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[Move Bug] Fully implemented Future Sight, Doom Desire; fixed Wish Double battle oversight (#5862)
* Mostly implemented Future Sight/Doom Desire * Fixed a few docs * Fixed com * Update magic_guard.test.ts * Update documentation * Update documentation on arena-tag.ts * Update arena-tag.ts docs * Update arena-tag.ts * Update turn-end-phase.ts * Update move.ts documentation * Fixed tpyo * Update move.ts documentation * Add assorted TODO test cases * Refactored FS to use a positional tag manager * Added strong typing to the manager, finished save load stufff * Fixed locales + tests * Fixed tests and documentation * sh Fixed tests for good * Fixed MEP * Reverted overrides changse * Fixed issues with merging * Fixed locales update & heal block test * Fixed wish tests * Fixed test typo * Fixed wish test flaking out due to speed ties * Fixed tests fr fr * actually fixed tests bc i'm stupid * Fixed tests for real * Remove locales update * Update arena-tag.ts Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> * Update move.ts Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> * Update arena-tag.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Applied review suggestions and added a _wee_ bit more docs * fixed wish condition * Applied kev's reviews * Minor nits * Minor formatting change in `heal-block.test.ts` --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -9,9 +9,6 @@ export type ArenaTrapTagType =
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| ArenaTagType.STEALTH_ROCK
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| ArenaTagType.IMPRISON;
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/** Subset of {@linkcode ArenaTagType}s that are considered delayed attacks */
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export type ArenaDelayedAttackTagType = ArenaTagType.FUTURE_SIGHT | ArenaTagType.DOOM_DESIRE;
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/** Subset of {@linkcode ArenaTagType}s that create {@link https://bulbapedia.bulbagarden.net/wiki/Category:Screen-creating_moves | screens}. */
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export type ArenaScreenTagType = ArenaTagType.REFLECT | ArenaTagType.LIGHT_SCREEN | ArenaTagType.AURORA_VEIL;
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@ -1,3 +1,7 @@
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/** biome-ignore-start lint/correctness/noUnusedImports: TSDoc imports */
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import type { BattlerTag } from "#app/data/battler-tags";
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/** biome-ignore-end lint/correctness/noUnusedImports: TSDoc imports */
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import { applyAbAttrs, applyOnGainAbAttrs, applyOnLoseAbAttrs } from "#abilities/apply-ab-attrs";
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import { globalScene } from "#app/global-scene";
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import { getPokemonNameWithAffix } from "#app/messages";
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@ -6,35 +10,32 @@ import { allMoves } from "#data/data-lists";
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import { AbilityId } from "#enums/ability-id";
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import { ArenaTagSide } from "#enums/arena-tag-side";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import type { BattlerIndex } from "#enums/battler-index";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { HitResult } from "#enums/hit-result";
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import { CommonAnim } from "#enums/move-anims-common";
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import { MoveCategory } from "#enums/move-category";
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import { MoveId } from "#enums/move-id";
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import { MoveTarget } from "#enums/move-target";
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import { MoveUseMode } from "#enums/move-use-mode";
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import { PokemonType } from "#enums/pokemon-type";
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import { Stat } from "#enums/stat";
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import { StatusEffect } from "#enums/status-effect";
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import type { Arena } from "#field/arena";
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import type { Pokemon } from "#field/pokemon";
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import type {
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ArenaDelayedAttackTagType,
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ArenaScreenTagType,
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ArenaTagTypeData,
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ArenaTrapTagType,
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SerializableArenaTagType,
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} from "#types/arena-tags";
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import type { Mutable } from "#types/type-helpers";
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import { BooleanHolder, isNullOrUndefined, NumberHolder, toDmgValue } from "#utils/common";
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import { BooleanHolder, NumberHolder, toDmgValue } from "#utils/common";
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import i18next from "i18next";
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/**
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* @module
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* ArenaTags are are meant for effects that are tied to the arena (as opposed to a specific pokemon).
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* Examples include (but are not limited to)
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* - Cross-turn effects that persist even if the user/target switches out, such as Wish, Future Sight, and Happy Hour
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* - Cross-turn effects that persist even if the user/target switches out, such as Happy Hour
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* - Effects that are applied to a specific side of the field, such as Crafty Shield, Reflect, and Spikes
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* - Field-Effects, like Gravity and Trick Room
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*
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@ -624,58 +625,6 @@ export class NoCritTag extends SerializableArenaTag {
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}
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}
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/**
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* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Wish_(move) | Wish}.
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* Heals the Pokémon in the user's position the turn after Wish is used.
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*/
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class WishTag extends SerializableArenaTag {
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// The following fields are meant to be inwardly mutable, but outwardly immutable.
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readonly battlerIndex: BattlerIndex;
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readonly healHp: number;
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readonly sourceName: string;
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// End inwardly mutable fields
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public readonly tagType = ArenaTagType.WISH;
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constructor(turnCount: number, sourceId: number | undefined, side: ArenaTagSide) {
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super(turnCount, MoveId.WISH, sourceId, side);
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}
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onAdd(_arena: Arena): void {
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const source = this.getSourcePokemon();
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if (!source) {
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console.warn(`Failed to get source Pokemon for WishTag on add message; id: ${this.sourceId}`);
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return;
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}
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(this as Mutable<this>).sourceName = getPokemonNameWithAffix(source);
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(this as Mutable<this>).healHp = toDmgValue(source.getMaxHp() / 2);
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(this as Mutable<this>).battlerIndex = source.getBattlerIndex();
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}
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onRemove(_arena: Arena): void {
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const target = globalScene.getField()[this.battlerIndex];
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if (target?.isActive(true)) {
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globalScene.phaseManager.queueMessage(
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// TODO: Rename key as it triggers on activation
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i18next.t("arenaTag:wishTagOnAdd", {
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pokemonNameWithAffix: this.sourceName,
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}),
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);
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globalScene.phaseManager.unshiftNew("PokemonHealPhase", target.getBattlerIndex(), this.healHp, null, true, false);
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}
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}
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public override loadTag<const T extends this>(
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source: BaseArenaTag & Pick<T, "tagType" | "healHp" | "sourceName" | "battlerIndex">,
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): void {
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super.loadTag(source);
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(this as Mutable<this>).battlerIndex = source.battlerIndex;
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(this as Mutable<this>).healHp = source.healHp;
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(this as Mutable<this>).sourceName = source.sourceName;
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}
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}
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/**
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* Abstract class to implement weakened moves of a specific type.
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*/
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@ -1148,48 +1097,6 @@ class StickyWebTag extends ArenaTrapTag {
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}
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}
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/**
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* Arena Tag class for delayed attacks, such as {@linkcode MoveId.FUTURE_SIGHT} or {@linkcode MoveId.DOOM_DESIRE}.
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* Delays the attack's effect by a set amount of turns, usually 3 (including the turn the move is used),
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* and deals damage after the turn count is reached.
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*/
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export class DelayedAttackTag extends SerializableArenaTag {
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public targetIndex: BattlerIndex;
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public readonly tagType: ArenaDelayedAttackTagType;
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constructor(
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tagType: ArenaTagType.DOOM_DESIRE | ArenaTagType.FUTURE_SIGHT,
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sourceMove: MoveId | undefined,
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sourceId: number | undefined,
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targetIndex: BattlerIndex,
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side: ArenaTagSide = ArenaTagSide.BOTH,
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) {
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super(3, sourceMove, sourceId, side);
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this.tagType = tagType;
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this.targetIndex = targetIndex;
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this.side = side;
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}
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lapse(arena: Arena): boolean {
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const ret = super.lapse(arena);
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if (!ret) {
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// TODO: This should not add to move history (for Spite)
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globalScene.phaseManager.unshiftNew(
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"MoveEffectPhase",
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this.sourceId!,
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[this.targetIndex],
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allMoves[this.sourceMove!],
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MoveUseMode.FOLLOW_UP,
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); // TODO: are those bangs correct?
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}
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return ret;
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}
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onRemove(_arena: Arena): void {}
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}
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/**
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* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Trick_Room_(move) Trick Room}.
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* Reverses the Speed stats for all Pokémon on the field as long as this arena tag is up,
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@ -1685,7 +1592,6 @@ export function getArenaTag(
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turnCount: number,
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sourceMove: MoveId | undefined,
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sourceId: number | undefined,
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targetIndex?: BattlerIndex,
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side: ArenaTagSide = ArenaTagSide.BOTH,
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): ArenaTag | null {
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switch (tagType) {
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@ -1711,14 +1617,6 @@ export function getArenaTag(
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return new SpikesTag(sourceId, side);
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case ArenaTagType.TOXIC_SPIKES:
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return new ToxicSpikesTag(sourceId, side);
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case ArenaTagType.FUTURE_SIGHT:
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case ArenaTagType.DOOM_DESIRE:
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if (isNullOrUndefined(targetIndex)) {
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return null; // If missing target index, no tag is created
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}
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return new DelayedAttackTag(tagType, sourceMove, sourceId, targetIndex, side);
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case ArenaTagType.WISH:
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return new WishTag(turnCount, sourceId, side);
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case ArenaTagType.STEALTH_ROCK:
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return new StealthRockTag(sourceId, side);
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case ArenaTagType.STICKY_WEB:
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@ -1761,16 +1659,9 @@ export function getArenaTag(
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* @param source - An arena tag
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* @returns The valid arena tag
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*/
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export function loadArenaTag(source: (ArenaTag | ArenaTagTypeData) & { targetIndex?: BattlerIndex }): ArenaTag {
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export function loadArenaTag(source: ArenaTag | ArenaTagTypeData): ArenaTag {
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const tag =
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getArenaTag(
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source.tagType,
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source.turnCount,
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source.sourceMove,
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source.sourceId,
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source.targetIndex,
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source.side,
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) ?? new NoneTag();
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getArenaTag(source.tagType, source.turnCount, source.sourceMove, source.sourceId, source.side) ?? new NoneTag();
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tag.loadTag(source);
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return tag;
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}
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@ -1787,9 +1678,6 @@ export type ArenaTagTypeMap = {
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[ArenaTagType.CRAFTY_SHIELD]: CraftyShieldTag;
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[ArenaTagType.NO_CRIT]: NoCritTag;
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[ArenaTagType.TOXIC_SPIKES]: ToxicSpikesTag;
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[ArenaTagType.FUTURE_SIGHT]: DelayedAttackTag;
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[ArenaTagType.DOOM_DESIRE]: DelayedAttackTag;
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[ArenaTagType.WISH]: WishTag;
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[ArenaTagType.STEALTH_ROCK]: StealthRockTag;
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[ArenaTagType.STICKY_WEB]: StickyWebTag;
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[ArenaTagType.TRICK_ROOM]: TrickRoomTag;
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@ -25,6 +25,7 @@ import { getBerryEffectFunc } from "#data/berry";
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import { applyChallenges } from "#data/challenge";
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import { allAbilities, allMoves } from "#data/data-lists";
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import { SpeciesFormChangeRevertWeatherFormTrigger } from "#data/form-change-triggers";
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import { DelayedAttackTag } from "#data/positional-tags/positional-tag";
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import {
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getNonVolatileStatusEffects,
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getStatusEffectHealText,
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@ -54,6 +55,7 @@ import { MoveFlags } from "#enums/move-flags";
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import { MoveTarget } from "#enums/move-target";
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import { MultiHitType } from "#enums/multi-hit-type";
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import { PokemonType } from "#enums/pokemon-type";
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import { PositionalTagType } from "#enums/positional-tag-type";
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import { SpeciesId } from "#enums/species-id";
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import {
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BATTLE_STATS,
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@ -3122,54 +3124,110 @@ export class OverrideMoveEffectAttr extends MoveAttr {
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* Its sole purpose is to ensure that typescript is able to properly narrow when the `is` method is called.
