mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-06-30 21:42:20 +02:00
[Misc] Add phase#is
method to help reduce circular imports (#5868)
* Move phase types out of phase interceptor * Create isXPhase method and add properties to each phase * Replace instanceof phase with isXPhase * Fix missing union types for phaseName * Update doc comment in phase.ts * Fix incomplete comment in encounter-phase * Make phaseName as public and fix more uses * Move phaseName property declaration before constructor in move anim phase Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Rename isXPhase to is --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
This commit is contained in:
parent
9021e4b41e
commit
1fc42b3231
286
src/@types/phase-types.ts
Normal file
286
src/@types/phase-types.ts
Normal file
@ -0,0 +1,286 @@
|
||||
import type { MoveAnim } from "#app/data/battle-anims";
|
||||
import type { AddEnemyBuffModifierPhase } from "#app/phases/add-enemy-buff-modifier-phase";
|
||||
import type { AttemptCapturePhase } from "#app/phases/attempt-capture-phase";
|
||||
import type { AttemptRunPhase } from "#app/phases/attempt-run-phase";
|
||||
import type { BattleEndPhase } from "#app/phases/battle-end-phase";
|
||||
import type { BerryPhase } from "#app/phases/berry-phase";
|
||||
import type { CheckStatusEffectPhase } from "#app/phases/check-status-effect-phase";
|
||||
import type { CheckSwitchPhase } from "#app/phases/check-switch-phase";
|
||||
import type { CommandPhase } from "#app/phases/command-phase";
|
||||
import type { CommonAnimPhase } from "#app/phases/common-anim-phase";
|
||||
import type { DamageAnimPhase } from "#app/phases/damage-anim-phase";
|
||||
import type { EggHatchPhase } from "#app/phases/egg-hatch-phase";
|
||||
import type { EggLapsePhase } from "#app/phases/egg-lapse-phase";
|
||||
import type { EggSummaryPhase } from "#app/phases/egg-summary-phase";
|
||||
import type { EncounterPhase } from "#app/phases/encounter-phase";
|
||||
import type { EndCardPhase } from "#app/phases/end-card-phase";
|
||||
import type { EndEvolutionPhase } from "#app/phases/end-evolution-phase";
|
||||
import type { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
|
||||
import type { EvolutionPhase } from "#app/phases/evolution-phase";
|
||||
import type { ExpPhase } from "#app/phases/exp-phase";
|
||||
import type { FaintPhase } from "#app/phases/faint-phase";
|
||||
import type { FormChangePhase } from "#app/phases/form-change-phase";
|
||||
import type { GameOverModifierRewardPhase } from "#app/phases/game-over-modifier-reward-phase";
|
||||
import type { GameOverPhase } from "#app/phases/game-over-phase";
|
||||
import type { HideAbilityPhase } from "#app/phases/hide-ability-phase";
|
||||
import type { HidePartyExpBarPhase } from "#app/phases/hide-party-exp-bar-phase";
|
||||
import type { LearnMovePhase } from "#app/phases/learn-move-phase";
|
||||
import type { LevelCapPhase } from "#app/phases/level-cap-phase";
|
||||
import type { LevelUpPhase } from "#app/phases/level-up-phase";
|
||||
import type { LoadMoveAnimPhase } from "#app/phases/load-move-anim-phase";
|
||||
import type { LoginPhase } from "#app/phases/login-phase";
|
||||
import type { MessagePhase } from "#app/phases/message-phase";
|
||||
import type { ModifierRewardPhase } from "#app/phases/modifier-reward-phase";
|
||||
import type { MoneyRewardPhase } from "#app/phases/money-reward-phase";
|
||||
import type { MoveAnimPhase } from "#app/phases/move-anim-phase";
|
||||
import type { MoveChargePhase } from "#app/phases/move-charge-phase";
|
||||
import type { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import type { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import type { MoveHeaderPhase } from "#app/phases/move-header-phase";
|
||||
import type { MovePhase } from "#app/phases/move-phase";
|
||||
import type {
|
||||
MysteryEncounterPhase,
|
||||
MysteryEncounterOptionSelectedPhase,
|
||||
MysteryEncounterBattlePhase,
|
||||
MysteryEncounterRewardsPhase,
|
||||
PostMysteryEncounterPhase,
|
||||
MysteryEncounterBattleStartCleanupPhase,
|
||||
} from "#app/phases/mystery-encounter-phases";
|
||||
import type { NewBattlePhase } from "#app/phases/new-battle-phase";
|
||||
import type { NewBiomeEncounterPhase } from "#app/phases/new-biome-encounter-phase";
|
||||
import type { NextEncounterPhase } from "#app/phases/next-encounter-phase";
|
||||
import type { ObtainStatusEffectPhase } from "#app/phases/obtain-status-effect-phase";
|
||||
import type { PartyExpPhase } from "#app/phases/party-exp-phase";
|
||||
import type { PartyHealPhase } from "#app/phases/party-heal-phase";
|
||||
import type { PokemonAnimPhase } from "#app/phases/pokemon-anim-phase";
|
||||
import type { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
|
||||
import type { PokemonTransformPhase } from "#app/phases/pokemon-transform-phase";
|
||||
import type { PostGameOverPhase } from "#app/phases/post-game-over-phase";
|
||||
import type { PostSummonPhase } from "#app/phases/post-summon-phase";
|
||||
import type { PostTurnStatusEffectPhase } from "#app/phases/post-turn-status-effect-phase";
|
||||
import type { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
|
||||
import type { ReloadSessionPhase } from "#app/phases/reload-session-phase";
|
||||
import type { ResetStatusPhase } from "#app/phases/reset-status-phase";
|
||||
import type { ReturnPhase } from "#app/phases/return-phase";
|
||||
import type { RevivalBlessingPhase } from "#app/phases/revival-blessing-phase";
|
||||
import type { RibbonModifierRewardPhase } from "#app/phases/ribbon-modifier-reward-phase";
|
||||
import type { ScanIvsPhase } from "#app/phases/scan-ivs-phase";
|
||||
import type { SelectBiomePhase } from "#app/phases/select-biome-phase";
|
||||
import type { SelectChallengePhase } from "#app/phases/select-challenge-phase";
|
||||
import type { SelectGenderPhase } from "#app/phases/select-gender-phase";
|
||||
import type { SelectModifierPhase } from "#app/phases/select-modifier-phase";
|
||||
import type { SelectStarterPhase } from "#app/phases/select-starter-phase";
|
||||
import type { SelectTargetPhase } from "#app/phases/select-target-phase";
|
||||
import type { ShinySparklePhase } from "#app/phases/shiny-sparkle-phase";
|
||||
import type { ShowAbilityPhase } from "#app/phases/show-ability-phase";
|
||||
import type { ShowPartyExpBarPhase } from "#app/phases/show-party-exp-bar-phase";
|
||||
import type { ShowTrainerPhase } from "#app/phases/show-trainer-phase";
|
||||
import type { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
import type { SummonMissingPhase } from "#app/phases/summon-missing-phase";
|
||||
import type { SummonPhase } from "#app/phases/summon-phase";
|
||||
import type { SwitchBiomePhase } from "#app/phases/switch-biome-phase";
|
||||
import type { SwitchPhase } from "#app/phases/switch-phase";
|
||||
import type { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
|
||||
import type { TeraPhase } from "#app/phases/tera-phase";
|
||||
import type { TitlePhase } from "#app/phases/title-phase";
|
||||
import type { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
|
||||
import type { TrainerVictoryPhase } from "#app/phases/trainer-victory-phase";
|
||||
import type { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import type { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
import type { TurnStartPhase } from "#app/phases/turn-start-phase";
|
||||
import type { UnavailablePhase } from "#app/phases/unavailable-phase";
|
||||
import type { UnlockPhase } from "#app/phases/unlock-phase";
|
||||
import type { VictoryPhase } from "#app/phases/victory-phase";
|
||||
import type { WeatherEffectPhase } from "#app/phases/weather-effect-phase";
|
||||
|
||||
export type PhaseClass =
|
||||
| typeof AddEnemyBuffModifierPhase
|
||||
| typeof AttemptCapturePhase
|
||||
| typeof AttemptRunPhase
|
||||
| typeof BattleEndPhase
|
||||
| typeof BerryPhase
|
||||
| typeof CheckStatusEffectPhase
|
||||
| typeof CheckSwitchPhase
|
||||
| typeof CommandPhase
|
||||
| typeof CommonAnimPhase
|
||||
| typeof DamageAnimPhase
|
||||
| typeof EggHatchPhase
|
||||
| typeof EggLapsePhase
|
||||
| typeof EggSummaryPhase
|
||||
| typeof EncounterPhase
|
||||
| typeof EndCardPhase
|
||||
| typeof EndEvolutionPhase
|
||||
| typeof EnemyCommandPhase
|
||||
| typeof EvolutionPhase
|
||||
| typeof FormChangePhase
|
||||
| typeof ExpPhase
|
||||
| typeof FaintPhase
|
||||
| typeof FormChangePhase
|
||||
| typeof GameOverPhase
|
||||
| typeof GameOverModifierRewardPhase
|
||||
| typeof HideAbilityPhase
|
||||
| typeof HidePartyExpBarPhase
|
||||
| typeof LearnMovePhase
|
||||
| typeof LevelUpPhase
|
||||
| typeof LevelCapPhase
|
||||
| typeof LoadMoveAnimPhase
|
