pokerogue/src/phases/money-reward-phase.ts
Sirz Benjie 1fc42b3231
[Misc] Add phase#is method to help reduce circular imports (#5868)
* Move phase types out of phase interceptor

* Create isXPhase method and add properties to each phase

* Replace instanceof phase with isXPhase

* Fix missing union types for phaseName

* Update doc comment in phase.ts

* Fix incomplete comment in encounter-phase

* Make phaseName as public and fix more uses

* Move phaseName property declaration before constructor in move anim phase

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Rename isXPhase to is

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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-06 21:08:23 +00:00

38 lines
1.2 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import { ArenaTagType } from "#app/enums/arena-tag-type";
import { MoneyMultiplierModifier } from "#app/modifier/modifier";
import i18next from "i18next";
import { NumberHolder } from "#app/utils/common";
import { BattlePhase } from "./battle-phase";
export class MoneyRewardPhase extends BattlePhase {
public readonly phaseName = "MoneyRewardPhase";
private moneyMultiplier: number;
constructor(moneyMultiplier: number) {
super();
this.moneyMultiplier = moneyMultiplier;
}
start() {
const moneyAmount = new NumberHolder(globalScene.getWaveMoneyAmount(this.moneyMultiplier));
globalScene.applyModifiers(MoneyMultiplierModifier, true, moneyAmount);
if (globalScene.arena.getTag(ArenaTagType.HAPPY_HOUR)) {
moneyAmount.value *= 2;
}
globalScene.addMoney(moneyAmount.value);
const userLocale = navigator.language || "en-US";
const formattedMoneyAmount = moneyAmount.value.toLocaleString(userLocale);
const message = i18next.t("battle:moneyWon", {
moneyAmount: formattedMoneyAmount,
});
globalScene.ui.showText(message, null, () => this.end(), null, true);
}
}