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*/
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declare private _: never;
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override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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/**
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* Apply the move attribute to override other effects of this move.
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* @param user - The {@linkcode Pokemon} using the move
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* @param target - The {@linkcode Pokemon} targeted by the move
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* @param move - The {@linkcode Move} being used
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* @param args -
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* `[0]`: A {@linkcode BooleanHolder} containing whether move effects were successfully overridden; should be set to `true` on success \
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* `[1]`: The {@linkcode MoveUseMode} dictating how this move was used.
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* @returns `true` if the move effect was successfully overridden.
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*/
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public override apply(_user: Pokemon, _target: Pokemon, _move: Move, _args: [overridden: BooleanHolder, useMode: MoveUseMode]): boolean {
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return true;
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}
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}
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/** Abstract class for moves that add {@linkcode PositionalTag}s to the field. */
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abstract class AddPositionalTagAttr extends OverrideMoveEffectAttr {
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protected abstract readonly tagType: PositionalTagType;
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public override getCondition(): MoveConditionFunc {
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// Check the arena if another similar positional tag is active and affecting the same slot
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return (_user, target, move) => globalScene.arena.positionalTagManager.canAddTag(this.tagType, target.getBattlerIndex())
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}
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}
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/**
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* Attack Move that doesn't hit the turn it is played and doesn't allow for multiple
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* uses on the same target. Examples are Future Sight or Doom Desire.
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* @extends OverrideMoveEffectAttr
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* @param tagType The {@linkcode ArenaTagType} that will be placed on the field when the move is used
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* @param chargeAnim The {@linkcode ChargeAnim | Charging Animation} used for the move
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* @param chargeText The text to display when the move is used
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* Attribute to implement delayed attacks, such as {@linkcode MoveId.FUTURE_SIGHT} or {@linkcode MoveId.DOOM_DESIRE}.
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* Delays the attack's effect with a {@linkcode DelayedAttackTag},
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* activating against the given slot after the given turn count has elapsed.
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*/
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export class DelayedAttackAttr extends OverrideMoveEffectAttr {
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public tagType: ArenaTagType;
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public chargeAnim: ChargeAnim;
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private chargeText: string;
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constructor(tagType: ArenaTagType, chargeAnim: ChargeAnim, chargeText: string) {
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/**
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* @param chargeAnim - The {@linkcode ChargeAnim | charging animation} used for the move's charging phase.
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* @param chargeKey - The `i18next` locales **key** to show when the delayed attack is used.
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* In the displayed text, `{{pokemonName}}` will be populated with the user's name.
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*/
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constructor(chargeAnim: ChargeAnim, chargeKey: string) {
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super();
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this.tagType = tagType;
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this.chargeAnim = chargeAnim;
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this.chargeText = chargeText;
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this.chargeText = chargeKey;
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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// Edge case for the move applied on a pokemon that has fainted
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if (!target) {
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return true;
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public override apply(user: Pokemon, target: Pokemon, move: Move, args: [overridden: BooleanHolder, useMode: MoveUseMode]): boolean {
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const useMode = args[1];
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if (useMode === MoveUseMode.DELAYED_ATTACK) {
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// don't trigger if already queueing an indirect attack
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return false;
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}
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const overridden = args[0] as BooleanHolder;
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const virtual = args[1] as boolean;
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const overridden = args[0];
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overridden.value = true;
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if (!virtual) {
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overridden.value = true;
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globalScene.phaseManager.unshiftNew("MoveAnimPhase", new MoveChargeAnim(this.chargeAnim, move.id, user));
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globalScene.phaseManager.queueMessage(this.chargeText.replace("{TARGET}", getPokemonNameWithAffix(target)).replace("{USER}", getPokemonNameWithAffix(user)));
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user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER, useMode: MoveUseMode.NORMAL });
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const side = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
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globalScene.arena.addTag(this.tagType, 3, move.id, user.id, side, false, target.getBattlerIndex());
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} else {
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globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:tookMoveAttack", { pokemonName: getPokemonNameWithAffix(globalScene.getPokemonById(target.id) ?? undefined), moveName: move.name }));
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}
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// Display the move animation to foresee an attack
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globalScene.phaseManager.unshiftNew("MoveAnimPhase", new MoveChargeAnim(this.chargeAnim, move.id, user));
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globalScene.phaseManager.queueMessage(
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i18next.t(
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this.chargeText,
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{ pokemonName: getPokemonNameWithAffix(user) }
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)
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)
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user.pushMoveHistory({move: move.id, targets: [target.getBattlerIndex()], result: MoveResult.OTHER, useMode, turn: globalScene.currentBattle.turn})
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user.pushMoveHistory({move: move.id, targets: [target.getBattlerIndex()], result: MoveResult.OTHER, useMode, turn: globalScene.currentBattle.turn})
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// Queue up an attack on the given slot.
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globalScene.arena.positionalTagManager.addTag<PositionalTagType.DELAYED_ATTACK>({
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tagType: PositionalTagType.DELAYED_ATTACK,
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sourceId: user.id,
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targetIndex: target.getBattlerIndex(),
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sourceMove: move.id,
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turnCount: 3
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})
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return true;
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}
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public override getCondition(): MoveConditionFunc {
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// Check the arena if another similar attack is active and affecting the same slot
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return (_user, target) => globalScene.arena.positionalTagManager.canAddTag(PositionalTagType.DELAYED_ATTACK, target.getBattlerIndex())
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}
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}
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/**
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* Attribute to queue a {@linkcode WishTag} to activate in 2 turns.
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* The tag whill heal
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*/
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export class WishAttr extends MoveEffectAttr {
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public override apply(user: Pokemon, target: Pokemon, _move: Move): boolean {
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globalScene.arena.positionalTagManager.addTag<PositionalTagType.WISH>({
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tagType: PositionalTagType.WISH,
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healHp: toDmgValue(user.getMaxHp() / 2),
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targetIndex: target.getBattlerIndex(),
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turnCount: 2,
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pokemonName: getPokemonNameWithAffix(user),
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});
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return true;
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}
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public override getCondition(): MoveConditionFunc {
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// Check the arena if another wish is active and affecting the same slot
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return (_user, target) => globalScene.arena.positionalTagManager.canAddTag(PositionalTagType.WISH, target.getBattlerIndex())
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}
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}
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/**
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@ -3187,8 +3245,8 @@ export class AwaitCombinedPledgeAttr extends OverrideMoveEffectAttr {
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* @param user the {@linkcode Pokemon} using this move
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* @param target n/a
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* @param move the {@linkcode Move} being used
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* @param args
|
||||
* - [0] a {@linkcode BooleanHolder} indicating whether the move's base
|
||||
* @param args -
|
||||
* `[0]`: A {@linkcode BooleanHolder} indicating whether the move's base
|
||||
* effects should be overridden this turn.
|
||||
* @returns `true` if base move effects were overridden; `false` otherwise
|
||||
*/
|
||||
@ -9203,9 +9261,12 @@ export function initMoves() {
|
||||
.attr(StatStageChangeAttr, [ Stat.SPDEF ], -1)
|
||||
.ballBombMove(),
|
||||
new AttackMove(MoveId.FUTURE_SIGHT, PokemonType.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 2)
|
||||
.partial() // cannot be used on multiple Pokemon on the same side in a double battle, hits immediately when called by Metronome/etc, should not apply abilities or held items if user is off the field
|
||||
.attr(DelayedAttackAttr, ChargeAnim.FUTURE_SIGHT_CHARGING, "moveTriggers:foresawAnAttack")
|
||||
.ignoresProtect()
|
||||
.attr(DelayedAttackAttr, ArenaTagType.FUTURE_SIGHT, ChargeAnim.FUTURE_SIGHT_CHARGING, i18next.t("moveTriggers:foresawAnAttack", { pokemonName: "{USER}" })),
|
||||
/*
|
||||
* Should not apply abilities or held items if user is off the field
|
||||
*/
|
||||
.edgeCase(),
|
||||
new AttackMove(MoveId.ROCK_SMASH, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 15, 50, 0, 2)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], -1),
|
||||
new AttackMove(MoveId.WHIRLPOOL, PokemonType.WATER, MoveCategory.SPECIAL, 35, 85, 15, -1, 0, 2)
|
||||
@ -9291,8 +9352,8 @@ export function initMoves() {
|
||||
.ignoresSubstitute()
|
||||
.attr(AbilityCopyAttr),
|
||||
new SelfStatusMove(MoveId.WISH, PokemonType.NORMAL, -1, 10, -1, 0, 3)
|
||||
.triageMove()
|
||||
.attr(AddArenaTagAttr, ArenaTagType.WISH, 2, true),
|
||||
.attr(WishAttr)
|
||||
.triageMove(),
|
||||
new SelfStatusMove(MoveId.ASSIST, PokemonType.NORMAL, -1, 20, -1, 0, 3)
|
||||
.attr(RandomMovesetMoveAttr, invalidAssistMoves, true),
|
||||
new SelfStatusMove(MoveId.INGRAIN, PokemonType.GRASS, -1, 20, -1, 0, 3)
|
||||
@ -9541,9 +9602,12 @@ export function initMoves() {
|
||||
.attr(ConfuseAttr)
|
||||
.pulseMove(),
|
||||
new AttackMove(MoveId.DOOM_DESIRE, PokemonType.STEEL, MoveCategory.SPECIAL, 140, 100, 5, -1, 0, 3)
|
||||
.partial() // cannot be used on multiple Pokemon on the same side in a double battle, hits immediately when called by Metronome/etc, should not apply abilities or held items if user is off the field
|
||||
.attr(DelayedAttackAttr, ChargeAnim.DOOM_DESIRE_CHARGING, "moveTriggers:choseDoomDesireAsDestiny")
|
||||
.ignoresProtect()
|
||||
.attr(DelayedAttackAttr, ArenaTagType.DOOM_DESIRE, ChargeAnim.DOOM_DESIRE_CHARGING, i18next.t("moveTriggers:choseDoomDesireAsDestiny", { pokemonName: "{USER}" })),
|
||||
/*
|
||||
* Should not apply abilities or held items if user is off the field
|
||||
*/
|
||||
.edgeCase(),
|
||||
new AttackMove(MoveId.PSYCHO_BOOST, PokemonType.PSYCHIC, MoveCategory.SPECIAL, 140, 90, 5, -1, 0, 3)
|
||||
.attr(StatStageChangeAttr, [ Stat.SPATK ], -2, true),
|
||||
new SelfStatusMove(MoveId.ROOST, PokemonType.FLYING, -1, 5, -1, 0, 4)
|
||||
|
70
src/data/positional-tags/load-positional-tag.ts
Normal file
70
src/data/positional-tags/load-positional-tag.ts
Normal file
@ -0,0 +1,70 @@
|
||||
import { DelayedAttackTag, type PositionalTag, WishTag } from "#data/positional-tags/positional-tag";
|
||||
import { PositionalTagType } from "#enums/positional-tag-type";
|
||||
import type { ObjectValues } from "#types/type-helpers";
|
||||
import type { Constructor } from "#utils/common";
|
||||
|
||||
/**
|
||||
* Load the attributes of a {@linkcode PositionalTag}.
|
||||
* @param tagType - The {@linkcode PositionalTagType} to create
|
||||
* @param args - The arguments needed to instantize the given tag
|
||||
* @returns The newly created tag.
|
||||
* @remarks
|
||||
* This function does not perform any checking if the added tag is valid.
|
||||
*/
|
||||
export function loadPositionalTag<T extends PositionalTagType>({
|
||||
tagType,
|
||||
...args
|
||||
}: serializedPosTagMap[T]): posTagInstanceMap[T];
|
||||
/**
|
||||
* Load the attributes of a {@linkcode PositionalTag}.
