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@ -81,7 +81,7 @@ For example, here is how you could test a scenario where the player Pokemon has
|
||||
```typescript
|
||||
const overrides = {
|
||||
ABILITY_OVERRIDE: AbilityId.DROUGHT,
|
||||
OPP_MOVESET_OVERRIDE: MoveId.WATER_GUN,
|
||||
ENEMY_MOVESET_OVERRIDE: MoveId.WATER_GUN,
|
||||
} satisfies Partial<InstanceType<typeof DefaultOverrides>>;
|
||||
```
|
||||
|
||||
|
@ -29,6 +29,7 @@
|
||||
"devDependencies": {
|
||||
"@biomejs/biome": "2.0.0",
|
||||
"@ls-lint/ls-lint": "2.3.1",
|
||||
"@types/crypto-js": "^4.2.0",
|
||||
"@types/jsdom": "^21.1.7",
|
||||
"@types/node": "^22.16.5",
|
||||
"@vitest/coverage-istanbul": "^3.2.4",
|
||||
|
@ -48,6 +48,9 @@ importers:
|
||||
'@ls-lint/ls-lint':
|
||||
specifier: 2.3.1
|
||||
version: 2.3.1
|
||||
'@types/crypto-js':
|
||||
specifier: ^4.2.0
|
||||
version: 4.2.2
|
||||
'@types/jsdom':
|
||||
specifier: ^21.1.7
|
||||
version: 21.1.7
|
||||
@ -718,6 +721,9 @@ packages:
|
||||
'@types/cookie@0.6.0':
|
||||
resolution: {integrity: sha512-4Kh9a6B2bQciAhf7FSuMRRkUWecJgJu9nPnx3yzpsfXX/c50REIqpHY4C82bXP90qrLtXtkDxTZosYO3UpOwlA==}
|
||||
|
||||
'@types/crypto-js@4.2.2':
|
||||
resolution: {integrity: sha512-sDOLlVbHhXpAUAL0YHDUUwDZf3iN4Bwi4W6a0W0b+QcAezUbRtH4FVb+9J4h+XFPW7l/gQ9F8qC7P+Ec4k8QVQ==}
|
||||
|
||||
'@types/deep-eql@4.0.2':
|
||||
resolution: {integrity: sha512-c9h9dVVMigMPc4bwTvC5dxqtqJZwQPePsWjPlpSOnojbor6pGqdk541lfA7AqFQr5pB1BRdq0juY9db81BwyFw==}
|
||||
|
||||
@ -2525,6 +2531,8 @@ snapshots:
|
||||
|
||||
'@types/cookie@0.6.0': {}
|
||||
|
||||
'@types/crypto-js@4.2.2': {}
|
||||
|
||||
'@types/deep-eql@4.0.2': {}
|
||||
|
||||
'@types/estree@1.0.8': {}
|
||||
|
BIN
public/images/ui/champion_ribbon_emerald.png
Normal file
BIN
public/images/ui/champion_ribbon_emerald.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 225 B |
BIN
public/images/ui/legacy/champion_ribbon_emerald.png
Normal file
BIN
public/images/ui/legacy/champion_ribbon_emerald.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 225 B |
Binary file not shown.
Before Width: | Height: | Size: 837 B After Width: | Height: | Size: 799 B |
146
public/images/ui/party_slot_main_short.json
Normal file
146
public/images/ui/party_slot_main_short.json
Normal file
@ -0,0 +1,146 @@
|
||||
{
|
||||
"textures": [
|
||||
{
|
||||
"image": "party_slot_main_short.png",
|
||||
"format": "RGBA8888",
|
||||
"size": {
|
||||
"w": 110,
|
||||
"h": 294
|
||||
},
|
||||
"scale": 1,
|
||||
"frames": [
|
||||
{
|
||||
"filename": "party_slot_main_short",
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"sourceSize": {
|
||||
"w": 110,
|
||||
"h": 41
|
||||
},
|
||||
"spriteSourceSize": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"w": 110,
|
||||
"h": 41
|
||||
},
|
||||
"frame": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"w": 110,
|
||||
"h": 41
|
||||
}
|
||||
},
|
||||
{
|
||||
"filename": "party_slot_main_short_sel",
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"sourceSize": {
|
||||
"w": 110,
|
||||
"h": 41
|
||||
},
|
||||
"spriteSourceSize": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"w": 110,
|
||||
"h": 41
|
||||
},
|
||||
"frame": {
|
||||
"x": 0,
|
||||
"y": 41,
|
||||
"w": 110,
|
||||
"h": 41
|
||||
}
|
||||
},
|
||||
{
|
||||
"filename": "party_slot_main_short_fnt",
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"sourceSize": {
|
||||
"w": 110,
|
||||
"h": 41
|
||||
},
|
||||
"spriteSourceSize": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"w": 110,
|
||||
"h": 41
|
||||
},
|
||||
"frame": {
|
||||
"x": 0,
|
||||
"y": 82,
|
||||
"w": 110,
|
||||
"h": 41
|
||||
}
|
||||
},
|
||||
{
|
||||
"filename": "party_slot_main_short_fnt_sel",
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"sourceSize": {
|
||||
"w": 110,
|
||||
"h": 41
|
||||
},
|
||||
"spriteSourceSize": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"w": 110,
|
||||
"h": 41
|
||||
},
|
||||
"frame": {
|
||||
"x": 0,
|
||||
"y": 123,
|
||||
"w": 110,
|
||||
"h": 41
|
||||
}
|
||||
},
|
||||
{
|
||||
"filename": "party_slot_main_short_swap",
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"sourceSize": {
|
||||
"w": 110,
|
||||
"h": 41
|
||||
},
|
||||
"spriteSourceSize": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"w": 110,
|
||||
"h": 41
|
||||
},
|
||||
"frame": {
|
||||
"x": 0,
|
||||
"y": 164,
|
||||
"w": 110,
|
||||
"h": 41
|
||||
}
|
||||
},
|
||||
{
|
||||
"filename": "party_slot_main_short_swap_sel",
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"sourceSize": {
|
||||
"w": 110,
|
||||
"h": 41
|
||||
},
|
||||
"spriteSourceSize": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"w": 110,
|
||||
"h": 41
|
||||
},
|
||||
"frame": {
|
||||
"x": 0,
|
||||
"y": 205,
|
||||
"w": 110,
|
||||
"h": 41
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"meta": {
|
||||
"app": "https://www.codeandweb.com/texturepacker",
|
||||
"version": "3.0",
|
||||
"smartupdate": "$TexturePacker:SmartUpdate:29685f2f538901cf5bf7f0ed2ea867c3:a080ea6c8cccd1e03244214053e79796:565f7afc5ca419b6ba8dbce51ea30818$"
|
||||
}
|
||||
}
|
BIN
public/images/ui/party_slot_main_short.png
Normal file
BIN
public/images/ui/party_slot_main_short.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.0 KiB |
@ -1,3 +1,5 @@
|
||||
import type { RibbonData } from "#system/ribbons/ribbon-data";
|
||||
|
||||
export interface DexData {
|
||||
[key: number]: DexEntry;
|
||||
}
|
||||
@ -10,4 +12,5 @@ export interface DexEntry {
|
||||
caughtCount: number;
|
||||
hatchedCount: number;
|
||||
ivs: number[];
|
||||
ribbons: RibbonData;
|
||||
}
|
||||
|
@ -103,3 +103,12 @@ export type CoerceNullPropertiesToUndefined<T extends object> = {
|
||||
* @typeParam T - The type to render partial
|
||||
*/
|
||||
export type AtLeastOne<T extends object> = Partial<T> & ObjectValues<{ [K in keyof T]: Pick<Required<T>, K> }>;
|
||||
|
||||
/** Type helper that adds a brand to a type, used for nominal typing.
|
||||
*
|
||||
* @remarks
|
||||
* Brands should be either a string or unique symbol. This prevents overlap with other types.
|
||||
*/
|
||||
export declare class Brander<B> {
|
||||
private __brand: B;
|
||||
}
|
||||
|
@ -17,45 +17,42 @@ export function initLoggedInUser(): void {
|
||||
};
|
||||
}
|
||||
|
||||
export function updateUserInfo(): Promise<[boolean, number]> {
|
||||
return new Promise<[boolean, number]>(resolve => {
|
||||
if (bypassLogin) {
|
||||
loggedInUser = {
|
||||
username: "Guest",
|
||||
lastSessionSlot: -1,
|
||||
discordId: "",
|
||||
googleId: "",
|
||||
hasAdminRole: false,
|
||||
};
|
||||
let lastSessionSlot = -1;
|
||||
for (let s = 0; s < 5; s++) {
|
||||
if (localStorage.getItem(`sessionData${s ? s : ""}_${loggedInUser.username}`)) {
|
||||
lastSessionSlot = s;
|
||||
break;
|
||||
}
|
||||
export async function updateUserInfo(): Promise<[boolean, number]> {
|
||||
if (bypassLogin) {
|
||||
loggedInUser = {
|
||||
username: "Guest",
|
||||
lastSessionSlot: -1,
|
||||
discordId: "",
|
||||
googleId: "",
|
||||
hasAdminRole: false,
|
||||
};
|
||||
let lastSessionSlot = -1;
|
||||
for (let s = 0; s < 5; s++) {
|
||||
if (localStorage.getItem(`sessionData${s ? s : ""}_${loggedInUser.username}`)) {
|
||||
lastSessionSlot = s;
|
||||
break;
|
||||
}
|
||||
loggedInUser.lastSessionSlot = lastSessionSlot;
|
||||
// Migrate old data from before the username was appended
|
||||
["data", "sessionData", "sessionData1", "sessionData2", "sessionData3", "sessionData4"].map(d => {
|
||||
const lsItem = localStorage.getItem(d);
|
||||
if (lsItem && !!loggedInUser?.username) {
|
||||
const lsUserItem = localStorage.getItem(`${d}_${loggedInUser.username}`);
|
||||
if (lsUserItem) {
|
||||
localStorage.setItem(`${d}_${loggedInUser.username}_bak`, lsUserItem);
|
||||
}
|
||||
localStorage.setItem(`${d}_${loggedInUser.username}`, lsItem);
|
||||
localStorage.removeItem(d);
|
||||
}
|
||||
});
|
||||
return resolve([true, 200]);
|
||||
}
|
||||
pokerogueApi.account.getInfo().then(([accountInfo, status]) => {
|
||||
if (!accountInfo) {
|
||||
resolve([false, status]);
|
||||
return;
|
||||
loggedInUser.lastSessionSlot = lastSessionSlot;
|
||||
// Migrate old data from before the username was appended
|
||||
["data", "sessionData", "sessionData1", "sessionData2", "sessionData3", "sessionData4"].forEach(d => {
|
||||
const lsItem = localStorage.getItem(d);
|
||||
if (lsItem && !!loggedInUser?.username) {
|
||||
const lsUserItem = localStorage.getItem(`${d}_${loggedInUser.username}`);
|
||||
if (lsUserItem) {
|
||||
localStorage.setItem(`${d}_${loggedInUser.username}_bak`, lsUserItem);
|
||||
}
|
||||
localStorage.setItem(`${d}_${loggedInUser.username}`, lsItem);
|
||||
localStorage.removeItem(d);
|
||||
}
|
||||
loggedInUser = accountInfo;
|
||||
resolve([true, 200]);
|
||||
});
|
||||
});
|
||||
return [true, 200];
|
||||
}
|
||||
|
||||
const [accountInfo, status] = await pokerogueApi.account.getInfo();
|
||||
if (!accountInfo) {
|
||||
return [false, status];
|
||||
}
|
||||
loggedInUser = accountInfo;
|
||||
return [true, 200];
|
||||
}
|
||||
|
@ -944,17 +944,17 @@ export class BattleScene extends SceneBase {
|
||||
dataSource?: PokemonData,
|
||||
postProcess?: (enemyPokemon: EnemyPokemon) => void,
|
||||
): EnemyPokemon {
|
||||
if (Overrides.OPP_LEVEL_OVERRIDE > 0) {
|
||||
level = Overrides.OPP_LEVEL_OVERRIDE;
|
||||
if (Overrides.ENEMY_LEVEL_OVERRIDE > 0) {
|
||||
level = Overrides.ENEMY_LEVEL_OVERRIDE;
|
||||
}
|
||||
if (Overrides.OPP_SPECIES_OVERRIDE) {
|
||||
species = getPokemonSpecies(Overrides.OPP_SPECIES_OVERRIDE);
|
||||
if (Overrides.ENEMY_SPECIES_OVERRIDE) {
|
||||
species = getPokemonSpecies(Overrides.ENEMY_SPECIES_OVERRIDE);
|
||||
// The fact that a Pokemon is a boss or not can change based on its Species and level
|
||||
boss = this.getEncounterBossSegments(this.currentBattle.waveIndex, level, species) > 1;
|
||||
}
|
||||
|
||||
const pokemon = new EnemyPokemon(species, level, trainerSlot, boss, shinyLock, dataSource);
|
||||
if (Overrides.OPP_FUSION_OVERRIDE) {
|
||||
if (Overrides.ENEMY_FUSION_OVERRIDE) {
|
||||
pokemon.generateFusionSpecies();
|
||||
}
|
||||
|
||||
@ -1766,10 +1766,10 @@ export class BattleScene extends SceneBase {
|
||||
}
|
||||
|
||||
getEncounterBossSegments(waveIndex: number, level: number, species?: PokemonSpecies, forceBoss = false): number {
|
||||
if (Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE > 1) {
|
||||
return Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE;
|
||||
if (Overrides.ENEMY_HEALTH_SEGMENTS_OVERRIDE > 1) {
|
||||
return Overrides.ENEMY_HEALTH_SEGMENTS_OVERRIDE;
|
||||
}
|
||||
if (Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE === 1) {
|
||||
if (Overrides.ENEMY_HEALTH_SEGMENTS_OVERRIDE === 1) {
|
||||
// The rest of the code expects to be returned 0 and not 1 if the enemy is not a boss
|
||||
return 0;
|
||||
}
|
||||
|
@ -101,3 +101,9 @@ export const ANTI_VARIANCE_WEIGHT_MODIFIER = 15;
|
||||
* Default: `10000` (0.01%)
|
||||
*/
|
||||
export const FAKE_TITLE_LOGO_CHANCE = 10000;
|
||||
|
||||
/**
|
||||
* The ceiling on friendship amount that can be reached through the use of rare candies.
|
||||
* Using rare candies will never increase friendship beyond this value.
|
||||
*/
|
||||
export const RARE_CANDY_FRIENDSHIP_CAP = 200;
|
||||
|
@ -1,6 +1,8 @@
|
||||
/* biome-ignore-start lint/correctness/noUnusedImports: tsdoc imports */
|
||||
import type { BattleScene } from "#app/battle-scene";
|
||||
import type { SpeciesFormChangeRevertWeatherFormTrigger } from "#data/form-change-triggers";
|
||||
import type { MoveEffectPhase } from "#phases/move-effect-phase";
|
||||
import type { MoveEndPhase } from "#phases/move-end-phase";
|
||||
/* biome-ignore-end lint/correctness/noUnusedImports: tsdoc imports */
|
||||
|
||||
import { applyAbAttrs } from "#abilities/apply-ab-attrs";
|
||||
@ -51,7 +53,8 @@ import { BerryModifierType } from "#modifiers/modifier-type";
|
||||
import { applyMoveAttrs } from "#moves/apply-attrs";
|
||||
import { noAbilityTypeOverrideMoves } from "#moves/invalid-moves";
|
||||
import type { Move } from "#moves/move";
|
||||
import type { PokemonMove } from "#moves/pokemon-move";
|
||||
import { getMoveTargets } from "#moves/move-utils";
|
||||
import { PokemonMove } from "#moves/pokemon-move";
|
||||
import type { StatStageChangePhase } from "#phases/stat-stage-change-phase";
|
||||
import type {
|
||||
AbAttrCondition,
|
||||
@ -5786,12 +5789,21 @@ export class InfiltratorAbAttr extends AbAttr {
|
||||
/**
|
||||
* Attribute implementing the effects of {@link https://bulbapedia.bulbagarden.net/wiki/Magic_Bounce_(ability) | Magic Bounce}.
|
||||
* Allows the source to bounce back {@linkcode MoveFlags.REFLECTABLE | Reflectable}
|
||||
* moves as if the user had used {@linkcode MoveId.MAGIC_COAT | Magic Coat}.
|
||||
* @sealed
|
||||
* @todo Make reflection a part of this ability's effects
|
||||
* moves as if the user had used {@linkcode MoveId.MAGIC_COAT | Magic Coat}.
|
||||
* The calling {@linkcode MoveEffectPhase} will "skip" targets with a reflection effect active,
|
||||
* showing the flyout and queueing the reaction during the move's {@linkcode MoveEndPhase}.
|
||||
*/
|
||||
export class ReflectStatusMoveAbAttr extends AbAttr {
|
||||
private declare readonly _: never;
|
||||
export class ReflectStatusMoveAbAttr extends PreDefendAbAttr {
|
||||
override apply({ pokemon, opponent, move }: AugmentMoveInteractionAbAttrParams): void {
|
||||
const newTargets = move.isMultiTarget() ? getMoveTargets(pokemon, move.id).targets : [opponent.getBattlerIndex()];
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"MovePhase",
|
||||
pokemon,
|
||||
newTargets,
|
||||
new PokemonMove(move.id),
|
||||
MoveUseMode.REFLECTED,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Make these ability attributes be flags instead of dummy attributes
|
||||
@ -7248,10 +7260,7 @@ export function initAbilities() {
|
||||
.attr(PostIntimidateStatStageChangeAbAttr, [ Stat.SPD ], 1),
|
||||
new Ability(AbilityId.MAGIC_BOUNCE, 5)
|
||||
.attr(ReflectStatusMoveAbAttr)
|
||||
.ignorable()
|
||||
// Interactions with stomping tantrum, instruct, encore, and probably other moves that
|
||||
// rely on move history
|
||||
.edgeCase(),
|
||||
.ignorable(),
|
||||
new Ability(AbilityId.SAP_SIPPER, 5)
|
||||
.attr(TypeImmunityStatStageChangeAbAttr, PokemonType.GRASS, Stat.ATK, 1)
|
||||
.ignorable(),
|
||||
@ -7285,7 +7294,7 @@ export function initAbilities() {
|
||||
.attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonTeravolt", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }))
|
||||
.attr(MoveAbilityBypassAbAttr),
|
||||
new Ability(AbilityId.AROMA_VEIL, 6)
|
||||
.attr(UserFieldBattlerTagImmunityAbAttr, [ BattlerTagType.INFATUATED, BattlerTagType.TAUNT, BattlerTagType.DISABLED, BattlerTagType.TORMENT, BattlerTagType.HEAL_BLOCK ])
|
||||
.attr(UserFieldBattlerTagImmunityAbAttr, [ BattlerTagType.INFATUATED, BattlerTagType.TAUNT, BattlerTagType.DISABLED, BattlerTagType.TORMENT, BattlerTagType.HEAL_BLOCK, BattlerTagType.ENCORE ])
|
||||
.ignorable(),
|
||||
new Ability(AbilityId.FLOWER_VEIL, 6)
|
||||
.attr(ConditionalUserFieldStatusEffectImmunityAbAttr, (target: Pokemon, source: Pokemon | null) => {
|
||||
@ -7349,7 +7358,7 @@ export function initAbilities() {
|
||||
new Ability(AbilityId.GOOEY, 6)
|
||||
.attr(PostDefendStatStageChangeAbAttr, (_target, _user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), Stat.SPD, -1, false),
|
||||
new Ability(AbilityId.AERILATE, 6)
|
||||
.attr(MoveTypeChangeAbAttr, PokemonType.FLYING, 1.2, (_user, _target, move) => move.type === PokemonType.NORMAL),
|
||||
.attr(MoveTypeChangeAbAttr, PokemonType.FLYING, 1.2, (_user, _target, move) => move.type === PokemonType.NORMAL),
|
||||
new Ability(AbilityId.PARENTAL_BOND, 6)
|
||||
.attr(AddSecondStrikeAbAttr, 0.25),
|
||||
new Ability(AbilityId.DARK_AURA, 6)
|
||||
|
@ -28,6 +28,8 @@ import type { Pokemon } from "#field/pokemon";
|
||||
import { applyMoveAttrs } from "#moves/apply-attrs";
|
||||
import { invalidEncoreMoves } from "#moves/invalid-moves";
|
||||
import type { Move } from "#moves/move";
|
||||
import { getMoveTargets } from "#moves/move-utils";
|
||||
import { PokemonMove } from "#moves/pokemon-move";
|
||||
import type { MoveEffectPhase } from "#phases/move-effect-phase";
|
||||
import type { MovePhase } from "#phases/move-phase";
|
||||
import type { StatStageChangeCallback } from "#phases/stat-stage-change-phase";
|
||||
@ -174,6 +176,7 @@ export class BattlerTag implements BaseBattlerTag {
|
||||
return "";
|
||||
}
|
||||
|
||||
// TODO: Make this a getter
|
||||
isSourceLinked(): boolean {
|
||||
return false;
|
||||
}
|
||||
@ -1238,13 +1241,16 @@ export class FrenzyTag extends SerializableBattlerTag {
|
||||
*/
|
||||
export class EncoreTag extends MoveRestrictionBattlerTag {
|
||||
public override readonly tagType = BattlerTagType.ENCORE;
|
||||
/** The ID of the move the user is locked into using */
|
||||
/** The {@linkcode MoveID} the tag holder is locked into */
|
||||
public moveId: MoveId;
|
||||
|
||||
constructor(sourceId: number) {
|
||||
// Encore ends at the end of the 3rd turn it procs.
|
||||
// If used on turn X when faster, it ends at the end of turn X+2.
|
||||
// If used on turn X when slower, it ends at the end of turn X+3.
|
||||
super(
|
||||
BattlerTagType.ENCORE,
|
||||
[BattlerTagLapseType.CUSTOM, BattlerTagLapseType.AFTER_MOVE],
|
||||
[BattlerTagLapseType.AFTER_MOVE, BattlerTagLapseType.TURN_END],
|
||||
3,
|
||||
MoveId.ENCORE,
|
||||
sourceId,
|
||||
@ -1266,6 +1272,14 @@ export class EncoreTag extends MoveRestrictionBattlerTag {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!pokemon.getMoveset().some(m => m.moveId === lastMove.move && !m.isOutOfPp())) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (pokemon.getTag(BattlerTagType.SHELL_TRAP)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
this.moveId = lastMove.move;
|
||||
|
||||
return true;
|
||||
@ -1278,35 +1292,57 @@ export class EncoreTag extends MoveRestrictionBattlerTag {
|
||||
}),
|
||||
);
|
||||
|
||||
const movePhase = globalScene.phaseManager.findPhase(m => m.is("MovePhase") && m.pokemon === pokemon);
|
||||
if (movePhase) {
|
||||
const movesetMove = pokemon.getMoveset().find(m => m.moveId === this.moveId);
|
||||
if (movesetMove) {
|
||||
const lastMove = pokemon.getLastXMoves(1)[0];
|
||||
globalScene.phaseManager.tryReplacePhase(
|
||||
m => m.is("MovePhase") && m.pokemon === pokemon,
|
||||
globalScene.phaseManager.create(
|
||||
"MovePhase",
|
||||
pokemon,
|
||||
lastMove.targets ?? [],
|
||||
movesetMove,
|
||||
MoveUseMode.NORMAL,
|
||||
),
|
||||
);
|
||||
}
|
||||
// If the target has not moved yet,
|
||||
// replace their upcoming move with the encored move against randomized targets
|
||||
const movePhase = globalScene.phaseManager.findPhase(
|
||||
(m): m is MovePhase => m.is("MovePhase") && m.pokemon === pokemon,
|
||||
);
|
||||
if (!movePhase) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Use the prior move in the moveset.
|
||||
// Bang is justified as `canAdd` returns false if not found
|
||||
const movesetMove = pokemon.getMoveset().find(m => m.moveId === this.moveId)!;
|
||||
|
||||
const moveTargets = getMoveTargets(pokemon, this.moveId);
|
||||
// Spread moves and ones with only 1 valid target will use their normal targeting.
|
||||
// If not, target a random enemy in our target list
|
||||
const targets =
|
||||
moveTargets.multiple || moveTargets.targets.length === 1
|
||||
? moveTargets.targets
|
||||
: [moveTargets.targets[pokemon.randBattleSeedInt(moveTargets.targets.length)]];
|
||||
|
||||
globalScene.phaseManager.tryReplacePhase(
|
||||
m => m.is("MovePhase") && m.pokemon === pokemon,
|
||||
globalScene.phaseManager.create(
|
||||
"MovePhase",
|
||||
pokemon,
|
||||
targets,
|
||||
movesetMove,
|
||||
movePhase.useMode,
|
||||
movePhase.isForcedLast(),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* If the encored move has run out of PP, Encore ends early. Otherwise, Encore lapses based on the AFTER_MOVE battler tag lapse type.
|
||||
* @returns `true` to persist | `false` to end and be removed
|
||||
* If the encored move has run out of PP or the tag's turn count has elapsed,
|
||||
* Encore ends at the END of the turn.
|
||||
* Otherwise, Encore's duration reduces when the target attempts to use a move.
|
||||
* @returns Whether the tag should remain active.
|
||||
*/
|
||||
override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
|
||||
if (lapseType === BattlerTagLapseType.CUSTOM) {
|
||||
const encoredMove = pokemon.getMoveset().find(m => m.moveId === this.moveId);
|
||||
return !isNullOrUndefined(encoredMove) && encoredMove.getPpRatio() > 0;
|
||||
if (lapseType === BattlerTagLapseType.AFTER_MOVE) {
|
||||
this.turnCount--;
|
||||
return true;
|
||||
}
|
||||
return super.lapse(pokemon, lapseType);
|
||||
|
||||
const encoredMove = pokemon.getMoveset().find(m => m.moveId === this.moveId);
|
||||
if (isNullOrUndefined(encoredMove) || encoredMove.isOutOfPp()) {
|
||||
return false;
|
||||
}
|
||||
return this.turnCount > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1489,12 +1525,8 @@ export class MinimizeTag extends SerializableBattlerTag {
|
||||
|
||||
export class DrowsyTag extends SerializableBattlerTag {
|
||||
public override readonly tagType = BattlerTagType.DROWSY;
|
||||
constructor() {
|
||||
super(BattlerTagType.DROWSY, BattlerTagLapseType.TURN_END, 2, MoveId.YAWN);
|
||||
}
|
||||
|
||||
canAdd(pokemon: Pokemon): boolean {
|
||||
return globalScene.arena.terrain?.terrainType !== TerrainType.ELECTRIC || !pokemon.isGrounded();
|
||||
constructor(sourceId: number) {
|
||||
super(BattlerTagType.DROWSY, BattlerTagLapseType.TURN_END, 2, MoveId.YAWN, sourceId);
|
||||
}
|
||||
|
||||
onAdd(pokemon: Pokemon): void {
|
||||
@ -1509,6 +1541,7 @@ export class DrowsyTag extends SerializableBattlerTag {
|
||||
|
||||
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
|
||||
if (!super.lapse(pokemon, lapseType)) {
|
||||
// TODO: Safeguard should not prevent yawn from setting sleep after tag use
|
||||
pokemon.trySetStatus(StatusEffect.SLEEP, true);
|
||||
return false;
|
||||
}
|
||||
@ -3632,6 +3665,23 @@ export class MagicCoatTag extends BattlerTag {
|
||||
}),
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply the tag to reflect a move.
|
||||
* @param pokemon - The {@linkcode Pokemon} to whom this tag belongs
|
||||
* @param opponent - The {@linkcode Pokemon} having originally used the move
|
||||
* @param move - The {@linkcode Move} being used
|
||||
*/
|
||||
public apply(pokemon: Pokemon, opponent: Pokemon, move: Move): void {
|
||||
const newTargets = move.isMultiTarget() ? getMoveTargets(pokemon, move.id).targets : [opponent.getBattlerIndex()];
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"MovePhase",
|
||||
pokemon,
|
||||
newTargets,
|
||||
new PokemonMove(move.id),
|
||||
MoveUseMode.REFLECTED,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -3679,7 +3729,7 @@ export function getBattlerTag(
|
||||
case BattlerTagType.AQUA_RING:
|
||||
return new AquaRingTag();
|
||||
case BattlerTagType.DROWSY:
|
||||
return new DrowsyTag();
|
||||
return new DrowsyTag(sourceId);
|
||||
case BattlerTagType.TRAPPED:
|
||||
return new TrappedTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);
|
||||
case BattlerTagType.NO_RETREAT:
|
||||
|
@ -20,6 +20,7 @@ import { Trainer } from "#field/trainer";
|
||||
import type { ModifierTypeOption } from "#modifiers/modifier-type";
|
||||
import { PokemonMove } from "#moves/pokemon-move";
|
||||
import type { DexAttrProps, GameData } from "#system/game-data";
|
||||
import { RibbonData, type RibbonFlag } from "#system/ribbons/ribbon-data";
|
||||
import { type BooleanHolder, isBetween, type NumberHolder, randSeedItem } from "#utils/common";
|
||||
import { deepCopy } from "#utils/data";
|
||||
import { getPokemonSpecies, getPokemonSpeciesForm } from "#utils/pokemon-utils";
|
||||
@ -42,6 +43,15 @@ export abstract class Challenge {
|
||||
|
||||
public conditions: ChallengeCondition[];
|
||||
|
||||
/**
|
||||
* The Ribbon awarded on challenge completion, or 0 if the challenge has no ribbon or is not enabled
|
||||
*
|
||||
* @defaultValue 0
|
||||
*/
|
||||
public get ribbonAwarded(): RibbonFlag {
|
||||
return 0 as RibbonFlag;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param id {@link Challenges} The enum value for the challenge
|
||||
*/
|
||||
@ -423,6 +433,12 @@ type ChallengeCondition = (data: GameData) => boolean;
|
||||
* Implements a mono generation challenge.
|
||||
*/
|
||||
export class SingleGenerationChallenge extends Challenge {
|
||||
public override get ribbonAwarded(): RibbonFlag {
|
||||
// NOTE: This logic will not work for the eventual mono gen 10 ribbon, as
|
||||
// as its flag will not be in sequence with the other mono gen ribbons.
|
||||
return this.value ? ((RibbonData.MONO_GEN_1 << (this.value - 1)) as RibbonFlag) : 0;
|
||||
}
|
||||
|
||||
constructor() {
|
||||
super(Challenges.SINGLE_GENERATION, 9);
|
||||
}
|
||||
@ -686,6 +702,12 @@ interface monotypeOverride {
|
||||
* Implements a mono type challenge.
|
||||
*/
|
||||
export class SingleTypeChallenge extends Challenge {
|
||||
public override get ribbonAwarded(): RibbonFlag {
|
||||
// `this.value` represents the 1-based index of pokemon type
|
||||
// `RibbonData.MONO_NORMAL` starts the flag position for the types,
|
||||
// and we shift it by 1 for the specific type.
|
||||
return this.value ? ((RibbonData.MONO_NORMAL << (this.value - 1)) as RibbonFlag) : 0;
|
||||
}
|
||||
private static TYPE_OVERRIDES: monotypeOverride[] = [
|
||||
{ species: SpeciesId.CASTFORM, type: PokemonType.NORMAL, fusion: false },
|
||||
];
|
||||
@ -755,6 +777,9 @@ export class SingleTypeChallenge extends Challenge {
|
||||
* Implements a fresh start challenge.
|
||||
*/
|
||||
export class FreshStartChallenge extends Challenge {
|
||||
public override get ribbonAwarded(): RibbonFlag {
|
||||
return this.value ? RibbonData.FRESH_START : 0;
|
||||
}
|
||||
constructor() {
|
||||
super(Challenges.FRESH_START, 2);
|
||||
}
|
||||
@ -828,6 +853,9 @@ export class FreshStartChallenge extends Challenge {
|
||||
* Implements an inverse battle challenge.
|
||||
*/
|
||||
export class InverseBattleChallenge extends Challenge {
|
||||
public override get ribbonAwarded(): RibbonFlag {
|
||||
return this.value ? RibbonData.INVERSE : 0;
|
||||
}
|
||||
constructor() {
|
||||
super(Challenges.INVERSE_BATTLE, 1);
|
||||
}
|
||||
@ -861,6 +889,9 @@ export class InverseBattleChallenge extends Challenge {
|
||||
* Implements a flip stat challenge.
|
||||
*/
|
||||
export class FlipStatChallenge extends Challenge {
|
||||
public override get ribbonAwarded(): RibbonFlag {
|
||||
return this.value ? RibbonData.FLIP_STATS : 0;
|
||||
}
|
||||
constructor() {
|
||||
super(Challenges.FLIP_STAT, 1);
|
||||
}
|
||||
@ -941,6 +972,9 @@ export class LowerStarterPointsChallenge extends Challenge {
|
||||
* Implements a No Support challenge
|
||||
*/
|
||||
export class LimitedSupportChallenge extends Challenge {
|
||||
public override get ribbonAwarded(): RibbonFlag {
|
||||
return this.value ? ((RibbonData.NO_HEAL << (this.value - 1)) as RibbonFlag) : 0;
|
||||
}
|
||||
constructor() {
|
||||
super(Challenges.LIMITED_SUPPORT, 3);
|
||||
}
|
||||
@ -973,6 +1007,9 @@ export class LimitedSupportChallenge extends Challenge {
|
||||
* Implements a Limited Catch challenge
|
||||
*/
|
||||
export class LimitedCatchChallenge extends Challenge {
|
||||
public override get ribbonAwarded(): RibbonFlag {
|
||||
return this.value ? RibbonData.LIMITED_CATCH : 0;
|
||||
}
|
||||
constructor() {
|
||||
super(Challenges.LIMITED_CATCH, 1);
|
||||
}
|
||||
@ -997,6 +1034,9 @@ export class LimitedCatchChallenge extends Challenge {
|
||||
* Implements a Permanent Faint challenge
|
||||
*/
|
||||
export class HardcoreChallenge extends Challenge {
|
||||
public override get ribbonAwarded(): RibbonFlag {
|
||||
return this.value ? RibbonData.HARDCORE : 0;
|
||||
}
|
||||
constructor() {
|
||||
super(Challenges.HARDCORE, 1);
|
||||
}
|
||||
|
@ -47,6 +47,7 @@ export class EggHatchData {
|
||||
caughtCount: currDexEntry.caughtCount,
|
||||
hatchedCount: currDexEntry.hatchedCount,
|
||||
ivs: [...currDexEntry.ivs],
|
||||
ribbons: currDexEntry.ribbons,
|
||||
};
|
||||
this.starterDataEntryBeforeUpdate = {
|
||||
moveset: currStarterDataEntry.moveset,
|
||||
|
@ -280,3 +280,68 @@ export const invalidEncoreMoves: ReadonlySet<MoveId> = new Set([
|
||||
MoveId.SLEEP_TALK,
|
||||
MoveId.ENCORE,
|
||||
]);
|
||||
|
||||
export const invalidInstructMoves: ReadonlySet<MoveId> = new Set([
|
||||
// Locking/Continually Executed moves
|
||||
MoveId.OUTRAGE,
|
||||
MoveId.RAGING_FURY,
|
||||
MoveId.ROLLOUT,
|
||||
MoveId.PETAL_DANCE,
|
||||
MoveId.THRASH,
|
||||
MoveId.ICE_BALL,
|
||||
MoveId.UPROAR,
|
||||
// Multi-turn Moves
|
||||
MoveId.BIDE,
|
||||
MoveId.SHELL_TRAP,
|
||||
MoveId.BEAK_BLAST,
|
||||
MoveId.FOCUS_PUNCH,
|
||||
// "First Turn Only" moves
|
||||
MoveId.FAKE_OUT,
|
||||
MoveId.FIRST_IMPRESSION,
|
||||
MoveId.MAT_BLOCK,
|
||||
// Moves with a recharge turn
|
||||
MoveId.HYPER_BEAM,
|
||||
MoveId.ETERNABEAM,
|
||||
MoveId.FRENZY_PLANT,
|
||||
MoveId.BLAST_BURN,
|
||||
MoveId.HYDRO_CANNON,
|
||||
MoveId.GIGA_IMPACT,
|
||||
MoveId.PRISMATIC_LASER,
|
||||
MoveId.ROAR_OF_TIME,
|
||||
MoveId.ROCK_WRECKER,
|
||||
MoveId.METEOR_ASSAULT,
|
||||
// Charging & 2-turn moves
|
||||
MoveId.DIG,
|
||||
MoveId.FLY,
|
||||
MoveId.BOUNCE,
|
||||
MoveId.SHADOW_FORCE,
|
||||
MoveId.PHANTOM_FORCE,
|
||||
MoveId.DIVE,
|
||||
MoveId.ELECTRO_SHOT,
|
||||
MoveId.ICE_BURN,
|
||||
MoveId.GEOMANCY,
|
||||
MoveId.FREEZE_SHOCK,
|
||||
MoveId.SKY_DROP,
|
||||
MoveId.SKY_ATTACK,
|
||||
MoveId.SKULL_BASH,
|
||||
MoveId.SOLAR_BEAM,
|
||||
MoveId.SOLAR_BLADE,
|
||||
MoveId.METEOR_BEAM,
|
||||
// Copying/Move-Calling moves
|
||||
MoveId.ASSIST,
|
||||
MoveId.COPYCAT,
|
||||
MoveId.ME_FIRST,
|
||||
MoveId.METRONOME,
|
||||
MoveId.MIRROR_MOVE,
|
||||
MoveId.NATURE_POWER,
|
||||
MoveId.SLEEP_TALK,
|
||||
MoveId.SNATCH,
|
||||
MoveId.INSTRUCT,
|
||||
// Misc moves
|
||||
MoveId.KINGS_SHIELD,
|
||||
MoveId.SKETCH,
|
||||
MoveId.TRANSFORM,
|
||||
MoveId.MIMIC,
|
||||
MoveId.STRUGGLE,
|
||||
// TODO: Add Max/G-Max/Z-Move blockage if or when they are implemented
|
||||
]);
|
||||
|
@ -11,6 +11,7 @@ import { WeakenMoveTypeTag } from "#data/arena-tag";
|
||||
import { MoveChargeAnim } from "#data/battle-anims";
|
||||
import {
|
||||
CommandedTag,
|
||||
DrowsyTag,
|
||||
EncoreTag,
|
||||
GulpMissileTag,
|
||||
HelpingHandTag,
|
||||
@ -77,7 +78,7 @@ import {
|
||||
PreserveBerryModifier,
|
||||
} from "#modifiers/modifier";
|
||||
import { applyMoveAttrs } from "#moves/apply-attrs";
|
||||
import { invalidAssistMoves, invalidCopycatMoves, invalidMetronomeMoves, invalidMirrorMoveMoves, invalidSketchMoves, invalidSleepTalkMoves } from "#moves/invalid-moves";
|
||||
import { invalidAssistMoves, invalidCopycatMoves, invalidInstructMoves, invalidMetronomeMoves, invalidMirrorMoveMoves, invalidSketchMoves, invalidSleepTalkMoves } from "#moves/invalid-moves";
|
||||
import { frenzyMissFunc, getMoveTargets } from "#moves/move-utils";
|
||||
import { PokemonMove } from "#moves/pokemon-move";
|
||||
import { MoveEndPhase } from "#phases/move-end-phase";
|
||||
@ -679,20 +680,9 @@ export abstract class Move implements Localizable {
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case MoveFlags.REFLECTABLE:
|
||||
// If the target is not semi-invulnerable and either has magic coat active or an unignored magic bounce ability
|
||||
if (
|
||||
target?.getTag(SemiInvulnerableTag) ||
|
||||
!(target?.getTag(BattlerTagType.MAGIC_COAT) ||
|
||||
(!this.doesFlagEffectApply({ flag: MoveFlags.IGNORE_ABILITIES, user, target }) &&
|
||||
target?.hasAbilityWithAttr("ReflectStatusMoveAbAttr")))
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return !!(this.flags & flag);
|
||||
return this.hasFlag(flag)
|
||||
}
|
||||
|
||||
/**
|
||||
@ -5705,6 +5695,34 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute to implement {@linkcode MoveId.YAWN}.
