one's ("modifier-select-ui-handler.ts").
   - MOVE_BLACKLIST: checks if the move selected is allowed and if not
sends a message of no apply ("pokemon.ts").
   - DELETE_POKEMON: if hard mode was selected, automatically delete
the fainted Pokémon from the party ("battle-end-pahse.ts").
   - SHOULD_FUSE: changed the logic of should apply function to
prohibit the fusion with dead Pokémon ("modifier.ts").
   - PREVENT_REVIVE: prevent the gain of hp of fainted Pokémon
("party-heal-phase.ts").
- "Limited Catch": Only the first wild Pokémon encounter of
every biome can be added to the player's current party.
Changes made:
  - Added a new challenge LIMITED_CATCH with a challenge type
 ADD_POKEMON_TO_PARTY and created a new function
"applyAddPokemonToParty" to determine whether the Pokémon can be
added to the party, which should
only occur every 11th wave if it isn't a catchable mystery encounter
or every 12th wave if the 11th wave was a catchable mystery encounter
("challenge.ts").
   - Changed the logistic of adding a Pokémon where it can be
caught so that the "pokedex" is updated but the Pokémon isn't added
to the party of the player affecting specifically mystery encounters
("encounter-pokemon-utils.ts") and added the same logic to normal
encounters. ("attempt-capture-phase.ts")

The changes in the game AI were as follows ("pokemon.ts"):
- More accurately accounts for the Pokémon's actual moves and their
 effectiveness against the player instead of only the pokemon type
- Introduced logic to decide when a Pokémon should be sacrificed or
switched based on its HP and speed.

Signed-off-by: Matilde Simões <matilde.simoes@tecnico.ulisboa.pt>
Co-authored-by: Fuad Ali <fuad.ali@tecnico.ulisboa.pt>
2025-07-02 20:26:34 +01:00
.github [Dev] Migrate from npm to pnpm (#6018) 2025-06-23 17:05:59 -07:00
docs [Dev] Migrate from npm to pnpm (#6018) 2025-06-23 17:05:59 -07:00
public [UI/UX] [Localization] Pokémon summary background update (#6019) 2025-06-21 12:22:07 -07:00
scripts [Dev] Migrate from npm to pnpm (#6018) 2025-06-23 17:05:59 -07:00
src Implement NuzLocke related challenges and AI changes 2025-07-02 20:26:34 +01:00
test [Refactor] Minor run phase rework (#6017) 2025-07-02 02:57:08 -07:00
.dependency-cruiser.cjs [Dev] Migrate from npm to pnpm (#6018) 2025-06-23 17:05:59 -07:00
.editorconfig [Misc] add .editorconfig (#5246) 2025-02-03 18:55:44 +01:00
.env Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00
.env.beta [Misc] Disable some leftover debug code (#4546) 2024-10-02 13:13:16 -04:00
.env.development [Test] Reworked crit override to allow for forced crits (#5738) 2025-06-16 05:36:09 -07:00
.env.production Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00
.env.test Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00
.gitattributes [Misc] Add * -crlf to .gitattributes (#5539) 2025-03-18 21:52:49 -04:00
.gitignore [Docs] Added changes to markdown files + comment fixes (#5682) 2025-05-02 00:24:37 +00:00
.gitmodules [Refactor] External locales (#4529) 2024-10-01 23:41:09 +01:00
.nvmrc [Dev][GitHub] Update to node 22 (#5586) 2025-04-14 12:37:26 -05:00
biome.jsonc [Dev] Mark the fixer for Biome's useBlockStatements as "safe" (#6031) 2025-06-25 18:16:30 -07:00
CONTRIBUTING.md [Docs] Fix typo in CONTRIBUTING.md (#6034) 2025-06-27 00:38:31 +00:00
CREDITS.md [Misc] Add Wlowscha and SirzBenjie to credits (#5498) 2025-03-08 22:31:36 -05:00
dependency-graph.js [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
favicon.ico Replace favicon with no BG version 2024-03-25 12:45:45 -04:00
global.d.ts [Misc] Run biome on all files; update some rules to be errors now 2025-06-14 00:59:34 -07:00
index.css [UI/UX] Autofill login text color changed to gray (#5523) 2025-03-25 18:06:28 -07:00
index.html [Misc] Remove debug.js reference from index.html 2025-06-07 17:37:09 -07:00
lefthook.yml [Dev] Migrate from npm to pnpm (#6018) 2025-06-23 17:05:59 -07:00
LICENSE Update license to AGPL 3 2024-03-25 19:22:58 -04:00
package.json [Dev] Migrate from npm to pnpm (#6018) 2025-06-23 17:05:59 -07:00
pnpm-lock.yaml [Dev] Migrate from npm to pnpm (#6018) 2025-06-23 17:05:59 -07:00
README.md [Misc] Add CONTRIBUTING.md and rewrite README.md (#5621) 2025-06-20 23:59:28 -07:00
tsconfig.json [Code] Added and enforced no-fallthrough + added eslint type checking (#5705) 2025-04-29 23:21:28 +00:00
update_exp_sprites.ps1 Fix crash with certain animated variant sprites 2024-04-26 02:00:58 -04:00
vite.config.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
vitest.config.ts [Test] [Refactor] [GitHub] Enable no isolate for vitest (#5566) 2025-03-28 17:30:38 -04:00
vitest.workspace.ts [Test] Move test folder out of src (#5398) 2025-02-22 22:52:07 -06:00

PokéRogue

PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!

Contributing

See CONTRIBUTING.md, this includes instructions on how to set up the game locally.

📝 Credits

If this project contains assets you have produced and you do not see your name, please reach out, either here on GitHub or via Discord.

Thank you to all the wonderful people that have contributed to the PokéRogue project! You can find the credits here.