|
||||
* @param tag - The {@linkcode SerializedPositionalTag} to instantiate
|
||||
* @returns The newly created tag.
|
||||
* @remarks
|
||||
* This function does not perform any checking if the added tag is valid.
|
||||
*/
|
||||
export function loadPositionalTag(tag: SerializedPositionalTag): PositionalTag;
|
||||
export function loadPositionalTag<T extends PositionalTagType>({
|
||||
tagType,
|
||||
...rest
|
||||
}: serializedPosTagMap[T]): posTagInstanceMap[T] {
|
||||
// Note: We need 2 type assertions here:
|
||||
// 1 because TS doesn't narrow the type of TagClass correctly based on `T`.
|
||||
// It converts it into `new (DelayedAttackTag | WishTag) => DelayedAttackTag & WishTag`
|
||||
const tagClass = posTagConstructorMap[tagType] as new (args: posTagParamMap[T]) => posTagInstanceMap[T];
|
||||
// 2 because TS doesn't narrow the type of `rest` correctly
|
||||
// (from `Omit<serializedPosTagParamMap[T], "tagType"> into `posTagParamMap[T]`)
|
||||
return new tagClass(rest as unknown as posTagParamMap[T]);
|
||||
}
|
||||
|
||||
/** Const object mapping tag types to their constructors. */
|
||||
const posTagConstructorMap = Object.freeze({
|
||||
[PositionalTagType.DELAYED_ATTACK]: DelayedAttackTag,
|
||||
[PositionalTagType.WISH]: WishTag,
|
||||
}) satisfies {
|
||||
// NB: This `satisfies` block ensures that all tag types have corresponding entries in the map.
|
||||
[k in PositionalTagType]: Constructor<PositionalTag & { tagType: k }>;
|
||||
};
|
||||
|
||||
/** Type mapping positional tag types to their constructors. */
|
||||
type posTagMap = typeof posTagConstructorMap;
|
||||
|
||||
/** Type mapping all positional tag types to their instances. */
|
||||
type posTagInstanceMap = {
|
||||
[k in PositionalTagType]: InstanceType<posTagMap[k]>;
|
||||
};
|
||||
|
||||
/** Type mapping all positional tag types to their constructors' parameters. */
|
||||
type posTagParamMap = {
|
||||
[k in PositionalTagType]: ConstructorParameters<posTagMap[k]>[0];
|
||||
};
|
||||
|
||||
/**
|
||||
* Type mapping all positional tag types to their constructors' parameters, alongside the `tagType` selector.
|
||||
* Equivalent to their serialized representations.
|
||||
*/
|
||||
export type serializedPosTagMap = {
|
||||
[k in PositionalTagType]: posTagParamMap[k] & { tagType: k };
|
||||
};
|
||||
|
||||
/** Union type containing all serialized {@linkcode PositionalTag}s. */
|
||||
export type SerializedPositionalTag = ObjectValues<serializedPosTagMap>;
|
55
src/data/positional-tags/positional-tag-manager.ts
Normal file
55
src/data/positional-tags/positional-tag-manager.ts
Normal file
@ -0,0 +1,55 @@
|
||||
import { loadPositionalTag } from "#data/positional-tags/load-positional-tag";
|
||||
import type { PositionalTag } from "#data/positional-tags/positional-tag";
|
||||
import type { BattlerIndex } from "#enums/battler-index";
|
||||
import type { PositionalTagType } from "#enums/positional-tag-type";
|
||||
|
||||
/** A manager for the {@linkcode PositionalTag}s in the arena. */
|
||||
export class PositionalTagManager {
|
||||
/**
|
||||
* Array containing all pending unactivated {@linkcode PositionalTag}s,
|
||||
* sorted by order of creation (oldest first).
|
||||
*/
|
||||
public tags: PositionalTag[] = [];
|
||||
|
||||
/**
|
||||
* Add a new {@linkcode PositionalTag} to the arena.
|
||||
* @remarks
|
||||
* This function does not perform any checking if the added tag is valid.
|
||||
*/
|
||||
public addTag<T extends PositionalTagType = never>(tag: Parameters<typeof loadPositionalTag<T>>[0]): void {
|
||||
this.tags.push(loadPositionalTag(tag));
|
||||
}
|
||||
|
||||
/**
|
||||
* Check whether a new {@linkcode PositionalTag} can be added to the battlefield.
|
||||
* @param tagType - The {@linkcode PositionalTagType} being created
|
||||
* @param targetIndex - The {@linkcode BattlerIndex} being targeted
|
||||
* @returns Whether the tag can be added.
|
||||
*/
|
||||
public canAddTag(tagType: PositionalTagType, targetIndex: BattlerIndex): boolean {
|
||||
return !this.tags.some(t => t.tagType === tagType && t.targetIndex === targetIndex);
|
||||
}
|
||||
|
||||
/**
|
||||
* Decrement turn counts of and trigger all pending {@linkcode PositionalTag}s on field.
|
||||
* @remarks
|
||||
* If multiple tags trigger simultaneously, they will activate in order of **initial creation**, regardless of current speed order.
|
||||
* (Source: [Smogon](<https://www.smogon.com/forums/threads/sword-shield-battle-mechanics-research.3655528/page-64#post-9244179>))
|
||||
*/
|
||||
public activateAllTags(): void {
|
||||
const leftoverTags: PositionalTag[] = [];
|
||||
for (const tag of this.tags) {
|
||||
// Check for silent removal, immediately removing invalid tags.
|
||||
if (--tag.turnCount > 0) {
|
||||
// tag still cooking
|
||||
leftoverTags.push(tag);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (tag.shouldTrigger()) {
|
||||
tag.trigger();
|
||||
}
|
||||
}
|
||||
this.tags = leftoverTags;
|
||||
}
|
||||
}
|
174
src/data/positional-tags/positional-tag.ts
Normal file
174
src/data/positional-tags/positional-tag.ts
Normal file
@ -0,0 +1,174 @@
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
// biome-ignore-start lint/correctness/noUnusedImports: TSDoc
|
||||
import type { ArenaTag } from "#data/arena-tag";
|
||||
// biome-ignore-end lint/correctness/noUnusedImports: TSDoc
|
||||
import { allMoves } from "#data/data-lists";
|
||||
import type { BattlerIndex } from "#enums/battler-index";
|
||||
import type { MoveId } from "#enums/move-id";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
import { PositionalTagType } from "#enums/positional-tag-type";
|
||||
import type { Pokemon } from "#field/pokemon";
|
||||
import i18next from "i18next";
|
||||
|
||||
/**
|
||||
* Baseline arguments used to construct all {@linkcode PositionalTag}s,
|
||||
* the contents of which are serialized and used to construct new tags. \
|
||||
* Does not contain the `tagType` parameter (which is used to select the proper class constructor during tag loading).
|
||||
* @privateRemarks
|
||||
* All {@linkcode PositionalTag}s are intended to implement a sub-interface of this containing their respective parameters,
|
||||
* and should refrain from adding extra serializable fields not contained in said interface.
|
||||
* This ensures that all tags truly "become" their respective interfaces when converted to and from JSON.
|
||||
*/
|
||||
export interface PositionalTagBaseArgs {
|
||||
/**
|
||||
* The number of turns remaining until this tag's activation. \
|
||||
* Decremented by 1 at the end of each turn until reaching 0, at which point it will
|
||||
* {@linkcode PositionalTag.trigger | trigger} the tag's effects and be removed.
|
||||
*/
|
||||
turnCount: number;
|
||||
/**
|
||||
* The {@linkcode BattlerIndex} targeted by this effect.
|
||||
*/
|
||||
targetIndex: BattlerIndex;
|
||||
}
|
||||
|
||||
/**
|
||||
* A {@linkcode PositionalTag} is a variant of an {@linkcode ArenaTag} that targets a single *slot* of the battlefield.
|
||||
* Each tag can last one or more turns, triggering various effects on removal.
|
||||
* Multiple tags of the same kind can stack with one another, provided they are affecting different targets.
|
||||
*/
|
||||
export abstract class PositionalTag implements PositionalTagBaseArgs {
|
||||
/** This tag's {@linkcode PositionalTagType | type} */
|
||||
public abstract readonly tagType: PositionalTagType;
|
||||
// These arguments have to be public to implement the interface, but are functionally private
|
||||
// outside this and the tag manager.
|
||||
// Left undocumented to inherit doc comments from the interface
|
||||
public turnCount: number;
|
||||
public readonly targetIndex: BattlerIndex;
|
||||
|
||||
constructor({ turnCount, targetIndex }: PositionalTagBaseArgs) {
|
||||
this.turnCount = turnCount;
|
||||
this.targetIndex = targetIndex;
|
||||
}
|
||||
|
||||
/** Trigger this tag's effects prior to removal. */
|
||||
public abstract trigger(): void;
|
||||
|
||||
/**
|
||||
* Check whether this tag should be allowed to {@linkcode trigger} and activate its effects
|
||||
* upon its duration elapsing.
|
||||
* @returns Whether this tag should be allowed to trigger prior to being removed.
|
||||
*/
|
||||
public abstract shouldTrigger(): boolean;
|
||||
|
||||
/**
|
||||
* Get the {@linkcode Pokemon} currently targeted by this tag.
|
||||
* @returns The {@linkcode Pokemon} located in this tag's target position, or `undefined` if none exist in it.
|
||||
*/
|
||||
protected getTarget(): Pokemon | undefined {
|
||||
return globalScene.getField()[this.targetIndex];
|
||||
}
|
||||
}
|
||||
|
||||
/** Interface containing additional properties used to construct a {@linkcode DelayedAttackTag}. */
|
||||
interface DelayedAttackArgs extends PositionalTagBaseArgs {
|
||||
/**
|
||||
* The {@linkcode Pokemon.id | PID} of the {@linkcode Pokemon} having created this effect.
|
||||
*/
|
||||
sourceId: number;
|
||||
/** The {@linkcode MoveId} that created this attack. */
|
||||
sourceMove: MoveId;
|
||||
}
|
||||
|
||||
/**
|
||||
* Tag to manage execution of delayed attacks, such as {@linkcode MoveId.FUTURE_SIGHT} or {@linkcode MoveId.DOOM_DESIRE}. \
|
||||
* Delayed attacks do nothing for the first several turns after use (including the turn the move is used),
|
||||
* triggering against a certain slot after the turn count has elapsed.
|
||||
*/
|
||||
export class DelayedAttackTag extends PositionalTag implements DelayedAttackArgs {
|
||||
public override readonly tagType = PositionalTagType.DELAYED_ATTACK;
|
||||
public readonly sourceMove: MoveId;
|
||||
public readonly sourceId: number;
|
||||
|
||||
constructor({ sourceId, turnCount, targetIndex, sourceMove }: DelayedAttackArgs) {
|
||||
super({ turnCount, targetIndex });
|
||||
this.sourceId = sourceId;
|
||||
this.sourceMove = sourceMove;
|
||||
}
|
||||
|
||||
public override trigger(): void {
|
||||
// Bangs are justified as the `shouldTrigger` method will queue the tag for removal
|
||||
// if the source or target no longer exist
|
||||
const source = globalScene.getPokemonById(this.sourceId)!;
|
||||
const target = this.getTarget()!;
|
||||
|
||||
source.turnData.extraTurns++;
|
||||
globalScene.phaseManager.queueMessage(
|
||||
i18next.t("moveTriggers:tookMoveAttack", {
|
||||
pokemonName: getPokemonNameWithAffix(target),
|
||||
moveName: allMoves[this.sourceMove].name,
|
||||
}),
|
||||
);
|
||||
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"MoveEffectPhase",
|
||||
this.sourceId, // TODO: Find an alternate method of passing the source pokemon without a source ID
|
||||
[this.targetIndex],
|
||||
allMoves[this.sourceMove],
|
||||
MoveUseMode.DELAYED_ATTACK,
|
||||
);
|
||||
}
|
||||
|
||||
public override shouldTrigger(): boolean {
|
||||
const source = globalScene.getPokemonById(this.sourceId);
|
||||
const target = this.getTarget();
|
||||
// Silently disappear if either source or target are missing or happen to be the same pokemon
|
||||
// (i.e. targeting oneself)
|
||||
// We also need to check for fainted targets as they don't technically leave the field until _after_ the turn ends
|
||||
return !!source && !!target && source !== target && !target.isFainted();
|
||||
}
|
||||
}
|
||||
|
||||
/** Interface containing arguments used to construct a {@linkcode WishTag}. */
|
||||
interface WishArgs extends PositionalTagBaseArgs {
|
||||
/** The amount of {@linkcode Stat.HP | HP} to heal; set to 50% of the user's max HP during move usage. */
|
||||
healHp: number;
|
||||
/** The name of the {@linkcode Pokemon} having created the tag. */
|
||||
pokemonName: string;
|
||||
}
|
||||
|
||||
/**
|
||||
* Tag to implement {@linkcode MoveId.WISH | Wish}.