||||
| typeof LoginPhase
|
||||
| typeof MessagePhase
|
||||
| typeof ModifierRewardPhase
|
||||
| typeof MoneyRewardPhase
|
||||
| typeof MoveAnimPhase
|
||||
| typeof MoveChargePhase
|
||||
| typeof MoveEffectPhase
|
||||
| typeof MoveEndPhase
|
||||
| typeof MoveHeaderPhase
|
||||
| typeof MovePhase
|
||||
| typeof MysteryEncounterPhase
|
||||
| typeof MysteryEncounterOptionSelectedPhase
|
||||
| typeof MysteryEncounterBattlePhase
|
||||
| typeof MysteryEncounterRewardsPhase
|
||||
| typeof MysteryEncounterBattleStartCleanupPhase
|
||||
| typeof MysteryEncounterRewardsPhase
|
||||
| typeof PostMysteryEncounterPhase
|
||||
| typeof NewBattlePhase
|
||||
| typeof NewBiomeEncounterPhase
|
||||
| typeof NextEncounterPhase
|
||||
| typeof ObtainStatusEffectPhase
|
||||
| typeof PartyExpPhase
|
||||
| typeof PartyHealPhase
|
||||
| typeof PokemonAnimPhase
|
||||
| typeof PokemonHealPhase
|
||||
| typeof PokemonTransformPhase
|
||||
| typeof PostGameOverPhase
|
||||
| typeof PostSummonPhase
|
||||
| typeof PostTurnStatusEffectPhase
|
||||
| typeof QuietFormChangePhase
|
||||
| typeof ReloadSessionPhase
|
||||
| typeof ResetStatusPhase
|
||||
| typeof ReturnPhase
|
||||
| typeof RevivalBlessingPhase
|
||||
| typeof RibbonModifierRewardPhase
|
||||
| typeof ScanIvsPhase
|
||||
| typeof SelectBiomePhase
|
||||
| typeof SelectChallengePhase
|
||||
| typeof SelectGenderPhase
|
||||
| typeof SelectModifierPhase
|
||||
| typeof SelectStarterPhase
|
||||
| typeof SelectTargetPhase
|
||||
| typeof ShinySparklePhase
|
||||
| typeof ShowAbilityPhase
|
||||
| typeof ShowTrainerPhase
|
||||
| typeof ShowPartyExpBarPhase
|
||||
| typeof StatStageChangePhase
|
||||
| typeof SummonMissingPhase
|
||||
| typeof SummonPhase
|
||||
| typeof SwitchBiomePhase
|
||||
| typeof SwitchPhase
|
||||
| typeof SwitchSummonPhase
|
||||
| typeof TeraPhase
|
||||
| typeof TitlePhase
|
||||
| typeof ToggleDoublePositionPhase
|
||||
| typeof TrainerVictoryPhase
|
||||
| typeof TurnEndPhase
|
||||
| typeof TurnInitPhase
|
||||
| typeof TurnStartPhase
|
||||
| typeof UnavailablePhase
|
||||
| typeof UnlockPhase
|
||||
| typeof VictoryPhase
|
||||
| typeof WeatherEffectPhase;
|
||||
|
||||
/** Typescript map used to map a string phase to the actual phase type */
|
||||
export type PhaseMap = {
|
||||
AddEnemyBuffModifierPhase: AddEnemyBuffModifierPhase;
|
||||
AttemptCapturePhase: AttemptCapturePhase;
|
||||
AttemptRunPhase: AttemptRunPhase;
|
||||
BattleEndPhase: BattleEndPhase;
|
||||
BerryPhase: BerryPhase;
|
||||
CheckStatusEffectPhase: CheckStatusEffectPhase;
|
||||
CheckSwitchPhase: CheckSwitchPhase;
|
||||
CommandPhase: CommandPhase;
|
||||
CommonAnimPhase: CommonAnimPhase;
|
||||
DamageAnimPhase: DamageAnimPhase;
|
||||
EggHatchPhase: EggHatchPhase;
|
||||
EggLapsePhase: EggLapsePhase;
|
||||
EggSummaryPhase: EggSummaryPhase;
|
||||
EncounterPhase: EncounterPhase;
|
||||
EndCardPhase: EndCardPhase;
|
||||
EndEvolutionPhase: EndEvolutionPhase;
|
||||
EnemyCommandPhase: EnemyCommandPhase;
|
||||
EvolutionPhase: EvolutionPhase;
|
||||
ExpPhase: ExpPhase;
|
||||
FaintPhase: FaintPhase;
|
||||
FormChangePhase: FormChangePhase;
|
||||
GameOverPhase: GameOverPhase;
|
||||
GameOverModifierRewardPhase: GameOverModifierRewardPhase;
|
||||
HideAbilityPhase: HideAbilityPhase;
|
||||
HidePartyExpBarPhase: HidePartyExpBarPhase;
|
||||
LearnMovePhase: LearnMovePhase;
|
||||
LevelCapPhase: LevelCapPhase;
|
||||
LevelUpPhase: LevelUpPhase;
|
||||
LoadMoveAnimPhase: LoadMoveAnimPhase;
|
||||
LoginPhase: LoginPhase;
|
||||
MessagePhase: MessagePhase;
|
||||
ModifierRewardPhase: ModifierRewardPhase;
|
||||
MoneyRewardPhase: MoneyRewardPhase;
|
||||
MoveAnimPhase: MoveAnimPhase<MoveAnim>;
|
||||
MoveChargePhase: MoveChargePhase;
|
||||
MoveEffectPhase: MoveEffectPhase;
|
||||
MoveEndPhase: MoveEndPhase;
|
||||
MoveHeaderPhase: MoveHeaderPhase;
|
||||
MovePhase: MovePhase;
|
||||
MysteryEncounterPhase: MysteryEncounterPhase;
|
||||
MysteryEncounterOptionSelectedPhase: MysteryEncounterOptionSelectedPhase;
|
||||
MysteryEncounterBattlePhase: MysteryEncounterBattlePhase;
|
||||
MysteryEncounterBattleStartCleanupPhase: MysteryEncounterBattleStartCleanupPhase;
|
||||
MysteryEncounterRewardsPhase: MysteryEncounterRewardsPhase;
|
||||
PostMysteryEncounterPhase: PostMysteryEncounterPhase;
|
||||
NewBattlePhase: NewBattlePhase;
|
||||
NewBiomeEncounterPhase: NewBiomeEncounterPhase;
|
||||
NextEncounterPhase: NextEncounterPhase;
|
||||
ObtainStatusEffectPhase: ObtainStatusEffectPhase;
|
||||
PartyExpPhase: PartyExpPhase;
|
||||
PartyHealPhase: PartyHealPhase;
|
||||
PokemonAnimPhase: PokemonAnimPhase;
|
||||
PokemonHealPhase: PokemonHealPhase;
|
||||
PokemonTransformPhase: PokemonTransformPhase;
|
||||
PostGameOverPhase: PostGameOverPhase;
|
||||
PostSummonPhase: PostSummonPhase;
|
||||
PostTurnStatusEffectPhase: PostTurnStatusEffectPhase;
|
||||
QuietFormChangePhase: QuietFormChangePhase;
|
||||
ReloadSessionPhase: ReloadSessionPhase;
|
||||
ResetStatusPhase: ResetStatusPhase;
|
||||
ReturnPhase: ReturnPhase;
|
||||
RevivalBlessingPhase: RevivalBlessingPhase;
|
||||
RibbonModifierRewardPhase: RibbonModifierRewardPhase;
|
||||
ScanIvsPhase: ScanIvsPhase;
|
||||
SelectBiomePhase: SelectBiomePhase;
|
||||
SelectChallengePhase: SelectChallengePhase;
|
||||
SelectGenderPhase: SelectGenderPhase;
|
||||
SelectModifierPhase: SelectModifierPhase;
|
||||
SelectStarterPhase: SelectStarterPhase;
|
||||
SelectTargetPhase: SelectTargetPhase;
|
||||
ShinySparklePhase: ShinySparklePhase;
|
||||
ShowAbilityPhase: ShowAbilityPhase;
|
||||
ShowPartyExpBarPhase: ShowPartyExpBarPhase;
|
||||
ShowTrainerPhase: ShowTrainerPhase;
|
||||
StatStageChangePhase: StatStageChangePhase;
|
||||
SummonMissingPhase: SummonMissingPhase;
|
||||
SummonPhase: SummonPhase;
|
||||
SwitchBiomePhase: SwitchBiomePhase;
|
||||
SwitchPhase: SwitchPhase;
|
||||
SwitchSummonPhase: SwitchSummonPhase;
|
||||
TeraPhase: TeraPhase;
|
||||
TitlePhase: TitlePhase;
|
||||
ToggleDoublePositionPhase: ToggleDoublePositionPhase;
|
||||
TrainerVictoryPhase: TrainerVictoryPhase;
|
||||
TurnEndPhase: TurnEndPhase;
|
||||
TurnInitPhase: TurnInitPhase;
|
||||
TurnStartPhase: TurnStartPhase;
|
||||
UnavailablePhase: UnavailablePhase;
|
||||
UnlockPhase: UnlockPhase;
|
||||
VictoryPhase: VictoryPhase;
|
||||
WeatherEffectPhase: WeatherEffectPhase;
|
||||
};
|
||||
|
||||
export type PhaseString = keyof PhaseMap;
|
@ -145,7 +145,7 @@ import { LoadingScene } from "#app/loading-scene";
|
||||
import { LevelCapPhase } from "#app/phases/level-cap-phase";
|
||||
import { LoginPhase } from "#app/phases/login-phase";
|
||||
import { MessagePhase } from "#app/phases/message-phase";
|
||||
import { MovePhase } from "#app/phases/move-phase";
|
||||
import type { MovePhase } from "#app/phases/move-phase";
|
||||
import { NewBiomeEncounterPhase } from "#app/phases/new-biome-encounter-phase";
|
||||
import { NextEncounterPhase } from "#app/phases/next-encounter-phase";
|
||||
import { PokemonAnimPhase } from "#app/phases/pokemon-anim-phase";
|
||||
@ -153,7 +153,6 @@ import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
|
||||
import { ReturnPhase } from "#app/phases/return-phase";
|
||||
import { ShowTrainerPhase } from "#app/phases/show-trainer-phase";
|
||||
import { SummonPhase } from "#app/phases/summon-phase";
|
||||
import { SwitchPhase } from "#app/phases/switch-phase";
|
||||
import { TitlePhase } from "#app/phases/title-phase";
|
||||
import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
@ -901,7 +900,7 @@ export default class BattleScene extends SceneBase {
|
||||
do {
|
||||
targetingMovePhase = this.findPhase(
|
||||
mp =>
|
||||
mp instanceof MovePhase &&
|
||||
mp.is("MovePhase") &&
|
||||
mp.targets.length === 1 &&
|
||||
mp.targets[0] === removedPokemon.getBattlerIndex() &&
|
||||
mp.pokemon.isPlayer() !== allyPokemon.isPlayer(),
|
||||
@ -1450,7 +1449,7 @@ export default class BattleScene extends SceneBase {
|
||||
}
|
||||
|
||||
if (lastBattle?.double && !newDouble) {
|
||||
this.tryRemovePhase(p => p instanceof SwitchPhase);
|
||||
this.tryRemovePhase((p: Phase) => p.is("SwitchPhase"));
|
||||
for (const p of this.getPlayerField()) {
|
||||
p.lapseTag(BattlerTagType.COMMANDED);
|
||||
}
|
||||
@ -1588,9 +1587,7 @@ export default class BattleScene extends SceneBase {
|
||||
return 0;
|
||||
}
|
||||
|
||||
const isEggPhase: boolean = ["EggLapsePhase", "EggHatchPhase"].includes(
|
||||
this.getCurrentPhase()?.constructor.name ?? "",
|
||||
);
|
||||
const isEggPhase: boolean = ["EggLapsePhase", "EggHatchPhase"].includes(this.getCurrentPhase()?.phaseName ?? "");
|
||||
|
||||
if (
|
||||
// Give trainers with specialty types an appropriately-typed form for Wormadam, Rotom, Arceus, Oricorio, Silvally, or Paldean Tauros.