|
||||
* Yawn adds a BattlerTag to its target that puts them to sleep at the end
|
||||
* of the next turn, retaining many of the same checks as normal status setting moves.
|
||||
*/
|
||||
export class YawnAttr extends AddBattlerTagAttr {
|
||||
constructor() {
|
||||
super(BattlerTagType.DROWSY, false, true)
|
||||
}
|
||||
|
||||
getCondition(): MoveConditionFunc {
|
||||
return (user, target, move) => {
|
||||
if (!super.getCondition()!(user, target, move)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Statused opponents or ones with safeguard active use a generic failure message
|
||||
if (target.status || target.isSafeguarded(user)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: This does not display the cause of the "but it failed" message,
|
||||
// but fixing it would require a rework of the move failure system
|
||||
return target.canSetStatus(StatusEffect.SLEEP, true, false, user)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a {@link https://bulbapedia.bulbagarden.net/wiki/Seeding | Seeding} effect to the target
|
||||
* as seen with Leech Seed and Sappy Seed.
|
||||
@ -7152,7 +7170,6 @@ export class RepeatMoveAttr extends MoveEffectAttr {
|
||||
// bangs are justified as Instruct fails if no prior move or moveset move exists
|
||||
// TODO: How does instruct work when copying a move called via Copycat that the user itself knows?
|
||||
const lastMove = target.getLastNonVirtualMove()!;
|
||||
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove?.move)!
|
||||
|
||||
// If the last move used can hit more than one target or has variable targets,
|
||||
// re-compute the targets for the attack (mainly for alternating double/single battles)
|
||||
@ -7176,12 +7193,18 @@ export class RepeatMoveAttr extends MoveEffectAttr {
|
||||
}
|
||||
}
|
||||
|
||||
// If the target is currently affected by Encore, increase its duration by 1 (to offset decrease during move use)
|
||||
const targetEncore = target.getTag(BattlerTagType.ENCORE) as EncoreTag | undefined;
|
||||
if (targetEncore) {
|
||||
targetEncore.turnCount++
|
||||
}
|
||||
|
||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:instructingMove", {
|
||||
userPokemonName: getPokemonNameWithAffix(user),
|
||||
targetPokemonName: getPokemonNameWithAffix(target)
|
||||
}));
|
||||
target.turnData.extraTurns++;
|
||||
globalScene.phaseManager.appendNewToPhase("MoveEndPhase", "MovePhase", target, moveTargets, movesetMove, MoveUseMode.NORMAL);
|
||||
globalScene.phaseManager.appendNewToPhase("MoveEndPhase", "MovePhase", target, moveTargets, this.movesetMove, MoveUseMode.NORMAL);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -7190,77 +7213,13 @@ export class RepeatMoveAttr extends MoveEffectAttr {
|
||||
// TODO: Check instruct behavior with struggle - ignore, fail or success
|
||||
const lastMove = target.getLastNonVirtualMove();
|
||||
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove?.move);
|
||||
const uninstructableMoves = [
|
||||
// Locking/Continually Executed moves
|
||||
MoveId.OUTRAGE,
|
||||
MoveId.RAGING_FURY,
|
||||
MoveId.ROLLOUT,
|
||||
MoveId.PETAL_DANCE,
|
||||
MoveId.THRASH,
|
||||
MoveId.ICE_BALL,
|
||||
MoveId.UPROAR,
|
||||
// Multi-turn Moves
|
||||
MoveId.BIDE,
|
||||
MoveId.SHELL_TRAP,
|
||||
MoveId.BEAK_BLAST,
|
||||
MoveId.FOCUS_PUNCH,
|
||||
// "First Turn Only" moves
|
||||
MoveId.FAKE_OUT,
|
||||
MoveId.FIRST_IMPRESSION,
|
||||
MoveId.MAT_BLOCK,
|
||||
// Moves with a recharge turn
|
||||
MoveId.HYPER_BEAM,
|
||||
MoveId.ETERNABEAM,
|
||||
MoveId.FRENZY_PLANT,
|
||||
MoveId.BLAST_BURN,
|
||||
MoveId.HYDRO_CANNON,
|
||||
MoveId.GIGA_IMPACT,
|
||||
MoveId.PRISMATIC_LASER,
|
||||
MoveId.ROAR_OF_TIME,
|
||||
MoveId.ROCK_WRECKER,
|
||||
MoveId.METEOR_ASSAULT,
|
||||
// Charging & 2-turn moves
|
||||
MoveId.DIG,
|
||||
MoveId.FLY,
|
||||
MoveId.BOUNCE,
|
||||
MoveId.SHADOW_FORCE,
|
||||
MoveId.PHANTOM_FORCE,
|
||||
MoveId.DIVE,
|
||||
MoveId.ELECTRO_SHOT,
|
||||
MoveId.ICE_BURN,
|
||||
MoveId.GEOMANCY,
|
||||
MoveId.FREEZE_SHOCK,
|
||||
MoveId.SKY_DROP,
|
||||
MoveId.SKY_ATTACK,
|
||||
MoveId.SKULL_BASH,
|
||||
MoveId.SOLAR_BEAM,
|
||||
MoveId.SOLAR_BLADE,
|
||||
MoveId.METEOR_BEAM,
|
||||
// Copying/Move-Calling moves
|
||||
MoveId.ASSIST,
|
||||
MoveId.COPYCAT,
|
||||
MoveId.ME_FIRST,
|
||||
MoveId.METRONOME,
|
||||
MoveId.MIRROR_MOVE,
|
||||
MoveId.NATURE_POWER,
|
||||
MoveId.SLEEP_TALK,
|
||||
MoveId.SNATCH,
|
||||
MoveId.INSTRUCT,
|
||||
// Misc moves
|
||||
MoveId.KINGS_SHIELD,
|
||||
MoveId.SKETCH,
|
||||
MoveId.TRANSFORM,
|
||||
MoveId.MIMIC,
|
||||
MoveId.STRUGGLE,
|
||||
// TODO: Add Max/G-Max/Z-Move blockage if or when they are implemented
|
||||
];
|
||||
|
||||
if (!lastMove?.move // no move to instruct
|
||||
if (
|
||||
!lastMove?.move // no move to instruct
|
||||
|| !movesetMove // called move not in target's moveset (forgetting the move, etc.)
|
||||
|| movesetMove.ppUsed === movesetMove.getMovePp() // move out of pp
|
||||
// TODO: This next line is likely redundant as all charging moves are in the above list
|
||||
|| allMoves[lastMove.move].isChargingMove() // called move is a charging/recharging move
|
||||
|| uninstructableMoves.includes(lastMove.move)) { // called move is in the banlist
|
||||
|| movesetMove.isOutOfPp() // move out of pp
|
||||
|| invalidInstructMoves.has(lastMove.move) // called move is in the banlist
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
this.movesetMove = movesetMove;
|
||||
@ -7974,7 +7933,7 @@ export class AfterYouAttr extends MoveEffectAttr {
|
||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:afterYou", { targetName: getPokemonNameWithAffix(target) }));
|
||||
|
||||
// Will find next acting phase of the targeted pokémon, delete it and queue it right after us.
|
||||
const targetNextPhase = globalScene.phaseManager.findPhase<MovePhase>(phase => phase.pokemon === target);
|
||||
const targetNextPhase = globalScene.phaseManager.findPhase((phase): phase is MovePhase => phase.is("MovePhase") && phase.pokemon === target);
|
||||
if (targetNextPhase && globalScene.phaseManager.tryRemovePhase((phase: MovePhase) => phase.pokemon === target)) {
|
||||
globalScene.phaseManager.prependToPhase(targetNextPhase, "MovePhase");
|
||||
}
|
||||
@ -8002,7 +7961,7 @@ export class ForceLastAttr extends MoveEffectAttr {
|
||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:forceLast", { targetPokemonName: getPokemonNameWithAffix(target) }));
|
||||
|
||||
// TODO: Refactor this to be more readable and less janky
|
||||
const targetMovePhase = globalScene.phaseManager.findPhase<MovePhase>((phase) => phase.pokemon === target);
|
||||
const targetMovePhase = globalScene.phaseManager.findPhase((phase): phase is MovePhase => phase.is("MovePhase") && phase.pokemon === target);
|
||||
if (targetMovePhase && !targetMovePhase.isForcedLast() && globalScene.phaseManager.tryRemovePhase((phase: MovePhase) => phase.pokemon === target)) {
|
||||
// Finding the phase to insert the move in front of -
|
||||
// Either the end of the turn or in front of another, slower move which has also been forced last
|
||||
@ -9186,11 +9145,11 @@ export function initMoves() {
|
||||
.hidesUser(),
|
||||
new StatusMove(MoveId.ENCORE, PokemonType.NORMAL, 100, 5, -1, 0, 2)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.ENCORE, false, true)
|
||||
.ignoresSubstitute()
|
||||
.condition((user, target, move) => new EncoreTag(user.id).canAdd(target))
|
||||
.ignoresSubstitute()
|
||||
.reflectable()
|
||||
// Can lock infinitely into struggle; has incorrect interactions with Blood Moon/Gigaton Hammer
|
||||
// Also may or may not incorrectly select targets for replacement move (needs verification)
|
||||
// has incorrect interactions with Blood Moon/Gigaton Hammer
|
||||
// TODO: Verify if Encore's duration decreases during status based move failures
|
||||
.edgeCase(),
|
||||
new AttackMove(MoveId.PURSUIT, PokemonType.DARK, MoveCategory.PHYSICAL, 40, 100, 20, -1, 0, 2)
|
||||
.partial(), // No effect implemented
|
||||
@ -9363,9 +9322,7 @@ export function initMoves() {
|
||||
new SelfStatusMove(MoveId.MAGIC_COAT, PokemonType.PSYCHIC, -1, 15, -1, 4, 3)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.MAGIC_COAT, true, true, 0)
|
||||
.condition(failIfLastCondition)
|
||||
// Interactions with stomping tantrum, instruct, and other moves that
|
||||
// rely on move history
|
||||
// Also will not reflect roar / whirlwind if the target has ForceSwitchOutImmunityAbAttr
|
||||
// Will not reflect roar / whirlwind if the target has ForceSwitchOutImmunityAbAttr
|
||||
.edgeCase(),
|
||||
new SelfStatusMove(MoveId.RECYCLE, PokemonType.NORMAL, -1, 10, -1, 0, 3)
|
||||
.unimplemented(),
|
||||
@ -9374,11 +9331,11 @@ export function initMoves() {
|
||||
new AttackMove(MoveId.BRICK_BREAK, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 75, 100, 15, -1, 0, 3)
|
||||
.attr(RemoveScreensAttr),
|
||||
new StatusMove(MoveId.YAWN, PokemonType.NORMAL, -1, 10, -1, 0, 3)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.DROWSY, false, true)
|
||||
.condition((user, target, move) => !target.status && !target.isSafeguarded(user))
|
||||
.reflectable(),
|
||||
.attr(YawnAttr)
|
||||
.reflectable()
|
||||
.edgeCase(), // Should not be blocked by safeguard once tag is applied
|
||||
new AttackMove(MoveId.KNOCK_OFF, PokemonType.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, 0, 3)
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getHeldItems().filter(i => i.isTransferable).length > 0 ? 1.5 : 1)
|
||||
.attr(MovePowerMultiplierAttr, (_user, target, _move) => target.getHeldItems().some(i => i.isTransferable) ? 1.5 : 1)
|
||||
.attr(RemoveHeldItemAttr, false)
|
||||
.edgeCase(),
|
||||
// Should not be able to remove held item if user faints due to Rough Skin, Iron Barbs, etc.
|
||||
@ -10662,11 +10619,10 @@ export function initMoves() {
|
||||
new AttackMove(MoveId.TROP_KICK, PokemonType.GRASS, MoveCategory.PHYSICAL, 70, 100, 15, 100, 0, 7)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK ], -1),
|
||||
new StatusMove(MoveId.INSTRUCT, PokemonType.PSYCHIC, -1, 15, -1, 0, 7)
|
||||
.ignoresSubstitute()
|
||||
.attr(RepeatMoveAttr)
|
||||
.ignoresSubstitute()
|
||||
/*
|
||||
* Incorrect interactions with Gigaton Hammer, Blood Moon & Torment due to them _failing on use_, not merely being unselectable.
|
||||
* Incorrectly ticks down Encore's fail counter
|
||||
* TODO: Verify whether Instruct can repeat Struggle
|
||||
* TODO: Verify whether Instruct can fail when using a copied move also in one's own moveset
|
||||
*/
|
||||
|
@ -11,7 +11,7 @@ import { BooleanHolder, toDmgValue } from "#utils/common";
|
||||
* These are the moves assigned to a {@linkcode Pokemon} object.
|
||||
* It links to {@linkcode Move} class via the move ID.
|
||||
* Compared to {@linkcode Move}, this class also tracks things like
|
||||
* PP Ups recieved, PP used, etc.
|
||||
* PP Ups received, PP used, etc.
|
||||
* @see {@linkcode isUsable} - checks if move is restricted, out of PP, or not implemented.
|
||||
* @see {@linkcode getMove} - returns {@linkcode Move} object by looking it up via ID.
|
||||
* @see {@linkcode usePp} - removes a point of PP from the move.
|
||||
@ -73,6 +73,7 @@ export class PokemonMove {
|
||||
this.ppUsed = Math.min(this.ppUsed + count, this.getMovePp());
|
||||
}
|
||||
|
||||
// TODO: Rename to `getMaxPP`
|
||||
getMovePp(): number {
|
||||
return this.maxPpOverride || this.getMove().pp + this.ppUp * toDmgValue(this.getMove().pp / 5);
|
||||
}
|
||||
@ -81,6 +82,10 @@ export class PokemonMove {
|
||||
return 1 - this.ppUsed / this.getMovePp();
|
||||
}
|
||||
|
||||
public isOutOfPp(): boolean {
|
||||
return this.ppUsed >= this.getMovePp();
|
||||
}
|
||||
|
||||
getName(): string {
|
||||
return this.getMove().name;
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
import type { Ability, PreAttackModifyDamageAbAttrParams } from "#abilities/ability";
|
||||
import { applyAbAttrs, applyOnGainAbAttrs, applyOnLoseAbAttrs } from "#abilities/apply-ab-attrs";
|
||||
import type { AnySound, BattleScene } from "#app/battle-scene";
|
||||
import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
|
||||
import { PLAYER_PARTY_MAX_SIZE, RARE_CANDY_FRIENDSHIP_CAP } from "#app/constants";
|
||||
import { timedEventManager } from "#app/global-event-manager";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
@ -139,6 +139,8 @@ import { populateVariantColors, variantColorCache, variantData } from "#sprites/
|
||||
import { achvs } from "#system/achv";
|
||||
import type { StarterDataEntry, StarterMoveset } from "#system/game-data";
|
||||
import type { PokemonData } from "#system/pokemon-data";
|
||||
import { RibbonData } from "#system/ribbons/ribbon-data";
|
||||
import { awardRibbonsToSpeciesLine } from "#system/ribbons/ribbon-methods";
|
||||
import type { AbAttrMap, AbAttrString, TypeMultiplierAbAttrParams } from "#types/ability-types";
|
||||
import type { DamageCalculationResult, DamageResult } from "#types/damage-result";
|
||||
import type { IllusionData } from "#types/illusion-data";
|
||||
@ -1825,7 +1827,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
// Overrides moveset based on arrays specified in overrides.ts
|
||||
let overrideArray: MoveId | Array<MoveId> = this.isPlayer()
|
||||
? Overrides.MOVESET_OVERRIDE
|
||||
: Overrides.OPP_MOVESET_OVERRIDE;
|
||||
: Overrides.ENEMY_MOVESET_OVERRIDE;
|
||||
overrideArray = coerceArray(overrideArray);
|
||||
if (overrideArray.length > 0) {
|
||||
if (!this.isPlayer()) {
|
||||
@ -2030,8 +2032,8 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
if (Overrides.ABILITY_OVERRIDE && this.isPlayer()) {
|
||||
return allAbilities[Overrides.ABILITY_OVERRIDE];
|
||||
}
|
||||
if (Overrides.OPP_ABILITY_OVERRIDE && this.isEnemy()) {
|
||||
return allAbilities[Overrides.OPP_ABILITY_OVERRIDE];
|
||||
if (Overrides.ENEMY_ABILITY_OVERRIDE && this.isEnemy()) {
|
||||
return allAbilities[Overrides.ENEMY_ABILITY_OVERRIDE];
|
||||
}
|
||||
if (this.isFusion()) {
|
||||
if (!isNullOrUndefined(this.fusionCustomPokemonData?.ability) && this.fusionCustomPokemonData.ability !== -1) {
|
||||
@ -2060,8 +2062,8 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
if (Overrides.PASSIVE_ABILITY_OVERRIDE && this.isPlayer()) {
|
||||
return allAbilities[Overrides.PASSIVE_ABILITY_OVERRIDE];
|
||||
}
|
||||
if (Overrides.OPP_PASSIVE_ABILITY_OVERRIDE && this.isEnemy()) {
|
||||
return allAbilities[Overrides.OPP_PASSIVE_ABILITY_OVERRIDE];
|
||||
if (Overrides.ENEMY_PASSIVE_ABILITY_OVERRIDE && this.isEnemy()) {
|
||||
return allAbilities[Overrides.ENEMY_PASSIVE_ABILITY_OVERRIDE];
|
||||
}
|
||||
if (!isNullOrUndefined(this.customPokemonData.passive) && this.customPokemonData.passive !== -1) {
|
||||
return allAbilities[this.customPokemonData.passive];
|
||||
@ -2128,14 +2130,14 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
// returns override if valid for current case
|
||||
if (
|
||||
(Overrides.HAS_PASSIVE_ABILITY_OVERRIDE === false && this.isPlayer()) ||
|
||||
(Overrides.OPP_HAS_PASSIVE_ABILITY_OVERRIDE === false && this.isEnemy())
|
||||
(Overrides.ENEMY_HAS_PASSIVE_ABILITY_OVERRIDE === false && this.isEnemy())
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
if (
|
||||
((Overrides.PASSIVE_ABILITY_OVERRIDE !== AbilityId.NONE || Overrides.HAS_PASSIVE_ABILITY_OVERRIDE) &&
|
||||
this.isPlayer()) ||
|
||||
((Overrides.OPP_PASSIVE_ABILITY_OVERRIDE !== AbilityId.NONE || Overrides.OPP_HAS_PASSIVE_ABILITY_OVERRIDE) &&
|
||||
((Overrides.ENEMY_PASSIVE_ABILITY_OVERRIDE !== AbilityId.NONE || Overrides.ENEMY_HAS_PASSIVE_ABILITY_OVERRIDE) &&
|
||||
this.isEnemy())
|
||||
) {
|
||||
return true;
|
||||
@ -3001,8 +3003,8 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
|
||||
if (forStarter && this.isPlayer() && Overrides.STARTER_FUSION_SPECIES_OVERRIDE) {
|
||||
fusionOverride = getPokemonSpecies(Overrides.STARTER_FUSION_SPECIES_OVERRIDE);
|
||||
} else if (this.isEnemy() && Overrides.OPP_FUSION_SPECIES_OVERRIDE) {
|
||||
fusionOverride = getPokemonSpecies(Overrides.OPP_FUSION_SPECIES_OVERRIDE);
|
||||
} else if (this.isEnemy() && Overrides.ENEMY_FUSION_SPECIES_OVERRIDE) {
|
||||
fusionOverride = getPokemonSpecies(Overrides.ENEMY_FUSION_SPECIES_OVERRIDE);
|
||||
}
|
||||
|
||||
this.fusionSpecies =
|
||||
@ -4430,14 +4432,19 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
|
||||
/**
|
||||
* Return this Pokemon's move history.
|
||||
* Entries are sorted in order of OLDEST to NEWEST
|
||||
* @returns An array of {@linkcode TurnMove}, as described above.
|
||||
* Entries are sorted in order of OLDEST to NEWEST.
|
||||
* @returns An array of {@linkcode TurnMove}s, as described above.
|
||||
* @see {@linkcode getLastXMoves}
|
||||
*/
|
||||
public getMoveHistory(): TurnMove[] {
|
||||
return this.summonData.moveHistory;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a move to the end of this {@linkcode Pokemon}'s move history,
|
||||
* used to record its most recently executed actions.
|
||||
* @param turnMove - The {@linkcode TurnMove} to add
|
||||
*/
|
||||
public pushMoveHistory(turnMove: TurnMove): void {
|
||||
if (!this.isOnField()) {
|
||||
return;
|
||||
@ -5822,45 +5829,59 @@ export class PlayerPokemon extends Pokemon {
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
addFriendship(friendship: number): void {
|
||||
if (friendship > 0) {
|
||||
const starterSpeciesId = this.species.getRootSpeciesId();
|
||||
const fusionStarterSpeciesId = this.isFusion() && this.fusionSpecies ? this.fusionSpecies.getRootSpeciesId() : 0;
|
||||
const starterData = [
|
||||
globalScene.gameData.starterData[starterSpeciesId],
|
||||
fusionStarterSpeciesId ? globalScene.gameData.starterData[fusionStarterSpeciesId] : null,
|
||||
].filter(d => !!d);
|
||||
const amount = new NumberHolder(friendship);
|
||||
globalScene.applyModifier(PokemonFriendshipBoosterModifier, true, this, amount);
|
||||
const candyFriendshipMultiplier = globalScene.gameMode.isClassic
|
||||
? timedEventManager.getClassicFriendshipMultiplier()
|
||||
: 1;
|
||||
const fusionReduction = fusionStarterSpeciesId
|
||||
? timedEventManager.areFusionsBoosted()
|
||||
? 1.5 // Divide candy gain for fusions by 1.5 during events
|
||||
: 2 // 2 for fusions outside events
|
||||
: 1; // 1 for non-fused mons
|
||||
const starterAmount = new NumberHolder(Math.floor((amount.value * candyFriendshipMultiplier) / fusionReduction));
|
||||
|
||||
// Add friendship to this PlayerPokemon
|
||||
this.friendship = Math.min(this.friendship + amount.value, 255);
|
||||
if (this.friendship === 255) {
|
||||
globalScene.validateAchv(achvs.MAX_FRIENDSHIP);
|
||||
}
|
||||
// Add to candy progress for this mon's starter species and its fused species (if it has one)
|
||||
starterData.forEach((sd: StarterDataEntry, i: number) => {
|
||||
const speciesId = !i ? starterSpeciesId : (fusionStarterSpeciesId as SpeciesId);
|
||||
sd.friendship = (sd.friendship || 0) + starterAmount.value;
|
||||
if (sd.friendship >= getStarterValueFriendshipCap(speciesStarterCosts[speciesId])) {
|
||||
globalScene.gameData.addStarterCandy(getPokemonSpecies(speciesId), 1);
|
||||
sd.friendship = 0;
|
||||
}
|
||||
});
|
||||
} else {
|
||||
// Lose friendship upon fainting
|
||||
/**
|
||||
* Add friendship to this Pokemon
|
||||
*
|
||||
* @remarks
|
||||
* This adds friendship to the pokemon's friendship stat (used for evolution, return, etc.) and candy progress.
|
||||
* For fusions, candy progress for each species in the fusion is halved.
|
||||
*
|
||||
* @param friendship - The amount of friendship to add. Negative values will reduce friendship, though not below 0.
|
||||
* @param capped - If true, don't allow the friendship gain to exceed 200. Used to cap friendship gains from rare candies.
|
||||
*/
|
||||
addFriendship(friendship: number, capped = false): void {
|
||||
// Short-circuit friendship loss, which doesn't impact candy friendship
|
||||
if (friendship <= 0) {
|
||||
this.friendship = Math.max(this.friendship + friendship, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
const starterSpeciesId = this.species.getRootSpeciesId();
|
||||
const fusionStarterSpeciesId = this.isFusion() && this.fusionSpecies ? this.fusionSpecies.getRootSpeciesId() : 0;
|
||||
const starterGameData = globalScene.gameData.starterData;
|
||||
const starterData: [StarterDataEntry, SpeciesId][] = [[starterGameData[starterSpeciesId], starterSpeciesId]];
|
||||
if (fusionStarterSpeciesId) {
|
||||
starterData.push([starterGameData[fusionStarterSpeciesId], fusionStarterSpeciesId]);
|
||||
}
|
||||
const amount = new NumberHolder(friendship);
|
||||
globalScene.applyModifier(PokemonFriendshipBoosterModifier, true, this, amount);
|
||||
friendship = amount.value;
|
||||
|
||||
const newFriendship = this.friendship + friendship;
|
||||
// If capped is true, only adjust friendship if the new friendship is less than or equal to 200.
|
||||
if (!capped || newFriendship <= RARE_CANDY_FRIENDSHIP_CAP) {
|
||||
this.friendship = Math.min(newFriendship, 255);
|
||||
if (newFriendship >= 255) {
|
||||
globalScene.validateAchv(achvs.MAX_FRIENDSHIP);
|
||||
awardRibbonsToSpeciesLine(this.species.speciesId, RibbonData.FRIENDSHIP);
|
||||
}
|
||||
}
|
||||
|
||||
let candyFriendshipMultiplier = globalScene.gameMode.isClassic
|
||||
? timedEventManager.getClassicFriendshipMultiplier()
|
||||
: 1;
|
||||
if (fusionStarterSpeciesId) {
|
||||
candyFriendshipMultiplier /= timedEventManager.areFusionsBoosted() ? 1.5 : 2;
|
||||
}
|
||||
const candyFriendshipAmount = Math.floor(friendship * candyFriendshipMultiplier);
|
||||
// Add to candy progress for this mon's starter species and its fused species (if it has one)
|
||||
starterData.forEach(([sd, id]: [StarterDataEntry, SpeciesId]) => {
|
||||
sd.friendship = (sd.friendship || 0) + candyFriendshipAmount;
|
||||
if (sd.friendship >= getStarterValueFriendshipCap(speciesStarterCosts[id])) {
|
||||
globalScene.gameData.addStarterCandy(getPokemonSpecies(id), 1);
|
||||
sd.friendship = 0;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
getPossibleEvolution(evolution: SpeciesFormEvolution | null): Promise<Pokemon> {
|
||||
@ -6241,22 +6262,22 @@ export class EnemyPokemon extends Pokemon {
|
||||
this.setBoss(boss, dataSource?.bossSegments);
|
||||
}
|
||||
|
||||
if (Overrides.OPP_STATUS_OVERRIDE) {
|
||||
this.status = new Status(Overrides.OPP_STATUS_OVERRIDE, 0, 4);
|
||||
if (Overrides.ENEMY_STATUS_OVERRIDE) {
|
||||
this.status = new Status(Overrides.ENEMY_STATUS_OVERRIDE, 0, 4);
|
||||
}
|
||||
|
||||
if (Overrides.OPP_GENDER_OVERRIDE !== null) {
|
||||
this.gender = Overrides.OPP_GENDER_OVERRIDE;
|
||||
if (Overrides.ENEMY_GENDER_OVERRIDE !== null) {
|
||||
this.gender = Overrides.ENEMY_GENDER_OVERRIDE;
|
||||
}
|
||||
|
||||
const speciesId = this.species.speciesId;
|
||||
|
||||
if (
|
||||
speciesId in Overrides.OPP_FORM_OVERRIDES &&
|
||||
!isNullOrUndefined(Overrides.OPP_FORM_OVERRIDES[speciesId]) &&
|
||||
this.species.forms[Overrides.OPP_FORM_OVERRIDES[speciesId]]
|
||||
speciesId in Overrides.ENEMY_FORM_OVERRIDES &&
|
||||
!isNullOrUndefined(Overrides.ENEMY_FORM_OVERRIDES[speciesId]) &&
|
||||
this.species.forms[Overrides.ENEMY_FORM_OVERRIDES[speciesId]]
|
||||
) {
|
||||
this.formIndex = Overrides.OPP_FORM_OVERRIDES[speciesId];
|
||||
this.formIndex = Overrides.ENEMY_FORM_OVERRIDES[speciesId];
|
||||
} else if (globalScene.gameMode.isDaily && globalScene.gameMode.isWaveFinal(globalScene.currentBattle.waveIndex)) {
|
||||
const eventBoss = getDailyEventSeedBoss(globalScene.seed);
|
||||
if (!isNullOrUndefined(eventBoss)) {
|
||||
@ -6266,21 +6287,21 @@ export class EnemyPokemon extends Pokemon {
|
||||
|
||||
if (!dataSource) {
|
||||
this.generateAndPopulateMoveset();
|
||||
if (shinyLock || Overrides.OPP_SHINY_OVERRIDE === false) {
|
||||
if (shinyLock || Overrides.ENEMY_SHINY_OVERRIDE === false) {
|
||||
this.shiny = false;
|
||||
} else {
|
||||
this.trySetShiny();
|
||||
}
|
||||
|
||||
if (!this.shiny && Overrides.OPP_SHINY_OVERRIDE) {
|
||||
if (!this.shiny && Overrides.ENEMY_SHINY_OVERRIDE) {
|
||||
this.shiny = true;
|
||||
this.initShinySparkle();
|
||||
}
|
||||
|
||||
if (this.shiny) {
|
||||
this.variant = this.generateShinyVariant();
|
||||
if (Overrides.OPP_VARIANT_OVERRIDE !== null) {
|
||||
this.variant = Overrides.OPP_VARIANT_OVERRIDE;
|
||||
if (Overrides.ENEMY_VARIANT_OVERRIDE !== null) {
|
||||
this.variant = Overrides.ENEMY_VARIANT_OVERRIDE;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -90,6 +90,7 @@ export class LoadingScene extends SceneBase {
|
||||
this.loadAtlas("shiny_icons", "ui");
|
||||
this.loadImage("ha_capsule", "ui", "ha_capsule.png");
|
||||
this.loadImage("champion_ribbon", "ui", "champion_ribbon.png");
|
||||
this.loadImage("champion_ribbon_emerald", "ui", "champion_ribbon_emerald.png");
|
||||
this.loadImage("icon_spliced", "ui");
|
||||
this.loadImage("icon_lock", "ui", "icon_lock.png");
|
||||
this.loadImage("icon_stop", "ui", "icon_stop.png");
|
||||
@ -122,6 +123,7 @@ export class LoadingScene extends SceneBase {
|
||||
this.loadImage("party_bg_double", "ui");
|
||||
this.loadImage("party_bg_double_manage", "ui");
|
||||
this.loadAtlas("party_slot_main", "ui");
|
||||
this.loadAtlas("party_slot_main_short", "ui");
|
||||
this.loadAtlas("party_slot", "ui");
|
||||
this.loadImage("party_slot_overlay_lv", "ui");
|
||||
this.loadImage("party_slot_hp_bar", "ui");
|
||||
|
@ -2304,7 +2304,7 @@ export class PokemonLevelIncrementModifier extends ConsumablePokemonModifier {
|
||||
playerPokemon.levelExp = 0;
|
||||
}
|
||||
|
||||
playerPokemon.addFriendship(FRIENDSHIP_GAIN_FROM_RARE_CANDY);
|
||||
playerPokemon.addFriendship(FRIENDSHIP_GAIN_FROM_RARE_CANDY, true);
|
||||
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"LevelUpPhase",
|
||||
@ -3755,7 +3755,7 @@ export class EnemyFusionChanceModifier extends EnemyPersistentModifier {
|
||||
export function overrideModifiers(isPlayer = true): void {
|
||||
const modifiersOverride: ModifierOverride[] = isPlayer
|
||||
? Overrides.STARTING_MODIFIER_OVERRIDE
|
||||
: Overrides.OPP_MODIFIER_OVERRIDE;
|
||||
: Overrides.ENEMY_MODIFIER_OVERRIDE;
|
||||
if (!modifiersOverride || modifiersOverride.length === 0 || !globalScene) {
|
||||
return;
|
||||
}
|
||||
@ -3797,7 +3797,7 @@ export function overrideModifiers(isPlayer = true): void {
|
||||
export function overrideHeldItems(pokemon: Pokemon, isPlayer = true): void {
|
||||
const heldItemsOverride: ModifierOverride[] = isPlayer
|
||||
? Overrides.STARTING_HELD_ITEMS_OVERRIDE
|
||||
: Overrides.OPP_HELD_ITEMS_OVERRIDE;
|
||||
: Overrides.ENEMY_HELD_ITEMS_OVERRIDE;
|
||||
if (!heldItemsOverride || heldItemsOverride.length === 0 || !globalScene) {
|
||||
return;
|
||||
}
|
||||
|
@ -179,25 +179,24 @@ class DefaultOverrides {
|
||||
// --------------------------
|
||||
// OPPONENT / ENEMY OVERRIDES
|
||||
// --------------------------
|
||||
// TODO: rename `OPP_` to `ENEMY_`
|
||||
readonly OPP_SPECIES_OVERRIDE: SpeciesId | number = 0;
|
||||
readonly ENEMY_SPECIES_OVERRIDE: SpeciesId | number = 0;
|
||||
/**
|
||||
* This will make all opponents fused Pokemon
|
||||
*/
|
||||
readonly OPP_FUSION_OVERRIDE: boolean = false;
|
||||
readonly ENEMY_FUSION_OVERRIDE: boolean = false;
|
||||
/**
|
||||
* This will override the species of the fusion only when the opponent is already a fusion
|
||||
*/
|
||||
readonly OPP_FUSION_SPECIES_OVERRIDE: SpeciesId | number = 0;
|
||||
readonly OPP_LEVEL_OVERRIDE: number = 0;
|
||||
readonly OPP_ABILITY_OVERRIDE: AbilityId = AbilityId.NONE;
|
||||
readonly OPP_PASSIVE_ABILITY_OVERRIDE: AbilityId = AbilityId.NONE;
|
||||
readonly OPP_HAS_PASSIVE_ABILITY_OVERRIDE: boolean | null = null;
|
||||
readonly OPP_STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
|
||||
readonly OPP_GENDER_OVERRIDE: Gender | null = null;
|
||||
readonly OPP_MOVESET_OVERRIDE: MoveId | Array<MoveId> = [];
|
||||
readonly OPP_SHINY_OVERRIDE: boolean | null = null;
|
||||
readonly OPP_VARIANT_OVERRIDE: Variant | null = null;
|
||||
readonly ENEMY_FUSION_SPECIES_OVERRIDE: SpeciesId | number = 0;
|
||||
readonly ENEMY_LEVEL_OVERRIDE: number = 0;
|
||||
readonly ENEMY_ABILITY_OVERRIDE: AbilityId = AbilityId.NONE;
|
||||
readonly ENEMY_PASSIVE_ABILITY_OVERRIDE: AbilityId = AbilityId.NONE;
|
||||
readonly ENEMY_HAS_PASSIVE_ABILITY_OVERRIDE: boolean | null = null;
|
||||
readonly ENEMY_STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
|
||||
readonly ENEMY_GENDER_OVERRIDE: Gender | null = null;
|
||||
readonly ENEMY_MOVESET_OVERRIDE: MoveId | Array<MoveId> = [];
|
||||
readonly ENEMY_SHINY_OVERRIDE: boolean | null = null;
|
||||
readonly ENEMY_VARIANT_OVERRIDE: Variant | null = null;
|
||||
/**
|
||||
* Overrides the IVs of enemy pokemon. Values must never be outside the range `0` to `31`!