|
||||
*/
|
||||
export class WishTag extends PositionalTag implements WishArgs {
|
||||
public override readonly tagType = PositionalTagType.WISH;
|
||||
|
||||
public readonly pokemonName: string;
|
||||
public readonly healHp: number;
|
||||
|
||||
constructor({ turnCount, targetIndex, healHp, pokemonName }: WishArgs) {
|
||||
super({ turnCount, targetIndex });
|
||||
this.healHp = healHp;
|
||||
this.pokemonName = pokemonName;
|
||||
}
|
||||
|
||||
public override trigger(): void {
|
||||
// TODO: Rename this locales key - wish shows a message on REMOVAL, not addition
|
||||
globalScene.phaseManager.queueMessage(
|
||||
i18next.t("arenaTag:wishTagOnAdd", {
|
||||
pokemonNameWithAffix: this.pokemonName,
|
||||
}),
|
||||
);
|
||||
|
||||
globalScene.phaseManager.unshiftNew("PokemonHealPhase", this.targetIndex, this.healHp, null, true, false);
|
||||
}
|
||||
|
||||
public override shouldTrigger(): boolean {
|
||||
// Disappear if no target or target is fainted.
|
||||
// The source need not exist at the time of activation (since all we need is a simple message)
|
||||
// TODO: Verify whether Wish shows a message if the Pokemon it would affect is KO'd on the turn of activation
|
||||
const target = this.getTarget();
|
||||
return !!target && !target.isFainted();
|
||||
}
|
||||
}
|
@ -15,9 +15,6 @@ export enum ArenaTagType {
|
||||
SPIKES = "SPIKES",
|
||||
TOXIC_SPIKES = "TOXIC_SPIKES",
|
||||
MIST = "MIST",
|
||||
FUTURE_SIGHT = "FUTURE_SIGHT",
|
||||
DOOM_DESIRE = "DOOM_DESIRE",
|
||||
WISH = "WISH",
|
||||
STEALTH_ROCK = "STEALTH_ROCK",
|
||||
STICKY_WEB = "STICKY_WEB",
|
||||
TRICK_ROOM = "TRICK_ROOM",
|
||||
|
@ -1,5 +1,7 @@
|
||||
import type { PostDancingMoveAbAttr } from "#abilities/ability";
|
||||
import type { DelayedAttackAttr } from "#app/@types/move-types";
|
||||
import type { BattlerTagLapseType } from "#enums/battler-tag-lapse-type";
|
||||
import type { ObjectValues } from "#types/type-helpers";
|
||||
|
||||
/**
|
||||
* Enum representing all the possible means through which a given move can be executed.
|
||||
@ -59,11 +61,20 @@ export const MoveUseMode = {
|
||||
* and retain the same copy prevention as {@linkcode MoveUseMode.FOLLOW_UP}, but additionally
|
||||
* **cannot be reflected by other reflecting effects**.
|
||||
*/
|
||||
REFLECTED: 5
|
||||
// TODO: Add use type TRANSPARENT for Future Sight and Doom Desire to prevent move history pushing
|
||||
REFLECTED: 5,
|
||||
/**
|
||||
* This "move" was created by a transparent effect that **does not count as using a move**,
|
||||
* such as {@linkcode DelayedAttackAttr | Future Sight/Doom Desire}.
|
||||
*
|
||||
* In addition to inheriting the cancellation ignores and copy prevention from {@linkcode MoveUseMode.REFLECTED},
|
||||
* transparent moves are ignored by **all forms of move usage checks** due to **not pushing to move history**.
|
||||
* @todo Consider other means of implementing FS/DD than this - we currently only use it
|
||||
* to prevent pushing to move history and avoid re-delaying the attack portion
|
||||
*/
|
||||
DELAYED_ATTACK: 6
|
||||
} as const;
|
||||
|
||||
export type MoveUseMode = (typeof MoveUseMode)[keyof typeof MoveUseMode];
|
||||
export type MoveUseMode = ObjectValues<typeof MoveUseMode>;
|
||||
|
||||
// # HELPER FUNCTIONS
|
||||
// Please update the markdown tables if any new `MoveUseMode`s get added.
|
||||
@ -75,13 +86,14 @@ export type MoveUseMode = (typeof MoveUseMode)[keyof typeof MoveUseMode];
|
||||
* @remarks
|
||||
* This function is equivalent to the following truth table:
|
||||
*
|
||||
* | Use Type | Returns |
|
||||
* |------------------------------------|---------|
|
||||
* | {@linkcode MoveUseMode.NORMAL} | `false` |
|
||||
* | {@linkcode MoveUseMode.IGNORE_PP} | `false` |
|
||||
* | {@linkcode MoveUseMode.INDIRECT} | `true` |
|
||||
* | {@linkcode MoveUseMode.FOLLOW_UP} | `true` |
|
||||
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
|
||||
* | Use Type | Returns |
|
||||
* |----------------------------------------|---------|
|
||||
* | {@linkcode MoveUseMode.NORMAL} | `false` |
|
||||
* | {@linkcode MoveUseMode.IGNORE_PP} | `false` |
|
||||
* | {@linkcode MoveUseMode.INDIRECT} | `true` |
|
||||
* | {@linkcode MoveUseMode.FOLLOW_UP} | `true` |
|
||||
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
|
||||
* | {@linkcode MoveUseMode.DELAYED_ATTACK} | `true` |
|
||||
*/
|
||||
export function isVirtual(useMode: MoveUseMode): boolean {
|
||||
return useMode >= MoveUseMode.INDIRECT
|
||||
@ -95,13 +107,14 @@ export function isVirtual(useMode: MoveUseMode): boolean {
|
||||
* @remarks
|
||||
* This function is equivalent to the following truth table:
|
||||
*
|
||||
* | Use Type | Returns |
|
||||
* |------------------------------------|---------|
|
||||
* | {@linkcode MoveUseMode.NORMAL} | `false` |
|
||||
* | {@linkcode MoveUseMode.IGNORE_PP} | `false` |
|
||||
* | {@linkcode MoveUseMode.INDIRECT} | `false` |
|
||||
* | {@linkcode MoveUseMode.FOLLOW_UP} | `true` |
|
||||
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
|
||||
* | Use Type | Returns |
|
||||
* |----------------------------------------|---------|
|
||||
* | {@linkcode MoveUseMode.NORMAL} | `false` |
|
||||
* | {@linkcode MoveUseMode.IGNORE_PP} | `false` |
|
||||
* | {@linkcode MoveUseMode.INDIRECT} | `false` |
|
||||
* | {@linkcode MoveUseMode.FOLLOW_UP} | `true` |
|
||||
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
|
||||
* | {@linkcode MoveUseMode.DELAYED_ATTACK} | `true` |
|
||||
*/
|
||||
export function isIgnoreStatus(useMode: MoveUseMode): boolean {
|
||||
return useMode >= MoveUseMode.FOLLOW_UP;
|
||||
@ -115,13 +128,14 @@ export function isIgnoreStatus(useMode: MoveUseMode): boolean {
|
||||
* @remarks
|
||||
* This function is equivalent to the following truth table:
|
||||
*
|
||||
* | Use Type | Returns |
|
||||
* |------------------------------------|---------|
|
||||
* | {@linkcode MoveUseMode.NORMAL} | `false` |
|
||||
* | {@linkcode MoveUseMode.IGNORE_PP} | `true` |
|
||||
* | {@linkcode MoveUseMode.INDIRECT} | `true` |
|
||||
* | {@linkcode MoveUseMode.FOLLOW_UP} | `true` |
|
||||
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
|
||||
* | Use Type | Returns |
|
||||
* |----------------------------------------|---------|
|
||||
* | {@linkcode MoveUseMode.NORMAL} | `false` |
|
||||
* | {@linkcode MoveUseMode.IGNORE_PP} | `true` |
|
||||
* | {@linkcode MoveUseMode.INDIRECT} | `true` |
|
||||
* | {@linkcode MoveUseMode.FOLLOW_UP} | `true` |
|
||||
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
|
||||
* | {@linkcode MoveUseMode.DELAYED_ATTACK} | `true` |
|
||||
*/
|
||||
export function isIgnorePP(useMode: MoveUseMode): boolean {
|
||||
return useMode >= MoveUseMode.IGNORE_PP;
|
||||
@ -136,14 +150,15 @@ export function isIgnorePP(useMode: MoveUseMode): boolean {
|
||||
* @remarks
|
||||
* This function is equivalent to the following truth table:
|
||||
*
|
||||
* | Use Type | Returns |
|
||||
* |------------------------------------|---------|
|
||||
* | {@linkcode MoveUseMode.NORMAL} | `false` |
|
||||
* | {@linkcode MoveUseMode.IGNORE_PP} | `false` |
|
||||
* | {@linkcode MoveUseMode.INDIRECT} | `false` |
|
||||
* | {@linkcode MoveUseMode.FOLLOW_UP} | `false` |
|
||||
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
|
||||
* | Use Type | Returns |
|
||||
* |----------------------------------------|---------|
|
||||
* | {@linkcode MoveUseMode.NORMAL} | `false` |
|
||||
* | {@linkcode MoveUseMode.IGNORE_PP} | `false` |
|
||||
* | {@linkcode MoveUseMode.INDIRECT} | `false` |
|
||||
* | {@linkcode MoveUseMode.FOLLOW_UP} | `false` |
|
||||
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
|
||||
* | {@linkcode MoveUseMode.DELAYED_ATTACK} | `false` |
|
||||
*/
|
||||
export function isReflected(useMode: MoveUseMode): boolean {
|
||||
return useMode === MoveUseMode.REFLECTED;
|
||||
}
|
||||
}
|
10
src/enums/positional-tag-type.ts
Normal file
10
src/enums/positional-tag-type.ts
Normal file
@ -0,0 +1,10 @@
|
||||
/**
|
||||
* Enum representing all positional tag types.
|
||||
* @privateRemarks
|
||||
* When adding new tag types, please update `positionalTagConstructorMap` in `src/data/positionalTags`
|
||||
* with the new tag type.