|
||||
|
@ -2828,7 +2828,7 @@ export class CommanderAbAttr extends AbAttr {
|
||||
// Apply boosts from this effect to the ally Dondozo
|
||||
pokemon.getAlly()?.addTag(BattlerTagType.COMMANDED, 0, MoveId.NONE, pokemon.id);
|
||||
// Cancel the source Pokemon's next move (if a move is queued)
|
||||
globalScene.tryRemovePhase((phase) => phase instanceof MovePhase && phase.pokemon === pokemon);
|
||||
globalScene.tryRemovePhase((phase) => phase.is("MovePhase") && phase.pokemon === pokemon);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -6897,7 +6897,7 @@ export function initAbilities() {
|
||||
.ignorable(),
|
||||
new Ability(AbilityId.ANALYTIC, 5)
|
||||
.attr(MovePowerBoostAbAttr, (user, target, move) => {
|
||||
const movePhase = globalScene.findPhase((phase) => phase instanceof MovePhase && phase.pokemon.id !== user?.id);
|
||||
const movePhase = globalScene.findPhase((phase) => phase.is("MovePhase") && phase.pokemon.id !== user?.id);
|
||||
return isNullOrUndefined(movePhase);
|
||||
}, 1.3),
|
||||
new Ability(AbilityId.ILLUSION, 5)
|
||||
|
@ -383,7 +383,7 @@ const QuickGuardConditionFunc: ProtectConditionFunc = (_arena, moveId) => {
|
||||
const move = allMoves[moveId];
|
||||
const effectPhase = globalScene.getCurrentPhase();
|
||||
|
||||
if (effectPhase instanceof MoveEffectPhase) {
|
||||
if (effectPhase?.is("MoveEffectPhase")) {
|
||||
const attacker = effectPhase.getUserPokemon();
|
||||
if (attacker) {
|
||||
return move.getPriority(attacker) > 0;
|
||||
|
@ -28,7 +28,7 @@ import type Pokemon from "#app/field/pokemon";
|
||||
import { HitResult, MoveResult } from "#app/field/pokemon";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import type { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { MovePhase } from "#app/phases/move-phase";
|
||||
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
|
||||
import type { StatStageChangeCallback } from "#app/phases/stat-stage-change-phase";
|
||||
@ -553,9 +553,9 @@ export class ShellTrapTag extends BattlerTag {
|
||||
// Trap should only be triggered by opponent's Physical moves
|
||||
if (phaseData?.move.category === MoveCategory.PHYSICAL && pokemon.isOpponent(phaseData.attacker)) {
|
||||
const shellTrapPhaseIndex = globalScene.phaseQueue.findIndex(
|
||||
phase => phase instanceof MovePhase && phase.pokemon === pokemon,
|
||||
phase => phase.is("MovePhase") && phase.pokemon === pokemon,
|
||||
);
|
||||
const firstMovePhaseIndex = globalScene.phaseQueue.findIndex(phase => phase instanceof MovePhase);
|
||||
const firstMovePhaseIndex = globalScene.phaseQueue.findIndex(phase => phase.is("MovePhase"));
|
||||
|
||||
// Only shift MovePhase timing if it's not already next up
|
||||
if (shellTrapPhaseIndex !== -1 && shellTrapPhaseIndex !== firstMovePhaseIndex) {
|
||||
@ -1027,7 +1027,7 @@ export class PowderTag extends BattlerTag {
|
||||
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
|
||||
if (lapseType === BattlerTagLapseType.PRE_MOVE) {
|
||||
const movePhase = globalScene.getCurrentPhase();
|
||||
if (movePhase instanceof MovePhase) {
|
||||
if (movePhase?.is("MovePhase")) {
|
||||
const move = movePhase.move.getMove();
|
||||
const weather = globalScene.arena.weather;
|
||||
if (
|
||||
@ -1183,13 +1183,13 @@ export class EncoreTag extends MoveRestrictionBattlerTag {
|
||||
}),
|
||||
);
|
||||
|
||||
const movePhase = globalScene.findPhase(m => m instanceof MovePhase && m.pokemon === pokemon);
|
||||
const movePhase = globalScene.findPhase(m => m.is("MovePhase") && m.pokemon === pokemon);
|
||||
if (movePhase) {
|
||||
const movesetMove = pokemon.getMoveset().find(m => m.moveId === this.moveId);
|
||||
if (movesetMove) {
|
||||
const lastMove = pokemon.getLastXMoves(1)[0];
|
||||
globalScene.tryReplacePhase(
|
||||
m => m instanceof MovePhase && m.pokemon === pokemon,
|
||||
m => m.is("MovePhase") && m.pokemon === pokemon,
|
||||
new MovePhase(pokemon, lastMove.targets ?? [], movesetMove),
|
||||
);
|
||||
}
|
||||
@ -1624,7 +1624,7 @@ export class ProtectedTag extends BattlerTag {
|
||||
|
||||
// Stop multi-hit moves early
|
||||
const effectPhase = globalScene.getCurrentPhase();
|
||||
if (effectPhase instanceof MoveEffectPhase) {
|
||||
if (effectPhase?.is("MoveEffectPhase")) {
|
||||
effectPhase.stopMultiHit(pokemon);
|
||||
}
|
||||
return true;
|
||||
@ -2646,7 +2646,7 @@ export class GulpMissileTag extends BattlerTag {
|
||||
}
|
||||
|
||||
const moveEffectPhase = globalScene.getCurrentPhase();
|
||||
if (moveEffectPhase instanceof MoveEffectPhase) {
|
||||
if (moveEffectPhase?.is("MoveEffectPhase")) {
|
||||
const attacker = moveEffectPhase.getUserPokemon();
|
||||
|
||||
if (!attacker) {
|
||||
@ -3004,7 +3004,7 @@ export class SubstituteTag extends BattlerTag {
|
||||
/** If the Substitute redirects damage, queue a message to indicate it. */
|
||||
onHit(pokemon: Pokemon): void {
|
||||
const moveEffectPhase = globalScene.getCurrentPhase();
|
||||
if (moveEffectPhase instanceof MoveEffectPhase) {
|
||||
if (moveEffectPhase?.is("MoveEffectPhase")) {
|
||||
const attacker = moveEffectPhase.getUserPokemon();
|
||||
if (!attacker) {
|
||||
return;
|
||||
@ -3693,7 +3693,7 @@ export function loadBattlerTag(source: BattlerTag | any): BattlerTag {
|
||||
*/
|
||||
function getMoveEffectPhaseData(_pokemon: Pokemon): { phase: MoveEffectPhase; attacker: Pokemon; move: Move } | null {
|
||||
const phase = globalScene.getCurrentPhase();
|
||||
if (phase instanceof MoveEffectPhase) {
|
||||
if (phase?.is("MoveEffectPhase")) {
|
||||
return {
|
||||
phase: phase,
|
||||
attacker: phase.getPokemon(),
|
||||
|
@ -3109,7 +3109,7 @@ export class AwaitCombinedPledgeAttr extends OverrideMoveEffectAttr {
|
||||
|
||||
const overridden = args[0] as BooleanHolder;
|
||||
|
||||
const allyMovePhase = globalScene.findPhase<MovePhase>((phase) => phase instanceof MovePhase && phase.pokemon.isPlayer() === user.isPlayer());
|
||||
const allyMovePhase = globalScene.findPhase<MovePhase>((phase) => phase.is("MovePhase") && phase.pokemon.isPlayer() === user.isPlayer());
|
||||
if (allyMovePhase) {
|
||||
const allyMove = allyMovePhase.move.getMove();
|
||||
if (allyMove !== move && allyMove.hasAttr(AwaitCombinedPledgeAttr)) {
|
||||
@ -3123,7 +3123,7 @@ export class AwaitCombinedPledgeAttr extends OverrideMoveEffectAttr {
|
||||
|
||||
// Move the ally's MovePhase (if needed) so that the ally moves next
|
||||
const allyMovePhaseIndex = globalScene.phaseQueue.indexOf(allyMovePhase);
|
||||
const firstMovePhaseIndex = globalScene.phaseQueue.findIndex((phase) => phase instanceof MovePhase);
|
||||
const firstMovePhaseIndex = globalScene.phaseQueue.findIndex((phase) => phase.is("MovePhase"));
|
||||
if (allyMovePhaseIndex !== firstMovePhaseIndex) {
|
||||
globalScene.prependToPhase(globalScene.phaseQueue.splice(allyMovePhaseIndex, 1)[0], MovePhase);
|
||||
}
|
||||
@ -4477,7 +4477,7 @@ export class CueNextRoundAttr extends MoveEffectAttr {
|
||||
|
||||
override apply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean {
|
||||
const nextRoundPhase = globalScene.findPhase<MovePhase>(phase =>
|
||||
phase instanceof MovePhase && phase.move.moveId === MoveId.ROUND
|
||||
phase.is("MovePhase") && phase.move.moveId === MoveId.ROUND
|
||||
);
|
||||
|
||||
if (!nextRoundPhase) {
|
||||
@ -4486,7 +4486,7 @@ export class CueNextRoundAttr extends MoveEffectAttr {
|
||||
|
||||
// Update the phase queue so that the next Pokemon using Round moves next
|
||||
const nextRoundIndex = globalScene.phaseQueue.indexOf(nextRoundPhase);
|
||||
const nextMoveIndex = globalScene.phaseQueue.findIndex(phase => phase instanceof MovePhase);
|
||||
const nextMoveIndex = globalScene.phaseQueue.findIndex(phase => phase.is("MovePhase"));
|
||||
if (nextRoundIndex !== nextMoveIndex) {
|
||||
globalScene.prependToPhase(globalScene.phaseQueue.splice(nextRoundIndex, 1)[0], MovePhase);
|
||||
}
|
||||
@ -6177,7 +6177,7 @@ export class RevivalBlessingAttr extends MoveEffectAttr {
|
||||
// Handle cases where revived pokemon needs to get switched in on same turn
|
||||
if (allyPokemon.isFainted() || allyPokemon === pokemon) {
|
||||
// Enemy switch phase should be removed and replaced with the revived pkmn switching in
|
||||
globalScene.tryRemovePhase((phase: SwitchSummonPhase) => phase instanceof SwitchSummonPhase && phase.getPokemon() === pokemon);
|
||||
globalScene.tryRemovePhase((phase: SwitchSummonPhase) => phase.is("SwitchSummonPhase") && phase.getPokemon() === pokemon);
|
||||
// If the pokemon being revived was alive earlier in the turn, cancel its move
|
||||
// (revived pokemon can't move in the turn they're brought back)
|
||||
globalScene.findPhase((phase: MovePhase) => phase.pokemon === pokemon)?.cancel();
|
||||
@ -7896,7 +7896,7 @@ export class ForceLastAttr extends MoveEffectAttr {
|
||||
// Either the end of the turn or in front of another, slower move which has also been forced last
|
||||
const prependPhase = globalScene.findPhase((phase) =>
|
||||
[ MovePhase, MoveEndPhase ].every(cls => !(phase instanceof cls))
|
||||
|| (phase instanceof MovePhase) && phaseForcedSlower(phase, target, !!globalScene.arena.getTag(ArenaTagType.TRICK_ROOM))
|
||||
|| (phase.is("MovePhase")) && phaseForcedSlower(phase, target, !!globalScene.arena.getTag(ArenaTagType.TRICK_ROOM))
|
||||
);
|
||||
if (prependPhase) {
|
||||
globalScene.phaseQueue.splice(
|
||||
@ -7942,7 +7942,7 @@ const userSleptOrComatoseCondition: MoveConditionFunc = (user: Pokemon, target:
|
||||
|
||||
const targetSleptOrComatoseCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => target.status?.effect === StatusEffect.SLEEP || target.hasAbility(AbilityId.COMATOSE);
|
||||
|
||||
const failIfLastCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => globalScene.phaseQueue.find(phase => phase instanceof MovePhase) !== undefined;
|
||||
const failIfLastCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => globalScene.phaseQueue.find(phase => phase.is("MovePhase")) !== undefined;
|
||||
|
||||
const failIfLastInPartyCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => {
|
||||
const party: Pokemon[] = user.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty();
|
||||
|
@ -769,7 +769,7 @@ export function setEncounterRewards(
|
||||
if (customShopRewards) {
|
||||
globalScene.unshiftPhase(new SelectModifierPhase(0, undefined, customShopRewards));
|
||||
} else {
|
||||
globalScene.tryRemovePhase(p => p instanceof SelectModifierPhase);
|
||||
globalScene.tryRemovePhase(p => p.is("MysteryEncounterRewardsPhase"));
|
||||
}
|
||||
|
||||
if (eggRewards) {
|
||||
|
@ -232,7 +232,6 @@ import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
|
||||
import { FaintPhase } from "#app/phases/faint-phase";
|
||||
import { LearnMovePhase } from "#app/phases/learn-move-phase";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { ObtainStatusEffectPhase } from "#app/phases/obtain-status-effect-phase";
|
||||
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
@ -1300,7 +1299,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
|
||||
// During the Pokemon's MoveEffect phase, the offset is removed to put the Pokemon "in focus"
|
||||
const currentPhase = globalScene.getCurrentPhase();
|
||||
if (currentPhase instanceof MoveEffectPhase && currentPhase.getPokemon() === this) {
|
||||
if (currentPhase?.is("MoveEffectPhase") && currentPhase.getPokemon() === this) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
@ -4775,7 +4774,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
*/
|
||||
if (effect === StatusEffect.SLEEP || effect === StatusEffect.FREEZE) {
|
||||
const currentPhase = globalScene.getCurrentPhase();
|
||||
if (currentPhase instanceof MoveEffectPhase && currentPhase.getUserPokemon() === this) {
|
||||
if (currentPhase?.is("MoveEffectPhase") && currentPhase.getUserPokemon() === this) {
|
||||
this.turnData.hitCount = 1;
|
||||
this.turnData.hitsLeft = 1;
|
||||
}
|
||||
|
26
src/phase.ts
26
src/phase.ts
@ -1,9 +1,33 @@
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import type { PhaseMap, PhaseString } from "./@types/phase-types";
|
||||
|
||||
export class Phase {
|
||||
export abstract class Phase {
|
||||
start() {}
|
||||
|
||||
end() {
|
||||
globalScene.shiftPhase();
|
||||
}
|
||||
|
||||
/**
|
||||
* The string name of the phase, used to identify the phase type for {@linkcode is}
|
||||
*
|
||||
* @privateremarks
|
||||
*
|
||||
* When implementing a phase, you must set the `phaseName` property to the name of the phase.