|
||||
* - If set to a number between `0` and `31`, set all IVs of all enemy pokemon to that number.
|
||||
@ -207,7 +206,7 @@ class DefaultOverrides {
|
||||
readonly ENEMY_IVS_OVERRIDE: number | number[] | null = null;
|
||||
/** Override the nature of all enemy pokemon to the specified nature. Disabled if `null`. */
|
||||
readonly ENEMY_NATURE_OVERRIDE: Nature | null = null;
|
||||
readonly OPP_FORM_OVERRIDES: Partial<Record<SpeciesId, number>> = {};
|
||||
readonly ENEMY_FORM_OVERRIDES: Partial<Record<SpeciesId, number>> = {};
|
||||
/**
|
||||
* Override to give the enemy Pokemon a given amount of health segments
|
||||
*
|
||||
@ -215,7 +214,7 @@ class DefaultOverrides {
|
||||
* 1: the Pokemon will have a single health segment and therefore will not be a boss
|
||||
* 2+: the Pokemon will be a boss with the given number of health segments
|
||||
*/
|
||||
readonly OPP_HEALTH_SEGMENTS_OVERRIDE: number = 0;
|
||||
readonly ENEMY_HEALTH_SEGMENTS_OVERRIDE: number = 0;
|
||||
|
||||
// -------------
|
||||
// EGG OVERRIDES
|
||||
@ -277,12 +276,12 @@ class DefaultOverrides {
|
||||
*
|
||||
* Note that any previous modifiers are cleared.
|
||||
*/
|
||||
readonly OPP_MODIFIER_OVERRIDE: ModifierOverride[] = [];
|
||||
readonly ENEMY_MODIFIER_OVERRIDE: ModifierOverride[] = [];
|
||||
|
||||
/** Override array of {@linkcode ModifierOverride}s used to provide held items to first party member when starting a new game. */
|
||||
readonly STARTING_HELD_ITEMS_OVERRIDE: ModifierOverride[] = [];
|
||||
/** Override array of {@linkcode ModifierOverride}s used to provide held items to enemies on spawn. */
|
||||
readonly OPP_HELD_ITEMS_OVERRIDE: ModifierOverride[] = [];
|
||||
readonly ENEMY_HELD_ITEMS_OVERRIDE: ModifierOverride[] = [];
|
||||
|
||||
/**
|
||||
* Override array of {@linkcode ModifierOverride}s used to replace the generated item rolls after a wave.
|
||||
|
@ -44,6 +44,7 @@ import { MoveEffectPhase } from "#phases/move-effect-phase";
|
||||
import { MoveEndPhase } from "#phases/move-end-phase";
|
||||
import { MoveHeaderPhase } from "#phases/move-header-phase";
|
||||
import { MovePhase } from "#phases/move-phase";
|
||||
import { MoveReflectPhase } from "#phases/move-reflect-phase";
|
||||
import {
|
||||
MysteryEncounterBattlePhase,
|
||||
MysteryEncounterBattleStartCleanupPhase,
|
||||
@ -157,6 +158,7 @@ const PHASES = Object.freeze({
|
||||
MoveEffectPhase,
|
||||
MoveEndPhase,
|
||||
MoveHeaderPhase,
|
||||
MoveReflectPhase,
|
||||
MovePhase,
|
||||
MysteryEncounterPhase,
|
||||
MysteryEncounterOptionSelectedPhase,
|
||||
@ -414,6 +416,8 @@ export class PhaseManager {
|
||||
* @param phaseFilter filter function to use to find the wanted phase
|
||||
* @returns the found phase or undefined if none found
|
||||
*/
|
||||
findPhase<P extends Phase = Phase>(phaseFilter: (phase: Phase) => phase is P): P | undefined;
|
||||
findPhase<P extends Phase = Phase>(phaseFilter: (phase: P) => boolean): P | undefined;
|
||||
findPhase<P extends Phase = Phase>(phaseFilter: (phase: P) => boolean): P | undefined {
|
||||
return this.phaseQueue.find(phaseFilter) as P | undefined;
|
||||
}
|
||||
|
@ -178,11 +178,6 @@ export class CommandPhase extends FieldPhase {
|
||||
|
||||
this.checkCommander();
|
||||
|
||||
const playerPokemon = this.getPokemon();
|
||||
|
||||
// Note: It is OK to call this if the target is not under the effect of encore; it will simply do nothing.
|
||||
playerPokemon.lapseTag(BattlerTagType.ENCORE);
|
||||
|
||||
if (globalScene.currentBattle.turnCommands[this.fieldIndex]?.skip) {
|
||||
this.end();
|
||||
return;
|
||||
|
@ -229,7 +229,7 @@ export class EncounterPhase extends BattlePhase {
|
||||
}),
|
||||
);
|
||||
} else {
|
||||
const overridedBossSegments = Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE > 1;
|
||||
const overridedBossSegments = Overrides.ENEMY_HEALTH_SEGMENTS_OVERRIDE > 1;
|
||||
// for double battles, reduce the health segments for boss Pokemon unless there is an override
|
||||
if (!overridedBossSegments && battle.enemyParty.filter(p => p.isBoss()).length > 1) {
|
||||
for (const enemyPokemon of battle.enemyParty) {
|
||||
|
@ -19,8 +19,11 @@ import { ChallengeData } from "#system/challenge-data";
|
||||
import type { SessionSaveData } from "#system/game-data";
|
||||
import { ModifierData as PersistentModifierData } from "#system/modifier-data";
|
||||
import { PokemonData } from "#system/pokemon-data";
|
||||
import { RibbonData, type RibbonFlag } from "#system/ribbons/ribbon-data";
|
||||
import { awardRibbonsToSpeciesLine } from "#system/ribbons/ribbon-methods";
|
||||
import { TrainerData } from "#system/trainer-data";
|
||||
import { trainerConfigs } from "#trainers/trainer-config";
|
||||
import { checkSpeciesValidForChallenge, isNuzlockeChallenge } from "#utils/challenge-utils";
|
||||
import { isLocal, isLocalServerConnected } from "#utils/common";
|
||||
import { getPokemonSpecies } from "#utils/pokemon-utils";
|
||||
import i18next from "i18next";
|
||||
@ -111,6 +114,40 @@ export class GameOverPhase extends BattlePhase {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Submethod of {@linkcode handleGameOver} that awards ribbons to Pokémon in the player's party based on the current
|
||||
* game mode and challenges.
|
||||
*/
|
||||
private awardRibbons(): void {
|
||||
let ribbonFlags = 0;
|
||||
if (globalScene.gameMode.isClassic) {
|
||||
ribbonFlags |= RibbonData.CLASSIC;
|
||||
}
|
||||
if (isNuzlockeChallenge()) {
|
||||
ribbonFlags |= RibbonData.NUZLOCKE;
|
||||
}
|
||||
for (const challenge of globalScene.gameMode.challenges) {
|
||||
const ribbon = challenge.ribbonAwarded;
|
||||
if (challenge.value && ribbon) {
|
||||
ribbonFlags |= ribbon;
|
||||
}
|
||||
}
|
||||
// Award ribbons to all Pokémon in the player's party that are considered valid
|
||||
// for the current game mode and challenges.
|
||||
for (const pokemon of globalScene.getPlayerParty()) {
|
||||
const species = pokemon.species;
|
||||
if (
|
||||
checkSpeciesValidForChallenge(
|
||||
species,
|
||||
globalScene.gameData.getSpeciesDexAttrProps(species, pokemon.getDexAttr()),
|
||||
false,
|
||||
)
|
||||
) {
|
||||
awardRibbonsToSpeciesLine(species.speciesId, ribbonFlags as RibbonFlag);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
handleGameOver(): void {
|
||||
const doGameOver = (newClear: boolean) => {
|
||||
globalScene.disableMenu = true;
|
||||
@ -122,12 +159,12 @@ export class GameOverPhase extends BattlePhase {
|
||||
globalScene.validateAchv(achvs.UNEVOLVED_CLASSIC_VICTORY);
|
||||
globalScene.gameData.gameStats.sessionsWon++;
|
||||
for (const pokemon of globalScene.getPlayerParty()) {
|
||||
this.awardRibbon(pokemon);
|
||||
|
||||
this.awardFirstClassicCompletion(pokemon);
|
||||
if (pokemon.species.getRootSpeciesId() !== pokemon.species.getRootSpeciesId(true)) {
|
||||
this.awardRibbon(pokemon, true);
|
||||
this.awardFirstClassicCompletion(pokemon, true);
|
||||
}
|
||||
}
|
||||
this.awardRibbons();
|
||||
} else if (globalScene.gameMode.isDaily && newClear) {
|
||||
globalScene.gameData.gameStats.dailyRunSessionsWon++;
|
||||
}
|
||||
@ -263,7 +300,7 @@ export class GameOverPhase extends BattlePhase {
|
||||
}
|
||||
}
|
||||
|
||||
awardRibbon(pokemon: Pokemon, forStarter = false): void {
|
||||
awardFirstClassicCompletion(pokemon: Pokemon, forStarter = false): void {
|
||||
const speciesId = getPokemonSpecies(pokemon.species.speciesId);
|
||||
const speciesRibbonCount = globalScene.gameData.incrementRibbonCount(speciesId, forStarter);
|
||||
// first time classic win, award voucher
|
||||
|
@ -1,7 +1,6 @@
|
||||
import { applyAbAttrs } from "#abilities/apply-ab-attrs";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import type { Phase } from "#app/phase";
|
||||
import { ConditionalProtectTag } from "#data/arena-tag";
|
||||
import { MoveAnim } from "#data/battle-anims";
|
||||
import { DamageProtectedTag, ProtectedTag, SemiInvulnerableTag, SubstituteTag, TypeBoostTag } from "#data/battler-tags";
|
||||
@ -33,8 +32,7 @@ import {
|
||||
} from "#modifiers/modifier";
|
||||
import { applyFilteredMoveAttrs, applyMoveAttrs } from "#moves/apply-attrs";
|
||||
import type { Move, MoveAttr } from "#moves/move";
|
||||
import { getMoveTargets, isFieldTargeted } from "#moves/move-utils";
|
||||
import { PokemonMove } from "#moves/pokemon-move";
|
||||
import { isFieldTargeted } from "#moves/move-utils";
|
||||
import { PokemonPhase } from "#phases/pokemon-phase";
|
||||
import { DamageAchv } from "#system/achv";
|
||||
import type { DamageResult } from "#types/damage-result";
|
||||
@ -67,12 +65,6 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
/** Is this the last strike of a move? */
|
||||
private lastHit: boolean;
|
||||
|
||||
/**
|
||||
* Phases queued during moves; used to add a new MovePhase for reflected moves after triggering.
|
||||
* TODO: Remove this and move the reflection logic to ability-side
|
||||
*/
|
||||
private queuedPhases: Phase[] = [];
|
||||
|
||||
/**
|
||||
* @param useMode - The {@linkcode MoveUseMode} corresponding to how this move was used.
|
||||
*/
|
||||
@ -95,143 +87,11 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
this.hitChecks = Array(this.targets.length).fill([HitCheckResult.PENDING, 0]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Compute targets and the results of hit checks of the invoked move against all targets,
|
||||
* organized by battler index.
|
||||
*
|
||||
* **This is *not* a pure function**; it has the following side effects
|
||||
* - `this.hitChecks` - The results of the hit checks against each target
|
||||
* - `this.moveHistoryEntry` - Sets success or failure based on the hit check results
|
||||
* - user.turnData.hitCount and user.turnData.hitsLeft - Both set to 1 if the
|
||||
* move was unsuccessful against all targets
|
||||
*
|
||||
* @returns The targets of the invoked move
|
||||
* @see {@linkcode hitCheck}
|
||||
*/
|
||||
private conductHitChecks(user: Pokemon, fieldMove: boolean): Pokemon[] {
|
||||
/** All Pokemon targeted by this phase's invoked move */
|
||||
/** Whether any hit check ended in a success */
|
||||
let anySuccess = false;
|
||||
/** Whether the attack missed all of its targets */
|
||||
let allMiss = true;
|
||||
|
||||
let targets = this.getTargets();
|
||||
|
||||
// For field targeted moves, we only look for the first target that may magic bounce
|
||||
|
||||
for (const [i, target] of targets.entries()) {
|
||||
const hitCheck = this.hitCheck(target);
|
||||
// If the move bounced and was a field targeted move,
|
||||
// then immediately stop processing other targets
|
||||
if (fieldMove && hitCheck[0] === HitCheckResult.REFLECTED) {
|
||||
targets = [target];
|
||||
this.hitChecks = [hitCheck];
|
||||
break;
|
||||
}
|
||||
if (hitCheck[0] === HitCheckResult.HIT) {
|
||||
anySuccess = true;
|
||||
} else {
|
||||
allMiss ||= hitCheck[0] === HitCheckResult.MISS;
|
||||
}
|
||||
this.hitChecks[i] = hitCheck;
|
||||
}
|
||||
|
||||
if (anySuccess) {
|
||||
this.moveHistoryEntry.result = MoveResult.SUCCESS;
|
||||
} else {
|
||||
user.turnData.hitCount = 1;
|
||||
user.turnData.hitsLeft = 1;
|
||||
this.moveHistoryEntry.result = allMiss ? MoveResult.MISS : MoveResult.FAIL;
|
||||
}
|
||||
|
||||
return targets;
|
||||
}
|
||||
|
||||
/**
|
||||
* Queue the phaes that should occur when the target reflects the move back to the user
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - The {@linkcode Pokemon} that is reflecting the move
|
||||
* TODO: Rework this to use `onApply` of Magic Coat
|
||||
*/
|
||||
private queueReflectedMove(user: Pokemon, target: Pokemon): void {
|
||||
const newTargets = this.move.isMultiTarget()
|
||||
? getMoveTargets(target, this.move.id).targets
|
||||
: [user.getBattlerIndex()];
|
||||
// TODO: ability displays should be handled by the ability
|
||||
if (!target.getTag(BattlerTagType.MAGIC_COAT)) {
|
||||
this.queuedPhases.push(
|
||||
globalScene.phaseManager.create(
|
||||
"ShowAbilityPhase",
|
||||
target.getBattlerIndex(),
|
||||
target.getPassiveAbility().hasAttr("ReflectStatusMoveAbAttr"),
|
||||
),
|
||||
);
|
||||
this.queuedPhases.push(globalScene.phaseManager.create("HideAbilityPhase"));
|
||||
}
|
||||
|
||||
this.queuedPhases.push(
|
||||
globalScene.phaseManager.create(
|
||||
"MovePhase",
|
||||
target,
|
||||
newTargets,
|
||||
new PokemonMove(this.move.id),
|
||||
MoveUseMode.REFLECTED,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply the move to each of the resolved targets.
|
||||
* @param targets - The resolved set of targets of the move
|
||||
* @throws Error if there was an unexpected hit check result
|
||||
*/
|
||||
private applyToTargets(user: Pokemon, targets: Pokemon[]): void {
|
||||
let firstHit = true;
|
||||
for (const [i, target] of targets.entries()) {
|
||||
const [hitCheckResult, effectiveness] = this.hitChecks[i];
|
||||
switch (hitCheckResult) {
|
||||
case HitCheckResult.HIT:
|
||||
this.applyMoveEffects(target, effectiveness, firstHit);
|
||||
firstHit = false;
|
||||
if (isFieldTargeted(this.move)) {
|
||||
// Stop processing other targets if the move is a field move
|
||||
return;
|
||||
}
|
||||
break;
|
||||
// biome-ignore lint/suspicious/noFallthroughSwitchClause: The fallthrough is intentional
|
||||
case HitCheckResult.NO_EFFECT:
|
||||
globalScene.phaseManager.queueMessage(
|
||||
i18next.t(this.move.id === MoveId.SHEER_COLD ? "battle:hitResultImmune" : "battle:hitResultNoEffect", {
|
||||
pokemonName: getPokemonNameWithAffix(target),
|
||||
}),
|
||||
);
|
||||
case HitCheckResult.NO_EFFECT_NO_MESSAGE:
|
||||
case HitCheckResult.PROTECTED:
|
||||
case HitCheckResult.TARGET_NOT_ON_FIELD:
|
||||
applyMoveAttrs("NoEffectAttr", user, target, this.move);
|
||||
break;
|
||||
case HitCheckResult.MISS:
|
||||
globalScene.phaseManager.queueMessage(
|
||||
i18next.t("battle:attackMissed", { pokemonNameWithAffix: getPokemonNameWithAffix(target) }),
|
||||
);
|
||||
applyMoveAttrs("MissEffectAttr", user, target, this.move);
|
||||
break;
|
||||
case HitCheckResult.REFLECTED:
|
||||
this.queueReflectedMove(user, target);
|
||||
break;
|
||||
case HitCheckResult.PENDING:
|
||||
case HitCheckResult.ERROR:
|
||||
throw new Error("Unexpected hit check result");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override start(): void {
|
||||
super.start();
|
||||
|
||||
/** The Pokemon using this phase's invoked move */
|
||||
const user = this.getUserPokemon();
|
||||
|
||||
if (!user) {
|
||||
super.end();
|
||||
return;
|
||||
@ -326,6 +186,58 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
this.postAnimCallback(user, targets);
|
||||
}
|
||||
|
||||
/**
|
||||
* Compute targets and the results of hit checks of the invoked move against all targets,
|
||||
* organized by battler index.
|
||||
*
|
||||
* **This is *not* a pure function**; it has the following side effects
|
||||
* - `this.hitChecks` - The results of the hit checks against each target
|
||||
* - `this.moveHistoryEntry` - Sets success or failure based on the hit check results
|
||||
* - user.turnData.hitCount and user.turnData.hitsLeft - Both set to 1 if the
|
||||
* move was unsuccessful against all targets
|
||||
*
|
||||
* @returns The targets of the invoked move
|
||||
* @see {@linkcode hitCheck}
|
||||
*/
|
||||
private conductHitChecks(user: Pokemon, fieldMove: boolean): Pokemon[] {
|
||||
/** All Pokemon targeted by this phase's invoked move */
|
||||
/** Whether any hit check ended in a success */
|
||||
let anySuccess = false;
|
||||
/** Whether the attack missed all of its targets */
|
||||
let allMiss = true;
|
||||
|
||||
let targets = this.getTargets();
|
||||
|
||||
// For field targeted moves, we only look for the first target that may magic bounce
|
||||
|
||||
for (const [i, target] of targets.entries()) {
|
||||
const hitCheck = this.hitCheck(target);
|
||||
// If the move bounced and was a field targeted move,
|
||||
// then immediately stop processing other targets
|
||||
if (fieldMove && hitCheck[0] === HitCheckResult.REFLECTED) {
|
||||
targets = [target];
|
||||
this.hitChecks = [hitCheck];
|
||||
break;
|
||||
}
|
||||
if (hitCheck[0] === HitCheckResult.HIT) {
|
||||
anySuccess = true;
|
||||
} else {
|
||||
allMiss ||= hitCheck[0] === HitCheckResult.MISS;
|
||||
}
|
||||
this.hitChecks[i] = hitCheck;
|
||||
}
|
||||
|
||||
if (anySuccess) {
|
||||
this.moveHistoryEntry.result = MoveResult.SUCCESS;
|
||||
} else {
|
||||
user.turnData.hitCount = 1;
|
||||
user.turnData.hitsLeft = 1;
|
||||
this.moveHistoryEntry.result = allMiss ? MoveResult.MISS : MoveResult.FAIL;
|
||||
}
|
||||
|
||||
return targets;
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback to be called after the move animation is played
|
||||
*/
|
||||
@ -344,9 +256,6 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.queuedPhases.length) {
|
||||
globalScene.phaseManager.appendToPhase(this.queuedPhases, "MoveEndPhase");
|
||||
}
|
||||
const moveType = user.getMoveType(this.move, true);
|
||||
if (this.move.category !== MoveCategory.STATUS && !user.stellarTypesBoosted.includes(moveType)) {
|
||||
user.stellarTypesBoosted.push(moveType);
|
||||
@ -360,121 +269,52 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
this.end();
|
||||
}
|
||||
|
||||
public override end(): void {
|
||||
const user = this.getUserPokemon();
|
||||
if (!user) {
|
||||
super.end();
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* If this phase isn't for the invoked move's last strike (and we still have something to hit),
|
||||
* unshift another MoveEffectPhase for the next strike before ending this phase.
|
||||
*/
|
||||
if (--user.turnData.hitsLeft >= 1 && this.getFirstTarget()) {
|
||||
this.addNextHitPhase();
|
||||
super.end();
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* All hits of the move have resolved by now.
|
||||
* Queue message for multi-strike moves before applying Shell Bell heals & proccing Dancer-like effects.
|
||||
*/
|
||||
const hitsTotal = user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0);
|
||||
if (hitsTotal > 1 || user.turnData.hitsLeft > 0) {
|
||||
// Queue message if multiple hits occurred or were slated to occur (such as a Triple Axel miss)
|
||||
globalScene.phaseManager.queueMessage(i18next.t("battle:attackHitsCount", { count: hitsTotal }));
|
||||
}
|
||||
|
||||
globalScene.applyModifiers(HitHealModifier, this.player, user);
|
||||
this.getTargets().forEach(target => {
|
||||
target.turnData.moveEffectiveness = null;
|
||||
});
|
||||
super.end();
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies reactive effects that occur when a Pokémon is hit.
|
||||
* (i.e. Effect Spore, Disguise, Liquid Ooze, Beak Blast)
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
|
||||
* @param hitResult - The {@linkcode HitResult} of the attempted move
|
||||
* @param wasCritical - `true` if the move was a critical hit
|
||||
* Apply the move to each of the resolved targets.
|
||||
* @param targets - The resolved set of targets of the move
|
||||
* @throws Error if there was an unexpected hit check result
|
||||
*/
|
||||
protected applyOnGetHitAbEffects(user: Pokemon, target: Pokemon, hitResult: HitResult, wasCritical = false): void {
|
||||
const params = { pokemon: target, opponent: user, move: this.move, hitResult };
|
||||
applyAbAttrs("PostDefendAbAttr", params);
|
||||
|
||||
if (wasCritical) {
|
||||
applyAbAttrs("PostReceiveCritStatStageChangeAbAttr", params);
|
||||
}
|
||||
target.lapseTags(BattlerTagLapseType.AFTER_HIT);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles checking for and applying Flinches
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
|
||||
* @param dealsDamage - `true` if the attempted move successfully dealt damage
|
||||
*/
|
||||
protected applyHeldItemFlinchCheck(user: Pokemon, target: Pokemon, dealsDamage: boolean): void {
|
||||
if (this.move.hasAttr("FlinchAttr")) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (
|
||||
dealsDamage &&
|
||||
!target.hasAbilityWithAttr("IgnoreMoveEffectsAbAttr") &&
|
||||
!this.move.hitsSubstitute(user, target)
|
||||
) {
|
||||
const flinched = new BooleanHolder(false);
|
||||
globalScene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);
|
||||
if (flinched.value) {
|
||||
target.addTag(BattlerTagType.FLINCHED, undefined, this.move.id, user.id);
|
||||
private applyToTargets(user: Pokemon, targets: Pokemon[]): void {
|
||||
let firstHit = true;
|
||||
for (const [i, target] of targets.entries()) {
|
||||
const [hitCheckResult, effectiveness] = this.hitChecks[i];
|
||||
switch (hitCheckResult) {
|
||||
case HitCheckResult.HIT:
|
||||
this.applyMoveEffects(target, effectiveness, firstHit);
|
||||
firstHit = false;
|
||||
if (isFieldTargeted(this.move)) {
|
||||
// Stop processing other targets if the move is a field move
|
||||
return;
|
||||
}
|
||||
break;
|
||||
// biome-ignore lint/suspicious/noFallthroughSwitchClause: The fallthrough is intentional
|
||||
case HitCheckResult.NO_EFFECT:
|
||||
globalScene.phaseManager.queueMessage(
|
||||
i18next.t(this.move.id === MoveId.SHEER_COLD ? "battle:hitResultImmune" : "battle:hitResultNoEffect", {
|
||||
pokemonName: getPokemonNameWithAffix(target),
|
||||
}),
|
||||
);
|
||||
case HitCheckResult.NO_EFFECT_NO_MESSAGE:
|
||||
case HitCheckResult.PROTECTED:
|
||||
case HitCheckResult.TARGET_NOT_ON_FIELD:
|
||||
applyMoveAttrs("NoEffectAttr", user, target, this.move);
|
||||
break;
|
||||
case HitCheckResult.MISS:
|
||||
globalScene.phaseManager.queueMessage(
|
||||
i18next.t("battle:attackMissed", { pokemonNameWithAffix: getPokemonNameWithAffix(target) }),
|
||||
);
|
||||
applyMoveAttrs("MissEffectAttr", user, target, this.move);
|
||||
break;
|
||||
case HitCheckResult.REFLECTED:
|
||||
globalScene.phaseManager.appendNewToPhase("MoveEndPhase", "MoveReflectPhase", target, user, this.move);
|
||||
break;
|
||||
case HitCheckResult.PENDING:
|
||||
case HitCheckResult.ERROR:
|
||||
throw new Error("Unexpected hit check result");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Return whether the target is protected by protect or a relevant conditional protection
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - {@linkcode Pokemon} the target to check for protection
|
||||
* @param move - The {@linkcode Move} being used
|
||||
* @returns Whether the pokemon was protected
|
||||
*/
|
||||
private protectedCheck(user: Pokemon, target: Pokemon): boolean {
|
||||
/** The {@linkcode ArenaTagSide} to which the target belongs */
|
||||
const targetSide = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
/** Has the invoked move been cancelled by conditional protection (e.g Quick Guard)? */
|
||||
const hasConditionalProtectApplied = new BooleanHolder(false);
|
||||
/** Does the applied conditional protection bypass Protect-ignoring effects? */
|
||||
const bypassIgnoreProtect = new BooleanHolder(false);
|
||||
/** If the move is not targeting a Pokemon on the user's side, try to apply conditional protection effects */
|
||||
if (!this.move.isAllyTarget()) {
|
||||
globalScene.arena.applyTagsForSide(
|
||||
ConditionalProtectTag,
|
||||
targetSide,
|
||||
false,
|
||||
hasConditionalProtectApplied,
|
||||
user,
|
||||
target,
|
||||
this.move.id,
|
||||
bypassIgnoreProtect,
|
||||
);
|
||||
}
|
||||
|
||||
// TODO: Break up this chunky boolean to make it more palatable
|
||||
return (
|
||||
![MoveTarget.ENEMY_SIDE, MoveTarget.BOTH_SIDES].includes(this.move.moveTarget) &&
|
||||
(bypassIgnoreProtect.value || !this.move.doesFlagEffectApply({ flag: MoveFlags.IGNORE_PROTECT, user, target })) &&
|
||||
(hasConditionalProtectApplied.value ||
|
||||
(!target.findTags(t => t instanceof DamageProtectedTag).length &&
|
||||
target.findTags(t => t instanceof ProtectedTag).some(t => target.lapseTag(t.tagType))) ||
|
||||
(this.move.category !== MoveCategory.STATUS &&
|
||||
target.findTags(t => t instanceof DamageProtectedTag).some(t => target.lapseTag(t.tagType))))
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Conduct the hit check and type effectiveness for this move against the target
|
||||
*
|
||||
@ -495,10 +335,6 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
const user = this.getUserPokemon();
|
||||
const move = this.move;
|
||||
|
||||
if (!user) {
|
||||
return [HitCheckResult.ERROR, 0];
|
||||
}
|
||||
|
||||
// Moves targeting the user bypass all checks
|
||||
if (move.moveTarget === MoveTarget.USER) {
|
||||
return [HitCheckResult.HIT, 1];
|
||||
@ -532,7 +368,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
}
|
||||
|
||||
// Reflected moves cannot be reflected again
|
||||
if (!isReflected(this.useMode) && move.doesFlagEffectApply({ flag: MoveFlags.REFLECTABLE, user, target })) {
|
||||
if (isMoveReflectableBy(this.move, target, this.useMode)) {
|
||||
return [HitCheckResult.REFLECTED, 0];
|
||||
}
|
||||
|
||||
@ -603,9 +439,6 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
*/
|
||||
public checkBypassAccAndInvuln(target: Pokemon) {
|
||||
const user = this.getUserPokemon();
|
||||
if (!user) {
|
||||
return false;
|
||||
}
|
||||
if (user.hasAbilityWithAttr("AlwaysHitAbAttr") || target.hasAbilityWithAttr("AlwaysHitAbAttr")) {
|
||||
return true;
|
||||
}
|
||||
@ -637,79 +470,43 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
return move.getAttrs("HitsTagAttr").some(hta => hta.tagType === semiInvulnerableTag.tagType);
|
||||
}
|
||||
|
||||
/** @returns The {@linkcode Pokemon} using this phase's invoked move */
|
||||
public getUserPokemon(): Pokemon | null {
|
||||
// TODO: Make this purely a battler index
|
||||
if (this.battlerIndex > BattlerIndex.ENEMY_2) {
|
||||
return globalScene.getPokemonById(this.battlerIndex);
|
||||
}
|
||||
return (this.player ? globalScene.getPlayerField() : globalScene.getEnemyField())[this.fieldIndex];
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns An array of {@linkcode Pokemon} that are:
|
||||
* - On-field and active
|
||||
* - Non-fainted
|
||||
* - Targeted by this phase's invoked move
|
||||
* Check whether the target is protected by protect or a relevant conditional protection.
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - The target {@linkcode Pokemon} to check for protection
|
||||
* @returns Whether the target was protected
|
||||
*/
|
||||
public getTargets(): Pokemon[] {
|
||||
return globalScene.getField(true).filter(p => this.targets.indexOf(p.getBattlerIndex()) > -1);
|
||||
}
|
||||
|
||||
/** @returns The first active, non-fainted target of this phase's invoked move. */
|
||||
public getFirstTarget(): Pokemon | undefined {
|
||||
return this.getTargets()[0];
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the given {@linkcode Pokemon} from this phase's target list
|
||||
* @param target - The {@linkcode Pokemon} to be removed
|
||||
*/
|
||||
protected removeTarget(target: Pokemon): void {
|
||||
const targetIndex = this.targets.indexOf(target.getBattlerIndex());
|
||||
if (targetIndex !== -1) {
|
||||
this.targets.splice(this.targets.indexOf(target.getBattlerIndex()), 1);
|
||||
private protectedCheck(user: Pokemon, target: Pokemon): boolean {
|
||||
/** The {@linkcode ArenaTagSide} to which the target belongs */
|
||||
const targetSide = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
/** Has the invoked move been cancelled by conditional protection (e.g Quick Guard)? */
|
||||
const hasConditionalProtectApplied = new BooleanHolder(false);
|
||||
/** Does the applied conditional protection bypass Protect-ignoring effects? */
|
||||
const bypassIgnoreProtect = new BooleanHolder(false);
|
||||
/** If the move is not targeting a Pokemon on the user's side, try to apply conditional protection effects */
|
||||
if (!this.move.isAllyTarget()) {
|
||||
globalScene.arena.applyTagsForSide(
|
||||
ConditionalProtectTag,
|
||||
targetSide,
|
||||
false,
|
||||
hasConditionalProtectApplied,
|
||||
user,
|
||||
target,
|
||||
this.move.id,
|
||||
bypassIgnoreProtect,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Prevents subsequent strikes of this phase's invoked move from occurring
|
||||
* @param target - If defined, only stop subsequent strikes against this {@linkcode Pokemon}
|
||||
*/
|
||||
public stopMultiHit(target?: Pokemon): void {
|
||||
// If given a specific target, remove the target from subsequent strikes
|
||||
if (target) {
|
||||
this.removeTarget(target);
|
||||
}
|
||||
const user = this.getUserPokemon();
|
||||
if (!user) {
|
||||
return;
|
||||
}
|
||||
// If no target specified, or the specified target was the last of this move's
|
||||
// targets, completely cancel all subsequent strikes.
|
||||
if (!target || this.targets.length === 0) {
|
||||
user.turnData.hitCount = 1;
|
||||
user.turnData.hitsLeft = 1;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Unshifts a new `MoveEffectPhase` with the same properties as this phase.
|
||||
* Used to queue the next hit of multi-strike moves.
|
||||
*/
|
||||
protected addNextHitPhase(): void {
|
||||
globalScene.phaseManager.unshiftNew("MoveEffectPhase", this.battlerIndex, this.targets, this.move, this.useMode);
|
||||
}
|
||||
|
||||
/** Removes all substitutes that were broken by this phase's invoked move */
|
||||
protected updateSubstitutes(): void {
|
||||
const targets = this.getTargets();
|
||||
for (const target of targets) {
|
||||
const substitute = target.getTag(SubstituteTag);
|
||||
if (substitute && substitute.hp <= 0) {
|
||||
target.lapseTag(BattlerTagType.SUBSTITUTE);
|
||||
}
|
||||
}
|
||||
// TODO: Break up this chunky boolean to make it more palatable
|
||||
return (
|
||||
![MoveTarget.ENEMY_SIDE, MoveTarget.BOTH_SIDES].includes(this.move.moveTarget) &&
|
||||
(bypassIgnoreProtect.value || !this.move.doesFlagEffectApply({ flag: MoveFlags.IGNORE_PROTECT, user, target })) &&
|
||||
(hasConditionalProtectApplied.value ||
|
||||
(!target.findTags(t => t instanceof DamageProtectedTag).length &&
|
||||
target.findTags(t => t instanceof ProtectedTag).some(t => target.lapseTag(t.tagType))) ||
|
||||
(this.move.category !== MoveCategory.STATUS &&
|
||||
target.findTags(t => t instanceof DamageProtectedTag).some(t => target.lapseTag(t.tagType))))
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -757,9 +554,6 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
*/
|
||||
protected applyMoveEffects(target: Pokemon, effectiveness: TypeDamageMultiplier, firstTarget: boolean): void {
|
||||
const user = this.getUserPokemon();
|
||||
if (isNullOrUndefined(user)) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.triggerMoveEffects(MoveEffectTrigger.PRE_APPLY, user, target);
|
||||
|
||||
@ -783,7 +577,33 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
}
|
||||
|
||||
/**
|
||||
* Sub-method of for {@linkcode applyMoveEffects} that applies damage to the target.
|
||||
* Apply the result of this phase's move to the given target
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - The {@linkcode Pokemon} struck by the move
|
||||
* @param effectiveness - The effectiveness of the move against the target
|
||||
*/
|
||||
protected applyMove(user: Pokemon, target: Pokemon, effectiveness: TypeDamageMultiplier): [HitResult, boolean] {
|
||||
const moveCategory = user.getMoveCategory(target, this.move);
|
||||
|
||||
if (moveCategory === MoveCategory.STATUS) {
|
||||
return [HitResult.STATUS, false];
|
||||
}
|
||||
|
||||
const result = this.applyMoveDamage(user, target, effectiveness);
|
||||
|
||||
if (user.turnData.hitsLeft === 1 || target.isFainted()) {
|
||||
this.queueHitResultMessage(result[0]);
|
||||
}
|
||||
|
||||
if (target.isFainted()) {
|
||||
this.onFaintTarget(user, target);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sub-method of {@linkcode applyMove} that applies damage to the target.
|
||||
*
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - The {@linkcode Pokemon} targeted by the move
|
||||
@ -882,6 +702,29 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
return [result, isCritical];
|
||||
}
|
||||
|
||||
/**
|
||||
* Sub-method of {@linkcode applyMove} that queues the hit-result message
|
||||
* on the final strike of the move against a target
|
||||
* @param result - The {@linkcode HitResult} of the move
|
||||
*/
|
||||
protected queueHitResultMessage(result: HitResult) {
|
||||
let msg: string | undefined;
|
||||
switch (result) {
|
||||
case HitResult.SUPER_EFFECTIVE:
|
||||
msg = i18next.t("battle:hitResultSuperEffective");
|
||||
break;
|
||||
case HitResult.NOT_VERY_EFFECTIVE:
|
||||
msg = i18next.t("battle:hitResultNotVeryEffective");
|
||||
break;
|
||||
case HitResult.ONE_HIT_KO:
|
||||
msg = i18next.t("battle:hitResultOneHitKO");
|
||||
break;
|
||||
}
|
||||
if (msg) {
|
||||
globalScene.phaseManager.queueMessage(msg);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sub-method of {@linkcode applyMove} that handles the event of a target fainting.