|
||||
*/
|
||||
export enum PositionalTagType {
|
||||
DELAYED_ATTACK = "DELAYED_ATTACK",
|
||||
WISH = "WISH",
|
||||
}
|
@ -1,3 +1,7 @@
|
||||
// biome-ignore-start lint/correctness/noUnusedImports: TSDoc imports
|
||||
import type { PositionalTag } from "#data/positional-tags/positional-tag";
|
||||
// biome-ignore-end lint/correctness/noUnusedImports: TSDoc imports
|
||||
|
||||
import { applyAbAttrs } from "#abilities/apply-ab-attrs";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import Overrides from "#app/overrides";
|
||||
@ -7,6 +11,7 @@ import type { ArenaTag } from "#data/arena-tag";
|
||||
import { ArenaTrapTag, getArenaTag } from "#data/arena-tag";
|
||||
import { SpeciesFormChangeRevertWeatherFormTrigger, SpeciesFormChangeWeatherTrigger } from "#data/form-change-triggers";
|
||||
import type { PokemonSpecies } from "#data/pokemon-species";
|
||||
import { PositionalTagManager } from "#data/positional-tags/positional-tag-manager";
|
||||
import { getTerrainClearMessage, getTerrainStartMessage, Terrain, TerrainType } from "#data/terrain";
|
||||
import {
|
||||
getLegendaryWeatherContinuesMessage,
|
||||
@ -38,7 +43,14 @@ export class Arena {
|
||||
public biomeType: BiomeId;
|
||||
public weather: Weather | null;
|
||||
public terrain: Terrain | null;
|
||||
public tags: ArenaTag[];
|
||||
/** All currently-active {@linkcode ArenaTag}s on both sides of the field. */
|
||||
public tags: ArenaTag[] = [];
|
||||
/**
|
||||
* All currently-active {@linkcode PositionalTag}s on both sides of the field,
|
||||
* sorted by tag type.
|
||||
*/
|
||||
public positionalTagManager: PositionalTagManager = new PositionalTagManager();
|
||||
|
||||
public bgm: string;
|
||||
public ignoreAbilities: boolean;
|
||||
public ignoringEffectSource: BattlerIndex | null;
|
||||
@ -58,7 +70,6 @@ export class Arena {
|
||||
|
||||
constructor(biome: BiomeId, bgm: string, playerFaints = 0) {
|
||||
this.biomeType = biome;
|
||||
this.tags = [];
|
||||
this.bgm = bgm;
|
||||
this.trainerPool = biomeTrainerPools[biome];
|
||||
this.updatePoolsForTimeOfDay();
|
||||
@ -676,15 +687,15 @@ export class Arena {
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a new tag to the arena
|
||||
* @param tagType {@linkcode ArenaTagType} the tag being added
|
||||
* @param turnCount How many turns the tag lasts
|
||||
* @param sourceMove {@linkcode MoveId} the move the tag came from, or `undefined` if not from a move
|
||||
* @param sourceId The ID of the pokemon in play the tag came from (see {@linkcode BattleScene.getPokemonById})
|
||||
* @param side {@linkcode ArenaTagSide} which side(s) the tag applies to
|
||||
* @param quiet If a message should be queued on screen to announce the tag being added
|
||||
* @param targetIndex The {@linkcode BattlerIndex} of the target pokemon
|
||||
* @returns `false` if there already exists a tag of this type in the Arena
|
||||
* Add a new {@linkcode ArenaTag} to the arena, triggering overlap effects on existing tags as applicable.
|
||||
* @param tagType - The {@linkcode ArenaTagType} of the tag to add.
|
||||
* @param turnCount - The number of turns the newly-added tag should last.
|
||||
* @param sourceId - The {@linkcode Pokemon.id | PID} of the Pokemon creating the tag.
|
||||
* @param sourceMove - The {@linkcode MoveId} of the move creating the tag, or `undefined` if not from a move.
|
||||
* @param side - The {@linkcode ArenaTagSide}(s) to which the tag should apply; default `ArenaTagSide.BOTH`.
|
||||
* @param quiet - Whether to suppress messages produced by tag addition; default `false`.
|
||||
* @returns `true` if the tag was successfully added without overlapping.
|
||||
// TODO: Do we need the return value here? literally nothing uses it
|
||||
*/
|
||||
addTag(
|
||||
tagType: ArenaTagType,
|
||||
@ -693,7 +704,6 @@ export class Arena {
|
||||
sourceId: number,
|
||||
side: ArenaTagSide = ArenaTagSide.BOTH,
|
||||
quiet = false,
|
||||
targetIndex?: BattlerIndex,
|
||||
): boolean {
|
||||
const existingTag = this.getTagOnSide(tagType, side);
|
||||
if (existingTag) {
|
||||
@ -708,7 +718,7 @@ export class Arena {
|
||||
}
|
||||
|
||||
// creates a new tag object
|
||||
const newTag = getArenaTag(tagType, turnCount || 0, sourceMove, sourceId, targetIndex, side);
|
||||
const newTag = getArenaTag(tagType, turnCount || 0, sourceMove, sourceId, side);
|
||||
if (newTag) {
|
||||
newTag.onAdd(this, quiet);
|
||||
this.tags.push(newTag);
|
||||
@ -724,10 +734,19 @@ export class Arena {
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to get a tag from the Arena via {@linkcode getTagOnSide} that applies to both sides
|
||||
* @param tagType The {@linkcode ArenaTagType} or {@linkcode ArenaTag} to get
|
||||
* @returns either the {@linkcode ArenaTag}, or `undefined` if it isn't there
|
||||
* Attempt to get a tag from the Arena via {@linkcode getTagOnSide} that applies to both sides
|
||||
* @param tagType - The {@linkcode ArenaTagType} to retrieve
|
||||
* @returns The existing {@linkcode ArenaTag}, or `undefined` if not present.
|
||||
* @overload
|
||||
*/
|
||||
getTag(tagType: ArenaTagType): ArenaTag | undefined;
|
||||
/**
|
||||
* Attempt to get a tag from the Arena via {@linkcode getTagOnSide} that applies to both sides
|
||||
* @param tagType - The constructor of the {@linkcode ArenaTag} to retrieve
|
||||
* @returns The existing {@linkcode ArenaTag}, or `undefined` if not present.
|
||||
* @overload
|
||||
*/
|
||||
getTag<T extends ArenaTag>(tagType: Constructor<T> | AbstractConstructor<T>): T | undefined;
|
||||
getTag(tagType: ArenaTagType | Constructor<ArenaTag> | AbstractConstructor<ArenaTag>): ArenaTag | undefined {
|
||||
return this.getTagOnSide(tagType, ArenaTagSide.BOTH);
|
||||
}
|
||||
|
@ -61,6 +61,7 @@ import { PartyHealPhase } from "#phases/party-heal-phase";
|
||||
import { PokemonAnimPhase } from "#phases/pokemon-anim-phase";
|
||||
import { PokemonHealPhase } from "#phases/pokemon-heal-phase";
|
||||
import { PokemonTransformPhase } from "#phases/pokemon-transform-phase";
|
||||
import { PositionalTagPhase } from "#phases/positional-tag-phase";
|
||||
import { PostGameOverPhase } from "#phases/post-game-over-phase";
|
||||
import { PostSummonPhase } from "#phases/post-summon-phase";
|
||||
import { PostTurnStatusEffectPhase } from "#phases/post-turn-status-effect-phase";
|
||||
@ -172,6 +173,7 @@ const PHASES = Object.freeze({
|
||||
PokemonAnimPhase,
|
||||
PokemonHealPhase,
|
||||
PokemonTransformPhase,
|
||||
PositionalTagPhase,
|
||||
PostGameOverPhase,
|
||||
PostSummonPhase,
|
||||
PostTurnStatusEffectPhase,
|
||||
|
@ -19,7 +19,7 @@ import { MoveFlags } from "#enums/move-flags";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { MoveTarget } from "#enums/move-target";
|
||||
import { isReflected, isVirtual, MoveUseMode } from "#enums/move-use-mode";
|
||||
import { isReflected, MoveUseMode } from "#enums/move-use-mode";
|
||||
import { PokemonType } from "#enums/pokemon-type";
|
||||
import type { Pokemon } from "#field/pokemon";
|
||||
import {
|
||||
@ -244,43 +244,19 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
globalScene.currentBattle.lastPlayerInvolved = this.fieldIndex;
|
||||
}
|
||||
|
||||
const isDelayedAttack = this.move.hasAttr("DelayedAttackAttr");
|
||||
/** If the user was somehow removed from the field and it's not a delayed attack, end this phase */
|
||||
if (!user.isOnField()) {
|
||||
if (!isDelayedAttack) {
|
||||
super.end();
|
||||
return;
|
||||
}
|
||||
if (!user.scene) {
|
||||
/*
|
||||
* This happens if the Pokemon that used the delayed attack gets caught and released
|
||||
* on the turn the attack would have triggered. Having access to the global scene
|
||||
* in the future may solve this entirely, so for now we just cancel the hit
|
||||
*/
|
||||
super.end();
|
||||
return;
|
||||
}
|
||||
}
|
||||
const move = this.move;
|
||||
|
||||
/**
|
||||
* Does an effect from this move override other effects on this turn?
|
||||
* e.g. Charging moves (Fly, etc.) on their first turn of use.
|
||||
*/
|
||||
const overridden = new BooleanHolder(false);
|
||||
const move = this.move;
|
||||
|
||||
// Apply effects to override a move effect.
|
||||
// Assuming single target here works as this is (currently)
|
||||
// only used for Future Sight, calling and Pledge moves.
|
||||
// TODO: change if any other move effect overrides are introduced
|
||||
applyMoveAttrs(
|
||||
"OverrideMoveEffectAttr",
|
||||
user,
|
||||
this.getFirstTarget() ?? null,
|
||||
move,
|
||||
overridden,
|
||||
isVirtual(this.useMode),
|
||||
);
|
||||
applyMoveAttrs("OverrideMoveEffectAttr", user, this.getFirstTarget() ?? null, move, overridden, this.useMode);
|
||||
|
||||
// If other effects were overriden, stop this phase before they can be applied
|
||||
if (overridden.value) {
|
||||
@ -355,7 +331,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
*/
|
||||
private postAnimCallback(user: Pokemon, targets: Pokemon[]) {
|
||||
// Add to the move history entry
|
||||
if (this.firstHit) {
|
||||
if (this.firstHit && this.useMode !== MoveUseMode.DELAYED_ATTACK) {
|
||||
user.pushMoveHistory(this.moveHistoryEntry);
|
||||
applyAbAttrs("ExecutedMoveAbAttr", { pokemon: user });
|
||||
}
|
||||
@ -663,6 +639,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
|
||||
/** @returns The {@linkcode Pokemon} using this phase's invoked move */
|
||||
public getUserPokemon(): Pokemon | null {
|
||||
// TODO: Make this purely a battler index
|
||||
if (this.battlerIndex > BattlerIndex.ENEMY_2) {
|
||||
return globalScene.getPokemonById(this.battlerIndex);
|
||||
}
|
||||
|
@ -2,14 +2,12 @@ import { applyAbAttrs } from "#abilities/apply-ab-attrs";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import Overrides from "#app/overrides";
|
||||
import type { DelayedAttackTag } from "#data/arena-tag";
|
||||
import { CenterOfAttentionTag } from "#data/battler-tags";
|
||||
import { SpeciesFormChangePreMoveTrigger } from "#data/form-change-triggers";
|
||||
import { getStatusEffectActivationText, getStatusEffectHealText } from "#data/status-effect";
|
||||
import { getTerrainBlockMessage } from "#data/terrain";
|
||||
import { getWeatherBlockMessage } from "#data/weather";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
@ -297,21 +295,6 @@ export class MovePhase extends BattlePhase {
|
||||
// form changes happen even before we know that the move wll execute.
|
||||
globalScene.triggerPokemonFormChange(this.pokemon, SpeciesFormChangePreMoveTrigger);
|
||||
|
||||
// Check the player side arena if another delayed attack is active and hitting the same slot.
