mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-15 03:49:33 +02:00
Condensed magic bounce tests
This commit is contained in:
parent
3b36ab17e4
commit
69157f07bc
@ -160,10 +160,9 @@ describe("Abilities - Magic Bounce", () => {
|
||||
});
|
||||
|
||||
// TODO: enable when Magic Bounce is fixed to properly reset the hit count
|
||||
it.todo("should not cause encore to be interrupted after bouncing", async () => {
|
||||
game.override.moveset([MoveId.SPLASH, MoveId.GROWL, MoveId.ENCORE]).enemyMoveset([MoveId.TACKLE, MoveId.GROWL]);
|
||||
// game.override.ability(AbilityId.MOLD_BREAKER);
|
||||
it("should not cause encore to be interrupted after bouncing", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
const playerPokemon = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
|
||||
@ -171,35 +170,39 @@ describe("Abilities - Magic Bounce", () => {
|
||||
const playerAbilitySpy = game.field.mockAbility(playerPokemon, AbilityId.MOLD_BREAKER);
|
||||
|
||||
// turn 1
|
||||
game.move.select(MoveId.ENCORE);
|
||||
await game.move.selectEnemyMove(MoveId.TACKLE);
|
||||
game.move.use(MoveId.ENCORE);
|
||||
await game.move.forceEnemyMove(MoveId.TACKLE);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemyPokemon.getTag(BattlerTagType.ENCORE)!["moveId"]).toBe(MoveId.TACKLE);
|
||||
|
||||
// turn 2
|
||||
playerAbilitySpy.mockRestore();
|
||||
game.move.select(MoveId.GROWL);
|
||||
|
||||
game.move.use(MoveId.GROWL);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(enemyPokemon.getTag(BattlerTagType.ENCORE)!["moveId"]).toBe(MoveId.TACKLE);
|
||||
expect(enemyPokemon.getLastXMoves()[0].move).toBe(MoveId.TACKLE);
|
||||
});
|
||||
|
||||
// TODO: encore is failing if the last move was virtual.
|
||||
it.todo("should not cause the bounced move to count for encore", async () => {
|
||||
it("should not cause the bounced move to count for encore", async () => {
|
||||
game.override
|
||||
.moveset([MoveId.SPLASH, MoveId.GROWL, MoveId.ENCORE])
|
||||
.enemyMoveset([MoveId.GROWL, MoveId.TACKLE])
|
||||
.enemyAbility(AbilityId.MAGIC_BOUNCE);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
const playerPokemon = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
|
||||
// turn 1
|
||||
game.move.select(MoveId.GROWL);
|
||||
await game.move.selectEnemyMove(MoveId.TACKLE);
|
||||
game.move.use(MoveId.GROWL);
|
||||
await game.move.forceEnemyMove(MoveId.TACKLE);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.toNextTurn();
|
||||
|
||||
@ -207,16 +210,16 @@ describe("Abilities - Magic Bounce", () => {
|
||||
vi.spyOn(playerPokemon, "getAbility").mockReturnValue(allAbilities[AbilityId.MOLD_BREAKER]);
|
||||
|
||||
// turn 2
|
||||
game.move.select(MoveId.ENCORE);
|
||||
await game.move.selectEnemyMove(MoveId.TACKLE);
|
||||
game.move.use(MoveId.ENCORE);
|
||||
await game.move.forceEnemyMove(MoveId.TACKLE);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
await game.toEndOfTurn();
|
||||
expect(enemyPokemon.getTag(BattlerTagType.ENCORE)!["moveId"]).toBe(MoveId.TACKLE);
|
||||
expect(enemyPokemon.getLastXMoves()[0].move).toBe(MoveId.TACKLE);
|
||||
});
|
||||
|
||||
// TODO: stomping tantrum should consider moves that were bounced.