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
@ -906,55 +749,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
}
|
||||
|
||||
/**
|
||||
* Sub-method of {@linkcode applyMove} that queues the hit-result message
|
||||
* on the final strike of the move against a target
|
||||
* @param result - The {@linkcode HitResult} of the move
|
||||
*/
|
||||
protected queueHitResultMessage(result: HitResult) {
|
||||
let msg: string | undefined;
|
||||
switch (result) {
|
||||
case HitResult.SUPER_EFFECTIVE:
|
||||
msg = i18next.t("battle:hitResultSuperEffective");
|
||||
break;
|
||||
case HitResult.NOT_VERY_EFFECTIVE:
|
||||
msg = i18next.t("battle:hitResultNotVeryEffective");
|
||||
break;
|
||||
case HitResult.ONE_HIT_KO:
|
||||
msg = i18next.t("battle:hitResultOneHitKO");
|
||||
break;
|
||||
}
|
||||
if (msg) {
|
||||
globalScene.phaseManager.queueMessage(msg);
|
||||
}
|
||||
}
|
||||
|
||||
/** Apply the result of this phase's move to the given target
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - The {@linkcode Pokemon} struck by the move
|
||||
* @param effectiveness - The effectiveness of the move against the target
|
||||
*/
|
||||
protected applyMove(user: Pokemon, target: Pokemon, effectiveness: TypeDamageMultiplier): [HitResult, boolean] {
|
||||
const moveCategory = user.getMoveCategory(target, this.move);
|
||||
|
||||
if (moveCategory === MoveCategory.STATUS) {
|
||||
return [HitResult.STATUS, false];
|
||||
}
|
||||
|
||||
const result = this.applyMoveDamage(user, target, effectiveness);
|
||||
|
||||
if (user.turnData.hitsLeft === 1 || target.isFainted()) {
|
||||
this.queueHitResultMessage(result[0]);
|
||||
}
|
||||
|
||||
if (target.isFainted()) {
|
||||
this.onFaintTarget(user, target);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies all effects aimed at the move's target.
|
||||
* Sub-method of {@linkcode applyMovetEffects} that applies all effects aimed at the move's target.
|
||||
* To be used when the target is successfully and directly hit by the move.
|
||||
* @param user - The {@linkcode Pokemon} using the move
|
||||
* @param target - The {@linkcode Pokemon} targeted by the move
|
||||
@ -992,4 +787,173 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
globalScene.applyModifiers(ContactHeldItemTransferChanceModifier, this.player, user, target);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sub-method of {@linkcode applyOnTargetEffects} that applies reactive effects that occur when a Pokémon is hit.
|
||||
* (i.e. Effect Spore, Disguise, Liquid Ooze, Beak Blast)
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
|
||||
* @param hitResult - The {@linkcode HitResult} of the attempted move
|
||||
* @param wasCritical - `true` if the move was a critical hit
|
||||
*/
|
||||
protected applyOnGetHitAbEffects(user: Pokemon, target: Pokemon, hitResult: HitResult, wasCritical = false): void {
|
||||
const params = { pokemon: target, opponent: user, move: this.move, hitResult };
|
||||
applyAbAttrs("PostDefendAbAttr", params);
|
||||
|
||||
if (wasCritical) {
|
||||
applyAbAttrs("PostReceiveCritStatStageChangeAbAttr", params);
|
||||
}
|
||||
target.lapseTags(BattlerTagLapseType.AFTER_HIT);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sub-method of {@linkcode applyOnTargetEffects} that handles checking for and applying flinches.
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
|
||||
* @param dealsDamage - `true` if the attempted move successfully dealt damage
|
||||
*/
|
||||
protected applyHeldItemFlinchCheck(user: Pokemon, target: Pokemon, dealsDamage: boolean): void {
|
||||
if (this.move.hasAttr("FlinchAttr")) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (
|
||||
dealsDamage &&
|
||||
!target.hasAbilityWithAttr("IgnoreMoveEffectsAbAttr") &&
|
||||
!this.move.hitsSubstitute(user, target)
|
||||
) {
|
||||
const flinched = new BooleanHolder(false);
|
||||
globalScene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);
|
||||
if (flinched.value) {
|
||||
target.addTag(BattlerTagType.FLINCHED, undefined, this.move.id, user.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override end(): void {
|
||||
const user = this.getUserPokemon();
|
||||
|
||||
/**
|
||||
* If this phase isn't for the invoked move's last strike (and we still have something to hit),
|
||||
* unshift another MoveEffectPhase for the next strike before ending this phase.
|
||||
*/
|
||||
if (--user.turnData.hitsLeft >= 1 && this.getFirstTarget()) {
|
||||
this.addNextHitPhase();
|
||||
super.end();
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* All hits of the move have resolved by now.
|
||||
* Queue message for multi-strike moves before applying Shell Bell heals & proccing Dancer-like effects.
|
||||
*/
|
||||
const hitsTotal = user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0);
|
||||
if (hitsTotal > 1 || user.turnData.hitsLeft > 0) {
|
||||
// Queue message if multiple hits occurred or were slated to occur (such as a Triple Axel miss)
|
||||
globalScene.phaseManager.queueMessage(i18next.t("battle:attackHitsCount", { count: hitsTotal }));
|
||||
}
|
||||
|
||||
globalScene.applyModifiers(HitHealModifier, this.player, user);
|
||||
this.getTargets().forEach(target => {
|
||||
target.turnData.moveEffectiveness = null;
|
||||
});
|
||||
super.end();
|
||||
}
|
||||
|
||||
// #region Helpers
|
||||
|
||||
/**
|
||||
* @returns The {@linkcode Pokemon} using this phase's invoked move.
|
||||
* Is never null during the move execution itself, as {@linkcode start} ends the phase immediately if a source is missing.
|
||||
* @todo Delete in favor of {@linkcode PokemonPhase.getPokemon}
|
||||
*/
|
||||
public getUserPokemon(): Pokemon {
|
||||
return super.getPokemon()!;
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns An array of {@linkcode Pokemon} that are:
|
||||
* - On-field and active
|
||||
* - Non-fainted
|
||||
* - Targeted by this phase's invoked move
|
||||
*/
|
||||
public getTargets(): Pokemon[] {
|
||||
return globalScene.getField(true).filter(p => this.targets.indexOf(p.getBattlerIndex()) > -1);
|
||||
}
|
||||
|
||||
/** @returns The first active, non-fainted target of this phase's invoked move. */
|
||||
public getFirstTarget(): Pokemon | undefined {
|
||||
return this.getTargets()[0];
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the given {@linkcode Pokemon} from this phase's target list
|
||||
* @param target - The {@linkcode Pokemon} to be removed
|
||||
*/
|
||||
protected removeTarget(target: Pokemon): void {
|
||||
const targetIndex = this.targets.indexOf(target.getBattlerIndex());
|
||||
if (targetIndex !== -1) {
|
||||
this.targets.splice(this.targets.indexOf(target.getBattlerIndex()), 1);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Prevents subsequent strikes of this phase's invoked move from occurring
|
||||
* @param target - If defined, only stop subsequent strikes against this {@linkcode Pokemon}
|
||||
*/
|
||||
public stopMultiHit(target?: Pokemon): void {
|
||||
// If given a specific target, remove the target from subsequent strikes
|
||||
if (target) {
|
||||
this.removeTarget(target);
|
||||
}
|
||||
const user = this.getUserPokemon();
|
||||
// If no target specified, or the specified target was the last of this move's
|
||||
// targets, completely cancel all subsequent strikes.
|
||||
if (!target || this.targets.length === 0) {
|
||||
user.turnData.hitCount = 1;
|
||||
user.turnData.hitsLeft = 1;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Unshifts a new `MoveEffectPhase` with the same properties as this phase.
|
||||
* Used to queue the next hit of multi-strike moves.
|
||||
*/
|
||||
protected addNextHitPhase(): void {
|
||||
globalScene.phaseManager.unshiftNew("MoveEffectPhase", this.battlerIndex, this.targets, this.move, this.useMode);
|
||||
}
|
||||
|
||||
/** Removes all substitutes that were broken by this phase's invoked move */
|
||||
protected updateSubstitutes(): void {
|
||||
const targets = this.getTargets();
|
||||
for (const target of targets) {
|
||||
const substitute = target.getTag(SubstituteTag);
|
||||
if (substitute && substitute.hp <= 0) {
|
||||
target.lapseTag(BattlerTagType.SUBSTITUTE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// # endregion Helpers
|
||||
}
|
||||
|
||||
/**
|
||||
* Check whether a given Move is able to be reflected by either
|
||||
* {@linkcode MoveId.MAGIC_COAT | Magic Coat} or {@linkcode AbilityId.MAGIC_BOUNCE | Magic Bounce}.
|
||||
* @param move - The {@linkcode Move} being used
|
||||
* @param target - The targeted {@linkcode Pokemon} attempting to reflect the move
|
||||
* @param useMode - The {@linkcode MoveUseMode} dictating how the move was used
|
||||
* @returns Whether {@linkcode target} can reflect {@linkcode move}.
|
||||
*/
|
||||
function isMoveReflectableBy(move: Move, target: Pokemon, useMode: MoveUseMode): boolean {
|
||||
return (
|
||||
// The move must not have just been reflected
|
||||
!isReflected(useMode) &&
|
||||
// Reflections cannot occur while semi invulnerable
|
||||
!target.getTag(SemiInvulnerableTag) &&
|
||||
// Move must be reflectable
|
||||
move.hasFlag(MoveFlags.REFLECTABLE) &&
|
||||
// target must have a reflection effect active
|
||||
(!!target.getTag(BattlerTagType.MAGIC_COAT) || target.hasAbilityWithAttr("ReflectStatusMoveAbAttr"))
|
||||
);
|
||||
}
|
||||
|
41
src/phases/move-reflect-phase.ts
Normal file
41
src/phases/move-reflect-phase.ts
Normal file
@ -0,0 +1,41 @@
|
||||
import { applyAbAttrs } from "#abilities/apply-ab-attrs";
|
||||
import { Phase } from "#app/phase";
|
||||
import type { MagicCoatTag } from "#data/battler-tags";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
// biome-ignore-start lint/correctness/noUnusedImports: TSDoc
|
||||
import type { MoveId } from "#enums/move-id";
|
||||
import type { Pokemon } from "#field/pokemon";
|
||||
import type { Move } from "#types/move-types";
|
||||
// biome-ignore-end lint/correctness/noUnusedImports: TSDoc
|
||||
|
||||
/**
|
||||
* The phase where Pokemon reflect moves via {@linkcode MoveId.MAGIC_COAT | Magic Coat} or {@linkcode AbilityId.MAGIC_BOUNCE | Magic Bounce}.
|
||||
*/
|
||||
export class MoveReflectPhase extends Phase {
|
||||
public override readonly phaseName = "MoveReflectPhase";
|
||||
/** The {@linkcode Pokemon} doing the reflecting. */
|
||||
private readonly pokemon: Pokemon;
|
||||
/** The pokemon having originally used the move. */
|
||||
private opponent: Pokemon;
|
||||
/** The {@linkcode Move} being reflected. */
|
||||
private readonly move: Move;
|
||||
|
||||
constructor(pokemon: Pokemon, opponent: Pokemon, move: Move) {
|
||||
super();
|
||||
this.pokemon = pokemon;
|
||||
this.opponent = opponent;
|
||||
this.move = move;
|
||||
}
|
||||
|
||||
override start(): void {
|
||||
this.pokemon.turnData.extraTurns++;
|
||||
// Magic Coat takes precedeence over Magic Bounce if both apply at once
|
||||
const magicCoatTag = this.pokemon.getTag(BattlerTagType.MAGIC_COAT) as MagicCoatTag | undefined;
|
||||
if (magicCoatTag) {
|
||||
magicCoatTag.apply(this.pokemon, this.opponent, this.move);
|
||||
} else {
|
||||
applyAbAttrs("ReflectStatusMoveAbAttr", { pokemon: this.pokemon, opponent: this.opponent, move: this.move });
|
||||
}
|
||||
super.end();
|
||||
}
|
||||
}
|
@ -56,15 +56,15 @@ export class PokerogueSessionSavedataApi extends ApiBase {
|
||||
|
||||
/**
|
||||
* Update a session savedata.
|
||||
* @param params The {@linkcode UpdateSessionSavedataRequest} to send
|
||||
* @param rawSavedata The raw savedata (as `string`)
|
||||
* @param params - The request to send
|
||||
* @param rawSavedata - The raw, unencrypted savedata
|
||||
* @returns An error message if something went wrong
|
||||
*/
|
||||
public async update(params: UpdateSessionSavedataRequest, rawSavedata: string) {
|
||||
public async update(params: UpdateSessionSavedataRequest, rawSavedata: string): Promise<string> {
|
||||
try {
|
||||
const urlSearchParams = this.toUrlSearchParams(params);
|
||||
const response = await this.doPost(`/savedata/session/update?${urlSearchParams}`, rawSavedata);
|
||||
|
||||
const response = await this.doPost(`/savedata/session/update?${urlSearchParams}`, rawSavedata);
|
||||
return await response.text();
|
||||
} catch (err) {
|
||||
console.warn("Could not update session savedata!", err);
|
||||
|
@ -5,7 +5,6 @@ import {
|
||||
FlipStatChallenge,
|
||||
FreshStartChallenge,
|
||||
InverseBattleChallenge,
|
||||
LimitedCatchChallenge,
|
||||
SingleGenerationChallenge,
|
||||
SingleTypeChallenge,
|
||||
} from "#data/challenge";
|
||||
@ -14,6 +13,7 @@ import { PlayerGender } from "#enums/player-gender";
|
||||
import { getShortenedStatKey, Stat } from "#enums/stat";
|
||||
import { TurnHeldItemTransferModifier } from "#modifiers/modifier";
|
||||
import type { ConditionFn } from "#types/common";
|
||||
import { isNuzlockeChallenge } from "#utils/challenge-utils";
|
||||
import { NumberHolder } from "#utils/common";
|
||||
import i18next from "i18next";
|
||||
import type { Modifier } from "typescript";
|
||||
@ -924,18 +924,7 @@ export const achvs = {
|
||||
globalScene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0),
|
||||
).setSecret(),
|
||||
// TODO: Decide on icon
|
||||
NUZLOCKE: new ChallengeAchv(
|
||||
"NUZLOCKE",
|
||||
"",
|
||||
"NUZLOCKE.description",
|
||||
"leaf_stone",
|
||||
100,
|
||||
c =>
|
||||
c instanceof LimitedCatchChallenge &&
|
||||
c.value > 0 &&
|
||||
globalScene.gameMode.challenges.some(c => c.id === Challenges.HARDCORE && c.value > 0) &&
|
||||
globalScene.gameMode.challenges.some(c => c.id === Challenges.FRESH_START && c.value > 0),
|
||||
),
|
||||
NUZLOCKE: new ChallengeAchv("NUZLOCKE", "", "NUZLOCKE.description", "leaf_stone", 100, isNuzlockeChallenge),
|
||||
BREEDERS_IN_SPACE: new Achv("BREEDERS_IN_SPACE", "", "BREEDERS_IN_SPACE.description", "moon_stone", 50).setSecret(),
|
||||
};
|
||||
|
||||
|
@ -48,6 +48,7 @@ import { EggData } from "#system/egg-data";
|
||||
import { GameStats } from "#system/game-stats";
|
||||
import { ModifierData as PersistentModifierData } from "#system/modifier-data";
|
||||
import { PokemonData } from "#system/pokemon-data";
|
||||
import { RibbonData } from "#system/ribbons/ribbon-data";
|
||||
import { resetSettings, SettingKeys, setSetting } from "#system/settings";
|
||||
import { SettingGamepad, setSettingGamepad, settingGamepadDefaults } from "#system/settings-gamepad";
|
||||
import type { SettingKeyboard } from "#system/settings-keyboard";
|
||||
@ -127,7 +128,8 @@ export interface SessionSaveData {
|
||||
battleType: BattleType;
|
||||
trainer: TrainerData;
|
||||
gameVersion: string;
|
||||
runNameText: string;
|
||||
/** The player-chosen name of the run */
|
||||
name: string;
|
||||
timestamp: number;
|
||||
challenges: ChallengeData[];
|
||||
mysteryEncounterType: MysteryEncounterType | -1; // Only defined when current wave is ME,
|
||||
@ -402,121 +404,121 @@ export class GameData {
|
||||
}
|
||||
|
||||
public initSystem(systemDataStr: string, cachedSystemDataStr?: string): Promise<boolean> {
|
||||
return new Promise<boolean>(resolve => {
|
||||
try {
|
||||
let systemData = this.parseSystemData(systemDataStr);
|
||||
const { promise, resolve } = Promise.withResolvers<boolean>();
|
||||
try {
|
||||
let systemData = this.parseSystemData(systemDataStr);
|
||||
|
||||
if (cachedSystemDataStr) {
|
||||
const cachedSystemData = this.parseSystemData(cachedSystemDataStr);
|
||||
if (cachedSystemData.timestamp > systemData.timestamp) {
|
||||
console.debug("Use cached system");
|
||||
systemData = cachedSystemData;
|
||||
systemDataStr = cachedSystemDataStr;
|
||||
} else {
|
||||
this.clearLocalData();
|
||||
}
|
||||
}
|
||||
|
||||
console.debug(systemData);
|
||||
|
||||
localStorage.setItem(`data_${loggedInUser?.username}`, encrypt(systemDataStr, bypassLogin));
|
||||
|
||||
const lsItemKey = `runHistoryData_${loggedInUser?.username}`;
|
||||
const lsItem = localStorage.getItem(lsItemKey);
|
||||
if (!lsItem) {
|
||||
localStorage.setItem(lsItemKey, "");
|
||||
}
|
||||
|
||||
applySystemVersionMigration(systemData);
|
||||
|
||||
this.trainerId = systemData.trainerId;
|
||||
this.secretId = systemData.secretId;
|
||||
|
||||
this.gender = systemData.gender;
|
||||
|
||||
this.saveSetting(SettingKeys.Player_Gender, systemData.gender === PlayerGender.FEMALE ? 1 : 0);
|
||||
|
||||
if (!systemData.starterData) {
|
||||
this.initStarterData();
|
||||
|
||||
if (systemData["starterMoveData"]) {
|
||||
const starterMoveData = systemData["starterMoveData"];
|
||||
for (const s of Object.keys(starterMoveData)) {
|
||||
this.starterData[s].moveset = starterMoveData[s];
|
||||
}
|
||||
}
|
||||
|
||||
if (systemData["starterEggMoveData"]) {
|
||||
const starterEggMoveData = systemData["starterEggMoveData"];
|
||||
for (const s of Object.keys(starterEggMoveData)) {
|
||||
this.starterData[s].eggMoves = starterEggMoveData[s];
|
||||
}
|
||||
}
|
||||
|
||||
this.migrateStarterAbilities(systemData, this.starterData);
|
||||
|
||||
const starterIds = Object.keys(this.starterData).map(s => Number.parseInt(s) as SpeciesId);
|
||||
for (const s of starterIds) {
|
||||
this.starterData[s].candyCount += systemData.dexData[s].caughtCount;
|
||||
this.starterData[s].candyCount += systemData.dexData[s].hatchedCount * 2;
|
||||
if (systemData.dexData[s].caughtAttr & DexAttr.SHINY) {
|
||||
this.starterData[s].candyCount += 4;
|
||||
}
|
||||
}
|
||||
if (cachedSystemDataStr) {
|
||||
const cachedSystemData = this.parseSystemData(cachedSystemDataStr);
|
||||
if (cachedSystemData.timestamp > systemData.timestamp) {
|
||||
console.debug("Use cached system");
|
||||
systemData = cachedSystemData;
|
||||
systemDataStr = cachedSystemDataStr;
|
||||
} else {
|
||||
this.starterData = systemData.starterData;
|
||||
this.clearLocalData();
|
||||
}
|
||||
|
||||
if (systemData.gameStats) {
|
||||
this.gameStats = systemData.gameStats;
|
||||
}
|
||||
|
||||
if (systemData.unlocks) {
|
||||
for (const key of Object.keys(systemData.unlocks)) {
|
||||
if (this.unlocks.hasOwnProperty(key)) {
|
||||
this.unlocks[key] = systemData.unlocks[key];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (systemData.achvUnlocks) {
|
||||
for (const a of Object.keys(systemData.achvUnlocks)) {
|
||||
if (achvs.hasOwnProperty(a)) {
|
||||
this.achvUnlocks[a] = systemData.achvUnlocks[a];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (systemData.voucherUnlocks) {
|
||||
for (const v of Object.keys(systemData.voucherUnlocks)) {
|
||||
if (vouchers.hasOwnProperty(v)) {
|
||||
this.voucherUnlocks[v] = systemData.voucherUnlocks[v];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (systemData.voucherCounts) {
|
||||
getEnumKeys(VoucherType).forEach(key => {
|
||||
const index = VoucherType[key];
|
||||
this.voucherCounts[index] = systemData.voucherCounts[index] || 0;
|
||||
});
|
||||
}
|
||||
|
||||
this.eggs = systemData.eggs ? systemData.eggs.map(e => e.toEgg()) : [];
|
||||
|
||||
this.eggPity = systemData.eggPity ? systemData.eggPity.slice(0) : [0, 0, 0, 0];
|
||||
this.unlockPity = systemData.unlockPity ? systemData.unlockPity.slice(0) : [0, 0, 0, 0];
|
||||
|
||||
this.dexData = Object.assign(this.dexData, systemData.dexData);
|
||||
this.consolidateDexData(this.dexData);
|
||||
this.defaultDexData = null;
|
||||
|
||||
resolve(true);
|
||||
} catch (err) {
|
||||
console.error(err);
|
||||
resolve(false);
|
||||
}
|
||||
});
|
||||
|
||||
console.debug(systemData);
|
||||
|
||||
localStorage.setItem(`data_${loggedInUser?.username}`, encrypt(systemDataStr, bypassLogin));
|
||||
|
||||
const lsItemKey = `runHistoryData_${loggedInUser?.username}`;
|
||||
const lsItem = localStorage.getItem(lsItemKey);
|
||||
if (!lsItem) {
|
||||
localStorage.setItem(lsItemKey, "");
|
||||
}
|
||||
|
||||
applySystemVersionMigration(systemData);
|
||||
|
||||
this.trainerId = systemData.trainerId;
|
||||
this.secretId = systemData.secretId;
|
||||
|
||||
this.gender = systemData.gender;
|
||||
|
||||
this.saveSetting(SettingKeys.Player_Gender, systemData.gender === PlayerGender.FEMALE ? 1 : 0);
|
||||
|
||||
if (!systemData.starterData) {
|
||||
this.initStarterData();
|
||||
|
||||
if (systemData["starterMoveData"]) {
|
||||
const starterMoveData = systemData["starterMoveData"];
|
||||
for (const s of Object.keys(starterMoveData)) {
|
||||
this.starterData[s].moveset = starterMoveData[s];
|
||||
}
|
||||
}
|
||||
|
||||
if (systemData["starterEggMoveData"]) {
|
||||
const starterEggMoveData = systemData["starterEggMoveData"];
|
||||
for (const s of Object.keys(starterEggMoveData)) {
|
||||
this.starterData[s].eggMoves = starterEggMoveData[s];
|
||||
}
|
||||
}
|
||||
|
||||
this.migrateStarterAbilities(systemData, this.starterData);
|
||||
|
||||
const starterIds = Object.keys(this.starterData).map(s => Number.parseInt(s) as SpeciesId);
|
||||
for (const s of starterIds) {
|
||||
this.starterData[s].candyCount += systemData.dexData[s].caughtCount;
|
||||
this.starterData[s].candyCount += systemData.dexData[s].hatchedCount * 2;
|
||||
if (systemData.dexData[s].caughtAttr & DexAttr.SHINY) {
|
||||
this.starterData[s].candyCount += 4;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
this.starterData = systemData.starterData;
|
||||
}
|
||||
|
||||
if (systemData.gameStats) {
|
||||
this.gameStats = systemData.gameStats;
|
||||
}
|
||||
|
||||
if (systemData.unlocks) {
|
||||
for (const key of Object.keys(systemData.unlocks)) {
|
||||
if (this.unlocks.hasOwnProperty(key)) {
|
||||
this.unlocks[key] = systemData.unlocks[key];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (systemData.achvUnlocks) {
|
||||
for (const a of Object.keys(systemData.achvUnlocks)) {
|
||||
if (achvs.hasOwnProperty(a)) {
|
||||
this.achvUnlocks[a] = systemData.achvUnlocks[a];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (systemData.voucherUnlocks) {
|
||||
for (const v of Object.keys(systemData.voucherUnlocks)) {
|
||||
if (vouchers.hasOwnProperty(v)) {
|
||||
this.voucherUnlocks[v] = systemData.voucherUnlocks[v];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (systemData.voucherCounts) {
|
||||
getEnumKeys(VoucherType).forEach(key => {
|
||||
const index = VoucherType[key];
|
||||
this.voucherCounts[index] = systemData.voucherCounts[index] || 0;
|
||||
});
|
||||
}
|
||||
|
||||
this.eggs = systemData.eggs ? systemData.eggs.map(e => e.toEgg()) : [];
|
||||
|
||||
this.eggPity = systemData.eggPity ? systemData.eggPity.slice(0) : [0, 0, 0, 0];
|
||||
this.unlockPity = systemData.unlockPity ? systemData.unlockPity.slice(0) : [0, 0, 0, 0];
|
||||
|
||||
this.dexData = Object.assign(this.dexData, systemData.dexData);
|
||||
this.consolidateDexData(this.dexData);
|
||||
this.defaultDexData = null;
|
||||
|
||||
resolve(true);
|
||||
} catch (err) {
|
||||
console.error(err);
|
||||
resolve(false);
|
||||
}
|
||||
return promise;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -627,6 +629,9 @@ export class GameData {
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
if (k === "ribbons") {
|
||||
return RibbonData.fromJSON(v);
|
||||
}
|
||||
|
||||
return k.endsWith("Attr") && !["natureAttr", "abilityAttr", "passiveAttr"].includes(k) ? BigInt(v ?? 0) : v;
|
||||
}) as SystemSaveData;
|
||||
@ -982,51 +987,45 @@ export class GameData {
|
||||
}
|
||||
|
||||
async renameSession(slotId: number, newName: string): Promise<boolean> {
|
||||
return new Promise(async resolve => {
|
||||
if (slotId < 0) {
|
||||
return resolve(false);
|
||||
}
|
||||
const sessionData: SessionSaveData | null = await this.getSession(slotId);
|
||||
if (slotId < 0) {
|
||||
return false;
|
||||
}
|
||||
if (newName === "") {
|
||||
return true;
|
||||
}
|
||||
const sessionData: SessionSaveData | null = await this.getSession(slotId);
|
||||
|
||||
if (!sessionData) {
|
||||
return resolve(false);
|
||||
}
|
||||
if (!sessionData) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (newName === "") {
|
||||
return resolve(true);
|
||||
}
|
||||
sessionData.name = newName;
|
||||
// update timestamp by 1 to ensure the session is saved
|
||||
sessionData.timestamp += 1;
|
||||
const updatedDataStr = JSON.stringify(sessionData);
|
||||
const encrypted = encrypt(updatedDataStr, bypassLogin);
|
||||
const secretId = this.secretId;
|
||||
const trainerId = this.trainerId;
|
||||
|
||||
sessionData.runNameText = newName;
|
||||
const updatedDataStr = JSON.stringify(sessionData);
|
||||
const encrypted = encrypt(updatedDataStr, bypassLogin);
|
||||
const secretId = this.secretId;
|
||||
const trainerId = this.trainerId;
|
||||
if (bypassLogin) {
|
||||
localStorage.setItem(
|
||||
`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`,
|
||||
encrypt(updatedDataStr, bypassLogin),
|
||||
);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (bypassLogin) {
|
||||
localStorage.setItem(
|
||||
`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`,
|
||||
encrypt(updatedDataStr, bypassLogin),
|
||||
);
|
||||
resolve(true);
|
||||
return;
|
||||
}
|
||||
pokerogueApi.savedata.session
|
||||
.update({ slot: slotId, trainerId, secretId, clientSessionId }, encrypted)
|
||||
.then(error => {
|
||||
if (error) {
|
||||
console.error("Failed to update session name:", error);
|
||||
resolve(false);
|
||||
} else {
|
||||
localStorage.setItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`, encrypted);
|
||||
updateUserInfo().then(success => {
|
||||
if (success !== null && !success) {
|
||||
return resolve(false);
|
||||
}
|
||||
});
|
||||
resolve(true);
|
||||
}
|
||||
});
|
||||
});
|
||||
const response = await pokerogueApi.savedata.session.update(
|
||||
{ slot: slotId, trainerId, secretId, clientSessionId },
|
||||
updatedDataStr,
|
||||
);
|
||||
|
||||
if (response) {
|
||||
return false;
|
||||
}
|
||||
localStorage.setItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`, encrypted);
|
||||
const success = await updateUserInfo();
|
||||
return !(success !== null && !success);
|
||||
}
|
||||
|
||||
loadSession(slotId: number, sessionData?: SessionSaveData): Promise<boolean> {
|
||||
@ -1634,6 +1633,7 @@ export class GameData {
|
||||
caughtCount: 0,
|
||||
hatchedCount: 0,
|
||||
ivs: [0, 0, 0, 0, 0, 0],
|
||||
ribbons: new RibbonData(0),
|
||||
};
|
||||
}
|
||||
|
||||
@ -1878,6 +1878,12 @@ export class GameData {
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Increase the number of classic ribbons won with this species.
|
||||
* @param species - The species to increment the ribbon count for
|
||||
* @param forStarter - If true, will increment the ribbon count for the root species of the given species
|
||||
* @returns The number of classic wins after incrementing.
|
||||
*/
|
||||
incrementRibbonCount(species: PokemonSpecies, forStarter = false): number {
|
||||
const speciesIdToIncrement: SpeciesId = species.getRootSpeciesId(forStarter);
|
||||
|
||||
@ -2177,6 +2183,9 @@ export class GameData {
|
||||
if (!entry.hasOwnProperty("natureAttr") || (entry.caughtAttr && !entry.natureAttr)) {
|
||||
entry.natureAttr = this.defaultDexData?.[k].natureAttr || 1 << randInt(25, 1);
|
||||
}
|
||||
if (!entry.hasOwnProperty("ribbons")) {
|
||||
entry.ribbons = new RibbonData(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
148
src/system/ribbons/ribbon-data.ts
Normal file
148
src/system/ribbons/ribbon-data.ts
Normal file
@ -0,0 +1,148 @@
|
||||
import type { Brander } from "#types/type-helpers";
|
||||
|
||||
export type RibbonFlag = (number & Brander<"RibbonFlag">) | 0;
|
||||
|
||||
/**
|
||||
* Class for ribbon data management. Usually constructed via the {@linkcode fromJSON} method.
|
||||
*
|
||||
* @remarks
|
||||
* Stores information about the ribbons earned by a species using a bitfield.
|
||||
*/
|
||||
export class RibbonData {
|
||||
/** Internal bitfield storing the unlock state for each ribbon */
|
||||
private payload: number;
|
||||
|
||||
//#region Ribbons
|
||||
//#region Monotype challenge ribbons
|
||||
/** Ribbon for winning the normal monotype challenge */
|
||||
public static readonly MONO_NORMAL = 0x1 as RibbonFlag;
|
||||
/** Ribbon for winning the fighting monotype challenge */
|
||||
public static readonly MONO_FIGHTING = 0x2 as RibbonFlag;
|
||||
/** Ribbon for winning the flying monotype challenge */
|
||||
public static readonly MONO_FLYING = 0x4 as RibbonFlag;
|
||||
/** Ribbon for winning the poision monotype challenge */
|
||||
public static readonly MONO_POISON = 0x8 as RibbonFlag;
|
||||
/** Ribbon for winning the ground monotype challenge */
|
||||
public static readonly MONO_GROUND = 0x10 as RibbonFlag;
|
||||
/** Ribbon for winning the rock monotype challenge */
|
||||
public static readonly MONO_ROCK = 0x20 as RibbonFlag;
|
||||
/** Ribbon for winning the bug monotype challenge */
|
||||
public static readonly MONO_BUG = 0x40 as RibbonFlag;
|
||||
/** Ribbon for winning the ghost monotype challenge */
|
||||
public static readonly MONO_GHOST = 0x80 as RibbonFlag;
|
||||
/** Ribbon for winning the steel monotype challenge */
|
||||
public static readonly MONO_STEEL = 0x100 as RibbonFlag;
|
||||
/** Ribbon for winning the fire monotype challenge */
|
||||
public static readonly MONO_FIRE = 0x200 as RibbonFlag;
|
||||
/** Ribbon for winning the water monotype challenge */
|
||||
public static readonly MONO_WATER = 0x400 as RibbonFlag;
|
||||
/** Ribbon for winning the grass monotype challenge */
|
||||
public static readonly MONO_GRASS = 0x800 as RibbonFlag;
|
||||
/** Ribbon for winning the electric monotype challenge */
|
||||
public static readonly MONO_ELECTRIC = 0x1000 as RibbonFlag;
|
||||
/** Ribbon for winning the psychic monotype challenge */
|
||||
public static readonly MONO_PSYCHIC = 0x2000 as RibbonFlag;
|
||||
/** Ribbon for winning the ice monotype challenge */
|
||||
public static readonly MONO_ICE = 0x4000 as RibbonFlag;
|
||||
/** Ribbon for winning the dragon monotype challenge */
|
||||
public static readonly MONO_DRAGON = 0x8000 as RibbonFlag;
|
||||
/** Ribbon for winning the dark monotype challenge */
|
||||
public static readonly MONO_DARK = 0x10000 as RibbonFlag;
|
||||
/** Ribbon for winning the fairy monotype challenge */
|
||||
public static readonly MONO_FAIRY = 0x20000 as RibbonFlag;
|
||||
//#endregion Monotype ribbons
|
||||
|
||||
//#region Monogen ribbons
|
||||
/** Ribbon for winning the the mono gen 1 challenge */
|
||||
public static readonly MONO_GEN_1 = 0x40000 as RibbonFlag;
|
||||
/** Ribbon for winning the the mono gen 2 challenge */
|
||||
public static readonly MONO_GEN_2 = 0x80000 as RibbonFlag;
|
||||
/** Ribbon for winning the mono gen 3 challenge */
|
||||
public static readonly MONO_GEN_3 = 0x100000 as RibbonFlag;
|
||||
/** Ribbon for winning the mono gen 4 challenge */
|
||||
public static readonly MONO_GEN_4 = 0x200000 as RibbonFlag;
|
||||
/** Ribbon for winning the mono gen 5 challenge */
|
||||
public static readonly MONO_GEN_5 = 0x400000 as RibbonFlag;
|
||||
/** Ribbon for winning the mono gen 6 challenge */
|
||||
public static readonly MONO_GEN_6 = 0x800000 as RibbonFlag;
|
||||
/** Ribbon for winning the mono gen 7 challenge */
|
||||
public static readonly MONO_GEN_7 = 0x1000000 as RibbonFlag;
|
||||
/** Ribbon for winning the mono gen 8 challenge */
|
||||
public static readonly MONO_GEN_8 = 0x2000000 as RibbonFlag;
|
||||
/** Ribbon for winning the mono gen 9 challenge */
|
||||
public static readonly MONO_GEN_9 = 0x4000000 as RibbonFlag;
|
||||
//#endregion Monogen ribbons
|
||||
|
||||
/** Ribbon for winning classic */
|
||||
public static readonly CLASSIC = 0x8000000 as RibbonFlag;
|
||||
/** Ribbon for winning the nuzzlocke challenge */
|
||||
public static readonly NUZLOCKE = 0x10000000 as RibbonFlag;
|
||||
/** Ribbon for reaching max friendship */
|
||||
public static readonly FRIENDSHIP = 0x20000000 as RibbonFlag;
|
||||
/** Ribbon for winning the flip stats challenge */
|
||||
public static readonly FLIP_STATS = 0x40000000 as RibbonFlag;
|
||||
/** Ribbon for winning the inverse challenge */
|
||||
public static readonly INVERSE = 0x80000000 as RibbonFlag;
|
||||
/** Ribbon for winning the fresh start challenge */
|
||||
public static readonly FRESH_START = 0x100000000 as RibbonFlag;
|
||||
/** Ribbon for winning the hardcore challenge */
|
||||
public static readonly HARDCORE = 0x200000000 as RibbonFlag;
|
||||
/** Ribbon for winning the limited catch challenge */
|
||||
public static readonly LIMITED_CATCH = 0x400000000 as RibbonFlag;
|
||||
/** Ribbon for winning the limited support challenge set to no heal */
|
||||
public static readonly NO_HEAL = 0x800000000 as RibbonFlag;
|
||||
/** Ribbon for winning the limited uspport challenge set to no shop */
|
||||
public static readonly NO_SHOP = 0x1000000000 as RibbonFlag;
|
||||
/** Ribbon for winning the limited support challenge set to both*/
|
||||
public static readonly NO_SUPPORT = 0x2000000000 as RibbonFlag;
|
||||
|
||||
// NOTE: max possible ribbon flag is 0x20000000000000 (53 total ribbons)
|
||||
// Once this is exceeded, bitfield needs to be changed to a bigint or even a uint array
|
||||
// Note that this has no impact on serialization as it is stored in hex.
