Compare commits

...

74 Commits

Author SHA1 Message Date
Bertie690
ecd404f07a
Merge c48ad4d5d4 into b2990aaa15 2025-08-14 19:42:54 -04:00
Sirz Benjie
b2990aaa15
[Bug] [Beta] Fix renaming runs (#6268)
Rename run name field, don't encrypt before updating
2025-08-14 16:57:01 -05:00
Bertie690
ee4950633e
[Test] Added toHaveArenaTagMatcher + fixed prior matchers (#6205)
* [Test] Added `toHaveArenaTagMatcher` + fixed prior matchers

* Fixed imports and stuff

* Removed accidental test file addition

* More improvements and minor fixes

* More semantic changes

* Shuffled a few funcs around

* More fixups to strings

* Added `toHavePositionalTag` matcher

* Applied reviews and fixed my godawful penmanship

* Fix vitest.d.ts

* Fix imports in `vitest.d.ts`

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-08-14 13:16:23 -07:00
Sirz Benjie
30058ed70e
[Feature] Add per-species tracking for ribbons, show nuzlocke ribbon (#6246)
* Add tracking for nuzlocke completion

* Add ribbon to legacy ui folder

* Add tracking for friendship ribbon

* fix overlapping flag set

* Replace mass getters with a single method

* Add tracking for each generational ribbon

* Add ribbons for each challenge

* Apply Kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-08-14 13:20:48 -05:00
Wlowscha
140e4ab142
[UI/UX] Party slots refactor (#6199)
* constants for position of discard button

* Moved transfer/discard button up in doubles

* Fixed the various `.setOrigin(0,0)`

* Small clean up

* Added `isBenched` property to slots; x origin of `slotBg` is now 0

* Also set y origin to 0

* Offsets are relevant to the same thing

* Introducing const object to store ui magic numbers

* More magic numbers in const

* Laid out numbers for slot positions

* Added smaller main slots for transfer mode in doubles

* Changed background to fit new slot disposition

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Optimized PNGs

* Updated comment

* Removed "magicNumbers" container, added multiple comments

* Update src/ui/party-ui-handler.ts

Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>

* Fainted pkmn slots displaying correctly

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: Adri1 <adrien.grivel@hotmail.fr>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-08-14 13:10:15 -05:00
fabske0
76d8357d0b
[Dev] Rename OPP_ overrides to ENEMY_ (#6255)
rename `OPP_` to `ENEMY_`
2025-08-14 18:06:24 +00:00
NightKev
c48ad4d5d4
Merge branch 'beta' into rest 2025-08-14 10:44:09 -07:00
Sirz Benjie
d776df4b21
Merge branch 'beta' into rest 2025-08-13 20:12:40 -05:00
Bertie690
3ffa13e6b7 Merge remote-tracking branch 'upstream/beta' into rest 2025-08-10 23:48:41 -04:00
Bertie690
d85bcf2324 ran boime 2025-08-05 23:20:29 -04:00
Bertie690
7264f56fa1
Merge branch 'beta' into rest 2025-08-05 07:56:30 -04:00
Bertie690
c34134159d ran biome 2025-08-03 12:58:49 -04:00
Bertie690
99e1163752
Merge branch 'beta' into rest 2025-08-03 12:51:48 -04:00
Bertie690
a82768f040
Update toxic spikes status set text to be quiet 2025-08-03 12:28:25 -04:00
Bertie690
8b1b1cd38a
Merge branch 'beta' into rest 2025-07-29 22:48:50 -04:00
Bertie690
d6c77e0afa Fixed test file syntax err 2025-07-28 12:07:45 -04:00
Bertie690
9ee0bfb84b Merge remote-tracking branch 'upstream/beta' into rest 2025-07-28 11:40:39 -04:00
Bertie690
c36394b781 ddddd 2025-07-25 19:42:11 -04:00
Bertie690
a1c718322f Merge remote-tracking branch 'upstream/beta' into rest 2025-07-25 19:23:59 -04:00
Bertie690
2df1eaff10 Merge remote-tracking branch 'upstream/beta' into rest 2025-07-24 15:03:40 -04:00
Bertie690
b3eea02779
Merge branch 'beta' into rest 2025-07-17 19:05:07 -04:00
Bertie690
b55872ef32
Merge branch 'beta' into rest 2025-07-15 09:09:51 +02:00
Bertie690
ff6ec7f945
Revert pokemon-heal-phase.ts 2025-07-15 09:05:33 +02:00
NightKev
af77e2ef7f Fix merge issues and apply Biome 2025-07-13 00:49:14 -07:00
NightKev
6edf75ca42 Merge branch 'beta' into rest 2025-07-13 00:47:48 -07:00
Bertie690
bda0f39df0
Update obtain-status-effect-phase.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-07-13 08:48:42 +02:00
Bertie690
1bfdd8f24b
Update modifier.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-07-13 08:38:09 +02:00
Bertie690
19c0fba6f4
Update modifier.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-07-13 08:38:03 +02:00
Bertie690
259a9b328d
Update pokemon.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-07-13 08:37:44 +02:00
NightKev
1f9eaf49c6 Remove missed line in TSDocs 2025-07-12 23:26:14 -07:00
Bertie690
e1c999566e
Update pokemon.ts documentation 2025-07-13 08:20:43 +02:00
Sirz Benjie
1cb1797f3b
Merge branch 'beta' into rest 2025-07-13 00:05:14 -06:00
Bertie690
e385c73188
Update corrosion.test.ts 2025-07-12 13:29:20 +02:00
Bertie690
4fd44e8029
Update move.ts 2025-07-12 13:28:26 +02:00
Bertie690
d614588783
Fix pokemon.ts 2025-07-12 13:26:45 +02:00
Bertie690
adeedb84d5
Merge branch 'beta' into rest 2025-07-12 13:20:33 +02:00
Bertie690
eb1696e93e Fixed infiltrator bug 2025-06-24 12:03:49 -04:00
Bertie690
7d0ee7a9ed Merge remote-tracking branch 'upstream/beta' into rest 2025-06-23 22:54:01 -04:00
Bertie690
d82c105d55 Ran linting 2025-06-23 19:07:25 -04:00
Bertie690
e7b5f5fe99 Merge remote-tracking branch 'upstream/beta' into rest 2025-06-23 15:12:53 -04:00
Bertie690
fefa8e408f Fixed corrosion test 2025-06-17 16:42:27 -04:00
Bertie690
903d1a33dd Fixed the tests 2025-06-17 16:20:12 -04:00
Bertie690
7f2766f832 ddddd 2025-06-17 16:05:43 -04:00
Bertie690
c6c3cd9f3c Added pokemon heal phase to the turn queue 2025-06-17 16:04:27 -04:00
Bertie690
0c3ae62d1e Fixed tests 2025-06-17 15:46:56 -04:00
Bertie690
779c95ba93 Merge remote-tracking branch 'upstream/beta' into rest 2025-06-17 15:11:20 -04:00
Bertie690
0402b07122 wip 2025-06-15 13:02:46 -04:00
Bertie690
ba39af1bbe Fixed tests 2025-06-14 20:03:00 -04:00
Bertie690
d20a47d082 readded swallow conds 2025-06-14 15:08:32 -04:00
Bertie690
9301e6db87 Fixed rest thing...? 2025-06-14 15:03:53 -04:00
Bertie690
c24f630caf fixed stockpile to no longer fail on stack full 2025-06-14 14:52:09 -04:00
Bertie690
14f5849502 Fixed cirrc dep isuse 2025-06-14 13:55:24 -04:00
Bertie690
374474720b Fixed pollen puff 2025-06-14 13:46:58 -04:00
Bertie690
2eae68785d Reverted swallow test
fixing in other prs
2025-06-14 13:39:55 -04:00
Bertie690
c919ea78cb Fixed swallow test 2025-06-14 12:54:27 -04:00
Bertie690
e40b1bd452 Added pollen puff tests back again 2025-06-14 12:31:01 -04:00
Bertie690
a179fdeac6 Fixed the tests 2025-06-14 12:27:01 -04:00
Bertie690
455f3b6be1 Merge remote-tracking branch 'upstream/beta' into rest 2025-06-14 11:20:41 -04:00
Bertie690
059b9b2a95 Condensed all status immunity tests under 1 roof 2025-06-14 11:18:55 -04:00
Bertie690
b9a4e631db Fixed message code a bit 2025-06-14 10:30:37 -04:00
Bertie690
3e2d050d70 Reverted healing changes to move to other PR 2025-06-14 09:45:23 -04:00
Bertie690
8a10cc2037 Split up trySetStatus fully; fixed rest turn order display to match mainline 2025-06-14 09:35:59 -04:00
Bertie690
c76739f629 Merge remote-tracking branch 'upstream/beta' into rest 2025-06-13 15:53:34 -04:00
Bertie690
6f676e4438 Maybe did stuff 2025-06-13 15:41:42 -04:00
Bertie690
3bd10f09e9 Added edge case to rest about locales 2025-06-05 13:59:51 -04:00
Bertie690
8a915d2dc8 Merge remote-tracking branch 'upstream/beta' into rest 2025-06-05 13:52:37 -04:00
Bertie690
d456b3849a Merge remote-tracking branch 'upstream/beta' into rest 2025-06-03 15:33:46 -04:00
Bertie690
82920fb059 Merge remote-tracking branch 'upstream/beta' into rest 2025-05-29 12:12:43 -04:00
Bertie690
4d93958627
Merge branch 'beta' into rest 2025-05-27 09:29:41 -04:00
Bertie690
47c45bc63e Cleaned up comments and such 2025-05-27 09:28:40 -04:00
Bertie690
db927e8adb Fixed bugs, split up status code, re-added required Rest parameter 2025-05-27 08:44:18 -04:00
Bertie690
9bfb1bba88 Merge remote-tracking branch 'upstream/beta' into rest 2025-05-25 19:50:07 -04:00
Bertie690
96e4bb5e0e Fixed rest bug 2025-05-25 19:50:01 -04:00
Bertie690
45bbaf2b25 Reworked status code, fixed bugs and added Rest tests 2025-05-20 21:44:07 -04:00
91 changed files with 2145 additions and 1319 deletions

View File

@ -81,7 +81,7 @@ For example, here is how you could test a scenario where the player Pokemon has
```typescript ```typescript
const overrides = { const overrides = {
ABILITY_OVERRIDE: AbilityId.DROUGHT, ABILITY_OVERRIDE: AbilityId.DROUGHT,
OPP_MOVESET_OVERRIDE: MoveId.WATER_GUN, ENEMY_MOVESET_OVERRIDE: MoveId.WATER_GUN,
} satisfies Partial<InstanceType<typeof DefaultOverrides>>; } satisfies Partial<InstanceType<typeof DefaultOverrides>>;
``` ```

View File

@ -29,6 +29,7 @@
"devDependencies": { "devDependencies": {
"@biomejs/biome": "2.0.0", "@biomejs/biome": "2.0.0",
"@ls-lint/ls-lint": "2.3.1", "@ls-lint/ls-lint": "2.3.1",
"@types/crypto-js": "^4.2.0",
"@types/jsdom": "^21.1.7", "@types/jsdom": "^21.1.7",
"@types/node": "^22.16.5", "@types/node": "^22.16.5",
"@vitest/coverage-istanbul": "^3.2.4", "@vitest/coverage-istanbul": "^3.2.4",

View File

@ -48,6 +48,9 @@ importers:
'@ls-lint/ls-lint': '@ls-lint/ls-lint':
specifier: 2.3.1 specifier: 2.3.1
version: 2.3.1 version: 2.3.1
'@types/crypto-js':
specifier: ^4.2.0
version: 4.2.2
'@types/jsdom': '@types/jsdom':
specifier: ^21.1.7 specifier: ^21.1.7
version: 21.1.7 version: 21.1.7
@ -718,6 +721,9 @@ packages:
'@types/cookie@0.6.0': '@types/cookie@0.6.0':
resolution: {integrity: sha512-4Kh9a6B2bQciAhf7FSuMRRkUWecJgJu9nPnx3yzpsfXX/c50REIqpHY4C82bXP90qrLtXtkDxTZosYO3UpOwlA==} resolution: {integrity: sha512-4Kh9a6B2bQciAhf7FSuMRRkUWecJgJu9nPnx3yzpsfXX/c50REIqpHY4C82bXP90qrLtXtkDxTZosYO3UpOwlA==}
'@types/crypto-js@4.2.2':
resolution: {integrity: sha512-sDOLlVbHhXpAUAL0YHDUUwDZf3iN4Bwi4W6a0W0b+QcAezUbRtH4FVb+9J4h+XFPW7l/gQ9F8qC7P+Ec4k8QVQ==}
'@types/deep-eql@4.0.2': '@types/deep-eql@4.0.2':
resolution: {integrity: sha512-c9h9dVVMigMPc4bwTvC5dxqtqJZwQPePsWjPlpSOnojbor6pGqdk541lfA7AqFQr5pB1BRdq0juY9db81BwyFw==} resolution: {integrity: sha512-c9h9dVVMigMPc4bwTvC5dxqtqJZwQPePsWjPlpSOnojbor6pGqdk541lfA7AqFQr5pB1BRdq0juY9db81BwyFw==}
@ -2525,6 +2531,8 @@ snapshots:
'@types/cookie@0.6.0': {} '@types/cookie@0.6.0': {}
'@types/crypto-js@4.2.2': {}
'@types/deep-eql@4.0.2': {} '@types/deep-eql@4.0.2': {}
'@types/estree@1.0.8': {} '@types/estree@1.0.8': {}

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@ -0,0 +1,146 @@
{
"textures": [
{
"image": "party_slot_main_short.png",
"format": "RGBA8888",
"size": {
"w": 110,
"h": 294
},
"scale": 1,
"frames": [
{
"filename": "party_slot_main_short",
"rotated": false,
"trimmed": false,
"sourceSize": {
"w": 110,
"h": 41
},
"spriteSourceSize": {
"x": 0,
"y": 0,
"w": 110,
"h": 41
},
"frame": {
"x": 0,
"y": 0,
"w": 110,
"h": 41
}
},
{
"filename": "party_slot_main_short_sel",
"rotated": false,
"trimmed": false,
"sourceSize": {
"w": 110,
"h": 41
},
"spriteSourceSize": {
"x": 0,
"y": 0,
"w": 110,
"h": 41
},
"frame": {
"x": 0,
"y": 41,
"w": 110,
"h": 41
}
},
{
"filename": "party_slot_main_short_fnt",
"rotated": false,
"trimmed": false,
"sourceSize": {
"w": 110,
"h": 41
},
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"x": 0,
"y": 0,
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},
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"y": 82,
"w": 110,
"h": 41
}
},
{
"filename": "party_slot_main_short_fnt_sel",
"rotated": false,
"trimmed": false,
"sourceSize": {
"w": 110,
"h": 41
},
"spriteSourceSize": {
"x": 0,
"y": 0,
"w": 110,
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},
"frame": {
"x": 0,
"y": 123,
"w": 110,
"h": 41
}
},
{
"filename": "party_slot_main_short_swap",
"rotated": false,
"trimmed": false,
"sourceSize": {
"w": 110,
"h": 41
},
"spriteSourceSize": {
"x": 0,
"y": 0,
"w": 110,
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},
"frame": {
"x": 0,
"y": 164,
"w": 110,
"h": 41
}
},
{
"filename": "party_slot_main_short_swap_sel",
"rotated": false,
"trimmed": false,
"sourceSize": {
"w": 110,
"h": 41
},
"spriteSourceSize": {
"x": 0,
"y": 0,
"w": 110,
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},
"frame": {
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"y": 205,
"w": 110,
"h": 41
}
}
]
}
],
"meta": {
"app": "https://www.codeandweb.com/texturepacker",
"version": "3.0",
"smartupdate": "$TexturePacker:SmartUpdate:29685f2f538901cf5bf7f0ed2ea867c3:a080ea6c8cccd1e03244214053e79796:565f7afc5ca419b6ba8dbce51ea30818$"
}
}

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@ -1,3 +1,5 @@
import type { RibbonData } from "#system/ribbons/ribbon-data";
export interface DexData { export interface DexData {
[key: number]: DexEntry; [key: number]: DexEntry;
} }
@ -10,4 +12,5 @@ export interface DexEntry {
caughtCount: number; caughtCount: number;
hatchedCount: number; hatchedCount: number;
ivs: number[]; ivs: number[];
ribbons: RibbonData;
} }

View File

@ -103,3 +103,12 @@ export type CoerceNullPropertiesToUndefined<T extends object> = {
* @typeParam T - The type to render partial * @typeParam T - The type to render partial
*/ */
export type AtLeastOne<T extends object> = Partial<T> & ObjectValues<{ [K in keyof T]: Pick<Required<T>, K> }>; export type AtLeastOne<T extends object> = Partial<T> & ObjectValues<{ [K in keyof T]: Pick<Required<T>, K> }>;
/** Type helper that adds a brand to a type, used for nominal typing.
*
* @remarks
* Brands should be either a string or unique symbol. This prevents overlap with other types.
*/
export declare class Brander<B> {
private __brand: B;
}

View File

@ -17,8 +17,7 @@ export function initLoggedInUser(): void {
}; };
} }
export function updateUserInfo(): Promise<[boolean, number]> { export async function updateUserInfo(): Promise<[boolean, number]> {
return new Promise<[boolean, number]>(resolve => {
if (bypassLogin) { if (bypassLogin) {
loggedInUser = { loggedInUser = {
username: "Guest", username: "Guest",
@ -36,7 +35,7 @@ export function updateUserInfo(): Promise<[boolean, number]> {
} }
loggedInUser.lastSessionSlot = lastSessionSlot; loggedInUser.lastSessionSlot = lastSessionSlot;
// Migrate old data from before the username was appended // Migrate old data from before the username was appended
["data", "sessionData", "sessionData1", "sessionData2", "sessionData3", "sessionData4"].map(d => { ["data", "sessionData", "sessionData1", "sessionData2", "sessionData3", "sessionData4"].forEach(d => {
const lsItem = localStorage.getItem(d); const lsItem = localStorage.getItem(d);
if (lsItem && !!loggedInUser?.username) { if (lsItem && !!loggedInUser?.username) {
const lsUserItem = localStorage.getItem(`${d}_${loggedInUser.username}`); const lsUserItem = localStorage.getItem(`${d}_${loggedInUser.username}`);
@ -47,15 +46,13 @@ export function updateUserInfo(): Promise<[boolean, number]> {
localStorage.removeItem(d); localStorage.removeItem(d);
} }
}); });
return resolve([true, 200]); return [true, 200];
} }
pokerogueApi.account.getInfo().then(([accountInfo, status]) => {
const [accountInfo, status] = await pokerogueApi.account.getInfo();
if (!accountInfo) { if (!accountInfo) {
resolve([false, status]); return [false, status];
return;
} }
loggedInUser = accountInfo; loggedInUser = accountInfo;
resolve([true, 200]); return [true, 200];
});
});
} }

View File

@ -944,17 +944,17 @@ export class BattleScene extends SceneBase {
dataSource?: PokemonData, dataSource?: PokemonData,
postProcess?: (enemyPokemon: EnemyPokemon) => void, postProcess?: (enemyPokemon: EnemyPokemon) => void,
): EnemyPokemon { ): EnemyPokemon {
if (Overrides.OPP_LEVEL_OVERRIDE > 0) { if (Overrides.ENEMY_LEVEL_OVERRIDE > 0) {
level = Overrides.OPP_LEVEL_OVERRIDE; level = Overrides.ENEMY_LEVEL_OVERRIDE;
} }
if (Overrides.OPP_SPECIES_OVERRIDE) { if (Overrides.ENEMY_SPECIES_OVERRIDE) {
species = getPokemonSpecies(Overrides.OPP_SPECIES_OVERRIDE); species = getPokemonSpecies(Overrides.ENEMY_SPECIES_OVERRIDE);
// The fact that a Pokemon is a boss or not can change based on its Species and level // The fact that a Pokemon is a boss or not can change based on its Species and level
boss = this.getEncounterBossSegments(this.currentBattle.waveIndex, level, species) > 1; boss = this.getEncounterBossSegments(this.currentBattle.waveIndex, level, species) > 1;
} }
const pokemon = new EnemyPokemon(species, level, trainerSlot, boss, shinyLock, dataSource); const pokemon = new EnemyPokemon(species, level, trainerSlot, boss, shinyLock, dataSource);
if (Overrides.OPP_FUSION_OVERRIDE) { if (Overrides.ENEMY_FUSION_OVERRIDE) {
pokemon.generateFusionSpecies(); pokemon.generateFusionSpecies();
} }
@ -1766,10 +1766,10 @@ export class BattleScene extends SceneBase {
} }
getEncounterBossSegments(waveIndex: number, level: number, species?: PokemonSpecies, forceBoss = false): number { getEncounterBossSegments(waveIndex: number, level: number, species?: PokemonSpecies, forceBoss = false): number {
if (Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE > 1) { if (Overrides.ENEMY_HEALTH_SEGMENTS_OVERRIDE > 1) {
return Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE; return Overrides.ENEMY_HEALTH_SEGMENTS_OVERRIDE;
} }
if (Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE === 1) { if (Overrides.ENEMY_HEALTH_SEGMENTS_OVERRIDE === 1) {
// The rest of the code expects to be returned 0 and not 1 if the enemy is not a boss // The rest of the code expects to be returned 0 and not 1 if the enemy is not a boss
return 0; return 0;
} }

View File

@ -101,3 +101,9 @@ export const ANTI_VARIANCE_WEIGHT_MODIFIER = 15;
* Default: `10000` (0.01%) * Default: `10000` (0.01%)
*/ */
export const FAKE_TITLE_LOGO_CHANCE = 10000; export const FAKE_TITLE_LOGO_CHANCE = 10000;
/**
* The ceiling on friendship amount that can be reached through the use of rare candies.
* Using rare candies will never increase friendship beyond this value.
*/
export const RARE_CANDY_FRIENDSHIP_CAP = 200;

View File

@ -1235,7 +1235,7 @@ export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr {
// TODO: Probably want to check against simulated here // TODO: Probably want to check against simulated here
const effect = const effect =
this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randBattleSeedInt(this.effects.length)]; this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randBattleSeedInt(this.effects.length)];
attacker.trySetStatus(effect, true, pokemon); attacker.trySetStatus(effect, pokemon);
} }
} }
@ -2228,7 +2228,7 @@ export class PostAttackApplyStatusEffectAbAttr extends PostAttackAbAttr {
apply({ pokemon, opponent }: PostMoveInteractionAbAttrParams): void { apply({ pokemon, opponent }: PostMoveInteractionAbAttrParams): void {
const effect = const effect =
this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randBattleSeedInt(this.effects.length)]; this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randBattleSeedInt(this.effects.length)];
opponent.trySetStatus(effect, true, pokemon); opponent.trySetStatus(effect, pokemon);
} }
} }
@ -2383,7 +2383,7 @@ export class SynchronizeStatusAbAttr extends PostSetStatusAbAttr {
*/ */
override apply({ simulated, effect, sourcePokemon, pokemon }: PostSetStatusAbAttrParams): void { override apply({ simulated, effect, sourcePokemon, pokemon }: PostSetStatusAbAttrParams): void {
if (!simulated && sourcePokemon) { if (!simulated && sourcePokemon) {
sourcePokemon.trySetStatus(effect, true, pokemon); sourcePokemon.trySetStatus(effect, pokemon);
} }
} }
} }
@ -3659,7 +3659,8 @@ export class PreSetStatusEffectImmunityAbAttr extends PreSetStatusAbAttr {
protected immuneEffects: StatusEffect[]; protected immuneEffects: StatusEffect[];
/** /**
* @param immuneEffects - The status effects to which the Pokémon is immune. * @param immuneEffects - An array of {@linkcode StatusEffect}s to prevent application.
* If none are provided, will block **all** status effects regardless of type.
*/ */
constructor(...immuneEffects: StatusEffect[]) { constructor(...immuneEffects: StatusEffect[]) {
super(); super();
@ -3668,7 +3669,7 @@ export class PreSetStatusEffectImmunityAbAttr extends PreSetStatusAbAttr {
} }
override canApply({ effect }: PreSetStatusAbAttrParams): boolean { override canApply({ effect }: PreSetStatusAbAttrParams): boolean {
return (effect !== StatusEffect.FAINT && this.immuneEffects.length < 1) || this.immuneEffects.includes(effect); return (this.immuneEffects.length === 0 && effect !== StatusEffect.FAINT) || this.immuneEffects.includes(effect);
} }
/** /**
@ -3720,6 +3721,11 @@ export interface UserFieldStatusEffectImmunityAbAttrParams extends AbAttrBasePar
*/ */
export class UserFieldStatusEffectImmunityAbAttr extends AbAttr { export class UserFieldStatusEffectImmunityAbAttr extends AbAttr {
protected immuneEffects: StatusEffect[]; protected immuneEffects: StatusEffect[];
/**
* @param immuneEffects - An array of {@linkcode StatusEffect}s to prevent application.
* If none are provided, will block **all** status effects regardless of type.
*/
constructor(...immuneEffects: StatusEffect[]) { constructor(...immuneEffects: StatusEffect[]) {
super(); super();
@ -3728,7 +3734,7 @@ export class UserFieldStatusEffectImmunityAbAttr extends AbAttr {
override canApply({ effect, cancelled }: UserFieldStatusEffectImmunityAbAttrParams): boolean { override canApply({ effect, cancelled }: UserFieldStatusEffectImmunityAbAttrParams): boolean {
return ( return (
(!cancelled.value && effect !== StatusEffect.FAINT && this.immuneEffects.length < 1) || (!cancelled.value && this.immuneEffects.length === 0 && effect !== StatusEffect.FAINT) ||
this.immuneEffects.includes(effect) this.immuneEffects.includes(effect)
); );
} }
@ -3754,6 +3760,10 @@ export class ConditionalUserFieldStatusEffectImmunityAbAttr extends UserFieldSta
*/ */
private condition: (target: Pokemon, source: Pokemon | null) => boolean; private condition: (target: Pokemon, source: Pokemon | null) => boolean;
/**
* @param immuneEffects - An array of {@linkcode StatusEffect}s to prevent application.
* If none are provided, will block **all** status effects regardless of type.
*/
constructor(condition: (target: Pokemon, source: Pokemon | null) => boolean, ...immuneEffects: StatusEffect[]) { constructor(condition: (target: Pokemon, source: Pokemon | null) => boolean, ...immuneEffects: StatusEffect[]) {
super(...immuneEffects); super(...immuneEffects);
@ -7479,8 +7489,7 @@ export function initAbilities() {
.unsuppressable() .unsuppressable()
.bypassFaint(), .bypassFaint(),
new Ability(AbilityId.CORROSION, 7) new Ability(AbilityId.CORROSION, 7)
.attr(IgnoreTypeStatusEffectImmunityAbAttr, [ StatusEffect.POISON, StatusEffect.TOXIC ], [ PokemonType.STEEL, PokemonType.POISON ]) .attr(IgnoreTypeStatusEffectImmunityAbAttr, [ StatusEffect.POISON, StatusEffect.TOXIC ], [ PokemonType.STEEL, PokemonType.POISON ]),
.edgeCase(), // Should poison itself with toxic orb.
new Ability(AbilityId.COMATOSE, 7) new Ability(AbilityId.COMATOSE, 7)
.attr(StatusEffectImmunityAbAttr, ...getNonVolatileStatusEffects()) .attr(StatusEffectImmunityAbAttr, ...getNonVolatileStatusEffects())
.attr(BattlerTagImmunityAbAttr, BattlerTagType.DROWSY) .attr(BattlerTagImmunityAbAttr, BattlerTagType.DROWSY)

View File

@ -890,13 +890,19 @@ class ToxicSpikesTag extends ArenaTrapTag {
} }
override activateTrap(pokemon: Pokemon, simulated: boolean): boolean { override activateTrap(pokemon: Pokemon, simulated: boolean): boolean {
if (pokemon.isGrounded()) { if (!pokemon.isGrounded()) {
return false;
}
if (simulated) { if (simulated) {
return true; return true;
} }
if (pokemon.isOfType(PokemonType.POISON)) { if (pokemon.isOfType(PokemonType.POISON)) {
// Neutralize the tag and remove it from the field.
// Message cannot be moved to `onRemove` as that requires a reference to the neutralizing pokemon
this.#neutralized = true; this.#neutralized = true;
if (globalScene.arena.removeTag(this.tagType)) { globalScene.arena.removeTagOnSide(this.tagType, this.side);
globalScene.phaseManager.queueMessage( globalScene.phaseManager.queueMessage(
i18next.t("arenaTag:toxicSpikesActivateTrapPoison", { i18next.t("arenaTag:toxicSpikesActivateTrapPoison", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
@ -905,17 +911,10 @@ class ToxicSpikesTag extends ArenaTrapTag {
); );
return true; return true;
} }
} else if (!pokemon.status) {
const toxic = this.layers > 1;
if (
pokemon.trySetStatus(!toxic ? StatusEffect.POISON : StatusEffect.TOXIC, true, null, 0, this.getMoveName())
) {
return true;
}
}
}
return false; // Attempt to poison the target, suppressing any immunity messages that arise.
const effect = this.layers === 1 ? StatusEffect.POISON : StatusEffect.TOXIC;
return pokemon.trySetStatus(effect, null, undefined, this.getMoveName(), false, true);
} }
getMatchupScoreMultiplier(pokemon: Pokemon): number { getMatchupScoreMultiplier(pokemon: Pokemon): number {

View File

@ -563,7 +563,7 @@ export class BeakBlastChargingTag extends BattlerTag {
target: pokemon, target: pokemon,
}) })
) { ) {
phaseData.attacker.trySetStatus(StatusEffect.BURN, true, pokemon); phaseData.attacker.trySetStatus(StatusEffect.BURN, pokemon);
} }
return true; return true;
} }
@ -1509,7 +1509,7 @@ export class DrowsyTag extends SerializableBattlerTag {
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
if (!super.lapse(pokemon, lapseType)) { if (!super.lapse(pokemon, lapseType)) {
pokemon.trySetStatus(StatusEffect.SLEEP, true); pokemon.trySetStatus(StatusEffect.SLEEP);
return false; return false;
} }
@ -1859,7 +1859,7 @@ export class ContactSetStatusProtectedTag extends DamageProtectedTag {
* @param user - The pokemon that is being attacked and has the tag * @param user - The pokemon that is being attacked and has the tag
*/ */
override onContact(attacker: Pokemon, user: Pokemon): void { override onContact(attacker: Pokemon, user: Pokemon): void {
attacker.trySetStatus(this.#statusEffect, true, user); attacker.trySetStatus(this.#statusEffect, user);
} }
} }
@ -2803,7 +2803,7 @@ export class GulpMissileTag extends SerializableBattlerTag {
if (this.tagType === BattlerTagType.GULP_MISSILE_ARROKUDA) { if (this.tagType === BattlerTagType.GULP_MISSILE_ARROKUDA) {
globalScene.phaseManager.unshiftNew("StatStageChangePhase", attacker.getBattlerIndex(), false, [Stat.DEF], -1); globalScene.phaseManager.unshiftNew("StatStageChangePhase", attacker.getBattlerIndex(), false, [Stat.DEF], -1);
} else { } else {
attacker.trySetStatus(StatusEffect.PARALYSIS, true, pokemon); attacker.trySetStatus(StatusEffect.PARALYSIS, pokemon);
} }
} }
return false; return false;