|
||||
it.todo("should cause stomping tantrum to double in power when the last move was bounced", async () => {
|
||||
// TODO: Move to a stomping tantrum test file
|
||||
it("should cause stomping tantrum to double in power when the last move was bounced", async () => {
|
||||
game.override.battleStyle("single").moveset([MoveId.STOMPING_TANTRUM, MoveId.CHARM]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
@ -232,7 +235,7 @@ describe("Abilities - Magic Bounce", () => {
|
||||
});
|
||||
|
||||
// TODO: stomping tantrum should consider moves that were bounced
|
||||
it.todo("should boost enemy's stomping tantrum after failed bounce", async () => {
|
||||
it("should boost enemy's stomping tantrum after failed bounce", async () => {
|
||||
game.override.enemyMoveset([MoveId.STOMPING_TANTRUM, MoveId.SPLASH, MoveId.CHARM]);
|
||||
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
|
||||
|
||||
@ -290,56 +293,4 @@ describe("Abilities - Magic Bounce", () => {
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getPlayerPokemon().status).toBeUndefined();
|
||||
});
|
||||
|
||||
it("should always apply the leftmost available target's magic bounce when bouncing moves like sticky webs in doubles", async () => {
|
||||
game.override.battleStyle("double").moveset([MoveId.STICKY_WEB, MoveId.SPLASH, MoveId.TRICK_ROOM]);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]);
|
||||
const [enemy_1, enemy_2] = game.scene.getEnemyField();
|
||||
// set speed just incase logic erroneously checks for speed order
|
||||
enemy_1.setStat(Stat.SPD, enemy_2.getStat(Stat.SPD) + 1);
|
||||
|
||||
// turn 1
|
||||
game.move.select(MoveId.STICKY_WEB, 0);
|
||||
game.move.select(MoveId.TRICK_ROOM, 1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(
|
||||
game.scene.arena
|
||||
.getTagOnSide(ArenaTagType.STICKY_WEB, ArenaTagSide.PLAYER)
|
||||
?.getSourcePokemon()
|
||||
?.getBattlerIndex(),
|
||||
).toBe(BattlerIndex.ENEMY);
|
||||
game.scene.arena.removeTagOnSide(ArenaTagType.STICKY_WEB, ArenaTagSide.PLAYER, true);
|
||||
|
||||
// turn 2
|
||||
game.move.select(MoveId.STICKY_WEB, 0);
|
||||
game.move.select(MoveId.TRICK_ROOM, 1);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(
|
||||
game.scene.arena
|
||||
.getTagOnSide(ArenaTagType.STICKY_WEB, ArenaTagSide.PLAYER)
|
||||
?.getSourcePokemon()
|
||||
?.getBattlerIndex(),
|
||||
).toBe(BattlerIndex.ENEMY);
|
||||
});
|
||||
|
||||
it("should not bounce back status moves that hit through semi-invulnerable states", async () => {
|
||||
game.override.moveset([MoveId.TOXIC, MoveId.CHARM]);
|
||||
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
|
||||
|
||||
game.move.select(MoveId.TOXIC);
|
||||
await game.move.selectEnemyMove(MoveId.FLY);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getEnemyPokemon().status?.effect).toBe(StatusEffect.TOXIC);
|
||||
expect(game.field.getPlayerPokemon().status).toBeUndefined();
|
||||
|
||||
game.override.ability(AbilityId.NO_GUARD);
|
||||
game.move.select(MoveId.CHARM);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(-2);
|
||||
expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
});
|
||||
|
@ -7,8 +7,6 @@ import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
// TODO: When Magic Bounce is implemented, make a test for its interaction with mirror guard, use screech
|
||||
|
||||
describe("Ability - Mirror Armor", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
363
test/moves/magic-coat-magic-bounce.test.ts
Normal file
363
test/moves/magic-coat-magic-bounce.test.ts
Normal file
@ -0,0 +1,363 @@
|
||||
import { allMoves } from "#data/data-lists";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { ArenaTagSide } from "#enums/arena-tag-side";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Reflecting effects", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.ability(AbilityId.BALL_FETCH)
|
||||
.battleStyle("single")
|
||||
.criticalHits(false)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.MAGIC_COAT);
|
||||
});
|
||||
|
||||
describe("Reflecting effects", () => {
|
||||
it("should reflect basic status moves, copying them against the user", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.use(MoveId.GROWL);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
const player = game.field.getPlayerPokemon();
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
|
||||
expect(enemy).toHaveUsedMove({
|
||||
move: MoveId.GROWL,
|
||||
useMode: MoveUseMode.REFLECTED,
|
||||
targets: [BattlerIndex.PLAYER],
|
||||
});
|
||||
expect(player).toHaveStatStage(Stat.ATK, -1);
|
||||
});
|
||||
|
||||
it("should bounce back multi-target moves against each target", async () => {
|
||||
game.override.battleStyle("double");
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.use(MoveId.GROWL, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
const [karp1, karp2] = game.scene.getPlayerField();
|
||||
expect(karp1).toHaveStatStage(Stat.ATK, -2);
|
||||
expect(karp2).toHaveStatStage(Stat.ATK, -2);
|
||||
});
|
||||
|
||||
// TODO: This is meaningless for now since growl doesn't fail when used at -6...