|
||||
|
||||
//#endregion Ribbons
|
||||
|
||||
/** Create a new instance of RibbonData. Generally, {@linkcode fromJSON} is used instead. */
|
||||
constructor(value: number) {
|
||||
this.payload = value;
|
||||
}
|
||||
|
||||
/** Serialize the bitfield payload as a hex encoded string */
|
||||
public toJSON(): string {
|
||||
return this.payload.toString(16);
|
||||
}
|
||||
|
||||
/**
|
||||
* Decode a hexadecimal string representation of the bitfield into a `RibbonData` instance
|
||||
*
|
||||
* @param value - Hexadecimal string representation of the bitfield (without the leading 0x)
|
||||
* @returns A new instance of `RibbonData` initialized with the provided bitfield.
|
||||
*/
|
||||
public static fromJSON(value: string): RibbonData {
|
||||
try {
|
||||
return new RibbonData(Number.parseInt(value, 16));
|
||||
} catch {
|
||||
return new RibbonData(0);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Award one or more ribbons to the ribbon data by setting the corresponding flags in the bitfield.
|
||||
*
|
||||
* @param flags - The flags to set. Can be a single flag or multiple flags.
|
||||
*/
|
||||
public award(...flags: [RibbonFlag, ...RibbonFlag[]]): void {
|
||||
for (const f of flags) {
|
||||
this.payload |= f;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a specific ribbon has been awarded
|
||||
* @param flag - The ribbon to check
|
||||
* @returns Whether the specified flag has been awarded
|
||||
*/
|
||||
public has(flag: RibbonFlag): boolean {
|
||||
return !!(this.payload & flag);
|
||||
}
|
||||
}
|
20
src/system/ribbons/ribbon-methods.ts
Normal file
20
src/system/ribbons/ribbon-methods.ts
Normal file
@ -0,0 +1,20 @@
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { pokemonPrevolutions } from "#balance/pokemon-evolutions";
|
||||
import type { SpeciesId } from "#enums/species-id";
|
||||
import type { RibbonFlag } from "#system/ribbons/ribbon-data";
|
||||
import { isNullOrUndefined } from "#utils/common";
|
||||
|
||||
/**
|
||||
* Award one or more ribbons to a species and its pre-evolutions
|
||||
*
|
||||
* @param id - The ID of the species to award ribbons to
|
||||
* @param ribbons - The ribbon(s) to award (use bitwise OR to combine multiple)
|
||||
*/
|
||||
export function awardRibbonsToSpeciesLine(id: SpeciesId, ribbons: RibbonFlag): void {
|
||||
const dexData = globalScene.gameData.dexData;
|
||||
dexData[id].ribbons.award(ribbons);
|
||||
// Mark all pre-evolutions of the Pokémon with the same ribbon flags.
|
||||
for (let prevoId = pokemonPrevolutions[id]; !isNullOrUndefined(prevoId); prevoId = pokemonPrevolutions[prevoId]) {
|
||||
dexData[id].ribbons.award(ribbons);
|
||||
}
|
||||
}
|
@ -31,6 +31,11 @@ import { toTitleCase } from "#utils/strings";
|
||||
import i18next from "i18next";
|
||||
import type BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext";
|
||||
|
||||
const DISCARD_BUTTON_X = 60;
|
||||
const DISCARD_BUTTON_X_DOUBLES = 64;
|
||||
const DISCARD_BUTTON_Y = -73;
|
||||
const DISCARD_BUTTON_Y_DOUBLES = -58;
|
||||
|
||||
const defaultMessage = i18next.t("partyUiHandler:choosePokemon");
|
||||
|
||||
/**
|
||||
@ -301,7 +306,7 @@ export class PartyUiHandler extends MessageUiHandler {
|
||||
const partyMessageText = addTextObject(10, 8, defaultMessage, TextStyle.WINDOW, { maxLines: 2 });
|
||||
partyMessageText.setName("text-party-msg");
|
||||
|
||||
partyMessageText.setOrigin(0, 0);
|
||||
partyMessageText.setOrigin(0);
|
||||
partyMessageBoxContainer.add(partyMessageText);
|
||||
|
||||
this.message = partyMessageText;
|
||||
@ -317,10 +322,8 @@ export class PartyUiHandler extends MessageUiHandler {
|
||||
this.iconAnimHandler = new PokemonIconAnimHandler();
|
||||
this.iconAnimHandler.setup();
|
||||
|
||||
const partyDiscardModeButton = new PartyDiscardModeButton(60, -globalScene.game.canvas.height / 15 - 1, this);
|
||||
|
||||
const partyDiscardModeButton = new PartyDiscardModeButton(DISCARD_BUTTON_X, DISCARD_BUTTON_Y, this);
|
||||
partyContainer.add(partyDiscardModeButton);
|
||||
|
||||
this.partyDiscardModeButton = partyDiscardModeButton;
|
||||
|
||||
// prepare move overlay
|
||||
@ -1233,7 +1236,7 @@ export class PartyUiHandler extends MessageUiHandler {
|
||||
}
|
||||
if (!this.optionsCursorObj) {
|
||||
this.optionsCursorObj = globalScene.add.image(0, 0, "cursor");
|
||||
this.optionsCursorObj.setOrigin(0, 0);
|
||||
this.optionsCursorObj.setOrigin(0);
|
||||
this.optionsContainer.add(this.optionsCursorObj);
|
||||
}
|
||||
this.optionsCursorObj.setPosition(
|
||||
@ -1605,7 +1608,7 @@ export class PartyUiHandler extends MessageUiHandler {
|
||||
optionText.setColor("#40c8f8");
|
||||
optionText.setShadowColor("#006090");
|
||||
}
|
||||
optionText.setOrigin(0, 0);
|
||||
optionText.setOrigin(0);
|
||||
|
||||
/** For every item that has stack bigger than 1, display the current quantity selection */
|
||||
const itemModifiers = this.getItemModifiers(pokemon);
|
||||
@ -1802,6 +1805,7 @@ class PartySlot extends Phaser.GameObjects.Container {
|
||||
private selected: boolean;
|
||||
private transfer: boolean;
|
||||
private slotIndex: number;
|
||||
private isBenched: boolean;
|
||||
private pokemon: PlayerPokemon;
|
||||
|
||||
private slotBg: Phaser.GameObjects.Image;
|
||||
@ -1812,6 +1816,7 @@ class PartySlot extends Phaser.GameObjects.Container {
|
||||
public slotHpText: Phaser.GameObjects.Text;
|
||||
public slotDescriptionLabel: Phaser.GameObjects.Text; // this is used to show text instead of the HP bar i.e. for showing "Able"/"Not Able" for TMs when you try to learn them
|
||||
|
||||
private slotBgKey: string;
|
||||
private pokemonIcon: Phaser.GameObjects.Container;
|
||||
private iconAnimHandler: PokemonIconAnimHandler;
|
||||
|
||||
@ -1822,19 +1827,34 @@ class PartySlot extends Phaser.GameObjects.Container {
|
||||
partyUiMode: PartyUiMode,
|
||||
tmMoveId: MoveId,
|
||||
) {
|
||||
super(
|
||||
globalScene,
|
||||
slotIndex >= globalScene.currentBattle.getBattlerCount() ? 230.5 : 64,
|
||||
slotIndex >= globalScene.currentBattle.getBattlerCount()
|
||||
? -184 +
|
||||
(globalScene.currentBattle.double ? -40 : 0) +
|
||||
(28 + (globalScene.currentBattle.double ? 8 : 0)) * slotIndex
|
||||
: partyUiMode === PartyUiMode.MODIFIER_TRANSFER
|
||||
? -124 + (globalScene.currentBattle.double ? -20 : 0) + slotIndex * 55
|
||||
: -124 + (globalScene.currentBattle.double ? -8 : 0) + slotIndex * 64,
|
||||
);
|
||||
const isBenched = slotIndex >= globalScene.currentBattle.getBattlerCount();
|
||||
const isDoubleBattle = globalScene.currentBattle.double;
|
||||
const isItemManageMode = partyUiMode === PartyUiMode.MODIFIER_TRANSFER || partyUiMode === PartyUiMode.DISCARD;
|
||||
|
||||
/*
|
||||
* Here we determine the position of the slot.
|
||||
* The x coordinate depends on whether the pokemon is on the field or in the bench.
|
||||
* The y coordinate depends on various factors, such as the number of pokémon on the field,
|
||||
* and whether the transfer/discard button is also on the screen.
|
||||
*/
|
||||
const slotPositionX = isBenched ? 143 : 9;
|
||||
|
||||
let slotPositionY: number;
|
||||
if (isBenched) {
|
||||
slotPositionY = -196 + (isDoubleBattle ? -40 : 0);
|
||||
slotPositionY += (28 + (isDoubleBattle ? 8 : 0)) * slotIndex;
|
||||
} else {
|
||||
slotPositionY = -148.5;
|
||||
if (isDoubleBattle) {
|
||||
slotPositionY += isItemManageMode ? -20 : -8;
|
||||
}
|
||||
slotPositionY += (isItemManageMode ? (isDoubleBattle ? 47 : 55) : 64) * slotIndex;
|
||||
}
|
||||
|
||||
super(globalScene, slotPositionX, slotPositionY);
|
||||
|
||||
this.slotIndex = slotIndex;
|
||||
this.isBenched = isBenched;
|
||||
this.pokemon = pokemon;
|
||||
this.iconAnimHandler = iconAnimHandler;
|
||||
|
||||
@ -1848,27 +1868,75 @@ class PartySlot extends Phaser.GameObjects.Container {
|
||||
setup(partyUiMode: PartyUiMode, tmMoveId: MoveId) {
|
||||
const currentLanguage = i18next.resolvedLanguage ?? "en";
|
||||
const offsetJa = currentLanguage === "ja";
|
||||
const isItemManageMode = partyUiMode === PartyUiMode.MODIFIER_TRANSFER || partyUiMode === PartyUiMode.DISCARD;
|
||||
|
||||
const battlerCount = globalScene.currentBattle.getBattlerCount();
|
||||
this.slotBgKey = this.isBenched
|
||||
? "party_slot"
|
||||
: isItemManageMode && globalScene.currentBattle.double
|
||||
? "party_slot_main_short"
|
||||
: "party_slot_main";
|
||||
const fullSlotBgKey = this.pokemon.hp ? this.slotBgKey : `${this.slotBgKey}${"_fnt"}`;
|
||||
this.slotBg = globalScene.add.sprite(0, 0, this.slotBgKey, fullSlotBgKey);
|
||||
this.slotBg.setOrigin(0);
|
||||
this.add(this.slotBg);
|
||||
|
||||
const slotKey = `party_slot${this.slotIndex >= battlerCount ? "" : "_main"}`;
|
||||
const genderSymbol = getGenderSymbol(this.pokemon.getGender(true));
|
||||
const isFusion = this.pokemon.isFusion();
|
||||
|
||||
const slotBg = globalScene.add.sprite(0, 0, slotKey, `${slotKey}${this.pokemon.hp ? "" : "_fnt"}`);
|
||||
this.slotBg = slotBg;
|
||||
// Here we define positions and offsets
|
||||
// Base values are for the active pokemon; they are changed for benched pokemon,
|
||||
// or for active pokemon if in a double battle in item management mode.
|
||||
|
||||
this.add(slotBg);
|
||||
// icon position relative to slot background
|
||||
let slotPb = { x: 4, y: 4 };
|
||||
// name position relative to slot background
|
||||
let namePosition = { x: 24, y: 10 + (offsetJa ? 2 : 0) };
|
||||
// maximum allowed length of name; must accomodate fusion symbol
|
||||
let maxNameTextWidth = 76 - (isFusion ? 8 : 0);
|
||||
// "Lv." label position relative to slot background
|
||||
let levelLabelPosition = { x: 24 + 8, y: 10 + 12 };
|
||||
// offset from "Lv." to the level number; should not be changed.
|
||||
const levelTextToLevelLabelOffset = { x: 9, y: offsetJa ? 1.5 : 0 };
|
||||
// offests from "Lv." to gender, spliced and status icons, these depend on the type of slot.
|
||||
let genderTextToLevelLabelOffset = { x: 68 - (isFusion ? 8 : 0), y: -9 };
|
||||
let splicedIconToLevelLabelOffset = { x: 68, y: 3.5 - 12 };
|
||||
let statusIconToLevelLabelOffset = { x: 55, y: 0 };
|
||||
// offset from the name to the shiny icon (on the left); should not be changed.
|
||||
const shinyIconToNameOffset = { x: -9, y: 3 };
|
||||
// hp bar position relative to slot background
|
||||
let hpBarPosition = { x: 8, y: 31 };
|
||||
// offsets of hp bar overlay (showing the remaining hp) and number; should not be changed.
|
||||
const hpOverlayToBarOffset = { x: 16, y: 2 };
|
||||
const hpTextToBarOffset = { x: -3, y: -2 + (offsetJa ? 2 : 0) };
|
||||
// description position relative to slot background
|
||||
let descriptionLabelPosition = { x: 32, y: 46 };
|
||||
|
||||
const slotPb = globalScene.add.sprite(
|
||||
this.slotIndex >= battlerCount ? -85.5 : -51,
|
||||
this.slotIndex >= battlerCount ? 0 : -20.5,
|
||||
"party_pb",
|
||||
);
|
||||
this.slotPb = slotPb;
|
||||
// If in item management mode, the active slots are shorter
|
||||
if (isItemManageMode && globalScene.currentBattle.double && !this.isBenched) {
|
||||
namePosition.y -= 8;
|
||||
levelLabelPosition.y -= 8;
|
||||
hpBarPosition.y -= 8;
|
||||
descriptionLabelPosition.y -= 8;
|
||||
}
|
||||
|
||||
this.add(slotPb);
|
||||
// Benched slots have significantly different parameters
|
||||
if (this.isBenched) {
|
||||
slotPb = { x: 2, y: 12 };
|
||||
namePosition = { x: 21, y: 2 + (offsetJa ? 2 : 0) };
|
||||
maxNameTextWidth = 52;
|
||||
levelLabelPosition = { x: 21 + 8, y: 2 + 12 };
|
||||
genderTextToLevelLabelOffset = { x: 36, y: 0 };
|
||||
splicedIconToLevelLabelOffset = { x: 36 + (genderSymbol ? 8 : 0), y: 0.5 };
|
||||
statusIconToLevelLabelOffset = { x: 43, y: 0 };
|
||||
hpBarPosition = { x: 72, y: 6 };
|
||||
descriptionLabelPosition = { x: 94, y: 16 };
|
||||
}
|
||||
|
||||
this.pokemonIcon = globalScene.addPokemonIcon(this.pokemon, slotPb.x, slotPb.y, 0.5, 0.5, true);
|
||||
this.slotPb = globalScene.add.sprite(0, 0, "party_pb");
|
||||
this.slotPb.setPosition(slotPb.x, slotPb.y);
|
||||
this.add(this.slotPb);
|
||||
|
||||
this.pokemonIcon = globalScene.addPokemonIcon(this.pokemon, this.slotPb.x, this.slotPb.y, 0.5, 0.5, true);
|
||||
this.add(this.pokemonIcon);
|
||||
|
||||
this.iconAnimHandler.addOrUpdate(this.pokemonIcon, PokemonIconAnimMode.PASSIVE);
|
||||
@ -1882,7 +1950,7 @@ class PartySlot extends Phaser.GameObjects.Container {
|
||||
const nameSizeTest = addTextObject(0, 0, displayName, TextStyle.PARTY);
|
||||
nameTextWidth = nameSizeTest.displayWidth;
|
||||
|
||||
while (nameTextWidth > (this.slotIndex >= battlerCount ? 52 : 76 - (this.pokemon.fusionSpecies ? 8 : 0))) {
|
||||
while (nameTextWidth > maxNameTextWidth) {
|
||||
displayName = `${displayName.slice(0, displayName.endsWith(".") ? -2 : -1).trimEnd()}.`;
|
||||
nameSizeTest.setText(displayName);
|
||||
nameTextWidth = nameSizeTest.displayWidth;
|
||||
@ -1891,78 +1959,59 @@ class PartySlot extends Phaser.GameObjects.Container {
|
||||
nameSizeTest.destroy();
|
||||
|
||||
this.slotName = addTextObject(0, 0, displayName, TextStyle.PARTY);
|
||||
this.slotName.setPositionRelative(
|
||||
slotBg,
|
||||
this.slotIndex >= battlerCount ? 21 : 24,
|
||||
(this.slotIndex >= battlerCount ? 2 : 10) + (offsetJa ? 2 : 0),
|
||||
);
|
||||
this.slotName.setOrigin(0, 0);
|
||||
this.slotName.setPositionRelative(this.slotBg, namePosition.x, namePosition.y);
|
||||
this.slotName.setOrigin(0);
|
||||
|
||||
const slotLevelLabel = globalScene.add.image(0, 0, "party_slot_overlay_lv");
|
||||
slotLevelLabel.setPositionRelative(
|
||||
slotBg,
|
||||
(this.slotIndex >= battlerCount ? 21 : 24) + 8,
|
||||
(this.slotIndex >= battlerCount ? 2 : 10) + 12,
|
||||
);
|
||||
slotLevelLabel.setOrigin(0, 0);
|
||||
const slotLevelLabel = globalScene.add
|
||||
.image(0, 0, "party_slot_overlay_lv")
|
||||
.setPositionRelative(this.slotBg, levelLabelPosition.x, levelLabelPosition.y)
|
||||
.setOrigin(0);
|
||||
|
||||
const slotLevelText = addTextObject(
|
||||
0,
|
||||
0,
|
||||
this.pokemon.level.toString(),
|
||||
this.pokemon.level < globalScene.getMaxExpLevel() ? TextStyle.PARTY : TextStyle.PARTY_RED,
|
||||
);
|
||||
slotLevelText.setPositionRelative(slotLevelLabel, 9, offsetJa ? 1.5 : 0);
|
||||
slotLevelText.setOrigin(0, 0.25);
|
||||
|
||||
)
|
||||
.setPositionRelative(slotLevelLabel, levelTextToLevelLabelOffset.x, levelTextToLevelLabelOffset.y)
|
||||
.setOrigin(0, 0.25);
|
||||
slotInfoContainer.add([this.slotName, slotLevelLabel, slotLevelText]);
|
||||
|
||||
const genderSymbol = getGenderSymbol(this.pokemon.getGender(true));
|
||||
|
||||
if (genderSymbol) {
|
||||
const slotGenderText = addTextObject(0, 0, genderSymbol, TextStyle.PARTY);
|
||||
slotGenderText.setColor(getGenderColor(this.pokemon.getGender(true)));
|
||||
slotGenderText.setShadowColor(getGenderColor(this.pokemon.getGender(true), true));
|
||||
if (this.slotIndex >= battlerCount) {
|
||||
slotGenderText.setPositionRelative(slotLevelLabel, 36, 0);
|
||||
} else {
|
||||
slotGenderText.setPositionRelative(this.slotName, 76 - (this.pokemon.fusionSpecies ? 8 : 0), 3);
|
||||
}
|
||||
slotGenderText.setOrigin(0, 0.25);
|
||||
|
||||
const slotGenderText = addTextObject(0, 0, genderSymbol, TextStyle.PARTY)
|
||||
.setColor(getGenderColor(this.pokemon.getGender(true)))
|
||||
.setShadowColor(getGenderColor(this.pokemon.getGender(true), true))
|
||||
.setPositionRelative(slotLevelLabel, genderTextToLevelLabelOffset.x, genderTextToLevelLabelOffset.y)
|
||||
.setOrigin(0, 0.25);
|
||||
slotInfoContainer.add(slotGenderText);
|
||||
}
|
||||
|
||||
if (this.pokemon.fusionSpecies) {
|
||||
const splicedIcon = globalScene.add.image(0, 0, "icon_spliced");
|
||||
splicedIcon.setScale(0.5);
|
||||
splicedIcon.setOrigin(0, 0);
|
||||
if (this.slotIndex >= battlerCount) {
|
||||
splicedIcon.setPositionRelative(slotLevelLabel, 36 + (genderSymbol ? 8 : 0), 0.5);
|
||||
} else {
|
||||
splicedIcon.setPositionRelative(this.slotName, 76, 3.5);
|
||||
}
|
||||
|
||||
if (isFusion) {
|
||||
const splicedIcon = globalScene.add
|
||||
.image(0, 0, "icon_spliced")
|
||||
.setScale(0.5)
|
||||
.setOrigin(0)
|
||||
.setPositionRelative(slotLevelLabel, splicedIconToLevelLabelOffset.x, splicedIconToLevelLabelOffset.y);
|
||||
slotInfoContainer.add(splicedIcon);
|
||||
}
|
||||
|
||||
if (this.pokemon.status) {
|
||||
const statusIndicator = globalScene.add.sprite(0, 0, getLocalizedSpriteKey("statuses"));
|
||||
statusIndicator.setFrame(StatusEffect[this.pokemon.status?.effect].toLowerCase());
|
||||
statusIndicator.setOrigin(0, 0);
|
||||
statusIndicator.setPositionRelative(slotLevelLabel, this.slotIndex >= battlerCount ? 43 : 55, 0);
|
||||
|
||||
const statusIndicator = globalScene.add
|
||||
.sprite(0, 0, getLocalizedSpriteKey("statuses"))
|
||||
.setFrame(StatusEffect[this.pokemon.status?.effect].toLowerCase())
|
||||
.setOrigin(0)
|
||||
.setPositionRelative(slotLevelLabel, statusIconToLevelLabelOffset.x, statusIconToLevelLabelOffset.y);
|
||||
slotInfoContainer.add(statusIndicator);
|
||||
}
|
||||
|
||||
if (this.pokemon.isShiny()) {
|
||||
const doubleShiny = this.pokemon.isDoubleShiny(false);
|
||||
|
||||
const shinyStar = globalScene.add.image(0, 0, `shiny_star_small${doubleShiny ? "_1" : ""}`);
|
||||
shinyStar.setOrigin(0, 0);
|
||||
shinyStar.setPositionRelative(this.slotName, -9, 3);
|
||||
shinyStar.setTint(getVariantTint(this.pokemon.getBaseVariant()));
|
||||
|
||||
const shinyStar = globalScene.add
|
||||
.image(0, 0, `shiny_star_small${doubleShiny ? "_1" : ""}`)
|
||||
.setOrigin(0)
|
||||
.setPositionRelative(this.slotName, shinyIconToNameOffset.x, shinyIconToNameOffset.y)
|
||||
.setTint(getVariantTint(this.pokemon.getBaseVariant()));
|
||||
slotInfoContainer.add(shinyStar);
|
||||
|
||||
if (doubleShiny) {
|
||||
@ -1971,50 +2020,38 @@ class PartySlot extends Phaser.GameObjects.Container {
|
||||
.setOrigin(0)
|
||||
.setPosition(shinyStar.x, shinyStar.y)
|
||||
.setTint(getVariantTint(this.pokemon.fusionVariant));
|
||||
|
||||
slotInfoContainer.add(fusionShinyStar);
|
||||
}
|
||||
}
|
||||
|
||||
this.slotHpBar = globalScene.add.image(0, 0, "party_slot_hp_bar");
|
||||
this.slotHpBar.setPositionRelative(
|
||||
slotBg,
|
||||
this.slotIndex >= battlerCount ? 72 : 8,
|
||||
this.slotIndex >= battlerCount ? 6 : 31,
|
||||
);
|
||||
this.slotHpBar.setOrigin(0, 0);
|
||||
this.slotHpBar.setVisible(false);
|
||||
this.slotHpBar = globalScene.add
|
||||
.image(0, 0, "party_slot_hp_bar")
|
||||
.setOrigin(0)
|
||||
.setVisible(false)
|
||||
.setPositionRelative(this.slotBg, hpBarPosition.x, hpBarPosition.y);
|
||||
|
||||
const hpRatio = this.pokemon.getHpRatio();
|
||||
|
||||
this.slotHpOverlay = globalScene.add.sprite(
|
||||
0,
|
||||
0,
|
||||
"party_slot_hp_overlay",
|
||||
hpRatio > 0.5 ? "high" : hpRatio > 0.25 ? "medium" : "low",
|
||||
);
|
||||
this.slotHpOverlay.setPositionRelative(this.slotHpBar, 16, 2);
|
||||
this.slotHpOverlay.setOrigin(0, 0);
|
||||
this.slotHpOverlay.setScale(hpRatio, 1);
|
||||
this.slotHpOverlay.setVisible(false);
|
||||
this.slotHpOverlay = globalScene.add
|
||||
.sprite(0, 0, "party_slot_hp_overlay", hpRatio > 0.5 ? "high" : hpRatio > 0.25 ? "medium" : "low")
|
||||
.setOrigin(0)
|
||||
.setPositionRelative(this.slotHpBar, hpOverlayToBarOffset.x, hpOverlayToBarOffset.y)
|
||||
.setScale(hpRatio, 1)
|
||||
.setVisible(false);
|
||||
|
||||
this.slotHpText = addTextObject(0, 0, `${this.pokemon.hp}/${this.pokemon.getMaxHp()}`, TextStyle.PARTY);
|
||||
this.slotHpText.setPositionRelative(
|
||||
this.slotHpBar,
|
||||
this.slotHpBar.width - 3,
|
||||
this.slotHpBar.height - 2 + (offsetJa ? 2 : 0),
|
||||
);
|
||||
this.slotHpText.setOrigin(1, 0);
|
||||
this.slotHpText.setVisible(false);
|
||||
this.slotHpText = addTextObject(0, 0, `${this.pokemon.hp}/${this.pokemon.getMaxHp()}`, TextStyle.PARTY)
|
||||
.setOrigin(1, 0)
|
||||
.setPositionRelative(
|
||||
this.slotHpBar,
|
||||
this.slotHpBar.width + hpTextToBarOffset.x,
|
||||
this.slotHpBar.height + hpTextToBarOffset.y,
|
||||
) // TODO: annoying because it contains the width
|
||||
.setVisible(false);
|
||||
|
||||
this.slotDescriptionLabel = addTextObject(0, 0, "", TextStyle.MESSAGE);
|
||||
this.slotDescriptionLabel.setPositionRelative(
|
||||
slotBg,
|
||||
this.slotIndex >= battlerCount ? 94 : 32,
|
||||
this.slotIndex >= battlerCount ? 16 : 46,
|
||||
);
|
||||
this.slotDescriptionLabel.setOrigin(0, 1);
|
||||
this.slotDescriptionLabel.setVisible(false);
|
||||
this.slotDescriptionLabel = addTextObject(0, 0, "", TextStyle.MESSAGE)
|
||||
.setOrigin(0, 1)
|
||||
.setVisible(false)
|
||||
.setPositionRelative(this.slotBg, descriptionLabelPosition.x, descriptionLabelPosition.y);
|
||||
|
||||
slotInfoContainer.add([this.slotHpBar, this.slotHpOverlay, this.slotHpText, this.slotDescriptionLabel]);
|
||||
|
||||
@ -2076,10 +2113,9 @@ class PartySlot extends Phaser.GameObjects.Container {
|
||||
}
|
||||
|
||||
private updateSlotTexture(): void {
|
||||
const battlerCount = globalScene.currentBattle.getBattlerCount();
|
||||
this.slotBg.setTexture(
|
||||
`party_slot${this.slotIndex >= battlerCount ? "" : "_main"}`,
|
||||
`party_slot${this.slotIndex >= battlerCount ? "" : "_main"}${this.transfer ? "_swap" : this.pokemon.hp ? "" : "_fnt"}${this.selected ? "_sel" : ""}`,
|
||||
this.slotBgKey,
|
||||
`${this.slotBgKey}${this.transfer ? "_swap" : this.pokemon.hp ? "" : "_fnt"}${this.selected ? "_sel" : ""}`,
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -2198,10 +2234,6 @@ class PartyDiscardModeButton extends Phaser.GameObjects.Container {
|
||||
this.discardIcon.setVisible(false);
|
||||
this.textBox.setVisible(true);
|
||||
this.textBox.setText(i18next.t("partyUiHandler:TRANSFER"));
|
||||
this.setPosition(
|
||||
globalScene.currentBattle.double ? 64 : 60,
|
||||
globalScene.currentBattle.double ? -48 : -globalScene.game.canvas.height / 15 - 1,
|
||||
);
|
||||
this.transferIcon.displayWidth = this.textBox.text.length * 9 + 3;
|
||||
break;
|
||||
case PartyUiMode.DISCARD:
|
||||
@ -2209,13 +2241,13 @@ class PartyDiscardModeButton extends Phaser.GameObjects.Container {
|
||||
this.discardIcon.setVisible(true);
|
||||
this.textBox.setVisible(true);
|
||||
this.textBox.setText(i18next.t("partyUiHandler:DISCARD"));
|
||||
this.setPosition(
|
||||
globalScene.currentBattle.double ? 64 : 60,
|
||||
globalScene.currentBattle.double ? -48 : -globalScene.game.canvas.height / 15 - 1,
|
||||
);
|
||||
this.discardIcon.displayWidth = this.textBox.text.length * 9 + 3;
|
||||
break;
|
||||
}
|
||||
this.setPosition(
|
||||
globalScene.currentBattle.double ? DISCARD_BUTTON_X_DOUBLES : DISCARD_BUTTON_X,
|
||||
globalScene.currentBattle.double ? DISCARD_BUTTON_Y_DOUBLES : DISCARD_BUTTON_Y,
|
||||
);
|
||||
}
|
||||
|
||||
clear() {
|
||||
|
@ -208,7 +208,7 @@ export class RunInfoUiHandler extends UiHandler {
|
||||
headerText.setOrigin(0, 0);
|
||||
headerText.setPositionRelative(headerBg, 8, 4);
|
||||
this.runContainer.add(headerText);
|
||||
const runName = addTextObject(0, 0, this.runInfo.runNameText, TextStyle.WINDOW);
|
||||
const runName = addTextObject(0, 0, this.runInfo.name, TextStyle.WINDOW);
|
||||
runName.setOrigin(0, 0);
|
||||
runName.setPositionRelative(headerBg, 60, 4);
|
||||
this.runContainer.add(runName);
|
||||
|
@ -377,7 +377,7 @@ export class SaveSlotSelectUiHandler extends MessageUiHandler {
|
||||
"select_cursor_highlight_thick",
|
||||
undefined,
|
||||
294,
|
||||
this.sessionSlots[prevSlotIndex ?? 0]?.saveData?.runNameText ? 50 : 60,
|
||||
this.sessionSlots[prevSlotIndex ?? 0]?.saveData?.name ? 50 : 60,
|
||||
6,
|
||||
6,
|
||||
6,
|
||||
@ -553,10 +553,10 @@ class SessionSlot extends Phaser.GameObjects.Container {
|
||||
}
|
||||
|
||||
async setupWithData(data: SessionSaveData) {
|
||||
const hasName = data?.runNameText;
|
||||
const hasName = data?.name;
|
||||
this.remove(this.loadingLabel, true);
|
||||
if (hasName) {
|
||||
const nameLabel = addTextObject(8, 5, data.runNameText, TextStyle.WINDOW);
|
||||
const nameLabel = addTextObject(8, 5, data.name, TextStyle.WINDOW);
|
||||
this.add(nameLabel);
|
||||
} else {
|
||||
const fallbackName = this.decideFallback(data);
|
||||
|
@ -45,6 +45,7 @@ import type { Variant } from "#sprites/variant";
|
||||
import { getVariantIcon, getVariantTint } from "#sprites/variant";
|
||||
import { achvs } from "#system/achv";
|
||||
import type { DexAttrProps, StarterAttributes, StarterMoveset } from "#system/game-data";
|
||||
import { RibbonData } from "#system/ribbons/ribbon-data";
|
||||
import { SettingKeyboard } from "#system/settings-keyboard";
|
||||
import type { DexEntry } from "#types/dex-data";
|
||||
import type { OptionSelectItem } from "#ui/abstract-option-select-ui-handler";
|
||||
@ -3226,6 +3227,8 @@ export class StarterSelectUiHandler extends MessageUiHandler {
|
||||
onScreenFirstIndex + maxRows * maxColumns - 1,
|
||||
);
|
||||
|
||||
const gameData = globalScene.gameData;
|
||||
|
||||
this.starterSelectScrollBar.setScrollCursor(this.scrollCursor);
|
||||
|
||||
let pokerusCursorIndex = 0;
|
||||
@ -3265,9 +3268,9 @@ export class StarterSelectUiHandler extends MessageUiHandler {
|
||||
|
||||
container.label.setVisible(true);
|
||||
const speciesVariants =
|
||||
speciesId && globalScene.gameData.dexData[speciesId].caughtAttr & DexAttr.SHINY
|
||||
speciesId && gameData.dexData[speciesId].caughtAttr & DexAttr.SHINY
|
||||
? [DexAttr.DEFAULT_VARIANT, DexAttr.VARIANT_2, DexAttr.VARIANT_3].filter(
|
||||
v => !!(globalScene.gameData.dexData[speciesId].caughtAttr & v),
|
||||
v => !!(gameData.dexData[speciesId].caughtAttr & v),
|
||||
)
|
||||
: [];
|
||||
for (let v = 0; v < 3; v++) {
|
||||
@ -3282,12 +3285,15 @@ export class StarterSelectUiHandler extends MessageUiHandler {
|
||||
}
|
||||
}
|
||||
|
||||
container.starterPassiveBgs.setVisible(!!globalScene.gameData.starterData[speciesId].passiveAttr);
|
||||
container.starterPassiveBgs.setVisible(!!gameData.starterData[speciesId].passiveAttr);
|
||||
container.hiddenAbilityIcon.setVisible(
|
||||
!!globalScene.gameData.dexData[speciesId].caughtAttr &&
|
||||
!!(globalScene.gameData.starterData[speciesId].abilityAttr & 4),
|
||||
!!gameData.dexData[speciesId].caughtAttr && !!(gameData.starterData[speciesId].abilityAttr & 4),
|
||||
);
|
||||
container.classicWinIcon.setVisible(globalScene.gameData.starterData[speciesId].classicWinCount > 0);
|
||||
container.classicWinIcon
|
||||
.setVisible(gameData.starterData[speciesId].classicWinCount > 0)
|
||||
.setTexture(
|
||||
gameData.dexData[speciesId].ribbons.has(RibbonData.NUZLOCKE) ? "champion_ribbon_emerald" : "champion_ribbon",
|
||||
);
|
||||
container.favoriteIcon.setVisible(this.starterPreferences[speciesId]?.favorite ?? false);
|
||||
|
||||
// 'Candy Icon' mode
|
||||
|
@ -4,6 +4,7 @@ import { pokemonEvolutions } from "#balance/pokemon-evolutions";
|
||||
import { pokemonFormChanges } from "#data/pokemon-forms";
|
||||
import type { PokemonSpecies } from "#data/pokemon-species";
|
||||
import { ChallengeType } from "#enums/challenge-type";
|
||||
import { Challenges } from "#enums/challenges";
|
||||
import type { MoveId } from "#enums/move-id";
|
||||
import type { MoveSourceType } from "#enums/move-source-type";
|
||||
import type { SpeciesId } from "#enums/species-id";
|
||||
@ -378,7 +379,7 @@ export function checkStarterValidForChallenge(species: PokemonSpecies, props: De
|
||||
* @param soft - If `true`, allow it if it could become valid through a form change.
|
||||
* @returns `true` if the species is considered valid.
|
||||
*/
|
||||
function checkSpeciesValidForChallenge(species: PokemonSpecies, props: DexAttrProps, soft: boolean) {
|
||||
export function checkSpeciesValidForChallenge(species: PokemonSpecies, props: DexAttrProps, soft: boolean) {
|
||||
const isValidForChallenge = new BooleanHolder(true);
|
||||
applyChallenges(ChallengeType.STARTER_CHOICE, species, isValidForChallenge, props);
|
||||
if (!soft || !pokemonFormChanges.hasOwnProperty(species.speciesId)) {
|
||||
@ -407,3 +408,28 @@ function checkSpeciesValidForChallenge(species: PokemonSpecies, props: DexAttrPr
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
/** @returns Whether the current game mode meets the criteria to be considered a Nuzlocke challenge */
|
||||
export function isNuzlockeChallenge(): boolean {
|
||||
let isFreshStart = false;
|
||||
let isLimitedCatch = false;
|
||||
let isHardcore = false;
|
||||
for (const challenge of globalScene.gameMode.challenges) {
|
||||
// value is 0 if challenge is not active
|
||||
if (!challenge.value) {
|
||||
continue;
|
||||
}
|
||||
switch (challenge.id) {
|
||||
case Challenges.FRESH_START:
|
||||
isFreshStart = true;
|
||||
break;
|
||||
case Challenges.LIMITED_CATCH:
|
||||
isLimitedCatch = true;
|
||||
break;
|
||||
case Challenges.HARDCORE:
|
||||
isHardcore = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return isFreshStart && isLimitedCatch && isHardcore;
|
||||
}
|
||||
|
@ -45,17 +45,17 @@ export function deepMergeSpriteData(dest: object, source: object) {
|
||||
}
|
||||
|
||||
export function encrypt(data: string, bypassLogin: boolean): string {
|
||||
return (bypassLogin
|
||||
? (data: string) => btoa(encodeURIComponent(data))
|
||||
: (data: string) => AES.encrypt(data, saveKey))(data) as unknown as string; // TODO: is this correct?