View File

@ -20,6 +20,7 @@ import { Trainer } from "#field/trainer";
import type { ModifierTypeOption } from "#modifiers/modifier-type"; import type { ModifierTypeOption } from "#modifiers/modifier-type";
import { PokemonMove } from "#moves/pokemon-move"; import { PokemonMove } from "#moves/pokemon-move";
import type { DexAttrProps, GameData } from "#system/game-data"; import type { DexAttrProps, GameData } from "#system/game-data";
import { RibbonData, type RibbonFlag } from "#system/ribbons/ribbon-data";
import { type BooleanHolder, isBetween, type NumberHolder, randSeedItem } from "#utils/common"; import { type BooleanHolder, isBetween, type NumberHolder, randSeedItem } from "#utils/common";
import { deepCopy } from "#utils/data"; import { deepCopy } from "#utils/data";
import { getPokemonSpecies, getPokemonSpeciesForm } from "#utils/pokemon-utils"; import { getPokemonSpecies, getPokemonSpeciesForm } from "#utils/pokemon-utils";
@ -42,6 +43,15 @@ export abstract class Challenge {
public conditions: ChallengeCondition[]; public conditions: ChallengeCondition[];
/**
* The Ribbon awarded on challenge completion, or 0 if the challenge has no ribbon or is not enabled
*
* @defaultValue 0
*/
public get ribbonAwarded(): RibbonFlag {
return 0 as RibbonFlag;
}
/** /**
* @param id {@link Challenges} The enum value for the challenge * @param id {@link Challenges} The enum value for the challenge
*/ */
@ -423,6 +433,12 @@ type ChallengeCondition = (data: GameData) => boolean;
* Implements a mono generation challenge. * Implements a mono generation challenge.
*/ */
export class SingleGenerationChallenge extends Challenge { export class SingleGenerationChallenge extends Challenge {
public override get ribbonAwarded(): RibbonFlag {
// NOTE: This logic will not work for the eventual mono gen 10 ribbon, as
// as its flag will not be in sequence with the other mono gen ribbons.
return this.value ? ((RibbonData.MONO_GEN_1 << (this.value - 1)) as RibbonFlag) : 0;
}
constructor() { constructor() {
super(Challenges.SINGLE_GENERATION, 9); super(Challenges.SINGLE_GENERATION, 9);
} }
@ -686,6 +702,12 @@ interface monotypeOverride {
* Implements a mono type challenge. * Implements a mono type challenge.
*/ */
export class SingleTypeChallenge extends Challenge { export class SingleTypeChallenge extends Challenge {
public override get ribbonAwarded(): RibbonFlag {
// `this.value` represents the 1-based index of pokemon type
// `RibbonData.MONO_NORMAL` starts the flag position for the types,
// and we shift it by 1 for the specific type.
return this.value ? ((RibbonData.MONO_NORMAL << (this.value - 1)) as RibbonFlag) : 0;
}
private static TYPE_OVERRIDES: monotypeOverride[] = [ private static TYPE_OVERRIDES: monotypeOverride[] = [
{ species: SpeciesId.CASTFORM, type: PokemonType.NORMAL, fusion: false }, { species: SpeciesId.CASTFORM, type: PokemonType.NORMAL, fusion: false },
]; ];
@ -755,6 +777,9 @@ export class SingleTypeChallenge extends Challenge {
* Implements a fresh start challenge. * Implements a fresh start challenge.
*/ */
export class FreshStartChallenge extends Challenge { export class FreshStartChallenge extends Challenge {
public override get ribbonAwarded(): RibbonFlag {
return this.value ? RibbonData.FRESH_START : 0;
}
constructor() { constructor() {
super(Challenges.FRESH_START, 2); super(Challenges.FRESH_START, 2);
} }
@ -828,6 +853,9 @@ export class FreshStartChallenge extends Challenge {
* Implements an inverse battle challenge. * Implements an inverse battle challenge.
*/ */
export class InverseBattleChallenge extends Challenge { export class InverseBattleChallenge extends Challenge {
public override get ribbonAwarded(): RibbonFlag {
return this.value ? RibbonData.INVERSE : 0;
}
constructor() { constructor() {
super(Challenges.INVERSE_BATTLE, 1); super(Challenges.INVERSE_BATTLE, 1);
} }
@ -861,6 +889,9 @@ export class InverseBattleChallenge extends Challenge {
* Implements a flip stat challenge. * Implements a flip stat challenge.
*/ */
export class FlipStatChallenge extends Challenge { export class FlipStatChallenge extends Challenge {
public override get ribbonAwarded(): RibbonFlag {
return this.value ? RibbonData.FLIP_STATS : 0;
}
constructor() { constructor() {
super(Challenges.FLIP_STAT, 1); super(Challenges.FLIP_STAT, 1);
} }
@ -941,6 +972,9 @@ export class LowerStarterPointsChallenge extends Challenge {
* Implements a No Support challenge * Implements a No Support challenge
*/ */
export class LimitedSupportChallenge extends Challenge { export class LimitedSupportChallenge extends Challenge {
public override get ribbonAwarded(): RibbonFlag {
return this.value ? ((RibbonData.NO_HEAL << (this.value - 1)) as RibbonFlag) : 0;
}
constructor() { constructor() {
super(Challenges.LIMITED_SUPPORT, 3); super(Challenges.LIMITED_SUPPORT, 3);
} }
@ -973,6 +1007,9 @@ export class LimitedSupportChallenge extends Challenge {
* Implements a Limited Catch challenge * Implements a Limited Catch challenge
*/ */
export class LimitedCatchChallenge extends Challenge { export class LimitedCatchChallenge extends Challenge {
public override get ribbonAwarded(): RibbonFlag {
return this.value ? RibbonData.LIMITED_CATCH : 0;
}
constructor() { constructor() {
super(Challenges.LIMITED_CATCH, 1); super(Challenges.LIMITED_CATCH, 1);
} }
@ -997,6 +1034,9 @@ export class LimitedCatchChallenge extends Challenge {
* Implements a Permanent Faint challenge * Implements a Permanent Faint challenge
*/ */
export class HardcoreChallenge extends Challenge { export class HardcoreChallenge extends Challenge {
public override get ribbonAwarded(): RibbonFlag {
return this.value ? RibbonData.HARDCORE : 0;
}
constructor() { constructor() {
super(Challenges.HARDCORE, 1); super(Challenges.HARDCORE, 1);
} }

View File

@ -47,6 +47,7 @@ export class EggHatchData {
caughtCount: currDexEntry.caughtCount, caughtCount: currDexEntry.caughtCount,
hatchedCount: currDexEntry.hatchedCount, hatchedCount: currDexEntry.hatchedCount,
ivs: [...currDexEntry.ivs], ivs: [...currDexEntry.ivs],
ribbons: currDexEntry.ribbons,
}; };
this.starterDataEntryBeforeUpdate = { this.starterDataEntryBeforeUpdate = {
moveset: currStarterDataEntry.moveset, moveset: currStarterDataEntry.moveset,

View File

@ -88,7 +88,7 @@ import type { AttackMoveResult } from "#types/attack-move-result";
import type { Localizable } from "#types/locales"; import type { Localizable } from "#types/locales";
import type { ChargingMove, MoveAttrMap, MoveAttrString, MoveClassMap, MoveKindString, MoveMessageFunc } from "#types/move-types"; import type { ChargingMove, MoveAttrMap, MoveAttrString, MoveClassMap, MoveKindString, MoveMessageFunc } from "#types/move-types";
import type { TurnMove } from "#types/turn-move"; import type { TurnMove } from "#types/turn-move";
import { BooleanHolder, type Constructor, isNullOrUndefined, NumberHolder, randSeedFloat, randSeedInt, randSeedItem, toDmgValue } from "#utils/common"; import { BooleanHolder, coerceArray, type Constructor, isNullOrUndefined, NumberHolder, randSeedFloat, randSeedInt, randSeedItem, toDmgValue } from "#utils/common";
import { getEnumValues } from "#utils/enums"; import { getEnumValues } from "#utils/enums";
import { toCamelCase, toTitleCase } from "#utils/strings"; import { toCamelCase, toTitleCase } from "#utils/strings";
import i18next from "i18next"; import i18next from "i18next";
@ -1190,8 +1190,9 @@ export abstract class MoveAttr {
} }
/** /**
* @virtual * Return this `MoveAttr`'s associated {@linkcode MoveCondition} or {@linkcode MoveConditionFunc}.
* @returns the {@linkcode MoveCondition} or {@linkcode MoveConditionFunc} for this {@linkcode Move} * The specified condition will be added to all {@linkcode Move}s with this attribute,
* and moves **will fail upon use** if _at least 1_ of their attached conditions returns `false`.
*/ */
getCondition(): MoveCondition | MoveConditionFunc | null { getCondition(): MoveCondition | MoveConditionFunc | null {
return null; return null;
@ -1304,15 +1305,21 @@ export class MoveEffectAttr extends MoveAttr {
} }
/** /**
* Determines whether the {@linkcode Move}'s effects are valid to {@linkcode apply} * Determine whether this {@linkcode MoveAttr}'s effects are able to {@linkcode apply | be applied} to the target.
* @virtual *
* @param user {@linkcode Pokemon} using the move * Will **NOT** cause the move to fail upon returning `false` (unlike {@linkcode getCondition};
* @param target {@linkcode Pokemon} target of the move * merely that the effect for this attribute will be nullified.
* @param move {@linkcode Move} with this attribute * @param user - The {@linkcode Pokemon} using the move
* @param args Set of unique arguments needed by this attribute * @param target - The {@linkcode Pokemon} being targeted by the move, or {@linkcode user} if the move is
* @returns true if basic application of the ability attribute should be possible * {@linkcode selfTarget | self-targeting}
* @param move - The {@linkcode Move} being used
* @param _args - Set of unique arguments needed by this attribute
* @returns `true` if basic application of this `MoveAttr`s effects should be possible
*/ */
canApply(user: Pokemon, target: Pokemon, move: Move, args?: any[]) { // TODO: Decouple this check from the `apply` step
// TODO: Make non-damaging moves fail by default if none of their attributes can apply
canApply(user: Pokemon, target: Pokemon, move: Move, _args?: any[]) {
// TODO: These checks seem redundant
return !! (this.selfTarget ? user.hp && !user.getTag(BattlerTagType.FRENZY) : target.hp) return !! (this.selfTarget ? user.hp && !user.getTag(BattlerTagType.FRENZY) : target.hp)
&& (this.selfTarget || !target.getTag(BattlerTagType.PROTECTED) || && (this.selfTarget || !target.getTag(BattlerTagType.PROTECTED) ||
move.doesFlagEffectApply({ flag: MoveFlags.IGNORE_PROTECT, user, target })); move.doesFlagEffectApply({ flag: MoveFlags.IGNORE_PROTECT, user, target }));
@ -1961,19 +1968,17 @@ export class AddSubstituteAttr extends MoveEffectAttr {
* @see {@linkcode apply} * @see {@linkcode apply}
*/ */
export class HealAttr extends MoveEffectAttr { export class HealAttr extends MoveEffectAttr {
/** The percentage of {@linkcode Stat.HP} to heal */ constructor(
private healRatio: number; /** The percentage of {@linkcode Stat.HP} to heal. */
/** Should an animation be shown? */ private healRatio: number,
private showAnim: boolean; /** Whether to display a healing animation when healing the target; default `false` */
private showAnim = false,
constructor(healRatio?: number, showAnim?: boolean, selfTarget?: boolean) { selfTarget = true
super(selfTarget === undefined || selfTarget); ) {
super(selfTarget);
this.healRatio = healRatio || 1;
this.showAnim = !!showAnim;
} }
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { override apply(user: Pokemon, target: Pokemon, _move: Move, _args: any[]): boolean {
this.addHealPhase(this.selfTarget ? user : target, this.healRatio); this.addHealPhase(this.selfTarget ? user : target, this.healRatio);
return true; return true;
} }
@ -1982,15 +1987,65 @@ export class HealAttr extends MoveEffectAttr {
* Creates a new {@linkcode PokemonHealPhase}. * Creates a new {@linkcode PokemonHealPhase}.
* This heals the target and shows the appropriate message. * This heals the target and shows the appropriate message.
*/ */
addHealPhase(target: Pokemon, healRatio: number) { protected addHealPhase(target: Pokemon, healRatio: number) {
globalScene.phaseManager.unshiftNew("PokemonHealPhase", target.getBattlerIndex(), globalScene.phaseManager.unshiftNew("PokemonHealPhase", target.getBattlerIndex(),
toDmgValue(target.getMaxHp() * healRatio), i18next.t("moveTriggers:healHp", { pokemonName: getPokemonNameWithAffix(target) }), true, !this.showAnim); toDmgValue(target.getMaxHp() * healRatio), i18next.t("moveTriggers:healHp", { pokemonName: getPokemonNameWithAffix(target) }), true, !this.showAnim);
} }
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number { override getTargetBenefitScore(user: Pokemon, target: Pokemon, _move: Move): number {
const score = ((1 - (this.selfTarget ? user : target).getHpRatio()) * 20) - this.healRatio * 10; const score = ((1 - (this.selfTarget ? user : target).getHpRatio()) * 20) - this.healRatio * 10;
return Math.round(score / (1 - this.healRatio / 2)); return Math.round(score / (1 - this.healRatio / 2));
} }
// TODO: Change to fail move
override canApply(user: Pokemon, target: Pokemon, _move: Move, _args?: any[]): boolean {
if (!super.canApply(user, target, _move, _args)) {
return false;
}
const healedPokemon = this.selfTarget ? user : target;
if (healedPokemon.isFullHp()) {
globalScene.phaseManager.queueMessage(i18next.t("battle:hpIsFull", {
pokemonName: getPokemonNameWithAffix(healedPokemon),
}))
return false;
}
return true;
}
}
/**
* Attribute to put the user to sleep for a fixed duration, fully heal them and cure their status.
* Used for {@linkcode MoveId.REST}.
*/
export class RestAttr extends HealAttr {
private duration: number;
constructor(duration: number) {
super(1, true);
this.duration = duration;
}
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const wasSet = user.trySetStatus(StatusEffect.SLEEP, user, this.duration, null, true, true,
i18next.t("moveTriggers:restBecameHealthy", {
pokemonName: getPokemonNameWithAffix(user),
}));
return wasSet && super.apply(user, target, move, args);
}
override addHealPhase(user: Pokemon): void {
globalScene.phaseManager.unshiftNew("PokemonHealPhase", user.getBattlerIndex(), user.getMaxHp(), null)
}
// TODO: change after HealAttr is changed to fail move
override getCondition(): MoveConditionFunc {
return (user, target, move) =>
super.canApply(user, target, move, [])
// Intentionally suppress messages here as we display generic fail msg
// TODO: This might have order-of-operation jank
&& user.canSetStatus(StatusEffect.SLEEP, true, true, user)
}
} }
/** /**
@ -2262,20 +2317,9 @@ export class BoostHealAttr extends HealAttr {
* @see {@linkcode apply} * @see {@linkcode apply}
*/ */
export class HealOnAllyAttr extends HealAttr { export class HealOnAllyAttr extends HealAttr {
/** override canApply(user: Pokemon, target: Pokemon, _move: Move, _args?: any[]): boolean {
* @param user {@linkcode Pokemon} using the move // Don't trigger if not targeting an ally
* @param target {@linkcode Pokemon} target of the move return target === user.getAlly() && super.canApply(user, target, _move, _args);
* @param move {@linkcode Move} with this attribute
* @param args N/A
* @returns true if the function succeeds
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (user.getAlly() === target) {
super.apply(user, target, move, args);
return true;
}
return false;
} }
} }
@ -2286,6 +2330,7 @@ export class HealOnAllyAttr extends HealAttr {
* @see {@linkcode apply} * @see {@linkcode apply}
* @see {@linkcode getUserBenefitScore} * @see {@linkcode getUserBenefitScore}
*/ */
// TODO: Make Strength Sap its own attribute that extends off of this one
export class HitHealAttr extends MoveEffectAttr { export class HitHealAttr extends MoveEffectAttr {
private healRatio: number; private healRatio: number;
private healStat: EffectiveStat | null; private healStat: EffectiveStat | null;
@ -2536,49 +2581,50 @@ export class WaterShurikenMultiHitTypeAttr extends ChangeMultiHitTypeAttr {
export class StatusEffectAttr extends MoveEffectAttr { export class StatusEffectAttr extends MoveEffectAttr {
public effect: StatusEffect; public effect: StatusEffect;
public turnsRemaining?: number;
public overrideStatus: boolean = false;
constructor(effect: StatusEffect, selfTarget?: boolean, turnsRemaining?: number, overrideStatus: boolean = false) { constructor(effect: StatusEffect, selfTarget = false) {
super(selfTarget); super(selfTarget);
this.effect = effect; this.effect = effect;
this.turnsRemaining = turnsRemaining;
this.overrideStatus = overrideStatus;
} }
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const moveChance = this.getMoveChance(user, target, move, this.selfTarget, true); const moveChance = this.getMoveChance(user, target, move, this.selfTarget, true);
const statusCheck = moveChance < 0 || moveChance === 100 || user.randBattleSeedInt(100) < moveChance; const statusCheck = moveChance < 0 || moveChance === 100 || user.randBattleSeedInt(100) < moveChance;
const quiet = move.category !== MoveCategory.STATUS; if (!statusCheck) {
if (statusCheck) {
const pokemon = this.selfTarget ? user : target;
if (user !== target && move.category === MoveCategory.STATUS && !target.canSetStatus(this.effect, quiet, false, user, true)) {
return false; return false;
} }
if (((!pokemon.status || this.overrideStatus) || (pokemon.status.effect === this.effect && moveChance < 0))
&& pokemon.trySetStatus(this.effect, true, user, this.turnsRemaining, null, this.overrideStatus, quiet)) { // non-status moves don't play sound effects for failures
const quiet = move.category !== MoveCategory.STATUS;
if (
target.trySetStatus(this.effect, user, undefined, null, false, quiet)
) {
applyAbAttrs("ConfusionOnStatusEffectAbAttr", {pokemon: user, opponent: target, move, effect: this.effect}); applyAbAttrs("ConfusionOnStatusEffectAbAttr", {pokemon: user, opponent: target, move, effect: this.effect});
return true; return true;
} }
}
return false; return false;
} }
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number { getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
const moveChance = this.getMoveChance(user, target, move, this.selfTarget, false); const moveChance = this.getMoveChance(user, target, move, this.selfTarget, false);
const score = (moveChance < 0) ? -10 : Math.floor(moveChance * -0.1); const score = moveChance < 0 ? -10 : Math.floor(moveChance * -0.1);
const pokemon = this.selfTarget ? user : target; const pokemon = this.selfTarget ? user : target;
return !pokemon.status && pokemon.canSetStatus(this.effect, true, false, user) ? score : 0; return pokemon.canSetStatus(this.effect, true, false, user) ? score : 0;
} }
} }
/**
* Attribute to randomly apply one of several statuses to the target.
* Used for {@linkcode Moves.TRI_ATTACK} and {@linkcode Moves.DIRE_CLAW}.
*/
export class MultiStatusEffectAttr extends StatusEffectAttr { export class MultiStatusEffectAttr extends StatusEffectAttr {
public effects: StatusEffect[]; public effects: StatusEffect[];
constructor(effects: StatusEffect[], selfTarget?: boolean, turnsRemaining?: number, overrideStatus?: boolean) { constructor(effects: StatusEffect[], selfTarget?: boolean) {
super(effects[0], selfTarget, turnsRemaining, overrideStatus); super(effects[0], selfTarget);
this.effects = effects; this.effects = effects;
} }
@ -2611,26 +2657,41 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
* @returns - Whether the effect was successfully applied to the target. * @returns - Whether the effect was successfully applied to the target.
*/ */
apply(user: Pokemon, target: Pokemon, _move: Move, _args: any[]): boolean { apply(user: Pokemon, target: Pokemon, _move: Move, _args: any[]): boolean {
const statusToApply: StatusEffect | undefined = user.status?.effect ?? (user.hasAbility(AbilityId.COMATOSE) ? StatusEffect.SLEEP : undefined); const statusToApply = user.status?.effect ??
(user.hasAbility(AbilityId.COMATOSE) ? StatusEffect.SLEEP : StatusEffect.NONE);
if (target.status || !statusToApply) { // Bang is justified as condition func returns early if no status is found
if (!target.trySetStatus(statusToApply, user)) {
return false; return false;
} else {
const canSetStatus = target.canSetStatus(statusToApply, true, false, user);
const trySetStatus = canSetStatus ? target.trySetStatus(statusToApply, true, user) : false;
if (trySetStatus && user.status) {
// PsychoShiftTag is added to the user if move succeeds so that the user is healed of its status effect after its move
user.addTag(BattlerTagType.PSYCHO_SHIFT);
} }
return trySetStatus; if (user.status) {
// Add tag to user to heal its status effect after the move ends (unless we have comatose);
// occurs after move use to ensure correct Synchronize timing
user.addTag(BattlerTagType.PSYCHO_SHIFT)
}
return true;
}
getCondition(): MoveConditionFunc {
return (user, target) => {
if (target.status?.effect) {
return false;
}
const statusToApply = user.status?.effect ?? (user.hasAbility(AbilityId.COMATOSE) ? StatusEffect.SLEEP : StatusEffect.NONE);
return !!statusToApply && target.canSetStatus(statusToApply, false, false, user);
} }
} }
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number { getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
const statusToApply = user.status?.effect ?? (user.hasAbility(AbilityId.COMATOSE) ? StatusEffect.SLEEP : undefined); const statusToApply =
return !target.status && statusToApply && target.canSetStatus(statusToApply, true, false, user) ? -10 : 0; user.status?.effect ??
(user.hasAbility(AbilityId.COMATOSE) ? StatusEffect.SLEEP : StatusEffect.NONE);
// TODO: Give this a positive user benefit score
return !target.status?.effect && statusToApply && target.canSetStatus(statusToApply, true, false, user) ? -10 : 0;
} }
} }
@ -2690,7 +2751,7 @@ export class StealHeldItemChanceAttr extends MoveEffectAttr {
* Used for Incinerate and Knock Off. * Used for Incinerate and Knock Off.
* Not Implemented Cases: (Same applies for Thief) * Not Implemented Cases: (Same applies for Thief)
* "If the user faints due to the target's Ability (Rough Skin or Iron Barbs) or held Rocky Helmet, it cannot remove the target's held item." * "If the user faints due to the target's Ability (Rough Skin or Iron Barbs) or held Rocky Helmet, it cannot remove the target's held item."
* "If the Pokémon is knocked out by the attack, Sticky Hold does not protect the held item."" * "If the Pokémon is knocked out by the attack, Sticky Hold does not protect the held item."
*/ */
export class RemoveHeldItemAttr extends MoveEffectAttr { export class RemoveHeldItemAttr extends MoveEffectAttr {
@ -2900,7 +2961,7 @@ export class HealStatusEffectAttr extends MoveEffectAttr {
*/ */
constructor(selfTarget: boolean, effects: StatusEffect | StatusEffect[]) { constructor(selfTarget: boolean, effects: StatusEffect | StatusEffect[]) {
super(selfTarget, { lastHitOnly: true }); super(selfTarget, { lastHitOnly: true });
this.effects = [ effects ].flat(1); this.effects = coerceArray(effects)
} }
/** /**
@ -4427,6 +4488,10 @@ export class SpitUpPowerAttr extends VariablePowerAttr {
* Does NOT remove stockpiled stacks. * Does NOT remove stockpiled stacks.
*/ */
export class SwallowHealAttr extends HealAttr { export class SwallowHealAttr extends HealAttr {
constructor() {
super(1)
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const stockpilingTag = user.getTag(StockpilingTag); const stockpilingTag = user.getTag(StockpilingTag);
@ -7909,7 +7974,7 @@ export class StatusIfBoostedAttr extends MoveEffectAttr {
*/ */
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (target.turnData.statStagesIncreased) { if (target.turnData.statStagesIncreased) {
target.trySetStatus(this.effect, true, user); target.trySetStatus(this.effect, user);
} }
return true; return true;
} }
@ -8056,11 +8121,11 @@ const failIfDampCondition: MoveConditionFunc = (user, target, move) => {
return !cancelled.value; return !cancelled.value;
}; };
const userSleptOrComatoseCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => user.status?.effect === StatusEffect.SLEEP || user.hasAbility(AbilityId.COMATOSE); const userSleptOrComatoseCondition: MoveConditionFunc = (user) => user.status?.effect === StatusEffect.SLEEP || user.hasAbility(AbilityId.COMATOSE);
const targetSleptOrComatoseCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => target.status?.effect === StatusEffect.SLEEP || target.hasAbility(AbilityId.COMATOSE); const targetSleptOrComatoseCondition: MoveConditionFunc = (_user: Pokemon, target: Pokemon, _move: Move) => target.status?.effect === StatusEffect.SLEEP || target.hasAbility(AbilityId.COMATOSE);
const failIfLastCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => globalScene.phaseManager.phaseQueue.find(phase => phase.is("MovePhase")) !== undefined; const failIfLastCondition: MoveConditionFunc = () => globalScene.phaseManager.findPhase(phase => phase.is("MovePhase")) !== undefined;
const failIfLastInPartyCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => { const failIfLastInPartyCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => {
const party: Pokemon[] = user.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty(); const party: Pokemon[] = user.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty();
@ -8938,9 +9003,7 @@ export function initMoves() {
.attr(MultiHitAttr, MultiHitType._2) .attr(MultiHitAttr, MultiHitType._2)
.makesContact(false), .makesContact(false),
new SelfStatusMove(MoveId.REST, PokemonType.PSYCHIC, -1, 5, -1, 0, 1) new SelfStatusMove(MoveId.REST, PokemonType.PSYCHIC, -1, 5, -1, 0, 1)
.attr(StatusEffectAttr, StatusEffect.SLEEP, true, 3, true) .attr(RestAttr, 3)
.attr(HealAttr, 1, true)
.condition((user, target, move) => !user.isFullHp() && user.canSetStatus(StatusEffect.SLEEP, true, true, user))
.triageMove(), .triageMove(),
new AttackMove(MoveId.ROCK_SLIDE, PokemonType.ROCK, MoveCategory.PHYSICAL, 75, 90, 10, 30, 0, 1) new AttackMove(MoveId.ROCK_SLIDE, PokemonType.ROCK, MoveCategory.PHYSICAL, 75, 90, 10, 30, 0, 1)
.attr(FlinchAttr) .attr(FlinchAttr)
@ -9286,14 +9349,16 @@ export function initMoves() {
.condition(user => (user.getTag(StockpilingTag)?.stockpiledCount ?? 0) < 3) .condition(user => (user.getTag(StockpilingTag)?.stockpiledCount ?? 0) < 3)
.attr(AddBattlerTagAttr, BattlerTagType.STOCKPILING, true), .attr(AddBattlerTagAttr, BattlerTagType.STOCKPILING, true),
new AttackMove(MoveId.SPIT_UP, PokemonType.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 3) new AttackMove(MoveId.SPIT_UP, PokemonType.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 3)
.condition(hasStockpileStacksCondition)
.attr(SpitUpPowerAttr, 100) .attr(SpitUpPowerAttr, 100)
.condition(hasStockpileStacksCondition)
.attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true), .attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true),
new SelfStatusMove(MoveId.SWALLOW, PokemonType.NORMAL, -1, 10, -1, 0, 3) new SelfStatusMove(MoveId.SWALLOW, PokemonType.NORMAL, -1, 10, -1, 0, 3)
.condition(hasStockpileStacksCondition)
.attr(SwallowHealAttr) .attr(SwallowHealAttr)
.condition(hasStockpileStacksCondition)
.attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true) .attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true)
.triageMove(), .triageMove()
// TODO: Verify if using Swallow at full HP still consumes stacks or not
.edgeCase(),
new AttackMove(MoveId.HEAT_WAVE, PokemonType.FIRE, MoveCategory.SPECIAL, 95, 90, 10, 10, 0, 3) new AttackMove(MoveId.HEAT_WAVE, PokemonType.FIRE, MoveCategory.SPECIAL, 95, 90, 10, 10, 0, 3)
.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE) .attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
.attr(StatusEffectAttr, StatusEffect.BURN) .attr(StatusEffectAttr, StatusEffect.BURN)
@ -9679,14 +9744,8 @@ export function initMoves() {
.unimplemented(), .unimplemented(),
new StatusMove(MoveId.PSYCHO_SHIFT, PokemonType.PSYCHIC, 100, 10, -1, 0, 4) new StatusMove(MoveId.PSYCHO_SHIFT, PokemonType.PSYCHIC, 100, 10, -1, 0, 4)
.attr(PsychoShiftEffectAttr) .attr(PsychoShiftEffectAttr)
.condition((user, target, move) => { // TODO: Verify status applied if a statused pokemon obtains Comatose (via Transform) and uses Psycho Shift
let statusToApply = user.hasAbility(AbilityId.COMATOSE) ? StatusEffect.SLEEP : undefined; .edgeCase(),
if (user.status?.effect && isNonVolatileStatusEffect(user.status.effect)) {
statusToApply = user.status.effect;
}
return !!statusToApply && target.canSetStatus(statusToApply, false, false, user);
}
),
new AttackMove(MoveId.TRUMP_CARD, PokemonType.NORMAL, MoveCategory.SPECIAL, -1, -1, 5, -1, 0, 4) new AttackMove(MoveId.TRUMP_CARD, PokemonType.NORMAL, MoveCategory.SPECIAL, -1, -1, 5, -1, 0, 4)
.makesContact() .makesContact()
.attr(LessPPMorePowerAttr), .attr(LessPPMorePowerAttr),

View File

@ -11,7 +11,7 @@ import { BooleanHolder, toDmgValue } from "#utils/common";
* These are the moves assigned to a {@linkcode Pokemon} object. * These are the moves assigned to a {@linkcode Pokemon} object.
* It links to {@linkcode Move} class via the move ID. * It links to {@linkcode Move} class via the move ID.
* Compared to {@linkcode Move}, this class also tracks things like * Compared to {@linkcode Move}, this class also tracks things like
* PP Ups recieved, PP used, etc. * PP Ups received, PP used, etc.
* @see {@linkcode isUsable} - checks if move is restricted, out of PP, or not implemented. * @see {@linkcode isUsable} - checks if move is restricted, out of PP, or not implemented.
* @see {@linkcode getMove} - returns {@linkcode Move} object by looking it up via ID. * @see {@linkcode getMove} - returns {@linkcode Move} object by looking it up via ID.
* @see {@linkcode usePp} - removes a point of PP from the move. * @see {@linkcode usePp} - removes a point of PP from the move.