|
||||
*/
|
||||
public abstract readonly phaseName: PhaseString;
|
||||
|
||||
/**
|
||||
* Check if the phase is of the given type without requiring `instanceof`.
|
||||
*
|
||||
* @param phase - The string name of the phase to check.
|
||||
* @returns Whether this phase is of the provided type.
|
||||
*
|
||||
* @remarks
|
||||
* This does not check for subclasses! It only checks if the phase is *exactly* the given type.
|
||||
* This method exists to avoid circular import issues, as using `instanceof` would require importing each phase.
|
||||
*/
|
||||
is<K extends keyof PhaseMap>(phase: K): this is PhaseMap[K] {
|
||||
return this.phaseName === phase;
|
||||
}
|
||||
}
|
||||
|
@ -9,6 +9,7 @@ import { Phase } from "#app/phase";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
|
||||
export class AddEnemyBuffModifierPhase extends Phase {
|
||||
public readonly phaseName = "AddEnemyBuffModifierPhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -27,6 +27,7 @@ import { globalScene } from "#app/global-scene";
|
||||
import { Gender } from "#app/data/gender";
|
||||
|
||||
export class AttemptCapturePhase extends PokemonPhase {
|
||||
public readonly phaseName = "AttemptCapturePhase";
|
||||
private pokeballType: PokeballType;
|
||||
private pokeball: Phaser.GameObjects.Sprite;
|
||||
private originalY: number;
|
||||
|
@ -17,6 +17,7 @@ import { globalScene } from "#app/global-scene";
|
||||
import { SelectBiomePhase } from "./select-biome-phase";
|
||||
|
||||
export class AttemptRunPhase extends PokemonPhase {
|
||||
public readonly phaseName = "AttemptRunPhase";
|
||||
/** For testing purposes: this is to force the pokemon to fail and escape */
|
||||
public forceFailEscape = false;
|
||||
|
||||
|
@ -5,6 +5,7 @@ import { BattlePhase } from "./battle-phase";
|
||||
import { GameOverPhase } from "./game-over-phase";
|
||||
|
||||
export class BattleEndPhase extends BattlePhase {
|
||||
public readonly phaseName = "BattleEndPhase";
|
||||
/** If true, will increment battles won */
|
||||
isVictory: boolean;
|
||||
|
||||
@ -19,7 +20,7 @@ export class BattleEndPhase extends BattlePhase {
|
||||
|
||||
// cull any extra `BattleEnd` phases from the queue.
|
||||
globalScene.phaseQueue = globalScene.phaseQueue.filter(phase => {
|
||||
if (phase instanceof BattleEndPhase) {
|
||||
if (phase.is("BattleEndPhase")) {
|
||||
this.isVictory ||= phase.isVictory;
|
||||
return false;
|
||||
}
|
||||
@ -28,7 +29,7 @@ export class BattleEndPhase extends BattlePhase {
|
||||
// `phaseQueuePrepend` is private, so we have to use this inefficient loop.
|
||||
while (
|
||||
globalScene.tryRemoveUnshiftedPhase(phase => {
|
||||
if (phase instanceof BattleEndPhase) {
|
||||
if (phase.is("BattleEndPhase")) {
|
||||
this.isVictory ||= phase.isVictory;
|
||||
return true;
|
||||
}
|
||||
|
@ -2,7 +2,7 @@ import { globalScene } from "#app/global-scene";
|
||||
import { TrainerSlot } from "#enums/trainer-slot";
|
||||
import { Phase } from "#app/phase";
|
||||
|
||||
export class BattlePhase extends Phase {
|
||||
export abstract class BattlePhase extends Phase {
|
||||
showEnemyTrainer(trainerSlot: TrainerSlot = TrainerSlot.NONE): void {
|
||||
if (!globalScene.currentBattle.trainer) {
|
||||
console.warn("Enemy trainer is missing!");
|
||||
|
@ -20,6 +20,7 @@ import type Pokemon from "#app/field/pokemon";
|
||||
* Also triggers Cud Chew's "repeat berry use" effects
|
||||
*/
|
||||
export class BerryPhase extends FieldPhase {
|
||||
public readonly phaseName = "BerryPhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -4,6 +4,7 @@ import type { BattlerIndex } from "#app/battle";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
|
||||
export class CheckStatusEffectPhase extends Phase {
|
||||
public readonly phaseName = "CheckStatusEffectPhase";
|
||||
private order: BattlerIndex[];
|
||||
constructor(order: BattlerIndex[]) {
|
||||
super();
|
||||
|
@ -10,6 +10,7 @@ import { SwitchPhase } from "./switch-phase";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
|
||||
export class CheckSwitchPhase extends BattlePhase {
|
||||
public readonly phaseName = "CheckSwitchPhase";
|
||||
protected fieldIndex: number;
|
||||
protected useName: boolean;
|
||||
|
||||
|
@ -25,6 +25,7 @@ import { ArenaTagSide } from "#app/data/arena-tag";
|
||||
import { ArenaTagType } from "#app/enums/arena-tag-type";
|
||||
|
||||
export class CommandPhase extends FieldPhase {
|
||||
public readonly phaseName = "CommandPhase";
|
||||
protected fieldIndex: number;
|
||||
|
||||
constructor(fieldIndex: number) {
|
||||
|
@ -5,6 +5,9 @@ import { CommonBattleAnim } from "#app/data/battle-anims";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
|
||||
export class CommonAnimPhase extends PokemonPhase {
|
||||
// PokemonHealPhase extends CommonAnimPhase, and to make typescript happy,
|
||||
// we need to allow phaseName to be a union of the two
|
||||
public readonly phaseName: "CommonAnimPhase" | "PokemonHealPhase" | "WeatherEffectPhase" = "CommonAnimPhase";
|
||||
private anim: CommonAnim | null;
|
||||
private targetIndex?: BattlerIndex;
|
||||
private playOnEmptyField: boolean;
|
||||
|
@ -6,6 +6,7 @@ import { fixedInt } from "#app/utils/common";
|
||||
import { PokemonPhase } from "#app/phases/pokemon-phase";
|
||||
|
||||
export class DamageAnimPhase extends PokemonPhase {
|
||||
public readonly phaseName = "DamageAnimPhase";
|
||||
private amount: number;
|
||||
private damageResult: DamageResult;
|
||||
private critical: boolean;
|
||||
|
@ -20,6 +20,7 @@ import { doShinySparkleAnim } from "#app/field/anims";
|
||||
* Class that represents egg hatching
|
||||
*/
|
||||
export class EggHatchPhase extends Phase {
|
||||
public readonly phaseName = "EggHatchPhase";
|
||||
/** The egg that is hatching */
|
||||
private egg: Egg;
|
||||
/** The new EggHatchData for the egg/pokemon that hatches */
|
||||
@ -224,7 +225,7 @@ export class EggHatchPhase extends Phase {
|
||||
}
|
||||
|
||||
end() {
|
||||
if (globalScene.findPhase(p => p instanceof EggHatchPhase)) {
|
||||
if (globalScene.findPhase(p => p.is("EggHatchPhase"))) {
|
||||
this.eggHatchHandler.clear();
|
||||
} else {
|
||||
globalScene.time.delayedCall(250, () => globalScene.setModifiersVisible(true));
|
||||
|
@ -16,6 +16,7 @@ import { EggHatchData } from "#app/data/egg-hatch-data";
|
||||
* Also handles prompts for skipping animation, and calling the egg summary phase
|
||||
*/
|
||||
export class EggLapsePhase extends Phase {
|
||||
public readonly phaseName = "EggLapsePhase";
|
||||
private eggHatchData: EggHatchData[] = [];
|
||||
private readonly minEggsToSkip: number = 2;
|
||||
|
||||
|
@ -9,6 +9,7 @@ import type { EggHatchData } from "#app/data/egg-hatch-data";
|
||||
* Phase is handled mostly by the egg-hatch-scene-handler UI
|
||||
*/
|
||||
export class EggSummaryPhase extends Phase {
|
||||
public readonly phaseName = "EggSummaryPhase";
|
||||
private eggHatchData: EggHatchData[];
|
||||
|
||||
constructor(eggHatchData: EggHatchData[]) {
|
||||
|
@ -47,6 +47,8 @@ import { WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/data/mystery-encounters/mys
|
||||
import { getNatureName } from "#app/data/nature";
|
||||
|
||||
export class EncounterPhase extends BattlePhase {
|
||||
// Union type is necessary as this is subclassed, and typescript will otherwise complain
|
||||
public readonly phaseName: "EncounterPhase" | "NextEncounterPhase" | "NewBiomeEncounterPhase" = "EncounterPhase";
|
||||
private loaded: boolean;
|
||||
|
||||
constructor(loaded = false) {
|
||||
|
@ -5,6 +5,7 @@ import { addTextObject, TextStyle } from "#app/ui/text";
|
||||
import i18next from "i18next";
|
||||
|
||||
export class EndCardPhase extends Phase {
|
||||
public readonly phaseName = "EndCardPhase";
|
||||
public endCard: Phaser.GameObjects.Image;
|
||||
public text: Phaser.GameObjects.Text;
|
||||
start(): void {
|
||||
|
@ -3,6 +3,7 @@ import { Phase } from "#app/phase";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
|
||||
export class EndEvolutionPhase extends Phase {
|
||||
public readonly phaseName = "EndEvolutionPhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -15,6 +15,7 @@ import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
* @see {@linkcode EnemyPokemon.getNextMove}
|
||||
*/
|
||||
export class EnemyCommandPhase extends FieldPhase {
|
||||
public readonly phaseName = "EnemyCommandPhase";
|
||||
protected fieldIndex: number;
|
||||
protected skipTurn = false;
|
||||
|
||||
|
@ -19,6 +19,9 @@ import { EndEvolutionPhase } from "#app/phases/end-evolution-phase";
|
||||
import { EVOLVE_MOVE } from "#app/data/balance/pokemon-level-moves";
|
||||
|
||||
export class EvolutionPhase extends Phase {
|
||||
// FormChangePhase inherits from this, but EvolutionPhase is not abstract.
