Tempoanon
87b7122b60
[P2] Illuminate ignores evasion ( #4781 )
2024-11-03 21:47:07 -05:00
NightKev
5e2dfa975a
Rename PokemonTurnData
's damageDealt
and currDamageDealt
( #4784 )
2024-11-03 14:09:28 -08:00
muscode
f0ae36de6c
[Ability] Implement Wimp Out and Emergency Exit ( #4701 )
...
* implement Wimp Out/Emergency Exit
* fixed test
* fixed weather bug
* Added nightmare interaction to Wimp Out following bug fix
* refactored and added postdamageattr
* bug fixes
* added confusion test back (skipped)
* updated applyPostDamageAbAttrs to applyPostDamage
* fix external func name
* fixed syntax inconsistency
* updated PostDamageForceSwitchAttr -> PostDamageForceSwitchAbAttr
* Modify `wimp_out.test.ts`
* remove extra comment
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* remove extra comment
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update tsdocs
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* remove comment
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* remove comment
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* fix tsdocs
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* fix tsdocs
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* fix tsdocs
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* fix tsdocs
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* fix whitespace
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* make getFailedText public
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* make switchOutLogic public
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* make getSwitchOutCondition public
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* make getFailedText public
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* make applyPostDamage public
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* simplify if statement
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* add public override to applyPostDamage
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* fixed nested if issue, remove trapped tag removal
* add fix for multi hit move
* added multi-lens logic
* moved applyPostDamageAbAttrs to pokemon.damage, added check for multi lens in pokemon.apply
* added source to damageAndUpdate and applyPostDamageAbAttrs, added Parental Bond logic + test, put applyPostDamageAbAttrs back in damageAndUpdate
* simplify multi hit check
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* Minor formatting changes
* Update src/data/ability.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* moved and renamed shouldPreventSwitchOut, rewrote tests to account for U-turn changes, fix syntax error
* Move comment slightly
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-11-03 01:04:20 -05:00
podar
b17b1d6e7e
[P1] Fixing crash that can occur when failing to loading variant sprites. ( #4315 )
2024-11-03 01:33:48 -04:00
Mumble
f16309fd06
[P2] Plus, Minus, Beads/Sword of Ruin not ignorable. Shield Dust and Armoa Veil ignorable ( #4778 )
...
Co-authored-by: frutescens <info@laptop>
2024-11-03 01:22:40 -04:00
Mumble
70ddc29e86
[Refactor] Refactor data/pokemon-species.ts ( #4054 )
...
* Setting species-variables to read only
* set generations to protected
* formIndex set to protected
* quick fix
* typedocs fixes
* get / set generation
* wait
* Use get/set for formIndex too
* Fix misplaced line
* Replace a couple `!!` with default params
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-11-02 23:11:24 -04:00
Mason S
c31657d952
[Refactor] Reduced nesting in MoveEffectPhase ( #3541 )
...
* Re-structured MoveEffectPhase.run() to reduce nesting and improve readability.
* Re-structured MoveEffectPhase.run() to reduce nesting and improve readability.
* Added Substitute Implementation
* Fix indentation, tsdocs, add `public`/etc
* Prevent ENEMY_SIDE targeted moves from occurring twice in double battles
* Add `override` to `start()` and `end()`
* Minor indentation fix
---------
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-02 22:55:15 -04:00
innerthunder
1474f8cf14
[Refactor] Add options
param interface for MoveEffectAttr
( #4710 )
...
* Optional parameter interfaces for `MoveEffectAttr` and `StatStageChangeAttr`
* Update docs + Diamond Storm typo
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Make move effect trigger specification optional
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-02 13:05:33 -04:00
Mumble
1659f57262
[P2] Camouflage now considers Terrains first ( #4761 )
...
* the fix... will maybe write a test later
* ughh
* made a test
* moved aorund function
* Update src/test/moves/camouflage.test.ts
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
* lalal
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2024-11-02 12:48:10 -04:00
innerthunder
80a8c659ee
[P2] Add "no switch-in" fail condition for Shed Tail and Baton Pass ( #4777 )
2024-11-02 12:47:08 -04:00
Moka
c2d24d6e93
[Bug] Take weight into account when getting the tier of a modifier ( #4775 )
...
