Fixed test file syntax err

This commit is contained in:
Bertie690 2025-07-28 12:07:45 -04:00
parent 9ee0bfb84b
commit d6c77e0afa

View File

@ -1,12 +1,12 @@
import { allMoves } from "#app/data/data-lists";
import { StatusEffectAttr } from "#app/data/moves/move";
import { toReadableString } from "#app/utils/common";
import { allMoves } from "#data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import { StatusEffectAttr } from "#moves/move";
import { GameManager } from "#test/test-utils/game-manager";
import { toTitleCase } from "#utils/strings";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
@ -48,7 +48,7 @@ describe.each<{ name: string; ability: AbilityId; status: StatusEffect }>([
vi.spyOn(allMoves[MoveId.SPORE], "attrs", "get").mockReturnValue([new StatusEffectAttr(status, false)]);
});
const statusStr = toReadableString(StatusEffect[status]);
const statusStr = toTitleCase(StatusEffect[status]);
it(`should prevent application of ${statusStr} without failing damaging moves`, async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);