|
||||
if (bypassLogin) {
|
||||
return btoa(encodeURIComponent(data));
|
||||
}
|
||||
return AES.encrypt(data, saveKey).toString();
|
||||
}
|
||||
|
||||
export function decrypt(data: string, bypassLogin: boolean): string {
|
||||
return (
|
||||
bypassLogin
|
||||
? (data: string) => decodeURIComponent(atob(data))
|
||||
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8)
|
||||
)(data);
|
||||
if (bypassLogin) {
|
||||
return decodeURIComponent(atob(data));
|
||||
}
|
||||
return AES.decrypt(data, saveKey).toString(enc.Utf8);
|
||||
}
|
||||
|
||||
// the latest data saved/loaded for the Starter Preferences. Required to reduce read/writes. Initialize as "{}", since this is the default value and no data needs to be stored if present.
|
||||
|
27
test/@types/test-helpers.ts
Normal file
27
test/@types/test-helpers.ts
Normal file
@ -0,0 +1,27 @@
|
||||
import type { AtLeastOne, NonFunctionPropertiesRecursive as nonFunc } from "#types/type-helpers";
|
||||
|
||||
/**
|
||||
* Helper type to admit an object containing the given properties
|
||||
* _and_ at least 1 other non-function property.
|
||||
* @example
|
||||
* ```ts
|
||||
* type foo = {
|
||||
* qux: 1 | 2 | 3,
|
||||
* bar: number,
|
||||
* baz: string
|
||||
* quux: () => void; // ignored!
|
||||
* }
|
||||
*
|
||||
* type quxAndSomethingElse = OneOther<foo, "qux">
|
||||
*
|
||||
* const good1: quxAndSomethingElse = {qux: 1, bar: 3} // OK!
|
||||
* const good2: quxAndSomethingElse = {qux: 2, baz: "4", bar: 12} // OK!
|
||||
* const bad1: quxAndSomethingElse = {baz: "4", bar: 12} // Errors because `qux` is required
|
||||
* const bad2: quxAndSomethingElse = {qux: 1} // Errors because at least 1 thing _other_ than `qux` is required
|
||||
* ```
|
||||
* @typeParam O - The object to source keys from
|
||||
* @typeParam K - One or more of O's keys to render mandatory
|
||||
*/
|
||||
export type OneOther<O extends object, K extends keyof O> = AtLeastOne<Omit<nonFunc<O>, K>> & {
|
||||
[key in K]: O[K];
|
||||
};
|
140
test/@types/vitest.d.ts
vendored
140
test/@types/vitest.d.ts
vendored
@ -1,23 +1,32 @@
|
||||
import type { TerrainType } from "#app/data/terrain";
|
||||
import type Overrides from "#app/overrides";
|
||||
import type { ArenaTag } from "#data/arena-tag";
|
||||
import type { PositionalTag } from "#data/positional-tags/positional-tag";
|
||||
import type { AbilityId } from "#enums/ability-id";
|
||||
import type { ArenaTagSide } from "#enums/arena-tag-side";
|
||||
import type { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import type { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import type { MoveId } from "#enums/move-id";
|
||||
import type { PokemonType } from "#enums/pokemon-type";
|
||||
import type { PositionalTagType } from "#enums/positional-tag-type";
|
||||
import type { BattleStat, EffectiveStat, Stat } from "#enums/stat";
|
||||
import type { StatusEffect } from "#enums/status-effect";
|
||||
import type { WeatherType } from "#enums/weather-type";
|
||||
import type { Arena } from "#field/arena";
|
||||
import type { Pokemon } from "#field/pokemon";
|
||||
import type { ToHaveEffectiveStatMatcherOptions } from "#test/test-utils/matchers/to-have-effective-stat";
|
||||
import type { PokemonMove } from "#moves/pokemon-move";
|
||||
import type { toHaveArenaTagOptions } from "#test/test-utils/matchers/to-have-arena-tag";
|
||||
import type { toHaveEffectiveStatOptions } from "#test/test-utils/matchers/to-have-effective-stat";
|
||||
import type { toHavePositionalTagOptions } from "#test/test-utils/matchers/to-have-positional-tag";
|
||||
import type { expectedStatusType } from "#test/test-utils/matchers/to-have-status-effect";
|
||||
import type { toHaveTypesOptions } from "#test/test-utils/matchers/to-have-types";
|
||||
import type { TurnMove } from "#types/turn-move";
|
||||
import type { AtLeastOne } from "#types/type-helpers";
|
||||
import type { toDmgValue } from "utils/common";
|
||||
import type { expect } from "vitest";
|
||||
import type Overrides from "#app/overrides";
|
||||
import type { PokemonMove } from "#moves/pokemon-move";
|
||||
|
||||
declare module "vitest" {
|
||||
interface Assertion {
|
||||
interface Assertion<T> {
|
||||
/**
|
||||
* Check whether an array contains EXACTLY the given items (in any order).
|
||||
*
|
||||
@ -27,45 +36,9 @@ declare module "vitest" {
|
||||
* @param expected - The expected contents of the array, in any order
|
||||
* @see {@linkcode expect.arrayContaining}
|
||||
*/
|
||||
toEqualArrayUnsorted<E>(expected: E[]): void;
|
||||
toEqualArrayUnsorted(expected: T[]): void;
|
||||
|
||||
/**
|
||||
* Check whether a {@linkcode Pokemon}'s current typing includes the given types.
|
||||
*
|
||||
* @param expected - The expected types (in any order)
|
||||
* @param options - The options passed to the matcher
|
||||
*/
|
||||
toHaveTypes(expected: [PokemonType, ...PokemonType[]], options?: toHaveTypesOptions): void;
|
||||
|
||||
/**
|
||||
* Matcher to check the contents of a {@linkcode Pokemon}'s move history.
|
||||
*
|
||||
* @param expectedValue - The expected value; can be a {@linkcode MoveId} or a partially filled {@linkcode TurnMove}
|
||||
* containing the desired properties to check
|
||||
* @param index - The index of the move history entry to check, in order from most recent to least recent.
|
||||
* Default `0` (last used move)
|
||||
* @see {@linkcode Pokemon.getLastXMoves}
|
||||
*/
|
||||
toHaveUsedMove(expected: MoveId | AtLeastOne<TurnMove>, index?: number): void;
|
||||
|
||||
/**
|
||||
* Check whether a {@linkcode Pokemon}'s effective stat is as expected
|
||||
* (checked after all stat value modifications).
|
||||
*
|
||||
* @param stat - The {@linkcode EffectiveStat} to check
|
||||
* @param expectedValue - The expected value of {@linkcode stat}
|
||||
* @param options - (Optional) The {@linkcode ToHaveEffectiveStatMatcherOptions}
|
||||
* @remarks
|
||||
* If you want to check the stat **before** modifiers are applied, use {@linkcode Pokemon.getStat} instead.
|
||||
*/
|
||||
toHaveEffectiveStat(stat: EffectiveStat, expectedValue: number, options?: ToHaveEffectiveStatMatcherOptions): void;
|
||||
|
||||
/**
|
||||
* Check whether a {@linkcode Pokemon} has taken a specific amount of damage.
|
||||
* @param expectedDamageTaken - The expected amount of damage taken
|
||||
* @param roundDown - Whether to round down {@linkcode expectedDamageTaken} with {@linkcode toDmgValue}; default `true`
|
||||
*/
|
||||
toHaveTakenDamage(expectedDamageTaken: number, roundDown?: boolean): void;
|
||||
// #region Arena Matchers
|
||||
|
||||
/**
|
||||
* Check whether the current {@linkcode WeatherType} is as expected.
|
||||
@ -80,9 +53,60 @@ declare module "vitest" {
|
||||
toHaveTerrain(expectedTerrainType: TerrainType): void;
|
||||
|
||||
/**
|
||||
* Check whether a {@linkcode Pokemon} is at full HP.
|
||||
* Check whether the current {@linkcode Arena} contains the given {@linkcode ArenaTag}.
|
||||
* @param expectedTag - A partially-filled {@linkcode ArenaTag} containing the desired properties
|
||||
*/
|
||||
toHaveFullHp(): void;
|
||||
toHaveArenaTag<A extends ArenaTagType>(expectedTag: toHaveArenaTagOptions<A>): void;
|
||||
/**
|
||||
* Check whether the current {@linkcode Arena} contains the given {@linkcode ArenaTag}.
|
||||
* @param expectedType - The {@linkcode ArenaTagType} of the desired tag
|
||||
* @param side - The {@linkcode ArenaTagSide | side(s) of the field} the tag should affect; default {@linkcode ArenaTagSide.BOTH}
|
||||
*/
|
||||
toHaveArenaTag(expectedType: ArenaTagType, side?: ArenaTagSide): void;
|
||||
|
||||
/**
|
||||
* Check whether the current {@linkcode Arena} contains the given {@linkcode PositionalTag}.
|
||||
* @param expectedTag - A partially-filled `PositionalTag` containing the desired properties
|
||||
*/
|
||||
toHavePositionalTag<P extends PositionalTagType>(expectedTag: toHavePositionalTagOptions<P>): void;
|
||||
/**
|
||||
* Check whether the current {@linkcode Arena} contains the given number of {@linkcode PositionalTag}s.
|
||||
* @param expectedType - The {@linkcode PositionalTagType} of the desired tag
|
||||
* @param count - The number of instances of {@linkcode expectedType} that should be active;
|
||||
* defaults to `1` and must be within the range `[0, 4]`
|
||||
*/
|
||||
toHavePositionalTag(expectedType: PositionalTagType, count?: number): void;
|
||||
|
||||
// #endregion Arena Matchers
|
||||
|
||||
// #region Pokemon Matchers
|
||||
|
||||
/**
|
||||
* Check whether a {@linkcode Pokemon}'s current typing includes the given types.
|
||||
* @param expectedTypes - The expected {@linkcode PokemonType}s to check against; must have length `>0`
|
||||
* @param options - The {@linkcode toHaveTypesOptions | options} passed to the matcher
|
||||
*/
|
||||
toHaveTypes(expectedTypes: PokemonType[], options?: toHaveTypesOptions): void;
|
||||
|
||||
/**
|
||||
* Check whether a {@linkcode Pokemon} has used a move matching the given criteria.
|
||||
* @param expectedMove - The {@linkcode MoveId} the Pokemon is expected to have used,
|
||||
* or a partially filled {@linkcode TurnMove} containing the desired properties to check
|
||||
* @param index - The index of the move history entry to check, in order from most recent to least recent; default `0`
|
||||
* @see {@linkcode Pokemon.getLastXMoves}
|
||||
*/
|
||||
toHaveUsedMove(expectedMove: MoveId | AtLeastOne<TurnMove>, index?: number): void;
|
||||
|
||||
/**
|
||||
* Check whether a {@linkcode Pokemon}'s effective stat is as expected
|
||||
* (checked after all stat value modifications).
|
||||
* @param stat - The {@linkcode EffectiveStat} to check
|
||||
* @param expectedValue - The expected value of {@linkcode stat}
|
||||
* @param options - The {@linkcode toHaveEffectiveStatOptions | options} passed to the matcher
|
||||
* @remarks
|
||||
* If you want to check the stat **before** modifiers are applied, use {@linkcode Pokemon.getStat} instead.
|
||||
*/
|
||||
toHaveEffectiveStat(stat: EffectiveStat, expectedValue: number, options?: toHaveEffectiveStatOptions): void;
|
||||
|
||||
/**
|
||||
* Check whether a {@linkcode Pokemon} has a specific {@linkcode StatusEffect | non-volatile status effect}.
|
||||
@ -106,7 +130,7 @@ declare module "vitest" {
|
||||
|
||||
/**
|
||||
* Check whether a {@linkcode Pokemon} has applied a specific {@linkcode AbilityId}.
|
||||
* @param expectedAbilityId - The expected {@linkcode AbilityId}
|
||||
* @param expectedAbilityId - The `AbilityId` to check for
|
||||
*/
|
||||
toHaveAbilityApplied(expectedAbilityId: AbilityId): void;
|
||||
|
||||
@ -116,24 +140,36 @@ declare module "vitest" {
|
||||
*/
|
||||
toHaveHp(expectedHp: number): void;
|
||||
|
||||
/**
|
||||
* Check whether a {@linkcode Pokemon} has taken a specific amount of damage.
|
||||
* @param expectedDamageTaken - The expected amount of damage taken
|
||||
* @param roundDown - Whether to round down `expectedDamageTaken` with {@linkcode toDmgValue}; default `true`
|
||||
*/
|
||||
toHaveTakenDamage(expectedDamageTaken: number, roundDown?: boolean): void;
|
||||
|
||||
/**
|
||||
* Check whether a {@linkcode Pokemon} is currently fainted (as determined by {@linkcode Pokemon.isFainted}).
|
||||
* @remarks
|
||||
* When checking whether an enemy wild Pokemon is fainted, one must reference it in a variable _before_ the fainting effect occurs
|
||||
* as otherwise the Pokemon will be GC'ed and rendered `undefined`.
|
||||
* When checking whether an enemy wild Pokemon is fainted, one must store a reference to it in a variable _before_ the fainting effect occurs.
|
||||
* Otherwise, the Pokemon will be removed from the field and garbage collected.
|
||||
*/
|
||||
toHaveFainted(): void;
|
||||
|
||||
/**
|
||||
* Check whether a {@linkcode Pokemon} is at full HP.
|
||||
*/
|
||||
toHaveFullHp(): void;
|
||||
/**
|
||||
* Check whether a {@linkcode Pokemon} has consumed the given amount of PP for one of its moves.
|
||||
* @param expectedValue - The {@linkcode MoveId} of the {@linkcode PokemonMove} that should have consumed PP
|
||||
* @param moveId - The {@linkcode MoveId} corresponding to the {@linkcode PokemonMove} that should have consumed PP
|
||||
* @param ppUsed - The numerical amount of PP that should have been consumed,
|
||||
* or `all` to indicate the move should be _out_ of PP
|
||||
* @remarks
|
||||
* If the Pokemon's moveset has been set via {@linkcode Overrides.MOVESET_OVERRIDE}/{@linkcode Overrides.OPP_MOVESET_OVERRIDE},
|
||||
* does not contain {@linkcode expectedMove}
|
||||
* or contains the desired move more than once, this will fail the test.
|
||||
* If the Pokemon's moveset has been set via {@linkcode Overrides.MOVESET_OVERRIDE}/{@linkcode Overrides.ENEMY_MOVESET_OVERRIDE}
|
||||
* or does not contain exactly one copy of `moveId`, this will fail the test.
|
||||
*/
|
||||
toHaveUsedPP(expectedMove: MoveId, ppUsed: number | "all"): void;
|
||||
toHaveUsedPP(moveId: MoveId, ppUsed: number | "all"): void;
|
||||
|
||||
// #endregion Pokemon Matchers
|
||||
}
|
||||
}
|
||||
|
@ -1,345 +0,0 @@
|
||||
import { allAbilities, allMoves } from "#data/data-lists";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { ArenaTagSide } from "#enums/arena-tag-side";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Abilities - Magic Bounce", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.ability(AbilityId.BALL_FETCH)
|
||||
.battleStyle("single")
|
||||
.moveset([MoveId.GROWL, MoveId.SPLASH])
|
||||
.criticalHits(false)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.MAGIC_BOUNCE)
|
||||
.enemyMoveset(MoveId.SPLASH);
|
||||
});
|
||||
|
||||
it("should reflect basic status moves", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.use(MoveId.GROWL);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(-1);
|
||||
});
|
||||
|
||||
it("should not bounce moves while the target is in the semi-invulnerable state", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.use(MoveId.GROWL);
|
||||
await game.move.forceEnemyMove(MoveId.FLY);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
it("should individually bounce back multi-target moves", async () => {
|
||||
game.override.battleStyle("double");
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.use(MoveId.GROWL, 0);
|
||||
game.move.use(MoveId.SPLASH, 1);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
const user = game.scene.getPlayerField()[0];
|
||||
expect(user.getStatStage(Stat.ATK)).toBe(-2);
|
||||
});
|
||||
|
||||
it("should still bounce back a move that would otherwise fail", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
game.field.getEnemyPokemon().setStatStage(Stat.ATK, -6);
|
||||
|
||||
game.move.use(MoveId.GROWL);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(-1);
|
||||
});
|
||||
|
||||
it("should not bounce back a move that was just bounced", async () => {
|
||||
game.override.ability(AbilityId.MAGIC_BOUNCE);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.select(MoveId.GROWL);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(-1);
|
||||
});
|
||||
|
||||
it("should receive the stat change after reflecting a move back to a mirror armor user", async () => {
|
||||
game.override.ability(AbilityId.MIRROR_ARMOR);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.select(MoveId.GROWL);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(-1);
|
||||
});
|
||||
|
||||
it("should not bounce back a move from a mold breaker user", async () => {
|
||||
game.override.ability(AbilityId.MOLD_BREAKER);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.use(MoveId.GROWL);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(-1);
|
||||
});
|
||||
|
||||
it("should bounce back a spread status move against both pokemon", async () => {
|
||||
game.override.battleStyle("double").enemyMoveset([MoveId.SPLASH]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.use(MoveId.GROWL, 0);
|
||||
game.move.use(MoveId.SPLASH, 1);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.scene.getPlayerField().every(p => p.getStatStage(Stat.ATK) === -2)).toBeTruthy();
|
||||
});
|
||||
|
||||
it("should only bounce spikes back once in doubles when both targets have magic bounce", async () => {
|
||||
game.override.battleStyle("double").moveset([MoveId.SPIKES]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.select(MoveId.SPIKES);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER)!["layers"]).toBe(1);
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY)).toBeUndefined();
|
||||
});
|
||||
|
||||
it("should bounce spikes even when the target is protected", async () => {
|
||||
game.override.moveset([MoveId.SPIKES]).enemyMoveset([MoveId.PROTECT]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.select(MoveId.SPIKES);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER)!["layers"]).toBe(1);
|
||||
});
|
||||
|
||||
it("should not bounce spikes when the target is in the semi-invulnerable state", async () => {
|
||||
game.override.moveset([MoveId.SPIKES]).enemyMoveset([MoveId.FLY]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.select(MoveId.SPIKES);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY)!["layers"]).toBe(1);
|
||||
});
|
||||
|
||||
it("should not bounce back curse", async () => {
|
||||
game.override.moveset([MoveId.CURSE]);
|
||||
await game.classicMode.startBattle([SpeciesId.GASTLY]);
|
||||
|
||||
game.move.select(MoveId.CURSE);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.field.getEnemyPokemon().getTag(BattlerTagType.CURSED)).toBeDefined();
|
||||
});
|
||||
|
||||
// TODO: enable when Magic Bounce is fixed to properly reset the hit count
|
||||
it.todo("should not cause encore to be interrupted after bouncing", async () => {
|
||||
game.override.moveset([MoveId.SPLASH, MoveId.GROWL, MoveId.ENCORE]).enemyMoveset([MoveId.TACKLE, MoveId.GROWL]);
|
||||
// game.override.ability(AbilityId.MOLD_BREAKER);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
const playerPokemon = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
|
||||
// Give the player MOLD_BREAKER for this turn to bypass Magic Bounce.
|
||||
const playerAbilitySpy = game.field.mockAbility(playerPokemon, AbilityId.MOLD_BREAKER);
|
||||
|
||||
// turn 1
|
||||
game.move.select(MoveId.ENCORE);
|
||||
await game.move.selectEnemyMove(MoveId.TACKLE);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.toNextTurn();
|
||||
expect(enemyPokemon.getTag(BattlerTagType.ENCORE)!["moveId"]).toBe(MoveId.TACKLE);
|
||||
|
||||
// turn 2
|
||||
playerAbilitySpy.mockRestore();
|
||||
game.move.select(MoveId.GROWL);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(enemyPokemon.getTag(BattlerTagType.ENCORE)!["moveId"]).toBe(MoveId.TACKLE);
|
||||
expect(enemyPokemon.getLastXMoves()[0].move).toBe(MoveId.TACKLE);
|
||||
});
|
||||
|
||||
// TODO: encore is failing if the last move was virtual.
|
||||
it.todo("should not cause the bounced move to count for encore", async () => {
|
||||
game.override
|
||||
.moveset([MoveId.SPLASH, MoveId.GROWL, MoveId.ENCORE])
|
||||
.enemyMoveset([MoveId.GROWL, MoveId.TACKLE])
|
||||
.enemyAbility(AbilityId.MAGIC_BOUNCE);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
const playerPokemon = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
|
||||
// turn 1
|
||||
game.move.select(MoveId.GROWL);
|
||||
await game.move.selectEnemyMove(MoveId.TACKLE);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.toNextTurn();
|
||||
|
||||
// Give the player MOLD_BREAKER for this turn to bypass Magic Bounce.
|
||||
vi.spyOn(playerPokemon, "getAbility").mockReturnValue(allAbilities[AbilityId.MOLD_BREAKER]);
|
||||
|
||||
// turn 2
|
||||
game.move.select(MoveId.ENCORE);
|
||||
await game.move.selectEnemyMove(MoveId.TACKLE);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(enemyPokemon.getTag(BattlerTagType.ENCORE)!["moveId"]).toBe(MoveId.TACKLE);
|
||||
expect(enemyPokemon.getLastXMoves()[0].move).toBe(MoveId.TACKLE);
|
||||
});
|
||||
|
||||
// TODO: stomping tantrum should consider moves that were bounced.
|
||||
it.todo("should cause stomping tantrum to double in power when the last move was bounced", async () => {
|
||||
game.override.battleStyle("single").moveset([MoveId.STOMPING_TANTRUM, MoveId.CHARM]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
const stomping_tantrum = allMoves[MoveId.STOMPING_TANTRUM];
|
||||
vi.spyOn(stomping_tantrum, "calculateBattlePower");
|
||||
|
||||
game.move.select(MoveId.CHARM);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(MoveId.STOMPING_TANTRUM);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(150);
|
||||
});
|
||||
|
||||
// TODO: stomping tantrum should consider moves that were bounced
|
||||
it.todo("should boost enemy's stomping tantrum after failed bounce", async () => {
|
||||
game.override.enemyMoveset([MoveId.STOMPING_TANTRUM, MoveId.SPLASH, MoveId.CHARM]);
|
||||
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
|
||||
|
||||
const stomping_tantrum = allMoves[MoveId.STOMPING_TANTRUM];
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
vi.spyOn(stomping_tantrum, "calculateBattlePower");
|
||||
|
||||
// Spore gets reflected back onto us
|
||||
game.move.select(MoveId.SPORE);
|
||||
await game.move.selectEnemyMove(MoveId.CHARM);
|
||||
await game.toNextTurn();
|
||||
expect(enemy.getLastXMoves(1)[0].result).toBe("success");
|
||||
|
||||
game.move.select(MoveId.SPORE);
|
||||
await game.move.selectEnemyMove(MoveId.STOMPING_TANTRUM);
|
||||
await game.toNextTurn();
|
||||
expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(150);
|
||||
});
|
||||
|
||||
it("should respect immunities when bouncing a move", async () => {
|
||||
vi.spyOn(allMoves[MoveId.THUNDER_WAVE], "accuracy", "get").mockReturnValue(100);
|
||||
game.override.moveset([MoveId.THUNDER_WAVE, MoveId.GROWL]).ability(AbilityId.SOUNDPROOF);
|
||||
await game.classicMode.startBattle([SpeciesId.PHANPY]);
|
||||
|
||||
// Turn 1 - thunder wave immunity test
|
||||
game.move.select(MoveId.THUNDER_WAVE);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getPlayerPokemon().status).toBeUndefined();
|
||||
|
||||
// Turn 2 - soundproof immunity test
|
||||
game.move.select(MoveId.GROWL);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
it("should bounce back a move before the accuracy check", async () => {
|
||||
game.override.moveset([MoveId.SPORE]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
const attacker = game.field.getPlayerPokemon();
|
||||
|
||||
vi.spyOn(attacker, "getAccuracyMultiplier").mockReturnValue(0.0);
|
||||
game.move.select(MoveId.SPORE);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getPlayerPokemon().status?.effect).toBe(StatusEffect.SLEEP);
|
||||
});
|
||||
|
||||
it("should take the accuracy of the magic bounce user into account", async () => {
|
||||
game.override.moveset([MoveId.SPORE]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
const opponent = game.field.getEnemyPokemon();
|
||||
|
||||
vi.spyOn(opponent, "getAccuracyMultiplier").mockReturnValue(0);
|
||||
game.move.select(MoveId.SPORE);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getPlayerPokemon().status).toBeUndefined();
|
||||
});
|
||||
|
||||
it("should always apply the leftmost available target's magic bounce when bouncing moves like sticky webs in doubles", async () => {
|
||||
game.override.battleStyle("double").moveset([MoveId.STICKY_WEB, MoveId.SPLASH, MoveId.TRICK_ROOM]);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]);
|
||||
const [enemy_1, enemy_2] = game.scene.getEnemyField();
|
||||
// set speed just incase logic erroneously checks for speed order
|
||||
enemy_1.setStat(Stat.SPD, enemy_2.getStat(Stat.SPD) + 1);
|
||||
|
||||
// turn 1
|
||||
game.move.select(MoveId.STICKY_WEB, 0);
|
||||
game.move.select(MoveId.TRICK_ROOM, 1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(
|
||||
game.scene.arena
|
||||
.getTagOnSide(ArenaTagType.STICKY_WEB, ArenaTagSide.PLAYER)
|
||||
?.getSourcePokemon()
|
||||
?.getBattlerIndex(),
|
||||
).toBe(BattlerIndex.ENEMY);
|
||||
game.scene.arena.removeTagOnSide(ArenaTagType.STICKY_WEB, ArenaTagSide.PLAYER, true);
|
||||
|
||||
// turn 2
|
||||
game.move.select(MoveId.STICKY_WEB, 0);
|
||||
game.move.select(MoveId.TRICK_ROOM, 1);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(
|
||||
game.scene.arena
|
||||
.getTagOnSide(ArenaTagType.STICKY_WEB, ArenaTagSide.PLAYER)
|
||||
?.getSourcePokemon()
|
||||
?.getBattlerIndex(),
|
||||
).toBe(BattlerIndex.ENEMY);
|
||||
});
|
||||
|
||||
it("should not bounce back status moves that hit through semi-invulnerable states", async () => {
|
||||
game.override.moveset([MoveId.TOXIC, MoveId.CHARM]);
|
||||
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
|
||||
|
||||
game.move.select(MoveId.TOXIC);
|
||||
await game.move.selectEnemyMove(MoveId.FLY);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getEnemyPokemon().status?.effect).toBe(StatusEffect.TOXIC);
|
||||
expect(game.field.getPlayerPokemon().status).toBeUndefined();
|
||||
|
||||
game.override.ability(AbilityId.NO_GUARD);
|
||||
game.move.select(MoveId.CHARM);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(-2);
|
||||
expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
});
|
@ -7,8 +7,6 @@ import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
// TODO: When Magic Bounce is implemented, make a test for its interaction with mirror guard, use screech
|
||||
|
||||
describe("Ability - Mirror Armor", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
@ -1,10 +1,12 @@
|
||||
import { toEqualArrayUnsorted } from "#test/test-utils/matchers/to-equal-array-unsorted";
|
||||
import { toHaveAbilityApplied } from "#test/test-utils/matchers/to-have-ability-applied";
|
||||
import { toHaveArenaTag } from "#test/test-utils/matchers/to-have-arena-tag";
|
||||
import { toHaveBattlerTag } from "#test/test-utils/matchers/to-have-battler-tag";
|
||||
import { toHaveEffectiveStat } from "#test/test-utils/matchers/to-have-effective-stat";
|
||||
import { toHaveFainted } from "#test/test-utils/matchers/to-have-fainted";
|
||||
import { toHaveFullHp } from "#test/test-utils/matchers/to-have-full-hp";
|
||||
import { toHaveHp } from "#test/test-utils/matchers/to-have-hp";
|
||||
import { toHavePositionalTag } from "#test/test-utils/matchers/to-have-positional-tag";
|
||||
import { toHaveStatStage } from "#test/test-utils/matchers/to-have-stat-stage";
|
||||
import { toHaveStatusEffect } from "#test/test-utils/matchers/to-have-status-effect";
|
||||
import { toHaveTakenDamage } from "#test/test-utils/matchers/to-have-taken-damage";
|
||||
@ -22,18 +24,20 @@ import { expect } from "vitest";
|
||||
|
||||
expect.extend({
|
||||
toEqualArrayUnsorted,
|
||||
toHaveWeather,
|
||||
toHaveTerrain,
|
||||
toHaveArenaTag,
|
||||
toHavePositionalTag,
|
||||
toHaveTypes,
|
||||
toHaveUsedMove,
|
||||
toHaveEffectiveStat,
|
||||
toHaveTakenDamage,
|
||||
toHaveWeather,
|
||||
toHaveTerrain,
|
||||
toHaveFullHp,
|
||||
toHaveStatusEffect,
|
||||
toHaveStatStage,
|
||||
toHaveBattlerTag,
|
||||
toHaveAbilityApplied,
|
||||
toHaveHp,
|
||||
toHaveTakenDamage,
|
||||
toHaveFullHp,
|
||||
toHaveFainted,
|
||||
toHaveUsedPP,
|
||||
});
|
||||
|
@ -385,5 +385,5 @@ describe("Moves - Delayed Attacks", () => {
|
||||
});
|
||||
|
||||
// TODO: Implement and move to a power spot's test file
|
||||
it.todo("Should activate ally's power spot when switched in during single battles");
|
||||
it.todo("should activate ally's power spot when switched in during single battles");
|
||||
});
|
||||
|
@ -1,10 +1,14 @@
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { invalidEncoreMoves } from "#moves/invalid-moves";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import i18next from "i18next";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
@ -31,7 +35,6 @@ describe("Moves - Encore", () => {
|
||||
.criticalHits(false)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset([MoveId.SPLASH, MoveId.TACKLE])
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
@ -39,76 +42,154 @@ describe("Moves - Encore", () => {
|
||||
it("should prevent the target from using any move except the last used move", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.SNORLAX]);
|
||||
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
|
||||
game.move.select(MoveId.ENCORE);
|
||||
await game.move.selectEnemyMove(MoveId.SPLASH);
|
||||
game.move.use(MoveId.ENCORE);
|
||||
await game.move.forceEnemyMove(MoveId.SPLASH);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemy).toHaveBattlerTag(BattlerTagType.ENCORE);
|
||||
expect(enemy.isMoveRestricted(MoveId.TACKLE)).toBe(true);
|
||||
expect(enemy.isMoveRestricted(MoveId.SPLASH)).toBe(false);
|
||||
});
|
||||
|
||||
it("should be removed on turn end after triggering thrice, ignoring Instruct", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.SNORLAX]);
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
enemy.pushMoveHistory({ move: MoveId.SPLASH, targets: [BattlerIndex.PLAYER], useMode: MoveUseMode.NORMAL });
|
||||
|
||||
game.move.use(MoveId.ENCORE);
|
||||
await game.move.forceEnemyMove(MoveId.SPLASH);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.toNextTurn();
|
||||
|
||||
// Should have ticked down once
|
||||
expect(enemy).toHaveBattlerTag(BattlerTagType.ENCORE);
|
||||
expect(enemy.getTag(BattlerTagType.ENCORE)!.turnCount).toBe(2);
|
||||
|
||||
game.move.use(MoveId.INSTRUCT);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemy.getTag(BattlerTagType.ENCORE)!.turnCount).toBe(1);
|
||||
|
||||
game.move.use(MoveId.INSTRUCT);
|
||||
await game.toEndOfTurn(false);
|
||||
|
||||
// Tag should still be present until the `TurnEndPhase` ticks it down
|
||||
expect(enemy).toHaveBattlerTag(BattlerTagType.ENCORE);
|
||||
|
||||
await game.toNextTurn();
|
||||
expect(enemyPokemon.getTag(BattlerTagType.ENCORE)).toBeDefined();
|
||||
|
||||
game.move.select(MoveId.SPLASH);
|
||||
// The enemy AI would normally be inclined to use Tackle, but should be
|
||||
// forced into using Splash.
