* [Test] Fix test end log check mark
heavy check mark looks weird on more fonts than the normal one
* Added variant selector codepoint to force rendering as thin version
* Update test/test-utils/setup/test-end-log.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Changed checkmark back to normal one
idfk how this works maaaan
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* rename `getShinyMultiplier`
* simplify methods to use first active event instead of sometimes using all active events
* change remaining methods to use first event
* use `ModifierTypeKeys` instead of `string` for wave rewards
* rename `shinyMultiplier` to `shinyEncounterMultiplier` and add `shinyCatchMultiplier`
* update comments
* add comment
* Fix capitalization of variable, remove comment
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fixed up arena tags `apply` with type safety; removed unused parameters from tags
* Enforced member visibility on a few methods
* Made arena tag layers readonly; cleaned up callsites
* Added tests for stone axe
* Fixed mat block + removed unused file
* Fixed up the tests for locale messages + fixed lucky chant
* Reverted change to light screen DR%
* Fixed tests to not check neutralizing gas msgs
* Fixed inverted conditional in test file
* Update doc comments for type-helpers.ts
* Added util to make `it.each` test cases from a bunch of enums
* Fixed up tsdocs
* Fixed type error + removed broken util
* Fixed TR signature
* FIxed type errors caused by pending heal tags
* Remove `undefined` from `onOverlap`'s signature
* allow sourceless arena tags once again
---------
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added various ribbon utils
* Added ribbon tray to pokédex page
* V button in Pokédex toggles IVs
* Introduced visibility toggle
* Added ribbons (and full ivs) to unlocks file
* For real this time
* Added descriptions to the ribbons
* Fixed bug of tray not opening with visibility option on
* Minor cleanup of ribbon tray
* Use unique ribbon icons
* Make achv use image instead of sprite
* Tweak size of ribbons
* Improve clarity on comment
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Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* make IVs use Uint8Array
* Add many typed array helpers
* Move array utils to its own file
* Add suppression comment
* Adjust type of `getStats`
* Adjust test mocks to use typed arrays
* Adjust signatures of some phases to use ArrayLike<T>
* Adjust signature of src/ui/containers/stats-container#updateIvs
* Remove comment gap to try to satisfy typedoc
* Ensure ivs are always set
* fix: fun-and-games me to use typed array
* Add new tests for array utilities
* Update type of ivs in save-data.ts
* Update part-timer-encounter.test.ts
* Convert uses of StatusEffect[] to Uint8Array
* Update ssui to use uint8array for ivs
* Revert use of typed arrays
* Move `nil` to @types/common
* Make more arrays readonly
* fix: remnant change to immune effects
* Even more array improvements
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* address Bertie's comments from code review
* tests: remove undefined check for bigint array types
* fixup abilities.ts
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add caching for test matchers types to improve ts performance
* add skipLibCheck to tsconfig.json
* Bump package versions
* Move tm species map to its own file
* Turn on ts-nocheck in pokemon-level-moves
* Move initBiomes to own file
* Add types to methods in ME encounter phase utils
* Fix spacing
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
https://github.com/pagefaultgames/pokerogue/pull/6617
The formula is `round(max friendship * (current wave / 200))`
where the max friendship value a Pokemon can have is `255`
and `current wave / 200` represents a % value based on
how far in the game you are
* Game stats ui handler takes save data as input
* Make admin panel functional for local testing
* Added button to show stats; mocking for local testing with current save data
* Adding pokédex to admin panel
* Many nice things
* Fixed typo
* Add backend support
* Fixed button width in admin panel
* Apply suggestions from code review
---------
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Reworked `Starter` interface with more explicit information
* Use Starter in ssui
* Fixed some bugs
* Passing starter.ivs to playerPokemon
* Using speciesIds
* Fixed getTestRunStarters
* Reverted some parameter changes
* Initialize starters in ssui
* Don't clear starters before starting run
* Fix to game manager
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Set ivs to 0 in part timer test
* Setting the right ivs
* Moved ssui to handlers folder
* Ran biome all
* Fixed broken imports
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Move type definitions away from game-data.ts
* Update src/@types/data-types.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Renamed file to save-data.ts
* Fixed broken import
* Moved some ui files
* Run biome, fix broken import
* Fixed one more broken input
* Added more biome rules
* Fixes
* Added a few more rules
* Added global phaser to biome
* Fix tpyo
* Updated biome to 2.1.4; improved docs on linting/localization; added vcs support
Also added `.build` to gitignore cuz reasons
* Fixed tpyo
* dd
* Applied linter fixes
* Partially fixed some private property issues
* Upgraded to Biome 2.2.0; added `operatorLinebreak` and a few new rules
* Moved operator linebreaks before lines
* Applied kev's suggestions
* Update biome.jsonc
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* added like all the rules and then some
* modify biome.jsonc
* apply biome formatting
* Reverted changes to balance folder
* fixed stuff
* Fixed biome stripping trailing globstars from everything
* made `noInvertedElse` an error rule
* Add & apply fixes for `useExplicitLengthCheck`, `useAtIndex` and `noNonNullAssertedOptionalChain`