View File

@ -243,8 +243,9 @@ export const FieryFalloutEncounter: MysteryEncounter = MysteryEncounterBuilder.w
if (burnable?.length > 0) { if (burnable?.length > 0) {
const roll = randSeedInt(burnable.length); const roll = randSeedInt(burnable.length);
const chosenPokemon = burnable[roll]; const chosenPokemon = burnable[roll];
if (chosenPokemon.trySetStatus(StatusEffect.BURN)) { if (chosenPokemon.canSetStatus(StatusEffect.BURN, true)) {
// Burn applied // Burn applied
chosenPokemon.doSetStatus(StatusEffect.BURN);
encounter.setDialogueToken("burnedPokemon", chosenPokemon.getNameToRender()); encounter.setDialogueToken("burnedPokemon", chosenPokemon.getNameToRender());
encounter.setDialogueToken("abilityName", allAbilities[AbilityId.HEATPROOF].name); encounter.setDialogueToken("abilityName", allAbilities[AbilityId.HEATPROOF].name);
queueEncounterMessage(`${namespace}:option.2.target_burned`); queueEncounterMessage(`${namespace}:option.2.target_burned`);

View File

@ -309,7 +309,7 @@ export function getRandomSpeciesByStarterCost(
*/ */
export function koPlayerPokemon(pokemon: PlayerPokemon) { export function koPlayerPokemon(pokemon: PlayerPokemon) {
pokemon.hp = 0; pokemon.hp = 0;
pokemon.trySetStatus(StatusEffect.FAINT); pokemon.doSetStatus(StatusEffect.FAINT);
pokemon.updateInfo(); pokemon.updateInfo();
queueEncounterMessage( queueEncounterMessage(
i18next.t("battle:fainted", { i18next.t("battle:fainted", {

View File

@ -1,3 +1,5 @@
/** Enum representing all non-volatile status effects. */
// TODO: Remove StatusEffect.FAINT
export enum StatusEffect { export enum StatusEffect {
NONE, NONE,
POISON, POISON,

View File

@ -1,7 +1,7 @@
import type { Ability, PreAttackModifyDamageAbAttrParams } from "#abilities/ability"; import type { Ability, PreAttackModifyDamageAbAttrParams } from "#abilities/ability";
import { applyAbAttrs, applyOnGainAbAttrs, applyOnLoseAbAttrs } from "#abilities/apply-ab-attrs"; import { applyAbAttrs, applyOnGainAbAttrs, applyOnLoseAbAttrs } from "#abilities/apply-ab-attrs";
import type { AnySound, BattleScene } from "#app/battle-scene"; import type { AnySound, BattleScene } from "#app/battle-scene";
import { PLAYER_PARTY_MAX_SIZE } from "#app/constants"; import { PLAYER_PARTY_MAX_SIZE, RARE_CANDY_FRIENDSHIP_CAP } from "#app/constants";
import { timedEventManager } from "#app/global-event-manager"; import { timedEventManager } from "#app/global-event-manager";
import { globalScene } from "#app/global-scene"; import { globalScene } from "#app/global-scene";
import { getPokemonNameWithAffix } from "#app/messages"; import { getPokemonNameWithAffix } from "#app/messages";
@ -139,6 +139,8 @@ import { populateVariantColors, variantColorCache, variantData } from "#sprites/
import { achvs } from "#system/achv"; import { achvs } from "#system/achv";
import type { StarterDataEntry, StarterMoveset } from "#system/game-data"; import type { StarterDataEntry, StarterMoveset } from "#system/game-data";
import type { PokemonData } from "#system/pokemon-data"; import type { PokemonData } from "#system/pokemon-data";
import { RibbonData } from "#system/ribbons/ribbon-data";
import { awardRibbonsToSpeciesLine } from "#system/ribbons/ribbon-methods";
import type { AbAttrMap, AbAttrString, TypeMultiplierAbAttrParams } from "#types/ability-types"; import type { AbAttrMap, AbAttrString, TypeMultiplierAbAttrParams } from "#types/ability-types";
import type { DamageCalculationResult, DamageResult } from "#types/damage-result"; import type { DamageCalculationResult, DamageResult } from "#types/damage-result";
import type { IllusionData } from "#types/illusion-data"; import type { IllusionData } from "#types/illusion-data";
@ -235,6 +237,11 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
public ivs: number[]; public ivs: number[];
public nature: Nature; public nature: Nature;
public moveset: PokemonMove[]; public moveset: PokemonMove[];
/**
* This Pokemon's current {@link https://m.bulbapedia.bulbagarden.net/wiki/Status_condition#Non-volatile_status | non-volatile status condition},
* or `null` if none exist.
* @todo Make private
*/
public status: Status | null; public status: Status | null;
public friendship: number; public friendship: number;
public metLevel: number; public metLevel: number;
@ -1825,7 +1832,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
// Overrides moveset based on arrays specified in overrides.ts // Overrides moveset based on arrays specified in overrides.ts
let overrideArray: MoveId | Array<MoveId> = this.isPlayer() let overrideArray: MoveId | Array<MoveId> = this.isPlayer()
? Overrides.MOVESET_OVERRIDE ? Overrides.MOVESET_OVERRIDE
: Overrides.OPP_MOVESET_OVERRIDE; : Overrides.ENEMY_MOVESET_OVERRIDE;
overrideArray = coerceArray(overrideArray); overrideArray = coerceArray(overrideArray);
if (overrideArray.length > 0) { if (overrideArray.length > 0) {
if (!this.isPlayer()) { if (!this.isPlayer()) {
@ -2030,8 +2037,8 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
if (Overrides.ABILITY_OVERRIDE && this.isPlayer()) { if (Overrides.ABILITY_OVERRIDE && this.isPlayer()) {
return allAbilities[Overrides.ABILITY_OVERRIDE]; return allAbilities[Overrides.ABILITY_OVERRIDE];
} }
if (Overrides.OPP_ABILITY_OVERRIDE && this.isEnemy()) { if (Overrides.ENEMY_ABILITY_OVERRIDE && this.isEnemy()) {
return allAbilities[Overrides.OPP_ABILITY_OVERRIDE]; return allAbilities[Overrides.ENEMY_ABILITY_OVERRIDE];
} }
if (this.isFusion()) { if (this.isFusion()) {
if (!isNullOrUndefined(this.fusionCustomPokemonData?.ability) && this.fusionCustomPokemonData.ability !== -1) { if (!isNullOrUndefined(this.fusionCustomPokemonData?.ability) && this.fusionCustomPokemonData.ability !== -1) {
@ -2060,8 +2067,8 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
if (Overrides.PASSIVE_ABILITY_OVERRIDE && this.isPlayer()) { if (Overrides.PASSIVE_ABILITY_OVERRIDE && this.isPlayer()) {
return allAbilities[Overrides.PASSIVE_ABILITY_OVERRIDE]; return allAbilities[Overrides.PASSIVE_ABILITY_OVERRIDE];
} }
if (Overrides.OPP_PASSIVE_ABILITY_OVERRIDE && this.isEnemy()) { if (Overrides.ENEMY_PASSIVE_ABILITY_OVERRIDE && this.isEnemy()) {
return allAbilities[Overrides.OPP_PASSIVE_ABILITY_OVERRIDE]; return allAbilities[Overrides.ENEMY_PASSIVE_ABILITY_OVERRIDE];
} }
if (!isNullOrUndefined(this.customPokemonData.passive) && this.customPokemonData.passive !== -1) { if (!isNullOrUndefined(this.customPokemonData.passive) && this.customPokemonData.passive !== -1) {
return allAbilities[this.customPokemonData.passive]; return allAbilities[this.customPokemonData.passive];
@ -2128,14 +2135,14 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
// returns override if valid for current case // returns override if valid for current case
if ( if (
(Overrides.HAS_PASSIVE_ABILITY_OVERRIDE === false && this.isPlayer()) || (Overrides.HAS_PASSIVE_ABILITY_OVERRIDE === false && this.isPlayer()) ||
(Overrides.OPP_HAS_PASSIVE_ABILITY_OVERRIDE === false && this.isEnemy()) (Overrides.ENEMY_HAS_PASSIVE_ABILITY_OVERRIDE === false && this.isEnemy())
) { ) {
return false; return false;
} }
if ( if (
((Overrides.PASSIVE_ABILITY_OVERRIDE !== AbilityId.NONE || Overrides.HAS_PASSIVE_ABILITY_OVERRIDE) && ((Overrides.PASSIVE_ABILITY_OVERRIDE !== AbilityId.NONE || Overrides.HAS_PASSIVE_ABILITY_OVERRIDE) &&
this.isPlayer()) || this.isPlayer()) ||
((Overrides.OPP_PASSIVE_ABILITY_OVERRIDE !== AbilityId.NONE || Overrides.OPP_HAS_PASSIVE_ABILITY_OVERRIDE) && ((Overrides.ENEMY_PASSIVE_ABILITY_OVERRIDE !== AbilityId.NONE || Overrides.ENEMY_HAS_PASSIVE_ABILITY_OVERRIDE) &&
this.isEnemy()) this.isEnemy())
) { ) {
return true; return true;
@ -3001,8 +3008,8 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
if (forStarter && this.isPlayer() && Overrides.STARTER_FUSION_SPECIES_OVERRIDE) { if (forStarter && this.isPlayer() && Overrides.STARTER_FUSION_SPECIES_OVERRIDE) {
fusionOverride = getPokemonSpecies(Overrides.STARTER_FUSION_SPECIES_OVERRIDE); fusionOverride = getPokemonSpecies(Overrides.STARTER_FUSION_SPECIES_OVERRIDE);
} else if (this.isEnemy() && Overrides.OPP_FUSION_SPECIES_OVERRIDE) { } else if (this.isEnemy() && Overrides.ENEMY_FUSION_SPECIES_OVERRIDE) {
fusionOverride = getPokemonSpecies(Overrides.OPP_FUSION_SPECIES_OVERRIDE); fusionOverride = getPokemonSpecies(Overrides.ENEMY_FUSION_SPECIES_OVERRIDE);
} }
this.fusionSpecies = this.fusionSpecies =
@ -4744,7 +4751,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
* @param reason - The reason for the status application failure - * @param reason - The reason for the status application failure -
* can be "overlap" (already has same status), "other" (generic fail message) * can be "overlap" (already has same status), "other" (generic fail message)
* or a {@linkcode TerrainType} for terrain-based blockages. * or a {@linkcode TerrainType} for terrain-based blockages.
* Defaults to "other". * Default `"other"`
*/ */
queueStatusImmuneMessage( queueStatusImmuneMessage(
quiet: boolean, quiet: boolean,
@ -4773,15 +4780,20 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
} }
/** /**
* Checks if a status effect can be applied to the Pokemon. * Check if a status effect can be applied to this {@linkcode Pokemon}.
* *
* @param effect The {@linkcode StatusEffect} whose applicability is being checked * @param effect - The {@linkcode StatusEffect} whose applicability is being checked
* @param quiet Whether in-battle messages should trigger or not * @param quiet - Whether to suppress in-battle messages for status checks; default `false`
* @param overrideStatus Whether the Pokemon's current status can be overriden * @param overrideStatus - Whether to allow overriding the Pokemon's current status with a different one; default `false`
* @param sourcePokemon The Pokemon that is setting the status effect * @param sourcePokemon - The {@linkcode Pokemon} applying the status effect to the target,
* @param ignoreField Whether any field effects (weather, terrain, etc.) should be considered * or `null` if the status is applied from a non-Pokemon source (hazards, etc.); default `null`
* @param ignoreField - Whether to ignore field effects (weather, terrain, etc.) preventing status application;
* default `false`
* @returns Whether {@linkcode effect} can be applied to this Pokemon.
*/ */
canSetStatus( // TODO: Review and verify the message order precedence in mainline if multiple status-blocking effects are present at once
// TODO: Make argument order consistent with `trySetStatus`
public canSetStatus(
effect: StatusEffect, effect: StatusEffect,
quiet = false, quiet = false,
overrideStatus = false, overrideStatus = false,
@ -4789,6 +4801,8 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
ignoreField = false, ignoreField = false,
): boolean { ): boolean {
if (effect !== StatusEffect.FAINT) { if (effect !== StatusEffect.FAINT) {
// Status-overriding moves (i.e. Rest) fail if their respective status already exists;
// all other moves fail if the target already has _any_ status
if (overrideStatus ? this.status?.effect === effect : this.status) { if (overrideStatus ? this.status?.effect === effect : this.status) {
this.queueStatusImmuneMessage(quiet, overrideStatus ? "overlap" : "other"); // having different status displays generic fail message this.queueStatusImmuneMessage(quiet, overrideStatus ? "overlap" : "other"); // having different status displays generic fail message
return false; return false;
@ -4801,73 +4815,62 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
const types = this.getTypes(true, true); const types = this.getTypes(true, true);
/* Whether the target is immune to the specific status being applied. */
let isImmune = false;
/** The reason for a potential blockage; default "other" for type-based. */
let reason: "other" | Exclude<TerrainType, TerrainType.NONE> = "other";
switch (effect) { switch (effect) {
case StatusEffect.POISON: case StatusEffect.POISON:
case StatusEffect.TOXIC: { case StatusEffect.TOXIC:
// Check if the Pokemon is immune to Poison/Toxic or if the source pokemon is canceling the immunity // Check for type based immunities and/or Corrosion from the applier.
const poisonImmunity = types.map(defType => { isImmune = types.some(defType => {
// Check if the Pokemon is not immune to Poison/Toxic // only 1 immunity needed to block
if (defType !== PokemonType.POISON && defType !== PokemonType.STEEL) { if (defType !== PokemonType.POISON && defType !== PokemonType.STEEL) {
return false; return false;
} }
// Check if the source Pokemon has an ability that cancels the Poison/Toxic immunity // No source (such as from Toxic Spikes) = blocked by default
if (!sourcePokemon) {
return true;
}
const cancelImmunity = new BooleanHolder(false); const cancelImmunity = new BooleanHolder(false);
// TODO: Determine if we need to pass `quiet` as the value for simulated in this call // TODO: Determine if we need to pass `quiet` as the value for simulated in this call
if (sourcePokemon) {
applyAbAttrs("IgnoreTypeStatusEffectImmunityAbAttr", { applyAbAttrs("IgnoreTypeStatusEffectImmunityAbAttr", {
pokemon: sourcePokemon, pokemon: sourcePokemon,
cancelled: cancelImmunity, cancelled: cancelImmunity,
statusEffect: effect, statusEffect: effect,
defenderType: defType, defenderType: defType,
}); });
if (cancelImmunity.value) { return !cancelImmunity.value;
return false;
}
}
return true;
}); });
if (this.isOfType(PokemonType.POISON) || this.isOfType(PokemonType.STEEL)) {
if (poisonImmunity.includes(true)) {
this.queueStatusImmuneMessage(quiet);
return false;
}
}
break; break;
}
case StatusEffect.PARALYSIS: case StatusEffect.PARALYSIS:
if (this.isOfType(PokemonType.ELECTRIC)) { isImmune = this.isOfType(PokemonType.ELECTRIC);
this.queueStatusImmuneMessage(quiet);
return false;
}
break; break;
case StatusEffect.SLEEP: case StatusEffect.SLEEP:
if (this.isGrounded() && globalScene.arena.terrain?.terrainType === TerrainType.ELECTRIC) { isImmune = this.isGrounded() && globalScene.arena.getTerrainType() === TerrainType.ELECTRIC;
this.queueStatusImmuneMessage(quiet, TerrainType.ELECTRIC); reason = TerrainType.ELECTRIC;
return false;
}
break; break;
case StatusEffect.FREEZE: case StatusEffect.FREEZE: {
if ( const weatherType = globalScene.arena.getWeatherType();
isImmune =
this.isOfType(PokemonType.ICE) || this.isOfType(PokemonType.ICE) ||
(!ignoreField && (!ignoreField && (weatherType === WeatherType.SUNNY || weatherType === WeatherType.HARSH_SUN));
globalScene?.arena?.weather?.weatherType &&
[WeatherType.SUNNY, WeatherType.HARSH_SUN].includes(globalScene.arena.weather.weatherType))
) {
this.queueStatusImmuneMessage(quiet);
return false;
}
break; break;
case StatusEffect.BURN:
if (this.isOfType(PokemonType.FIRE)) {
this.queueStatusImmuneMessage(quiet);
return false;
} }
case StatusEffect.BURN:
isImmune = this.isOfType(PokemonType.FIRE);
break; break;
} }
if (isImmune) {
this.queueStatusImmuneMessage(quiet, reason);
return false;
}
// Check for cancellations from self/ally abilities
const cancelled = new BooleanHolder(false); const cancelled = new BooleanHolder(false);
applyAbAttrs("StatusEffectImmunityAbAttr", { pokemon: this, effect, cancelled, simulated: quiet }); applyAbAttrs("StatusEffectImmunityAbAttr", { pokemon: this, effect, cancelled, simulated: quiet });
if (cancelled.value) { if (cancelled.value) {
@ -4883,15 +4886,12 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
target: this, target: this,
source: sourcePokemon, source: sourcePokemon,
}); });
if (cancelled.value) {
break;
}
}
if (cancelled.value) { if (cancelled.value) {
return false; return false;
} }
}
// Perform safeguard checks
if (sourcePokemon && sourcePokemon !== this && this.isSafeguarded(sourcePokemon)) { if (sourcePokemon && sourcePokemon !== this && this.isSafeguarded(sourcePokemon)) {
if (!quiet) { if (!quiet) {
globalScene.phaseManager.queueMessage( globalScene.phaseManager.queueMessage(
@ -4904,18 +4904,36 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
return true; return true;
} }
trySetStatus( /**
effect?: StatusEffect, * Attempt to set this Pokemon's status to the specified condition.
asPhase = false, * Enqueues a new `ObtainStatusEffectPhase` to trigger animations, etc.
* @param effect - The {@linkcode StatusEffect} to set
* @param sourcePokemon - The {@linkcode Pokemon} applying the status effect to the target,
* or `null` if the status is applied from a non-Pokemon source (hazards, etc.); default `null`
* @param sleepTurnsRemaining - The number of turns to set {@linkcode StatusEffect.SLEEP} for;
* defaults to a random number between 2 and 4 and is unused for non-Sleep statuses
* @param sourceText - The text to show for the source of the status effect, if any; default `null`
* @param overrideStatus - Whether to allow overriding the Pokemon's current status with a different one; default `false`
* @param quiet - Whether to suppress in-battle messages for status checks; default `true`
* @param overrideMessage - String containing text to be displayed upon status setting; defaults to normal key for status
* and is used exclusively for Rest
* @returns Whether the status effect phase was successfully created.
* @see {@linkcode doSetStatus} - alternate function that sets status immediately (albeit without condition checks).
*/
public trySetStatus(
effect: StatusEffect,
sourcePokemon: Pokemon | null = null, sourcePokemon: Pokemon | null = null,
turnsRemaining = 0, sleepTurnsRemaining?: number,
sourceText: string | null = null, sourceText: string | null = null,
overrideStatus?: boolean, overrideStatus?: boolean,
quiet = true, quiet = true,
overrideMessage?: string,
): boolean { ): boolean {
// TODO: This needs to propagate failure status for status moves
if (!effect) { if (!effect) {
return false; return false;
} }
if (!this.canSetStatus(effect, quiet, overrideStatus, sourcePokemon)) { if (!this.canSetStatus(effect, quiet, overrideStatus, sourcePokemon)) {
return false; return false;
} }
@ -4935,48 +4953,79 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
} }
} }
if (asPhase) {
if (overrideStatus) { if (overrideStatus) {
this.resetStatus(false); this.resetStatus(false);
} }
globalScene.phaseManager.unshiftNew( globalScene.phaseManager.unshiftNew(
"ObtainStatusEffectPhase", "ObtainStatusEffectPhase",
this.getBattlerIndex(), this.getBattlerIndex(),
effect, effect,
turnsRemaining,
sourceText,
sourcePokemon, sourcePokemon,
sleepTurnsRemaining,
sourceText,
overrideMessage,
); );
return true; return true;
} }
let sleepTurnsRemaining: NumberHolder; /**
* Set this Pokemon's {@linkcode status | non-volatile status condition} to the specified effect.
* @param effect - The {@linkcode StatusEffect} to set
* @remarks
* This method does **not** check for feasibility; that is the responsibility of the caller.
*/
doSetStatus(effect: Exclude<StatusEffect, StatusEffect.SLEEP>): void;
/**
* Set this Pokemon's {@linkcode status | non-volatile status condition} to the specified effect.
* @param effect - {@linkcode StatusEffect.SLEEP}
* @param sleepTurnsRemaining - The number of turns to inflict sleep for; defaults to a random number between 2 and 4
* @remarks
* This method does **not** check for feasibility; that is the responsibility of the caller.
*/
doSetStatus(effect: StatusEffect.SLEEP, sleepTurnsRemaining?: number): void;
/**
* Set this Pokemon's {@linkcode status | non-volatile status condition} to the specified effect.
* @param effect - The {@linkcode StatusEffect} to set
* @param sleepTurnsRemaining - The number of turns to inflict sleep for; defaults to a random number between 2 and 4
* and is unused for all non-sleep Statuses
* @remarks
* This method does **not** check for feasibility; that is the responsibility of the caller.
*/
doSetStatus(effect: StatusEffect, sleepTurnsRemaining?: number): void;
/**
* Set this Pokemon's {@linkcode status | non-volatile status condition} to the specified effect.
* @param effect - The {@linkcode StatusEffect} to set
* @param sleepTurnsRemaining - The number of turns to inflict sleep for; defaults to a random number between 2 and 4
* and is unused for all non-sleep Statuses
* @remarks
* This method does **not** check for feasibility; that is the responsibility of the caller.
* @todo Make this and all related fields private and change tests to use a field-based helper or similar
*/
doSetStatus(
effect: StatusEffect,
sleepTurnsRemaining = effect !== StatusEffect.SLEEP ? 0 : this.randBattleSeedIntRange(2, 4),
): void {
if (effect === StatusEffect.SLEEP) { if (effect === StatusEffect.SLEEP) {
sleepTurnsRemaining = new NumberHolder(this.randBattleSeedIntRange(2, 4));
this.setFrameRate(4); this.setFrameRate(4);
// If the user is invulnerable, lets remove their invulnerability when they fall asleep // If the user is semi-invulnerable when put asleep (such as due to Yawm),
const invulnerableTags = [ // remove their invulnerability and cancel the upcoming move from the queue
const invulnTagTypes = [
BattlerTagType.FLYING,
BattlerTagType.UNDERGROUND, BattlerTagType.UNDERGROUND,
BattlerTagType.UNDERWATER, BattlerTagType.UNDERWATER,
BattlerTagType.HIDDEN, BattlerTagType.HIDDEN,
BattlerTagType.FLYING,
]; ];
const tag = invulnerableTags.find(t => this.getTag(t)); if (this.findTag(t => invulnTagTypes.includes(t.tagType))) {
this.findAndRemoveTags(t => invulnTagTypes.includes(t.tagType));
if (tag) { this.getMoveQueue().shift();
this.removeTag(tag);
this.getMoveQueue().pop();
} }
} }
sleepTurnsRemaining = sleepTurnsRemaining!; // tell TS compiler it's defined this.status = new Status(effect, 0, sleepTurnsRemaining);
this.status = new Status(effect, 0, sleepTurnsRemaining?.value);
return true;
} }
/** /**
@ -5822,45 +5871,59 @@ export class PlayerPokemon extends Pokemon {
); );
}); });
} }
/**
* Add friendship to this Pokemon
*
* @remarks
* This adds friendship to the pokemon's friendship stat (used for evolution, return, etc.) and candy progress.
* For fusions, candy progress for each species in the fusion is halved.
*
* @param friendship - The amount of friendship to add. Negative values will reduce friendship, though not below 0.
* @param capped - If true, don't allow the friendship gain to exceed 200. Used to cap friendship gains from rare candies.
*/
addFriendship(friendship: number, capped = false): void {
// Short-circuit friendship loss, which doesn't impact candy friendship
if (friendship <= 0) {
this.friendship = Math.max(this.friendship + friendship, 0);
return;
}
addFriendship(friendship: number): void {
if (friendship > 0) {
const starterSpeciesId = this.species.getRootSpeciesId(); const starterSpeciesId = this.species.getRootSpeciesId();
const fusionStarterSpeciesId = this.isFusion() && this.fusionSpecies ? this.fusionSpecies.getRootSpeciesId() : 0; const fusionStarterSpeciesId = this.isFusion() && this.fusionSpecies ? this.fusionSpecies.getRootSpeciesId() : 0;
const starterData = [ const starterGameData = globalScene.gameData.starterData;
globalScene.gameData.starterData[starterSpeciesId], const starterData: [StarterDataEntry, SpeciesId][] = [[starterGameData[starterSpeciesId], starterSpeciesId]];
fusionStarterSpeciesId ? globalScene.gameData.starterData[fusionStarterSpeciesId] : null, if (fusionStarterSpeciesId) {
].filter(d => !!d); starterData.push([starterGameData[fusionStarterSpeciesId], fusionStarterSpeciesId]);
}
const amount = new NumberHolder(friendship); const amount = new NumberHolder(friendship);
globalScene.applyModifier(PokemonFriendshipBoosterModifier, true, this, amount); globalScene.applyModifier(PokemonFriendshipBoosterModifier, true, this, amount);
const candyFriendshipMultiplier = globalScene.gameMode.isClassic friendship = amount.value;
const newFriendship = this.friendship + friendship;
// If capped is true, only adjust friendship if the new friendship is less than or equal to 200.
if (!capped || newFriendship <= RARE_CANDY_FRIENDSHIP_CAP) {
this.friendship = Math.min(newFriendship, 255);
if (newFriendship >= 255) {
globalScene.validateAchv(achvs.MAX_FRIENDSHIP);
awardRibbonsToSpeciesLine(this.species.speciesId, RibbonData.FRIENDSHIP);
}
}
let candyFriendshipMultiplier = globalScene.gameMode.isClassic
? timedEventManager.getClassicFriendshipMultiplier() ? timedEventManager.getClassicFriendshipMultiplier()
: 1; : 1;
const fusionReduction = fusionStarterSpeciesId if (fusionStarterSpeciesId) {
? timedEventManager.areFusionsBoosted() candyFriendshipMultiplier /= timedEventManager.areFusionsBoosted() ? 1.5 : 2;
? 1.5 // Divide candy gain for fusions by 1.5 during events
: 2 // 2 for fusions outside events
: 1; // 1 for non-fused mons
const starterAmount = new NumberHolder(Math.floor((amount.value * candyFriendshipMultiplier) / fusionReduction));
// Add friendship to this PlayerPokemon
this.friendship = Math.min(this.friendship + amount.value, 255);
if (this.friendship === 255) {
globalScene.validateAchv(achvs.MAX_FRIENDSHIP);
} }
const candyFriendshipAmount = Math.floor(friendship * candyFriendshipMultiplier);
// Add to candy progress for this mon's starter species and its fused species (if it has one) // Add to candy progress for this mon's starter species and its fused species (if it has one)
starterData.forEach((sd: StarterDataEntry, i: number) => { starterData.forEach(([sd, id]: [StarterDataEntry, SpeciesId]) => {
const speciesId = !i ? starterSpeciesId : (fusionStarterSpeciesId as SpeciesId); sd.friendship = (sd.friendship || 0) + candyFriendshipAmount;
sd.friendship = (sd.friendship || 0) + starterAmount.value; if (sd.friendship >= getStarterValueFriendshipCap(speciesStarterCosts[id])) {
if (sd.friendship >= getStarterValueFriendshipCap(speciesStarterCosts[speciesId])) { globalScene.gameData.addStarterCandy(getPokemonSpecies(id), 1);
globalScene.gameData.addStarterCandy(getPokemonSpecies(speciesId), 1);
sd.friendship = 0; sd.friendship = 0;
} }
}); });
} else {
// Lose friendship upon fainting
this.friendship = Math.max(this.friendship + friendship, 0);
}
} }
getPossibleEvolution(evolution: SpeciesFormEvolution | null): Promise<Pokemon> { getPossibleEvolution(evolution: SpeciesFormEvolution | null): Promise<Pokemon> {
@ -6241,22 +6304,22 @@ export class EnemyPokemon extends Pokemon {
this.setBoss(boss, dataSource?.bossSegments); this.setBoss(boss, dataSource?.bossSegments);
} }
if (Overrides.OPP_STATUS_OVERRIDE) { if (Overrides.ENEMY_STATUS_OVERRIDE) {
this.status = new Status(Overrides.OPP_STATUS_OVERRIDE, 0, 4); this.status = new Status(Overrides.ENEMY_STATUS_OVERRIDE, 0, 4);
} }
if (Overrides.OPP_GENDER_OVERRIDE !== null) { if (Overrides.ENEMY_GENDER_OVERRIDE !== null) {
this.gender = Overrides.OPP_GENDER_OVERRIDE; this.gender = Overrides.ENEMY_GENDER_OVERRIDE;
} }
const speciesId = this.species.speciesId; const speciesId = this.species.speciesId;
if ( if (
speciesId in Overrides.OPP_FORM_OVERRIDES && speciesId in Overrides.ENEMY_FORM_OVERRIDES &&
!isNullOrUndefined(Overrides.OPP_FORM_OVERRIDES[speciesId]) && !isNullOrUndefined(Overrides.ENEMY_FORM_OVERRIDES[speciesId]) &&
this.species.forms[Overrides.OPP_FORM_OVERRIDES[speciesId]] this.species.forms[Overrides.ENEMY_FORM_OVERRIDES[speciesId]]
) { ) {
this.formIndex = Overrides.OPP_FORM_OVERRIDES[speciesId]; this.formIndex = Overrides.ENEMY_FORM_OVERRIDES[speciesId];
} else if (globalScene.gameMode.isDaily && globalScene.gameMode.isWaveFinal(globalScene.currentBattle.waveIndex)) { } else if (globalScene.gameMode.isDaily && globalScene.gameMode.isWaveFinal(globalScene.currentBattle.waveIndex)) {
const eventBoss = getDailyEventSeedBoss(globalScene.seed); const eventBoss = getDailyEventSeedBoss(globalScene.seed);
if (!isNullOrUndefined(eventBoss)) { if (!isNullOrUndefined(eventBoss)) {
@ -6266,21 +6329,21 @@ export class EnemyPokemon extends Pokemon {
if (!dataSource) { if (!dataSource) {
this.generateAndPopulateMoveset(); this.generateAndPopulateMoveset();
if (shinyLock || Overrides.OPP_SHINY_OVERRIDE === false) { if (shinyLock || Overrides.ENEMY_SHINY_OVERRIDE === false) {
this.shiny = false; this.shiny = false;
} else { } else {
this.trySetShiny(); this.trySetShiny();
} }
if (!this.shiny && Overrides.OPP_SHINY_OVERRIDE) { if (!this.shiny && Overrides.ENEMY_SHINY_OVERRIDE) {
this.shiny = true; this.shiny = true;
this.initShinySparkle(); this.initShinySparkle();
} }
if (this.shiny) { if (this.shiny) {
this.variant = this.generateShinyVariant(); this.variant = this.generateShinyVariant();
if (Overrides.OPP_VARIANT_OVERRIDE !== null) { if (Overrides.ENEMY_VARIANT_OVERRIDE !== null) {
this.variant = Overrides.OPP_VARIANT_OVERRIDE; this.variant = Overrides.ENEMY_VARIANT_OVERRIDE;
} }
} }

View File

@ -90,6 +90,7 @@ export class LoadingScene extends SceneBase {
this.loadAtlas("shiny_icons", "ui"); this.loadAtlas("shiny_icons", "ui");
this.loadImage("ha_capsule", "ui", "ha_capsule.png"); this.loadImage("ha_capsule", "ui", "ha_capsule.png");
this.loadImage("champion_ribbon", "ui", "champion_ribbon.png"); this.loadImage("champion_ribbon", "ui", "champion_ribbon.png");
this.loadImage("champion_ribbon_emerald", "ui", "champion_ribbon_emerald.png");
this.loadImage("icon_spliced", "ui"); this.loadImage("icon_spliced", "ui");
this.loadImage("icon_lock", "ui", "icon_lock.png"); this.loadImage("icon_lock", "ui", "icon_lock.png");
this.loadImage("icon_stop", "ui", "icon_stop.png"); this.loadImage("icon_stop", "ui", "icon_stop.png");
@ -122,6 +123,7 @@ export class LoadingScene extends SceneBase {
this.loadImage("party_bg_double", "ui"); this.loadImage("party_bg_double", "ui");
this.loadImage("party_bg_double_manage", "ui"); this.loadImage("party_bg_double_manage", "ui");
this.loadAtlas("party_slot_main", "ui"); this.loadAtlas("party_slot_main", "ui");
this.loadAtlas("party_slot_main_short", "ui");
this.loadAtlas("party_slot", "ui"); this.loadAtlas("party_slot", "ui");
this.loadImage("party_slot_overlay_lv", "ui"); this.loadImage("party_slot_overlay_lv", "ui");
this.loadImage("party_slot_hp_bar", "ui"); this.loadImage("party_slot_hp_bar", "ui");

View File

@ -1733,12 +1733,12 @@ export class TurnStatusEffectModifier extends PokemonHeldItemModifier {
} }
/** /**
* Tries to inflicts the holder with the associated {@linkcode StatusEffect}. * Attempt to inflict the holder with the associated {@linkcode StatusEffect}.
* @param pokemon {@linkcode Pokemon} that holds the held item * @param pokemon - The {@linkcode Pokemon} holding the item
* @returns `true` if the status effect was applied successfully * @returns `true` if the status effect was applied successfully
*/ */
override apply(pokemon: Pokemon): boolean { override apply(pokemon: Pokemon): boolean {
return pokemon.trySetStatus(this.effect, true, undefined, undefined, this.type.name); return pokemon.trySetStatus(this.effect, pokemon, undefined, this.type.name);
} }
getMaxHeldItemCount(_pokemon: Pokemon): number { getMaxHeldItemCount(_pokemon: Pokemon): number {
@ -2304,7 +2304,7 @@ export class PokemonLevelIncrementModifier extends ConsumablePokemonModifier {
playerPokemon.levelExp = 0; playerPokemon.levelExp = 0;
} }
playerPokemon.addFriendship(FRIENDSHIP_GAIN_FROM_RARE_CANDY); playerPokemon.addFriendship(FRIENDSHIP_GAIN_FROM_RARE_CANDY, true);
globalScene.phaseManager.unshiftNew( globalScene.phaseManager.unshiftNew(
"LevelUpPhase", "LevelUpPhase",
@ -3605,7 +3605,7 @@ export class EnemyAttackStatusEffectChanceModifier extends EnemyPersistentModifi
*/ */
override apply(enemyPokemon: Pokemon): boolean { override apply(enemyPokemon: Pokemon): boolean {
if (randSeedFloat() <= this.chance * this.getStackCount()) { if (randSeedFloat() <= this.chance * this.getStackCount()) {
return enemyPokemon.trySetStatus(this.effect, true); return enemyPokemon.trySetStatus(this.effect);
} }
return false; return false;
@ -3755,7 +3755,7 @@ export class EnemyFusionChanceModifier extends EnemyPersistentModifier {
export function overrideModifiers(isPlayer = true): void { export function overrideModifiers(isPlayer = true): void {
const modifiersOverride: ModifierOverride[] = isPlayer const modifiersOverride: ModifierOverride[] = isPlayer
? Overrides.STARTING_MODIFIER_OVERRIDE ? Overrides.STARTING_MODIFIER_OVERRIDE
: Overrides.OPP_MODIFIER_OVERRIDE; : Overrides.ENEMY_MODIFIER_OVERRIDE;
if (!modifiersOverride || modifiersOverride.length === 0 || !globalScene) { if (!modifiersOverride || modifiersOverride.length === 0 || !globalScene) {
return; return;
} }
@ -3797,7 +3797,7 @@ export function overrideModifiers(isPlayer = true): void {
export function overrideHeldItems(pokemon: Pokemon, isPlayer = true): void { export function overrideHeldItems(pokemon: Pokemon, isPlayer = true): void {
const heldItemsOverride: ModifierOverride[] = isPlayer const heldItemsOverride: ModifierOverride[] = isPlayer
? Overrides.STARTING_HELD_ITEMS_OVERRIDE ? Overrides.STARTING_HELD_ITEMS_OVERRIDE
: Overrides.OPP_HELD_ITEMS_OVERRIDE; : Overrides.ENEMY_HELD_ITEMS_OVERRIDE;
if (!heldItemsOverride || heldItemsOverride.length === 0 || !globalScene) { if (!heldItemsOverride || heldItemsOverride.length === 0 || !globalScene) {
return; return;
} }