|
||||
// We have to use the union here
|
||||
public readonly phaseName: "EvolutionPhase" | "FormChangePhase" = "EvolutionPhase";
|
||||
protected pokemon: PlayerPokemon;
|
||||
protected lastLevel: number;
|
||||
|
||||
|
@ -7,6 +7,7 @@ import { PlayerPartyMemberPokemonPhase } from "./player-party-member-pokemon-pha
|
||||
import { LevelUpPhase } from "./level-up-phase";
|
||||
|
||||
export class ExpPhase extends PlayerPartyMemberPokemonPhase {
|
||||
public readonly phaseName = "ExpPhase";
|
||||
private expValue: number;
|
||||
|
||||
constructor(partyMemberIndex: number, expValue: number) {
|
||||
|
@ -35,6 +35,7 @@ import { FRIENDSHIP_LOSS_FROM_FAINT } from "#app/data/balance/starters";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
|
||||
export class FaintPhase extends PokemonPhase {
|
||||
public readonly phaseName = "FaintPhase";
|
||||
/**
|
||||
* Whether or not instant revive should be prevented
|
||||
*/
|
||||
|
@ -13,6 +13,7 @@ import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { SpeciesFormKey } from "#enums/species-form-key";
|
||||
|
||||
export class FormChangePhase extends EvolutionPhase {
|
||||
public readonly phaseName = "FormChangePhase";
|
||||
private formChange: SpeciesFormChange;
|
||||
private modal: boolean;
|
||||
|
||||
|
@ -4,6 +4,7 @@ import i18next from "i18next";
|
||||
import { ModifierRewardPhase } from "./modifier-reward-phase";
|
||||
|
||||
export class GameOverModifierRewardPhase extends ModifierRewardPhase {
|
||||
public readonly phaseName = "GameOverModifierRewardPhase";
|
||||
doReward(): Promise<void> {
|
||||
return new Promise<void>(resolve => {
|
||||
const newModifier = this.modifierType.newModifier();
|
||||
|
@ -34,6 +34,7 @@ import { pokerogueApi } from "#app/plugins/api/pokerogue-api";
|
||||
import { MessagePhase } from "./message-phase";
|
||||
|
||||
export class GameOverPhase extends BattlePhase {
|
||||
public readonly phaseName = "GameOverPhase";
|
||||
private isVictory: boolean;
|
||||
private firstRibbons: PokemonSpecies[] = [];
|
||||
|
||||
|
@ -2,6 +2,7 @@ import { globalScene } from "#app/global-scene";
|
||||
import { Phase } from "#app/phase";
|
||||
|
||||
export class HideAbilityPhase extends Phase {
|
||||
public readonly phaseName = "HideAbilityPhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -2,6 +2,7 @@ import { globalScene } from "#app/global-scene";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
|
||||
export class HidePartyExpBarPhase extends BattlePhase {
|
||||
public readonly phaseName = "HidePartyExpBarPhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -12,7 +12,6 @@ import { UiMode } from "#enums/ui-mode";
|
||||
import i18next from "i18next";
|
||||
import { PlayerPartyMemberPokemonPhase } from "#app/phases/player-party-member-pokemon-phase";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
|
||||
|
||||
export enum LearnMoveType {
|
||||
/** For learning a move via level-up, evolution, or other non-item-based event */
|
||||
@ -24,6 +23,7 @@ export enum LearnMoveType {
|
||||
}
|
||||
|
||||
export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
|
||||
public readonly phaseName = "LearnMovePhase";
|
||||
private moveId: MoveId;
|
||||
private messageMode: UiMode;
|
||||
private learnMoveType: LearnMoveType;
|
||||
@ -195,7 +195,7 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
|
||||
pokemon.usedTMs = [];
|
||||
}
|
||||
pokemon.usedTMs.push(this.moveId);
|
||||
globalScene.tryRemovePhase(phase => phase instanceof SelectModifierPhase);
|
||||
globalScene.tryRemovePhase(phase => phase.is("SelectModifierPhase"));
|
||||
} else if (this.learnMoveType === LearnMoveType.MEMORY) {
|
||||
if (this.cost !== -1) {
|
||||
if (!Overrides.WAIVE_ROLL_FEE_OVERRIDE) {
|
||||
@ -205,7 +205,7 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
|
||||
}
|
||||
globalScene.playSound("se/buy");
|
||||
} else {
|
||||
globalScene.tryRemovePhase(phase => phase instanceof SelectModifierPhase);
|
||||
globalScene.tryRemovePhase(phase => phase.is("SelectModifierPhase"));
|
||||
}
|
||||
}
|
||||
pokemon.setMove(index, this.moveId);
|
||||
|
@ -4,6 +4,7 @@ import i18next from "i18next";
|
||||
import { FieldPhase } from "./field-phase";
|
||||
|
||||
export class LevelCapPhase extends FieldPhase {
|
||||
public readonly phaseName = "LevelCapPhase";
|
||||
start(): void {
|
||||
super.start();
|
||||
|
||||
|
@ -10,6 +10,7 @@ import { NumberHolder } from "#app/utils/common";
|
||||
import i18next from "i18next";
|
||||
|
||||
export class LevelUpPhase extends PlayerPartyMemberPokemonPhase {
|
||||
public readonly phaseName = "LevelUpPhase";
|
||||
protected lastLevel: number;
|
||||
protected level: number;
|
||||
protected pokemon: PlayerPokemon = this.getPlayerPokemon();
|
||||
|
@ -8,6 +8,7 @@ import { Phase } from "#app/phase";
|
||||
* isn't already loaded (e.g. for Metronome)
|
||||
*/
|
||||
export class LoadMoveAnimPhase extends Phase {
|
||||
public readonly phaseName = "LoadMoveAnimPhase";
|
||||
constructor(protected moveId: MoveId) {
|
||||
super();
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ import { SelectGenderPhase } from "./select-gender-phase";
|
||||
import { UnavailablePhase } from "./unavailable-phase";
|
||||
|
||||
export class LoginPhase extends Phase {
|
||||
public readonly phaseName = "LoginPhase";
|
||||
private showText: boolean;
|
||||
|
||||
constructor(showText = true) {
|
||||
|
@ -2,6 +2,7 @@ import { globalScene } from "#app/global-scene";
|
||||
import { Phase } from "#app/phase";
|
||||
|
||||
export class MessagePhase extends Phase {
|
||||
public readonly phaseName = "MessagePhase";
|
||||
private text: string;
|
||||
private callbackDelay?: number | null;
|
||||
private prompt?: boolean | null;
|
||||
|
@ -5,6 +5,10 @@ import i18next from "i18next";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
|
||||
export class ModifierRewardPhase extends BattlePhase {
|
||||
// RibbonModifierRewardPhase extends ModifierRewardPhase and to make typescript happy
|
||||
// we need to use a union type here
|
||||
public readonly phaseName: "ModifierRewardPhase" | "RibbonModifierRewardPhase" | "GameOverModifierRewardPhase" =
|
||||
"ModifierRewardPhase";
|
||||
protected modifierType: ModifierType;
|
||||
|
||||
constructor(modifierTypeFunc: ModifierTypeFunc) {
|
||||
|
@ -6,6 +6,7 @@ import { NumberHolder } from "#app/utils/common";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
|
||||
export class MoneyRewardPhase extends BattlePhase {
|
||||
public readonly phaseName = "MoneyRewardPhase";
|
||||
private moneyMultiplier: number;
|
||||
|
||||
constructor(moneyMultiplier: number) {
|
||||
|
@ -5,6 +5,8 @@ import { Phase } from "#app/phase";
|
||||
* Plays the given {@linkcode MoveAnim} sequentially.
|
||||
*/
|
||||
export class MoveAnimPhase<Anim extends MoveAnim> extends Phase {
|
||||
public readonly phaseName = "MoveAnimPhase";
|
||||
|
||||
constructor(
|
||||
protected anim: Anim,
|
||||
protected onSubstitute = false,
|
||||
|
@ -9,13 +9,13 @@ import { BooleanHolder } from "#app/utils/common";
|
||||
import { MovePhase } from "#app/phases/move-phase";
|
||||
import { PokemonPhase } from "#app/phases/pokemon-phase";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
|
||||
/**
|
||||
* Phase for the "charging turn" of two-turn moves (e.g. Dig).