* disable timed events in tests
* Take weight into account when getting the tier of modifiers
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2024-11-02 11:55:22 -04:00
AJ Fontaine
8169760e1e
[Bug] Prevent wild mons fleeing with U-turn, Flip Turn, Volt Switch ( #4643 )
...
* Wild mons can't flee with U-turn
* Update src/data/move.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-01 21:21:45 -07:00
Mumble
684fb93e39
the fix ( #4733 )
...
Co-authored-by: frutescens <info@laptop>
2024-10-31 22:22:26 +01:00
Lugiad
abc9264b3d
[Localization] Spanish modification form es to es-ES ( #4753 )
...
* Update and rename statuses_es.json to statuses_es-ES.json
* Rename statuses_es.png to statuses_es-ES.png
* Update and rename types_es.json to types_es-ES.json
* Rename types_es.png to types_es-ES.png
* Update i18n.ts
* Update settings.ts
* Update settings-display-ui-handler.ts
* Update starter-select-ui-handler.ts
* Update utils.ts
* Update settings-display-ui-handler.ts
* Update loading-scene.ts
* Update timed-event-manager.ts
* change remaining 'es' to 'es-ES' in various UIs
* change halloween event banner from es to es-ES
* update to latest locale commit
---------
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-10-31 21:54:05 +01:00
Madmadness65
5755180279
[Audio] Replace Graveyard BGM with Firel's custom BGM ( #4765 )
2024-10-30 21:48:09 -04:00
PigeonBar
5b9dfe17ad
[P2] Fix Own Tempo Rockruff not being able to evolve ( #4762 )
2024-10-30 13:15:11 -04:00
Mumble
b3a0ca9475
[Misc] Update Donation Link ( #4763 )
...
Co-authored-by: frutescens <info@laptop>
2024-10-29 19:31:24 -07:00
PrabbyDD
15dedf06ed
[P2] No Exp Gained after Switching in a Pokemon as the Opponent Faints ( #4687 )
...
* fixing the exp bug
* fixing the exp bug
* dont think need to reset turn data there
* changing a little bit
* Update src/phases/faint-phase.ts
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
---------
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-10-29 17:38:57 -04:00
PrabbyDD
afe6d2900d
[P2] Fix for Speed Boost is Activated on the Turn a Pokemon is Switched In, and When a Pokemon Fails to Escape #4353 ( #4676 )
...
* fixing speed boost for pokemon being switched in and for if failed escape
* adding unit tests
* adding failed run away test case
* adding failed run away test case modification
* refactoring solution to be more consistent with coding style
* more fixes for consistency
* more fixes for consistency
* adding new AbAttr in abiliity.ts for posterity
* removing uneccesary variables
* fixing a merge conflict
2024-10-29 17:38:33 -04:00
innerthunder
fd1aa41d09
[P2] Fix AI targeting allies with status effect moves ( #4717 )
2024-10-29 17:32:07 -04:00
NightKev
921d4fa18c
[P2] Chloroblast & Struggle should not recoil if the move failed ( #4719 )
...
* Chloroblast & Struggle should not recoil if no damage was dealt
* Protect against missing move entry
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
---------
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2024-10-29 17:31:37 -04:00
AJ Fontaine
f9fe59239e
[TMs] Remove Sacred Sword, add Secret Power TM, fix Reflect compatibility ( #4713 )
2024-10-29 17:31:02 -04:00
Opaque02
1cbe8b1505
[P3] Fixing form name being incorrect for some evolved pokemon ( #4742 )
...
* Fixing form name being incorrect for some evolved pokemon
* Updated to include showing the root speciesId if the speciesId locale key doesn't exist
2024-10-29 17:30:20 -04:00
Blitzy
65269f935f
[Balance] Change Bouncy Bubble's Attributes ( #4757 )
...