View File

@ -179,25 +179,24 @@ class DefaultOverrides {
// -------------------------- // --------------------------
// OPPONENT / ENEMY OVERRIDES // OPPONENT / ENEMY OVERRIDES
// -------------------------- // --------------------------
// TODO: rename `OPP_` to `ENEMY_` readonly ENEMY_SPECIES_OVERRIDE: SpeciesId | number = 0;
readonly OPP_SPECIES_OVERRIDE: SpeciesId | number = 0;
/** /**
* This will make all opponents fused Pokemon * This will make all opponents fused Pokemon
*/ */
readonly OPP_FUSION_OVERRIDE: boolean = false; readonly ENEMY_FUSION_OVERRIDE: boolean = false;
/** /**
* This will override the species of the fusion only when the opponent is already a fusion * This will override the species of the fusion only when the opponent is already a fusion
*/ */
readonly OPP_FUSION_SPECIES_OVERRIDE: SpeciesId | number = 0; readonly ENEMY_FUSION_SPECIES_OVERRIDE: SpeciesId | number = 0;
readonly OPP_LEVEL_OVERRIDE: number = 0; readonly ENEMY_LEVEL_OVERRIDE: number = 0;
readonly OPP_ABILITY_OVERRIDE: AbilityId = AbilityId.NONE; readonly ENEMY_ABILITY_OVERRIDE: AbilityId = AbilityId.NONE;
readonly OPP_PASSIVE_ABILITY_OVERRIDE: AbilityId = AbilityId.NONE; readonly ENEMY_PASSIVE_ABILITY_OVERRIDE: AbilityId = AbilityId.NONE;
readonly OPP_HAS_PASSIVE_ABILITY_OVERRIDE: boolean | null = null; readonly ENEMY_HAS_PASSIVE_ABILITY_OVERRIDE: boolean | null = null;
readonly OPP_STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE; readonly ENEMY_STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
readonly OPP_GENDER_OVERRIDE: Gender | null = null; readonly ENEMY_GENDER_OVERRIDE: Gender | null = null;
readonly OPP_MOVESET_OVERRIDE: MoveId | Array<MoveId> = []; readonly ENEMY_MOVESET_OVERRIDE: MoveId | Array<MoveId> = [];
readonly OPP_SHINY_OVERRIDE: boolean | null = null; readonly ENEMY_SHINY_OVERRIDE: boolean | null = null;
readonly OPP_VARIANT_OVERRIDE: Variant | null = null; readonly ENEMY_VARIANT_OVERRIDE: Variant | null = null;
/** /**
* Overrides the IVs of enemy pokemon. Values must never be outside the range `0` to `31`! * Overrides the IVs of enemy pokemon. Values must never be outside the range `0` to `31`!
* - If set to a number between `0` and `31`, set all IVs of all enemy pokemon to that number. * - If set to a number between `0` and `31`, set all IVs of all enemy pokemon to that number.
@ -207,7 +206,7 @@ class DefaultOverrides {
readonly ENEMY_IVS_OVERRIDE: number | number[] | null = null; readonly ENEMY_IVS_OVERRIDE: number | number[] | null = null;
/** Override the nature of all enemy pokemon to the specified nature. Disabled if `null`. */ /** Override the nature of all enemy pokemon to the specified nature. Disabled if `null`. */
readonly ENEMY_NATURE_OVERRIDE: Nature | null = null; readonly ENEMY_NATURE_OVERRIDE: Nature | null = null;
readonly OPP_FORM_OVERRIDES: Partial<Record<SpeciesId, number>> = {}; readonly ENEMY_FORM_OVERRIDES: Partial<Record<SpeciesId, number>> = {};
/** /**
* Override to give the enemy Pokemon a given amount of health segments * Override to give the enemy Pokemon a given amount of health segments
* *
@ -215,7 +214,7 @@ class DefaultOverrides {
* 1: the Pokemon will have a single health segment and therefore will not be a boss * 1: the Pokemon will have a single health segment and therefore will not be a boss
* 2+: the Pokemon will be a boss with the given number of health segments * 2+: the Pokemon will be a boss with the given number of health segments
*/ */
readonly OPP_HEALTH_SEGMENTS_OVERRIDE: number = 0; readonly ENEMY_HEALTH_SEGMENTS_OVERRIDE: number = 0;
// ------------- // -------------
// EGG OVERRIDES // EGG OVERRIDES
@ -277,12 +276,12 @@ class DefaultOverrides {
* *
* Note that any previous modifiers are cleared. * Note that any previous modifiers are cleared.
*/ */
readonly OPP_MODIFIER_OVERRIDE: ModifierOverride[] = []; readonly ENEMY_MODIFIER_OVERRIDE: ModifierOverride[] = [];
/** Override array of {@linkcode ModifierOverride}s used to provide held items to first party member when starting a new game. */ /** Override array of {@linkcode ModifierOverride}s used to provide held items to first party member when starting a new game. */
readonly STARTING_HELD_ITEMS_OVERRIDE: ModifierOverride[] = []; readonly STARTING_HELD_ITEMS_OVERRIDE: ModifierOverride[] = [];
/** Override array of {@linkcode ModifierOverride}s used to provide held items to enemies on spawn. */ /** Override array of {@linkcode ModifierOverride}s used to provide held items to enemies on spawn. */
readonly OPP_HELD_ITEMS_OVERRIDE: ModifierOverride[] = []; readonly ENEMY_HELD_ITEMS_OVERRIDE: ModifierOverride[] = [];
/** /**
* Override array of {@linkcode ModifierOverride}s used to replace the generated item rolls after a wave. * Override array of {@linkcode ModifierOverride}s used to replace the generated item rolls after a wave.

View File

@ -268,7 +268,7 @@ export class AttemptCapturePhase extends PokemonPhase {
const removePokemon = () => { const removePokemon = () => {
globalScene.addFaintedEnemyScore(pokemon); globalScene.addFaintedEnemyScore(pokemon);
pokemon.hp = 0; pokemon.hp = 0;
pokemon.trySetStatus(StatusEffect.FAINT); pokemon.doSetStatus(StatusEffect.FAINT);
globalScene.clearEnemyHeldItemModifiers(); globalScene.clearEnemyHeldItemModifiers();
pokemon.leaveField(true, true, true); pokemon.leaveField(true, true, true);
}; };

View File

@ -45,7 +45,7 @@ export class AttemptRunPhase extends FieldPhase {
enemyField.forEach(enemyPokemon => { enemyField.forEach(enemyPokemon => {
enemyPokemon.hideInfo().then(() => enemyPokemon.destroy()); enemyPokemon.hideInfo().then(() => enemyPokemon.destroy());
enemyPokemon.hp = 0; enemyPokemon.hp = 0;
enemyPokemon.trySetStatus(StatusEffect.FAINT); enemyPokemon.doSetStatus(StatusEffect.FAINT);
}); });
globalScene.phaseManager.pushNew("BattleEndPhase", false); globalScene.phaseManager.pushNew("BattleEndPhase", false);

View File

@ -229,7 +229,7 @@ export class EncounterPhase extends BattlePhase {
}), }),
); );
} else { } else {
const overridedBossSegments = Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE > 1; const overridedBossSegments = Overrides.ENEMY_HEALTH_SEGMENTS_OVERRIDE > 1;
// for double battles, reduce the health segments for boss Pokemon unless there is an override // for double battles, reduce the health segments for boss Pokemon unless there is an override
if (!overridedBossSegments && battle.enemyParty.filter(p => p.isBoss()).length > 1) { if (!overridedBossSegments && battle.enemyParty.filter(p => p.isBoss()).length > 1) {
for (const enemyPokemon of battle.enemyParty) { for (const enemyPokemon of battle.enemyParty) {

View File

@ -205,7 +205,7 @@ export class FaintPhase extends PokemonPhase {
pokemon.lapseTags(BattlerTagLapseType.FAINT); pokemon.lapseTags(BattlerTagLapseType.FAINT);
pokemon.y -= 150; pokemon.y -= 150;
pokemon.trySetStatus(StatusEffect.FAINT); pokemon.doSetStatus(StatusEffect.FAINT);
if (pokemon.isPlayer()) { if (pokemon.isPlayer()) {
globalScene.currentBattle.removeFaintedParticipant(pokemon as PlayerPokemon); globalScene.currentBattle.removeFaintedParticipant(pokemon as PlayerPokemon);
} else { } else {

View File

@ -19,8 +19,11 @@ import { ChallengeData } from "#system/challenge-data";
import type { SessionSaveData } from "#system/game-data"; import type { SessionSaveData } from "#system/game-data";
import { ModifierData as PersistentModifierData } from "#system/modifier-data"; import { ModifierData as PersistentModifierData } from "#system/modifier-data";
import { PokemonData } from "#system/pokemon-data"; import { PokemonData } from "#system/pokemon-data";
import { RibbonData, type RibbonFlag } from "#system/ribbons/ribbon-data";
import { awardRibbonsToSpeciesLine } from "#system/ribbons/ribbon-methods";
import { TrainerData } from "#system/trainer-data"; import { TrainerData } from "#system/trainer-data";
import { trainerConfigs } from "#trainers/trainer-config"; import { trainerConfigs } from "#trainers/trainer-config";
import { checkSpeciesValidForChallenge, isNuzlockeChallenge } from "#utils/challenge-utils";
import { isLocal, isLocalServerConnected } from "#utils/common"; import { isLocal, isLocalServerConnected } from "#utils/common";
import { getPokemonSpecies } from "#utils/pokemon-utils"; import { getPokemonSpecies } from "#utils/pokemon-utils";
import i18next from "i18next"; import i18next from "i18next";
@ -111,6 +114,40 @@ export class GameOverPhase extends BattlePhase {
} }
} }
/**
* Submethod of {@linkcode handleGameOver} that awards ribbons to Pokémon in the player's party based on the current
* game mode and challenges.
*/
private awardRibbons(): void {
let ribbonFlags = 0;
if (globalScene.gameMode.isClassic) {
ribbonFlags |= RibbonData.CLASSIC;
}
if (isNuzlockeChallenge()) {
ribbonFlags |= RibbonData.NUZLOCKE;
}
for (const challenge of globalScene.gameMode.challenges) {
const ribbon = challenge.ribbonAwarded;
if (challenge.value && ribbon) {
ribbonFlags |= ribbon;
}
}
// Award ribbons to all Pokémon in the player's party that are considered valid
// for the current game mode and challenges.
for (const pokemon of globalScene.getPlayerParty()) {
const species = pokemon.species;
if (
checkSpeciesValidForChallenge(
species,
globalScene.gameData.getSpeciesDexAttrProps(species, pokemon.getDexAttr()),
false,
)
) {
awardRibbonsToSpeciesLine(species.speciesId, ribbonFlags as RibbonFlag);
}
}
}
handleGameOver(): void { handleGameOver(): void {
const doGameOver = (newClear: boolean) => { const doGameOver = (newClear: boolean) => {
globalScene.disableMenu = true; globalScene.disableMenu = true;
@ -122,12 +159,12 @@ export class GameOverPhase extends BattlePhase {
globalScene.validateAchv(achvs.UNEVOLVED_CLASSIC_VICTORY); globalScene.validateAchv(achvs.UNEVOLVED_CLASSIC_VICTORY);
globalScene.gameData.gameStats.sessionsWon++; globalScene.gameData.gameStats.sessionsWon++;
for (const pokemon of globalScene.getPlayerParty()) { for (const pokemon of globalScene.getPlayerParty()) {
this.awardRibbon(pokemon); this.awardFirstClassicCompletion(pokemon);
if (pokemon.species.getRootSpeciesId() !== pokemon.species.getRootSpeciesId(true)) { if (pokemon.species.getRootSpeciesId() !== pokemon.species.getRootSpeciesId(true)) {
this.awardRibbon(pokemon, true); this.awardFirstClassicCompletion(pokemon, true);
} }
} }
this.awardRibbons();
} else if (globalScene.gameMode.isDaily && newClear) { } else if (globalScene.gameMode.isDaily && newClear) {
globalScene.gameData.gameStats.dailyRunSessionsWon++; globalScene.gameData.gameStats.dailyRunSessionsWon++;
} }
@ -263,7 +300,7 @@ export class GameOverPhase extends BattlePhase {
} }
} }
awardRibbon(pokemon: Pokemon, forStarter = false): void { awardFirstClassicCompletion(pokemon: Pokemon, forStarter = false): void {
const speciesId = getPokemonSpecies(pokemon.species.speciesId); const speciesId = getPokemonSpecies(pokemon.species.speciesId);
const speciesRibbonCount = globalScene.gameData.incrementRibbonCount(speciesId, forStarter); const speciesRibbonCount = globalScene.gameData.incrementRibbonCount(speciesId, forStarter);
// first time classic win, award voucher // first time classic win, award voucher

View File

@ -269,8 +269,8 @@ export class MovePhase extends BattlePhase {
globalScene.phaseManager.queueMessage( globalScene.phaseManager.queueMessage(
getStatusEffectHealText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon)), getStatusEffectHealText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon)),
); );
this.pokemon.resetStatus(); // cannot use `asPhase=true` as it will cause status to be reset _after_ move condition checks fire
this.pokemon.updateInfo(); this.pokemon.resetStatus(false, false, false, false);
} }
} }

View File

@ -3,55 +3,56 @@ import { globalScene } from "#app/global-scene";
import { getPokemonNameWithAffix } from "#app/messages"; import { getPokemonNameWithAffix } from "#app/messages";
import { CommonBattleAnim } from "#data/battle-anims"; import { CommonBattleAnim } from "#data/battle-anims";
import { SpeciesFormChangeStatusEffectTrigger } from "#data/form-change-triggers"; import { SpeciesFormChangeStatusEffectTrigger } from "#data/form-change-triggers";
import { getStatusEffectObtainText, getStatusEffectOverlapText } from "#data/status-effect"; import { getStatusEffectObtainText } from "#data/status-effect";
import type { BattlerIndex } from "#enums/battler-index"; import type { BattlerIndex } from "#enums/battler-index";
import { CommonAnim } from "#enums/move-anims-common"; import { CommonAnim } from "#enums/move-anims-common";
import { StatusEffect } from "#enums/status-effect"; import { StatusEffect } from "#enums/status-effect";
import type { Pokemon } from "#field/pokemon"; import type { Pokemon } from "#field/pokemon";
import { PokemonPhase } from "#phases/pokemon-phase"; import { PokemonPhase } from "#phases/pokemon-phase";
import { isNullOrUndefined } from "#utils/common";
export class ObtainStatusEffectPhase extends PokemonPhase { export class ObtainStatusEffectPhase extends PokemonPhase {
public readonly phaseName = "ObtainStatusEffectPhase"; public readonly phaseName = "ObtainStatusEffectPhase";
private statusEffect?: StatusEffect;
private turnsRemaining?: number;
private sourceText?: string | null;
private sourcePokemon?: Pokemon | null;
/**
* @param battlerIndex - The {@linkcode BattlerIndex} of the Pokemon obtaining the status effect.
* @param statusEffect - The {@linkcode StatusEffect} being applied.
* @param sourcePokemon - The {@linkcode Pokemon} applying the status effect to the target,
* or `null` if the status is applied from a non-Pokemon source (hazards, etc.); default `null`.
* @param sleepTurnsRemaining - The number of turns to set {@linkcode StatusEffect.SLEEP} for;
* defaults to a random number between 2 and 4 and is unused for non-Sleep statuses.
* @param sourceText - The text to show for the source of the status effect, if any; default `null`.
* @param statusMessage - A string containing text to be displayed upon status setting;
* defaults to normal key for status if empty or omitted.
*/
constructor( constructor(
battlerIndex: BattlerIndex, battlerIndex: BattlerIndex,
statusEffect?: StatusEffect, private statusEffect: StatusEffect,
turnsRemaining?: number, private sourcePokemon: Pokemon | null = null,
sourceText?: string | null, private sleepTurnsRemaining?: number,
sourcePokemon?: Pokemon | null, sourceText: string | null = null, // TODO: This should take `undefined` instead of `null`
private statusMessage = "",
) { ) {
super(battlerIndex); super(battlerIndex);
this.statusEffect = statusEffect; this.statusMessage ||= getStatusEffectObtainText(
this.turnsRemaining = turnsRemaining; statusEffect,
this.sourceText = sourceText; getPokemonNameWithAffix(this.getPokemon()),
this.sourcePokemon = sourcePokemon; sourceText ?? undefined,
);
} }
start() { start() {
const pokemon = this.getPokemon(); const pokemon = this.getPokemon();
if (pokemon && !pokemon.status) {
if (pokemon.trySetStatus(this.statusEffect, false, this.sourcePokemon)) { pokemon.doSetStatus(this.statusEffect, this.sleepTurnsRemaining);
if (this.turnsRemaining) {
pokemon.status!.sleepTurnsRemaining = this.turnsRemaining;
}
pokemon.updateInfo(true); pokemon.updateInfo(true);
new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect! - 1), pokemon).play(false, () => {
globalScene.phaseManager.queueMessage( new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect - 1), pokemon).play(false, () => {
getStatusEffectObtainText( globalScene.phaseManager.queueMessage(this.statusMessage);
this.statusEffect, if (this.statusEffect && this.statusEffect !== StatusEffect.FAINT) {
getPokemonNameWithAffix(pokemon),
this.sourceText ?? undefined,
),
);
if (!isNullOrUndefined(this.statusEffect) && this.statusEffect !== StatusEffect.FAINT) {
globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeStatusEffectTrigger, true); globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeStatusEffectTrigger, true);
// If mold breaker etc was used to set this status, it shouldn't apply to abilities activated afterwards // If the status was applied from a move, ensure abilities are not ignored for follow-up triggers.
// TODO: Ensure this isn't breaking any other phases unshifted afterwards
globalScene.arena.setIgnoreAbilities(false); globalScene.arena.setIgnoreAbilities(false);
applyAbAttrs("PostSetStatusAbAttr", { applyAbAttrs("PostSetStatusAbAttr", {
pokemon, pokemon,
@ -61,13 +62,5 @@ export class ObtainStatusEffectPhase extends PokemonPhase {
} }
this.end(); this.end();
}); });
return;
}
} else if (pokemon.status?.effect === this.statusEffect) {
globalScene.phaseManager.queueMessage(
getStatusEffectOverlapText(this.statusEffect ?? StatusEffect.NONE, getPokemonNameWithAffix(pokemon)),
);
}
this.end();
} }
} }

View File

@ -13,6 +13,7 @@ import { HealAchv } from "#system/achv";
import { NumberHolder } from "#utils/common"; import { NumberHolder } from "#utils/common";
import i18next from "i18next"; import i18next from "i18next";
// TODO: Refactor this - it has far too many arguments
export class PokemonHealPhase extends CommonAnimPhase { export class PokemonHealPhase extends CommonAnimPhase {
public readonly phaseName = "PokemonHealPhase"; public readonly phaseName = "PokemonHealPhase";
private hpHealed: number; private hpHealed: number;
@ -28,7 +29,7 @@ export class PokemonHealPhase extends CommonAnimPhase {
battlerIndex: BattlerIndex, battlerIndex: BattlerIndex,
hpHealed: number, hpHealed: number,
message: string | null, message: string | null,
showFullHpMessage: boolean, showFullHpMessage = true,
skipAnim = false, skipAnim = false,
revive = false, revive = false,
healStatus = false, healStatus = false,
@ -72,6 +73,7 @@ export class PokemonHealPhase extends CommonAnimPhase {
this.message = null; this.message = null;
return super.end(); return super.end();
} }
if (healOrDamage) { if (healOrDamage) {
const hpRestoreMultiplier = new NumberHolder(1); const hpRestoreMultiplier = new NumberHolder(1);
if (!this.revive) { if (!this.revive) {

View File

@ -56,15 +56,15 @@ export class PokerogueSessionSavedataApi extends ApiBase {
/** /**
* Update a session savedata. * Update a session savedata.
* @param params The {@linkcode UpdateSessionSavedataRequest} to send * @param params - The request to send
* @param rawSavedata The raw savedata (as `string`) * @param rawSavedata - The raw, unencrypted savedata
* @returns An error message if something went wrong * @returns An error message if something went wrong
*/ */
public async update(params: UpdateSessionSavedataRequest, rawSavedata: string) { public async update(params: UpdateSessionSavedataRequest, rawSavedata: string): Promise<string> {
try { try {
const urlSearchParams = this.toUrlSearchParams(params); const urlSearchParams = this.toUrlSearchParams(params);
const response = await this.doPost(`/savedata/session/update?${urlSearchParams}`, rawSavedata);
const response = await this.doPost(`/savedata/session/update?${urlSearchParams}`, rawSavedata);
return await response.text(); return await response.text();
} catch (err) { } catch (err) {
console.warn("Could not update session savedata!", err); console.warn("Could not update session savedata!", err);

View File

@ -5,7 +5,6 @@ import {
FlipStatChallenge, FlipStatChallenge,
FreshStartChallenge, FreshStartChallenge,
InverseBattleChallenge, InverseBattleChallenge,
LimitedCatchChallenge,
SingleGenerationChallenge, SingleGenerationChallenge,
SingleTypeChallenge, SingleTypeChallenge,
} from "#data/challenge"; } from "#data/challenge";
@ -14,6 +13,7 @@ import { PlayerGender } from "#enums/player-gender";
import { getShortenedStatKey, Stat } from "#enums/stat"; import { getShortenedStatKey, Stat } from "#enums/stat";
import { TurnHeldItemTransferModifier } from "#modifiers/modifier"; import { TurnHeldItemTransferModifier } from "#modifiers/modifier";
import type { ConditionFn } from "#types/common"; import type { ConditionFn } from "#types/common";
import { isNuzlockeChallenge } from "#utils/challenge-utils";
import { NumberHolder } from "#utils/common"; import { NumberHolder } from "#utils/common";
import i18next from "i18next"; import i18next from "i18next";
import type { Modifier } from "typescript"; import type { Modifier } from "typescript";
@ -924,18 +924,7 @@ export const achvs = {
globalScene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0), globalScene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0),
).setSecret(), ).setSecret(),
// TODO: Decide on icon // TODO: Decide on icon
NUZLOCKE: new ChallengeAchv( NUZLOCKE: new ChallengeAchv("NUZLOCKE", "", "NUZLOCKE.description", "leaf_stone", 100, isNuzlockeChallenge),
"NUZLOCKE",
"",
"NUZLOCKE.description",
"leaf_stone",
100,
c =>
c instanceof LimitedCatchChallenge &&
c.value > 0 &&
globalScene.gameMode.challenges.some(c => c.id === Challenges.HARDCORE && c.value > 0) &&
globalScene.gameMode.challenges.some(c => c.id === Challenges.FRESH_START && c.value > 0),
),
BREEDERS_IN_SPACE: new Achv("BREEDERS_IN_SPACE", "", "BREEDERS_IN_SPACE.description", "moon_stone", 50).setSecret(), BREEDERS_IN_SPACE: new Achv("BREEDERS_IN_SPACE", "", "BREEDERS_IN_SPACE.description", "moon_stone", 50).setSecret(),
}; };

View File

@ -48,6 +48,7 @@ import { EggData } from "#system/egg-data";
import { GameStats } from "#system/game-stats"; import { GameStats } from "#system/game-stats";
import { ModifierData as PersistentModifierData } from "#system/modifier-data"; import { ModifierData as PersistentModifierData } from "#system/modifier-data";
import { PokemonData } from "#system/pokemon-data"; import { PokemonData } from "#system/pokemon-data";
import { RibbonData } from "#system/ribbons/ribbon-data";
import { resetSettings, SettingKeys, setSetting } from "#system/settings"; import { resetSettings, SettingKeys, setSetting } from "#system/settings";
import { SettingGamepad, setSettingGamepad, settingGamepadDefaults } from "#system/settings-gamepad"; import { SettingGamepad, setSettingGamepad, settingGamepadDefaults } from "#system/settings-gamepad";
import type { SettingKeyboard } from "#system/settings-keyboard"; import type { SettingKeyboard } from "#system/settings-keyboard";
@ -127,7 +128,8 @@ export interface SessionSaveData {
battleType: BattleType; battleType: BattleType;
trainer: TrainerData; trainer: TrainerData;
gameVersion: string; gameVersion: string;
runNameText: string; /** The player-chosen name of the run */
name: string;
timestamp: number; timestamp: number;
challenges: ChallengeData[]; challenges: ChallengeData[];
mysteryEncounterType: MysteryEncounterType | -1; // Only defined when current wave is ME, mysteryEncounterType: MysteryEncounterType | -1; // Only defined when current wave is ME,
@ -402,7 +404,7 @@ export class GameData {
} }
public initSystem(systemDataStr: string, cachedSystemDataStr?: string): Promise<boolean> { public initSystem(systemDataStr: string, cachedSystemDataStr?: string): Promise<boolean> {
return new Promise<boolean>(resolve => { const { promise, resolve } = Promise.withResolvers<boolean>();
try { try {
let systemData = this.parseSystemData(systemDataStr); let systemData = this.parseSystemData(systemDataStr);
@ -516,7 +518,7 @@ export class GameData {
console.error(err); console.error(err);
resolve(false); resolve(false);
} }
}); return promise;
} }
/** /**
@ -627,6 +629,9 @@ export class GameData {
} }
return ret; return ret;
} }
if (k === "ribbons") {
return RibbonData.fromJSON(v);
}
return k.endsWith("Attr") && !["natureAttr", "abilityAttr", "passiveAttr"].includes(k) ? BigInt(v ?? 0) : v; return k.endsWith("Attr") && !["natureAttr", "abilityAttr", "passiveAttr"].includes(k) ? BigInt(v ?? 0) : v;
}) as SystemSaveData; }) as SystemSaveData;
@ -982,21 +987,21 @@ export class GameData {
} }
async renameSession(slotId: number, newName: string): Promise<boolean> { async renameSession(slotId: number, newName: string): Promise<boolean> {
return new Promise(async resolve => {
if (slotId < 0) { if (slotId < 0) {
return resolve(false); return false;
}
if (newName === "") {
return true;
} }
const sessionData: SessionSaveData | null = await this.getSession(slotId); const sessionData: SessionSaveData | null = await this.getSession(slotId);
if (!sessionData) { if (!sessionData) {
return resolve(false); return false;
} }
if (newName === "") { sessionData.name = newName;
return resolve(true); // update timestamp by 1 to ensure the session is saved
} sessionData.timestamp += 1;
sessionData.runNameText = newName;
const updatedDataStr = JSON.stringify(sessionData); const updatedDataStr = JSON.stringify(sessionData);
const encrypted = encrypt(updatedDataStr, bypassLogin); const encrypted = encrypt(updatedDataStr, bypassLogin);
const secretId = this.secretId; const secretId = this.secretId;
@ -1007,26 +1012,20 @@ export class GameData {
`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`, `sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`,
encrypt(updatedDataStr, bypassLogin), encrypt(updatedDataStr, bypassLogin),
); );
resolve(true); return true;
return; }
const response = await pokerogueApi.savedata.session.update(
{ slot: slotId, trainerId, secretId, clientSessionId },
updatedDataStr,
);
if (response) {
return false;
} }
pokerogueApi.savedata.session
.update({ slot: slotId, trainerId, secretId, clientSessionId }, encrypted)
.then(error => {
if (error) {
console.error("Failed to update session name:", error);
resolve(false);
} else {
localStorage.setItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`, encrypted); localStorage.setItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`, encrypted);
updateUserInfo().then(success => { const success = await updateUserInfo();
if (success !== null && !success) { return !(success !== null && !success);
return resolve(false);
}
});
resolve(true);
}
});
});
} }
loadSession(slotId: number, sessionData?: SessionSaveData): Promise<boolean> { loadSession(slotId: number, sessionData?: SessionSaveData): Promise<boolean> {
@ -1634,6 +1633,7 @@ export class GameData {
caughtCount: 0, caughtCount: 0,
hatchedCount: 0, hatchedCount: 0,
ivs: [0, 0, 0, 0, 0, 0], ivs: [0, 0, 0, 0, 0, 0],
ribbons: new RibbonData(0),
}; };
} }
@ -1878,6 +1878,12 @@ export class GameData {
}); });
} }
/**
* Increase the number of classic ribbons won with this species.
* @param species - The species to increment the ribbon count for
* @param forStarter - If true, will increment the ribbon count for the root species of the given species
* @returns The number of classic wins after incrementing.
*/
incrementRibbonCount(species: PokemonSpecies, forStarter = false): number { incrementRibbonCount(species: PokemonSpecies, forStarter = false): number {
const speciesIdToIncrement: SpeciesId = species.getRootSpeciesId(forStarter); const speciesIdToIncrement: SpeciesId = species.getRootSpeciesId(forStarter);
@ -2177,6 +2183,9 @@ export class GameData {
if (!entry.hasOwnProperty("natureAttr") || (entry.caughtAttr && !entry.natureAttr)) { if (!entry.hasOwnProperty("natureAttr") || (entry.caughtAttr && !entry.natureAttr)) {
entry.natureAttr = this.defaultDexData?.[k].natureAttr || 1 << randInt(25, 1); entry.natureAttr = this.defaultDexData?.[k].natureAttr || 1 << randInt(25, 1);
} }
if (!entry.hasOwnProperty("ribbons")) {
entry.ribbons = new RibbonData(0);
}
} }
} }