|
||||
* @extends {@linkcode PokemonPhase}
|
||||
*/
|
||||
export class MoveChargePhase extends PokemonPhase {
|
||||
public readonly phaseName = "MoveChargePhase";
|
||||
/** The move instance that this phase applies */
|
||||
public move: PokemonMove;
|
||||
/** The field index targeted by the move (Charging moves assume single target) */
|
||||
@ -62,7 +62,7 @@ export class MoveChargePhase extends PokemonPhase {
|
||||
|
||||
if (instantCharge.value) {
|
||||
// this MoveEndPhase will be duplicated by the queued MovePhase if not removed
|
||||
globalScene.tryRemovePhase(phase => phase instanceof MoveEndPhase && phase.getPokemon() === user);
|
||||
globalScene.tryRemovePhase(phase => phase.is("MoveEndPhase") && phase.getPokemon() === user);
|
||||
// queue a new MovePhase for this move's attack phase
|
||||
globalScene.unshiftPhase(new MovePhase(user, [this.targetIndex], this.move, false));
|
||||
} else {
|
||||
|
@ -82,6 +82,7 @@ import { DamageAchv } from "#app/system/achv";
|
||||
type HitCheckEntry = [HitCheckResult, TypeDamageMultiplier];
|
||||
|
||||
export class MoveEffectPhase extends PokemonPhase {
|
||||
public readonly phaseName = "MoveEffectPhase";
|
||||
public move: Move;
|
||||
private virtual = false;
|
||||
protected targets: BattlerIndex[];
|
||||
|
@ -6,6 +6,7 @@ import { applyPostSummonAbAttrs, PostSummonRemoveEffectAbAttr } from "#app/data/
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
|
||||
export class MoveEndPhase extends PokemonPhase {
|
||||
public readonly phaseName = "MoveEndPhase";
|
||||
private wasFollowUp: boolean;
|
||||
|
||||
/** Targets from the preceding MovePhase */
|
||||
|
@ -4,6 +4,7 @@ import type Pokemon from "#app/field/pokemon";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
|
||||
export class MoveHeaderPhase extends BattlePhase {
|
||||
public readonly phaseName = "MoveHeaderPhase";
|
||||
public pokemon: Pokemon;
|
||||
public move: PokemonMove;
|
||||
|
||||
|
@ -52,6 +52,7 @@ import { StatusEffect } from "#enums/status-effect";
|
||||
import i18next from "i18next";
|
||||
|
||||
export class MovePhase extends BattlePhase {
|
||||
public readonly phaseName = "MovePhase";
|
||||
protected _pokemon: Pokemon;
|
||||
protected _move: PokemonMove;
|
||||
protected _targets: BattlerIndex[];
|
||||
|
@ -6,7 +6,6 @@ import { getEncounterText } from "#app/data/mystery-encounters/utils/encounter-d
|
||||
import { CheckSwitchPhase } from "#app/phases/check-switch-phase";
|
||||
import { GameOverPhase } from "#app/phases/game-over-phase";
|
||||
import { NewBattlePhase } from "#app/phases/new-battle-phase";
|
||||
import { PostTurnStatusEffectPhase } from "#app/phases/post-turn-status-effect-phase";
|
||||
import { ReturnPhase } from "#app/phases/return-phase";
|
||||
import { ScanIvsPhase } from "#app/phases/scan-ivs-phase";
|
||||
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
|
||||
@ -39,6 +38,7 @@ import { SelectBiomePhase } from "./select-biome-phase";
|
||||
* - Queuing of the {@linkcode MysteryEncounterOptionSelectedPhase}
|
||||
*/
|
||||
export class MysteryEncounterPhase extends Phase {
|
||||
public readonly phaseName = "MysteryEncounterPhase";
|
||||
private readonly FIRST_DIALOGUE_PROMPT_DELAY = 300;
|
||||
optionSelectSettings?: OptionSelectSettings;
|
||||
|
||||
@ -180,6 +180,7 @@ export class MysteryEncounterPhase extends Phase {
|
||||
* Any phase that is meant to follow this one MUST be queued via the onOptionSelect() logic of the selected option
|
||||
*/
|
||||
export class MysteryEncounterOptionSelectedPhase extends Phase {
|
||||
public readonly phaseName = "MysteryEncounterOptionSelectedPhase";
|
||||
onOptionSelect: OptionPhaseCallback;
|
||||
|
||||
constructor() {
|
||||
@ -221,6 +222,7 @@ export class MysteryEncounterOptionSelectedPhase extends Phase {
|
||||
* See {@linkcode TurnEndPhase} for more details
|
||||
*/
|
||||
export class MysteryEncounterBattleStartCleanupPhase extends Phase {
|
||||
public readonly phaseName = "MysteryEncounterBattleStartCleanupPhase";
|
||||
/**
|
||||
* Cleans up `TURN_END` tags, any {@linkcode PostTurnStatusEffectPhase}s, checks for Pokemon switches, then continues
|
||||
*/
|
||||
@ -245,8 +247,8 @@ export class MysteryEncounterBattleStartCleanupPhase extends Phase {
|
||||
});
|
||||
|
||||
// Remove any status tick phases
|
||||
while (globalScene.findPhase(p => p instanceof PostTurnStatusEffectPhase)) {
|
||||
globalScene.tryRemovePhase(p => p instanceof PostTurnStatusEffectPhase);
|
||||
while (globalScene.findPhase(p => p.is("PostTurnStatusEffectPhase"))) {
|
||||
globalScene.tryRemovePhase(p => p.is("PostTurnStatusEffectPhase"));
|
||||
}
|
||||
|
||||
// The total number of Pokemon in the player's party that can legally fight
|
||||
@ -284,6 +286,7 @@ export class MysteryEncounterBattleStartCleanupPhase extends Phase {
|
||||
* - Queue the {@linkcode SummonPhase}s, {@linkcode PostSummonPhase}s, etc., required to initialize the phase queue for a battle
|
||||
*/
|
||||
export class MysteryEncounterBattlePhase extends Phase {
|
||||
public readonly phaseName = "MysteryEncounterBattlePhase";
|
||||
disableSwitch: boolean;
|
||||
|
||||
constructor(disableSwitch = false) {
|
||||
@ -513,6 +516,7 @@ export class MysteryEncounterBattlePhase extends Phase {
|
||||
* - Queuing of the {@linkcode PostMysteryEncounterPhase}
|
||||
*/
|
||||
export class MysteryEncounterRewardsPhase extends Phase {
|
||||
public readonly phaseName = "MysteryEncounterRewardsPhase";
|
||||
addHealPhase: boolean;
|
||||
|
||||
constructor(addHealPhase = false) {
|
||||
@ -558,7 +562,7 @@ export class MysteryEncounterRewardsPhase extends Phase {
|
||||
if (encounter.doEncounterRewards) {
|
||||
encounter.doEncounterRewards();
|
||||
} else if (this.addHealPhase) {
|
||||
globalScene.tryRemovePhase(p => p instanceof SelectModifierPhase);
|
||||
globalScene.tryRemovePhase(p => p.is("SelectModifierPhase"));
|
||||
globalScene.unshiftPhase(
|
||||
new SelectModifierPhase(0, undefined, {
|
||||
fillRemaining: false,
|
||||
@ -580,6 +584,7 @@ export class MysteryEncounterRewardsPhase extends Phase {
|
||||
* - Queuing of the next wave
|
||||
*/
|
||||
export class PostMysteryEncounterPhase extends Phase {
|
||||
public readonly phaseName = "PostMysteryEncounterPhase";
|
||||
private readonly FIRST_DIALOGUE_PROMPT_DELAY = 750;
|
||||
onPostOptionSelect?: OptionPhaseCallback;
|
||||
|
||||
|
@ -2,13 +2,14 @@ import { globalScene } from "#app/global-scene";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
|
||||
export class NewBattlePhase extends BattlePhase {
|
||||
public readonly phaseName = "NewBattlePhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
// cull any extra `NewBattle` phases from the queue.
|
||||
globalScene.phaseQueue = globalScene.phaseQueue.filter(phase => !(phase instanceof NewBattlePhase));
|
||||
globalScene.phaseQueue = globalScene.phaseQueue.filter(phase => !phase.is("NewBattlePhase"));
|
||||
// `phaseQueuePrepend` is private, so we have to use this inefficient loop.
|
||||
while (globalScene.tryRemoveUnshiftedPhase(phase => phase instanceof NewBattlePhase)) {}
|
||||
while (globalScene.tryRemoveUnshiftedPhase(phase => phase.is("NewBattlePhase"))) {}
|
||||
|
||||
globalScene.newBattle();
|
||||
|
||||
|
@ -4,6 +4,7 @@ import { getRandomWeatherType } from "#app/data/weather";
|
||||
import { NextEncounterPhase } from "./next-encounter-phase";
|
||||
|
||||
export class NewBiomeEncounterPhase extends NextEncounterPhase {
|
||||
public readonly phaseName = "NewBiomeEncounterPhase";
|
||||
doEncounter(): void {
|
||||
globalScene.playBgm(undefined, true);
|
||||
|
||||
|
@ -6,6 +6,7 @@ import { EncounterPhase } from "./encounter-phase";
|
||||
* Handles generating, loading and preparing for it.