* Change Bouncy Bubble's Healing
* Move comment to what is custom about Bouncy Bubble
---------
Co-authored-by: damocleas <damocleas25@gmail.com>
2024-10-29 16:19:42 -04:00
NightKev
13ff80fb95
Mark Last Respects as partial ( #4749 )
2024-10-29 18:59:28 +01:00
Mumble
fb2d3e45d6
[Move][Ability] Fully Implement Forest's Curse / Trick Or Treat / Mimicry ( #4682 )
...
* addedType variable
* basic mimicry implementation
* eslint
* rage
* quick change
* made files
* added mimicry activation message
* test for moves done
* hahahhaha
* done? for now?
* laklhaflhasd
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* time to start... ughhh
* reflect type
* Added new message
* Update src/field/pokemon.ts
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
* Update src/data/ability.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* added overrides
* some checks
* removed comments
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-10-29 10:10:37 -07:00
geeilhan
38a6bf07e3
[Bug] Fix enemy faint causing Frenzy moves to mishandle paralysis ( #4680 )
...
* [BUG] Added frenzy reset function during move phase should move be cancelled (#4227 )
* Revert [P2 BUG] Fix since it does not work and is faulty
* [P2 BUG] Implemented correct frenzy Tag and Movequeue reset should frenzy move fail (#4277 )
* Cleaned up Bug Fix using frenzyMissFunc
* Added automated test case for frenzy move edge case
* Improvement to frenzy move reset test case speed
* Fix test
* Add missing import
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-29 08:36:24 -07:00
AJ Fontaine
13377806ff
[Refactor] Change attack type booster names to enum ( #4725 )
2024-10-28 15:58:46 -07:00
PrabbyDD
3241332a3c
[Ability] Implementing Friend Guard ( #4718 )
...
* implementing friend guard ability
* Update src/data/ability.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/data/ability.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/data/ability.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/test/abilities/friend_guard.test.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/field/pokemon.ts
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* more tests and fixing other issues
* more tests and fixing other issues
* Update Friend Guard test with damage mocks
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
2024-10-28 13:49:04 -07:00
innerthunder
b4cc9d7892
[Hotfix] Fix crash when Mist would block a stat drop ( #4746 )
...
* Fix crash when Mist would block a stat drop
* Bump version
* Bump version (again)
2024-10-28 14:02:10 +01:00
Moka
41380b39b9
[Hotfix] Fix manifest getting loaded before the game is initialized ( #4739 )
...
* Fix manifest being used before the game is initialized
* bump game version
* make manifest fix more future proof
* Revert "make manifest fix more future proof"
This reverts commit 32591b35d0
.
* fix locales path for offline builds
2024-10-27 21:32:30 +01:00
PigeonBar
dfb42e44a6
[Hotfix] Fix Eternatus egg tier ( #4734 )
2024-10-27 04:04:57 +00:00
innerthunder
9a56f080db
[Hotfix] Fix status damage triggering before berry usage ( #4732 )
...
* Fix status damage triggering before berry usage
* Bump version number
* Revert "Bump version number"
This reverts commit 64b194f5a7
.
* Bump version number for real this time
2024-10-27 02:34:48 +00:00
Frederico Santos
908784b011
Merge branch 'main' of github.com:pagefaultgames/pokerogue into pokerogue-main
2024-10-26 22:43:47 +01:00
Frederico Santos
a9a73863e8
Comment out startGame call on manifest fetch failure
2024-10-26 22:43:15 +01:00
Moka
22865c010a
fix oversight with save migration ( #4731 )
2024-10-26 22:16:37 +01:00
Frederico Santos
61193562f1
Updated date
2024-10-26 21:30:05 +01:00
Frederico Santos
51b2a4d7fe
Something ( #4728 )
...
* [Feature] Add event-based friendship multiplier and update TrainerConfig for event modifiers
* [UI][Dev] Improve event banner placement (#4726 )
* [ui] automatically place event banner and timer in the title screen
* add new event banner
* ugh
* [Refactor] Clean up TrainerConfig and remove unused timed event
---------
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-10-26 17:14:17 +01:00
Smewkie
61cf937cab
[Balance] Ferroseed HA
...
Ferroseed HA
2024-10-26 00:38:12 +01:00
PigeonBar
f87ac116fa
[Beta] Stop Transform giving copied moves negative fractional ppUp
( #4722 )
...