|
||||
it("should still bounce back a move that would otherwise fail", async () => {
|
||||
game.override.enemyAbility(AbilityId.INSOMNIA);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.use(MoveId.YAWN);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(game.field.getPlayerPokemon()).toHaveBattlerTag(BattlerTagType.DROWSY);
|
||||
});
|
||||
|
||||
it("should not bounce back a move that was just bounced", async () => {
|
||||
game.override.battleStyle("double").ability(AbilityId.MAGIC_BOUNCE);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.use(MoveId.MAGIC_COAT, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.GROWL, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.MAGIC_COAT);
|
||||
await game.move.forceEnemyMove(MoveId.SPLASH);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(game.field.getEnemyPokemon()).toHaveStatStage(Stat.ATK, 0);
|
||||
});
|
||||
|
||||
it("should receive the stat change after reflecting a move back to a mirror armor user", async () => {
|
||||
game.override.enemyAbility(AbilityId.MIRROR_ARMOR);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.use(MoveId.GROWL);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(game.field.getEnemyPokemon()).toHaveStatStage(Stat.ATK, -1);
|
||||
});
|
||||
|
||||
it("should not bounce back curse", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.GASTLY]);
|
||||
|
||||
game.move.use(MoveId.CURSE);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(game.field.getEnemyPokemon().getTag(BattlerTagType.CURSED)).toBeDefined();
|
||||
});
|
||||
|
||||
it("should not cause encore to be interrupted after bouncing", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
const playerPokemon = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
|
||||
// Give the player MOLD_BREAKER for this turn to bypass Magic Bounce.
|
||||
const playerAbilitySpy = game.field.mockAbility(playerPokemon, AbilityId.MOLD_BREAKER);
|
||||
|
||||
// turn 1
|
||||
game.move.use(MoveId.ENCORE);
|
||||
await game.move.forceEnemyMove(MoveId.TACKLE);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemyPokemon.getTag(BattlerTagType.ENCORE)!["moveId"]).toBe(MoveId.TACKLE);
|
||||
|
||||
// turn 2
|
||||
playerAbilitySpy.mockRestore();
|
||||
|
||||
game.move.use(MoveId.GROWL);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(enemyPokemon.getTag(BattlerTagType.ENCORE)!["moveId"]).toBe(MoveId.TACKLE);
|
||||
expect(enemyPokemon.getLastXMoves()[0].move).toBe(MoveId.TACKLE);
|
||||
});
|
||||
|
||||
it("should not cause the bounced move to count for encore", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
|
||||
// turn 1
|
||||
game.move.use(MoveId.GROWL);
|
||||
await game.move.forceEnemyMove(MoveId.MAGIC_COAT);
|
||||
await game.toNextTurn();
|
||||
|
||||
// turn 2
|
||||
game.move.use(MoveId.ENCORE);
|
||||
await game.move.forceEnemyMove(MoveId.TACKLE);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(enemyPokemon.getTag(BattlerTagType.ENCORE)!["moveId"]).toBe(MoveId.TACKLE);
|
||||
expect(enemyPokemon.getLastXMoves()[0].move).toBe(MoveId.TACKLE);
|
||||
});
|
||||
|
||||
it("should boost stomping tantrum after a failed bounce", async () => {
|
||||
await game.override.ability(AbilityId.INSOMNIA);
|
||||
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
const powerSpy = vi.spyOn(allMoves[MoveId.STOMPING_TANTRUM], "calculateBattlePower");
|
||||
|
||||
// Yawn gets reflected back onto us, failing due to Insomnia
|
||||
game.move.use(MoveId.YAWN);
|
||||
await game.move.forceEnemyMove(MoveId.MAGIC_COAT);
|
||||
await game.toNextTurn();
|
||||
expect(enemy).toHaveUsedMove({ move: MoveId.YAWN, result: MoveResult.FAIL, useMode: MoveUseMode.REFLECTED });
|
||||
|
||||
game.move.use(MoveId.SPLASH);
|
||||
await game.move.forceEnemyMove(MoveId.STOMPING_TANTRUM);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(powerSpy).toHaveReturnedWith(150);
|
||||
});
|
||||
|
||||
it("should respect immunities when bouncing a move", async () => {
|
||||
vi.spyOn(allMoves[MoveId.THUNDER_WAVE], "accuracy", "get").mockReturnValue(100);