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(enemyPokemon.getLastXMoves().every(turnMove => turnMove.move === MoveId.SPLASH)).toBeTruthy();
|
||||
expect(enemy).not.toHaveBattlerTag(BattlerTagType.ENCORE);
|
||||
expect(game.textInterceptor.logs).toContain(
|
||||
i18next.t("battlerTags:encoreOnRemove", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(enemy),
|
||||
}),
|
||||
);
|
||||
});
|
||||
|
||||
describe("should fail against the following moves:", () => {
|
||||
it.each([
|
||||
{ moveId: MoveId.TRANSFORM, name: "Transform", delay: false },
|
||||
{ moveId: MoveId.MIMIC, name: "Mimic", delay: true },
|
||||
{ moveId: MoveId.SKETCH, name: "Sketch", delay: true },
|
||||
{ moveId: MoveId.ENCORE, name: "Encore", delay: false },
|
||||
{ moveId: MoveId.STRUGGLE, name: "Struggle", delay: false },
|
||||
])("$name", async ({ moveId, delay }) => {
|
||||
game.override.enemyMoveset(moveId);
|
||||
it("should override any upcoming moves with the Encored move, while still consuming PP", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.SNORLAX]);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.SNORLAX]);
|
||||
// Fake enemy having used tackle the turn prior
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
game.move.changeMoveset(enemy, [MoveId.SPLASH, MoveId.TACKLE]);
|
||||
enemy.pushMoveHistory({ move: MoveId.TACKLE, targets: [BattlerIndex.PLAYER], useMode: MoveUseMode.NORMAL });
|
||||
|
||||
const playerPokemon = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
game.move.use(MoveId.ENCORE);
|
||||
await game.move.selectEnemyMove(MoveId.SPLASH);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.toNextTurn();
|
||||
|
||||
if (delay) {
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.toNextTurn();
|
||||
}
|
||||
|
||||
game.move.select(MoveId.ENCORE);
|
||||
|
||||
const turnOrder = delay ? [BattlerIndex.PLAYER, BattlerIndex.ENEMY] : [BattlerIndex.ENEMY, BattlerIndex.PLAYER];
|
||||
await game.setTurnOrder(turnOrder);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
|
||||
expect(enemyPokemon.getTag(BattlerTagType.ENCORE)).toBeUndefined();
|
||||
});
|
||||
expect(enemy).toHaveUsedMove({ move: MoveId.TACKLE, targets: [BattlerIndex.PLAYER], useMode: MoveUseMode.NORMAL });
|
||||
expect(enemy).toHaveUsedPP(MoveId.TACKLE, 1);
|
||||
});
|
||||
|
||||
it("Pokemon under both Encore and Torment should alternate between Struggle and restricted move", async () => {
|
||||
const turnOrder = [BattlerIndex.ENEMY, BattlerIndex.PLAYER];
|
||||
game.override.moveset([MoveId.ENCORE, MoveId.TORMENT, MoveId.SPLASH]);
|
||||
// TODO: Make test using `changeMoveset`
|
||||
it.todo("should end at turn end if the user forgets the Encored move");
|
||||
|
||||
it("should be removed at turn end if the Encored move runs out of PP", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.SNORLAX]);
|
||||
|
||||
// Fake enemy having used tackle the turn prior
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
game.move.changeMoveset(enemy, [MoveId.SPLASH, MoveId.TACKLE]);
|
||||
enemy.pushMoveHistory({ move: MoveId.TACKLE, targets: [BattlerIndex.PLAYER], useMode: MoveUseMode.NORMAL });
|
||||
enemy.moveset[1].ppUsed = enemy.moveset[1].getMovePp() - 2;
|
||||
|
||||
game.move.use(MoveId.ENCORE);
|
||||
await game.move.selectEnemyMove(MoveId.SPLASH);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemy).toHaveUsedMove({ move: MoveId.TACKLE, targets: [BattlerIndex.PLAYER], useMode: MoveUseMode.NORMAL });
|
||||
expect(enemy).toHaveUsedPP(MoveId.TACKLE, enemy.moveset[1].getMovePp() - 1);
|
||||
expect(enemy).toHaveBattlerTag(BattlerTagType.ENCORE);
|
||||
|
||||
game.move.use(MoveId.SPLASH);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(enemy).toHaveUsedPP(MoveId.TACKLE, "all");
|
||||
expect(enemy).not.toHaveBattlerTag(BattlerTagType.ENCORE);
|
||||
});
|
||||
|
||||
const invalidMoves = [...invalidEncoreMoves].map(m => ({
|
||||
name: MoveId[m],
|
||||
move: m,
|
||||
}));
|
||||
it.each(invalidMoves)("should fail if the target's last move is $name", async ({ move }) => {
|
||||
await game.classicMode.startBattle([SpeciesId.SNORLAX]);
|
||||
|
||||
const player = game.field.getPlayerPokemon();
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
enemy.pushMoveHistory({ move, targets: [BattlerIndex.PLAYER], useMode: MoveUseMode.NORMAL });
|
||||
|
||||
game.move.use(MoveId.ENCORE);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
|
||||
expect(enemy).not.toHaveBattlerTag(BattlerTagType.ENCORE);
|
||||
});
|
||||
|
||||
it("should fail if the target has not made a move", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.SNORLAX]);
|
||||
|
||||
const player = game.field.getPlayerPokemon();
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
|
||||
game.move.use(MoveId.ENCORE);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
|
||||
expect(enemy).not.toHaveBattlerTag(BattlerTagType.ENCORE);
|
||||
});
|
||||
|
||||
it("should force a Tormented target to alternate between Struggle and the Encored move", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
|
||||
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
game.move.select(MoveId.ENCORE);
|
||||
await game.setTurnOrder(turnOrder);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(enemyPokemon.getTag(BattlerTagType.ENCORE)).toBeDefined();
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
|
||||
game.move.use(MoveId.ENCORE);
|
||||
await game.move.forceEnemyMove(MoveId.TACKLE);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.toNextTurn();
|
||||
game.move.select(MoveId.TORMENT);
|
||||
await game.setTurnOrder(turnOrder);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(enemyPokemon.getTag(BattlerTagType.TORMENT)).toBeDefined();
|
||||
|
||||
expect(enemy).toHaveBattlerTag(BattlerTagType.ENCORE);
|
||||
|
||||
game.move.use(MoveId.TORMENT);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.toNextTurn();
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.setTurnOrder(turnOrder);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
const lastMove = enemyPokemon.getLastXMoves()[0];
|
||||
expect(lastMove?.move).toBe(MoveId.STRUGGLE);
|
||||
|
||||
expect(enemy).toHaveBattlerTag(BattlerTagType.ENCORE);
|
||||
expect(enemy).toHaveBattlerTag(BattlerTagType.TORMENT);
|
||||
|
||||
game.move.use(MoveId.SPLASH);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(enemy).toHaveUsedMove(MoveId.STRUGGLE);
|
||||
});
|
||||
});
|
||||
|
390
test/moves/magic-coat-magic-bounce.test.ts
Normal file
390
test/moves/magic-coat-magic-bounce.test.ts
Normal file
@ -0,0 +1,390 @@
|
||||
import { allMoves } from "#data/data-lists";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { ArenaTagSide } from "#enums/arena-tag-side";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Reflecting effects", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.ability(AbilityId.BALL_FETCH)
|
||||
.battleStyle("single")
|
||||
.criticalHits(false)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.MAGIC_COAT);
|
||||
});
|
||||
|
||||
describe("Reflecting effects", () => {
|
||||
it("should reflect basic status moves, copying them against the user", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.use(MoveId.GROWL);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
const player = game.field.getPlayerPokemon();
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
|
||||
expect(enemy).toHaveUsedMove({
|
||||
move: MoveId.GROWL,
|
||||
useMode: MoveUseMode.REFLECTED,
|
||||
targets: [BattlerIndex.PLAYER],
|
||||
});
|
||||
expect(player).toHaveStatStage(Stat.ATK, -1);
|
||||
});
|
||||
|
||||
it("should bounce back multi-target moves against each target", async () => {
|
||||
game.override.battleStyle("double");
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.use(MoveId.GROWL, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
const [karp1, karp2] = game.scene.getPlayerField();
|
||||
expect(karp1).toHaveStatStage(Stat.ATK, -2);
|
||||
expect(karp2).toHaveStatStage(Stat.ATK, -2);
|
||||
});
|
||||
|
||||
// TODO: This is broken - failed moves never make it to a MEP
|
||||
it.todo("should still bounce back a move that would otherwise fail", async () => {
|
||||
game.override.enemyAbility(AbilityId.INSOMNIA);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.use(MoveId.YAWN);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(game.field.getPlayerPokemon()).toHaveBattlerTag(BattlerTagType.DROWSY);
|
||||
});
|
||||
|
||||
it("should not bounce back a move that was just bounced", async () => {
|
||||
game.override.battleStyle("double").ability(AbilityId.MAGIC_BOUNCE);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.use(MoveId.MAGIC_COAT, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.GROWL, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.MAGIC_COAT);
|
||||
await game.move.forceEnemyMove(MoveId.SPLASH);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(game.field.getEnemyPokemon()).toHaveStatStage(Stat.ATK, 0);
|
||||
});
|
||||
|
||||
it("should take precedence over Mirror Armor", async () => {
|
||||
game.override.enemyAbility(AbilityId.MIRROR_ARMOR);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.use(MoveId.GROWL);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
const enemy = game.field.getPlayerPokemon();
|
||||
expect(enemy).toHaveStatStage(Stat.ATK, -1);
|
||||
expect(enemy).not.toHaveAbilityApplied(AbilityId.MIRROR_ARMOR);
|
||||
});
|
||||
|
||||
it("should not bounce back non-reflectable effects", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.GASTLY]);
|
||||
|
||||
game.move.use(MoveId.CURSE);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(game.field.getEnemyPokemon()).toHaveBattlerTag(BattlerTagType.CURSED);
|
||||
});
|
||||
|
||||
it("should not cause encore to be interrupted after bouncing", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
const playerPokemon = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
|
||||
// Give the player MOLD_BREAKER for this turn to bypass Magic Bounce.
|
||||
const playerAbilitySpy = game.field.mockAbility(playerPokemon, AbilityId.MOLD_BREAKER);
|
||||
|
||||
// turn 1
|
||||
game.move.use(MoveId.ENCORE);
|
||||
await game.move.forceEnemyMove(MoveId.TACKLE);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemyPokemon.getTag(BattlerTagType.ENCORE)!["moveId"]).toBe(MoveId.TACKLE);
|
||||
|
||||
// turn 2
|
||||
playerAbilitySpy.mockRestore();
|
||||
|
||||
game.move.use(MoveId.GROWL);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(enemyPokemon.getTag(BattlerTagType.ENCORE)!["moveId"]).toBe(MoveId.TACKLE);
|
||||
expect(enemyPokemon.getLastXMoves()[0].move).toBe(MoveId.TACKLE);
|
||||
});
|
||||
|
||||
it("should not cause the bounced move to count for encore", async () => {
|
||||
game.override.battleStyle("double");
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.ABRA]);
|
||||
|
||||
// Fake abra having mold breaker and the enemy having used Tackle
|
||||
const [, abra, enemy1] = game.scene.getField();
|
||||
game.field.mockAbility(abra, AbilityId.MOLD_BREAKER);
|
||||
game.field.mockAbility(enemy1, AbilityId.MAGIC_BOUNCE);
|
||||
game.move.changeMoveset(enemy1, [MoveId.TACKLE, MoveId.SPLASH]);
|
||||
enemy1.pushMoveHistory({ move: MoveId.TACKLE, targets: [BattlerIndex.PLAYER], useMode: MoveUseMode.NORMAL });
|
||||
|
||||
// Magikarp uses growl as Abra attempts to encore enemy 1
|
||||
game.move.use(MoveId.GROWL, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.ENCORE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
|
||||
await game.move.selectEnemyMove(MoveId.SPLASH);
|
||||
await game.move.forceEnemyMove(MoveId.SPLASH);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
|
||||
await game.toNextTurn();
|
||||
|
||||
console.log(enemy1.getLastXMoves(-1));
|
||||
// Encore locked into Tackle, replacing the enemy's Growl with another Tackle
|
||||
expect(enemy1.getTag(BattlerTagType.ENCORE)?.["moveId"]).toBe(MoveId.TACKLE);
|
||||
expect(enemy1).toHaveUsedMove({ move: MoveId.TACKLE, useMode: MoveUseMode.NORMAL });
|
||||
});
|
||||
|
||||
it("should boost stomping tantrum after a failed bounce", async () => {
|
||||
game.override.ability(AbilityId.INSOMNIA);
|
||||
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
const powerSpy = vi.spyOn(allMoves[MoveId.STOMPING_TANTRUM], "calculateBattlePower");
|
||||
|
||||
// Yawn gets reflected back onto us, failing due to Insomnia
|
||||
game.move.use(MoveId.YAWN);
|
||||
await game.move.forceEnemyMove(MoveId.MAGIC_COAT);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemy).toHaveUsedMove({ move: MoveId.YAWN, result: MoveResult.FAIL, useMode: MoveUseMode.REFLECTED });
|
||||
|
||||
game.move.use(MoveId.SPLASH);
|
||||
await game.move.forceEnemyMove(MoveId.STOMPING_TANTRUM);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(powerSpy).toHaveReturnedWith(150);
|
||||
});
|
||||
|
||||
it("should respect immunities when bouncing a move", async () => {
|
||||
vi.spyOn(allMoves[MoveId.THUNDER_WAVE], "accuracy", "get").mockReturnValue(100);
|
||||
game.override.ability(AbilityId.SOUNDPROOF);
|
||||
await game.classicMode.startBattle([SpeciesId.PHANPY]);
|
||||
|
||||
// Turn 1 - thunder wave immunity test
|
||||
game.move.use(MoveId.THUNDER_WAVE);
|
||||
await game.toEndOfTurn();
|
||||
expect(game.field.getPlayerPokemon().status).toBeUndefined();
|
||||
|
||||
// Turn 2 - soundproof immunity test
|
||||
game.move.use(MoveId.GROWL);
|
||||
await game.toEndOfTurn();
|
||||
expect(game.field.getPlayerPokemon()).toHaveStatStage(Stat.ATK, 0);
|
||||
});
|
||||
|
||||
it("should ignore the original move's accuracy and use the user's accuracy", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
const magikarp = game.field.getPlayerPokemon();
|
||||
const feebas = game.field.getEnemyPokemon();
|
||||
const karpMissSpy = vi.spyOn(magikarp, "getAccuracyMultiplier").mockReturnValue(0);
|
||||
|
||||
// Turn 1: Force a miss on initial move
|
||||
game.move.use(MoveId.SPORE);
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
await game.toEndOfTurn();
|
||||
|
||||
// todo change once matchers fixed
|
||||
expect(magikarp.status?.effect).toBe(StatusEffect.SLEEP);
|
||||
|
||||
magikarp.clearStatus(false, false);
|
||||
|
||||
karpMissSpy.mockRestore();
|
||||
vi.spyOn(feebas, "getAccuracyMultiplier").mockReturnValue(0);
|
||||
|
||||
// Turn 2: Force a miss on Feebas' reflected move
|
||||
game.move.use(MoveId.SPORE);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(magikarp.status?.effect).toBeFalsy();
|
||||
});
|
||||
});
|
||||
|
||||
describe("Magic Bounce", () => {
|
||||
beforeEach(() => {
|
||||
game.override.enemyAbility(AbilityId.MAGIC_BOUNCE).enemyMoveset(MoveId.SPLASH);
|
||||
});
|
||||
|
||||
// TODO: Change post speed order rework to check the FASTER pokemon's ability
|
||||
it("should only apply the leftmost available target's magic bounce when bouncing field-targeted moves in doubles", async () => {
|
||||
game.override.battleStyle("double");
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]);
|
||||
|
||||
const [enemy1, enemy2] = game.scene.getEnemyField();
|
||||
// set speed to different values just in case logic erroneously checks for speed order
|
||||
enemy1.setStat(Stat.SPD, enemy2.getStat(Stat.SPD) + 1);
|
||||
|
||||
// turn 1
|
||||
game.move.use(MoveId.SPIKES, 0);
|
||||
game.move.use(MoveId.TRICK_ROOM, 1);
|
||||
await game.toNextTurn();
|
||||
|
||||
// TODO: Replace this with `expect(game).toHaveArenaTag({tagType: ArenaTagType.SPIKES, side: ArenaTagSide.PLAYER, sourceId: enemy1.id, layers: 1})
|
||||
const tag = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER)!;
|
||||
expect(tag).toBeDefined();
|
||||
expect(tag.getSourcePokemon()).toBe(enemy1);
|
||||
expect(tag["layers"]).toBe(1);
|
||||
game.scene.arena.removeTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER, true);
|
||||
|
||||
// turn 2
|
||||
game.move.use(MoveId.SPIKES, 0);
|
||||
game.move.use(MoveId.TRICK_ROOM, 1);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
// TODO: Replace this with `expect(game).toHaveArenaTag({tagType: ArenaTagType.SPIKES, side: ArenaTagSide.PLAYER, sourceId: enemy1.id, layers: 1})
|
||||
expect(
|
||||
game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER)?.getSourcePokemon()?.getBattlerIndex(),
|
||||
).toBe(BattlerIndex.ENEMY);
|
||||
});
|
||||
|
||||
it("should not bounce back status moves against semi-invulnerable Pokemon, even with No Guard", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
|
||||
|
||||
const player = game.field.getPlayerPokemon();
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
|
||||
// Turn 1: use charm while enemy is airborne; misses
|
||||
game.move.use(MoveId.CHARM);
|
||||
await game.move.forceEnemyMove(MoveId.FLY);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(player).toHaveStatStage(Stat.ATK, 0);
|
||||
expect(enemy).toHaveStatStage(Stat.ATK, 0);
|
||||
|
||||
// Turn 2: Use Charm through No Guard; should not be reflected
|
||||
game.field.mockAbility(player, AbilityId.NO_GUARD);
|
||||
|
||||
game.move.use(MoveId.CHARM);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(player).toHaveStatStage(Stat.ATK, 0);
|
||||
expect(enemy).toHaveStatStage(Stat.ATK, -2);
|
||||
});
|
||||
|
||||
it("should be overridden by Magic Coat without stacking", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
const karp = game.field.getPlayerPokemon();
|
||||
|
||||
game.move.use(MoveId.GROWL);
|
||||
await game.move.forceEnemyMove(MoveId.MAGIC_COAT);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(karp).toHaveStatStage(Stat.ATK, -1);
|
||||
expect(game.field.getEnemyPokemon()).not.toHaveAbilityApplied(AbilityId.MAGIC_BOUNCE);
|
||||
});
|
||||
|
||||
it("should bounce spikes even when the target is protected", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.use(MoveId.SPIKES);
|
||||
await game.move.forceEnemyMove(MoveId.PROTECT);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
// TODO: Replace this with `expect(game).toHaveArenaTag({tagType: ArenaTagType.SPIKES, side: ArenaTagSide.PLAYER, layers: 1})
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER)!["layers"]).toBe(1);
|
||||
});
|
||||
|
||||
it("should not break subsequent multi-strike moves", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.PALKIA]);
|
||||
|
||||
game.move.use(MoveId.GROWL);
|
||||
await game.move.forceEnemyMove(MoveId.SURGING_STRIKES);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
expect(enemy.turnData.hitCount).toBe(3);
|
||||
});
|
||||
});
|
||||
|
||||
describe("Magic Coat", () => {
|
||||
it("should fail if the user goes last in the turn", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.use(MoveId.PROTECT);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(game.field.getEnemyPokemon().getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
|
||||
it("should fail if called again in the same turn from Instruct", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.use(MoveId.INSTRUCT);
|
||||
await game.toEndOfTurn();
|
||||
expect(game.field.getEnemyPokemon().getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
|
||||
it("should not reflect moves used on the next turn", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
// turn 1
|
||||
game.move.use(MoveId.SPLASH);
|
||||
await game.move.forceEnemyMove(MoveId.MAGIC_COAT);
|
||||
await game.toNextTurn();
|
||||
|
||||
// turn 2
|
||||
game.move.use(MoveId.GROWL);
|
||||
await game.move.forceEnemyMove(MoveId.SPLASH);
|
||||
await game.toEndOfTurn();
|
||||
expect(game.field.getEnemyPokemon()).toHaveStatStage(Stat.ATK, -1);
|
||||
});
|
||||
|
||||
it("should still bounce back a move from a mold breaker user", async () => {
|
||||
game.override.ability(AbilityId.MOLD_BREAKER).moveset([MoveId.GROWL]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.use(MoveId.GROWL);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(game.field.getEnemyPokemon()).toHaveStatStage(Stat.ATK, 0);
|
||||
expect(game.field.getPlayerPokemon()).toHaveStatStage(Stat.ATK, -1);
|
||||
});
|
||||
|
||||
it("should only bounce spikes back once when both targets use magic coat in doubles", async () => {
|
||||
game.override.battleStyle("double");
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.use(MoveId.SPIKES);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER)!["layers"]).toBe(1);
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY)).toBeUndefined();
|
||||
});
|
||||
});
|
||||
});
|
@ -1,285 +0,0 @@
|
||||
import { allMoves } from "#data/data-lists";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { ArenaTagSide } from "#enums/arena-tag-side";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Magic Coat", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.ability(AbilityId.BALL_FETCH)
|
||||
.battleStyle("single")
|
||||
.criticalHits(false)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.MAGIC_COAT);
|
||||
});
|
||||
|
||||
it("should fail if the user goes last in the turn", async () => {
|
||||
game.override.moveset([MoveId.PROTECT]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getEnemyPokemon().getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
|
||||
it("should fail if called again in the same turn due to moves like instruct", async () => {
|
||||
game.override.moveset([MoveId.INSTRUCT]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.select(MoveId.INSTRUCT);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getEnemyPokemon().getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
|
||||
it("should not reflect moves used on the next turn", async () => {
|
||||
game.override.moveset([MoveId.GROWL, MoveId.SPLASH]).enemyMoveset([MoveId.MAGIC_COAT, MoveId.SPLASH]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
// turn 1
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.move.selectEnemyMove(MoveId.MAGIC_COAT);
|
||||
await game.toNextTurn();
|
||||
|
||||
// turn 2
|
||||
game.move.select(MoveId.GROWL);
|
||||
await game.move.selectEnemyMove(MoveId.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(-1);
|
||||
});
|
||||
|
||||
it("should reflect basic status moves", async () => {
|
||||
game.override.moveset([MoveId.GROWL]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.select(MoveId.GROWL);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(-1);
|
||||
});
|
||||
|
||||
it("should individually bounce back multi-target moves when used by both targets in doubles", async () => {
|
||||
game.override.battleStyle("double").moveset([MoveId.GROWL, MoveId.SPLASH]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.select(MoveId.GROWL, 0);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
const user = game.scene.getPlayerField()[0];
|
||||
expect(user.getStatStage(Stat.ATK)).toBe(-2);
|
||||
});
|
||||
|
||||
it("should bounce back a spread status move against both pokemon", async () => {
|
||||
game.override
|
||||
.battleStyle("double")
|
||||
.moveset([MoveId.GROWL, MoveId.SPLASH])
|
||||
.enemyMoveset([MoveId.SPLASH, MoveId.MAGIC_COAT]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.select(MoveId.GROWL, 0);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
await game.move.selectEnemyMove(MoveId.SPLASH);
|
||||
await game.move.selectEnemyMove(MoveId.MAGIC_COAT);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.scene.getPlayerField().every(p => p.getStatStage(Stat.ATK) === -1)).toBeTruthy();
|
||||
});
|
||||
|
||||
it("should still bounce back a move that would otherwise fail", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
game.field.getEnemyPokemon().setStatStage(Stat.ATK, -6);
|
||||
game.override.moveset([MoveId.GROWL]);
|
||||
|
||||
game.move.select(MoveId.GROWL);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(-1);
|
||||
});
|
||||
|
||||
it("should not bounce back a move that was just bounced", async () => {
|
||||
game.override
|
||||
.battleStyle("double")
|
||||
.ability(AbilityId.MAGIC_BOUNCE)
|
||||
.moveset([MoveId.GROWL, MoveId.MAGIC_COAT])
|
||||
.enemyMoveset([MoveId.SPLASH, MoveId.MAGIC_COAT]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.select(MoveId.MAGIC_COAT, 0);
|
||||
game.move.select(MoveId.GROWL, 1);
|
||||
await game.move.selectEnemyMove(MoveId.MAGIC_COAT);
|
||||
await game.move.selectEnemyMove(MoveId.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.scene.getEnemyField()[0].getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
// todo while Mirror Armor is not implemented
|
||||
it.todo("should receive the stat change after reflecting a move back to a mirror armor user", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.select(MoveId.GROWL);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(-1);
|
||||
});
|
||||
|
||||
it("should still bounce back a move from a mold breaker user", async () => {
|
||||
game.override.ability(AbilityId.MOLD_BREAKER).moveset([MoveId.GROWL]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.select(MoveId.GROWL);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(-1);
|
||||
});
|
||||
|
||||
it("should only bounce spikes back once when both targets use magic coat in doubles", async () => {
|
||||
game.override.battleStyle("double").moveset([MoveId.SPIKES]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.select(MoveId.SPIKES);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER)!["layers"]).toBe(1);
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY)).toBeUndefined();
|
||||
});
|
||||
|
||||
it("should not bounce back curse", async () => {
|
||||
game.override.moveset([MoveId.CURSE]);
|
||||
await game.classicMode.startBattle([SpeciesId.GASTLY]);
|
||||
|
||||
game.move.select(MoveId.CURSE);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.field.getEnemyPokemon().getTag(BattlerTagType.CURSED)).toBeDefined();
|
||||
});
|
||||
|
||||
// TODO: encore is failing if the last move was virtual.
|
||||
it.todo("should not cause the bounced move to count for encore", async () => {
|
||||
game.override
|
||||
.moveset([MoveId.GROWL, MoveId.ENCORE])
|
||||
.enemyMoveset([MoveId.MAGIC_COAT, MoveId.TACKLE])
|
||||
.enemyAbility(AbilityId.MAGIC_BOUNCE);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
|
||||
// turn 1
|
||||
game.move.select(MoveId.GROWL);
|
||||
await game.move.selectEnemyMove(MoveId.MAGIC_COAT);
|
||||
await game.toNextTurn();
|
||||
|
||||
// turn 2
|
||||
game.move.select(MoveId.ENCORE);
|
||||
await game.move.selectEnemyMove(MoveId.TACKLE);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(enemyPokemon.getTag(BattlerTagType.ENCORE)!["moveId"]).toBe(MoveId.TACKLE);
|
||||
expect(enemyPokemon.getLastXMoves()[0].move).toBe(MoveId.TACKLE);
|
||||
});
|
||||
|
||||
// TODO: stomping tantrum should consider moves that were bounced.
|
||||
it.todo("should cause stomping tantrum to double in power when the last move was bounced", async () => {
|
||||
game.override.battleStyle("single").moveset([MoveId.STOMPING_TANTRUM, MoveId.CHARM]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
const stomping_tantrum = allMoves[MoveId.STOMPING_TANTRUM];
|
||||
vi.spyOn(stomping_tantrum, "calculateBattlePower");
|
||||
|
||||
game.move.select(MoveId.CHARM);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(MoveId.STOMPING_TANTRUM);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(150);
|
||||
});
|
||||
|
||||
// TODO: stomping tantrum should consider moves that were bounced.
|
||||
it.todo(
|
||||
"should properly cause the enemy's stomping tantrum to be doubled in power after bouncing and failing",
|
||||
async () => {
|
||||
game.override.enemyMoveset([MoveId.STOMPING_TANTRUM, MoveId.SPLASH, MoveId.CHARM]);
|
||||
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
|
||||
|
||||
const stomping_tantrum = allMoves[MoveId.STOMPING_TANTRUM];
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
vi.spyOn(stomping_tantrum, "calculateBattlePower");
|
||||
|
||||
game.move.select(MoveId.SPORE);
|
||||
await game.move.selectEnemyMove(MoveId.CHARM);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(enemy.getLastXMoves(1)[0].result).toBe("success");
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(75);
|
||||
|
||||
await game.toNextTurn();
|
||||
game.move.select(MoveId.GROWL);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(75);
|
||||
},
|
||||
);
|
||||
|
||||
it("should respect immunities when bouncing a move", async () => {
|
||||
vi.spyOn(allMoves[MoveId.THUNDER_WAVE], "accuracy", "get").mockReturnValue(100);
|
||||
game.override.moveset([MoveId.THUNDER_WAVE, MoveId.GROWL]).ability(AbilityId.SOUNDPROOF);
|
||||
await game.classicMode.startBattle([SpeciesId.PHANPY]);
|
||||
|
||||
// Turn 1 - thunder wave immunity test
|
||||
game.move.select(MoveId.THUNDER_WAVE);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getPlayerPokemon().status).toBeUndefined();
|
||||
|
||||
// Turn 2 - soundproof immunity test
|
||||
game.move.select(MoveId.GROWL);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
it("should bounce back a move before the accuracy check", async () => {
|
||||
game.override.moveset([MoveId.SPORE]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
const attacker = game.field.getPlayerPokemon();
|
||||
|
||||
vi.spyOn(attacker, "getAccuracyMultiplier").mockReturnValue(0.0);
|
||||
game.move.select(MoveId.SPORE);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getPlayerPokemon().status?.effect).toBe(StatusEffect.SLEEP);
|
||||
});
|
||||
|
||||
it("should take the accuracy of the magic bounce user into account", async () => {
|
||||
game.override.moveset([MoveId.SPORE]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
const opponent = game.field.getEnemyPokemon();
|
||||
|
||||
vi.spyOn(opponent, "getAccuracyMultiplier").mockReturnValue(0);
|
||||
game.move.select(MoveId.SPORE);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getPlayerPokemon().status).toBeUndefined();
|
||||
});
|
||||
});
|
@ -39,15 +39,6 @@ describe("Move - Wish", () => {
|
||||
.enemyLevel(100);
|
||||
});
|
||||
|
||||
/**
|
||||
* Expect that wish is active with the specified number of attacks.
|
||||
* @param numAttacks - The number of wish instances that should be queued; default `1`
|
||||
*/
|
||||
function expectWishActive(numAttacks = 1) {
|
||||
const wishes = game.scene.arena.positionalTagManager["tags"].filter(t => t.tagType === PositionalTagType.WISH);
|
||||
expect(wishes).toHaveLength(numAttacks);
|
||||
}
|
||||
|
||||
it("should heal the Pokemon in the current slot for 50% of the user's maximum HP", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.ALOMOMOLA, SpeciesId.BLISSEY]);
|
||||
|
||||
@ -58,19 +49,19 @@ describe("Move - Wish", () => {
|
||||
game.move.use(MoveId.WISH);
|
||||
await game.toNextTurn();
|
||||
|
||||
expectWishActive();
|
||||
expect(game).toHavePositionalTag(PositionalTagType.WISH);
|
||||
|
||||
game.doSwitchPokemon(1);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expectWishActive(0);
|
||||
expect(game).toHavePositionalTag(PositionalTagType.WISH, 0);
|
||||
expect(game.textInterceptor.logs).toContain(
|
||||
i18next.t("arenaTag:wishTagOnAdd", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(alomomola),
|
||||
}),
|
||||
);
|
||||
expect(alomomola.hp).toBe(1);
|
||||
expect(blissey.hp).toBe(toDmgValue(alomomola.getMaxHp() / 2) + 1);
|
||||
expect(alomomola).toHaveHp(1);
|
||||
expect(blissey).toHaveHp(toDmgValue(alomomola.getMaxHp() / 2) + 1);
|
||||
});
|
||||
|
||||
it("should work if the user has full HP, but not if it already has an active Wish", async () => {
|
||||
@ -82,13 +73,13 @@ describe("Move - Wish", () => {
|
||||
game.move.use(MoveId.WISH);
|
||||
await game.toNextTurn();
|
||||
|
||||
expectWishActive();
|
||||
expect(game).toHavePositionalTag(PositionalTagType.WISH);
|
||||
|
||||
game.move.use(MoveId.WISH);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(alomomola.hp).toBe(toDmgValue(alomomola.getMaxHp() / 2) + 1);
|
||||
expect(alomomola.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
expect(alomomola).toHaveUsedMove({ result: MoveResult.FAIL });
|
||||
});
|
||||
|
||||
it("should function independently of Future Sight", async () => {
|
||||
@ -103,7 +94,8 @@ describe("Move - Wish", () => {
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.toNextTurn();
|
||||
|
||||
expectWishActive(1);
|
||||
expect(game).toHavePositionalTag(PositionalTagType.WISH);
|
||||
expect(game).toHavePositionalTag(PositionalTagType.DELAYED_ATTACK);
|
||||
});
|
||||
|
||||
it("should work in double battles and trigger in order of creation", async () => {
|
||||
@ -127,7 +119,7 @@ describe("Move - Wish", () => {
|
||||
await game.setTurnOrder(oldOrder.map(p => p.getBattlerIndex()));
|
||||
await game.toNextTurn();
|
||||
|
||||
expectWishActive(4);
|
||||
expect(game).toHavePositionalTag(PositionalTagType.WISH, 4);
|
||||
|
||||
// Lower speed to change turn order
|
||||
alomomola.setStatStage(Stat.SPD, 6);
|
||||
@ -141,7 +133,7 @@ describe("Move - Wish", () => {
|
||||
await game.phaseInterceptor.to("PositionalTagPhase");
|
||||
|
||||
// all wishes have activated and added healing phases
|
||||
expectWishActive(0);
|
||||
expect(game).toHavePositionalTag(PositionalTagType.WISH, 0);
|
||||
|
||||
const healPhases = game.scene.phaseManager.phaseQueue.filter(p => p.is("PokemonHealPhase"));
|
||||
expect(healPhases).toHaveLength(4);
|
||||
@ -165,14 +157,14 @@ describe("Move - Wish", () => {
|
||||
game.move.use(MoveId.WISH, BattlerIndex.PLAYER_2);
|
||||
await game.toNextTurn();
|
||||
|
||||
expectWishActive();
|
||||
expect(game).toHavePositionalTag(PositionalTagType.WISH);
|
||||
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.MEMENTO, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
// Wish went away without doing anything
|
||||
expectWishActive(0);
|
||||
expect(game).toHavePositionalTag(PositionalTagType.WISH, 0);
|
||||
expect(game.textInterceptor.logs).not.toContain(
|
||||
i18next.t("arenaTag:wishTagOnAdd", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(blissey),
|
||||
|
@ -224,7 +224,7 @@ export class GameManager {
|
||||
// This will consider all battle entry dialog as seens and skip them
|
||||
vi.spyOn(this.scene.ui, "shouldSkipDialogue").mockReturnValue(true);
|
||||
|
||||
if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0) {
|
||||
if (overrides.ENEMY_HELD_ITEMS_OVERRIDE.length === 0) {
|
||||
this.removeEnemyHeldItems();
|
||||
}
|
||||
|
||||
@ -371,9 +371,13 @@ export class GameManager {
|
||||
console.log("==================[New Turn]==================");
|
||||
}
|
||||
|
||||
/** Transition to the {@linkcode TurnEndPhase | end of the current turn}. */
|
||||
async toEndOfTurn() {
|
||||
await this.phaseInterceptor.to("TurnEndPhase");
|
||||
/**
|
||||
* Transition to the {@linkcode TurnEndPhase | end of the current turn}.
|
||||
* @param runTarget - Whether or not to run the {@linkcode TurnEndPhase}; default `true`
|
||||
* @returns A Promise that resolves once the turn has ended.
|
||||
*/
|
||||
async toEndOfTurn(runTarget = true): Promise<void> {
|
||||
await this.phaseInterceptor.to("TurnEndPhase", runTarget);
|
||||
console.log("==================[End of Turn]==================");
|
||||
}
|
||||
|
||||
@ -532,14 +536,16 @@ export class GameManager {
|
||||
}
|
||||
|
||||
/**
|
||||
* Intercepts `TurnStartPhase` and mocks {@linkcode TurnStartPhase.getSpeedOrder}'s return value.
|
||||
* Intercepts `TurnStartPhase` and mocks {@linkcode TurnStartPhase.getSpeedOrder}'s return value. \
|
||||
* Used to manually modify Pokemon turn order.
|
||||
* Note: This *DOES NOT* account for priority.
|
||||
* @param order - The turn order to set as an array of {@linkcode BattlerIndex}es.
|
||||
*
|
||||
* @param order - The turn order to set, as an array of {@linkcode BattlerIndex}es
|
||||
* @example
|
||||
* ```ts
|
||||
* await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2]);
|
||||
* ```
|
||||
* @remarks
|
||||
* This *does not* account for priority and will override Trick Room's effect.
|
||||
*/
|
||||
async setTurnOrder(order: BattlerIndex[]): Promise<void> {
|
||||
await this.phaseInterceptor.to(TurnStartPhase, false);
|
||||
|
@ -50,7 +50,7 @@ export class ChallengeModeHelper extends GameManagerHelper {
|
||||
});
|
||||
|
||||
await this.game.phaseInterceptor.run(EncounterPhase);
|
||||
if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0 && this.game.override.removeEnemyStartingItems) {
|
||||
if (overrides.ENEMY_HELD_ITEMS_OVERRIDE.length === 0 && this.game.override.removeEnemyStartingItems) {
|
||||
this.game.removeEnemyHeldItems();
|
||||
}
|
||||
}
|
||||
|
@ -53,7 +53,7 @@ export class ClassicModeHelper extends GameManagerHelper {
|
||||
});
|
||||
|
||||
await this.game.phaseInterceptor.to(EncounterPhase);
|
||||
if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0 && this.game.override.removeEnemyStartingItems) {
|
||||
if (overrides.ENEMY_HELD_ITEMS_OVERRIDE.length === 0 && this.game.override.removeEnemyStartingItems) {
|
||||
this.game.removeEnemyHeldItems();
|
||||
}
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ export class DailyModeHelper extends GameManagerHelper {
|
||||
|
||||
await this.game.phaseInterceptor.to(EncounterPhase);
|
||||
|
||||
if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0 && this.game.override.removeEnemyStartingItems) {
|
||||
if (overrides.ENEMY_HELD_ITEMS_OVERRIDE.length === 0 && this.game.override.removeEnemyStartingItems) {
|
||||
this.game.removeEnemyHeldItems();
|
||||
}
|
||||
}
|
||||
|
@ -228,8 +228,8 @@ export class MoveHelper extends GameManagerHelper {
|
||||
console.warn("Player moveset override disabled due to use of `game.move.changeMoveset`!");
|
||||
}
|
||||
} else {
|
||||
if (coerceArray(Overrides.OPP_MOVESET_OVERRIDE).length > 0) {
|
||||
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([]);
|
||||
if (coerceArray(Overrides.ENEMY_MOVESET_OVERRIDE).length > 0) {
|
||||
vi.spyOn(Overrides, "ENEMY_MOVESET_OVERRIDE", "get").mockReturnValue([]);
|
||||
console.warn("Enemy moveset override disabled due to use of `game.move.changeMoveset`!");
|
||||
}
|
||||
}
|
||||
@ -302,8 +302,8 @@ export class MoveHelper extends GameManagerHelper {
|
||||
(this.game.scene.phaseManager.getCurrentPhase() as EnemyCommandPhase).getFieldIndex()
|
||||
];
|
||||
|
||||
if ([Overrides.OPP_MOVESET_OVERRIDE].flat().length > 0) {
|
||||
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([]);
|
||||
if ([Overrides.ENEMY_MOVESET_OVERRIDE].flat().length > 0) {
|
||||
vi.spyOn(Overrides, "ENEMY_MOVESET_OVERRIDE", "get").mockReturnValue([]);
|
||||
console.warn(
|
||||
"Warning: `forceEnemyMove` overwrites the Pokemon's moveset and disables the enemy moveset override!",
|
||||
);
|
||||
|
@ -406,7 +406,7 @@ export class OverridesHelper extends GameManagerHelper {
|
||||
* @returns `this`
|
||||
*/
|
||||
public enemySpecies(species: SpeciesId | number): this {
|
||||
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(species);
|
||||
vi.spyOn(Overrides, "ENEMY_SPECIES_OVERRIDE", "get").mockReturnValue(species);
|
||||
this.log(`Enemy Pokemon species set to ${SpeciesId[species]} (=${species})!`);
|
||||
return this;
|
||||
}
|
||||
@ -416,7 +416,7 @@ export class OverridesHelper extends GameManagerHelper {
|
||||
* @returns `this`
|
||||
*/
|
||||
public enableEnemyFusion(): this {
|
||||
vi.spyOn(Overrides, "OPP_FUSION_OVERRIDE", "get").mockReturnValue(true);
|
||||
vi.spyOn(Overrides, "ENEMY_FUSION_OVERRIDE", "get").mockReturnValue(true);
|
||||
this.log("Enemy Pokemon is a random fusion!");
|
||||
return this;
|
||||
}
|
||||
@ -427,7 +427,7 @@ export class OverridesHelper extends GameManagerHelper {
|
||||
* @returns `this`
|
||||
*/
|
||||
public enemyFusionSpecies(species: SpeciesId | number): this {
|
||||
vi.spyOn(Overrides, "OPP_FUSION_SPECIES_OVERRIDE", "get").mockReturnValue(species);
|
||||
vi.spyOn(Overrides, "ENEMY_FUSION_SPECIES_OVERRIDE", "get").mockReturnValue(species);
|
||||
this.log(`Enemy Pokemon fusion species set to ${SpeciesId[species]} (=${species})!`);
|
||||
return this;
|
||||
}
|
||||
@ -438,7 +438,7 @@ export class OverridesHelper extends GameManagerHelper {
|
||||
* @returns `this`
|
||||
*/
|
||||
public enemyAbility(ability: AbilityId): this {
|
||||
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(ability);
|
||||
vi.spyOn(Overrides, "ENEMY_ABILITY_OVERRIDE", "get").mockReturnValue(ability);
|
||||
this.log(`Enemy Pokemon ability set to ${AbilityId[ability]} (=${ability})!`);
|
||||
return this;
|
||||
}
|
||||
@ -449,7 +449,7 @@ export class OverridesHelper extends GameManagerHelper {
|
||||
* @returns `this`
|
||||
*/
|
||||
public enemyPassiveAbility(passiveAbility: AbilityId): this {
|
||||
vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(passiveAbility);
|
||||
vi.spyOn(Overrides, "ENEMY_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(passiveAbility);
|
||||
this.log(`Enemy Pokemon PASSIVE ability set to ${AbilityId[passiveAbility]} (=${passiveAbility})!`);
|
||||
return this;
|
||||
}
|
||||
@ -460,7 +460,7 @@ export class OverridesHelper extends GameManagerHelper {
|
||||
* @returns `this`
|
||||
*/
|
||||
public enemyHasPassiveAbility(hasPassiveAbility: boolean | null): this {
|
||||
vi.spyOn(Overrides, "OPP_HAS_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(hasPassiveAbility);
|
||||
vi.spyOn(Overrides, "ENEMY_HAS_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(hasPassiveAbility);
|
||||
if (hasPassiveAbility === null) {
|
||||
this.log("Enemy Pokemon PASSIVE ability no longer force enabled or disabled!");
|
||||
} else {
|
||||
@ -475,7 +475,7 @@ export class OverridesHelper extends GameManagerHelper {
|
||||
* @returns `this`
|
||||
*/
|
||||
public enemyMoveset(moveset: MoveId | MoveId[]): this {
|
||||
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(moveset);
|
||||
vi.spyOn(Overrides, "ENEMY_MOVESET_OVERRIDE", "get").mockReturnValue(moveset);
|
||||
moveset = coerceArray(moveset);
|
||||
const movesetStr = moveset.map(moveId => MoveId[moveId]).join(", ");
|
||||
this.log(`Enemy Pokemon moveset set to ${movesetStr} (=[${moveset.join(", ")}])!`);
|
||||
@ -488,7 +488,7 @@ export class OverridesHelper extends GameManagerHelper {
|
||||
* @returns `this`
|
||||
*/
|
||||
public enemyLevel(level: number): this {
|
||||
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(level);
|
||||
vi.spyOn(Overrides, "ENEMY_LEVEL_OVERRIDE", "get").mockReturnValue(level);
|
||||
this.log(`Enemy Pokemon level set to ${level}!`);
|
||||
return this;
|
||||
}
|
||||
@ -499,7 +499,7 @@ export class OverridesHelper extends GameManagerHelper {
|
||||
* @returns `this`
|
||||
*/
|
||||
public enemyStatusEffect(statusEffect: StatusEffect): this {
|
||||
vi.spyOn(Overrides, "OPP_STATUS_OVERRIDE", "get").mockReturnValue(statusEffect);
|
||||
vi.spyOn(Overrides, "ENEMY_STATUS_OVERRIDE", "get").mockReturnValue(statusEffect);
|
||||
this.log(`Enemy Pokemon status-effect set to ${StatusEffect[statusEffect]} (=${statusEffect})!`);
|
||||
return this;
|
||||
}
|
||||
@ -510,7 +510,7 @@ export class OverridesHelper extends GameManagerHelper {
|
||||
* @returns `this`
|
||||
*/
|
||||
public enemyHeldItems(items: ModifierOverride[]): this {
|
||||
vi.spyOn(Overrides, "OPP_HELD_ITEMS_OVERRIDE", "get").mockReturnValue(items);
|
||||
vi.spyOn(Overrides, "ENEMY_HELD_ITEMS_OVERRIDE", "get").mockReturnValue(items);
|
||||
this.log("Enemy Pokemon held items set to:", items);
|
||||
return this;
|
||||
}
|
||||
@ -571,7 +571,7 @@ export class OverridesHelper extends GameManagerHelper {
|
||||
* @param variant - (Optional) The enemy's shiny {@linkcode Variant}.
