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Fixed syntax errors
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664bf555bd
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@ -5711,7 +5711,10 @@ export class YawnAttr extends AddBattlerTagAttr {
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return false;
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}
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// TODO: This displays a message for the cause and another "but it failed" message,
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// but fixing it would require a rework of the move failure system
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return target.canSetStatus(StatusEffect.SLEEP, false, false, user)
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}
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}
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}
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@ -8008,7 +8011,7 @@ export class AfterYouAttr extends MoveEffectAttr {
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globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:afterYou", { targetName: getPokemonNameWithAffix(target) }));
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// Will find next acting phase of the targeted pokémon, delete it and queue it right after us.
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const targetNextPhase = globalScene.phaseManager.findPhase<MovePhase>(phase => phase.pokemon === target);
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const targetNextPhase = globalScene.phaseManager.findPhase((phase): phase is MovePhase => phase.is("MovePhase") && phase.pokemon === target);
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if (targetNextPhase && globalScene.phaseManager.tryRemovePhase((phase: MovePhase) => phase.pokemon === target)) {
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globalScene.phaseManager.prependToPhase(targetNextPhase, "MovePhase");
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}
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@ -8036,7 +8039,7 @@ export class ForceLastAttr extends MoveEffectAttr {
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globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:forceLast", { targetPokemonName: getPokemonNameWithAffix(target) }));
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// TODO: Refactor this to be more readable and less janky
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const targetMovePhase = globalScene.phaseManager.findPhase<MovePhase>((phase) => phase.pokemon === target);
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const targetMovePhase = globalScene.phaseManager.findPhase((phase): phase is MovePhase => phase.is("MovePhase") && phase.pokemon === target);
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if (targetMovePhase && !targetMovePhase.isForcedLast() && globalScene.phaseManager.tryRemovePhase((phase: MovePhase) => phase.pokemon === target)) {
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// Finding the phase to insert the move in front of -
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// Either the end of the turn or in front of another, slower move which has also been forced last
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