|
||||
game.override.ability(AbilityId.SOUNDPROOF);
|
||||
await game.classicMode.startBattle([SpeciesId.PHANPY]);
|
||||
|
||||
// Turn 1 - thunder wave immunity test
|
||||
game.move.use(MoveId.THUNDER_WAVE);
|
||||
await game.toEndOfTurn();
|
||||
expect(game.field.getPlayerPokemon().status).toBeUndefined();
|
||||
|
||||
// Turn 2 - soundproof immunity test
|
||||
game.move.use(MoveId.GROWL);
|
||||
await game.toEndOfTurn();
|
||||
expect(game.field.getPlayerPokemon()).toHaveStatStage(Stat.ATK, 0);
|
||||
});
|
||||
|
||||
it("should ignore the original move's accuracy and use the user's accuracy", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
const magikarp = game.field.getPlayerPokemon();
|
||||
const feebas = game.field.getEnemyPokemon();
|
||||
const karpMissSpy = vi.spyOn(magikarp, "getAccuracyMultiplier").mockReturnValue(0);
|
||||
|
||||
// Turn 1: Force a miss on initial move
|
||||
game.move.use(MoveId.SPORE);
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(magikarp).toHaveStatusEffect(StatusEffect.SLEEP);
|
||||
|
||||
magikarp.clearStatus(false, false);
|
||||
|
||||
karpMissSpy.mockRestore();
|
||||
vi.spyOn(feebas, "getAccuracyMultiplier").mockReturnValue(0);
|
||||
|
||||
// Turn 2: Force a miss on Feebas' reflected move
|
||||
game.move.use(MoveId.SPORE);
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(magikarp).not.toHaveStatusEffect(StatusEffect.SLEEP);
|
||||
});
|
||||
});
|
||||
|
||||
describe("Magic Bounce", () => {
|
||||
beforeEach(() => {
|
||||
game.override.enemyAbility(AbilityId.MAGIC_BOUNCE);
|
||||
});
|
||||
|
||||
// TODO: Change post speed order rework to check the FASTER pokemon's ability
|
||||
it("should only apply the leftmost available target's magic bounce when bouncing field-targeted moves in doubles", async () => {
|
||||
game.override.battleStyle("double");
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]);
|
||||
const [enemy1, enemy2] = game.scene.getEnemyField();
|
||||
// set speed to different values just in case logic erroneously checks for speed order
|
||||
enemy1.setStat(Stat.SPD, enemy2.getStat(Stat.SPD) + 1);
|
||||
|
||||
// turn 1
|
||||
game.move.use(MoveId.SPIKES, 0);
|
||||
game.move.use(MoveId.TRICK_ROOM, 1);
|
||||
await game.toNextTurn();
|
||||
|
||||
// TODO: Replace this with `expect(game).toHaveArenaTag({tagType: ArenaTagType.SPIKES, side: ArenaTagSide.PLAYER, sourceId: enemy1.id, layers: 1})
|
||||
const tag = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER)!;
|
||||
expect(tag).toBeDefined();
|
||||
expect(tag.getSourcePokemon()).toBe(enemy1);
|
||||
expect(tag["layers"]).toBe(1);
|
||||
game.scene.arena.removeTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER, true);
|
||||
|
||||
// turn 2
|
||||
game.move.use(MoveId.SPIKES, 0);
|
||||
game.move.use(MoveId.TRICK_ROOM, 1);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
// TODO: Replace this with `expect(game).toHaveArenaTag({tagType: ArenaTagType.SPIKES, side: ArenaTagSide.PLAYER, sourceId: enemy1.id, layers: 1})
|
||||
expect(
|
||||
game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER)?.getSourcePokemon()?.getBattlerIndex(),
|
||||
).toBe(BattlerIndex.ENEMY);
|
||||
});
|
||||
|
||||
it("should not bounce back status moves against semi-invulnerable Pokemon, even with No Guard", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
|
||||
|
||||
const player = game.field.getPlayerPokemon();
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
|
||||
// Turn 1: use charm while enemy is airborne; misses
|
||||
game.move.use(MoveId.CHARM);
|
||||
await game.move.forceEnemyMove(MoveId.FLY);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(player).toHaveStatStage(Stat.ATK, 0);
|
||||
expect(enemy).toHaveStatStage(Stat.ATK, 0);
|
||||
|
||||
// Turn 2: Use Charm through No Guard; should not be reflected
|
||||
game.field.mockAbility(player, AbilityId.NO_GUARD);
|
||||
|
||||
game.move.use(MoveId.CHARM);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(player).toHaveStatStage(Stat.ATK, 0);