|
||||
*/
|
||||
export class NextEncounterPhase extends EncounterPhase {
|
||||
public readonly phaseName: "NextEncounterPhase" | "NewBiomeEncounterPhase" = "NextEncounterPhase";
|
||||
start() {
|
||||
super.start();
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ import { applyPostSetStatusAbAttrs, PostSetStatusAbAttr } from "#app/data/abilit
|
||||
import { isNullOrUndefined } from "#app/utils/common";
|
||||
|
||||
export class ObtainStatusEffectPhase extends PokemonPhase {
|
||||
public readonly phaseName = "ObtainStatusEffectPhase";
|
||||
private statusEffect?: StatusEffect;
|
||||
private turnsRemaining?: number;
|
||||
private sourceText?: string | null;
|
||||
|
@ -6,6 +6,7 @@ import { Phase } from "#app/phase";
|
||||
* Intended to be used as a more 1-off phase to provide exp to the party (such as during MEs), rather than cleanup a battle entirely
|
||||
*/
|
||||
export class PartyExpPhase extends Phase {
|
||||
public readonly phaseName = "PartyExpPhase";
|
||||
expValue: number;
|
||||
useWaveIndexMultiplier?: boolean;
|
||||
pokemonParticipantIds?: Set<number>;
|
||||
|
@ -3,6 +3,7 @@ import { fixedInt } from "#app/utils/common";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
|
||||
export class PartyHealPhase extends BattlePhase {
|
||||
public readonly phaseName = "PartyHealPhase";
|
||||
private resumeBgm: boolean;
|
||||
|
||||
constructor(resumeBgm: boolean) {
|
||||
|
@ -7,6 +7,7 @@ import { PokemonAnimType } from "#enums/pokemon-anim-type";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
|
||||
export class PokemonAnimPhase extends BattlePhase {
|
||||
public readonly phaseName = "PokemonAnimPhase";
|
||||
/** The type of animation to play in this phase */
|
||||
protected key: PokemonAnimType;
|
||||
/** The Pokemon to which this animation applies */
|
||||
|
@ -14,6 +14,7 @@ import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import type { HealBlockTag } from "#app/data/battler-tags";
|
||||
|
||||
export class PokemonHealPhase extends CommonAnimPhase {
|
||||
public readonly phaseName = "PokemonHealPhase";
|
||||
private hpHealed: number;
|
||||
private message: string | null;
|
||||
private showFullHpMessage: boolean;
|
||||
|
@ -13,6 +13,7 @@ import i18next from "i18next";
|
||||
* Used for Transform (move) and Imposter (ability)
|
||||
*/
|
||||
export class PokemonTransformPhase extends PokemonPhase {
|
||||
public readonly phaseName = "PokemonTransformPhase";
|
||||
protected targetIndex: BattlerIndex;
|
||||
private playSound: boolean;
|
||||
|
||||
|
@ -4,6 +4,7 @@ import type { EndCardPhase } from "./end-card-phase";
|
||||
import { TitlePhase } from "./title-phase";
|
||||
|
||||
export class PostGameOverPhase extends Phase {
|
||||
public readonly phaseName = "PostGameOverPhase";
|
||||
private endCardPhase?: EndCardPhase;
|
||||
|
||||
constructor(endCardPhase?: EndCardPhase) {
|
||||
|
@ -7,6 +7,7 @@ import { MysteryEncounterPostSummonTag } from "#app/data/battler-tags";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
|
||||
export class PostSummonPhase extends PokemonPhase {
|
||||
public readonly phaseName = "PostSummonPhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -17,6 +17,7 @@ import { BooleanHolder, NumberHolder } from "#app/utils/common";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
|
||||
export class PostTurnStatusEffectPhase extends PokemonPhase {
|
||||
public readonly phaseName = "PostTurnStatusEffectPhase";
|
||||
// biome-ignore lint/complexity/noUselessConstructor: Not unnecessary as it makes battlerIndex required
|
||||
constructor(battlerIndex: BattlerIndex) {
|
||||
super(battlerIndex);
|
||||
|
@ -9,7 +9,7 @@ import type Pokemon from "#app/field/pokemon";
|
||||
import { EnemyPokemon } from "#app/field/pokemon";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
import { MovePhase } from "./move-phase";
|
||||
import type { MovePhase } from "./move-phase";
|
||||
import { PokemonHealPhase } from "./pokemon-heal-phase";
|
||||
import {
|
||||
applyAbAttrs,
|
||||
@ -19,6 +19,7 @@ import {
|
||||
} from "#app/data/abilities/ability";
|
||||
|
||||
export class QuietFormChangePhase extends BattlePhase {
|
||||
public readonly phaseName = "QuietFormChangePhase";
|
||||
protected pokemon: Pokemon;
|
||||
protected formChange: SpeciesFormChange;
|
||||
|
||||
@ -168,7 +169,7 @@ export class QuietFormChangePhase extends BattlePhase {
|
||||
this.pokemon.initBattleInfo();
|
||||
this.pokemon.cry();
|
||||
|
||||
const movePhase = globalScene.findPhase(p => p instanceof MovePhase && p.pokemon === this.pokemon) as MovePhase;
|
||||
const movePhase = globalScene.findPhase(p => p.is("MovePhase") && p.pokemon === this.pokemon) as MovePhase;
|
||||
if (movePhase) {
|
||||
movePhase.cancel();
|
||||
}
|
||||
|
@ -4,6 +4,7 @@ import { UiMode } from "#enums/ui-mode";
|
||||
import { fixedInt } from "#app/utils/common";
|
||||
|
||||
export class ReloadSessionPhase extends Phase {
|
||||
public readonly phaseName = "ReloadSessionPhase";
|
||||
private systemDataStr?: string;
|
||||
|
||||
constructor(systemDataStr?: string) {
|
||||
|
@ -7,6 +7,7 @@ import { BattlePhase } from "#app/phases/battle-phase";
|
||||
* This is necessary to perform in a phase primarly to ensure that the status icon disappears at the correct time in the battle
|
||||
*/
|
||||
export class ResetStatusPhase extends BattlePhase {
|
||||
public readonly phaseName = "ResetStatusPhase";
|
||||
private readonly pokemon: Pokemon;
|
||||
private readonly affectConfusion: boolean;
|
||||
private readonly reloadAssets: boolean;
|
||||
|
@ -4,6 +4,7 @@ import { SwitchType } from "#enums/switch-type";
|
||||
import { SwitchSummonPhase } from "./switch-summon-phase";
|
||||
|
||||
export class ReturnPhase extends SwitchSummonPhase {
|
||||
public readonly phaseName = "ReturnPhase";
|
||||
constructor(fieldIndex: number) {
|
||||
super(SwitchType.SWITCH, fieldIndex, -1, true);
|
||||
}
|
||||
|
@ -15,6 +15,7 @@ import type { PlayerPokemon } from "#app/field/pokemon";
|
||||
* when used by one of the player's Pokemon.
|
||||
*/
|
||||
export class RevivalBlessingPhase extends BattlePhase {
|
||||
public readonly phaseName = "RevivalBlessingPhase";
|
||||
constructor(protected user: PlayerPokemon) {
|
||||
super();
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ import i18next from "i18next";
|
||||
import { ModifierRewardPhase } from "./modifier-reward-phase";
|
||||
|
||||
export class RibbonModifierRewardPhase extends ModifierRewardPhase {
|
||||
public readonly phaseName = "RibbonModifierRewardPhase";
|
||||
private species: PokemonSpecies;
|
||||
|
||||
constructor(modifierTypeFunc: ModifierTypeFunc, species: PokemonSpecies) {
|
||||
|
@ -8,6 +8,7 @@ import i18next from "i18next";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
|
||||
export class ScanIvsPhase extends PokemonPhase {
|
||||
public readonly phaseName = "ScanIvsPhase";
|
||||
// biome-ignore lint/complexity/noUselessConstructor: This changes `battlerIndex` to be required
|
||||
constructor(battlerIndex: BattlerIndex) {
|
||||
super(battlerIndex);
|
||||
|
@ -10,6 +10,7 @@ import { PartyHealPhase } from "./party-heal-phase";
|
||||
import { SwitchBiomePhase } from "./switch-biome-phase";
|
||||
|
||||
export class SelectBiomePhase extends BattlePhase {
|
||||
public readonly phaseName = "SelectBiomePhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -3,6 +3,7 @@ import { Phase } from "#app/phase";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
|
||||
export class SelectChallengePhase extends Phase {
|
||||
public readonly phaseName = "SelectChallengePhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -6,6 +6,7 @@ import { UiMode } from "#enums/ui-mode";
|
||||
import i18next from "i18next";
|
||||
|
||||
export class SelectGenderPhase extends Phase {
|
||||
public readonly phaseName = "SelectGenderPhase";
|
||||
start(): void {
|
||||
super.start();
|
||||
|
||||
|
@ -32,6 +32,7 @@ import type { CustomModifierSettings } from "#app/modifier/modifier-type";
|
||||
import { isNullOrUndefined, NumberHolder } from "#app/utils/common";
|
||||
|
||||
export class SelectModifierPhase extends BattlePhase {
|
||||
public readonly phaseName = "SelectModifierPhase";
|
||||
private rerollCount: number;
|
||||
private modifierTiers?: ModifierTier[];
|
||||
private customModifierSettings?: CustomModifierSettings;
|
||||
|
@ -15,6 +15,7 @@ import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
|
||||
import { isNullOrUndefined } from "#app/utils/common";
|
||||
|
||||
export class SelectStarterPhase extends Phase {
|
||||
public readonly phaseName = "SelectStarterPhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -8,6 +8,7 @@ import i18next from "#app/plugins/i18n";
|
||||
import { allMoves } from "#app/data/data-lists";
|
||||
|
||||
export class SelectTargetPhase extends PokemonPhase {
|
||||
public readonly phaseName = "SelectTargetPhase";
|
||||
// biome-ignore lint/complexity/noUselessConstructor: This makes `fieldIndex` required
|
||||
constructor(fieldIndex: number) {
|
||||
super(fieldIndex);
|
||||
|
@ -3,6 +3,7 @@ import type { BattlerIndex } from "#app/battle";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
|
||||
export class ShinySparklePhase extends PokemonPhase {
|
||||
public readonly phaseName = "ShinySparklePhase";
|
||||
// biome-ignore lint/complexity/noUselessConstructor: This makes `battlerIndex` required
|
||||
constructor(battlerIndex: BattlerIndex) {
|
||||
super(battlerIndex);
|
||||
|
@ -5,6 +5,7 @@ import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { HideAbilityPhase } from "#app/phases/hide-ability-phase";
|
||||
|
||||
export class ShowAbilityPhase extends PokemonPhase {
|
||||
public readonly phaseName = "ShowAbilityPhase";
|
||||
private passive: boolean;
|
||||
private pokemonName: string;
|
||||
private abilityName: string;
|
||||
|
@ -8,6 +8,7 @@ import { LevelUpPhase } from "./level-up-phase";
|
||||
import { PlayerPartyMemberPokemonPhase } from "./player-party-member-pokemon-phase";
|
||||
|
||||
export class ShowPartyExpBarPhase extends PlayerPartyMemberPokemonPhase {
|
||||
public readonly phaseName = "ShowPartyExpBarPhase";
|
||||
private expValue: number;
|
||||
|
||||
constructor(partyMemberIndex: number, expValue: number) {
|
||||
|
@ -3,6 +3,7 @@ import { PlayerGender } from "#app/enums/player-gender";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
|
||||
export class ShowTrainerPhase extends BattlePhase {
|
||||
public readonly phaseName = "ShowTrainerPhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -31,6 +31,7 @@ export type StatStageChangeCallback = (
|
||||
) => void;
|
||||
|
||||
export class StatStageChangePhase extends PokemonPhase {
|
||||
public readonly phaseName = "StatStageChangePhase";
|
||||
private stats: BattleStat[];
|
||||
private selfTarget: boolean;
|
||||
private stages: number;
|
||||
@ -235,9 +236,9 @@ export class StatStageChangePhase extends PokemonPhase {
|
||||
|
||||
// Look for any other stat change phases; if this is the last one, do White Herb check
|
||||
const existingPhase = globalScene.findPhase(
|
||||
p => p instanceof StatStageChangePhase && p.battlerIndex === this.battlerIndex,
|
||||
p => p.is("StatStageChangePhase") && p.battlerIndex === this.battlerIndex,
|
||||
);
|
||||
if (!(existingPhase instanceof StatStageChangePhase)) {
|
||||
if (!existingPhase?.is("StatStageChangePhase")) {
|
||||
// Apply White Herb if needed
|
||||
const whiteHerb = globalScene.applyModifier(
|
||||
ResetNegativeStatStageModifier,
|
||||
@ -316,7 +317,7 @@ export class StatStageChangePhase extends PokemonPhase {
|
||||
while (
|
||||
(existingPhase = globalScene.findPhase(
|
||||
p =>
|
||||
p instanceof StatStageChangePhase &&
|
||||
p.is("StatStageChangePhase") &&
|
||||
p.battlerIndex === this.battlerIndex &&
|
||||
p.stats.length === 1 &&
|
||||
p.stats[0] === this.stats[0] &&
|
||||
@ -335,7 +336,7 @@ export class StatStageChangePhase extends PokemonPhase {
|
||||
while (
|
||||
(existingPhase = globalScene.findPhase(
|
||||
p =>
|
||||
p instanceof StatStageChangePhase &&
|
||||
p.is("StatStageChangePhase") &&
|
||||
p.battlerIndex === this.battlerIndex &&
|
||||
p.selfTarget === this.selfTarget &&
|
||||
accEva.some(s => p.stats.includes(s)) === isAccEva &&
|
||||
|
@ -4,6 +4,7 @@ import { SummonPhase } from "./summon-phase";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
|
||||
export class SummonMissingPhase extends SummonPhase {
|
||||
public readonly phaseName = "SummonMissingPhase";
|
||||
preSummon(): void {
|
||||
globalScene.ui.showText(
|
||||
i18next.t("battle:sendOutPokemon", {
|
||||
|
@ -17,6 +17,8 @@ import { applyPreSummonAbAttrs, PreSummonAbAttr } from "#app/data/abilities/abil
|
||||
import { globalScene } from "#app/global-scene";
|
||||
|
||||
export class SummonPhase extends PartyMemberPokemonPhase {
|
||||
// The union type is needed to keep typescript happy as these phases extend from SummonPhase
|
||||
public readonly phaseName: "SummonPhase" | "SummonMissingPhase" | "SwitchSummonPhase" | "ReturnPhase" = "SummonPhase";
|
||||
private loaded: boolean;
|
||||
|
||||
constructor(fieldIndex: number, player = true, loaded = false) {
|
||||
|
@ -4,6 +4,7 @@ import { getBiomeKey } from "#app/field/arena";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
|
||||
export class SwitchBiomePhase extends BattlePhase {
|
||||
public readonly phaseName = "SwitchBiomePhase";
|
||||
private nextBiome: BiomeId;
|
||||
|
||||
constructor(nextBiome: BiomeId) {
|
||||
|
@ -3,7 +3,6 @@ import PartyUiHandler, { PartyOption, PartyUiMode } from "#app/ui/party-ui-handl
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
import { PostSummonPhase } from "./post-summon-phase";
|
||||
import { SwitchSummonPhase } from "./switch-summon-phase";
|
||||
|
||||
/**
|
||||
@ -11,6 +10,7 @@ import { SwitchSummonPhase } from "./switch-summon-phase";
|
||||
* for the player (if a switch would be valid for the current battle state).