View File

@ -0,0 +1,148 @@
import type { Brander } from "#types/type-helpers";
export type RibbonFlag = (number & Brander<"RibbonFlag">) | 0;
/**
* Class for ribbon data management. Usually constructed via the {@linkcode fromJSON} method.
*
* @remarks
* Stores information about the ribbons earned by a species using a bitfield.
*/
export class RibbonData {
/** Internal bitfield storing the unlock state for each ribbon */
private payload: number;
//#region Ribbons
//#region Monotype challenge ribbons
/** Ribbon for winning the normal monotype challenge */
public static readonly MONO_NORMAL = 0x1 as RibbonFlag;
/** Ribbon for winning the fighting monotype challenge */
public static readonly MONO_FIGHTING = 0x2 as RibbonFlag;
/** Ribbon for winning the flying monotype challenge */
public static readonly MONO_FLYING = 0x4 as RibbonFlag;
/** Ribbon for winning the poision monotype challenge */
public static readonly MONO_POISON = 0x8 as RibbonFlag;
/** Ribbon for winning the ground monotype challenge */
public static readonly MONO_GROUND = 0x10 as RibbonFlag;
/** Ribbon for winning the rock monotype challenge */
public static readonly MONO_ROCK = 0x20 as RibbonFlag;
/** Ribbon for winning the bug monotype challenge */
public static readonly MONO_BUG = 0x40 as RibbonFlag;
/** Ribbon for winning the ghost monotype challenge */
public static readonly MONO_GHOST = 0x80 as RibbonFlag;
/** Ribbon for winning the steel monotype challenge */
public static readonly MONO_STEEL = 0x100 as RibbonFlag;
/** Ribbon for winning the fire monotype challenge */
public static readonly MONO_FIRE = 0x200 as RibbonFlag;
/** Ribbon for winning the water monotype challenge */
public static readonly MONO_WATER = 0x400 as RibbonFlag;
/** Ribbon for winning the grass monotype challenge */
public static readonly MONO_GRASS = 0x800 as RibbonFlag;
/** Ribbon for winning the electric monotype challenge */
public static readonly MONO_ELECTRIC = 0x1000 as RibbonFlag;
/** Ribbon for winning the psychic monotype challenge */
public static readonly MONO_PSYCHIC = 0x2000 as RibbonFlag;
/** Ribbon for winning the ice monotype challenge */
public static readonly MONO_ICE = 0x4000 as RibbonFlag;
/** Ribbon for winning the dragon monotype challenge */
public static readonly MONO_DRAGON = 0x8000 as RibbonFlag;
/** Ribbon for winning the dark monotype challenge */
public static readonly MONO_DARK = 0x10000 as RibbonFlag;
/** Ribbon for winning the fairy monotype challenge */
public static readonly MONO_FAIRY = 0x20000 as RibbonFlag;
//#endregion Monotype ribbons
//#region Monogen ribbons
/** Ribbon for winning the the mono gen 1 challenge */
public static readonly MONO_GEN_1 = 0x40000 as RibbonFlag;
/** Ribbon for winning the the mono gen 2 challenge */
public static readonly MONO_GEN_2 = 0x80000 as RibbonFlag;
/** Ribbon for winning the mono gen 3 challenge */
public static readonly MONO_GEN_3 = 0x100000 as RibbonFlag;
/** Ribbon for winning the mono gen 4 challenge */
public static readonly MONO_GEN_4 = 0x200000 as RibbonFlag;
/** Ribbon for winning the mono gen 5 challenge */
public static readonly MONO_GEN_5 = 0x400000 as RibbonFlag;
/** Ribbon for winning the mono gen 6 challenge */
public static readonly MONO_GEN_6 = 0x800000 as RibbonFlag;
/** Ribbon for winning the mono gen 7 challenge */
public static readonly MONO_GEN_7 = 0x1000000 as RibbonFlag;
/** Ribbon for winning the mono gen 8 challenge */
public static readonly MONO_GEN_8 = 0x2000000 as RibbonFlag;
/** Ribbon for winning the mono gen 9 challenge */
public static readonly MONO_GEN_9 = 0x4000000 as RibbonFlag;
//#endregion Monogen ribbons
/** Ribbon for winning classic */
public static readonly CLASSIC = 0x8000000 as RibbonFlag;
/** Ribbon for winning the nuzzlocke challenge */
public static readonly NUZLOCKE = 0x10000000 as RibbonFlag;
/** Ribbon for reaching max friendship */
public static readonly FRIENDSHIP = 0x20000000 as RibbonFlag;
/** Ribbon for winning the flip stats challenge */
public static readonly FLIP_STATS = 0x40000000 as RibbonFlag;
/** Ribbon for winning the inverse challenge */
public static readonly INVERSE = 0x80000000 as RibbonFlag;
/** Ribbon for winning the fresh start challenge */
public static readonly FRESH_START = 0x100000000 as RibbonFlag;
/** Ribbon for winning the hardcore challenge */
public static readonly HARDCORE = 0x200000000 as RibbonFlag;
/** Ribbon for winning the limited catch challenge */
public static readonly LIMITED_CATCH = 0x400000000 as RibbonFlag;
/** Ribbon for winning the limited support challenge set to no heal */
public static readonly NO_HEAL = 0x800000000 as RibbonFlag;
/** Ribbon for winning the limited uspport challenge set to no shop */
public static readonly NO_SHOP = 0x1000000000 as RibbonFlag;
/** Ribbon for winning the limited support challenge set to both*/
public static readonly NO_SUPPORT = 0x2000000000 as RibbonFlag;
// NOTE: max possible ribbon flag is 0x20000000000000 (53 total ribbons)
// Once this is exceeded, bitfield needs to be changed to a bigint or even a uint array
// Note that this has no impact on serialization as it is stored in hex.
//#endregion Ribbons
/** Create a new instance of RibbonData. Generally, {@linkcode fromJSON} is used instead. */
constructor(value: number) {
this.payload = value;
}
/** Serialize the bitfield payload as a hex encoded string */
public toJSON(): string {
return this.payload.toString(16);
}
/**
* Decode a hexadecimal string representation of the bitfield into a `RibbonData` instance
*
* @param value - Hexadecimal string representation of the bitfield (without the leading 0x)
* @returns A new instance of `RibbonData` initialized with the provided bitfield.
*/
public static fromJSON(value: string): RibbonData {
try {
return new RibbonData(Number.parseInt(value, 16));
} catch {
return new RibbonData(0);
}
}
/**
* Award one or more ribbons to the ribbon data by setting the corresponding flags in the bitfield.
*
* @param flags - The flags to set. Can be a single flag or multiple flags.
*/
public award(...flags: [RibbonFlag, ...RibbonFlag[]]): void {
for (const f of flags) {
this.payload |= f;
}
}
/**
* Check if a specific ribbon has been awarded
* @param flag - The ribbon to check
* @returns Whether the specified flag has been awarded
*/
public has(flag: RibbonFlag): boolean {
return !!(this.payload & flag);
}
}

View File

@ -0,0 +1,20 @@
import { globalScene } from "#app/global-scene";
import { pokemonPrevolutions } from "#balance/pokemon-evolutions";
import type { SpeciesId } from "#enums/species-id";
import type { RibbonFlag } from "#system/ribbons/ribbon-data";
import { isNullOrUndefined } from "#utils/common";
/**
* Award one or more ribbons to a species and its pre-evolutions
*
* @param id - The ID of the species to award ribbons to
* @param ribbons - The ribbon(s) to award (use bitwise OR to combine multiple)
*/
export function awardRibbonsToSpeciesLine(id: SpeciesId, ribbons: RibbonFlag): void {
const dexData = globalScene.gameData.dexData;
dexData[id].ribbons.award(ribbons);
// Mark all pre-evolutions of the Pokémon with the same ribbon flags.
for (let prevoId = pokemonPrevolutions[id]; !isNullOrUndefined(prevoId); prevoId = pokemonPrevolutions[prevoId]) {
dexData[id].ribbons.award(ribbons);
}
}

View File

@ -31,6 +31,11 @@ import { toTitleCase } from "#utils/strings";
import i18next from "i18next"; import i18next from "i18next";
import type BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext"; import type BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext";
const DISCARD_BUTTON_X = 60;
const DISCARD_BUTTON_X_DOUBLES = 64;
const DISCARD_BUTTON_Y = -73;
const DISCARD_BUTTON_Y_DOUBLES = -58;
const defaultMessage = i18next.t("partyUiHandler:choosePokemon"); const defaultMessage = i18next.t("partyUiHandler:choosePokemon");
/** /**
@ -301,7 +306,7 @@ export class PartyUiHandler extends MessageUiHandler {
const partyMessageText = addTextObject(10, 8, defaultMessage, TextStyle.WINDOW, { maxLines: 2 }); const partyMessageText = addTextObject(10, 8, defaultMessage, TextStyle.WINDOW, { maxLines: 2 });
partyMessageText.setName("text-party-msg"); partyMessageText.setName("text-party-msg");
partyMessageText.setOrigin(0, 0); partyMessageText.setOrigin(0);
partyMessageBoxContainer.add(partyMessageText); partyMessageBoxContainer.add(partyMessageText);
this.message = partyMessageText; this.message = partyMessageText;
@ -317,10 +322,8 @@ export class PartyUiHandler extends MessageUiHandler {
this.iconAnimHandler = new PokemonIconAnimHandler(); this.iconAnimHandler = new PokemonIconAnimHandler();
this.iconAnimHandler.setup(); this.iconAnimHandler.setup();
const partyDiscardModeButton = new PartyDiscardModeButton(60, -globalScene.game.canvas.height / 15 - 1, this); const partyDiscardModeButton = new PartyDiscardModeButton(DISCARD_BUTTON_X, DISCARD_BUTTON_Y, this);
partyContainer.add(partyDiscardModeButton); partyContainer.add(partyDiscardModeButton);
this.partyDiscardModeButton = partyDiscardModeButton; this.partyDiscardModeButton = partyDiscardModeButton;
// prepare move overlay // prepare move overlay
@ -1233,7 +1236,7 @@ export class PartyUiHandler extends MessageUiHandler {
} }
if (!this.optionsCursorObj) { if (!this.optionsCursorObj) {
this.optionsCursorObj = globalScene.add.image(0, 0, "cursor"); this.optionsCursorObj = globalScene.add.image(0, 0, "cursor");
this.optionsCursorObj.setOrigin(0, 0); this.optionsCursorObj.setOrigin(0);
this.optionsContainer.add(this.optionsCursorObj); this.optionsContainer.add(this.optionsCursorObj);
} }
this.optionsCursorObj.setPosition( this.optionsCursorObj.setPosition(
@ -1605,7 +1608,7 @@ export class PartyUiHandler extends MessageUiHandler {
optionText.setColor("#40c8f8"); optionText.setColor("#40c8f8");
optionText.setShadowColor("#006090"); optionText.setShadowColor("#006090");
} }
optionText.setOrigin(0, 0); optionText.setOrigin(0);
/** For every item that has stack bigger than 1, display the current quantity selection */ /** For every item that has stack bigger than 1, display the current quantity selection */
const itemModifiers = this.getItemModifiers(pokemon); const itemModifiers = this.getItemModifiers(pokemon);
@ -1802,6 +1805,7 @@ class PartySlot extends Phaser.GameObjects.Container {
private selected: boolean; private selected: boolean;
private transfer: boolean; private transfer: boolean;
private slotIndex: number; private slotIndex: number;
private isBenched: boolean;
private pokemon: PlayerPokemon; private pokemon: PlayerPokemon;
private slotBg: Phaser.GameObjects.Image; private slotBg: Phaser.GameObjects.Image;
@ -1812,6 +1816,7 @@ class PartySlot extends Phaser.GameObjects.Container {
public slotHpText: Phaser.GameObjects.Text; public slotHpText: Phaser.GameObjects.Text;
public slotDescriptionLabel: Phaser.GameObjects.Text; // this is used to show text instead of the HP bar i.e. for showing "Able"/"Not Able" for TMs when you try to learn them public slotDescriptionLabel: Phaser.GameObjects.Text; // this is used to show text instead of the HP bar i.e. for showing "Able"/"Not Able" for TMs when you try to learn them
private slotBgKey: string;
private pokemonIcon: Phaser.GameObjects.Container; private pokemonIcon: Phaser.GameObjects.Container;
private iconAnimHandler: PokemonIconAnimHandler; private iconAnimHandler: PokemonIconAnimHandler;
@ -1822,19 +1827,34 @@ class PartySlot extends Phaser.GameObjects.Container {
partyUiMode: PartyUiMode, partyUiMode: PartyUiMode,
tmMoveId: MoveId, tmMoveId: MoveId,
) { ) {
super( const isBenched = slotIndex >= globalScene.currentBattle.getBattlerCount();
globalScene, const isDoubleBattle = globalScene.currentBattle.double;
slotIndex >= globalScene.currentBattle.getBattlerCount() ? 230.5 : 64, const isItemManageMode = partyUiMode === PartyUiMode.MODIFIER_TRANSFER || partyUiMode === PartyUiMode.DISCARD;
slotIndex >= globalScene.currentBattle.getBattlerCount()
? -184 + /*
(globalScene.currentBattle.double ? -40 : 0) + * Here we determine the position of the slot.
(28 + (globalScene.currentBattle.double ? 8 : 0)) * slotIndex * The x coordinate depends on whether the pokemon is on the field or in the bench.
: partyUiMode === PartyUiMode.MODIFIER_TRANSFER * The y coordinate depends on various factors, such as the number of pokémon on the field,
? -124 + (globalScene.currentBattle.double ? -20 : 0) + slotIndex * 55 * and whether the transfer/discard button is also on the screen.
: -124 + (globalScene.currentBattle.double ? -8 : 0) + slotIndex * 64, */
); const slotPositionX = isBenched ? 143 : 9;
let slotPositionY: number;
if (isBenched) {
slotPositionY = -196 + (isDoubleBattle ? -40 : 0);
slotPositionY += (28 + (isDoubleBattle ? 8 : 0)) * slotIndex;
} else {
slotPositionY = -148.5;
if (isDoubleBattle) {
slotPositionY += isItemManageMode ? -20 : -8;
}
slotPositionY += (isItemManageMode ? (isDoubleBattle ? 47 : 55) : 64) * slotIndex;
}
super(globalScene, slotPositionX, slotPositionY);
this.slotIndex = slotIndex; this.slotIndex = slotIndex;
this.isBenched = isBenched;
this.pokemon = pokemon; this.pokemon = pokemon;
this.iconAnimHandler = iconAnimHandler; this.iconAnimHandler = iconAnimHandler;
@ -1848,27 +1868,75 @@ class PartySlot extends Phaser.GameObjects.Container {
setup(partyUiMode: PartyUiMode, tmMoveId: MoveId) { setup(partyUiMode: PartyUiMode, tmMoveId: MoveId) {
const currentLanguage = i18next.resolvedLanguage ?? "en"; const currentLanguage = i18next.resolvedLanguage ?? "en";
const offsetJa = currentLanguage === "ja"; const offsetJa = currentLanguage === "ja";
const isItemManageMode = partyUiMode === PartyUiMode.MODIFIER_TRANSFER || partyUiMode === PartyUiMode.DISCARD;
const battlerCount = globalScene.currentBattle.getBattlerCount(); this.slotBgKey = this.isBenched
? "party_slot"
: isItemManageMode && globalScene.currentBattle.double
? "party_slot_main_short"
: "party_slot_main";
const fullSlotBgKey = this.pokemon.hp ? this.slotBgKey : `${this.slotBgKey}${"_fnt"}`;
this.slotBg = globalScene.add.sprite(0, 0, this.slotBgKey, fullSlotBgKey);
this.slotBg.setOrigin(0);
this.add(this.slotBg);
const slotKey = `party_slot${this.slotIndex >= battlerCount ? "" : "_main"}`; const genderSymbol = getGenderSymbol(this.pokemon.getGender(true));
const isFusion = this.pokemon.isFusion();
const slotBg = globalScene.add.sprite(0, 0, slotKey, `${slotKey}${this.pokemon.hp ? "" : "_fnt"}`); // Here we define positions and offsets
this.slotBg = slotBg; // Base values are for the active pokemon; they are changed for benched pokemon,
// or for active pokemon if in a double battle in item management mode.
this.add(slotBg); // icon position relative to slot background
let slotPb = { x: 4, y: 4 };
// name position relative to slot background
let namePosition = { x: 24, y: 10 + (offsetJa ? 2 : 0) };
// maximum allowed length of name; must accomodate fusion symbol
let maxNameTextWidth = 76 - (isFusion ? 8 : 0);
// "Lv." label position relative to slot background
let levelLabelPosition = { x: 24 + 8, y: 10 + 12 };
// offset from "Lv." to the level number; should not be changed.
const levelTextToLevelLabelOffset = { x: 9, y: offsetJa ? 1.5 : 0 };
// offests from "Lv." to gender, spliced and status icons, these depend on the type of slot.
let genderTextToLevelLabelOffset = { x: 68 - (isFusion ? 8 : 0), y: -9 };
let splicedIconToLevelLabelOffset = { x: 68, y: 3.5 - 12 };
let statusIconToLevelLabelOffset = { x: 55, y: 0 };
// offset from the name to the shiny icon (on the left); should not be changed.
const shinyIconToNameOffset = { x: -9, y: 3 };
// hp bar position relative to slot background
let hpBarPosition = { x: 8, y: 31 };
// offsets of hp bar overlay (showing the remaining hp) and number; should not be changed.
const hpOverlayToBarOffset = { x: 16, y: 2 };
const hpTextToBarOffset = { x: -3, y: -2 + (offsetJa ? 2 : 0) };
// description position relative to slot background
let descriptionLabelPosition = { x: 32, y: 46 };
const slotPb = globalScene.add.sprite( // If in item management mode, the active slots are shorter
this.slotIndex >= battlerCount ? -85.5 : -51, if (isItemManageMode && globalScene.currentBattle.double && !this.isBenched) {
this.slotIndex >= battlerCount ? 0 : -20.5, namePosition.y -= 8;
"party_pb", levelLabelPosition.y -= 8;
); hpBarPosition.y -= 8;
this.slotPb = slotPb; descriptionLabelPosition.y -= 8;
}
this.add(slotPb); // Benched slots have significantly different parameters
if (this.isBenched) {
slotPb = { x: 2, y: 12 };
namePosition = { x: 21, y: 2 + (offsetJa ? 2 : 0) };
maxNameTextWidth = 52;
levelLabelPosition = { x: 21 + 8, y: 2 + 12 };
genderTextToLevelLabelOffset = { x: 36, y: 0 };
splicedIconToLevelLabelOffset = { x: 36 + (genderSymbol ? 8 : 0), y: 0.5 };
statusIconToLevelLabelOffset = { x: 43, y: 0 };
hpBarPosition = { x: 72, y: 6 };
descriptionLabelPosition = { x: 94, y: 16 };
}
this.pokemonIcon = globalScene.addPokemonIcon(this.pokemon, slotPb.x, slotPb.y, 0.5, 0.5, true); this.slotPb = globalScene.add.sprite(0, 0, "party_pb");
this.slotPb.setPosition(slotPb.x, slotPb.y);
this.add(this.slotPb);
this.pokemonIcon = globalScene.addPokemonIcon(this.pokemon, this.slotPb.x, this.slotPb.y, 0.5, 0.5, true);
this.add(this.pokemonIcon); this.add(this.pokemonIcon);
this.iconAnimHandler.addOrUpdate(this.pokemonIcon, PokemonIconAnimMode.PASSIVE); this.iconAnimHandler.addOrUpdate(this.pokemonIcon, PokemonIconAnimMode.PASSIVE);
@ -1882,7 +1950,7 @@ class PartySlot extends Phaser.GameObjects.Container {
const nameSizeTest = addTextObject(0, 0, displayName, TextStyle.PARTY); const nameSizeTest = addTextObject(0, 0, displayName, TextStyle.PARTY);
nameTextWidth = nameSizeTest.displayWidth; nameTextWidth = nameSizeTest.displayWidth;
while (nameTextWidth > (this.slotIndex >= battlerCount ? 52 : 76 - (this.pokemon.fusionSpecies ? 8 : 0))) { while (nameTextWidth > maxNameTextWidth) {
displayName = `${displayName.slice(0, displayName.endsWith(".") ? -2 : -1).trimEnd()}.`; displayName = `${displayName.slice(0, displayName.endsWith(".") ? -2 : -1).trimEnd()}.`;
nameSizeTest.setText(displayName); nameSizeTest.setText(displayName);
nameTextWidth = nameSizeTest.displayWidth; nameTextWidth = nameSizeTest.displayWidth;
@ -1891,78 +1959,59 @@ class PartySlot extends Phaser.GameObjects.Container {
nameSizeTest.destroy(); nameSizeTest.destroy();
this.slotName = addTextObject(0, 0, displayName, TextStyle.PARTY); this.slotName = addTextObject(0, 0, displayName, TextStyle.PARTY);
this.slotName.setPositionRelative( this.slotName.setPositionRelative(this.slotBg, namePosition.x, namePosition.y);
slotBg, this.slotName.setOrigin(0);
this.slotIndex >= battlerCount ? 21 : 24,
(this.slotIndex >= battlerCount ? 2 : 10) + (offsetJa ? 2 : 0),
);
this.slotName.setOrigin(0, 0);
const slotLevelLabel = globalScene.add.image(0, 0, "party_slot_overlay_lv"); const slotLevelLabel = globalScene.add
slotLevelLabel.setPositionRelative( .image(0, 0, "party_slot_overlay_lv")
slotBg, .setPositionRelative(this.slotBg, levelLabelPosition.x, levelLabelPosition.y)
(this.slotIndex >= battlerCount ? 21 : 24) + 8, .setOrigin(0);
(this.slotIndex >= battlerCount ? 2 : 10) + 12,
);
slotLevelLabel.setOrigin(0, 0);
const slotLevelText = addTextObject( const slotLevelText = addTextObject(
0, 0,
0, 0,
this.pokemon.level.toString(), this.pokemon.level.toString(),
this.pokemon.level < globalScene.getMaxExpLevel() ? TextStyle.PARTY : TextStyle.PARTY_RED, this.pokemon.level < globalScene.getMaxExpLevel() ? TextStyle.PARTY : TextStyle.PARTY_RED,
); )
slotLevelText.setPositionRelative(slotLevelLabel, 9, offsetJa ? 1.5 : 0); .setPositionRelative(slotLevelLabel, levelTextToLevelLabelOffset.x, levelTextToLevelLabelOffset.y)
slotLevelText.setOrigin(0, 0.25); .setOrigin(0, 0.25);
slotInfoContainer.add([this.slotName, slotLevelLabel, slotLevelText]); slotInfoContainer.add([this.slotName, slotLevelLabel, slotLevelText]);
const genderSymbol = getGenderSymbol(this.pokemon.getGender(true));
if (genderSymbol) { if (genderSymbol) {
const slotGenderText = addTextObject(0, 0, genderSymbol, TextStyle.PARTY); const slotGenderText = addTextObject(0, 0, genderSymbol, TextStyle.PARTY)
slotGenderText.setColor(getGenderColor(this.pokemon.getGender(true))); .setColor(getGenderColor(this.pokemon.getGender(true)))
slotGenderText.setShadowColor(getGenderColor(this.pokemon.getGender(true), true)); .setShadowColor(getGenderColor(this.pokemon.getGender(true), true))
if (this.slotIndex >= battlerCount) { .setPositionRelative(slotLevelLabel, genderTextToLevelLabelOffset.x, genderTextToLevelLabelOffset.y)
slotGenderText.setPositionRelative(slotLevelLabel, 36, 0); .setOrigin(0, 0.25);
} else {
slotGenderText.setPositionRelative(this.slotName, 76 - (this.pokemon.fusionSpecies ? 8 : 0), 3);
}
slotGenderText.setOrigin(0, 0.25);
slotInfoContainer.add(slotGenderText); slotInfoContainer.add(slotGenderText);
} }
if (this.pokemon.fusionSpecies) { if (isFusion) {
const splicedIcon = globalScene.add.image(0, 0, "icon_spliced"); const splicedIcon = globalScene.add
splicedIcon.setScale(0.5); .image(0, 0, "icon_spliced")
splicedIcon.setOrigin(0, 0); .setScale(0.5)
if (this.slotIndex >= battlerCount) { .setOrigin(0)
splicedIcon.setPositionRelative(slotLevelLabel, 36 + (genderSymbol ? 8 : 0), 0.5); .setPositionRelative(slotLevelLabel, splicedIconToLevelLabelOffset.x, splicedIconToLevelLabelOffset.y);
} else {
splicedIcon.setPositionRelative(this.slotName, 76, 3.5);
}
slotInfoContainer.add(splicedIcon); slotInfoContainer.add(splicedIcon);
} }
if (this.pokemon.status) { if (this.pokemon.status) {
const statusIndicator = globalScene.add.sprite(0, 0, getLocalizedSpriteKey("statuses")); const statusIndicator = globalScene.add
statusIndicator.setFrame(StatusEffect[this.pokemon.status?.effect].toLowerCase()); .sprite(0, 0, getLocalizedSpriteKey("statuses"))
statusIndicator.setOrigin(0, 0); .setFrame(StatusEffect[this.pokemon.status?.effect].toLowerCase())
statusIndicator.setPositionRelative(slotLevelLabel, this.slotIndex >= battlerCount ? 43 : 55, 0); .setOrigin(0)
.setPositionRelative(slotLevelLabel, statusIconToLevelLabelOffset.x, statusIconToLevelLabelOffset.y);
slotInfoContainer.add(statusIndicator); slotInfoContainer.add(statusIndicator);
} }
if (this.pokemon.isShiny()) { if (this.pokemon.isShiny()) {
const doubleShiny = this.pokemon.isDoubleShiny(false); const doubleShiny = this.pokemon.isDoubleShiny(false);
const shinyStar = globalScene.add.image(0, 0, `shiny_star_small${doubleShiny ? "_1" : ""}`); const shinyStar = globalScene.add
shinyStar.setOrigin(0, 0); .image(0, 0, `shiny_star_small${doubleShiny ? "_1" : ""}`)
shinyStar.setPositionRelative(this.slotName, -9, 3); .setOrigin(0)
shinyStar.setTint(getVariantTint(this.pokemon.getBaseVariant())); .setPositionRelative(this.slotName, shinyIconToNameOffset.x, shinyIconToNameOffset.y)
.setTint(getVariantTint(this.pokemon.getBaseVariant()));
slotInfoContainer.add(shinyStar); slotInfoContainer.add(shinyStar);
if (doubleShiny) { if (doubleShiny) {
@ -1971,50 +2020,38 @@ class PartySlot extends Phaser.GameObjects.Container {
.setOrigin(0) .setOrigin(0)
.setPosition(shinyStar.x, shinyStar.y) .setPosition(shinyStar.x, shinyStar.y)
.setTint(getVariantTint(this.pokemon.fusionVariant)); .setTint(getVariantTint(this.pokemon.fusionVariant));
slotInfoContainer.add(fusionShinyStar); slotInfoContainer.add(fusionShinyStar);
} }
} }
this.slotHpBar = globalScene.add.image(0, 0, "party_slot_hp_bar"); this.slotHpBar = globalScene.add
this.slotHpBar.setPositionRelative( .image(0, 0, "party_slot_hp_bar")
slotBg, .setOrigin(0)
this.slotIndex >= battlerCount ? 72 : 8, .setVisible(false)
this.slotIndex >= battlerCount ? 6 : 31, .setPositionRelative(this.slotBg, hpBarPosition.x, hpBarPosition.y);
);
this.slotHpBar.setOrigin(0, 0);
this.slotHpBar.setVisible(false);
const hpRatio = this.pokemon.getHpRatio(); const hpRatio = this.pokemon.getHpRatio();
this.slotHpOverlay = globalScene.add.sprite( this.slotHpOverlay = globalScene.add
0, .sprite(0, 0, "party_slot_hp_overlay", hpRatio > 0.5 ? "high" : hpRatio > 0.25 ? "medium" : "low")
0, .setOrigin(0)
"party_slot_hp_overlay", .setPositionRelative(this.slotHpBar, hpOverlayToBarOffset.x, hpOverlayToBarOffset.y)
hpRatio > 0.5 ? "high" : hpRatio > 0.25 ? "medium" : "low", .setScale(hpRatio, 1)
); .setVisible(false);
this.slotHpOverlay.setPositionRelative(this.slotHpBar, 16, 2);
this.slotHpOverlay.setOrigin(0, 0);
this.slotHpOverlay.setScale(hpRatio, 1);
this.slotHpOverlay.setVisible(false);
this.slotHpText = addTextObject(0, 0, `${this.pokemon.hp}/${this.pokemon.getMaxHp()}`, TextStyle.PARTY); this.slotHpText = addTextObject(0, 0, `${this.pokemon.hp}/${this.pokemon.getMaxHp()}`, TextStyle.PARTY)
this.slotHpText.setPositionRelative( .setOrigin(1, 0)
.setPositionRelative(
this.slotHpBar, this.slotHpBar,
this.slotHpBar.width - 3, this.slotHpBar.width + hpTextToBarOffset.x,
this.slotHpBar.height - 2 + (offsetJa ? 2 : 0), this.slotHpBar.height + hpTextToBarOffset.y,
); ) // TODO: annoying because it contains the width
this.slotHpText.setOrigin(1, 0); .setVisible(false);
this.slotHpText.setVisible(false);
this.slotDescriptionLabel = addTextObject(0, 0, "", TextStyle.MESSAGE); this.slotDescriptionLabel = addTextObject(0, 0, "", TextStyle.MESSAGE)
this.slotDescriptionLabel.setPositionRelative( .setOrigin(0, 1)
slotBg, .setVisible(false)
this.slotIndex >= battlerCount ? 94 : 32, .setPositionRelative(this.slotBg, descriptionLabelPosition.x, descriptionLabelPosition.y);
this.slotIndex >= battlerCount ? 16 : 46,
);
this.slotDescriptionLabel.setOrigin(0, 1);
this.slotDescriptionLabel.setVisible(false);
slotInfoContainer.add([this.slotHpBar, this.slotHpOverlay, this.slotHpText, this.slotDescriptionLabel]); slotInfoContainer.add([this.slotHpBar, this.slotHpOverlay, this.slotHpText, this.slotDescriptionLabel]);
@ -2076,10 +2113,9 @@ class PartySlot extends Phaser.GameObjects.Container {
} }
private updateSlotTexture(): void { private updateSlotTexture(): void {
const battlerCount = globalScene.currentBattle.getBattlerCount();
this.slotBg.setTexture( this.slotBg.setTexture(
`party_slot${this.slotIndex >= battlerCount ? "" : "_main"}`, this.slotBgKey,
`party_slot${this.slotIndex >= battlerCount ? "" : "_main"}${this.transfer ? "_swap" : this.pokemon.hp ? "" : "_fnt"}${this.selected ? "_sel" : ""}`, `${this.slotBgKey}${this.transfer ? "_swap" : this.pokemon.hp ? "" : "_fnt"}${this.selected ? "_sel" : ""}`,
); );
} }
} }
@ -2198,10 +2234,6 @@ class PartyDiscardModeButton extends Phaser.GameObjects.Container {
this.discardIcon.setVisible(false); this.discardIcon.setVisible(false);
this.textBox.setVisible(true); this.textBox.setVisible(true);
this.textBox.setText(i18next.t("partyUiHandler:TRANSFER")); this.textBox.setText(i18next.t("partyUiHandler:TRANSFER"));
this.setPosition(
globalScene.currentBattle.double ? 64 : 60,
globalScene.currentBattle.double ? -48 : -globalScene.game.canvas.height / 15 - 1,
);
this.transferIcon.displayWidth = this.textBox.text.length * 9 + 3; this.transferIcon.displayWidth = this.textBox.text.length * 9 + 3;
break; break;
case PartyUiMode.DISCARD: case PartyUiMode.DISCARD:
@ -2209,13 +2241,13 @@ class PartyDiscardModeButton extends Phaser.GameObjects.Container {
this.discardIcon.setVisible(true); this.discardIcon.setVisible(true);
this.textBox.setVisible(true); this.textBox.setVisible(true);
this.textBox.setText(i18next.t("partyUiHandler:DISCARD")); this.textBox.setText(i18next.t("partyUiHandler:DISCARD"));
this.setPosition(
globalScene.currentBattle.double ? 64 : 60,
globalScene.currentBattle.double ? -48 : -globalScene.game.canvas.height / 15 - 1,
);
this.discardIcon.displayWidth = this.textBox.text.length * 9 + 3; this.discardIcon.displayWidth = this.textBox.text.length * 9 + 3;
break; break;
} }
this.setPosition(
globalScene.currentBattle.double ? DISCARD_BUTTON_X_DOUBLES : DISCARD_BUTTON_X,
globalScene.currentBattle.double ? DISCARD_BUTTON_Y_DOUBLES : DISCARD_BUTTON_Y,
);
} }
clear() { clear() {

View File

@ -208,7 +208,7 @@ export class RunInfoUiHandler extends UiHandler {
headerText.setOrigin(0, 0); headerText.setOrigin(0, 0);
headerText.setPositionRelative(headerBg, 8, 4); headerText.setPositionRelative(headerBg, 8, 4);
this.runContainer.add(headerText); this.runContainer.add(headerText);
const runName = addTextObject(0, 0, this.runInfo.runNameText, TextStyle.WINDOW); const runName = addTextObject(0, 0, this.runInfo.name, TextStyle.WINDOW);
runName.setOrigin(0, 0); runName.setOrigin(0, 0);
runName.setPositionRelative(headerBg, 60, 4); runName.setPositionRelative(headerBg, 60, 4);
this.runContainer.add(runName); this.runContainer.add(runName);

View File

@ -377,7 +377,7 @@ export class SaveSlotSelectUiHandler extends MessageUiHandler {
"select_cursor_highlight_thick", "select_cursor_highlight_thick",
undefined, undefined,
294, 294,
this.sessionSlots[prevSlotIndex ?? 0]?.saveData?.runNameText ? 50 : 60, this.sessionSlots[prevSlotIndex ?? 0]?.saveData?.name ? 50 : 60,
6, 6,
6, 6,
6, 6,
@ -553,10 +553,10 @@ class SessionSlot extends Phaser.GameObjects.Container {
} }
async setupWithData(data: SessionSaveData) { async setupWithData(data: SessionSaveData) {
const hasName = data?.runNameText; const hasName = data?.name;
this.remove(this.loadingLabel, true); this.remove(this.loadingLabel, true);
if (hasName) { if (hasName) {
const nameLabel = addTextObject(8, 5, data.runNameText, TextStyle.WINDOW); const nameLabel = addTextObject(8, 5, data.name, TextStyle.WINDOW);
this.add(nameLabel); this.add(nameLabel);
} else { } else {
const fallbackName = this.decideFallback(data); const fallbackName = this.decideFallback(data);

