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@ -27,13 +27,7 @@ import { UiInputs } from "#app/ui-inputs";
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import { biomeDepths, getBiomeName } from "#balance/biomes";
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import { pokemonPrevolutions } from "#balance/pokemon-evolutions";
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import { FRIENDSHIP_GAIN_FROM_BATTLE } from "#balance/starters";
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import {
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initCommonAnims,
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initMoveAnim,
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loadCommonAnimAssets,
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loadMoveAnimAssets,
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populateAnims,
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} from "#data/battle-anims";
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import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets } from "#data/battle-anims";
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import { allAbilities, allMoves, allSpecies, modifierTypes } from "#data/data-lists";
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import { battleSpecDialogue } from "#data/dialogue";
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import type { SpeciesFormChangeTrigger } from "#data/form-change-triggers";
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@ -388,7 +382,6 @@ export class BattleScene extends SceneBase {
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const defaultMoves = [MoveId.TACKLE, MoveId.TAIL_WHIP, MoveId.FOCUS_ENERGY, MoveId.STRUGGLE];
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await Promise.all([
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populateAnims(),
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this.initVariantData(),
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initCommonAnims().then(() => loadCommonAnimAssets(true)),
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Promise.all(defaultMoves.map(m => initMoveAnim(m))).then(() => loadMoveAnimAssets(defaultMoves, true)),
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|
@ -404,22 +404,18 @@ export const chargeAnims = new Map<ChargeAnim, AnimConfig | [AnimConfig, AnimCon
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export const commonAnims = new Map<CommonAnim, AnimConfig>();
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export const encounterAnims = new Map<EncounterAnim, AnimConfig>();
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export function initCommonAnims(): Promise<void> {
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return new Promise(resolve => {
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const commonAnimNames = getEnumKeys(CommonAnim);
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const commonAnimIds = getEnumValues(CommonAnim);
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export async function initCommonAnims(): Promise<void> {
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const commonAnimFetches: Promise<Map<CommonAnim, AnimConfig>>[] = [];
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for (let ca = 0; ca < commonAnimIds.length; ca++) {
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const commonAnimId = commonAnimIds[ca];
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for (const commonAnimName of getEnumKeys(CommonAnim)) {
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const commonAnimId = CommonAnim[commonAnimName];
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commonAnimFetches.push(
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globalScene
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.cachedFetch(`./battle-anims/common-${toKebabCase(commonAnimNames[ca])}.json`)
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.cachedFetch(`./battle-anims/common-${toKebabCase(commonAnimName)}.json`)
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.then(response => response.json())
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.then(cas => commonAnims.set(commonAnimId, new AnimConfig(cas))),
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);
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}
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Promise.allSettled(commonAnimFetches).then(() => resolve());
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});
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await Promise.allSettled(commonAnimFetches);
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}
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export function initMoveAnim(move: MoveId): Promise<void> {
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@ -1396,279 +1392,3 @@ export class EncounterBattleAnim extends BattleAnim {
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return this.oppAnim;
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}
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}
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export async function populateAnims() {
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const commonAnimNames = getEnumKeys(CommonAnim).map(k => k.toLowerCase());
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const commonAnimMatchNames = commonAnimNames.map(k => k.replace(/_/g, ""));
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const commonAnimIds = getEnumValues(CommonAnim);
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const chargeAnimNames = getEnumKeys(ChargeAnim).map(k => k.toLowerCase());
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const chargeAnimMatchNames = chargeAnimNames.map(k => k.replace(/_/g, " "));
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const chargeAnimIds = getEnumValues(ChargeAnim);
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const commonNamePattern = /name: (?:Common:)?(Opp )?(.*)/;
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const moveNameToId = {};
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// Exclude MoveId.NONE;
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for (const move of getEnumValues(MoveId).slice(1)) {
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// KARATE_CHOP => KARATECHOP
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const moveName = MoveId[move].toUpperCase().replace(/_/g, "");
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moveNameToId[moveName] = move;
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}
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const seNames: string[] = []; //(await fs.readdir('./public/audio/se/battle_anims/')).map(se => se.toString());
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const animsData: any[] = []; //battleAnimRawData.split('!ruby/array:PBAnimation').slice(1); // TODO: add a proper type
|
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for (let a = 0; a < animsData.length; a++) {
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||||
const fields = animsData[a].split("@").slice(1);
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||||
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const nameField = fields.find(f => f.startsWith("name: "));
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let isOppMove: boolean | undefined;
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let commonAnimId: CommonAnim | undefined;
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let chargeAnimId: ChargeAnim | undefined;
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if (!nameField.startsWith("name: Move:") && !(isOppMove = nameField.startsWith("name: OppMove:"))) {
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const nameMatch = commonNamePattern.exec(nameField)!; // TODO: is this bang correct?