|
||||
*/
|
||||
export class SwitchPhase extends BattlePhase {
|
||||
public readonly phaseName = "SwitchPhase";
|
||||
protected readonly fieldIndex: number;
|
||||
private readonly switchType: SwitchType;
|
||||
private readonly isModal: boolean;
|
||||
@ -76,7 +76,7 @@ export class SwitchPhase extends BattlePhase {
|
||||
if (slotIndex >= globalScene.currentBattle.getBattlerCount() && slotIndex < 6) {
|
||||
// Remove any pre-existing PostSummonPhase under the same field index.
|
||||
// Pre-existing PostSummonPhases may occur when this phase is invoked during a prompt to switch at the start of a wave.
|
||||
globalScene.tryRemovePhase(p => p instanceof PostSummonPhase && p.player && p.fieldIndex === this.fieldIndex);
|
||||
globalScene.tryRemovePhase(p => p.is("PostSummonPhase") && p.player && p.fieldIndex === this.fieldIndex);
|
||||
const switchType = option === PartyOption.PASS_BATON ? SwitchType.BATON_PASS : this.switchType;
|
||||
globalScene.unshiftPhase(new SwitchSummonPhase(switchType, fieldIndex, slotIndex, this.doReturn));
|
||||
}
|
||||
|
@ -22,6 +22,7 @@ import { SubstituteTag } from "#app/data/battler-tags";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
|
||||
export class SwitchSummonPhase extends SummonPhase {
|
||||
public readonly phaseName: "SwitchSummonPhase" | "ReturnPhase" = "SwitchSummonPhase";
|
||||
private readonly switchType: SwitchType;
|
||||
private readonly slotIndex: number;
|
||||
private readonly doReturn: boolean;
|
||||
|
@ -9,6 +9,7 @@ import { SpeciesFormChangeTeraTrigger } from "#app/data/pokemon-forms";
|
||||
import { CommonAnim, CommonBattleAnim } from "#app/data/battle-anims";
|
||||
|
||||
export class TeraPhase extends BattlePhase {
|
||||
public readonly phaseName = "TeraPhase";
|
||||
public pokemon: Pokemon;
|
||||
|
||||
constructor(pokemon: Pokemon) {
|
||||
|
@ -29,6 +29,7 @@ import { globalScene } from "#app/global-scene";
|
||||
import Overrides from "#app/overrides";
|
||||
|
||||
export class TitlePhase extends Phase {
|
||||
public readonly phaseName = "TitlePhase";
|
||||
private loaded = false;
|
||||
private lastSessionData: SessionSaveData;
|
||||
public gameMode: GameModes;
|
||||
|
@ -3,6 +3,7 @@ import { FieldPosition } from "#app/field/pokemon";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
|
||||
export class ToggleDoublePositionPhase extends BattlePhase {
|
||||
public readonly phaseName = "ToggleDoublePositionPhase";
|
||||
private double: boolean;
|
||||
|
||||
constructor(double: boolean) {
|
||||
|
@ -14,6 +14,7 @@ import { achvs } from "#app/system/achv";
|
||||
import { timedEventManager } from "#app/global-event-manager";
|
||||
|
||||
export class TrainerVictoryPhase extends BattlePhase {
|
||||
public readonly phaseName = "TrainerVictoryPhase";
|
||||
start() {
|
||||
globalScene.disableMenu = true;
|
||||
|
||||
|
@ -18,6 +18,7 @@ import { PokemonHealPhase } from "./pokemon-heal-phase";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
|
||||
export class TurnEndPhase extends FieldPhase {
|
||||
public readonly phaseName = "TurnEndPhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -15,6 +15,7 @@ import { TurnStartPhase } from "./turn-start-phase";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
|
||||
export class TurnInitPhase extends FieldPhase {
|
||||
public readonly phaseName = "TurnInitPhase";
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -25,6 +25,7 @@ import { globalScene } from "#app/global-scene";
|
||||
import { TeraPhase } from "./tera-phase";
|
||||
|
||||
export class TurnStartPhase extends FieldPhase {
|
||||
public readonly phaseName = "TurnStartPhase";
|
||||
/**
|
||||
* This orders the active Pokemon on the field by speed into an BattlerIndex array and returns that array.
|
||||
* It also checks for Trick Room and reverses the array if it is present.
|
||||
|
@ -4,6 +4,7 @@ import { UiMode } from "#enums/ui-mode";
|
||||
import { LoginPhase } from "./login-phase";
|
||||
|
||||
export class UnavailablePhase extends Phase {
|
||||
public readonly phaseName = "UnavailablePhase";
|
||||
start(): void {
|
||||
globalScene.ui.setMode(UiMode.UNAVAILABLE, () => {
|
||||
globalScene.unshiftPhase(new LoginPhase(true));
|
||||
|
@ -6,6 +6,7 @@ import { UiMode } from "#enums/ui-mode";
|
||||
import i18next from "i18next";
|
||||
|
||||
export class UnlockPhase extends Phase {
|
||||
public readonly phaseName = "UnlockPhase";
|
||||
private unlockable: Unlockables;
|
||||
|
||||
constructor(unlockable: Unlockables) {
|
||||
|
@ -18,6 +18,7 @@ import { timedEventManager } from "#app/global-event-manager";
|
||||
import { SelectBiomePhase } from "./select-biome-phase";
|
||||
|
||||
export class VictoryPhase extends PokemonPhase {
|
||||
public readonly phaseName = "VictoryPhase";
|
||||
/** If true, indicates that the phase is intended for EXP purposes only, and not to continue a battle to next phase */
|
||||
isExpOnly: boolean;
|
||||
|
||||
|
@ -19,6 +19,7 @@ import { BooleanHolder, toDmgValue } from "#app/utils/common";
|
||||
import { CommonAnimPhase } from "./common-anim-phase";
|
||||
|
||||
export class WeatherEffectPhase extends CommonAnimPhase {
|
||||
public readonly phaseName = "WeatherEffectPhase";
|
||||
public weather: Weather | null;
|
||||
|
||||
constructor() {
|
||||
|
@ -5,7 +5,7 @@ import UiHandler from "./ui-handler";
|
||||
import i18next from "i18next";
|
||||
import { Button } from "#enums/buttons";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import type { CommandPhase } from "#app/phases/command-phase";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { TerastallizeAccessModifier } from "#app/modifier/modifier";
|
||||
import { PokemonType } from "#enums/pokemon-type";
|
||||
@ -75,7 +75,7 @@ export default class CommandUiHandler extends UiHandler {
|
||||
|
||||
let commandPhase: CommandPhase;
|
||||
const currentPhase = globalScene.getCurrentPhase();
|
||||
if (currentPhase instanceof CommandPhase) {
|
||||
if (currentPhase?.is("CommandPhase")) {
|
||||
commandPhase = currentPhase;
|
||||
} else {
|
||||
commandPhase = globalScene.getStandbyPhase() as CommandPhase;
|
||||
|
@ -1,7 +1,6 @@
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
import UiHandler from "./ui-handler";
|
||||
import { Button } from "#enums/buttons";
|
||||
import { EggHatchPhase } from "#app/phases/egg-hatch-phase";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
|
||||
export default class EggHatchSceneHandler extends UiHandler {
|
||||
@ -46,7 +45,7 @@ export default class EggHatchSceneHandler extends UiHandler {
|
||||
processInput(button: Button): boolean {
|
||||
if (button === Button.ACTION || button === Button.CANCEL) {
|
||||
const phase = globalScene.getCurrentPhase();
|
||||
if (phase instanceof EggHatchPhase && phase.trySkip()) {
|
||||
if (phase?.is("EggHatchPhase") && phase.trySkip()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,6 @@ import MessageUiHandler from "./message-ui-handler";
|
||||
import { getEggTierForSpecies } from "../data/egg";
|
||||
import { Button } from "#enums/buttons";
|
||||
import PokemonHatchInfoContainer from "./pokemon-hatch-info-container";
|
||||
import { EggSummaryPhase } from "#app/phases/egg-summary-phase";
|
||||
import type { EggHatchData } from "#app/data/egg-hatch-data";
|
||||
import ScrollableGridUiHandler from "./scrollable-grid-handler";
|
||||
import { HatchedPokemonContainer } from "./hatched-pokemon-container";
|
||||
@ -223,7 +222,7 @@ export default class EggSummaryUiHandler extends MessageUiHandler {
|
||||
if (button === Button.CANCEL) {
|
||||
if (!this.blockExit) {
|
||||
const phase = globalScene.getCurrentPhase();
|
||||
if (phase instanceof EggSummaryPhase) {
|
||||
if (phase?.is("EggSummaryPhase")) {
|
||||
phase.end();
|
||||
}
|
||||
success = true;
|
||||
|
@ -15,7 +15,6 @@ import { Button } from "#enums/buttons";
|
||||
import { GameDataType } from "#enums/game-data-type";
|
||||
import BgmBar from "#app/ui/bgm-bar";
|
||||
import type AwaitableUiHandler from "./awaitable-ui-handler";
|
||||
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
|
||||
import { AdminMode, getAdminModeName } from "./admin-ui-handler";
|
||||
import { pokerogueApi } from "#app/plugins/api/pokerogue-api";
|
||||
|
||||
@ -126,7 +125,7 @@ export default class MenuUiHandler extends MessageUiHandler {
|
||||
const ui = this.getUi();
|
||||
this.excludedMenus = () => [
|
||||
{
|
||||
condition: globalScene.getCurrentPhase() instanceof SelectModifierPhase,
|
||||
condition: !!globalScene.getCurrentPhase()?.is("SelectModifierPhase"),
|
||||
options: [MenuOptions.EGG_GACHA],
|
||||
},
|
||||
{ condition: bypassLogin, options: [MenuOptions.LOG_OUT] },
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user