View File

@ -45,6 +45,7 @@ import type { Variant } from "#sprites/variant";
import { getVariantIcon, getVariantTint } from "#sprites/variant"; import { getVariantIcon, getVariantTint } from "#sprites/variant";
import { achvs } from "#system/achv"; import { achvs } from "#system/achv";
import type { DexAttrProps, StarterAttributes, StarterMoveset } from "#system/game-data"; import type { DexAttrProps, StarterAttributes, StarterMoveset } from "#system/game-data";
import { RibbonData } from "#system/ribbons/ribbon-data";
import { SettingKeyboard } from "#system/settings-keyboard"; import { SettingKeyboard } from "#system/settings-keyboard";
import type { DexEntry } from "#types/dex-data"; import type { DexEntry } from "#types/dex-data";
import type { OptionSelectItem } from "#ui/abstract-option-select-ui-handler"; import type { OptionSelectItem } from "#ui/abstract-option-select-ui-handler";
@ -3226,6 +3227,8 @@ export class StarterSelectUiHandler extends MessageUiHandler {
onScreenFirstIndex + maxRows * maxColumns - 1, onScreenFirstIndex + maxRows * maxColumns - 1,
); );
const gameData = globalScene.gameData;
this.starterSelectScrollBar.setScrollCursor(this.scrollCursor); this.starterSelectScrollBar.setScrollCursor(this.scrollCursor);
let pokerusCursorIndex = 0; let pokerusCursorIndex = 0;
@ -3265,9 +3268,9 @@ export class StarterSelectUiHandler extends MessageUiHandler {
container.label.setVisible(true); container.label.setVisible(true);
const speciesVariants = const speciesVariants =
speciesId && globalScene.gameData.dexData[speciesId].caughtAttr & DexAttr.SHINY speciesId && gameData.dexData[speciesId].caughtAttr & DexAttr.SHINY
? [DexAttr.DEFAULT_VARIANT, DexAttr.VARIANT_2, DexAttr.VARIANT_3].filter( ? [DexAttr.DEFAULT_VARIANT, DexAttr.VARIANT_2, DexAttr.VARIANT_3].filter(
v => !!(globalScene.gameData.dexData[speciesId].caughtAttr & v), v => !!(gameData.dexData[speciesId].caughtAttr & v),
) )
: []; : [];
for (let v = 0; v < 3; v++) { for (let v = 0; v < 3; v++) {
@ -3282,12 +3285,15 @@ export class StarterSelectUiHandler extends MessageUiHandler {
} }
} }
container.starterPassiveBgs.setVisible(!!globalScene.gameData.starterData[speciesId].passiveAttr); container.starterPassiveBgs.setVisible(!!gameData.starterData[speciesId].passiveAttr);
container.hiddenAbilityIcon.setVisible( container.hiddenAbilityIcon.setVisible(
!!globalScene.gameData.dexData[speciesId].caughtAttr && !!gameData.dexData[speciesId].caughtAttr && !!(gameData.starterData[speciesId].abilityAttr & 4),
!!(globalScene.gameData.starterData[speciesId].abilityAttr & 4), );
container.classicWinIcon
.setVisible(gameData.starterData[speciesId].classicWinCount > 0)
.setTexture(
gameData.dexData[speciesId].ribbons.has(RibbonData.NUZLOCKE) ? "champion_ribbon_emerald" : "champion_ribbon",
); );
container.classicWinIcon.setVisible(globalScene.gameData.starterData[speciesId].classicWinCount > 0);
container.favoriteIcon.setVisible(this.starterPreferences[speciesId]?.favorite ?? false); container.favoriteIcon.setVisible(this.starterPreferences[speciesId]?.favorite ?? false);
// 'Candy Icon' mode // 'Candy Icon' mode

View File

@ -4,6 +4,7 @@ import { pokemonEvolutions } from "#balance/pokemon-evolutions";
import { pokemonFormChanges } from "#data/pokemon-forms"; import { pokemonFormChanges } from "#data/pokemon-forms";
import type { PokemonSpecies } from "#data/pokemon-species"; import type { PokemonSpecies } from "#data/pokemon-species";
import { ChallengeType } from "#enums/challenge-type"; import { ChallengeType } from "#enums/challenge-type";
import { Challenges } from "#enums/challenges";
import type { MoveId } from "#enums/move-id"; import type { MoveId } from "#enums/move-id";
import type { MoveSourceType } from "#enums/move-source-type"; import type { MoveSourceType } from "#enums/move-source-type";
import type { SpeciesId } from "#enums/species-id"; import type { SpeciesId } from "#enums/species-id";
@ -378,7 +379,7 @@ export function checkStarterValidForChallenge(species: PokemonSpecies, props: De
* @param soft - If `true`, allow it if it could become valid through a form change. * @param soft - If `true`, allow it if it could become valid through a form change.
* @returns `true` if the species is considered valid. * @returns `true` if the species is considered valid.
*/ */
function checkSpeciesValidForChallenge(species: PokemonSpecies, props: DexAttrProps, soft: boolean) { export function checkSpeciesValidForChallenge(species: PokemonSpecies, props: DexAttrProps, soft: boolean) {
const isValidForChallenge = new BooleanHolder(true); const isValidForChallenge = new BooleanHolder(true);
applyChallenges(ChallengeType.STARTER_CHOICE, species, isValidForChallenge, props); applyChallenges(ChallengeType.STARTER_CHOICE, species, isValidForChallenge, props);
if (!soft || !pokemonFormChanges.hasOwnProperty(species.speciesId)) { if (!soft || !pokemonFormChanges.hasOwnProperty(species.speciesId)) {
@ -407,3 +408,28 @@ function checkSpeciesValidForChallenge(species: PokemonSpecies, props: DexAttrPr
}); });
return result; return result;
} }
/** @returns Whether the current game mode meets the criteria to be considered a Nuzlocke challenge */
export function isNuzlockeChallenge(): boolean {
let isFreshStart = false;
let isLimitedCatch = false;
let isHardcore = false;
for (const challenge of globalScene.gameMode.challenges) {
// value is 0 if challenge is not active
if (!challenge.value) {
continue;
}
switch (challenge.id) {
case Challenges.FRESH_START:
isFreshStart = true;
break;
case Challenges.LIMITED_CATCH:
isLimitedCatch = true;
break;
case Challenges.HARDCORE:
isHardcore = true;
break;
}
}
return isFreshStart && isLimitedCatch && isHardcore;
}

View File

@ -45,17 +45,17 @@ export function deepMergeSpriteData(dest: object, source: object) {
} }
export function encrypt(data: string, bypassLogin: boolean): string { export function encrypt(data: string, bypassLogin: boolean): string {
return (bypassLogin if (bypassLogin) {
? (data: string) => btoa(encodeURIComponent(data)) return btoa(encodeURIComponent(data));
: (data: string) => AES.encrypt(data, saveKey))(data) as unknown as string; // TODO: is this correct? }
return AES.encrypt(data, saveKey).toString();
} }
export function decrypt(data: string, bypassLogin: boolean): string { export function decrypt(data: string, bypassLogin: boolean): string {
return ( if (bypassLogin) {
bypassLogin return decodeURIComponent(atob(data));
? (data: string) => decodeURIComponent(atob(data)) }
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8) return AES.decrypt(data, saveKey).toString(enc.Utf8);
)(data);
} }
// the latest data saved/loaded for the Starter Preferences. Required to reduce read/writes. Initialize as "{}", since this is the default value and no data needs to be stored if present. // the latest data saved/loaded for the Starter Preferences. Required to reduce read/writes. Initialize as "{}", since this is the default value and no data needs to be stored if present.

View File

@ -0,0 +1,27 @@
import type { AtLeastOne, NonFunctionPropertiesRecursive as nonFunc } from "#types/type-helpers";
/**
* Helper type to admit an object containing the given properties
* _and_ at least 1 other non-function property.
* @example
* ```ts
* type foo = {
* qux: 1 | 2 | 3,
* bar: number,
* baz: string
* quux: () => void; // ignored!
* }
*
* type quxAndSomethingElse = OneOther<foo, "qux">
*
* const good1: quxAndSomethingElse = {qux: 1, bar: 3} // OK!
* const good2: quxAndSomethingElse = {qux: 2, baz: "4", bar: 12} // OK!
* const bad1: quxAndSomethingElse = {baz: "4", bar: 12} // Errors because `qux` is required
* const bad2: quxAndSomethingElse = {qux: 1} // Errors because at least 1 thing _other_ than `qux` is required
* ```
* @typeParam O - The object to source keys from
* @typeParam K - One or more of O's keys to render mandatory
*/
export type OneOther<O extends object, K extends keyof O> = AtLeastOne<Omit<nonFunc<O>, K>> & {
[key in K]: O[K];
};

View File

@ -1,23 +1,32 @@
import type { TerrainType } from "#app/data/terrain"; import type { TerrainType } from "#app/data/terrain";
import type Overrides from "#app/overrides";
import type { ArenaTag } from "#data/arena-tag";
import type { PositionalTag } from "#data/positional-tags/positional-tag";
import type { AbilityId } from "#enums/ability-id"; import type { AbilityId } from "#enums/ability-id";
import type { ArenaTagSide } from "#enums/arena-tag-side";
import type { ArenaTagType } from "#enums/arena-tag-type";
import type { BattlerTagType } from "#enums/battler-tag-type"; import type { BattlerTagType } from "#enums/battler-tag-type";
import type { MoveId } from "#enums/move-id"; import type { MoveId } from "#enums/move-id";
import type { PokemonType } from "#enums/pokemon-type"; import type { PokemonType } from "#enums/pokemon-type";
import type { PositionalTagType } from "#enums/positional-tag-type";
import type { BattleStat, EffectiveStat, Stat } from "#enums/stat"; import type { BattleStat, EffectiveStat, Stat } from "#enums/stat";
import type { StatusEffect } from "#enums/status-effect"; import type { StatusEffect } from "#enums/status-effect";
import type { WeatherType } from "#enums/weather-type"; import type { WeatherType } from "#enums/weather-type";
import type { Arena } from "#field/arena";
import type { Pokemon } from "#field/pokemon"; import type { Pokemon } from "#field/pokemon";
import type { ToHaveEffectiveStatMatcherOptions } from "#test/test-utils/matchers/to-have-effective-stat"; import type { PokemonMove } from "#moves/pokemon-move";
import type { toHaveArenaTagOptions } from "#test/test-utils/matchers/to-have-arena-tag";
import type { toHaveEffectiveStatOptions } from "#test/test-utils/matchers/to-have-effective-stat";
import type { toHavePositionalTagOptions } from "#test/test-utils/matchers/to-have-positional-tag";
import type { expectedStatusType } from "#test/test-utils/matchers/to-have-status-effect"; import type { expectedStatusType } from "#test/test-utils/matchers/to-have-status-effect";
import type { toHaveTypesOptions } from "#test/test-utils/matchers/to-have-types"; import type { toHaveTypesOptions } from "#test/test-utils/matchers/to-have-types";
import type { TurnMove } from "#types/turn-move"; import type { TurnMove } from "#types/turn-move";
import type { AtLeastOne } from "#types/type-helpers"; import type { AtLeastOne } from "#types/type-helpers";
import type { toDmgValue } from "utils/common";
import type { expect } from "vitest"; import type { expect } from "vitest";
import type Overrides from "#app/overrides";
import type { PokemonMove } from "#moves/pokemon-move";
declare module "vitest" { declare module "vitest" {
interface Assertion { interface Assertion<T> {
/** /**
* Check whether an array contains EXACTLY the given items (in any order). * Check whether an array contains EXACTLY the given items (in any order).
* *
@ -27,45 +36,9 @@ declare module "vitest" {
* @param expected - The expected contents of the array, in any order * @param expected - The expected contents of the array, in any order
* @see {@linkcode expect.arrayContaining} * @see {@linkcode expect.arrayContaining}
*/ */
toEqualArrayUnsorted<E>(expected: E[]): void; toEqualArrayUnsorted(expected: T[]): void;
/** // #region Arena Matchers
* Check whether a {@linkcode Pokemon}'s current typing includes the given types.
*
* @param expected - The expected types (in any order)
* @param options - The options passed to the matcher
*/
toHaveTypes(expected: [PokemonType, ...PokemonType[]], options?: toHaveTypesOptions): void;
/**
* Matcher to check the contents of a {@linkcode Pokemon}'s move history.
*
* @param expectedValue - The expected value; can be a {@linkcode MoveId} or a partially filled {@linkcode TurnMove}
* containing the desired properties to check
* @param index - The index of the move history entry to check, in order from most recent to least recent.
* Default `0` (last used move)
* @see {@linkcode Pokemon.getLastXMoves}
*/
toHaveUsedMove(expected: MoveId | AtLeastOne<TurnMove>, index?: number): void;
/**
* Check whether a {@linkcode Pokemon}'s effective stat is as expected
* (checked after all stat value modifications).
*
* @param stat - The {@linkcode EffectiveStat} to check
* @param expectedValue - The expected value of {@linkcode stat}
* @param options - (Optional) The {@linkcode ToHaveEffectiveStatMatcherOptions}
* @remarks
* If you want to check the stat **before** modifiers are applied, use {@linkcode Pokemon.getStat} instead.
*/
toHaveEffectiveStat(stat: EffectiveStat, expectedValue: number, options?: ToHaveEffectiveStatMatcherOptions): void;
/**
* Check whether a {@linkcode Pokemon} has taken a specific amount of damage.
* @param expectedDamageTaken - The expected amount of damage taken
* @param roundDown - Whether to round down {@linkcode expectedDamageTaken} with {@linkcode toDmgValue}; default `true`
*/
toHaveTakenDamage(expectedDamageTaken: number, roundDown?: boolean): void;
/** /**
* Check whether the current {@linkcode WeatherType} is as expected. * Check whether the current {@linkcode WeatherType} is as expected.
@ -80,9 +53,60 @@ declare module "vitest" {
toHaveTerrain(expectedTerrainType: TerrainType): void; toHaveTerrain(expectedTerrainType: TerrainType): void;
/** /**
* Check whether a {@linkcode Pokemon} is at full HP. * Check whether the current {@linkcode Arena} contains the given {@linkcode ArenaTag}.
* @param expectedTag - A partially-filled {@linkcode ArenaTag} containing the desired properties
*/ */
toHaveFullHp(): void; toHaveArenaTag<A extends ArenaTagType>(expectedTag: toHaveArenaTagOptions<A>): void;
/**
* Check whether the current {@linkcode Arena} contains the given {@linkcode ArenaTag}.
* @param expectedType - The {@linkcode ArenaTagType} of the desired tag
* @param side - The {@linkcode ArenaTagSide | side(s) of the field} the tag should affect; default {@linkcode ArenaTagSide.BOTH}
*/
toHaveArenaTag(expectedType: ArenaTagType, side?: ArenaTagSide): void;
/**
* Check whether the current {@linkcode Arena} contains the given {@linkcode PositionalTag}.
* @param expectedTag - A partially-filled `PositionalTag` containing the desired properties
*/
toHavePositionalTag<P extends PositionalTagType>(expectedTag: toHavePositionalTagOptions<P>): void;
/**
* Check whether the current {@linkcode Arena} contains the given number of {@linkcode PositionalTag}s.
* @param expectedType - The {@linkcode PositionalTagType} of the desired tag
* @param count - The number of instances of {@linkcode expectedType} that should be active;
* defaults to `1` and must be within the range `[0, 4]`
*/
toHavePositionalTag(expectedType: PositionalTagType, count?: number): void;
// #endregion Arena Matchers
// #region Pokemon Matchers
/**
* Check whether a {@linkcode Pokemon}'s current typing includes the given types.
* @param expectedTypes - The expected {@linkcode PokemonType}s to check against; must have length `>0`
* @param options - The {@linkcode toHaveTypesOptions | options} passed to the matcher
*/
toHaveTypes(expectedTypes: PokemonType[], options?: toHaveTypesOptions): void;
/**
* Check whether a {@linkcode Pokemon} has used a move matching the given criteria.
* @param expectedMove - The {@linkcode MoveId} the Pokemon is expected to have used,
* or a partially filled {@linkcode TurnMove} containing the desired properties to check
* @param index - The index of the move history entry to check, in order from most recent to least recent; default `0`
* @see {@linkcode Pokemon.getLastXMoves}
*/
toHaveUsedMove(expectedMove: MoveId | AtLeastOne<TurnMove>, index?: number): void;
/**
* Check whether a {@linkcode Pokemon}'s effective stat is as expected
* (checked after all stat value modifications).
* @param stat - The {@linkcode EffectiveStat} to check
* @param expectedValue - The expected value of {@linkcode stat}
* @param options - The {@linkcode toHaveEffectiveStatOptions | options} passed to the matcher
* @remarks
* If you want to check the stat **before** modifiers are applied, use {@linkcode Pokemon.getStat} instead.
*/
toHaveEffectiveStat(stat: EffectiveStat, expectedValue: number, options?: toHaveEffectiveStatOptions): void;
/** /**
* Check whether a {@linkcode Pokemon} has a specific {@linkcode StatusEffect | non-volatile status effect}. * Check whether a {@linkcode Pokemon} has a specific {@linkcode StatusEffect | non-volatile status effect}.
@ -106,7 +130,7 @@ declare module "vitest" {
/** /**
* Check whether a {@linkcode Pokemon} has applied a specific {@linkcode AbilityId}. * Check whether a {@linkcode Pokemon} has applied a specific {@linkcode AbilityId}.
* @param expectedAbilityId - The expected {@linkcode AbilityId} * @param expectedAbilityId - The `AbilityId` to check for
*/ */
toHaveAbilityApplied(expectedAbilityId: AbilityId): void; toHaveAbilityApplied(expectedAbilityId: AbilityId): void;
@ -116,24 +140,36 @@ declare module "vitest" {
*/ */
toHaveHp(expectedHp: number): void; toHaveHp(expectedHp: number): void;
/**
* Check whether a {@linkcode Pokemon} has taken a specific amount of damage.
* @param expectedDamageTaken - The expected amount of damage taken
* @param roundDown - Whether to round down `expectedDamageTaken` with {@linkcode toDmgValue}; default `true`
*/
toHaveTakenDamage(expectedDamageTaken: number, roundDown?: boolean): void;
/** /**
* Check whether a {@linkcode Pokemon} is currently fainted (as determined by {@linkcode Pokemon.isFainted}). * Check whether a {@linkcode Pokemon} is currently fainted (as determined by {@linkcode Pokemon.isFainted}).
* @remarks * @remarks
* When checking whether an enemy wild Pokemon is fainted, one must reference it in a variable _before_ the fainting effect occurs * When checking whether an enemy wild Pokemon is fainted, one must store a reference to it in a variable _before_ the fainting effect occurs.
* as otherwise the Pokemon will be GC'ed and rendered `undefined`. * Otherwise, the Pokemon will be removed from the field and garbage collected.
*/ */
toHaveFainted(): void; toHaveFainted(): void;
/**
* Check whether a {@linkcode Pokemon} is at full HP.
*/
toHaveFullHp(): void;
/** /**
* Check whether a {@linkcode Pokemon} has consumed the given amount of PP for one of its moves. * Check whether a {@linkcode Pokemon} has consumed the given amount of PP for one of its moves.
* @param expectedValue - The {@linkcode MoveId} of the {@linkcode PokemonMove} that should have consumed PP * @param moveId - The {@linkcode MoveId} corresponding to the {@linkcode PokemonMove} that should have consumed PP
* @param ppUsed - The numerical amount of PP that should have been consumed, * @param ppUsed - The numerical amount of PP that should have been consumed,
* or `all` to indicate the move should be _out_ of PP * or `all` to indicate the move should be _out_ of PP
* @remarks * @remarks
* If the Pokemon's moveset has been set via {@linkcode Overrides.MOVESET_OVERRIDE}/{@linkcode Overrides.OPP_MOVESET_OVERRIDE}, * If the Pokemon's moveset has been set via {@linkcode Overrides.MOVESET_OVERRIDE}/{@linkcode Overrides.ENEMY_MOVESET_OVERRIDE}
* does not contain {@linkcode expectedMove} * or does not contain exactly one copy of `moveId`, this will fail the test.
* or contains the desired move more than once, this will fail the test.
*/ */
toHaveUsedPP(expectedMove: MoveId, ppUsed: number | "all"): void; toHaveUsedPP(moveId: MoveId, ppUsed: number | "all"): void;
// #endregion Pokemon Matchers
} }
} }

View File

@ -1,6 +1,7 @@
import { AbilityId } from "#enums/ability-id"; import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id"; import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id"; import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import { GameManager } from "#test/test-utils/game-manager"; import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@ -22,25 +23,66 @@ describe("Abilities - Corrosion", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override game.override
.moveset([MoveId.SPLASH])
.battleStyle("single") .battleStyle("single")
.criticalHits(false) .criticalHits(false)
.enemySpecies(SpeciesId.GRIMER) .enemySpecies(SpeciesId.GRIMER)
.enemyAbility(AbilityId.CORROSION) .ability(AbilityId.CORROSION)
.enemyMoveset(MoveId.TOXIC); .enemyAbility(AbilityId.NO_GUARD)
.enemyMoveset(MoveId.SPLASH);
}); });
it("If a Poison- or Steel-type Pokémon with this Ability poisons a target with Synchronize, Synchronize does not gain the ability to poison Poison- or Steel-type Pokémon.", async () => { it.each<{ name: string; species: SpeciesId }>([
game.override.ability(AbilityId.SYNCHRONIZE); { name: "Poison", species: SpeciesId.GRIMER },
await game.classicMode.startBattle([SpeciesId.FEEBAS]); { name: "Steel", species: SpeciesId.KLINK },
])("should grant the user the ability to poison $name-type opponents", async ({ species }) => {
game.override.enemySpecies(species);
await game.classicMode.startBattle([SpeciesId.SALANDIT]);
const playerPokemon = game.scene.getPlayerPokemon(); const enemy = game.field.getEnemyPokemon();
const enemyPokemon = game.scene.getEnemyPokemon(); expect(enemy.status?.effect).toBeUndefined();
expect(playerPokemon!.status).toBeUndefined();
game.move.select(MoveId.SPLASH); game.move.use(MoveId.POISON_GAS);
await game.phaseInterceptor.to("BerryPhase"); await game.toEndOfTurn();
expect(playerPokemon!.status).toBeDefined();
expect(enemyPokemon!.status).toBeUndefined(); expect(enemy.status?.effect).toBe(StatusEffect.POISON);
});
it("should not affect Toxic Spikes", async () => {
await game.classicMode.startBattle([SpeciesId.SALANDIT]);
game.move.use(MoveId.TOXIC_SPIKES);
await game.doKillOpponents();
await game.toNextWave();
const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon.status).toBeUndefined();
});
it("should not affect an opponent's Synchronize ability", async () => {
game.override.enemyAbility(AbilityId.SYNCHRONIZE);
await game.classicMode.startBattle([SpeciesId.ARBOK]);
const playerPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon.status?.effect).toBeUndefined();
game.move.use(MoveId.TOXIC);
await game.toEndOfTurn();
expect(enemyPokemon.status?.effect).toBe(StatusEffect.TOXIC);
expect(playerPokemon.status?.effect).toBeUndefined();
});
it("should affect the user's held Toxic Orb", async () => {
game.override.startingHeldItems([{ name: "TOXIC_ORB", count: 1 }]);
await game.classicMode.startBattle([SpeciesId.SALAZZLE]);
const salazzle = game.field.getPlayerPokemon();
expect(salazzle.status?.effect).toBeUndefined();
game.move.use(MoveId.SPLASH);
await game.toNextTurn();
expect(salazzle.status?.effect).toBe(StatusEffect.TOXIC);
}); });
}); });

View File

@ -49,6 +49,7 @@ describe("Abilities - Healer", () => {
const user = game.field.getPlayerPokemon(); const user = game.field.getPlayerPokemon();
// Only want one magikarp to have the ability // Only want one magikarp to have the ability
vi.spyOn(user, "getAbility").mockReturnValue(allAbilities[AbilityId.HEALER]); vi.spyOn(user, "getAbility").mockReturnValue(allAbilities[AbilityId.HEALER]);
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
// faint the ally // faint the ally
game.move.select(MoveId.LUNAR_DANCE, 1); game.move.select(MoveId.LUNAR_DANCE, 1);
@ -62,9 +63,10 @@ describe("Abilities - Healer", () => {
it("should heal the status of an ally if the ally has a status", async () => { it("should heal the status of an ally if the ally has a status", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]);
const [user, ally] = game.scene.getPlayerField(); const [user, ally] = game.scene.getPlayerField();
// Only want one magikarp to have the ability. // Only want one magikarp to have the ability.
vi.spyOn(user, "getAbility").mockReturnValue(allAbilities[AbilityId.HEALER]); vi.spyOn(user, "getAbility").mockReturnValue(allAbilities[AbilityId.HEALER]);
expect(ally.trySetStatus(StatusEffect.BURN)).toBe(true); ally.doSetStatus(StatusEffect.BURN);
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
game.move.select(MoveId.SPLASH, 1); game.move.select(MoveId.SPLASH, 1);
@ -80,7 +82,7 @@ describe("Abilities - Healer", () => {
const [user, ally] = game.scene.getPlayerField(); const [user, ally] = game.scene.getPlayerField();
// Only want one magikarp to have the ability. // Only want one magikarp to have the ability.
vi.spyOn(user, "getAbility").mockReturnValue(allAbilities[AbilityId.HEALER]); vi.spyOn(user, "getAbility").mockReturnValue(allAbilities[AbilityId.HEALER]);
expect(ally.trySetStatus(StatusEffect.BURN)).toBe(true); ally.doSetStatus(StatusEffect.BURN);
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
game.move.select(MoveId.SPLASH, 1); game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");

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@ -79,9 +79,9 @@ describe("Abilities - Infiltrator", () => {
game.scene.arena.addTag(ArenaTagType.SAFEGUARD, 1, MoveId.NONE, enemy.id, ArenaTagSide.ENEMY, true); game.scene.arena.addTag(ArenaTagType.SAFEGUARD, 1, MoveId.NONE, enemy.id, ArenaTagSide.ENEMY, true);
game.move.select(MoveId.SPORE); game.move.use(MoveId.SPORE);
await game.toEndOfTurn();
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemy.status?.effect).toBe(StatusEffect.SLEEP); expect(enemy.status?.effect).toBe(StatusEffect.SLEEP);
expect(player.waveData.abilitiesApplied).toContain(AbilityId.INFILTRATOR); expect(player.waveData.abilitiesApplied).toContain(AbilityId.INFILTRATOR);
}); });

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@ -1,51 +0,0 @@
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Insomnia", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should remove sleep when gained", async () => {
game.override
.ability(AbilityId.INSOMNIA)
.enemyAbility(AbilityId.BALL_FETCH)
.moveset(MoveId.SKILL_SWAP)
.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon();
enemy?.trySetStatus(StatusEffect.SLEEP);
expect(enemy?.status?.effect).toBe(StatusEffect.SLEEP);
game.move.select(MoveId.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull();
});
});

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@ -1,51 +0,0 @@
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Limber", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should remove paralysis when gained", async () => {
game.override
.ability(AbilityId.LIMBER)
.enemyAbility(AbilityId.BALL_FETCH)
.moveset(MoveId.SKILL_SWAP)
.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon();
enemy?.trySetStatus(StatusEffect.PARALYSIS);
expect(enemy?.status?.effect).toBe(StatusEffect.PARALYSIS);
game.move.select(MoveId.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull();
});
});

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@ -1,51 +0,0 @@
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Magma Armor", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should remove freeze when gained", async () => {
game.override
.ability(AbilityId.MAGMA_ARMOR)
.enemyAbility(AbilityId.BALL_FETCH)
.moveset(MoveId.SKILL_SWAP)
.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon();
enemy?.trySetStatus(StatusEffect.FREEZE);
expect(enemy?.status?.effect).toBe(StatusEffect.FREEZE);
game.move.select(MoveId.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull();
});
});

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@ -0,0 +1,95 @@
import { allMoves } from "#data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import { StatusEffectAttr } from "#moves/move";
import { GameManager } from "#test/test-utils/game-manager";
import { toTitleCase } from "#utils/strings";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe.each<{ name: string; ability: AbilityId; status: StatusEffect }>([
{ name: "Vital Spirit", ability: AbilityId.VITAL_SPIRIT, status: StatusEffect.SLEEP },
{ name: "Insomnia", ability: AbilityId.INSOMNIA, status: StatusEffect.SLEEP },
{ name: "Immunity", ability: AbilityId.IMMUNITY, status: StatusEffect.POISON },
{ name: "Magma Armor", ability: AbilityId.MAGMA_ARMOR, status: StatusEffect.FREEZE },
{ name: "Limber", ability: AbilityId.LIMBER, status: StatusEffect.PARALYSIS },
{ name: "Thermal Exchange", ability: AbilityId.THERMAL_EXCHANGE, status: StatusEffect.BURN },
{ name: "Water Veil", ability: AbilityId.WATER_VEIL, status: StatusEffect.BURN },
{ name: "Water Bubble", ability: AbilityId.WATER_BUBBLE, status: StatusEffect.BURN },
])("Abilities - $name", ({ ability, status }) => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.criticalHits(false)
.enemyLevel(100)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(ability)
.enemyMoveset(MoveId.SPLASH);
// Mock Lumina Crash and Spore to be our status-inflicting moves of choice
vi.spyOn(allMoves[MoveId.LUMINA_CRASH], "attrs", "get").mockReturnValue([new StatusEffectAttr(status, false)]);
vi.spyOn(allMoves[MoveId.SPORE], "attrs", "get").mockReturnValue([new StatusEffectAttr(status, false)]);
});
const statusStr = toTitleCase(StatusEffect[status]);
it(`should prevent application of ${statusStr} without failing damaging moves`, async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const karp = game.field.getEnemyPokemon();
expect(karp.status?.effect).toBeUndefined();
expect(karp.canSetStatus(status)).toBe(false);
game.move.use(MoveId.LUMINA_CRASH);
await game.toEndOfTurn();
expect(karp.status?.effect).toBeUndefined();
expect(game.field.getPlayerPokemon().getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
});
it(`should cure ${statusStr} upon being gained`, async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const feebas = game.field.getPlayerPokemon();
feebas.doSetStatus(status);
expect(feebas.status?.effect).toBe(status);
game.move.use(MoveId.SPLASH);
await game.move.forceEnemyMove(MoveId.SKILL_SWAP);
await game.toEndOfTurn();
expect(feebas.status?.effect).toBeUndefined();
});
// TODO: This does not propagate failures currently
it.todo(
`should cause status moves inflicting ${statusStr} to count as failed if no other effects can be applied`,
async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.use(MoveId.SPORE);
await game.toEndOfTurn();
const karp = game.field.getEnemyPokemon();
expect(karp.status?.effect).toBeUndefined();
expect(game.field.getPlayerPokemon().getLastXMoves()[0].result).toBe(MoveResult.FAIL);
},
);
});

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@ -1,51 +0,0 @@
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Thermal Exchange", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should remove burn when gained", async () => {
game.override
.ability(AbilityId.THERMAL_EXCHANGE)
.enemyAbility(AbilityId.BALL_FETCH)
.moveset(MoveId.SKILL_SWAP)
.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon();
enemy?.trySetStatus(StatusEffect.BURN);
expect(enemy?.status?.effect).toBe(StatusEffect.BURN);
game.move.select(MoveId.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull();
});
});

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@ -1,51 +0,0 @@
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Vital Spirit", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should remove sleep when gained", async () => {
game.override
.ability(AbilityId.INSOMNIA)
.enemyAbility(AbilityId.BALL_FETCH)
.moveset(MoveId.SKILL_SWAP)
.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon();
enemy?.trySetStatus(StatusEffect.SLEEP);
expect(enemy?.status?.effect).toBe(StatusEffect.SLEEP);
game.move.select(MoveId.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull();
});
});

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@ -1,51 +0,0 @@
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Water Bubble", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should remove burn when gained", async () => {
game.override
.ability(AbilityId.THERMAL_EXCHANGE)
.enemyAbility(AbilityId.BALL_FETCH)
.moveset(MoveId.SKILL_SWAP)
.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon();
enemy?.trySetStatus(StatusEffect.BURN);
expect(enemy?.status?.effect).toBe(StatusEffect.BURN);
game.move.select(MoveId.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull();
});
});

View File

@ -1,51 +0,0 @@
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Water Veil", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should remove burn when gained", async () => {
game.override
.ability(AbilityId.THERMAL_EXCHANGE)
.enemyAbility(AbilityId.BALL_FETCH)
.moveset(MoveId.SKILL_SWAP)
.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon();
enemy?.trySetStatus(StatusEffect.BURN);
expect(enemy?.status?.effect).toBe(StatusEffect.BURN);
game.move.select(MoveId.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull();
});
});