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const name = nameMatch[2].toLowerCase();
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if (commonAnimMatchNames.indexOf(name) > -1) {
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commonAnimId = commonAnimIds[commonAnimMatchNames.indexOf(name)];
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} else if (chargeAnimMatchNames.indexOf(name) > -1) {
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isOppMove = nameField.startsWith("name: Opp ");
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chargeAnimId = chargeAnimIds[chargeAnimMatchNames.indexOf(name)];
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}
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}
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const nameIndex = nameField.indexOf(":", 5) + 1;
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const animName = nameField.slice(nameIndex, nameField.indexOf("\n", nameIndex));
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if (!moveNameToId.hasOwnProperty(animName) && !commonAnimId && !chargeAnimId) {
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continue;
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}
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const anim = commonAnimId || chargeAnimId ? new AnimConfig() : new AnimConfig();
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if (anim instanceof AnimConfig) {
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(anim as AnimConfig).id = moveNameToId[animName];
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}
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if (commonAnimId) {
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commonAnims.set(commonAnimId, anim);
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} else if (chargeAnimId) {
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chargeAnims.set(chargeAnimId, !isOppMove ? anim : [chargeAnims.get(chargeAnimId) as AnimConfig, anim]);
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} else {
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moveAnims.set(
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moveNameToId[animName],
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!isOppMove ? (anim as AnimConfig) : [moveAnims.get(moveNameToId[animName]) as AnimConfig, anim as AnimConfig],
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||||
);
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||||
}
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||||
for (let f = 0; f < fields.length; f++) {
|
||||
const field = fields[f];
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||||
const fieldName = field.slice(0, field.indexOf(":"));
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||||
const fieldData = field.slice(fieldName.length + 1, field.lastIndexOf("\n")).trim();
|
||||
switch (fieldName) {
|
||||
case "array": {
|
||||
const framesData = fieldData.split(" - - - ").slice(1);
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for (let fd = 0; fd < framesData.length; fd++) {
|
||||
anim.frames.push([]);
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||||
const frameData = framesData[fd];
|
||||
const focusFramesData = frameData.split(" - - ");
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||||
for (let tf = 0; tf < focusFramesData.length; tf++) {
|
||||
const values = focusFramesData[tf].replace(/ {6}- /g, "").split("\n");
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const targetFrame = new AnimFrame(
|
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Number.parseFloat(values[0]),
|
||||
Number.parseFloat(values[1]),
|
||||
Number.parseFloat(values[2]),
|
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Number.parseFloat(values[11]),
|
||||
Number.parseFloat(values[3]),
|
||||
Number.parseInt(values[4]) === 1,
|
||||
Number.parseInt(values[6]) === 1,
|
||||
Number.parseInt(values[5]),
|
||||
Number.parseInt(values[7]),
|
||||
Number.parseInt(values[8]),
|
||||
Number.parseInt(values[12]),
|
||||
Number.parseInt(values[13]),
|
||||
Number.parseInt(values[14]),
|
||||
Number.parseInt(values[15]),
|
||||
Number.parseInt(values[16]),
|
||||
Number.parseInt(values[17]),
|
||||
Number.parseInt(values[18]),
|
||||
Number.parseInt(values[19]),
|
||||
Number.parseInt(values[21]),
|
||||
Number.parseInt(values[22]),
|
||||
Number.parseInt(values[23]),
|
||||
Number.parseInt(values[24]),
|
||||
Number.parseInt(values[20]) === 1,
|
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Number.parseInt(values[25]),
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Number.parseInt(values[26]) as AnimFocus,
|
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);
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anim.frames[fd].push(targetFrame);
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}
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}
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break;
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||||
}
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case "graphic": {
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const graphic = fieldData !== "''" ? fieldData : "";
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anim.graphic = graphic.indexOf(".") > -1 ? graphic.slice(0, fieldData.indexOf(".")) : graphic;
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break;
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}
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case "timing": {
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const timingEntries = fieldData.split("- !ruby/object:PBAnimTiming ").slice(1);
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for (let t = 0; t < timingEntries.length; t++) {
|
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const timingData = timingEntries[t]
|
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.replace(/\n/g, " ")
|
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.replace(/[ ]{2,}/g, " ")
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||||
.replace(/[a-z]+: ! '', /gi, "")
|
||||
.replace(/name: (.*?),/, 'name: "$1",')
|
||||
.replace(
|
||||
/flashColor: !ruby\/object:Color { alpha: ([\d.]+), blue: ([\d.]+), green: ([\d.]+), red: ([\d.]+)}/,
|
||||
"flashRed: $4, flashGreen: $3, flashBlue: $2, flashAlpha: $1",
|
||||
);
|
||||
const frameIndex = Number.parseInt(/frame: (\d+)/.exec(timingData)![1]); // TODO: is the bang correct?
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||||
let resourceName = /name: "(.*?)"/.exec(timingData)![1].replace("''", ""); // TODO: is the bang correct?
