pokerogue/src/phases/return-phase.ts
Sirz Benjie 1fc42b3231
[Misc] Add phase#is method to help reduce circular imports (#5868)
* Move phase types out of phase interceptor

* Create isXPhase method and add properties to each phase

* Replace instanceof phase with isXPhase

* Fix missing union types for phaseName

* Update doc comment in phase.ts

* Fix incomplete comment in encounter-phase

* Make phaseName as public and fix more uses

* Move phaseName property declaration before constructor in move anim phase

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Rename isXPhase to is

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-06 21:08:23 +00:00

30 lines
765 B
TypeScript

import { globalScene } from "#app/global-scene";
import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms";
import { SwitchType } from "#enums/switch-type";
import { SwitchSummonPhase } from "./switch-summon-phase";
export class ReturnPhase extends SwitchSummonPhase {
public readonly phaseName = "ReturnPhase";
constructor(fieldIndex: number) {
super(SwitchType.SWITCH, fieldIndex, -1, true);
}
switchAndSummon(): void {
this.end();
}
summon(): void {}
onEnd(): void {
const pokemon = this.getPokemon();
pokemon.resetSprite();
pokemon.resetTurnData();
pokemon.resetSummonData();
globalScene.updateFieldScale();
globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger);
}
}