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[Move] Trick Room now reverses itself when added twice in a row (#6314)
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@ -1,5 +1,7 @@
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import type { ArenaTagTypeMap } from "#data/arena-tag";
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import type { ArenaTagType } from "#enums/arena-tag-type";
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// biome-ignore lint/correctness/noUnusedImports: TSDocs
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import type { SessionSaveData } from "#system/game-data";
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/** Subset of {@linkcode ArenaTagType}s that apply some negative effect to pokemon that switch in ({@link https://bulbapedia.bulbagarden.net/wiki/List_of_moves_that_cause_entry_hazards#List_of_traps | entry hazards} and Imprison. */
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export type EntryHazardTagType =
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@ -19,6 +21,9 @@ export type TurnProtectArenaTagType =
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| ArenaTagType.MAT_BLOCK
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| ArenaTagType.CRAFTY_SHIELD;
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/** Subset of {@linkcode ArenaTagType}s that create Trick Room-like effects which are removed upon overlap. */
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export type RoomArenaTagType = ArenaTagType.TRICK_ROOM;
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/** Subset of {@linkcode ArenaTagType}s that cannot persist across turns, and thus should not be serialized in {@linkcode SessionSaveData}. */
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export type NonSerializableArenaTagType = ArenaTagType.NONE | TurnProtectArenaTagType | ArenaTagType.ION_DELUGE;
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@ -25,6 +25,7 @@ import type {
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ArenaScreenTagType,
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ArenaTagTypeData,
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EntryHazardTagType,
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RoomArenaTagType,
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SerializableArenaTagType,
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} from "#types/arena-tags";
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import type { Mutable } from "#types/type-helpers";
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@ -1152,12 +1153,28 @@ class ImprisonTag extends EntryHazardTag {
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}
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}
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/**
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* Abstract base class for all Room {@linkcode ArenaTag}s, characterized by their immediate removal
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* upon overlap.
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*/
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abstract class RoomArenaTag extends SerializableArenaTag {
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declare abstract tagType: RoomArenaTagType;
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/**
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* Immediately remove this Tag upon overlapping.
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* @sealed
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*/
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override onOverlap(): void {
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globalScene.arena.removeTagOnSide(this.tagType, this.side);
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}
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}
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/**
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* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Trick_Room_(move) Trick Room}.
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* Reverses the Speed stats for all Pokémon on the field as long as this arena tag is up,
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* also reversing the turn order for all Pokémon on the field as well.
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*/
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export class TrickRoomTag extends SerializableArenaTag {
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export class TrickRoomTag extends RoomArenaTag {
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public readonly tagType = ArenaTagType.TRICK_ROOM;
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constructor(turnCount: number, sourceId?: number) {
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super(turnCount, MoveId.TRICK_ROOM, sourceId);
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@ -1,5 +1,5 @@
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/**
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* The index of a given Pokemon on-field.
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* The index of a given Pokemon on-field. \
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* Used as an index into `globalScene.getField`, as well as for most target-specifying effects.
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*/
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export enum BattlerIndex {
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@ -20,6 +20,7 @@ export class TurnStartPhase extends FieldPhase {
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* Helper method to retrieve the current speed order of the combattants.
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* It also checks for Trick Room and reverses the array if it is present.
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* @returns The {@linkcode BattlerIndex}es of all on-field Pokemon, sorted in speed order.
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* @todo Make this private
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*/
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getSpeedOrder(): BattlerIndex[] {
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const playerField = globalScene.getPlayerField().filter(p => p.isActive());
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82
test/moves/trick-room.test.ts
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82
test/moves/trick-room.test.ts
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@ -0,0 +1,82 @@
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import { AbilityId } from "#enums/ability-id";
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import { ArenaTagSide } from "#enums/arena-tag-side";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { BattlerIndex } from "#enums/battler-index";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import { TurnStartPhase } from "#phases/turn-start-phase";
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import { GameManager } from "#test/test-utils/game-manager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Move - Trick Room", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(AbilityId.BALL_FETCH)
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.battleStyle("single")
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.criticalHits(false)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("should reverse the speed order of combatants while active", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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const feebas = game.field.getPlayerPokemon();
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const karp = game.field.getEnemyPokemon();
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feebas.setStat(Stat.SPD, 2);
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karp.setStat(Stat.SPD, 1);
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expect(game.field.getSpeedOrder(true)).toEqual([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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// Add trick room to the field
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game.move.use(MoveId.TRICK_ROOM);
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await game.toNextTurn();
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expect(game).toHaveArenaTag({
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tagType: ArenaTagType.TRICK_ROOM,
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side: ArenaTagSide.BOTH,
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sourceId: feebas.id,
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sourceMove: MoveId.TRICK_ROOM,
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turnCount: 4, // The 5 turn limit _includes_ the current turn!