* Bumped biome to 2.2.3
* Fixed a few syntax errors
* Removed trailing globstars since biome actually fixed their shit
* Final clean up
* foobarbaz
* Fixed remaining issues
* Fixed a few errors in SSUI
* fixed rounding issue
* Fixed test to not round funky
* Fixed biome false positive for vitest hooks
* Apply biome:all
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Use pointer events instead of touch events in `TouchControl`
* Marked some touch-related tests as todo
* Changing test mocker to send pointer events
* Also updated the ui to change the position of touch controls
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added egg move parse utility script
* Update interactive.js
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update interactive.js
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update interactive.js
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Applied kev's reviews
* Removed `basePath` from tsconfig
the docs literally recommend against using it so yeah
* Fixed up configs so that script folder has its own file
* Reverted changes to egg move contents
* renamed boilerplate so biome doesn't lint it
* Fix `jsconfig.json` so that it doesn't typecheck all of `node_modules`
See https://github.com/microsoft/TypeScript/issues/50862#issuecomment-1565175938 for more info
* Update tsconfig.json
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Updated workflows and fixed issues
* Removed eslint from linting workflow
* Fixed type error in d.ts file to shut up linters
* Reverted test-filters.yml
* Update biome.jsonc
* Update decrypt-save.js comment
* Update interactive.js
* Apply Biome
* Fixed type errors for scripts
* Fixed biome from removing tsdoc linkcodes
* Update test/@types/vitest.d.ts
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added mock console and fixed up many many things
* Cleaned up handling of colors and such
* Added minor comment
* Fix Focus Punch test
* Fix typo
* Remove redundant comment
* Update vitest.setup.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added color map inside new folder
* Made constants not object bc i was told to
* Update src/constants/colors.ts
* Removed all moves init check
* Removed import
* Fixed up some stuff + added aquamarine color to settings helper
* Added logging for test end
* Removed intentionally failing test
* Fixed console log to use inheritance to not override vitest's wrapping
* Added a custom Vitest reporter to not log the test name every 2 lines
* Moved coloration to a hook to prevent misplacing things
* Fixed import issue by copypasting vitest soure
* Removed intentionally failing test
look i need to check that `test:silent` works on github ok
* Added REUSE annotations to copied parts of source
* Fixed import issue
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Grabbed matchers from other branch
* Cleaned up entry hazard arena tags; merged tests into 1 file
* Marked test as TODO because IDK how to make it pass
* Re-added test file + ran biome
* Sort imports in `vitest.d.ts`
* Fix Stealth Rocks test
* Renamed arena traps to entry hazards fr fr
* fixed matcher to have default value
* Fixed errors
* Update arena-tag.ts
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
---------
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
* Removed deprecated functions from phase interceptor
* Added minor docs to the phase manager + renamed `shift` to `shiftPhase`
* Added `selectStarterPhase` to the end by set mode collection
* Fixed issues and syntax errors
* somehow fixed reload bug by making things actively worse
* Perhaps fixed things?
* maybe fixed?
* Fixed tests
* fixed another dumb error bc me big dumb bozo
* dddddd
* Update phase-interceptor.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Re-add `!` and add `TODO` comment instead
---------
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* [Test] Added `toHaveArenaTagMatcher` + fixed prior matchers
* Fixed imports and stuff
* Removed accidental test file addition
* More improvements and minor fixes
* More semantic changes
* Shuffled a few funcs around
* More fixups to strings
* Added `toHavePositionalTag` matcher
* Applied reviews and fixed my godawful penmanship
* Fix vitest.d.ts
* Fix imports in `vitest.d.ts`
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Partially ported over pkty matchers (WIP)
* Cleaned up some more matchers
* Fiexd up matchers
* Fixed up remaining matchers
* Removed the word "matcher" from the pkty matcher functions
If we want them back we can always undo this commit and convert the other custom ones
* Added wip spite test
* Added `toHaveUsedPP` matcher
* Fixed up docs and tests
* Fixed spite test
* Ran biome
* Apply Biome
* Reverted biome breaking i18next
* Update src/typings/i18next.d.ts comment
* Fixed log message to not be overly verbose
* Added option to check for all PP used in pp matcher + cleaned up grudge tests
* Fixed up tests
* Fixed tests and such
* Fix various TSDocs + missing TSDoc imports
* Added string utility package to replace util functions
* Changed string manipulation functions fully over to `change-case`
* Fixed missing comma in package.json
trailing commas when :(
* fixed lockfile
* Hopefully re-added all the string utils
* fixed package json
* Fixed remaining cases of regex + code dupliation
* Fixed more bugs and errors
* Moved around functions and hopefully fixed the regex issues
* Minor renaming
* Fixed incorrect casing on setting strings
pascal snake case 💀
* ran biome
* Added rudimentary test matchers for `toEqualArrayUnsorted` and `toHaveTypes`
Might port the rest at a later date
* Actually run the effing setup matchers file + fixed ls lint to not be angy
* added dev dep
* Update .ls-lint.yml
* Update .ls-lint.yml
---------
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>