* [Beta] Stop Transform giving copied moves negative fractional `ppUp`
* Remove some bangs/etc
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-25 19:34:40 -04:00
innerthunder
414e0a5447
[Balance] Change Tyrogue to move-based evolutions ( #4694 )
2024-10-23 23:17:55 -07:00
Opaque02
a2419c4fc3
[Misc] Add admin for (un)linking 3rd party accounts ( #4198 )
...
* Updated admin panel to allow the concept of unlinking accounts
* Don't look too hard at this commit, nothing to see here
* Admin stuff
* Fixed linking and unlinking and updated menu options
* Undid some changes and cleaned up some code
* Updated some logic and added some comments
* Updates to admin panel logic
* Stupid promises everyone hates them and they deserver to die
* Promise stuff still
* Promises working thanks to Ydarissep on discord - pushing with debug code before it decides to stop working again
* Removed debugging code
* All discord functionality seems to be working here?? Not sure what happened but yay
* Fixed up some bugs and code
* Added registered date to the panel
* Fixed and updated some minor error message related stuff
* Minor changes
* Fixed some minor bugs, made the save related errors have error codes, and added updated icons
* Updated search field error
* Missed a couple of things to push
* Fixed linting and doc errors
* Revert dev related code and clean up dev comments
* Reverting utils
* Updating front end to match back end from Pancakes' comments
* make getFields and getInputFieldConfigs a single function of FormUiHandler
* remove outdated doc
* Apply suggestions from code review
Moka review changes
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
* Added docs
* eslint fixes
* Fixed error not showing up in certain conditions
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: MokaStitcher <millennium.stitcher@gmail.com>
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
2024-10-23 22:00:07 +02:00
Moka
a13550ec44
[Balance][ME] Various ME Balance changes ( #4700 )
...
* balance changes and updates to various MEs
* fix import to new item
* fix import to new item
* Update src/data/mystery-encounters/utils/encounter-pokemon-utils.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/phases/select-modifier-phase.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/modifier/modifier.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/modifier/modifier.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* revert item atlas changes
* eslint
* revert 'revert item atlas'
* update locale repo to latest commit
* Fix fiery fallout missing argument
* [balance] Training session ME does not update Seen/Defeated GameStats
* [balance] update Weird Dream ME maximum spawn wave
* [ME] update CombinationRequirements to allow AND or OR combinations
* refactor: CombinationPokemonRequirement `.Some()` and `Every()`
* chore: rename `orRequirements` to `requirements`
* fix: returns of `Some()` and `Any()`
* apply `Some()` / `Any()` pattern to `CombinationSceneRequirement` too
* revert 'offer you can't refuse' giving Silver Pokeball'
* Apply code review suggestions
* [me] Weird Dream: apply same old gateau logic to team in options 1 and 2
---------
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: ImperialSympathizer <110984302+ben-lear@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
2024-10-23 21:46:57 +02:00
innerthunder
c7e9eaf435
[P2] Fix binding, etc. not being removed when switching with Baton Pass ( #4709 )
...
* Fix binding, etc. not being removed when switching with Baton Pass
* New baton pass test
2024-10-23 11:24:50 -04:00
schmidtc1
958d79140c
[P2] Fixes Transform/Imposter not updating type/battle stat changes immediately; set move PP to 5 when transforming ( #3462 )
...
* Adds updateInfo to transform move/ability, mirrors Transform functionality in Imposter
* Implements functionality for reducing pp to 5 or less for each move when transforming
* Refactors to async/await pattern, adds back removed anims/sounds from last commit
* Eslint fix attempt
* Update src/data/ability.ts
per DayKev's suggestion
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Merge and fix conflicts
* Adds unit tests for pp-change with transform/imposter
* Updates to consistency in syntax/deprecated code
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-23 11:12:53 -04:00
NightKev
fd38ab4cb4
[P2] Missing Minior form (violet) now spawns in the wild ( #4711 )
2024-10-23 11:10:43 -04:00
innerthunder
03025b2674
[P2] Fix various charge move bugs ( #4595 )
...