|
||||
expect(enemy).toHaveStatStage(Stat.ATK, -2);
|
||||
});
|
||||
|
||||
it("should not stack with magic coat on the same Pokemon", async () => {
|
||||
game.override.battleStyle("double");
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]);
|
||||
|
||||
game.field.mockAbility(game.field.getPlayerPokemon(), AbilityId.MAGIC_BOUNCE);
|
||||
|
||||
game.move.use(MoveId.GROWL, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.MAGIC_COAT);
|
||||
await game.move.forceEnemyMove(MoveId.SPLASH);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
const [karp1, karp2] = game.scene.getPlayerField();
|
||||
expect(karp1).toHaveStatStage(Stat.ATK, -1);
|
||||
expect(karp2).toHaveStatStage(Stat.ATK, -1);
|
||||
});
|
||||
});
|
||||
|
||||
describe("Magic Coat", () => {
|
||||
it("should fail if the user goes last in the turn", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.use(MoveId.PROTECT);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(game.field.getEnemyPokemon().getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
|
||||
it("should fail if called again in the same turn from Instruct", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.use(MoveId.INSTRUCT);
|
||||
await game.toEndOfTurn();
|
||||
expect(game.field.getEnemyPokemon().getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
|
||||
it("should not reflect moves used on the next turn", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
// turn 1
|
||||
game.move.use(MoveId.SPLASH);
|
||||
await game.move.forceEnemyMove(MoveId.MAGIC_COAT);
|
||||
await game.toNextTurn();
|
||||
|
||||
// turn 2
|
||||
game.move.use(MoveId.GROWL);
|
||||
await game.move.forceEnemyMove(MoveId.SPLASH);
|
||||
await game.toEndOfTurn();
|
||||
expect(game.field.getEnemyPokemon()).toHaveStatStage(Stat.ATK, -1);
|
||||
});
|
||||
|
||||
it("should still bounce back a move from a mold breaker user", async () => {
|
||||
game.override.ability(AbilityId.MOLD_BREAKER).moveset([MoveId.GROWL]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.use(MoveId.GROWL);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(game.field.getEnemyPokemon()).toHaveStatStage(Stat.ATK, 0);
|
||||
expect(game.field.getPlayerPokemon()).toHaveStatStage(Stat.ATK, -1);
|
||||
});
|
||||
|
||||
it("should only bounce spikes back once when both targets use magic coat in doubles", async () => {
|
||||
game.override.battleStyle("double");
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.use(MoveId.SPIKES);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER)!["layers"]).toBe(1);
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY)).toBeUndefined();
|
||||
});
|
||||
});
|
||||
});
|
@ -1,285 +0,0 @@
|
||||
import { allMoves } from "#data/data-lists";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { ArenaTagSide } from "#enums/arena-tag-side";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Magic Coat", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.ability(AbilityId.BALL_FETCH)
|
||||
.battleStyle("single")
|
||||
.criticalHits(false)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.MAGIC_COAT);
|
||||
});
|
||||
|
||||
it("should fail if the user goes last in the turn", async () => {
|
||||
game.override.moveset([MoveId.PROTECT]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getEnemyPokemon().getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
|
||||
it("should fail if called again in the same turn due to moves like instruct", async () => {
|
||||
game.override.moveset([MoveId.INSTRUCT]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.select(MoveId.INSTRUCT);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getEnemyPokemon().getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
|
||||
it("should not reflect moves used on the next turn", async () => {
|
||||
game.override.moveset([MoveId.GROWL, MoveId.SPLASH]).enemyMoveset([MoveId.MAGIC_COAT, MoveId.SPLASH]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
// turn 1