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@ -6,7 +6,7 @@ import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Immunity", () => { describe("Spec - Pokemon Functions", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
let game: GameManager; let game: GameManager;
@ -23,29 +23,29 @@ describe("Abilities - Immunity", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override game.override
.moveset([MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single") .battleStyle("single")
.startingLevel(100)
.criticalHits(false) .criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP) .enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH) .enemyAbility(AbilityId.BALL_FETCH)
.ability(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH); .enemyMoveset(MoveId.SPLASH);
}); });
it("should remove poison when gained", async () => { describe("doSetStatus", () => {
game.override it("should change the Pokemon's status, ignoring feasibility checks", async () => {
.ability(AbilityId.IMMUNITY) await game.classicMode.startBattle([SpeciesId.ACCELGOR]);
.enemyAbility(AbilityId.BALL_FETCH)
.moveset(MoveId.SKILL_SWAP)
.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon();
enemy?.trySetStatus(StatusEffect.POISON);
expect(enemy?.status?.effect).toBe(StatusEffect.POISON);
game.move.select(MoveId.SKILL_SWAP); const player = game.field.getPlayerPokemon();
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull(); expect(player.status?.effect).toBeUndefined();
player.doSetStatus(StatusEffect.BURN);
expect(player.status?.effect).toBe(StatusEffect.BURN);
expect(player.canSetStatus(StatusEffect.SLEEP)).toBe(false);
player.doSetStatus(StatusEffect.SLEEP, 5);
expect(player.status?.effect).toBe(StatusEffect.SLEEP);
expect(player.status?.sleepTurnsRemaining).toBe(5);
});
}); });
}); });

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@ -25,15 +25,6 @@ describe("Spec - Pokemon", () => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
}); });
it("should not crash when trying to set status of undefined", async () => {
await game.classicMode.runToSummon([SpeciesId.ABRA]);
const pkm = game.field.getPlayerPokemon();
expect(pkm).toBeDefined();
expect(pkm.trySetStatus(undefined)).toBe(false);
});
describe("Add To Party", () => { describe("Add To Party", () => {
let scene: BattleScene; let scene: BattleScene;

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@ -1,10 +1,12 @@
import { toEqualArrayUnsorted } from "#test/test-utils/matchers/to-equal-array-unsorted"; import { toEqualArrayUnsorted } from "#test/test-utils/matchers/to-equal-array-unsorted";
import { toHaveAbilityApplied } from "#test/test-utils/matchers/to-have-ability-applied"; import { toHaveAbilityApplied } from "#test/test-utils/matchers/to-have-ability-applied";
import { toHaveArenaTag } from "#test/test-utils/matchers/to-have-arena-tag";
import { toHaveBattlerTag } from "#test/test-utils/matchers/to-have-battler-tag"; import { toHaveBattlerTag } from "#test/test-utils/matchers/to-have-battler-tag";
import { toHaveEffectiveStat } from "#test/test-utils/matchers/to-have-effective-stat"; import { toHaveEffectiveStat } from "#test/test-utils/matchers/to-have-effective-stat";
import { toHaveFainted } from "#test/test-utils/matchers/to-have-fainted"; import { toHaveFainted } from "#test/test-utils/matchers/to-have-fainted";
import { toHaveFullHp } from "#test/test-utils/matchers/to-have-full-hp"; import { toHaveFullHp } from "#test/test-utils/matchers/to-have-full-hp";
import { toHaveHp } from "#test/test-utils/matchers/to-have-hp"; import { toHaveHp } from "#test/test-utils/matchers/to-have-hp";
import { toHavePositionalTag } from "#test/test-utils/matchers/to-have-positional-tag";
import { toHaveStatStage } from "#test/test-utils/matchers/to-have-stat-stage"; import { toHaveStatStage } from "#test/test-utils/matchers/to-have-stat-stage";
import { toHaveStatusEffect } from "#test/test-utils/matchers/to-have-status-effect"; import { toHaveStatusEffect } from "#test/test-utils/matchers/to-have-status-effect";
import { toHaveTakenDamage } from "#test/test-utils/matchers/to-have-taken-damage"; import { toHaveTakenDamage } from "#test/test-utils/matchers/to-have-taken-damage";
@ -22,18 +24,20 @@ import { expect } from "vitest";
expect.extend({ expect.extend({
toEqualArrayUnsorted, toEqualArrayUnsorted,
toHaveWeather,
toHaveTerrain,
toHaveArenaTag,
toHavePositionalTag,
toHaveTypes, toHaveTypes,
toHaveUsedMove, toHaveUsedMove,
toHaveEffectiveStat, toHaveEffectiveStat,
toHaveTakenDamage,
toHaveWeather,
toHaveTerrain,
toHaveFullHp,
toHaveStatusEffect, toHaveStatusEffect,
toHaveStatStage, toHaveStatStage,
toHaveBattlerTag, toHaveBattlerTag,
toHaveAbilityApplied, toHaveAbilityApplied,
toHaveHp, toHaveHp,
toHaveTakenDamage,
toHaveFullHp,
toHaveFainted, toHaveFainted,
toHaveUsedPP, toHaveUsedPP,
}); });

View File

@ -73,7 +73,7 @@ describe("Moves - Beat Up", () => {
const playerPokemon = game.field.getPlayerPokemon(); const playerPokemon = game.field.getPlayerPokemon();
game.scene.getPlayerParty()[1].trySetStatus(StatusEffect.BURN); game.scene.getPlayerParty()[1].doSetStatus(StatusEffect.BURN);
game.move.select(MoveId.BEAT_UP); game.move.select(MoveId.BEAT_UP);

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@ -44,7 +44,7 @@ describe("Moves - Fusion Flare", () => {
await game.phaseInterceptor.to(TurnStartPhase, false); await game.phaseInterceptor.to(TurnStartPhase, false);
// Inflict freeze quietly and check if it was properly inflicted // Inflict freeze quietly and check if it was properly inflicted
partyMember.trySetStatus(StatusEffect.FREEZE, false); partyMember.doSetStatus(StatusEffect.FREEZE);
expect(partyMember.status!.effect).toBe(StatusEffect.FREEZE); expect(partyMember.status!.effect).toBe(StatusEffect.FREEZE);
await game.toNextTurn(); await game.toNextTurn();

146
test/moves/rest.test.ts Normal file
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@ -0,0 +1,146 @@
import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Move - Rest", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.EKANS)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should fully heal the user, cure its prior status and put it to sleep", async () => {
game.override.statusEffect(StatusEffect.POISON);
await game.classicMode.startBattle([SpeciesId.SNORLAX]);
const snorlax = game.field.getPlayerPokemon();
snorlax.hp = 1;
expect(snorlax.status?.effect).toBe(StatusEffect.POISON);
game.move.use(MoveId.REST);
await game.toEndOfTurn();
expect(snorlax.hp).toBe(snorlax.getMaxHp());
expect(snorlax.status?.effect).toBe(StatusEffect.SLEEP);
});
it("should always last 3 turns", async () => {
await game.classicMode.startBattle([SpeciesId.SNORLAX]);
const snorlax = game.field.getPlayerPokemon();
snorlax.hp = 1;
// Cf https://bulbapedia.bulbagarden.net/wiki/Rest_(move):
// > The user is unable to use MoveId while asleep for 2 turns after the turn when Rest is used.
game.move.use(MoveId.REST);
await game.toNextTurn();
expect(snorlax.status?.effect).toBe(StatusEffect.SLEEP);
expect(snorlax.status?.sleepTurnsRemaining).toBe(3);
game.move.use(MoveId.SWORDS_DANCE);
await game.toNextTurn();
expect(snorlax.status?.sleepTurnsRemaining).toBe(2);
game.move.use(MoveId.SWORDS_DANCE);
await game.toNextTurn();
expect(snorlax.status?.sleepTurnsRemaining).toBe(1);
game.move.use(MoveId.SWORDS_DANCE);
await game.toNextTurn();
expect(snorlax.status?.effect).toBeUndefined();
expect(snorlax.getStatStage(Stat.ATK)).toBe(2);
});
it("should preserve non-volatile status conditions", async () => {
await game.classicMode.startBattle([SpeciesId.SNORLAX]);
const snorlax = game.field.getPlayerPokemon();
snorlax.hp = 1;
snorlax.addTag(BattlerTagType.CONFUSED, 999);
game.move.use(MoveId.REST);
await game.toEndOfTurn();
expect(snorlax.getTag(BattlerTagType.CONFUSED)).toBeDefined();
});
it.each<{ name: string; status?: StatusEffect; ability?: AbilityId; dmg?: number }>([
{ name: "is at full HP", dmg: 0 },
{ name: "is grounded on Electric Terrain", ability: AbilityId.ELECTRIC_SURGE },
{ name: "is grounded on Misty Terrain", ability: AbilityId.MISTY_SURGE },
{ name: "has Comatose", ability: AbilityId.COMATOSE },
])("should fail if the user $name", async ({ status = StatusEffect.NONE, ability = AbilityId.NONE, dmg = 1 }) => {
game.override.ability(ability).statusEffect(status);
await game.classicMode.startBattle([SpeciesId.SNORLAX]);
const snorlax = game.field.getPlayerPokemon();
snorlax.hp = snorlax.getMaxHp() - dmg;
game.move.use(MoveId.REST);
await game.toEndOfTurn();
expect(snorlax.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
it("should fail if called while already asleep", async () => {
game.override.statusEffect(StatusEffect.SLEEP).moveset([MoveId.REST, MoveId.SLEEP_TALK]);
await game.classicMode.startBattle([SpeciesId.SNORLAX]);
const snorlax = game.field.getPlayerPokemon();
snorlax.hp = 1;
// Need to use sleep talk here since you normally can't move while asleep
game.move.select(MoveId.SLEEP_TALK);
await game.toEndOfTurn();
expect(snorlax.isFullHp()).toBe(false);
expect(snorlax.status?.effect).toBe(StatusEffect.SLEEP);
expect(snorlax.getLastXMoves(-1).map(tm => tm.result)).toEqual([MoveResult.FAIL, MoveResult.SUCCESS]);
});
it("should succeed if called the same turn as the user wakes", async () => {
game.override.statusEffect(StatusEffect.SLEEP);
await game.classicMode.startBattle([SpeciesId.SNORLAX]);
const snorlax = game.field.getPlayerPokemon();
snorlax.hp = 1;
expect(snorlax.status?.effect).toBe(StatusEffect.SLEEP);
snorlax.status!.sleepTurnsRemaining = 1;
game.move.use(MoveId.REST);
await game.toNextTurn();
expect(snorlax.status!.effect).toBe(StatusEffect.SLEEP);
expect(snorlax.isFullHp()).toBe(true);
expect(snorlax.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(snorlax.status!.sleepTurnsRemaining).toBeGreaterThan(1);
});
});

View File

@ -1,6 +1,7 @@
import { AbilityId } from "#enums/ability-id"; import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id"; import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result"; import { MoveResult } from "#enums/move-result";
import { MoveUseMode } from "#enums/move-use-mode";
import { SpeciesId } from "#enums/species-id"; import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat"; import { Stat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect"; import { StatusEffect } from "#enums/status-effect";
@ -31,13 +32,36 @@ describe("Moves - Sleep Talk", () => {
.battleStyle("single") .battleStyle("single")
.criticalHits(false) .criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP) .enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH) .enemyAbility(AbilityId.NO_GUARD)
.enemyMoveset(MoveId.SPLASH) .enemyMoveset(MoveId.SPLASH)
.enemyLevel(100); .enemyLevel(100);
}); });
it("should fail when the user is not asleep", async () => { it("should call a random valid move if the user is asleep", async () => {
game.override.statusEffect(StatusEffect.NONE); game.override.moveset([MoveId.SLEEP_TALK, MoveId.DIG, MoveId.FLY, MoveId.SWORDS_DANCE]); // Dig and Fly are invalid moves, Swords Dance should always be called
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.SLEEP_TALK);
await game.toNextTurn();
const feebas = game.field.getPlayerPokemon();
expect(feebas.getStatStage(Stat.ATK)).toBe(2);
expect(feebas.getLastXMoves(2)).toEqual([
expect.objectContaining({
move: MoveId.SWORDS_DANCE,
result: MoveResult.SUCCESS,
useMode: MoveUseMode.FOLLOW_UP,
}),
expect.objectContaining({
move: MoveId.SLEEP_TALK,
result: MoveResult.SUCCESS,
useMode: MoveUseMode.NORMAL,
}),
]);
});
it("should fail if the user is not asleep", async () => {
game.override.statusEffect(StatusEffect.POISON);
await game.classicMode.startBattle([SpeciesId.FEEBAS]); await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.SLEEP_TALK); game.move.select(MoveId.SLEEP_TALK);
@ -45,6 +69,19 @@ describe("Moves - Sleep Talk", () => {
expect(game.field.getPlayerPokemon().getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(game.field.getPlayerPokemon().getLastXMoves()[0].result).toBe(MoveResult.FAIL);
}); });
it("should fail the turn the user wakes up from Sleep", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const feebas = game.field.getPlayerPokemon();
expect(feebas.status?.effect).toBe(StatusEffect.SLEEP);
feebas.status!.sleepTurnsRemaining = 1;
game.move.select(MoveId.SLEEP_TALK);
await game.toNextTurn();
expect(feebas).toHaveUsedMove({ result: MoveResult.FAIL });
});
it("should fail if the user has no valid moves", async () => { it("should fail if the user has no valid moves", async () => {
game.override.moveset([MoveId.SLEEP_TALK, MoveId.DIG, MoveId.METRONOME, MoveId.SOLAR_BEAM]); game.override.moveset([MoveId.SLEEP_TALK, MoveId.DIG, MoveId.METRONOME, MoveId.SOLAR_BEAM]);
await game.classicMode.startBattle([SpeciesId.FEEBAS]); await game.classicMode.startBattle([SpeciesId.FEEBAS]);
@ -54,22 +91,15 @@ describe("Moves - Sleep Talk", () => {
expect(game.field.getPlayerPokemon().getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(game.field.getPlayerPokemon().getLastXMoves()[0].result).toBe(MoveResult.FAIL);
}); });
it("should call a random valid move if the user is asleep", async () => { it("should apply secondary effects of the called move", async () => {
game.override.moveset([MoveId.SLEEP_TALK, MoveId.DIG, MoveId.FLY, MoveId.SWORDS_DANCE]); // Dig and Fly are invalid moves, Swords Dance should always be called game.override.moveset([MoveId.SLEEP_TALK, MoveId.SCALE_SHOT]);
await game.classicMode.startBattle([SpeciesId.FEEBAS]); await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.SLEEP_TALK); game.move.select(MoveId.SLEEP_TALK);
await game.toNextTurn(); await game.toNextTurn();
expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK));
});
it("should apply secondary effects of a move", async () => { const feebas = game.field.getPlayerPokemon();
game.override.moveset([MoveId.SLEEP_TALK, MoveId.DIG, MoveId.FLY, MoveId.WOOD_HAMMER]); // Dig and Fly are invalid moves, Wood Hammer should always be called expect(feebas.getStatStage(Stat.SPD)).toBe(1);
await game.classicMode.startBattle(); expect(feebas.getStatStage(Stat.DEF)).toBe(-1);
game.move.select(MoveId.SLEEP_TALK);
await game.toNextTurn();
expect(game.field.getPlayerPokemon().isFullHp()).toBeFalsy(); // Wood Hammer recoil effect should be applied
}); });
}); });

View File

@ -39,15 +39,6 @@ describe("Move - Wish", () => {
.enemyLevel(100); .enemyLevel(100);
}); });
/**
* Expect that wish is active with the specified number of attacks.
* @param numAttacks - The number of wish instances that should be queued; default `1`
*/
function expectWishActive(numAttacks = 1) {
const wishes = game.scene.arena.positionalTagManager["tags"].filter(t => t.tagType === PositionalTagType.WISH);
expect(wishes).toHaveLength(numAttacks);
}
it("should heal the Pokemon in the current slot for 50% of the user's maximum HP", async () => { it("should heal the Pokemon in the current slot for 50% of the user's maximum HP", async () => {
await game.classicMode.startBattle([SpeciesId.ALOMOMOLA, SpeciesId.BLISSEY]); await game.classicMode.startBattle([SpeciesId.ALOMOMOLA, SpeciesId.BLISSEY]);
@ -58,19 +49,19 @@ describe("Move - Wish", () => {
game.move.use(MoveId.WISH); game.move.use(MoveId.WISH);
await game.toNextTurn(); await game.toNextTurn();
expectWishActive(); expect(game).toHavePositionalTag(PositionalTagType.WISH);
game.doSwitchPokemon(1); game.doSwitchPokemon(1);
await game.toEndOfTurn(); await game.toEndOfTurn();
expectWishActive(0); expect(game).toHavePositionalTag(PositionalTagType.WISH, 0);
expect(game.textInterceptor.logs).toContain( expect(game.textInterceptor.logs).toContain(
i18next.t("arenaTag:wishTagOnAdd", { i18next.t("arenaTag:wishTagOnAdd", {
pokemonNameWithAffix: getPokemonNameWithAffix(alomomola), pokemonNameWithAffix: getPokemonNameWithAffix(alomomola),
}), }),
); );
expect(alomomola.hp).toBe(1); expect(alomomola).toHaveHp(1);
expect(blissey.hp).toBe(toDmgValue(alomomola.getMaxHp() / 2) + 1); expect(blissey).toHaveHp(toDmgValue(alomomola.getMaxHp() / 2) + 1);
}); });
it("should work if the user has full HP, but not if it already has an active Wish", async () => { it("should work if the user has full HP, but not if it already has an active Wish", async () => {
@ -82,13 +73,13 @@ describe("Move - Wish", () => {
game.move.use(MoveId.WISH); game.move.use(MoveId.WISH);
await game.toNextTurn(); await game.toNextTurn();
expectWishActive(); expect(game).toHavePositionalTag(PositionalTagType.WISH);
game.move.use(MoveId.WISH); game.move.use(MoveId.WISH);
await game.toEndOfTurn(); await game.toEndOfTurn();
expect(alomomola.hp).toBe(toDmgValue(alomomola.getMaxHp() / 2) + 1); expect(alomomola.hp).toBe(toDmgValue(alomomola.getMaxHp() / 2) + 1);
expect(alomomola.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(alomomola).toHaveUsedMove({ result: MoveResult.FAIL });
}); });
it("should function independently of Future Sight", async () => { it("should function independently of Future Sight", async () => {
@ -103,7 +94,8 @@ describe("Move - Wish", () => {
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn(); await game.toNextTurn();
expectWishActive(1); expect(game).toHavePositionalTag(PositionalTagType.WISH);
expect(game).toHavePositionalTag(PositionalTagType.DELAYED_ATTACK);
}); });
it("should work in double battles and trigger in order of creation", async () => { it("should work in double battles and trigger in order of creation", async () => {
@ -127,7 +119,7 @@ describe("Move - Wish", () => {
await game.setTurnOrder(oldOrder.map(p => p.getBattlerIndex())); await game.setTurnOrder(oldOrder.map(p => p.getBattlerIndex()));
await game.toNextTurn(); await game.toNextTurn();
expectWishActive(4); expect(game).toHavePositionalTag(PositionalTagType.WISH, 4);
// Lower speed to change turn order // Lower speed to change turn order
alomomola.setStatStage(Stat.SPD, 6); alomomola.setStatStage(Stat.SPD, 6);
@ -141,7 +133,7 @@ describe("Move - Wish", () => {
await game.phaseInterceptor.to("PositionalTagPhase"); await game.phaseInterceptor.to("PositionalTagPhase");
// all wishes have activated and added healing phases // all wishes have activated and added healing phases
expectWishActive(0); expect(game).toHavePositionalTag(PositionalTagType.WISH, 0);
const healPhases = game.scene.phaseManager.phaseQueue.filter(p => p.is("PokemonHealPhase")); const healPhases = game.scene.phaseManager.phaseQueue.filter(p => p.is("PokemonHealPhase"));
expect(healPhases).toHaveLength(4); expect(healPhases).toHaveLength(4);
@ -165,14 +157,14 @@ describe("Move - Wish", () => {
game.move.use(MoveId.WISH, BattlerIndex.PLAYER_2); game.move.use(MoveId.WISH, BattlerIndex.PLAYER_2);
await game.toNextTurn(); await game.toNextTurn();
expectWishActive(); expect(game).toHavePositionalTag(PositionalTagType.WISH);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER); game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
game.move.use(MoveId.MEMENTO, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2); game.move.use(MoveId.MEMENTO, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);
await game.toEndOfTurn(); await game.toEndOfTurn();
// Wish went away without doing anything // Wish went away without doing anything
expectWishActive(0); expect(game).toHavePositionalTag(PositionalTagType.WISH, 0);
expect(game.textInterceptor.logs).not.toContain( expect(game.textInterceptor.logs).not.toContain(
i18next.t("arenaTag:wishTagOnAdd", { i18next.t("arenaTag:wishTagOnAdd", {
pokemonNameWithAffix: getPokemonNameWithAffix(blissey), pokemonNameWithAffix: getPokemonNameWithAffix(blissey),

View File

@ -63,7 +63,7 @@ describe("Mystery Encounter Utils", () => {
// Both pokemon fainted // Both pokemon fainted
scene.getPlayerParty().forEach(p => { scene.getPlayerParty().forEach(p => {
p.hp = 0; p.hp = 0;
p.trySetStatus(StatusEffect.FAINT); p.doSetStatus(StatusEffect.FAINT);
void p.updateInfo(); void p.updateInfo();
}); });
@ -83,7 +83,7 @@ describe("Mystery Encounter Utils", () => {
// Only faint 1st pokemon // Only faint 1st pokemon
const party = scene.getPlayerParty(); const party = scene.getPlayerParty();
party[0].hp = 0; party[0].hp = 0;
party[0].trySetStatus(StatusEffect.FAINT); party[0].doSetStatus(StatusEffect.FAINT);
await party[0].updateInfo(); await party[0].updateInfo();
// Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal) // Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
@ -102,7 +102,7 @@ describe("Mystery Encounter Utils", () => {
// Only faint 1st pokemon // Only faint 1st pokemon
const party = scene.getPlayerParty(); const party = scene.getPlayerParty();
party[0].hp = 0; party[0].hp = 0;
party[0].trySetStatus(StatusEffect.FAINT); party[0].doSetStatus(StatusEffect.FAINT);
await party[0].updateInfo(); await party[0].updateInfo();
// Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal) // Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
@ -121,7 +121,7 @@ describe("Mystery Encounter Utils", () => {
// Only faint 1st pokemon // Only faint 1st pokemon
const party = scene.getPlayerParty(); const party = scene.getPlayerParty();
party[0].hp = 0; party[0].hp = 0;
party[0].trySetStatus(StatusEffect.FAINT); party[0].doSetStatus(StatusEffect.FAINT);
await party[0].updateInfo(); await party[0].updateInfo();
// Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal) // Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
@ -167,7 +167,7 @@ describe("Mystery Encounter Utils", () => {
const party = scene.getPlayerParty(); const party = scene.getPlayerParty();
party[0].level = 100; party[0].level = 100;
party[0].hp = 0; party[0].hp = 0;
party[0].trySetStatus(StatusEffect.FAINT); party[0].doSetStatus(StatusEffect.FAINT);
await party[0].updateInfo(); await party[0].updateInfo();
party[1].level = 10; party[1].level = 10;
@ -206,7 +206,7 @@ describe("Mystery Encounter Utils", () => {
const party = scene.getPlayerParty(); const party = scene.getPlayerParty();
party[0].level = 10; party[0].level = 10;
party[0].hp = 0; party[0].hp = 0;
party[0].trySetStatus(StatusEffect.FAINT); party[0].doSetStatus(StatusEffect.FAINT);
await party[0].updateInfo(); await party[0].updateInfo();
party[1].level = 100; party[1].level = 100;

View File

@ -224,7 +224,7 @@ export class GameManager {
// This will consider all battle entry dialog as seens and skip them // This will consider all battle entry dialog as seens and skip them
vi.spyOn(this.scene.ui, "shouldSkipDialogue").mockReturnValue(true); vi.spyOn(this.scene.ui, "shouldSkipDialogue").mockReturnValue(true);
if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0) { if (overrides.ENEMY_HELD_ITEMS_OVERRIDE.length === 0) {
this.removeEnemyHeldItems(); this.removeEnemyHeldItems();
} }

View File

@ -50,7 +50,7 @@ export class ChallengeModeHelper extends GameManagerHelper {
}); });
await this.game.phaseInterceptor.run(EncounterPhase); await this.game.phaseInterceptor.run(EncounterPhase);
if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0 && this.game.override.removeEnemyStartingItems) { if (overrides.ENEMY_HELD_ITEMS_OVERRIDE.length === 0 && this.game.override.removeEnemyStartingItems) {
this.game.removeEnemyHeldItems(); this.game.removeEnemyHeldItems();
} }
} }

View File

@ -53,7 +53,7 @@ export class ClassicModeHelper extends GameManagerHelper {
}); });
await this.game.phaseInterceptor.to(EncounterPhase); await this.game.phaseInterceptor.to(EncounterPhase);
if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0 && this.game.override.removeEnemyStartingItems) { if (overrides.ENEMY_HELD_ITEMS_OVERRIDE.length === 0 && this.game.override.removeEnemyStartingItems) {
this.game.removeEnemyHeldItems(); this.game.removeEnemyHeldItems();
} }
} }

View File

@ -37,7 +37,7 @@ export class DailyModeHelper extends GameManagerHelper {
await this.game.phaseInterceptor.to(EncounterPhase); await this.game.phaseInterceptor.to(EncounterPhase);
if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0 && this.game.override.removeEnemyStartingItems) { if (overrides.ENEMY_HELD_ITEMS_OVERRIDE.length === 0 && this.game.override.removeEnemyStartingItems) {
this.game.removeEnemyHeldItems(); this.game.removeEnemyHeldItems();
} }
} }

View File

@ -228,8 +228,8 @@ export class MoveHelper extends GameManagerHelper {
console.warn("Player moveset override disabled due to use of `game.move.changeMoveset`!"); console.warn("Player moveset override disabled due to use of `game.move.changeMoveset`!");
} }
} else { } else {
if (coerceArray(Overrides.OPP_MOVESET_OVERRIDE).length > 0) { if (coerceArray(Overrides.ENEMY_MOVESET_OVERRIDE).length > 0) {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([]); vi.spyOn(Overrides, "ENEMY_MOVESET_OVERRIDE", "get").mockReturnValue([]);
console.warn("Enemy moveset override disabled due to use of `game.move.changeMoveset`!"); console.warn("Enemy moveset override disabled due to use of `game.move.changeMoveset`!");
} }
} }
@ -302,8 +302,8 @@ export class MoveHelper extends GameManagerHelper {
(this.game.scene.phaseManager.getCurrentPhase() as EnemyCommandPhase).getFieldIndex() (this.game.scene.phaseManager.getCurrentPhase() as EnemyCommandPhase).getFieldIndex()
]; ];
if ([Overrides.OPP_MOVESET_OVERRIDE].flat().length > 0) { if ([Overrides.ENEMY_MOVESET_OVERRIDE].flat().length > 0) {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([]); vi.spyOn(Overrides, "ENEMY_MOVESET_OVERRIDE", "get").mockReturnValue([]);
console.warn( console.warn(
"Warning: `forceEnemyMove` overwrites the Pokemon's moveset and disables the enemy moveset override!", "Warning: `forceEnemyMove` overwrites the Pokemon's moveset and disables the enemy moveset override!",
); );

View File

@ -406,7 +406,7 @@ export class OverridesHelper extends GameManagerHelper {
* @returns `this` * @returns `this`
*/ */
public enemySpecies(species: SpeciesId | number): this { public enemySpecies(species: SpeciesId | number): this {
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(species); vi.spyOn(Overrides, "ENEMY_SPECIES_OVERRIDE", "get").mockReturnValue(species);
this.log(`Enemy Pokemon species set to ${SpeciesId[species]} (=${species})!`); this.log(`Enemy Pokemon species set to ${SpeciesId[species]} (=${species})!`);
return this; return this;
} }
@ -416,7 +416,7 @@ export class OverridesHelper extends GameManagerHelper {
* @returns `this` * @returns `this`
*/ */
public enableEnemyFusion(): this { public enableEnemyFusion(): this {
vi.spyOn(Overrides, "OPP_FUSION_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(Overrides, "ENEMY_FUSION_OVERRIDE", "get").mockReturnValue(true);
this.log("Enemy Pokemon is a random fusion!"); this.log("Enemy Pokemon is a random fusion!");
return this; return this;
} }
@ -427,7 +427,7 @@ export class OverridesHelper extends GameManagerHelper {
* @returns `this` * @returns `this`
*/ */
public enemyFusionSpecies(species: SpeciesId | number): this { public enemyFusionSpecies(species: SpeciesId | number): this {
vi.spyOn(Overrides, "OPP_FUSION_SPECIES_OVERRIDE", "get").mockReturnValue(species); vi.spyOn(Overrides, "ENEMY_FUSION_SPECIES_OVERRIDE", "get").mockReturnValue(species);
this.log(`Enemy Pokemon fusion species set to ${SpeciesId[species]} (=${species})!`); this.log(`Enemy Pokemon fusion species set to ${SpeciesId[species]} (=${species})!`);
return this; return this;
} }
@ -438,7 +438,7 @@ export class OverridesHelper extends GameManagerHelper {
* @returns `this` * @returns `this`
*/ */
public enemyAbility(ability: AbilityId): this { public enemyAbility(ability: AbilityId): this {
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(ability); vi.spyOn(Overrides, "ENEMY_ABILITY_OVERRIDE", "get").mockReturnValue(ability);
this.log(`Enemy Pokemon ability set to ${AbilityId[ability]} (=${ability})!`); this.log(`Enemy Pokemon ability set to ${AbilityId[ability]} (=${ability})!`);
return this; return this;
} }
@ -449,7 +449,7 @@ export class OverridesHelper extends GameManagerHelper {
* @returns `this` * @returns `this`
*/ */
public enemyPassiveAbility(passiveAbility: AbilityId): this { public enemyPassiveAbility(passiveAbility: AbilityId): this {
vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(passiveAbility); vi.spyOn(Overrides, "ENEMY_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(passiveAbility);
this.log(`Enemy Pokemon PASSIVE ability set to ${AbilityId[passiveAbility]} (=${passiveAbility})!`); this.log(`Enemy Pokemon PASSIVE ability set to ${AbilityId[passiveAbility]} (=${passiveAbility})!`);
return this; return this;
} }
@ -460,7 +460,7 @@ export class OverridesHelper extends GameManagerHelper {
* @returns `this` * @returns `this`
*/ */
public enemyHasPassiveAbility(hasPassiveAbility: boolean | null): this { public enemyHasPassiveAbility(hasPassiveAbility: boolean | null): this {
vi.spyOn(Overrides, "OPP_HAS_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(hasPassiveAbility); vi.spyOn(Overrides, "ENEMY_HAS_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(hasPassiveAbility);
if (hasPassiveAbility === null) { if (hasPassiveAbility === null) {
this.log("Enemy Pokemon PASSIVE ability no longer force enabled or disabled!"); this.log("Enemy Pokemon PASSIVE ability no longer force enabled or disabled!");
} else { } else {
@ -475,7 +475,7 @@ export class OverridesHelper extends GameManagerHelper {
* @returns `this` * @returns `this`
*/ */
public enemyMoveset(moveset: MoveId | MoveId[]): this { public enemyMoveset(moveset: MoveId | MoveId[]): this {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(moveset); vi.spyOn(Overrides, "ENEMY_MOVESET_OVERRIDE", "get").mockReturnValue(moveset);
moveset = coerceArray(moveset); moveset = coerceArray(moveset);
const movesetStr = moveset.map(moveId => MoveId[moveId]).join(", "); const movesetStr = moveset.map(moveId => MoveId[moveId]).join(", ");
this.log(`Enemy Pokemon moveset set to ${movesetStr} (=[${moveset.join(", ")}])!`); this.log(`Enemy Pokemon moveset set to ${movesetStr} (=[${moveset.join(", ")}])!`);
@ -488,7 +488,7 @@ export class OverridesHelper extends GameManagerHelper {
* @returns `this` * @returns `this`
*/ */
public enemyLevel(level: number): this { public enemyLevel(level: number): this {
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(level); vi.spyOn(Overrides, "ENEMY_LEVEL_OVERRIDE", "get").mockReturnValue(level);
this.log(`Enemy Pokemon level set to ${level}!`); this.log(`Enemy Pokemon level set to ${level}!`);
return this; return this;
} }
@ -499,7 +499,7 @@ export class OverridesHelper extends GameManagerHelper {
* @returns `this` * @returns `this`
*/ */
public enemyStatusEffect(statusEffect: StatusEffect): this { public enemyStatusEffect(statusEffect: StatusEffect): this {
vi.spyOn(Overrides, "OPP_STATUS_OVERRIDE", "get").mockReturnValue(statusEffect); vi.spyOn(Overrides, "ENEMY_STATUS_OVERRIDE", "get").mockReturnValue(statusEffect);
this.log(`Enemy Pokemon status-effect set to ${StatusEffect[statusEffect]} (=${statusEffect})!`); this.log(`Enemy Pokemon status-effect set to ${StatusEffect[statusEffect]} (=${statusEffect})!`);
return this; return this;
} }
@ -510,7 +510,7 @@ export class OverridesHelper extends GameManagerHelper {
* @returns `this` * @returns `this`
*/ */
public enemyHeldItems(items: ModifierOverride[]): this { public enemyHeldItems(items: ModifierOverride[]): this {
vi.spyOn(Overrides, "OPP_HELD_ITEMS_OVERRIDE", "get").mockReturnValue(items); vi.spyOn(Overrides, "ENEMY_HELD_ITEMS_OVERRIDE", "get").mockReturnValue(items);
this.log("Enemy Pokemon held items set to:", items); this.log("Enemy Pokemon held items set to:", items);
return this; return this;
} }
@ -571,7 +571,7 @@ export class OverridesHelper extends GameManagerHelper {
* @param variant - (Optional) The enemy's shiny {@linkcode Variant}. * @param variant - (Optional) The enemy's shiny {@linkcode Variant}.
*/ */
enemyShiny(shininess: boolean | null, variant?: Variant): this { enemyShiny(shininess: boolean | null, variant?: Variant): this {
vi.spyOn(Overrides, "OPP_SHINY_OVERRIDE", "get").mockReturnValue(shininess); vi.spyOn(Overrides, "ENEMY_SHINY_OVERRIDE", "get").mockReturnValue(shininess);
if (shininess === null) { if (shininess === null) {
this.log("Disabled enemy Pokemon shiny override!"); this.log("Disabled enemy Pokemon shiny override!");
} else { } else {
@ -579,7 +579,7 @@ export class OverridesHelper extends GameManagerHelper {
} }
if (variant !== undefined) { if (variant !== undefined) {
vi.spyOn(Overrides, "OPP_VARIANT_OVERRIDE", "get").mockReturnValue(variant); vi.spyOn(Overrides, "ENEMY_VARIANT_OVERRIDE", "get").mockReturnValue(variant);
this.log(`Set enemy shiny variant to be ${variant}!`); this.log(`Set enemy shiny variant to be ${variant}!`);
} }
return this; return this;
@ -594,7 +594,7 @@ export class OverridesHelper extends GameManagerHelper {
* @returns `this` * @returns `this`
*/ */
public enemyHealthSegments(healthSegments: number): this { public enemyHealthSegments(healthSegments: number): this {
vi.spyOn(Overrides, "OPP_HEALTH_SEGMENTS_OVERRIDE", "get").mockReturnValue(healthSegments); vi.spyOn(Overrides, "ENEMY_HEALTH_SEGMENTS_OVERRIDE", "get").mockReturnValue(healthSegments);
this.log("Enemy Pokemon health segments set to:", healthSegments); this.log("Enemy Pokemon health segments set to:", healthSegments);
return this; return this;
} }