|
||||
if (move.hasAttr("DelayedAttackAttr")) {
|
||||
const currentTargetIndex = targets[0].getBattlerIndex();
|
||||
const delayedAttackHittingSameSlot = globalScene.arena.tags.some(
|
||||
tag =>
|
||||
(tag.tagType === ArenaTagType.FUTURE_SIGHT || tag.tagType === ArenaTagType.DOOM_DESIRE) &&
|
||||
(tag as DelayedAttackTag).targetIndex === currentTargetIndex,
|
||||
);
|
||||
|
||||
if (delayedAttackHittingSameSlot) {
|
||||
this.failMove(true);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if the move has any attributes that can interrupt its own use **before** displaying text.
|
||||
// TODO: This should not rely on direct return values
|
||||
let failed = move.getAttrs("PreUseInterruptAttr").some(attr => attr.apply(this.pokemon, targets[0], move));
|
||||
|
21
src/phases/positional-tag-phase.ts
Normal file
21
src/phases/positional-tag-phase.ts
Normal file
@ -0,0 +1,21 @@
|
||||
// biome-ignore-start lint/correctness/noUnusedImports: TSDocs
|
||||
import type { PositionalTag } from "#data/positional-tags/positional-tag";
|
||||
import type { TurnEndPhase } from "#phases/turn-end-phase";
|
||||
// biome-ignore-end lint/correctness/noUnusedImports: TSDocs
|
||||
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { Phase } from "#app/phase";
|
||||
|
||||
/**
|
||||
* Phase to trigger all pending post-turn {@linkcode PositionalTag}s.
|
||||
* Occurs before {@linkcode TurnEndPhase} to allow for proper electrify timing.
|
||||
*/
|
||||
export class PositionalTagPhase extends Phase {
|
||||
public readonly phaseName = "PositionalTagPhase";
|
||||
|
||||
public override start(): void {
|
||||
globalScene.arena.positionalTagManager.activateAllTags();
|
||||
super.end();
|
||||
return;
|
||||
}
|
||||
}
|
@ -220,12 +220,16 @@ export class TurnStartPhase extends FieldPhase {
|
||||
}
|
||||
phaseManager.pushNew("CheckInterludePhase");
|
||||
|
||||
// TODO: Re-order these phases to be consistent with mainline turn order:
|
||||
// https://www.smogon.com/forums/threads/sword-shield-battle-mechanics-research.3655528/page-64#post-9244179
|
||||
|
||||
phaseManager.pushNew("WeatherEffectPhase");
|
||||
phaseManager.pushNew("BerryPhase");
|
||||
|
||||
/** Add a new phase to check who should be taking status damage */
|
||||
phaseManager.pushNew("CheckStatusEffectPhase", moveOrder);
|
||||
|
||||
phaseManager.pushNew("PositionalTagPhase");
|
||||
phaseManager.pushNew("TurnEndPhase");
|
||||
|
||||
/*
|
||||
|
@ -1,5 +1,6 @@
|
||||
import type { ArenaTag } from "#data/arena-tag";
|
||||
import { loadArenaTag, SerializableArenaTag } from "#data/arena-tag";
|
||||
import type { SerializedPositionalTag } from "#data/positional-tags/load-positional-tag";
|
||||
import { Terrain } from "#data/terrain";
|
||||
import { Weather } from "#data/weather";
|
||||
import type { BiomeId } from "#enums/biome-id";
|
||||
@ -12,6 +13,7 @@ export interface SerializedArenaData {
|
||||
weather: NonFunctionProperties<Weather> | null;
|
||||
terrain: NonFunctionProperties<Terrain> | null;
|
||||
tags?: ArenaTagTypeData[];
|
||||
positionalTags: SerializedPositionalTag[];
|
||||
playerTerasUsed?: number;
|
||||
}
|
||||
|
||||
@ -20,6 +22,7 @@ export class ArenaData {
|
||||
public weather: Weather | null;
|
||||
public terrain: Terrain | null;
|
||||
public tags: ArenaTag[];
|
||||
public positionalTags: SerializedPositionalTag[] = [];
|
||||
public playerTerasUsed: number;
|
||||
|
||||
constructor(source: Arena | SerializedArenaData) {
|
||||
@ -37,11 +40,15 @@ export class ArenaData {
|
||||
this.biome = source.biomeType;
|
||||
this.weather = source.weather;
|
||||
this.terrain = source.terrain;
|
||||
// The assertion here is ok - we ensure that all tags are inside the `posTagConstructorMap` map,
|
||||
// and that all `PositionalTags` will become their respective interfaces when serialized and de-serialized.
|
||||
this.positionalTags = (source.positionalTagManager.tags as unknown as SerializedPositionalTag[]) ?? [];
|
||||
return;
|
||||
}
|
||||
|
||||
this.biome = source.biome;
|
||||
this.weather = source.weather ? new Weather(source.weather.weatherType, source.weather.turnsLeft) : null;
|
||||
this.terrain = source.terrain ? new Terrain(source.terrain.terrainType, source.terrain.turnsLeft) : null;
|
||||
this.positionalTags = source.positionalTags ?? [];
|
||||
}
|
||||
}
|
||||
|
@ -16,6 +16,7 @@ import { allMoves, allSpecies } from "#data/data-lists";
|
||||
import type { Egg } from "#data/egg";
|
||||
import { pokemonFormChanges } from "#data/pokemon-forms";
|
||||
import type { PokemonSpecies } from "#data/pokemon-species";
|
||||
import { loadPositionalTag } from "#data/positional-tags/load-positional-tag";
|
||||
import { TerrainType } from "#data/terrain";
|
||||
import { AbilityAttr } from "#enums/ability-attr";
|
||||
import { BattleType } from "#enums/battle-type";
|
||||
@ -1096,6 +1097,10 @@ export class GameData {
|
||||
}
|
||||
}
|
||||
|
||||
globalScene.arena.positionalTagManager.tags = sessionData.arena.positionalTags.map(tag =>
|
||||
loadPositionalTag(tag),
|
||||
);
|
||||
|
||||
if (globalScene.modifiers.length) {
|
||||
console.warn("Existing modifiers not cleared on session load, deleting...");
|
||||
globalScene.modifiers = [];
|
||||
|
389
test/moves/delayed-attack.test.ts
Normal file
389
test/moves/delayed-attack.test.ts
Normal file
@ -0,0 +1,389 @@
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { AttackTypeBoosterModifier } from "#app/modifier/modifier";
|
||||
import { allMoves } from "#data/data-lists";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { BattleType } from "#enums/battle-type";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { PokemonType } from "#enums/pokemon-type";
|
||||
import { PositionalTagType } from "#enums/positional-tag-type";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import i18next from "i18next";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Delayed Attacks", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.ability(AbilityId.NO_GUARD)
|
||||
.battleStyle("single")
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.STURDY)
|
||||
.enemyMoveset(MoveId.SPLASH);
|
||||
});
|
||||
|
||||
/**
|
||||
* Wait until a number of turns have passed.
|
||||
* @param numTurns - Number of turns to pass.
|
||||
* @param toEndOfTurn - Whether to advance to the `TurnEndPhase` (`true`) or the `PositionalTagPhase` (`false`);
|
||||
* default `true`
|
||||
* @returns A Promise that resolves once the specified number of turns has elapsed
|
||||
* and the specified phase has been reached.
|
||||
*/
|
||||
async function passTurns(numTurns: number, toEndOfTurn = true): Promise<void> {
|
||||
for (let i = 0; i < numTurns; i++) {
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
|
||||
if (game.scene.getPlayerField()[1]?.isActive()) {
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
}
|
||||
await game.move.forceEnemyMove(MoveId.SPLASH);
|
||||
if (game.scene.getEnemyField()[1]?.isActive()) {
|
||||
await game.move.forceEnemyMove(MoveId.SPLASH);
|
||||
}
|
||||
await game.phaseInterceptor.to("PositionalTagPhase");
|
||||
}
|
||||
if (toEndOfTurn) {
|
||||
await game.toEndOfTurn();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Expect that future sight is active with the specified number of attacks.
|
||||
* @param numAttacks - The number of delayed attacks that should be queued; default `1`
|
||||
*/
|
||||
function expectFutureSightActive(numAttacks = 1) {
|
||||
const delayedAttacks = game.scene.arena.positionalTagManager["tags"].filter(
|
||||
t => t.tagType === PositionalTagType.DELAYED_ATTACK,
|
||||
);
|
||||
expect(delayedAttacks).toHaveLength(numAttacks);
|
||||
}
|
||||
|
||||
it.each<{ name: string; move: MoveId }>([
|
||||
{ name: "Future Sight", move: MoveId.FUTURE_SIGHT },
|
||||
{ name: "Doom Desire", move: MoveId.DOOM_DESIRE },
|
||||
])("$name should show message and strike 2 turns after use, ignoring player/enemy switches", async ({ move }) => {
|
||||
game.override.battleType(BattleType.TRAINER);
|
||||
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
|
||||
|
||||
game.move.use(move);
|
||||
await game.toNextTurn();
|
||||
|
||||
expectFutureSightActive();
|
||||
|
||||
game.doSwitchPokemon(1);
|
||||
game.forceEnemyToSwitch();
|
||||
await game.toNextTurn();
|
||||
|
||||
await passTurns(1);
|
||||
|
||||
expectFutureSightActive(0);
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
|
||||
expect(game.textInterceptor.logs).toContain(
|
||||
i18next.t("moveTriggers:tookMoveAttack", {
|
||||
pokemonName: getPokemonNameWithAffix(enemy),
|
||||
moveName: allMoves[move].name,
|
||||
}),
|
||||
);
|
||||
});
|
||||
|
||||
it("should fail (preserving prior instances) when used against the same target", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.BRONZONG]);
|
||||
|
||||
game.move.use(MoveId.FUTURE_SIGHT);
|
||||
await game.toNextTurn();
|
||||
|
||||
expectFutureSightActive();
|
||||
const bronzong = game.field.getPlayerPokemon();
|
||||
expect(bronzong.getLastXMoves()[0].result).toBe(MoveResult.OTHER);
|
||||
|
||||
game.move.use(MoveId.FUTURE_SIGHT);
|
||||
await game.toNextTurn();
|
||||
|
||||
expectFutureSightActive();
|
||||
expect(bronzong.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
|
||||
it("should still be delayed when called by other moves", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.BRONZONG]);
|
||||
|
||||
game.move.use(MoveId.METRONOME);
|
||||
game.move.forceMetronomeMove(MoveId.FUTURE_SIGHT);
|
||||
await game.toNextTurn();
|
||||
|
||||
expectFutureSightActive();
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
expect(enemy.hp).toBe(enemy.getMaxHp());
|
||||
|
||||
await passTurns(2);
|
||||
|
||||
expectFutureSightActive(0);
|
||||
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
|
||||
});
|
||||
|
||||
it("should work when used against different targets in doubles", async () => {
|
||||
game.override.battleStyle("double");
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
|
||||
|
||||
const [karp, feebas, enemy1, enemy2] = game.scene.getField();
|
||||
|
||||
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
||||
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expectFutureSightActive(2);
|
||||
expect(enemy1.hp).toBe(enemy1.getMaxHp());
|
||||
expect(enemy2.hp).toBe(enemy2.getMaxHp());
|
||||
expect(karp.getLastXMoves()[0].result).toBe(MoveResult.OTHER);
|
||||
expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.OTHER);
|
||||
|
||||
await passTurns(2);
|
||||
|
||||
expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
|
||||
expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
|
||||
});
|
||||
|
||||
it("should trigger multiple pending attacks in order of creation, even if that order changes later on", async () => {
|
||||
game.override.battleStyle("double");
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
|
||||
|
||||
const [alomomola, blissey] = game.scene.getField();
|
||||
|
||||
const oldOrder = game.field.getSpeedOrder();
|
||||
|
||||
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
||||
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);
|
||||
await game.move.forceEnemyMove(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER);
|
||||
await game.move.forceEnemyMove(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER_2);
|
||||
// Ensure that the moves are used deterministically in speed order (for speed ties)
|
||||
await game.setTurnOrder(oldOrder.map(p => p.getBattlerIndex()));
|
||||
await game.toNextTurn();
|
||||
|
||||
expectFutureSightActive(4);
|
||||
|
||||
// Lower speed to change turn order
|
||||
alomomola.setStatStage(Stat.SPD, 6);
|
||||
blissey.setStatStage(Stat.SPD, -6);
|
||||
|
||||
const newOrder = game.field.getSpeedOrder();
|
||||
expect(newOrder).not.toEqual(oldOrder);
|
||||
|
||||
await passTurns(2, false);
|
||||
|
||||
// All attacks have concluded at this point, unshifting new `MoveEffectPhase`s to the queue.