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.move.selectEnemyMove(MoveId.MAGIC_COAT);
|
||||
await game.toNextTurn();
|
||||
|
||||
// turn 2
|
||||
game.move.select(MoveId.GROWL);
|
||||
await game.move.selectEnemyMove(MoveId.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(-1);
|
||||
});
|
||||
|
||||
it("should reflect basic status moves", async () => {
|
||||
game.override.moveset([MoveId.GROWL]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.select(MoveId.GROWL);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(-1);
|
||||
});
|
||||
|
||||
it("should individually bounce back multi-target moves when used by both targets in doubles", async () => {
|
||||
game.override.battleStyle("double").moveset([MoveId.GROWL, MoveId.SPLASH]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.select(MoveId.GROWL, 0);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
const user = game.scene.getPlayerField()[0];
|
||||
expect(user.getStatStage(Stat.ATK)).toBe(-2);
|
||||
});
|
||||
|
||||
it("should bounce back a spread status move against both pokemon", async () => {
|
||||
game.override
|
||||
.battleStyle("double")
|
||||
.moveset([MoveId.GROWL, MoveId.SPLASH])
|
||||
.enemyMoveset([MoveId.SPLASH, MoveId.MAGIC_COAT]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.select(MoveId.GROWL, 0);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
await game.move.selectEnemyMove(MoveId.SPLASH);
|
||||
await game.move.selectEnemyMove(MoveId.MAGIC_COAT);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.scene.getPlayerField().every(p => p.getStatStage(Stat.ATK) === -1)).toBeTruthy();
|
||||
});
|
||||
|
||||
it("should still bounce back a move that would otherwise fail", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
game.field.getEnemyPokemon().setStatStage(Stat.ATK, -6);
|
||||
game.override.moveset([MoveId.GROWL]);
|
||||
|
||||
game.move.select(MoveId.GROWL);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(-1);
|
||||
});
|
||||
|
||||
it("should not bounce back a move that was just bounced", async () => {
|
||||
game.override
|
||||
.battleStyle("double")
|
||||
.ability(AbilityId.MAGIC_BOUNCE)
|
||||
.moveset([MoveId.GROWL, MoveId.MAGIC_COAT])
|
||||
.enemyMoveset([MoveId.SPLASH, MoveId.MAGIC_COAT]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.select(MoveId.MAGIC_COAT, 0);
|
||||
game.move.select(MoveId.GROWL, 1);
|
||||
await game.move.selectEnemyMove(MoveId.MAGIC_COAT);
|
||||
await game.move.selectEnemyMove(MoveId.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.scene.getEnemyField()[0].getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
// todo while Mirror Armor is not implemented
|
||||
it.todo("should receive the stat change after reflecting a move back to a mirror armor user", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.select(MoveId.GROWL);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(-1);
|
||||
});
|
||||
|
||||
it("should still bounce back a move from a mold breaker user", async () => {
|
||||
game.override.ability(AbilityId.MOLD_BREAKER).moveset([MoveId.GROWL]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.select(MoveId.GROWL);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(-1);
|
||||
});
|
||||
|
||||
it("should only bounce spikes back once when both targets use magic coat in doubles", async () => {
|
||||
game.override.battleStyle("double").moveset([MoveId.SPIKES]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.select(MoveId.SPIKES);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER)!["layers"]).toBe(1);
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY)).toBeUndefined();
|
||||
});
|
||||
|
||||
it("should not bounce back curse", async () => {
|
||||
game.override.moveset([MoveId.CURSE]);
|
||||
await game.classicMode.startBattle([SpeciesId.GASTLY]);
|
||||
|
||||
game.move.select(MoveId.CURSE);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.field.getEnemyPokemon().getTag(BattlerTagType.CURSED)).toBeDefined();
|
||||
});
|
||||
|
||||
// TODO: encore is failing if the last move was virtual.