* Add charge move classes and phase
* Integrate `MoveChargePhase` in battle phase sequence
* Fix Protean + charge move interaction
* Fix effect chance applying to semi-invulnerability
* Remove `ChargeAttr` and fix ChargeAnim loading
* Restore move history entry for charge phases
* Gravity now cancels Fly, etc. after charge turn
* Dig integration tests
* Fly integration tests
* Dive integration test + fix Dive in Harsh Sun bug
* Solar Beam integration tests + `CHARGING` tag fixes
* Fix dive test
* Electro Shot integration tests
* fix import in MoveChargePhase
* Electro Shot Multi Lens test
* Geomancy integration tests
* Fix duplicate move queue
* Update import
* Docs + Fix Meteor Beam being boosted by Sheer Force
* Fix volt absorb test
* Apply PigeonBar's suggested move-phase changes
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
* Make Electro Shot Sheer Force boosted again
* Apply PigeonBar's feedback pt. 2
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fix mistimed/dupe showMoveText and leftover TODO
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2024-10-23 11:08:40 -04:00
Moka
16b7194366
[P3] Fix Egg Summary not showing new abilities in blue ( #4712 )
2024-10-23 11:05:13 -04:00
bjparker1226
a0baf89297
[P2] Fix dark deal reducing transformed Pokemon's held item stack to 1 ( #4707 )
2024-10-23 11:04:37 -04:00
NightKev
1ad4f3b376
[Test] Add STATUS_ACTIVATION_OVERRIDE
to overrides.ts
( #4689 )
...
This applies to Paralysis and Freeze
Added Paralysis test to demonstrate usage
- Consolidate `this.cancel()` calls
2024-10-22 23:11:02 -04:00
Blitzy
0fe57b44b5
[Balance] Add Exclusive Moves from Prior Evolutions via Memory Mushroom ( #4681 )
2024-10-22 18:13:10 -07:00
damocleas
96e5f2d763
Starmobile Stat Adjustments ( #4704 )
...
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-10-22 18:07:28 -07:00
Mumble
5e7f2042fc
[UI][QoL] Cursor defaults to Fight at the start of each new wave ( #4666 )
...
* cursors are dumb
* update
* fixed?
* maybe solution
* fix in!
* Possible cursor fixes
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: Opaque02 <66582645+Opaque02@users.noreply.github.com>
2024-10-22 13:05:37 -07:00
NightKev
181f59882a
[P2] Fix Early Bird ( #4632 )
...
* Fix Early Bird, add tests
* Update tsdocs for Early Bird's `AbAttr`
Rename `turnCount` to `toxicTurnCount` and
`turnsRemaining` to `sleepTurnsRemaining` in `status-effect.ts`
* Fix Toxic Orb test
* Redundant code :despair:
* Fix status override to set the number of sleep turns
2024-10-22 12:37:13 -04:00
Mason S
7066a15ceb
[Refactor] Added BattlerTagLapseType.AFTER_HIT
( #3655 )
...
* [Refactor] Added ON_GET_HIT BattlerTagLapseType
Adjusted BeakBlastChargingTag and ShellTrapTag to use new lapse type
Adjusted MoveEffectPhase to now lapse all tags with the ON_GET_HIT lapse type
* [Refactor] Added ON_GET_HIT BattlerTagLapseType
Adjusted BeakBlastChargingTag and ShellTrapTag to use new lapse type
Adjusted MoveEffectPhase to now lapse all tags with the ON_GET_HIT lapse type
* Fix nits
* Rename `ON_GET_HIT` to `AFTER_HIT`
Change `isOpponentTo` to `isOpponent`
* Fix a couple minor nits
* Remove single-use function
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-21 23:53:00 -07:00
innerthunder
c2eb9de9df
[Ability] Partially Implement Infiltrator (does not work with mist) ( #4636 )
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* Implement Infiltrator
* Integration tests + Infiltrator is (P) again
* Fix screen tests
* Fix `hitsSubstitute`
* docs for Infiltrator attr
2024-10-21 21:41:25 -04:00
PrabbyDD
467841d167
[P2] Nightmare triggers at turn end instead of after move ( #4702 )
2024-10-21 21:33:41 -04:00
NightKev
f7797603a1
[P2] Fix oversight where hazards cannnot affect Pokemon that set it ( #4693 )
...