|
||||
expectFutureSightActive(0);
|
||||
|
||||
const MEPs = game.scene.phaseManager.phaseQueue.filter(p => p.is("MoveEffectPhase"));
|
||||
expect(MEPs).toHaveLength(4);
|
||||
expect(MEPs.map(mep => mep.getPokemon())).toEqual(oldOrder);
|
||||
});
|
||||
|
||||
it("should vanish silently if it would otherwise hit the user", async () => {
|
||||
game.override.battleStyle("double");
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
|
||||
|
||||
const [karp, feebas, milotic] = game.scene.getPlayerParty();
|
||||
|
||||
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.toNextTurn();
|
||||
|
||||
expectFutureSightActive(1);
|
||||
|
||||
// Milotic / Feebas // Karp
|
||||
game.doSwitchPokemon(2);
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(game.scene.getPlayerParty()).toEqual([milotic, feebas, karp]);
|
||||
|
||||
// Milotic / Karp // Feebas
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
|
||||
game.doSwitchPokemon(2);
|
||||
|
||||
await passTurns(1);
|
||||
|
||||
expect(game.scene.getPlayerParty()).toEqual([milotic, karp, feebas]);
|
||||
|
||||
expect(karp.hp).toBe(karp.getMaxHp());
|
||||
expect(feebas.hp).toBe(feebas.getMaxHp());
|
||||
expect(game.textInterceptor.logs).not.toContain(
|
||||
i18next.t("moveTriggers:tookMoveAttack", {
|
||||
pokemonName: getPokemonNameWithAffix(karp),
|
||||
moveName: allMoves[MoveId.FUTURE_SIGHT].name,
|
||||
}),
|
||||
);
|
||||
});
|
||||
|
||||
it("should redirect normally if target is fainted when move is used", async () => {
|
||||
game.override.battleStyle("double");
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
const [enemy1, enemy2] = game.scene.getEnemyField();
|
||||
|
||||
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2);
|
||||
await game.killPokemon(enemy2);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemy2.isFainted()).toBe(true);
|
||||
expectFutureSightActive();
|
||||
|
||||
const attack = game.scene.arena.positionalTagManager.tags.find(
|
||||
t => t.tagType === PositionalTagType.DELAYED_ATTACK,
|
||||
)!;
|
||||
expect(attack).toBeDefined();
|
||||
expect(attack.targetIndex).toBe(enemy1.getBattlerIndex());
|
||||
|
||||
await passTurns(2);
|
||||
|
||||
expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
|
||||
expect(game.textInterceptor.logs).toContain(
|
||||
i18next.t("moveTriggers:tookMoveAttack", {
|
||||
pokemonName: getPokemonNameWithAffix(enemy1),
|
||||
moveName: allMoves[MoveId.FUTURE_SIGHT].name,
|
||||
}),
|
||||
);
|
||||
});
|
||||
|
||||
it("should vanish silently if slot is vacant when attack lands", async () => {
|
||||
game.override.battleStyle("double");
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
const [enemy1, enemy2] = game.scene.getEnemyField();
|
||||
|
||||
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2);
|
||||
await game.toNextTurn();
|
||||
|
||||
expectFutureSightActive(1);
|
||||
|
||||
game.move.use(MoveId.SPLASH);
|
||||
await game.killPokemon(enemy2);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.use(MoveId.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
expectFutureSightActive(0);
|
||||
expect(enemy1.hp).toBe(enemy1.getMaxHp());
|
||||
expect(game.textInterceptor.logs).not.toContain(
|
||||
i18next.t("moveTriggers:tookMoveAttack", {
|
||||
pokemonName: getPokemonNameWithAffix(enemy1),
|
||||
moveName: allMoves[MoveId.FUTURE_SIGHT].name,
|
||||
}),
|
||||
);
|
||||
});
|
||||
|
||||
it("should consider type changes at moment of execution while ignoring redirection", async () => {
|
||||
game.override.battleStyle("double");
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
// fake left enemy having lightning rod
|
||||
const [enemy1, enemy2] = game.scene.getEnemyField();
|
||||
game.field.mockAbility(enemy1, AbilityId.LIGHTNING_ROD);
|
||||
|
||||
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2);
|
||||
await game.toNextTurn();
|
||||
|
||||
expectFutureSightActive(1);
|
||||
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
|
||||
await game.move.forceEnemyMove(MoveId.ELECTRIFY, BattlerIndex.PLAYER);
|
||||
await game.phaseInterceptor.to("PositionalTagPhase");
|
||||
await game.phaseInterceptor.to("MoveEffectPhase", false);
|
||||
|
||||
// Wait until all normal attacks have triggered, then check pending MEP
|
||||
const karp = game.field.getPlayerPokemon();
|
||||
const typeMock = vi.spyOn(karp, "getMoveType");
|
||||
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(enemy1.hp).toBe(enemy1.getMaxHp());
|
||||
expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
|
||||
expect(game.textInterceptor.logs).toContain(
|
||||
i18next.t("moveTriggers:tookMoveAttack", {
|
||||
pokemonName: getPokemonNameWithAffix(enemy2),
|
||||
moveName: allMoves[MoveId.FUTURE_SIGHT].name,
|
||||
}),
|
||||
);
|
||||
expect(typeMock).toHaveLastReturnedWith(PokemonType.ELECTRIC);
|
||||
});
|
||||
|
||||
// TODO: this is not implemented
|
||||
it.todo("should not apply Shell Bell recovery, even if user is on field");
|
||||
|
||||
// TODO: Enable once code is added to MEP to do this
|
||||
it.todo("should not apply the user's abilities when dealing damage if the user is inactive", async () => {
|
||||
game.override.ability(AbilityId.NORMALIZE).enemySpecies(SpeciesId.LUNALA);
|
||||
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
|
||||
|
||||
game.move.use(MoveId.DOOM_DESIRE);
|
||||
await game.toNextTurn();
|
||||
|
||||
expectFutureSightActive();
|
||||
|
||||
await passTurns(1);
|
||||
|
||||
game.doSwitchPokemon(1);
|
||||
const typeMock = vi.spyOn(game.field.getPlayerPokemon(), "getMoveType");
|
||||
const powerMock = vi.spyOn(allMoves[MoveId.DOOM_DESIRE], "calculateBattlePower");
|
||||
|
||||
await game.toNextTurn();
|
||||
|
||||
// Player Normalize was not applied due to being off field
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
|
||||
expect(game.textInterceptor.logs).toContain(
|
||||
i18next.t("moveTriggers:tookMoveAttack", {
|
||||
pokemonName: getPokemonNameWithAffix(enemy),
|
||||
moveName: allMoves[MoveId.DOOM_DESIRE].name,
|
||||
}),
|
||||
);
|
||||
expect(typeMock).toHaveLastReturnedWith(PokemonType.STEEL);
|
||||
expect(powerMock).toHaveLastReturnedWith(150);
|
||||
});
|
||||
|
||||
it.todo("should not apply the user's held items when dealing damage if the user is inactive", async () => {
|
||||
game.override.startingHeldItems([{ name: "ATTACK_TYPE_BOOSTER", count: 99, type: PokemonType.PSYCHIC }]);
|
||||
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
|
||||
|
||||
game.move.use(MoveId.FUTURE_SIGHT);
|
||||
await game.toNextTurn();
|
||||
|
||||
expectFutureSightActive();
|
||||
|
||||
await passTurns(1);
|
||||
|
||||
game.doSwitchPokemon(1);
|
||||
|
||||
const powerMock = vi.spyOn(allMoves[MoveId.FUTURE_SIGHT], "calculateBattlePower");
|
||||
const typeBoostSpy = vi.spyOn(AttackTypeBoosterModifier.prototype, "apply");
|
||||
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(powerMock).toHaveLastReturnedWith(120);
|
||||
expect(typeBoostSpy).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
// TODO: Implement and move to a power spot's test file
|
||||
it.todo("Should activate ally's power spot when switched in during single battles");
|
||||
});
|
@ -1,45 +0,0 @@
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Future Sight", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.startingLevel(50)
|
||||
.moveset([MoveId.FUTURE_SIGHT, MoveId.SPLASH])
|
||||
.battleStyle("single")
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.STURDY)
|
||||
.enemyMoveset(MoveId.SPLASH);
|
||||
});
|
||||
|
||||
it("hits 2 turns after use, ignores user switch out", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
|
||||
|
||||
game.move.select(MoveId.FUTURE_SIGHT);
|
||||
await game.toNextTurn();
|
||||
game.doSwitchPokemon(1);
|
||||
await game.toNextTurn();
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(game.scene.getEnemyPokemon()!.isFullHp()).toBe(false);
|
||||
});
|
||||
});
|
@ -1,9 +1,8 @@
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { ArenaTagSide } from "#enums/arena-tag-side";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { PositionalTagType } from "#enums/positional-tag-type";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
@ -68,22 +67,25 @@ describe("Moves - Heal Block", () => {
|
||||
expect(enemy.isFullHp()).toBe(false);
|
||||
});
|
||||
|
||||
it("should stop delayed heals, such as from Wish", async () => {
|
||||
it("should prevent Wish from restoring HP", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const player = game.scene.getPlayerPokemon()!;
|
||||
const player = game.field.getPlayerPokemon()!;
|
||||
|
||||
player.damageAndUpdate(player.getMaxHp() - 1);
|
||||
player.hp = 1;
|
||||
|
||||
game.move.select(MoveId.WISH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.move.use(MoveId.WISH);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.WISH, ArenaTagSide.PLAYER)).toBeDefined();
|
||||
while (game.scene.arena.getTagOnSide(ArenaTagType.WISH, ArenaTagSide.PLAYER)) {
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
}
|
||||
expect(game.scene.arena.positionalTagManager.tags.filter(t => t.tagType === PositionalTagType.WISH)) //
|
||||
.toHaveLength(1);
|
||||
|
||||
game.move.use(MoveId.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
// wish triggered, but did NOT heal the player
|
||||
expect(game.scene.arena.positionalTagManager.tags.filter(t => t.tagType === PositionalTagType.WISH)) //
|
||||
.toHaveLength(0);
|
||||
expect(player.hp).toBe(1);
|
||||
});
|
||||
|
||||
|
183
test/moves/wish.test.ts
Normal file
183
test/moves/wish.test.ts
Normal file
@ -0,0 +1,183 @@
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { PositionalTagType } from "#enums/positional-tag-type";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import { toDmgValue } from "#utils/common";
|
||||
import i18next from "i18next";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Move - Wish", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.ability(AbilityId.BALL_FETCH)
|
||||
.battleStyle("single")
|
||||
.criticalHits(false)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.SPLASH)
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
|
||||
/**
|
||||
* Expect that wish is active with the specified number of attacks.