|
||||
it.todo("should not cause the bounced move to count for encore", async () => {
|
||||
game.override
|
||||
.moveset([MoveId.GROWL, MoveId.ENCORE])
|
||||
.enemyMoveset([MoveId.MAGIC_COAT, MoveId.TACKLE])
|
||||
.enemyAbility(AbilityId.MAGIC_BOUNCE);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
|
||||
// turn 1
|
||||
game.move.select(MoveId.GROWL);
|
||||
await game.move.selectEnemyMove(MoveId.MAGIC_COAT);
|
||||
await game.toNextTurn();
|
||||
|
||||
// turn 2
|
||||
game.move.select(MoveId.ENCORE);
|
||||
await game.move.selectEnemyMove(MoveId.TACKLE);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(enemyPokemon.getTag(BattlerTagType.ENCORE)!["moveId"]).toBe(MoveId.TACKLE);
|
||||
expect(enemyPokemon.getLastXMoves()[0].move).toBe(MoveId.TACKLE);
|
||||
});
|
||||
|
||||
// TODO: stomping tantrum should consider moves that were bounced.
|
||||
it.todo("should cause stomping tantrum to double in power when the last move was bounced", async () => {
|
||||
game.override.battleStyle("single").moveset([MoveId.STOMPING_TANTRUM, MoveId.CHARM]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
const stomping_tantrum = allMoves[MoveId.STOMPING_TANTRUM];
|
||||
vi.spyOn(stomping_tantrum, "calculateBattlePower");
|
||||
|
||||
game.move.select(MoveId.CHARM);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(MoveId.STOMPING_TANTRUM);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(150);
|
||||
});
|
||||
|
||||
// TODO: stomping tantrum should consider moves that were bounced.
|
||||
it.todo(
|
||||
"should properly cause the enemy's stomping tantrum to be doubled in power after bouncing and failing",
|
||||
async () => {
|
||||
game.override.enemyMoveset([MoveId.STOMPING_TANTRUM, MoveId.SPLASH, MoveId.CHARM]);
|
||||
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
|
||||
|
||||
const stomping_tantrum = allMoves[MoveId.STOMPING_TANTRUM];
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
vi.spyOn(stomping_tantrum, "calculateBattlePower");
|
||||
|
||||
game.move.select(MoveId.SPORE);
|
||||
await game.move.selectEnemyMove(MoveId.CHARM);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(enemy.getLastXMoves(1)[0].result).toBe("success");
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(75);
|
||||
|
||||
await game.toNextTurn();
|
||||
game.move.select(MoveId.GROWL);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(75);
|
||||
},
|
||||
);
|
||||
|
||||
it("should respect immunities when bouncing a move", async () => {
|
||||
vi.spyOn(allMoves[MoveId.THUNDER_WAVE], "accuracy", "get").mockReturnValue(100);
|
||||
game.override.moveset([MoveId.THUNDER_WAVE, MoveId.GROWL]).ability(AbilityId.SOUNDPROOF);
|
||||
await game.classicMode.startBattle([SpeciesId.PHANPY]);
|
||||
|
||||
// Turn 1 - thunder wave immunity test
|
||||
game.move.select(MoveId.THUNDER_WAVE);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getPlayerPokemon().status).toBeUndefined();
|
||||
|
||||
// Turn 2 - soundproof immunity test
|
||||
game.move.select(MoveId.GROWL);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
it("should bounce back a move before the accuracy check", async () => {
|
||||
game.override.moveset([MoveId.SPORE]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
const attacker = game.field.getPlayerPokemon();
|
||||
|
||||
vi.spyOn(attacker, "getAccuracyMultiplier").mockReturnValue(0.0);
|
||||
game.move.select(MoveId.SPORE);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getPlayerPokemon().status?.effect).toBe(StatusEffect.SLEEP);
|
||||
});
|
||||
|
||||
it("should take the accuracy of the magic bounce user into account", async () => {
|
||||
game.override.moveset([MoveId.SPORE]);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
const opponent = game.field.getEnemyPokemon();
|
||||
|
||||
vi.spyOn(opponent, "getAccuracyMultiplier").mockReturnValue(0);
|
||||
game.move.select(MoveId.SPORE);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.field.getPlayerPokemon().status).toBeUndefined();
|
||||
});
|
||||
});
|
Loading…
Reference in New Issue
Block a user