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});
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// Now, check that speed was indeed reduced
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const turnOrderSpy = vi.spyOn(TurnStartPhase.prototype, "getSpeedOrder");
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game.move.use(MoveId.SPLASH);
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await game.toEndOfTurn();
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expect(turnOrderSpy).toHaveLastReturnedWith([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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});
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it("should be removed when overlapped", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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const feebas = game.field.getPlayerPokemon();
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// Add trick room to the field, then add it again!
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game.scene.arena.addTag(ArenaTagType.TRICK_ROOM, 5, MoveId.TRICK_ROOM, feebas.id);
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expect(game).toHaveArenaTag(ArenaTagType.TRICK_ROOM);
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game.scene.arena.addTag(ArenaTagType.TRICK_ROOM, 5, MoveId.TRICK_ROOM, feebas.id);
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expect(game).not.toHaveArenaTag(ArenaTagType.TRICK_ROOM);
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});
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});
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@ -5,6 +5,7 @@ import type { globalScene } from "#app/global-scene";
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import type { Ability } from "#abilities/ability";
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import { allAbilities } from "#data/data-lists";
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import type { AbilityId } from "#enums/ability-id";
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import type { BattlerIndex } from "#enums/battler-index";
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import type { PokemonType } from "#enums/pokemon-type";
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import { Stat } from "#enums/stat";
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import type { EnemyPokemon, PlayerPokemon, Pokemon } from "#field/pokemon";
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@ -45,20 +46,38 @@ export class FieldHelper extends GameManagerHelper {
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/**
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* Helper function to return all on-field {@linkcode Pokemon} in speed order (fastest first).
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* @returns An array containing all {@linkcode Pokemon} on the field in order of descending Speed.
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* @param indices - Whether to only return {@linkcode BattlerIndex}es instead of full Pokemon objects
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* (such as for comparison with other speed order-related mechanisms); default `false`
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* @returns An array containing all on-field {@linkcode Pokemon} in order of descending Speed. \
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* Speed ties are returned in increasing order of index.
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*
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* @remarks
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* This does not account for Trick Room as it does not modify the _speed_ of Pokemon on the field,
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* only their turn order.
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*/
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public getSpeedOrder(): Pokemon[] {
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return this.game.scene
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public getSpeedOrder(indices?: false): Pokemon[];
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/**
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* Helper function to return all on-field {@linkcode Pokemon} in speed order (fastest first).
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* @param indices - Whether to only return {@linkcode BattlerIndex}es instead of full Pokemon objects
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* (such as for comparison with other speed order-related mechanisms); default `false`
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* @returns An array containing the {@linkcode BattlerIndex}es of all on-field {@linkcode Pokemon} on the field in order of descending Speed. \
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* Speed ties are returned in increasing order of index.
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*
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* @remarks
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* This does not account for Trick Room as it does not modify the _speed_ of Pokemon on the field,
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* only their turn order.
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*/
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public getSpeedOrder(indices: true): BattlerIndex[];
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public getSpeedOrder(indices = false): BattlerIndex[] | Pokemon[] {
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const ret = this.game.scene
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.getField(true)
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.sort(
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(pA, pB) =>
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pB.getEffectiveStat(Stat.SPD) - pA.getEffectiveStat(Stat.SPD) || pA.getBattlerIndex() - pB.getBattlerIndex(),
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);
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return indices ? ret.map(p => p.getBattlerIndex()) : ret;
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}
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/**
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