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[i18n] More Controller settings localization (#5920)
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@ -4,6 +4,7 @@ import { truncateString } from "../../utils/common";
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import { Button } from "#enums/buttons";
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import { SettingKeyboard } from "#app/system/settings/settings-keyboard";
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import { globalScene } from "#app/global-scene";
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import i18next from "i18next";
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export enum SettingGamepad {
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Controller = "CONTROLLER",
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@ -27,11 +28,11 @@ export enum SettingGamepad {
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Button_Submit = "BUTTON_SUBMIT",
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}
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const pressAction = "Press action to assign";
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const pressAction = i18next.t("settings:pressActionToAssign");
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export const settingGamepadOptions = {
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[SettingGamepad.Controller]: ["Default", "Change"],
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[SettingGamepad.Gamepad_Support]: ["Auto", "Disabled"],
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[SettingGamepad.Controller]: [i18next.t("settings:controllerDefault"), i18next.t("settings:controllerChange")],
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[SettingGamepad.Gamepad_Support]: [i18next.t("settings:gamepadSupportAuto"), i18next.t("settings:gamepadSupportDisabled")],
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[SettingGamepad.Button_Up]: [`KEY ${Button.UP.toString()}`, pressAction],
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[SettingGamepad.Button_Down]: [`KEY ${Button.DOWN.toString()}`, pressAction],
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[SettingGamepad.Button_Left]: [`KEY ${Button.LEFT.toString()}`, pressAction],
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@ -140,7 +141,7 @@ export function setSettingGamepad(setting: SettingGamepad, value: number): boole
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handler: () => changeGamepadHandler(g),
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})),
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{
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label: "Cancel",
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label: i18next.t("settings:cancelContollerChoice"),
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handler: cancelHandler,
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},
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],
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@ -4,6 +4,7 @@ import { Device } from "#enums/devices";
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import { getIconWithSettingName, getKeyWithKeycode } from "#app/configs/inputs/configHandler";
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import { addTextObject, TextStyle } from "#app/ui/text";
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import { globalScene } from "#app/global-scene";
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import i18next from "i18next";
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export default class GamepadBindingUiHandler extends AbstractBindingUiHandler {
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constructor(mode: UiMode | null = null) {
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@ -19,7 +20,7 @@ export default class GamepadBindingUiHandler extends AbstractBindingUiHandler {
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this.newButtonIcon.setOrigin(0.5);
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this.newButtonIcon.setVisible(false);
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this.swapText = addTextObject(0, 0, "will swap with", TextStyle.WINDOW);
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this.swapText = addTextObject(0, 0, i18next.t("settings:willSwapWith"), TextStyle.WINDOW);
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this.swapText.setOrigin(0.5);
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this.swapText.setPositionRelative(
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this.optionSelectBg,
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@ -33,7 +34,7 @@ export default class GamepadBindingUiHandler extends AbstractBindingUiHandler {
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this.targetButtonIcon.setOrigin(0.5);
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this.targetButtonIcon.setVisible(false);
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this.actionLabel = addTextObject(0, 0, "Confirm swap", TextStyle.SETTINGS_LABEL);
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this.actionLabel = addTextObject(0, 0, i18next.t("settings:confirmSwap"), TextStyle.SETTINGS_LABEL);
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this.actionLabel.setOrigin(0, 0.5);
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this.actionLabel.setPositionRelative(this.actionBg, this.actionBg.width - 75, this.actionBg.height / 2);
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this.actionsContainer.add(this.actionLabel);
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@ -4,6 +4,7 @@ import { getKeyWithKeycode } from "#app/configs/inputs/configHandler";
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import { Device } from "#enums/devices";
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import { addTextObject, TextStyle } from "#app/ui/text";
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import { globalScene } from "#app/global-scene";
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import i18next from "i18next";
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export default class KeyboardBindingUiHandler extends AbstractBindingUiHandler {
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constructor(mode: UiMode | null = null) {
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@ -21,7 +22,7 @@ export default class KeyboardBindingUiHandler extends AbstractBindingUiHandler {
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this.newButtonIcon.setOrigin(0.5);
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this.newButtonIcon.setVisible(false);
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this.actionLabel = addTextObject(0, 0, "Assign button", TextStyle.SETTINGS_LABEL);
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this.actionLabel = addTextObject(0, 0, i18next.t("settings:assignButton"), TextStyle.SETTINGS_LABEL);
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this.actionLabel.setOrigin(0, 0.5);
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this.actionLabel.setPositionRelative(this.actionBg, this.actionBg.width - 80, this.actionBg.height / 2);
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this.actionsContainer.add(this.actionLabel);
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