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* constants for position of discard button * Moved transfer/discard button up in doubles * Fixed the various `.setOrigin(0,0)` * Small clean up * Added `isBenched` property to slots; x origin of `slotBg` is now 0 * Also set y origin to 0 * Offsets are relevant to the same thing * Introducing const object to store ui magic numbers * More magic numbers in const * Laid out numbers for slot positions * Added smaller main slots for transfer mode in doubles * Changed background to fit new slot disposition * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Optimized PNGs * Updated comment * Removed "magicNumbers" container, added multiple comments * Update src/ui/party-ui-handler.ts Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com> * Fainted pkmn slots displaying correctly --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> Co-authored-by: Adri1 <adrien.grivel@hotmail.fr> Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> |
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scripts | ||
src | ||
test | ||
.dependency-cruiser.cjs | ||
.editorconfig | ||
.env | ||
.env.beta | ||
.env.development | ||
.env.production | ||
.env.test | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.ls-lint.yml | ||
.nvmrc | ||
biome.jsonc | ||
CONTRIBUTING.md | ||
CREDITS.md | ||
favicon.ico | ||
global.d.ts | ||
index.css | ||
index.html | ||
lefthook.yml | ||
LICENSE | ||
package.json | ||
pnpm-lock.yaml | ||
pnpm-workspace.yaml | ||
README.md | ||
tsconfig.json | ||
tsdoc.json | ||
typedoc.json | ||
vite.config.ts | ||
vitest.config.ts |
PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!
Contributing
See CONTRIBUTING.md, this includes instructions on how to set up the game locally.
📝 Credits
If this project contains assets you have produced and you do not see your name, please reach out, either here on GitHub or via Discord.
Thank you to all the wonderful people that have contributed to the PokéRogue project! You can find the credits here.