Fixes #935
2024-10-21 11:03:12 -04:00
NightKev
966b07f62b
[Misc] Shiny overrides can now force Pokemon to not be shiny ( #4699 )
...
Also fixes random shinies breaking tests
2024-10-21 11:00:58 -04:00
innerthunder
f51814467a
[P3] Fix mistimed sound effect in LearnMovePhase
( #4698 )
2024-10-21 10:59:23 -04:00
NightKev
b76e54fe7f
Replace duplicate code with getDoubleBattleChance()
( #4690 )
2024-10-21 02:29:21 -07:00
MokaStitcher
e6c06d57be
[P All][Bug] Various ME bugfixes (copy) ( #4695 )
...
* Mystery Encounter bugfixes
* more ME bug fixes
* update allowed pokemon in ME requirements
* some unit test cleanup and general tidying
* fix null exception on isBattleMysteryEncounter
* clean up tsdocs and fix pokemon hasAbility check
* fix double battle crash in challenge mode with a single eligible pokemon
* apply suggestions from PR#4619's code reviews
* revert fix for Keldeo crashes + implement fix suggestion from PR #4619
* fix session migration for PokemonCustomData
* prevent test failure due to keldeo fix
---------
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-10-20 22:55:07 +01:00
NightKev
39abac65be
Add eslint rule to enforce indenting of case
statements ( #4692 )
2024-10-20 02:44:36 +01:00
PigeonBar
de64fd7720
[Misc] [Beta] Fix crash when loading save preview with Mystery Encounter Override active ( #4683 )
2024-10-17 23:52:46 -04:00
MokaStitcher
c5b3220b86
[Beta P3][UI] Fix item/cursor placement in reward screen ( #4678 )
2024-10-17 13:46:51 -04:00
Mumble
2f212f52eb
fixed effectChanceOVerrride location + removed ability tags ( #4677 )
...
Co-authored-by: frutescens <info@laptop>
2024-10-16 23:31:30 -07:00
Amani H.
85b8ca6467
[Dev] Bump Game Version, Overhaul Version Migration ( #4388 )
...
* Bump Version, Remove "Outdated" Message
* Fix `src/ui/ui.ts`
* Fix `src/system/game-data.ts`
* Clean Up & Organize Version Migration
* Rename Methods & Session Migration Adjustment
* Collapse Version Migrators to Single File as Arrays
* Address NITs
* Restructure Migration Initialization
* Fix Spacing, Increment to v1.6.0
* Revert Back to v1.1.0
* Add `gameVersion` to Mocked Game
* Add More Documentation
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-17 00:48:28 +01:00
Madmadness65
afebecd43c
[P2 Bug] Fix pool entry for Jynx not using baby species ( #4675 )
2024-10-16 17:16:10 -05:00
NightKev
d92d63e81f
[Misc] Restore info comment that was accidentally removed ( #4674 )
2024-10-16 16:10:19 -04:00
AJ Fontaine
d5fee37868
[Refactor] Add friendship related constants ( #4657 )
...
* Add constants for friendship
* Absolute path in battle-scene.ts
* Address nits
* Apply negative to constant
2024-10-16 14:55:23 -04:00
PigeonBar
1907824670
[P1] Fix party UI crash from unsanitized lastCursor
pointing to empty Pokemon slot ( #4672 )
2024-10-16 11:10:35 -04:00
PigeonBar
72c08e5cfd
[Refactor] Clean up commented safari zone code from #4661 ( #4671 )
2024-10-16 11:09:48 -04:00
Mumble
2caa09f246
[Move] Fully Implement Secret Power ( #4647 )
...
* initial work
* move go
* biomes for damo
* more cleanup
* added effect for space
* test
* balance change 1
* i'm silly
* fixed effect cahnce
* secret power atr
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* got tests to work + added final balance biomes
* added documentation
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/data/move.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-16 10:38:12 -04:00
PigeonBar
c6ec01958c
[Bug] Fix for Expert Breeder's Pokemon being invisible and IV scanner in safari zone ( #4661 )
...