|
||||
* @param numAttacks - The number of wish instances that should be queued; default `1`
|
||||
*/
|
||||
function expectWishActive(numAttacks = 1) {
|
||||
const wishes = game.scene.arena.positionalTagManager["tags"].filter(t => t.tagType === PositionalTagType.WISH);
|
||||
expect(wishes).toHaveLength(numAttacks);
|
||||
}
|
||||
|
||||
it("should heal the Pokemon in the current slot for 50% of the user's maximum HP", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.ALOMOMOLA, SpeciesId.BLISSEY]);
|
||||
|
||||
const [alomomola, blissey] = game.scene.getPlayerParty();
|
||||
alomomola.hp = 1;
|
||||
blissey.hp = 1;
|
||||
|
||||
game.move.use(MoveId.WISH);
|
||||
await game.toNextTurn();
|
||||
|
||||
expectWishActive();
|
||||
|
||||
game.doSwitchPokemon(1);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expectWishActive(0);
|
||||
expect(game.textInterceptor.logs).toContain(
|
||||
i18next.t("arenaTag:wishTagOnAdd", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(alomomola),
|
||||
}),
|
||||
);
|
||||
expect(alomomola.hp).toBe(1);
|
||||
expect(blissey.hp).toBe(toDmgValue(alomomola.getMaxHp() / 2) + 1);
|
||||
});
|
||||
|
||||
it("should work if the user has full HP, but not if it already has an active Wish", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.ALOMOMOLA, SpeciesId.BLISSEY]);
|
||||
|
||||
const alomomola = game.field.getPlayerPokemon();
|
||||
alomomola.hp = 1;
|
||||
|
||||
game.move.use(MoveId.WISH);
|
||||
await game.toNextTurn();
|
||||
|
||||
expectWishActive();
|
||||
|
||||
game.move.use(MoveId.WISH);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(alomomola.hp).toBe(toDmgValue(alomomola.getMaxHp() / 2) + 1);
|
||||
expect(alomomola.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
|
||||
it("should function independently of Future Sight", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.ALOMOMOLA, SpeciesId.BLISSEY]);
|
||||
|
||||
const [alomomola, blissey] = game.scene.getPlayerParty();
|
||||
alomomola.hp = 1;
|
||||
blissey.hp = 1;
|
||||
|
||||
game.move.use(MoveId.WISH);
|
||||
await game.move.forceEnemyMove(MoveId.FUTURE_SIGHT);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.toNextTurn();
|
||||
|
||||
expectWishActive(1);
|
||||
});
|
||||
|
||||
it("should work in double battles and trigger in order of creation", async () => {
|
||||
game.override.battleStyle("double");
|
||||
await game.classicMode.startBattle([SpeciesId.ALOMOMOLA, SpeciesId.BLISSEY]);
|
||||
|
||||
const [alomomola, blissey, karp1, karp2] = game.scene.getField();
|
||||
alomomola.hp = 1;
|
||||
blissey.hp = 1;
|
||||
|
||||
vi.spyOn(karp1, "getNameToRender").mockReturnValue("Karp 1");
|
||||
vi.spyOn(karp2, "getNameToRender").mockReturnValue("Karp 2");
|
||||
|
||||
const oldOrder = game.field.getSpeedOrder();
|
||||
|
||||
game.move.use(MoveId.WISH, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.WISH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.WISH);
|
||||
await game.move.forceEnemyMove(MoveId.WISH);
|
||||
// Ensure that the wishes are used deterministically in speed order (for speed ties)
|
||||
await game.setTurnOrder(oldOrder.map(p => p.getBattlerIndex()));
|
||||
await game.toNextTurn();
|
||||
|
||||
expectWishActive(4);
|
||||
|
||||
// Lower speed to change turn order
|
||||
alomomola.setStatStage(Stat.SPD, 6);
|
||||
blissey.setStatStage(Stat.SPD, -6);
|
||||
|
||||
const newOrder = game.field.getSpeedOrder();
|
||||
expect(newOrder).not.toEqual(oldOrder);
|
||||
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("PositionalTagPhase");
|
||||
|
||||
// all wishes have activated and added healing phases
|
||||
expectWishActive(0);
|
||||
|
||||
const healPhases = game.scene.phaseManager.phaseQueue.filter(p => p.is("PokemonHealPhase"));
|
||||
expect(healPhases).toHaveLength(4);
|
||||
expect.soft(healPhases.map(php => php.getPokemon())).toEqual(oldOrder);
|
||||
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(alomomola.hp).toBe(toDmgValue(alomomola.getMaxHp() / 2) + 1);
|
||||
expect(blissey.hp).toBe(toDmgValue(blissey.getMaxHp() / 2) + 1);
|
||||
});
|
||||
|
||||
it("should vanish and not play message if slot is empty", async () => {
|
||||
game.override.battleStyle("double");
|
||||
await game.classicMode.startBattle([SpeciesId.ALOMOMOLA, SpeciesId.BLISSEY]);
|
||||
|
||||
const [alomomola, blissey] = game.scene.getPlayerParty();
|
||||
alomomola.hp = 1;
|
||||
blissey.hp = 1;
|
||||
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.WISH, BattlerIndex.PLAYER_2);
|
||||
await game.toNextTurn();
|
||||
|
||||
expectWishActive();
|
||||
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.MEMENTO, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
// Wish went away without doing anything
|
||||
expectWishActive(0);
|
||||
expect(game.textInterceptor.logs).not.toContain(
|
||||
i18next.t("arenaTag:wishTagOnAdd", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(blissey),
|
||||
}),
|
||||
);
|
||||
expect(alomomola.hp).toBe(1);
|
||||
});
|
||||
});
|
@ -5,7 +5,6 @@ import type { globalScene } from "#app/global-scene";
|
||||
import type { Ability } from "#abilities/ability";
|
||||
import { allAbilities } from "#data/data-lists";
|
||||
import type { AbilityId } from "#enums/ability-id";
|
||||
import type { BattlerIndex } from "#enums/battler-index";
|
||||
import type { PokemonType } from "#enums/pokemon-type";
|
||||
import { Stat } from "#enums/stat";
|
||||
import type { EnemyPokemon, PlayerPokemon, Pokemon } from "#field/pokemon";
|
||||
@ -45,18 +44,21 @@ export class FieldHelper extends GameManagerHelper {
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns The {@linkcode BattlerIndex | indexes} of Pokemon on the field in order of decreasing Speed.
|
||||
* Helper function to return all on-field {@linkcode Pokemon} in speed order (fastest first).
|
||||
* @returns An array containing all {@linkcode Pokemon} on the field in order of descending Speed.
|
||||
* Speed ties are returned in increasing order of index.
|
||||
*
|
||||
* @remarks
|
||||
* This does not account for Trick Room as it does not modify the _speed_ of Pokemon on the field,
|
||||
* only their turn order.
|
||||
*/
|
||||
public getSpeedOrder(): BattlerIndex[] {
|
||||
public getSpeedOrder(): Pokemon[] {
|
||||
return this.game.scene
|
||||
.getField(true)
|
||||
.sort((pA, pB) => pB.getEffectiveStat(Stat.SPD) - pA.getEffectiveStat(Stat.SPD))
|
||||
.map(p => p.getBattlerIndex());
|
||||
.sort(
|
||||
(pA, pB) =>
|
||||
pB.getEffectiveStat(Stat.SPD) - pA.getEffectiveStat(Stat.SPD) || pA.getBattlerIndex() - pB.getBattlerIndex(),
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -325,10 +325,16 @@ export class MoveHelper extends GameManagerHelper {
|
||||
}
|
||||
|
||||
/**
|
||||
* Force the move used by Metronome to be a specific move.
|
||||
* @param move - The move to force metronome to use
|
||||
* @param once - If `true`, uses {@linkcode MockInstance#mockReturnValueOnce} when mocking, else uses {@linkcode MockInstance#mockReturnValue}.
|
||||
* Force the next move(s) used by Metronome to be a specific move. \
|
||||
* Triggers during the next upcoming {@linkcode MoveEffectPhase} that Metronome is used.
|
||||
* @param move - The move to force Metronome to call
|
||||
* @param once - If `true`, mocks the return value exactly once; default `false`
|
||||
* @returns The spy that for Metronome that was mocked (Usually unneeded).
|
||||
* @example
|
||||
* ```ts
|
||||
* game.move.use(MoveId.METRONOME);
|
||||
* game.move.forceMetronomeMove(MoveId.FUTURE_SIGHT); // Can be in any order
|
||||
* ```
|
||||
*/
|
||||
public forceMetronomeMove(move: MoveId, once = false): MockInstance {
|
||||
const spy = vi.spyOn(allMoves[MoveId.METRONOME].getAttrs("RandomMoveAttr")[0], "getMoveOverride");
|
||||
|
@ -37,6 +37,7 @@ import { NextEncounterPhase } from "#phases/next-encounter-phase";
|
||||
import { PartyExpPhase } from "#phases/party-exp-phase";
|
||||
import { PartyHealPhase } from "#phases/party-heal-phase";
|
||||
import { PokemonTransformPhase } from "#phases/pokemon-transform-phase";
|
||||
import { PositionalTagPhase } from "#phases/positional-tag-phase";
|
||||
import { PostGameOverPhase } from "#phases/post-game-over-phase";
|
||||
import { PostSummonPhase } from "#phases/post-summon-phase";
|
||||
import { QuietFormChangePhase } from "#phases/quiet-form-change-phase";
|
||||
@ -142,6 +143,7 @@ export class PhaseInterceptor {
|
||||
[LevelCapPhase, this.startPhase],
|
||||
[AttemptRunPhase, this.startPhase],
|
||||
[SelectBiomePhase, this.startPhase],
|
||||
[PositionalTagPhase, this.startPhase],
|
||||
[PokemonTransformPhase, this.startPhase],
|
||||
[MysteryEncounterPhase, this.startPhase],
|
||||
[MysteryEncounterOptionSelectedPhase, this.startPhase],
|
||||
|
29
test/types/positional-tags.test-d.ts
Normal file
29
test/types/positional-tags.test-d.ts
Normal file
@ -0,0 +1,29 @@
|
||||
import type { SerializedPositionalTag, serializedPosTagMap } from "#data/positional-tags/load-positional-tag";
|
||||
import type { DelayedAttackTag, WishTag } from "#data/positional-tags/positional-tag";
|
||||
import type { PositionalTagType } from "#enums/positional-tag-type";
|
||||
import type { Mutable, NonFunctionPropertiesRecursive } from "#types/type-helpers";
|
||||
import { describe, expectTypeOf, it } from "vitest";
|
||||
|
||||
// Needed to get around properties being readonly in certain classes
|
||||
type NonFunctionMutable<T> = Mutable<NonFunctionPropertiesRecursive<T>>;
|
||||
|
||||
describe("serializedPositionalTagMap", () => {
|
||||
it("should contain representations of each tag's serialized form", () => {
|
||||
expectTypeOf<serializedPosTagMap[PositionalTagType.DELAYED_ATTACK]>().branded.toEqualTypeOf<
|
||||
NonFunctionMutable<DelayedAttackTag>
|
||||
>();
|
||||
expectTypeOf<serializedPosTagMap[PositionalTagType.WISH]>().branded.toEqualTypeOf<NonFunctionMutable<WishTag>>();
|
||||
});
|
||||
});
|
||||
|
||||
describe("SerializedPositionalTag", () => {
|
||||
it("should accept a union of all serialized tag forms", () => {
|
||||
expectTypeOf<SerializedPositionalTag>().branded.toEqualTypeOf<
|
||||
NonFunctionMutable<DelayedAttackTag> | NonFunctionMutable<WishTag>
|
||||
>();
|
||||
});
|
||||
it("should accept a union of all unserialized tag forms", () => {
|
||||
expectTypeOf<WishTag>().toExtend<SerializedPositionalTag>();
|
||||
expectTypeOf<DelayedAttackTag>().toExtend<SerializedPositionalTag>();
|
||||
});
|
||||
});
|
Loading…
Reference in New Issue
Block a user