|
||||
*/
|
||||
enemyShiny(shininess: boolean | null, variant?: Variant): this {
|
||||
vi.spyOn(Overrides, "OPP_SHINY_OVERRIDE", "get").mockReturnValue(shininess);
|
||||
vi.spyOn(Overrides, "ENEMY_SHINY_OVERRIDE", "get").mockReturnValue(shininess);
|
||||
if (shininess === null) {
|
||||
this.log("Disabled enemy Pokemon shiny override!");
|
||||
} else {
|
||||
@ -579,7 +579,7 @@ export class OverridesHelper extends GameManagerHelper {
|
||||
}
|
||||
|
||||
if (variant !== undefined) {
|
||||
vi.spyOn(Overrides, "OPP_VARIANT_OVERRIDE", "get").mockReturnValue(variant);
|
||||
vi.spyOn(Overrides, "ENEMY_VARIANT_OVERRIDE", "get").mockReturnValue(variant);
|
||||
this.log(`Set enemy shiny variant to be ${variant}!`);
|
||||
}
|
||||
return this;
|
||||
@ -594,7 +594,7 @@ export class OverridesHelper extends GameManagerHelper {
|
||||
* @returns `this`
|
||||
*/
|
||||
public enemyHealthSegments(healthSegments: number): this {
|
||||
vi.spyOn(Overrides, "OPP_HEALTH_SEGMENTS_OVERRIDE", "get").mockReturnValue(healthSegments);
|
||||
vi.spyOn(Overrides, "ENEMY_HEALTH_SEGMENTS_OVERRIDE", "get").mockReturnValue(healthSegments);
|
||||
this.log("Enemy Pokemon health segments set to:", healthSegments);
|
||||
return this;
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { getOnelineDiffStr } from "#test/test-utils/string-utils";
|
||||
import { receivedStr } from "#test/test-utils/test-utils";
|
||||
import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
|
||||
|
||||
/**
|
||||
@ -14,22 +15,22 @@ export function toEqualArrayUnsorted(
|
||||
): SyncExpectationResult {
|
||||
if (!Array.isArray(received)) {
|
||||
return {
|
||||
pass: false,
|
||||
message: () => `Expected an array, but got ${this.utils.stringify(received)}!`,
|
||||
pass: this.isNot,
|
||||
message: () => `Expected to receive an array, but got ${receivedStr(received)}!`,
|
||||
};
|
||||
}
|
||||
|
||||
if (received.length !== expected.length) {
|
||||
return {
|
||||
pass: false,
|
||||
message: () => `Expected to receive array of length ${received.length}, but got ${expected.length} instead!`,
|
||||
actual: received,
|
||||
message: () => `Expected to receive an array of length ${received.length}, but got ${expected.length} instead!`,
|
||||
expected,
|
||||
actual: received,
|
||||
};
|
||||
}
|
||||
|
||||
const actualSorted = received.slice().sort();
|
||||
const expectedSorted = expected.slice().sort();
|
||||
const actualSorted = received.toSorted();
|
||||
const expectedSorted = expected.toSorted();
|
||||
const pass = this.equals(actualSorted, expectedSorted, [...this.customTesters, this.utils.iterableEquality]);
|
||||
|
||||
const actualStr = getOnelineDiffStr.call(this, actualSorted);
|
||||
|
@ -21,8 +21,8 @@ export function toHaveAbilityApplied(
|
||||
): SyncExpectationResult {
|
||||
if (!isPokemonInstance(received)) {
|
||||
return {
|
||||
pass: false,
|
||||
message: () => `Expected to recieve a Pokemon, but got ${receivedStr(received)}!`,
|
||||
pass: this.isNot,
|
||||
message: () => `Expected to receive a Pokemon, but got ${receivedStr(received)}!`,
|
||||
};
|
||||
}
|
||||
|
||||
|
77
test/test-utils/matchers/to-have-arena-tag.ts
Normal file
77
test/test-utils/matchers/to-have-arena-tag.ts
Normal file
@ -0,0 +1,77 @@
|
||||
import type { ArenaTag, ArenaTagTypeMap } from "#data/arena-tag";
|
||||
import type { ArenaTagSide } from "#enums/arena-tag-side";
|
||||
import type { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import type { OneOther } from "#test/@types/test-helpers";
|
||||
// biome-ignore lint/correctness/noUnusedImports: TSDoc
|
||||
import type { GameManager } from "#test/test-utils/game-manager";
|
||||
import { getOnelineDiffStr } from "#test/test-utils/string-utils";
|
||||
import { isGameManagerInstance, receivedStr } from "#test/test-utils/test-utils";
|
||||
import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
|
||||
|
||||
// intersection required to preserve T for inferences
|
||||
export type toHaveArenaTagOptions<T extends ArenaTagType> = OneOther<ArenaTagTypeMap[T], "tagType" | "side"> & {
|
||||
tagType: T;
|
||||
};
|
||||
|
||||
/**
|
||||
* Matcher to check if the {@linkcode Arena} has a given {@linkcode ArenaTag} active.
|
||||
* @param received - The object to check. Should be the current {@linkcode GameManager}.
|
||||
* @param expectedTag - The `ArenaTagType` of the desired tag, or a partially-filled object
|
||||
* containing the desired properties
|
||||
* @param side - The {@linkcode ArenaTagSide | side of the field} the tag should affect, or
|
||||
* {@linkcode ArenaTagSide.BOTH} to check both sides
|
||||
* @returns The result of the matching
|
||||
*/
|
||||
export function toHaveArenaTag<T extends ArenaTagType>(
|
||||
this: MatcherState,
|
||||
received: unknown,
|
||||
expectedTag: T | toHaveArenaTagOptions<T>,
|
||||
side?: ArenaTagSide,
|
||||
): SyncExpectationResult {
|
||||
if (!isGameManagerInstance(received)) {
|
||||
return {
|
||||
pass: this.isNot,
|
||||
message: () => `Expected to receive a GameManager, but got ${receivedStr(received)}!`,
|
||||
};
|
||||
}
|
||||
|
||||
if (!received.scene?.arena) {
|
||||
return {
|
||||
pass: this.isNot,
|
||||
message: () => `Expected GameManager.${received.scene ? "scene.arena" : "scene"} to be defined!`,
|
||||
};
|
||||
}
|
||||
|
||||
// Coerce lone `tagType`s into objects
|
||||
// Bangs are ok as we enforce safety via overloads
|
||||
// @ts-expect-error - Typescript is being stupid as tag type and side will always exist
|
||||
const etag: Partial<ArenaTag> & { tagType: T; side: ArenaTagSide } =
|
||||
typeof expectedTag === "object" ? expectedTag : { tagType: expectedTag, side: side! };
|
||||
|
||||
// We need to get all tags for the case of checking properties of a tag present on both sides of the arena
|
||||
const tags = received.scene.arena.findTagsOnSide(t => t.tagType === etag.tagType, etag.side);
|
||||
if (tags.length === 0) {
|
||||
return {
|
||||
pass: false,
|
||||
message: () => `Expected the Arena to have a tag of type ${etag.tagType}, but it didn't!`,
|
||||
expected: etag.tagType,
|
||||
actual: received.scene.arena.tags.map(t => t.tagType),
|
||||
};
|
||||
}
|
||||
|
||||
// Pass if any of the matching tags meet our criteria
|
||||
const pass = tags.some(tag =>
|
||||
this.equals(tag, expectedTag, [...this.customTesters, this.utils.subsetEquality, this.utils.iterableEquality]),
|
||||
);
|
||||
|
||||
const expectedStr = getOnelineDiffStr.call(this, expectedTag);
|
||||
return {
|
||||
pass,
|
||||
message: () =>
|
||||
pass
|
||||
? `Expected the Arena to NOT have a tag matching ${expectedStr}, but it did!`
|
||||
: `Expected the Arena to have a tag matching ${expectedStr}, but it didn't!`,
|
||||
expected: expectedTag,
|
||||
actual: tags,
|
||||
};
|
||||
}
|
@ -6,7 +6,7 @@ import { getStatName } from "#test/test-utils/string-utils";
|
||||
import { isPokemonInstance, receivedStr } from "#test/test-utils/test-utils";
|
||||
import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
|
||||
|
||||
export interface ToHaveEffectiveStatMatcherOptions {
|
||||
export interface toHaveEffectiveStatOptions {
|
||||
/**
|
||||
* The target {@linkcode Pokemon}
|
||||
* @see {@linkcode Pokemon.getEffectiveStat}
|
||||
@ -30,7 +30,7 @@ export interface ToHaveEffectiveStatMatcherOptions {
|
||||
* @param received - The object to check. Should be a {@linkcode Pokemon}
|
||||
* @param stat - The {@linkcode EffectiveStat} to check
|
||||
* @param expectedValue - The expected value of the {@linkcode stat}
|
||||
* @param options - The {@linkcode ToHaveEffectiveStatMatcherOptions}
|
||||
* @param options - The {@linkcode toHaveEffectiveStatOptions}
|
||||
* @returns Whether the matcher passed
|
||||
*/
|
||||
export function toHaveEffectiveStat(
|
||||
@ -38,11 +38,11 @@ export function toHaveEffectiveStat(
|
||||
received: unknown,
|
||||
stat: EffectiveStat,
|
||||
expectedValue: number,
|
||||
{ enemy, move, isCritical = false }: ToHaveEffectiveStatMatcherOptions = {},
|
||||
{ enemy, move, isCritical = false }: toHaveEffectiveStatOptions = {},
|
||||
): SyncExpectationResult {
|
||||
if (!isPokemonInstance(received)) {
|
||||
return {
|
||||
pass: false,
|
||||
pass: this.isNot,
|
||||
message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`,
|
||||
};
|
||||
}
|
||||
|
@ -12,7 +12,7 @@ import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
|
||||
export function toHaveFainted(this: MatcherState, received: unknown): SyncExpectationResult {
|
||||
if (!isPokemonInstance(received)) {
|
||||
return {
|
||||
pass: false,
|
||||
pass: this.isNot,
|
||||
message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`,
|
||||
};
|
||||
}
|
||||
|
@ -12,7 +12,7 @@ import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
|
||||
export function toHaveFullHp(this: MatcherState, received: unknown): SyncExpectationResult {
|
||||
if (!isPokemonInstance(received)) {
|
||||
return {
|
||||
pass: false,
|
||||
pass: this.isNot,
|
||||
message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`,
|
||||
};
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
|
||||
export function toHaveHp(this: MatcherState, received: unknown, expectedHp: number): SyncExpectationResult {
|
||||
if (!isPokemonInstance(received)) {
|
||||
return {
|
||||
pass: false,
|
||||
pass: this.isNot,
|
||||
message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`,
|
||||
};
|
||||
}
|
||||
|
107
test/test-utils/matchers/to-have-positional-tag.ts
Normal file
107
test/test-utils/matchers/to-have-positional-tag.ts
Normal file
@ -0,0 +1,107 @@
|
||||
// biome-ignore-start lint/correctness/noUnusedImports: TSDoc
|
||||
import type { GameManager } from "#test/test-utils/game-manager";
|
||||
// biome-ignore-end lint/correctness/noUnusedImports: TSDoc
|
||||
|
||||
import type { serializedPosTagMap } from "#data/positional-tags/load-positional-tag";
|
||||
import type { PositionalTagType } from "#enums/positional-tag-type";
|
||||
import type { OneOther } from "#test/@types/test-helpers";
|
||||
import { getOnelineDiffStr } from "#test/test-utils/string-utils";
|
||||
import { isGameManagerInstance, receivedStr } from "#test/test-utils/test-utils";
|
||||
import { toTitleCase } from "#utils/strings";
|
||||
import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
|
||||
|
||||
export type toHavePositionalTagOptions<P extends PositionalTagType> = OneOther<serializedPosTagMap[P], "tagType"> & {
|
||||
tagType: P;
|
||||
};
|
||||
|
||||
/**
|
||||
* Matcher to check if the {@linkcode Arena} has a certain number of {@linkcode PositionalTag}s active.
|
||||
* @param received - The object to check. Should be the current {@linkcode GameManager}
|
||||
* @param expectedTag - The {@linkcode PositionalTagType} of the desired tag, or a partially-filled {@linkcode PositionalTag}
|
||||
* containing the desired properties
|
||||
* @param count - The number of tags that should be active; defaults to `1` and must be within the range `[0, 4]`
|
||||
* @returns The result of the matching
|
||||
*/
|
||||
export function toHavePositionalTag<P extends PositionalTagType>(
|
||||
this: MatcherState,
|
||||
received: unknown,
|
||||
expectedTag: P | toHavePositionalTagOptions<P>,
|
||||
count = 1,
|
||||
): SyncExpectationResult {
|
||||
if (!isGameManagerInstance(received)) {
|
||||
return {
|
||||
pass: this.isNot,
|
||||
message: () => `Expected to receive a GameManager, but got ${receivedStr(received)}!`,
|
||||
};
|
||||
}
|
||||
|
||||
if (!received.scene?.arena?.positionalTagManager) {
|
||||
return {
|
||||
pass: this.isNot,
|
||||
message: () =>
|
||||
`Expected GameManager.${received.scene?.arena ? "scene.arena.positionalTagManager" : received.scene ? "scene.arena" : "scene"} to be defined!`,
|
||||
};
|
||||
}
|
||||
|
||||
// TODO: Increase limit if triple battles are added
|
||||
if (count < 0 || count > 4) {
|
||||
return {
|
||||
pass: this.isNot,
|
||||
message: () => `Expected count to be between 0 and 4, but got ${count} instead!`,
|
||||
};
|
||||
}
|
||||
|
||||
const allTags = received.scene.arena.positionalTagManager.tags;
|
||||
const tagType = typeof expectedTag === "string" ? expectedTag : expectedTag.tagType;
|
||||
const matchingTags = allTags.filter(t => t.tagType === tagType);
|
||||
|
||||
// If checking exclusively tag type, check solely the number of matching tags on field
|
||||
if (typeof expectedTag === "string") {
|
||||
const pass = matchingTags.length === count;
|
||||
const expectedStr = getPosTagStr(expectedTag);
|
||||
|
||||
return {
|
||||
pass,
|
||||
message: () =>
|
||||
pass
|
||||
? `Expected the Arena to NOT have ${count} ${expectedStr} active, but it did!`
|
||||
: `Expected the Arena to have ${count} ${expectedStr} active, but got ${matchingTags.length} instead!`,
|
||||
expected: expectedTag,
|
||||
actual: allTags,
|
||||
};
|
||||
}
|
||||
|
||||
// Check for equality with the provided object
|
||||
if (matchingTags.length === 0) {
|
||||
return {
|
||||
pass: false,
|
||||
message: () => `Expected the Arena to have a tag of type ${expectedTag.tagType}, but it didn't!`,
|
||||
expected: expectedTag.tagType,
|
||||
actual: received.scene.arena.tags.map(t => t.tagType),
|
||||
};
|
||||
}
|
||||
|
||||
// Pass if any of the matching tags meet the criteria
|
||||
const pass = matchingTags.some(tag =>
|
||||
this.equals(tag, expectedTag, [...this.customTesters, this.utils.subsetEquality, this.utils.iterableEquality]),
|
||||
);
|
||||
|
||||
const expectedStr = getOnelineDiffStr.call(this, expectedTag);
|
||||
return {
|
||||
pass,
|
||||
message: () =>
|
||||
pass
|
||||
? `Expected the Arena to NOT have a tag matching ${expectedStr}, but it did!`
|
||||
: `Expected the Arena to have a tag matching ${expectedStr}, but it didn't!`,
|
||||
expected: expectedTag,
|
||||
actual: matchingTags,
|
||||
};
|
||||
}
|
||||
|
||||
function getPosTagStr(pType: PositionalTagType, count = 1): string {
|
||||
let ret = toTitleCase(pType) + "Tag";
|
||||
if (count > 1) {
|
||||
ret += "s";
|
||||
}
|
||||
return ret;
|
||||
}
|
@ -23,14 +23,14 @@ export function toHaveStatStage(
|
||||
): SyncExpectationResult {
|
||||
if (!isPokemonInstance(received)) {
|
||||
return {
|
||||
pass: false,
|
||||
pass: this.isNot,
|
||||
message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`,
|
||||
};
|
||||
}
|
||||
|
||||
if (expectedStage < -6 || expectedStage > 6) {
|
||||
return {
|
||||
pass: false,
|
||||
pass: this.isNot,
|
||||
message: () => `Expected ${expectedStage} to be within the range [-6, 6]!`,
|
||||
};
|
||||
}
|
||||
|
@ -28,7 +28,7 @@ export function toHaveStatusEffect(
|
||||
): SyncExpectationResult {
|
||||
if (!isPokemonInstance(received)) {
|
||||
return {
|
||||
pass: false,
|
||||
pass: this.isNot,
|
||||
message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`,
|
||||
};
|
||||
}
|
||||
@ -37,10 +37,8 @@ export function toHaveStatusEffect(
|
||||
const actualEffect = received.status?.effect ?? StatusEffect.NONE;
|
||||
|
||||
// Check exclusively effect equality first, coercing non-matching status effects to numbers.
|
||||
if (actualEffect !== (expectedStatus as Exclude<typeof expectedStatus, StatusEffect>)?.effect) {
|
||||
// This is actually 100% safe as `expectedStatus?.effect` will evaluate to `undefined` if a StatusEffect was passed,
|
||||
// which will never match actualEffect by definition
|
||||
expectedStatus = (expectedStatus as Exclude<typeof expectedStatus, StatusEffect>).effect;
|
||||
if (typeof expectedStatus === "object" && actualEffect !== expectedStatus.effect) {
|
||||
expectedStatus = expectedStatus.effect;
|
||||
}
|
||||
|
||||
if (typeof expectedStatus === "number") {
|
||||
|
@ -24,7 +24,7 @@ export function toHaveTakenDamage(
|
||||
): SyncExpectationResult {
|
||||
if (!isPokemonInstance(received)) {
|
||||
return {
|
||||
pass: false,
|
||||
pass: this.isNot,
|
||||
message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`,
|
||||
};
|
||||
}
|
||||
|
@ -20,15 +20,15 @@ export function toHaveTerrain(
|
||||
): SyncExpectationResult {
|
||||
if (!isGameManagerInstance(received)) {
|
||||
return {
|
||||
pass: false,
|
||||
message: () => `Expected GameManager, but got ${receivedStr(received)}!`,
|
||||
pass: this.isNot,
|
||||
message: () => `Expected to receive a GameManager, but got ${receivedStr(received)}!`,
|
||||
};
|
||||
}
|
||||
|
||||
if (!received.scene?.arena) {
|
||||
return {
|
||||
pass: false,
|
||||
message: () => `Expected GameManager.${received.scene ? "scene" : "scene.arena"} to be defined!`,
|
||||
pass: this.isNot,
|
||||
message: () => `Expected GameManager.${received.scene ? "scene.arena" : "scene"} to be defined!`,
|
||||
};
|
||||
}
|
||||
|
||||
@ -41,8 +41,8 @@ export function toHaveTerrain(
|
||||
pass,
|
||||
message: () =>
|
||||
pass
|
||||
? `Expected Arena to NOT have ${expectedStr} active, but it did!`
|
||||
: `Expected Arena to have ${expectedStr} active, but got ${actualStr} instead!`,
|
||||
? `Expected the Arena to NOT have ${expectedStr} active, but it did!`
|
||||
: `Expected the Arena to have ${expectedStr} active, but got ${actualStr} instead!`,
|
||||
expected: expectedTerrainType,
|
||||
actual,
|
||||
};
|
||||
|
@ -7,10 +7,16 @@ import { isPokemonInstance, receivedStr } from "../test-utils";
|
||||
|
||||
export interface toHaveTypesOptions {
|
||||
/**
|
||||
* Whether to enforce exact matches (`true`) or superset matches (`false`).
|
||||
* @defaultValue `true`
|
||||
* Value dictating the strength of the enforced typing match.
|
||||
*
|
||||
* Possible values (in ascending order of strength) are:
|
||||
* - `"ordered"`: Enforce that the {@linkcode Pokemon}'s types are identical **and in the same order**
|
||||
* - `"unordered"`: Enforce that the {@linkcode Pokemon}'s types are identical **without checking order**
|
||||
* - `"superset"`: Enforce that the {@linkcode Pokemon}'s types are **a superset of** the expected types
|
||||
* (all must be present, but extras can be there)
|
||||
* @defaultValue `"unordered"`
|
||||
*/
|
||||
exact?: boolean;
|
||||
mode?: "ordered" | "unordered" | "superset";
|
||||
/**
|
||||
* Optional arguments to pass to {@linkcode Pokemon.getTypes}.
|
||||
*/
|
||||
@ -18,35 +24,54 @@ export interface toHaveTypesOptions {
|
||||
}
|
||||
|
||||
/**
|
||||
* Matcher that checks if an array contains exactly the given items, disregarding order.
|
||||
* @param received - The object to check. Should be an array of one or more {@linkcode PokemonType}s.
|
||||
* @param options - The {@linkcode toHaveTypesOptions | options} for this matcher
|
||||
* Matcher that checks if a Pokemon's typing is as expected.
|
||||
* @param received - The object to check. Should be a {@linkcode Pokemon}
|
||||
* @param expectedTypes - An array of one or more {@linkcode PokemonType}s to compare against.
|
||||
* @param mode - The mode to perform the matching in.
|
||||
* Possible values (in ascending order of strength) are:
|
||||
* - `"ordered"`: Enforce that the {@linkcode Pokemon}'s types are identical **and in the same order**
|
||||
* - `"unordered"`: Enforce that the {@linkcode Pokemon}'s types are identical **without checking order**
|
||||
* - `"superset"`: Enforce that the {@linkcode Pokemon}'s types are **a superset of** the expected types
|
||||
* (all must be present, but extras can be there)
|
||||
*
|
||||
* Default `unordered`
|
||||
* @param args - Extra arguments passed to {@linkcode Pokemon.getTypes}
|
||||
* @returns The result of the matching
|
||||
*/
|
||||
export function toHaveTypes(
|
||||
this: MatcherState,
|
||||
received: unknown,
|
||||
expected: [PokemonType, ...PokemonType[]],
|
||||
options: toHaveTypesOptions = {},
|
||||
expectedTypes: [PokemonType, ...PokemonType[]],
|
||||
{ mode = "unordered", args = [] }: toHaveTypesOptions = {},
|
||||
): SyncExpectationResult {
|
||||
if (!isPokemonInstance(received)) {
|
||||
return {
|
||||
pass: false,
|
||||
message: () => `Expected to recieve a Pokémon, but got ${receivedStr(received)}!`,
|
||||
pass: this.isNot,
|
||||
message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`,
|
||||
};
|
||||
}
|
||||
|
||||
const actualTypes = received.getTypes(...(options.args ?? [])).sort();
|
||||
const expectedTypes = expected.slice().sort();
|
||||
// Return early if no types were passed in
|
||||
if (expectedTypes.length === 0) {
|
||||
return {
|
||||
pass: this.isNot,
|
||||
message: () => "Expected to receive a non-empty array of PokemonTypes!",
|
||||
};
|
||||
}
|
||||
|
||||
// Avoid sorting the types if strict ordering is desired
|
||||
const actualSorted = mode === "ordered" ? received.getTypes(...args) : received.getTypes(...args).toSorted();
|
||||
const expectedSorted = mode === "ordered" ? expectedTypes : expectedTypes.toSorted();
|
||||
|
||||
// Exact matches do not care about subset equality
|
||||
const matchers = options.exact
|
||||
? [...this.customTesters, this.utils.iterableEquality]
|
||||
: [...this.customTesters, this.utils.subsetEquality, this.utils.iterableEquality];
|
||||
const pass = this.equals(actualTypes, expectedTypes, matchers);
|
||||
const matchers =
|
||||
mode === "superset"
|
||||
? [...this.customTesters, this.utils.iterableEquality]
|
||||
: [...this.customTesters, this.utils.subsetEquality, this.utils.iterableEquality];
|
||||
const pass = this.equals(actualSorted, expectedSorted, matchers);
|
||||
|
||||
const actualStr = stringifyEnumArray(PokemonType, actualTypes);
|
||||
const expectedStr = stringifyEnumArray(PokemonType, expectedTypes);
|
||||
const actualStr = stringifyEnumArray(PokemonType, actualSorted);
|
||||
const expectedStr = stringifyEnumArray(PokemonType, expectedSorted);
|
||||
const pkmName = getPokemonNameWithAffix(received);
|
||||
|
||||
return {
|
||||
@ -55,7 +80,7 @@ export function toHaveTypes(
|
||||
pass
|
||||
? `Expected ${pkmName} to NOT have types ${expectedStr}, but it did!`
|
||||
: `Expected ${pkmName} to have types ${expectedStr}, but got ${actualStr} instead!`,
|
||||
expected: expectedTypes,
|
||||
actual: actualTypes,
|
||||
expected: expectedSorted,
|
||||
actual: actualSorted,
|
||||
};
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
|
||||
/**
|
||||
* Matcher to check the contents of a {@linkcode Pokemon}'s move history.
|
||||
* @param received - The actual value received. Should be a {@linkcode Pokemon}
|
||||
* @param expectedValue - The {@linkcode MoveId} the Pokemon is expected to have used,
|
||||
* @param expectedMove - The {@linkcode MoveId} the Pokemon is expected to have used,
|
||||
* or a partially filled {@linkcode TurnMove} containing the desired properties to check
|
||||
* @param index - The index of the move history entry to check, in order from most recent to least recent.
|
||||
* Default `0` (last used move)
|
||||
@ -22,12 +22,12 @@ import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
|
||||
export function toHaveUsedMove(
|
||||
this: MatcherState,
|
||||
received: unknown,
|
||||
expectedResult: MoveId | AtLeastOne<TurnMove>,
|
||||
expectedMove: MoveId | AtLeastOne<TurnMove>,
|
||||
index = 0,
|
||||
): SyncExpectationResult {
|
||||
if (!isPokemonInstance(received)) {
|
||||
return {
|
||||
pass: false,
|
||||
pass: this.isNot,
|
||||
message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`,
|
||||
};
|
||||
}
|
||||
@ -37,34 +37,33 @@ export function toHaveUsedMove(
|
||||
|
||||
if (move === undefined) {
|
||||
return {
|
||||
pass: false,
|
||||
pass: this.isNot,
|
||||
message: () => `Expected ${pkmName} to have used ${index + 1} moves, but it didn't!`,
|
||||
actual: received.getLastXMoves(-1),
|
||||
};
|
||||
}
|
||||
|
||||
// Coerce to a `TurnMove`
|
||||
if (typeof expectedResult === "number") {
|
||||
expectedResult = { move: expectedResult };
|
||||
if (typeof expectedMove === "number") {
|
||||
expectedMove = { move: expectedMove };
|
||||
}
|
||||
|
||||
const moveIndexStr = index === 0 ? "last move" : `${getOrdinal(index)} most recent move`;
|
||||
|
||||
const pass = this.equals(move, expectedResult, [
|
||||
const pass = this.equals(move, expectedMove, [
|
||||
...this.customTesters,
|
||||
this.utils.subsetEquality,
|
||||
this.utils.iterableEquality,
|
||||
]);
|
||||
|
||||
const expectedStr = getOnelineDiffStr.call(this, expectedResult);
|
||||
const expectedStr = getOnelineDiffStr.call(this, expectedMove);
|
||||
return {
|
||||
pass,
|
||||
message: () =>
|
||||
pass
|
||||
? `Expected ${pkmName}'s ${moveIndexStr} to NOT match ${expectedStr}, but it did!`
|
||||
: // Replace newlines with spaces to preserve one-line ness
|
||||
`Expected ${pkmName}'s ${moveIndexStr} to match ${expectedStr}, but it didn't!`,
|
||||
expected: expectedResult,
|
||||
: `Expected ${pkmName}'s ${moveIndexStr} to match ${expectedStr}, but it didn't!`,
|
||||
expected: expectedMove,
|
||||
actual: move,
|
||||
};
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
|
||||
/**
|
||||
* Matcher to check the amount of PP consumed by a {@linkcode Pokemon}.
|
||||
* @param received - The actual value received. Should be a {@linkcode Pokemon}
|
||||
* @param expectedValue - The {@linkcode MoveId} that should have consumed PP
|
||||
* @param moveId - The {@linkcode MoveId} that should have consumed PP
|
||||
* @param ppUsed - The numerical amount of PP that should have been consumed,
|
||||
* or `all` to indicate the move should be _out_ of PP
|
||||
* @returns Whether the matcher passed
|
||||
@ -23,35 +23,35 @@ import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
|
||||
export function toHaveUsedPP(
|
||||
this: MatcherState,
|
||||
received: unknown,
|
||||
expectedMove: MoveId,
|
||||
moveId: MoveId,
|
||||
ppUsed: number | "all",
|
||||
): SyncExpectationResult {
|
||||
if (!isPokemonInstance(received)) {
|
||||
return {
|
||||
pass: false,
|
||||
pass: this.isNot,
|
||||
message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`,
|
||||
};
|
||||
}
|
||||
|
||||
const override = received.isPlayer() ? Overrides.MOVESET_OVERRIDE : Overrides.OPP_MOVESET_OVERRIDE;
|
||||
const override = received.isPlayer() ? Overrides.MOVESET_OVERRIDE : Overrides.ENEMY_MOVESET_OVERRIDE;
|
||||
if (coerceArray(override).length > 0) {
|
||||
return {
|
||||
pass: false,
|
||||
pass: this.isNot,
|
||||
message: () =>
|
||||
`Cannot test for PP consumption with ${received.isPlayer() ? "player" : "enemy"} moveset overrides active!`,
|
||||
};
|
||||
}
|
||||
|
||||
const pkmName = getPokemonNameWithAffix(received);
|
||||
const moveStr = getEnumStr(MoveId, expectedMove);
|
||||
const moveStr = getEnumStr(MoveId, moveId);
|
||||
|
||||
const movesetMoves = received.getMoveset().filter(pm => pm.moveId === expectedMove);
|
||||
const movesetMoves = received.getMoveset().filter(pm => pm.moveId === moveId);
|
||||
if (movesetMoves.length !== 1) {
|
||||
return {
|
||||
pass: false,
|
||||
pass: this.isNot,
|
||||
message: () =>
|
||||
`Expected MoveId.${moveStr} to appear in ${pkmName}'s moveset exactly once, but got ${movesetMoves.length} times!`,
|
||||
expected: expectedMove,
|
||||
expected: moveId,
|
||||
actual: received.getMoveset(),
|
||||
};
|
||||
}
|
||||
|
@ -20,15 +20,15 @@ export function toHaveWeather(
|
||||
): SyncExpectationResult {
|
||||
if (!isGameManagerInstance(received)) {
|
||||
return {
|
||||
pass: false,
|
||||
message: () => `Expected GameManager, but got ${receivedStr(received)}!`,
|
||||
pass: this.isNot,
|
||||
message: () => `Expected to receive a GameManager, but got ${receivedStr(received)}!`,
|
||||
};
|
||||
}
|
||||
|
||||
if (!received.scene?.arena) {
|
||||
return {
|
||||
pass: false,
|
||||
message: () => `Expected GameManager.${received.scene ? "scene" : "scene.arena"} to be defined!`,
|
||||
pass: this.isNot,
|
||||
message: () => `Expected GameManager.${received.scene ? "scene.arena" : "scene"} to be defined!`,
|
||||
};
|
||||
}
|
||||
|
||||
@ -41,8 +41,8 @@ export function toHaveWeather(
|
||||
pass,
|
||||
message: () =>
|
||||
pass
|
||||
? `Expected Arena to NOT have ${expectedStr} weather active, but it did!`
|
||||
: `Expected Arena to have ${expectedStr} weather active, but got ${actualStr} instead!`,
|
||||
? `Expected the Arena to NOT have ${expectedStr} weather active, but it did!`
|
||||
: `Expected the Arena to have ${expectedStr} weather active, but got ${actualStr} instead!`,
|
||||
expected: expectedWeatherType,
|
||||
actual,
|
||||
};
|
||||
|
@ -34,10 +34,10 @@ interface getEnumStrOptions {
|
||||
* @returns The stringified representation of `val` as dictated by the options.
|
||||
* @example
|
||||
* ```ts
|
||||
* enum fakeEnum {
|
||||
* ONE: 1,
|
||||
* TWO: 2,
|
||||
* THREE: 3,
|
||||
* enum testEnum {
|
||||
* ONE = 1,
|
||||
* TWO = 2,
|
||||
* THREE = 3,
|
||||
* }
|
||||
* getEnumStr(fakeEnum, fakeEnum.ONE); // Output: "ONE (=1)"
|
||||
* getEnumStr(fakeEnum, fakeEnum.TWO, {casing: "Title", prefix: "fakeEnum.", suffix: "!!!"}); // Output: "fakeEnum.TWO!!! (=2)"
|
||||
@ -174,10 +174,14 @@ export function getStatName(s: Stat): string {
|
||||
* Convert an object into a oneline diff to be shown in an error message.
|
||||
* @param obj - The object to return the oneline diff of
|
||||
* @returns The updated diff
|
||||
* @example
|
||||
* ```ts
|
||||
* const diff = getOnelineDiffStr.call(this, obj)
|
||||
* ```
|
||||
*/
|
||||
export function getOnelineDiffStr(this: MatcherState, obj: unknown): string {
|
||||
return this.utils
|
||||
.stringify(obj, undefined, { maxLength: 35, indent: 0, printBasicPrototype: false })
|
||||
.replace(/\n/g, " ") // Replace newlines with spaces
|
||||
.replace(/,(\s*)}$/g, "$1}");
|
||||
.replace(/,(\s*)}$/g, "$1}"); // Trim trailing commas
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user