* [Bug] Potential fix for Expert Breeder's Pokemon being invisible
* PR Feedback
* Consistency with await
2024-10-16 10:31:32 -04:00
PigeonBar
50ff6e703a
[P1 Bug] Fix several Destiny Bond crashes ( #4665 )
...
* [P1 Bug] Fix several Destiny Bond crashes
* PR Feedback
2024-10-16 10:30:38 -04:00
innerthunder
093f3d90f5
[Balance] Add Memory Mushroom to Shop ( #4555 )
...
* Add Memory Mushroom to Shop + escape TM selection
* consolidate learn move type params into an enum
* Rewrite lock capsule test
* Disable luck upgrades for copied SMPhases
* Mem Mushroom Cost 4x Update modifier-type.ts
* Add undefined cost check to `addModifier`
* Increase shop options row limit
* Prevent SMPhase copies from updating the seed
---------
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-15 18:06:56 -07:00
Madmadness65
c04d81bd65
[Ability] Allow Power Construct to transform 10% PC Zygardes ( #4626 )
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* Allow Power Construct to transform 10% PC Zygarde
* Add additional test for 10% PC Zygarde
2024-10-15 15:02:30 -04:00
innerthunder
1966335627
[Refactor] Add type inference and support for simulated calls to ArenaTag.apply
( #4659 )
...
* Add simulated support for Arena Tag application
* Add type inference to ArenaTag.apply
* Fix screen tests
* back to `any` again lol
* fix missing spread syntax (maybe)
* updated docs
* named imports for `Utils`
2024-10-15 13:13:54 -04:00
Mumble
d01d856898
[Refactor] Default case to display challenge name ( #4656 )
...
Co-authored-by: frutescens <info@laptop>
2024-10-15 10:05:21 -04:00
PrabbyDD
21b71595e0
[P2] Attacks that miss against pokemon in semi invul state that have abilities such as volt absorb will not trigger ( #4663 )
...
* fixing issue where abilities trigger in semi invul state
* fixing targets
2024-10-15 10:04:26 -04:00
innerthunder
d5f87bbea7
[P3][Beta] Fix missing move text when a move fails ( #4664 )
...
* Fix missing move text when a move fails
* Use `cancel` function instead of setting `this.cancelled`
2024-10-15 10:02:02 -04:00
Blitzy
bb98bc2f8e
[Balance] Evil Team Update / Penny Adjustments ( #4577 )
...
* Update trainer-config.ts
* Update trainer-config.ts
* Update trainer-config.ts
* Fixed Flare Grunt's having Noivern > Noibat
* Revert Inkay change, Change Penny
* Give Admin aces canonical genders
* Update trainer-config.ts
* Update trainer-config.ts
---------
Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2024-10-15 02:17:20 -07:00
NightKev
e962ac1f18
[Beta Bug] Prevent duplicate move failure message ( #4662 )
2024-10-14 17:47:23 -04:00
cadi
e7a4d4055f
[Move] Implement Power Trick ( #2658 )
...
* add `PowerTrickTag`
* modify getStat() with PowerTrickTag
* implement `PowerTrickAttr`
* add unit test
* enhance docs and tag apply logic
---------
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-14 12:39:34 -07:00
MokaStitcher
676322e800
[QOL] Add input delay for skipping egg summary ( #4644 )
2024-10-14 10:42:59 -04:00
Mumble
8981f0e7a8
Trainer party de-duplication checks static pokemon too ( #4585 )
...
Co-authored-by: frutescens <info@laptop>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-10-13 19:20:55 -07:00
PigeonBar
e340abe75d
[P1 Bug] Fix softlock when a phazing attack activates a reviver seed ( #4654 )
...
* [P1 Bug] Fix softlock when a phazing attack activates a reviver seed
* Polishing tests
* Change approach to respect Parting Shot's targeting
* Tests: Added checks for correct number of Pokemon on field
2024-10-13 20:08:47 -04:00
Mumble
8a355d500a
[Bug] Move Restriction Battler Tag bugs ( #4536 )
...
* Added fixes
* Revert "Added fixes"
This reverts commit 3feccd792d
.