View File

@ -1,4 +1,5 @@
import { getOnelineDiffStr } from "#test/test-utils/string-utils"; import { getOnelineDiffStr } from "#test/test-utils/string-utils";
import { receivedStr } from "#test/test-utils/test-utils";
import type { MatcherState, SyncExpectationResult } from "@vitest/expect"; import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
/** /**
@ -14,22 +15,22 @@ export function toEqualArrayUnsorted(
): SyncExpectationResult { ): SyncExpectationResult {
if (!Array.isArray(received)) { if (!Array.isArray(received)) {
return { return {
pass: false, pass: this.isNot,
message: () => `Expected an array, but got ${this.utils.stringify(received)}!`, message: () => `Expected to receive an array, but got ${receivedStr(received)}!`,
}; };
} }
if (received.length !== expected.length) { if (received.length !== expected.length) {
return { return {
pass: false, pass: false,
message: () => `Expected to receive array of length ${received.length}, but got ${expected.length} instead!`, message: () => `Expected to receive an array of length ${received.length}, but got ${expected.length} instead!`,
actual: received,
expected, expected,
actual: received,
}; };
} }
const actualSorted = received.slice().sort(); const actualSorted = received.toSorted();
const expectedSorted = expected.slice().sort(); const expectedSorted = expected.toSorted();
const pass = this.equals(actualSorted, expectedSorted, [...this.customTesters, this.utils.iterableEquality]); const pass = this.equals(actualSorted, expectedSorted, [...this.customTesters, this.utils.iterableEquality]);
const actualStr = getOnelineDiffStr.call(this, actualSorted); const actualStr = getOnelineDiffStr.call(this, actualSorted);

View File

@ -21,8 +21,8 @@ export function toHaveAbilityApplied(
): SyncExpectationResult { ): SyncExpectationResult {
if (!isPokemonInstance(received)) { if (!isPokemonInstance(received)) {
return { return {
pass: false, pass: this.isNot,
message: () => `Expected to recieve a Pokemon, but got ${receivedStr(received)}!`, message: () => `Expected to receive a Pokemon, but got ${receivedStr(received)}!`,
}; };
} }

View File

@ -0,0 +1,77 @@
import type { ArenaTag, ArenaTagTypeMap } from "#data/arena-tag";
import type { ArenaTagSide } from "#enums/arena-tag-side";
import type { ArenaTagType } from "#enums/arena-tag-type";
import type { OneOther } from "#test/@types/test-helpers";
// biome-ignore lint/correctness/noUnusedImports: TSDoc
import type { GameManager } from "#test/test-utils/game-manager";
import { getOnelineDiffStr } from "#test/test-utils/string-utils";
import { isGameManagerInstance, receivedStr } from "#test/test-utils/test-utils";
import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
// intersection required to preserve T for inferences
export type toHaveArenaTagOptions<T extends ArenaTagType> = OneOther<ArenaTagTypeMap[T], "tagType" | "side"> & {
tagType: T;
};
/**
* Matcher to check if the {@linkcode Arena} has a given {@linkcode ArenaTag} active.
* @param received - The object to check. Should be the current {@linkcode GameManager}.
* @param expectedTag - The `ArenaTagType` of the desired tag, or a partially-filled object
* containing the desired properties
* @param side - The {@linkcode ArenaTagSide | side of the field} the tag should affect, or
* {@linkcode ArenaTagSide.BOTH} to check both sides
* @returns The result of the matching
*/
export function toHaveArenaTag<T extends ArenaTagType>(
this: MatcherState,
received: unknown,
expectedTag: T | toHaveArenaTagOptions<T>,
side?: ArenaTagSide,
): SyncExpectationResult {
if (!isGameManagerInstance(received)) {
return {
pass: this.isNot,
message: () => `Expected to receive a GameManager, but got ${receivedStr(received)}!`,
};
}
if (!received.scene?.arena) {
return {
pass: this.isNot,
message: () => `Expected GameManager.${received.scene ? "scene.arena" : "scene"} to be defined!`,
};
}
// Coerce lone `tagType`s into objects
// Bangs are ok as we enforce safety via overloads
// @ts-expect-error - Typescript is being stupid as tag type and side will always exist
const etag: Partial<ArenaTag> & { tagType: T; side: ArenaTagSide } =
typeof expectedTag === "object" ? expectedTag : { tagType: expectedTag, side: side! };
// We need to get all tags for the case of checking properties of a tag present on both sides of the arena
const tags = received.scene.arena.findTagsOnSide(t => t.tagType === etag.tagType, etag.side);
if (tags.length === 0) {
return {
pass: false,
message: () => `Expected the Arena to have a tag of type ${etag.tagType}, but it didn't!`,
expected: etag.tagType,
actual: received.scene.arena.tags.map(t => t.tagType),
};
}
// Pass if any of the matching tags meet our criteria
const pass = tags.some(tag =>
this.equals(tag, expectedTag, [...this.customTesters, this.utils.subsetEquality, this.utils.iterableEquality]),
);
const expectedStr = getOnelineDiffStr.call(this, expectedTag);
return {
pass,
message: () =>
pass
? `Expected the Arena to NOT have a tag matching ${expectedStr}, but it did!`
: `Expected the Arena to have a tag matching ${expectedStr}, but it didn't!`,
expected: expectedTag,
actual: tags,
};
}

View File

@ -6,7 +6,7 @@ import { getStatName } from "#test/test-utils/string-utils";
import { isPokemonInstance, receivedStr } from "#test/test-utils/test-utils"; import { isPokemonInstance, receivedStr } from "#test/test-utils/test-utils";
import type { MatcherState, SyncExpectationResult } from "@vitest/expect"; import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
export interface ToHaveEffectiveStatMatcherOptions { export interface toHaveEffectiveStatOptions {
/** /**
* The target {@linkcode Pokemon} * The target {@linkcode Pokemon}
* @see {@linkcode Pokemon.getEffectiveStat} * @see {@linkcode Pokemon.getEffectiveStat}
@ -30,7 +30,7 @@ export interface ToHaveEffectiveStatMatcherOptions {
* @param received - The object to check. Should be a {@linkcode Pokemon} * @param received - The object to check. Should be a {@linkcode Pokemon}
* @param stat - The {@linkcode EffectiveStat} to check * @param stat - The {@linkcode EffectiveStat} to check
* @param expectedValue - The expected value of the {@linkcode stat} * @param expectedValue - The expected value of the {@linkcode stat}
* @param options - The {@linkcode ToHaveEffectiveStatMatcherOptions} * @param options - The {@linkcode toHaveEffectiveStatOptions}
* @returns Whether the matcher passed * @returns Whether the matcher passed
*/ */
export function toHaveEffectiveStat( export function toHaveEffectiveStat(
@ -38,11 +38,11 @@ export function toHaveEffectiveStat(
received: unknown, received: unknown,
stat: EffectiveStat, stat: EffectiveStat,
expectedValue: number, expectedValue: number,
{ enemy, move, isCritical = false }: ToHaveEffectiveStatMatcherOptions = {}, { enemy, move, isCritical = false }: toHaveEffectiveStatOptions = {},
): SyncExpectationResult { ): SyncExpectationResult {
if (!isPokemonInstance(received)) { if (!isPokemonInstance(received)) {
return { return {
pass: false, pass: this.isNot,
message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`, message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`,
}; };
} }

View File

@ -12,7 +12,7 @@ import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
export function toHaveFainted(this: MatcherState, received: unknown): SyncExpectationResult { export function toHaveFainted(this: MatcherState, received: unknown): SyncExpectationResult {
if (!isPokemonInstance(received)) { if (!isPokemonInstance(received)) {
return { return {
pass: false, pass: this.isNot,
message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`, message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`,
}; };
} }

View File

@ -12,7 +12,7 @@ import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
export function toHaveFullHp(this: MatcherState, received: unknown): SyncExpectationResult { export function toHaveFullHp(this: MatcherState, received: unknown): SyncExpectationResult {
if (!isPokemonInstance(received)) { if (!isPokemonInstance(received)) {
return { return {
pass: false, pass: this.isNot,
message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`, message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`,
}; };
} }

View File

@ -13,7 +13,7 @@ import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
export function toHaveHp(this: MatcherState, received: unknown, expectedHp: number): SyncExpectationResult { export function toHaveHp(this: MatcherState, received: unknown, expectedHp: number): SyncExpectationResult {
if (!isPokemonInstance(received)) { if (!isPokemonInstance(received)) {
return { return {
pass: false, pass: this.isNot,
message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`, message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`,
}; };
} }

View File

@ -0,0 +1,107 @@
// biome-ignore-start lint/correctness/noUnusedImports: TSDoc
import type { GameManager } from "#test/test-utils/game-manager";
// biome-ignore-end lint/correctness/noUnusedImports: TSDoc
import type { serializedPosTagMap } from "#data/positional-tags/load-positional-tag";
import type { PositionalTagType } from "#enums/positional-tag-type";
import type { OneOther } from "#test/@types/test-helpers";
import { getOnelineDiffStr } from "#test/test-utils/string-utils";
import { isGameManagerInstance, receivedStr } from "#test/test-utils/test-utils";
import { toTitleCase } from "#utils/strings";
import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
export type toHavePositionalTagOptions<P extends PositionalTagType> = OneOther<serializedPosTagMap[P], "tagType"> & {
tagType: P;
};
/**
* Matcher to check if the {@linkcode Arena} has a certain number of {@linkcode PositionalTag}s active.
* @param received - The object to check. Should be the current {@linkcode GameManager}
* @param expectedTag - The {@linkcode PositionalTagType} of the desired tag, or a partially-filled {@linkcode PositionalTag}
* containing the desired properties
* @param count - The number of tags that should be active; defaults to `1` and must be within the range `[0, 4]`
* @returns The result of the matching
*/
export function toHavePositionalTag<P extends PositionalTagType>(
this: MatcherState,
received: unknown,
expectedTag: P | toHavePositionalTagOptions<P>,
count = 1,
): SyncExpectationResult {
if (!isGameManagerInstance(received)) {
return {
pass: this.isNot,
message: () => `Expected to receive a GameManager, but got ${receivedStr(received)}!`,
};
}
if (!received.scene?.arena?.positionalTagManager) {
return {
pass: this.isNot,
message: () =>
`Expected GameManager.${received.scene?.arena ? "scene.arena.positionalTagManager" : received.scene ? "scene.arena" : "scene"} to be defined!`,
};
}
// TODO: Increase limit if triple battles are added
if (count < 0 || count > 4) {
return {
pass: this.isNot,
message: () => `Expected count to be between 0 and 4, but got ${count} instead!`,
};
}
const allTags = received.scene.arena.positionalTagManager.tags;
const tagType = typeof expectedTag === "string" ? expectedTag : expectedTag.tagType;
const matchingTags = allTags.filter(t => t.tagType === tagType);
// If checking exclusively tag type, check solely the number of matching tags on field
if (typeof expectedTag === "string") {
const pass = matchingTags.length === count;
const expectedStr = getPosTagStr(expectedTag);
return {
pass,
message: () =>
pass
? `Expected the Arena to NOT have ${count} ${expectedStr} active, but it did!`
: `Expected the Arena to have ${count} ${expectedStr} active, but got ${matchingTags.length} instead!`,
expected: expectedTag,
actual: allTags,
};
}
// Check for equality with the provided object
if (matchingTags.length === 0) {
return {
pass: false,
message: () => `Expected the Arena to have a tag of type ${expectedTag.tagType}, but it didn't!`,
expected: expectedTag.tagType,
actual: received.scene.arena.tags.map(t => t.tagType),
};
}
// Pass if any of the matching tags meet the criteria
const pass = matchingTags.some(tag =>
this.equals(tag, expectedTag, [...this.customTesters, this.utils.subsetEquality, this.utils.iterableEquality]),
);
const expectedStr = getOnelineDiffStr.call(this, expectedTag);
return {
pass,
message: () =>
pass
? `Expected the Arena to NOT have a tag matching ${expectedStr}, but it did!`
: `Expected the Arena to have a tag matching ${expectedStr}, but it didn't!`,
expected: expectedTag,
actual: matchingTags,
};
}
function getPosTagStr(pType: PositionalTagType, count = 1): string {
let ret = toTitleCase(pType) + "Tag";
if (count > 1) {
ret += "s";
}
return ret;
}

View File

@ -23,14 +23,14 @@ export function toHaveStatStage(
): SyncExpectationResult { ): SyncExpectationResult {
if (!isPokemonInstance(received)) { if (!isPokemonInstance(received)) {
return { return {
pass: false, pass: this.isNot,
message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`, message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`,
}; };
} }
if (expectedStage < -6 || expectedStage > 6) { if (expectedStage < -6 || expectedStage > 6) {
return { return {
pass: false, pass: this.isNot,
message: () => `Expected ${expectedStage} to be within the range [-6, 6]!`, message: () => `Expected ${expectedStage} to be within the range [-6, 6]!`,
}; };
} }

View File

@ -28,7 +28,7 @@ export function toHaveStatusEffect(
): SyncExpectationResult { ): SyncExpectationResult {
if (!isPokemonInstance(received)) { if (!isPokemonInstance(received)) {
return { return {
pass: false, pass: this.isNot,
message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`, message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`,
}; };
} }
@ -37,10 +37,8 @@ export function toHaveStatusEffect(
const actualEffect = received.status?.effect ?? StatusEffect.NONE; const actualEffect = received.status?.effect ?? StatusEffect.NONE;
// Check exclusively effect equality first, coercing non-matching status effects to numbers. // Check exclusively effect equality first, coercing non-matching status effects to numbers.
if (actualEffect !== (expectedStatus as Exclude<typeof expectedStatus, StatusEffect>)?.effect) { if (typeof expectedStatus === "object" && actualEffect !== expectedStatus.effect) {
// This is actually 100% safe as `expectedStatus?.effect` will evaluate to `undefined` if a StatusEffect was passed, expectedStatus = expectedStatus.effect;
// which will never match actualEffect by definition
expectedStatus = (expectedStatus as Exclude<typeof expectedStatus, StatusEffect>).effect;
} }
if (typeof expectedStatus === "number") { if (typeof expectedStatus === "number") {

View File

@ -24,7 +24,7 @@ export function toHaveTakenDamage(
): SyncExpectationResult { ): SyncExpectationResult {
if (!isPokemonInstance(received)) { if (!isPokemonInstance(received)) {
return { return {
pass: false, pass: this.isNot,
message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`, message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`,
}; };
} }

View File

@ -20,15 +20,15 @@ export function toHaveTerrain(
): SyncExpectationResult { ): SyncExpectationResult {
if (!isGameManagerInstance(received)) { if (!isGameManagerInstance(received)) {
return { return {
pass: false, pass: this.isNot,
message: () => `Expected GameManager, but got ${receivedStr(received)}!`, message: () => `Expected to receive a GameManager, but got ${receivedStr(received)}!`,
}; };
} }
if (!received.scene?.arena) { if (!received.scene?.arena) {
return { return {
pass: false, pass: this.isNot,
message: () => `Expected GameManager.${received.scene ? "scene" : "scene.arena"} to be defined!`, message: () => `Expected GameManager.${received.scene ? "scene.arena" : "scene"} to be defined!`,
}; };
} }
@ -41,8 +41,8 @@ export function toHaveTerrain(
pass, pass,
message: () => message: () =>
pass pass
? `Expected Arena to NOT have ${expectedStr} active, but it did!` ? `Expected the Arena to NOT have ${expectedStr} active, but it did!`
: `Expected Arena to have ${expectedStr} active, but got ${actualStr} instead!`, : `Expected the Arena to have ${expectedStr} active, but got ${actualStr} instead!`,
expected: expectedTerrainType, expected: expectedTerrainType,
actual, actual,
}; };

View File

@ -7,10 +7,16 @@ import { isPokemonInstance, receivedStr } from "../test-utils";
export interface toHaveTypesOptions { export interface toHaveTypesOptions {
/** /**
* Whether to enforce exact matches (`true`) or superset matches (`false`). * Value dictating the strength of the enforced typing match.
* @defaultValue `true` *
* Possible values (in ascending order of strength) are:
* - `"ordered"`: Enforce that the {@linkcode Pokemon}'s types are identical **and in the same order**
* - `"unordered"`: Enforce that the {@linkcode Pokemon}'s types are identical **without checking order**
* - `"superset"`: Enforce that the {@linkcode Pokemon}'s types are **a superset of** the expected types
* (all must be present, but extras can be there)
* @defaultValue `"unordered"`
*/ */
exact?: boolean; mode?: "ordered" | "unordered" | "superset";
/** /**
* Optional arguments to pass to {@linkcode Pokemon.getTypes}. * Optional arguments to pass to {@linkcode Pokemon.getTypes}.
*/ */
@ -18,35 +24,54 @@ export interface toHaveTypesOptions {
} }
/** /**
* Matcher that checks if an array contains exactly the given items, disregarding order. * Matcher that checks if a Pokemon's typing is as expected.
* @param received - The object to check. Should be an array of one or more {@linkcode PokemonType}s. * @param received - The object to check. Should be a {@linkcode Pokemon}
* @param options - The {@linkcode toHaveTypesOptions | options} for this matcher * @param expectedTypes - An array of one or more {@linkcode PokemonType}s to compare against.
* @param mode - The mode to perform the matching in.
* Possible values (in ascending order of strength) are:
* - `"ordered"`: Enforce that the {@linkcode Pokemon}'s types are identical **and in the same order**
* - `"unordered"`: Enforce that the {@linkcode Pokemon}'s types are identical **without checking order**
* - `"superset"`: Enforce that the {@linkcode Pokemon}'s types are **a superset of** the expected types
* (all must be present, but extras can be there)
*
* Default `unordered`
* @param args - Extra arguments passed to {@linkcode Pokemon.getTypes}
* @returns The result of the matching * @returns The result of the matching
*/ */
export function toHaveTypes( export function toHaveTypes(
this: MatcherState, this: MatcherState,
received: unknown, received: unknown,
expected: [PokemonType, ...PokemonType[]], expectedTypes: [PokemonType, ...PokemonType[]],
options: toHaveTypesOptions = {}, { mode = "unordered", args = [] }: toHaveTypesOptions = {},
): SyncExpectationResult { ): SyncExpectationResult {
if (!isPokemonInstance(received)) { if (!isPokemonInstance(received)) {
return { return {
pass: false, pass: this.isNot,
message: () => `Expected to recieve a Pokémon, but got ${receivedStr(received)}!`, message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`,
}; };
} }
const actualTypes = received.getTypes(...(options.args ?? [])).sort(); // Return early if no types were passed in
const expectedTypes = expected.slice().sort(); if (expectedTypes.length === 0) {
return {
pass: this.isNot,
message: () => "Expected to receive a non-empty array of PokemonTypes!",
};
}
// Avoid sorting the types if strict ordering is desired
const actualSorted = mode === "ordered" ? received.getTypes(...args) : received.getTypes(...args).toSorted();
const expectedSorted = mode === "ordered" ? expectedTypes : expectedTypes.toSorted();
// Exact matches do not care about subset equality // Exact matches do not care about subset equality
const matchers = options.exact const matchers =
mode === "superset"
? [...this.customTesters, this.utils.iterableEquality] ? [...this.customTesters, this.utils.iterableEquality]
: [...this.customTesters, this.utils.subsetEquality, this.utils.iterableEquality]; : [...this.customTesters, this.utils.subsetEquality, this.utils.iterableEquality];
const pass = this.equals(actualTypes, expectedTypes, matchers); const pass = this.equals(actualSorted, expectedSorted, matchers);
const actualStr = stringifyEnumArray(PokemonType, actualTypes); const actualStr = stringifyEnumArray(PokemonType, actualSorted);
const expectedStr = stringifyEnumArray(PokemonType, expectedTypes); const expectedStr = stringifyEnumArray(PokemonType, expectedSorted);
const pkmName = getPokemonNameWithAffix(received); const pkmName = getPokemonNameWithAffix(received);
return { return {
@ -55,7 +80,7 @@ export function toHaveTypes(
pass pass
? `Expected ${pkmName} to NOT have types ${expectedStr}, but it did!` ? `Expected ${pkmName} to NOT have types ${expectedStr}, but it did!`
: `Expected ${pkmName} to have types ${expectedStr}, but got ${actualStr} instead!`, : `Expected ${pkmName} to have types ${expectedStr}, but got ${actualStr} instead!`,
expected: expectedTypes, expected: expectedSorted,
actual: actualTypes, actual: actualSorted,
}; };
} }

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@ -13,7 +13,7 @@ import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
/** /**
* Matcher to check the contents of a {@linkcode Pokemon}'s move history. * Matcher to check the contents of a {@linkcode Pokemon}'s move history.
* @param received - The actual value received. Should be a {@linkcode Pokemon} * @param received - The actual value received. Should be a {@linkcode Pokemon}
* @param expectedValue - The {@linkcode MoveId} the Pokemon is expected to have used, * @param expectedMove - The {@linkcode MoveId} the Pokemon is expected to have used,
* or a partially filled {@linkcode TurnMove} containing the desired properties to check * or a partially filled {@linkcode TurnMove} containing the desired properties to check
* @param index - The index of the move history entry to check, in order from most recent to least recent. * @param index - The index of the move history entry to check, in order from most recent to least recent.
* Default `0` (last used move) * Default `0` (last used move)
@ -22,12 +22,12 @@ import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
export function toHaveUsedMove( export function toHaveUsedMove(
this: MatcherState, this: MatcherState,
received: unknown, received: unknown,
expectedResult: MoveId | AtLeastOne<TurnMove>, expectedMove: MoveId | AtLeastOne<TurnMove>,
index = 0, index = 0,
): SyncExpectationResult { ): SyncExpectationResult {
if (!isPokemonInstance(received)) { if (!isPokemonInstance(received)) {
return { return {
pass: false, pass: this.isNot,
message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`, message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`,
}; };
} }
@ -37,34 +37,33 @@ export function toHaveUsedMove(
if (move === undefined) { if (move === undefined) {
return { return {
pass: false, pass: this.isNot,
message: () => `Expected ${pkmName} to have used ${index + 1} moves, but it didn't!`, message: () => `Expected ${pkmName} to have used ${index + 1} moves, but it didn't!`,
actual: received.getLastXMoves(-1), actual: received.getLastXMoves(-1),
}; };
} }
// Coerce to a `TurnMove` // Coerce to a `TurnMove`
if (typeof expectedResult === "number") { if (typeof expectedMove === "number") {
expectedResult = { move: expectedResult }; expectedMove = { move: expectedMove };
} }
const moveIndexStr = index === 0 ? "last move" : `${getOrdinal(index)} most recent move`; const moveIndexStr = index === 0 ? "last move" : `${getOrdinal(index)} most recent move`;
const pass = this.equals(move, expectedResult, [ const pass = this.equals(move, expectedMove, [
...this.customTesters, ...this.customTesters,
this.utils.subsetEquality, this.utils.subsetEquality,
this.utils.iterableEquality, this.utils.iterableEquality,
]); ]);
const expectedStr = getOnelineDiffStr.call(this, expectedResult); const expectedStr = getOnelineDiffStr.call(this, expectedMove);
return { return {
pass, pass,
message: () => message: () =>
pass pass
? `Expected ${pkmName}'s ${moveIndexStr} to NOT match ${expectedStr}, but it did!` ? `Expected ${pkmName}'s ${moveIndexStr} to NOT match ${expectedStr}, but it did!`
: // Replace newlines with spaces to preserve one-line ness : `Expected ${pkmName}'s ${moveIndexStr} to match ${expectedStr}, but it didn't!`,
`Expected ${pkmName}'s ${moveIndexStr} to match ${expectedStr}, but it didn't!`, expected: expectedMove,
expected: expectedResult,
actual: move, actual: move,
}; };
} }

View File

@ -13,7 +13,7 @@ import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
/** /**
* Matcher to check the amount of PP consumed by a {@linkcode Pokemon}. * Matcher to check the amount of PP consumed by a {@linkcode Pokemon}.
* @param received - The actual value received. Should be a {@linkcode Pokemon} * @param received - The actual value received. Should be a {@linkcode Pokemon}
* @param expectedValue - The {@linkcode MoveId} that should have consumed PP * @param moveId - The {@linkcode MoveId} that should have consumed PP
* @param ppUsed - The numerical amount of PP that should have been consumed, * @param ppUsed - The numerical amount of PP that should have been consumed,
* or `all` to indicate the move should be _out_ of PP * or `all` to indicate the move should be _out_ of PP
* @returns Whether the matcher passed * @returns Whether the matcher passed
@ -23,35 +23,35 @@ import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
export function toHaveUsedPP( export function toHaveUsedPP(
this: MatcherState, this: MatcherState,
received: unknown, received: unknown,
expectedMove: MoveId, moveId: MoveId,
ppUsed: number | "all", ppUsed: number | "all",
): SyncExpectationResult { ): SyncExpectationResult {
if (!isPokemonInstance(received)) { if (!isPokemonInstance(received)) {
return { return {
pass: false, pass: this.isNot,
message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`, message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`,
}; };
} }
const override = received.isPlayer() ? Overrides.MOVESET_OVERRIDE : Overrides.OPP_MOVESET_OVERRIDE; const override = received.isPlayer() ? Overrides.MOVESET_OVERRIDE : Overrides.ENEMY_MOVESET_OVERRIDE;
if (coerceArray(override).length > 0) { if (coerceArray(override).length > 0) {
return { return {
pass: false, pass: this.isNot,
message: () => message: () =>
`Cannot test for PP consumption with ${received.isPlayer() ? "player" : "enemy"} moveset overrides active!`, `Cannot test for PP consumption with ${received.isPlayer() ? "player" : "enemy"} moveset overrides active!`,
}; };
} }
const pkmName = getPokemonNameWithAffix(received); const pkmName = getPokemonNameWithAffix(received);
const moveStr = getEnumStr(MoveId, expectedMove); const moveStr = getEnumStr(MoveId, moveId);
const movesetMoves = received.getMoveset().filter(pm => pm.moveId === expectedMove); const movesetMoves = received.getMoveset().filter(pm => pm.moveId === moveId);
if (movesetMoves.length !== 1) { if (movesetMoves.length !== 1) {
return { return {
pass: false, pass: this.isNot,
message: () => message: () =>
`Expected MoveId.${moveStr} to appear in ${pkmName}'s moveset exactly once, but got ${movesetMoves.length} times!`, `Expected MoveId.${moveStr} to appear in ${pkmName}'s moveset exactly once, but got ${movesetMoves.length} times!`,
expected: expectedMove, expected: moveId,
actual: received.getMoveset(), actual: received.getMoveset(),
}; };
} }

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@ -20,15 +20,15 @@ export function toHaveWeather(
): SyncExpectationResult { ): SyncExpectationResult {
if (!isGameManagerInstance(received)) { if (!isGameManagerInstance(received)) {
return { return {
pass: false, pass: this.isNot,
message: () => `Expected GameManager, but got ${receivedStr(received)}!`, message: () => `Expected to receive a GameManager, but got ${receivedStr(received)}!`,
}; };
} }
if (!received.scene?.arena) { if (!received.scene?.arena) {
return { return {
pass: false, pass: this.isNot,
message: () => `Expected GameManager.${received.scene ? "scene" : "scene.arena"} to be defined!`, message: () => `Expected GameManager.${received.scene ? "scene.arena" : "scene"} to be defined!`,
}; };
} }
@ -41,8 +41,8 @@ export function toHaveWeather(
pass, pass,
message: () => message: () =>
pass pass
? `Expected Arena to NOT have ${expectedStr} weather active, but it did!` ? `Expected the Arena to NOT have ${expectedStr} weather active, but it did!`
: `Expected Arena to have ${expectedStr} weather active, but got ${actualStr} instead!`, : `Expected the Arena to have ${expectedStr} weather active, but got ${actualStr} instead!`,
expected: expectedWeatherType, expected: expectedWeatherType,
actual, actual,
}; };

View File

@ -34,10 +34,10 @@ interface getEnumStrOptions {
* @returns The stringified representation of `val` as dictated by the options. * @returns The stringified representation of `val` as dictated by the options.
* @example * @example
* ```ts * ```ts
* enum fakeEnum { * enum testEnum {
* ONE: 1, * ONE = 1,
* TWO: 2, * TWO = 2,
* THREE: 3, * THREE = 3,
* } * }
* getEnumStr(fakeEnum, fakeEnum.ONE); // Output: "ONE (=1)" * getEnumStr(fakeEnum, fakeEnum.ONE); // Output: "ONE (=1)"
* getEnumStr(fakeEnum, fakeEnum.TWO, {casing: "Title", prefix: "fakeEnum.", suffix: "!!!"}); // Output: "fakeEnum.TWO!!! (=2)" * getEnumStr(fakeEnum, fakeEnum.TWO, {casing: "Title", prefix: "fakeEnum.", suffix: "!!!"}); // Output: "fakeEnum.TWO!!! (=2)"
@ -174,10 +174,14 @@ export function getStatName(s: Stat): string {
* Convert an object into a oneline diff to be shown in an error message. * Convert an object into a oneline diff to be shown in an error message.
* @param obj - The object to return the oneline diff of * @param obj - The object to return the oneline diff of
* @returns The updated diff * @returns The updated diff
* @example
* ```ts
* const diff = getOnelineDiffStr.call(this, obj)
* ```
*/ */
export function getOnelineDiffStr(this: MatcherState, obj: unknown): string { export function getOnelineDiffStr(this: MatcherState, obj: unknown): string {
return this.utils return this.utils
.stringify(obj, undefined, { maxLength: 35, indent: 0, printBasicPrototype: false }) .stringify(obj, undefined, { maxLength: 35, indent: 0, printBasicPrototype: false })
.replace(/\n/g, " ") // Replace newlines with spaces .replace(/\n/g, " ") // Replace newlines with spaces
.replace(/,(\s*)}$/g, "$1}"); .replace(/,(\s*)}$/g, "$1}"); // Trim trailing commas
} }