* Added loadTag functions
* Fixes
* typeodcs
* Torment
* yawn
* hsldklahdlhalhdlahldhlah
* Imprison Fixes
* Fixed imprison not interrupting PRE_MOVE
* just kidding
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fixing what broke
* added scp[es
* missed a scope
* Update src/data/battler-tags.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* good tp go
* merge
* battler tags
* Apply suggestions from code review
* Changed function names
* publics
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-13 03:30:04 -04:00
innerthunder
470f9e4e19
[P3] Fix Substitute visual error on wave transition ( #4648 )
2024-10-13 00:46:41 -04:00
Tempoanon
391f38c3c8
[Documentation] Document all (P) abilities ( #4649 )
...
* Document partial abilities
* Fix typo
* Address comments
* Fix typo Terapagos -> Ogerpon
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-13 00:45:38 -04:00
damocleas
8e7aea0f89
Fixed Charizard and Kingler BST, fixed ability indexing for gmax forms ( #4652 )
2024-10-13 04:51:14 +01:00
Tempoanon
caf29e2ce3
[Documentation] Document all (P) moves ( #4650 )
...
* Document all (P) moves
* Fix some typos
* Fix more typos
* Address innerthunder comments
* Add circle throw and dragon tail (P)
2024-10-12 23:42:20 -04:00
PrabbyDD
ebb7612999
[Bug] Stat Stages are now changed individually instead of all at once ( #4457 )
...
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-10-12 15:29:36 -07:00
PigeonBar
2ac688de4b
[Misc] More complete phase logging ( #4651 )
2024-10-12 13:06:26 -07:00
PigeonBar
b7eb95b761
[Test] Fix several flaky tests ( #4639 )
2024-10-12 11:22:26 -04:00
Mumble
cfb92b4e08
[Move] Telekinesis + [Bug] Ingrain ( #4506 )
...
* some early set up
* localization
* Added Wiglett family to restrictions
* Added Smack Down + 1000 Arrows Interactions
* Added checks for certain tags
* Gravity removes telekinesis from all pokemon on the field
* need to check something else real quick
* mmmmmm
* think this is fine?
* ingrain fixes
* more ingrain
* Telekinesis Test + Move Fix
* Test Name change
* another day another try...
* Test Cleanup
* fsfdsfds
* Revert "fsfdsfds"
This reverts commit cb7abcfd9f
.
* whoops
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Missed one
* Update src/data/move.ts
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* Add separate battler tags in move attr
* Update src/data/battler-tags.ts
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* removed onRemove
* Documentation
* Update src/data/battler-tags.ts
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-10-11 17:44:16 -04:00
innerthunder
7645d5042d
[P3] Fix "falsex" type hint for Sheer Cold against ice types ( #4638 )
...
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-11 16:09:15 -04:00
MokaStitcher
89d7e7ea65
[P3][UI] Fix tooltip bugs in Starter Select screen ( #4641 )
...
* [UI] Fix candy friendship tooltip bug in Starter Select
* [UI] remove tooltip when exiting starter select screen
2024-10-11 15:46:00 -04:00
Mason S
70b9a43c8b
[P2] Fix first-turn status damage and arena hazards ( #3528 )
...
* [Bug] Toxic Spikes implementation issues fixed
Adjusted MoveEffectPhase.start() so that ENEMY_SIDE targeted moves no longer occur twice per use in double battles.
Updated Toxic Orb test to no longer expect a tick of damage turn 1.
Fixed Toxic/Poison dealing damage immediately when applied.
Fixed Hazards not persisting through save
Added unit tests
Fixed flyout not displaying correct number of Spikes/Toxic Spikes after a refresh
* Update Toxic Orb test
* Updates Toxic Spikes tests
* Apply suggestions from code review
* Fix merge issues
Replace `integer` with `number` in `arena-tag.ts`
* Remove partial Magic Bounce implementation
* Remove stray newline
* Remove extra change in safeguard test
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-11 10:41:54 -04:00
MokaStitcher
4f456339f4
[UI] Remove score display in voucher menu ( #4616 )
2024-10-11 10:26:47 -04:00