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const timingType = Number.parseInt(/timingType: (\d)/.exec(timingData)![1]); // TODO: is the bang correct?
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||||
let timedEvent: AnimTimedEvent | undefined;
|
||||
switch (timingType) {
|
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case 0:
|
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if (resourceName && resourceName.indexOf(".") === -1) {
|
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let ext: string | undefined;
|
||||
["wav", "mp3", "m4a"].every(e => {
|
||||
if (seNames.indexOf(`${resourceName}.${e}`) > -1) {
|
||||
ext = e;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
});
|
||||
if (!ext) {
|
||||
ext = ".wav";
|
||||
}
|
||||
resourceName += `.${ext}`;
|
||||
}
|
||||
timedEvent = new AnimTimedSoundEvent(frameIndex, resourceName);
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break;
|
||||
case 1:
|
||||
timedEvent = new AnimTimedAddBgEvent(frameIndex, resourceName.slice(0, resourceName.indexOf(".")));
|
||||
break;
|
||||
case 2:
|
||||
timedEvent = new AnimTimedUpdateBgEvent(frameIndex, resourceName.slice(0, resourceName.indexOf(".")));
|
||||
break;
|
||||
}
|
||||
if (!timedEvent) {
|
||||
continue;
|
||||
}
|
||||
const propPattern = /([a-z]+): (.*?)(?:,|\})/gi;
|
||||
let propMatch: RegExpExecArray;
|
||||
while ((propMatch = propPattern.exec(timingData)!)) {
|
||||
// TODO: is this bang correct?
|
||||
const prop = propMatch[1];
|
||||
let value: any = propMatch[2];
|
||||
switch (prop) {
|
||||
case "bgX":
|
||||
case "bgY":
|
||||
value = Number.parseFloat(value);
|
||||
break;
|
||||
case "volume":
|
||||
case "pitch":
|
||||
case "opacity":
|
||||
case "colorRed":
|
||||
case "colorGreen":
|
||||
case "colorBlue":
|
||||
case "colorAlpha":
|
||||
case "duration":
|
||||
case "flashScope":
|
||||
case "flashRed":
|
||||
case "flashGreen":
|
||||
case "flashBlue":
|
||||
case "flashAlpha":
|
||||
case "flashDuration":
|
||||
value = Number.parseInt(value);
|
||||
break;
|
||||
}
|
||||
if (timedEvent.hasOwnProperty(prop)) {
|
||||
timedEvent[prop] = value;
|
||||
}
|
||||
}
|
||||
if (!anim.frameTimedEvents.has(frameIndex)) {
|
||||
anim.frameTimedEvents.set(frameIndex, []);
|
||||
}
|
||||
anim.frameTimedEvents.get(frameIndex)!.push(timedEvent); // TODO: is this bang correct?
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "position":
|
||||
anim.position = Number.parseInt(fieldData);
|
||||
break;
|
||||
case "hue":
|
||||
anim.hue = Number.parseInt(fieldData);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// biome-ignore lint/correctness/noUnusedVariables: used in commented code
|
||||
const animReplacer = (k, v) => {
|
||||
if (k === "id" && !v) {
|
||||
return undefined;
|
||||
}
|
||||
if (v instanceof Map) {
|
||||
return Object.fromEntries(v);
|
||||
}
|
||||
if (v instanceof AnimTimedEvent) {
|
||||
v["eventType"] = v.getEventType();
|
||||
}
|
||||
return v;
|
||||
};
|
||||
|
||||
const animConfigProps = ["id", "graphic", "frames", "frameTimedEvents", "position", "hue"];
|
||||
const animFrameProps = [
|
||||
"x",
|
||||
"y",
|
||||
"zoomX",
|
||||
"zoomY",
|
||||
"angle",
|
||||
"mirror",
|
||||
"visible",
|
||||
"blendType",
|
||||
"target",
|
||||
"graphicFrame",
|
||||
"opacity",
|
||||
"color",
|
||||
"tone",
|
||||
"flash",
|
||||
"locked",
|
||||
"priority",
|
||||
"focus",
|
||||
];
|
||||
const propSets = [animConfigProps, animFrameProps];
|
||||
|
||||
// biome-ignore lint/correctness/noUnusedVariables: used in commented code
|
||||
const animComparator = (a: Element, b: Element) => {
|
||||
let props: string[];
|
||||
for (let p = 0; p < propSets.length; p++) {
|
||||
props = propSets[p];
|
||||
// @ts-expect-error TODO
|
||||
const ai = props.indexOf(a.key);
|
||||
if (ai === -1) {
|
||||
continue;
|
||||
}
|
||||
// @ts-expect-error TODO
|
||||
const bi = props.indexOf(b.key);
|
||||
|
||||
return ai < bi ? -1 : ai > bi ? 1 : 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
};
|
||||
|
||||
/*for (let ma of moveAnims.keys()) {
|
||||
const data = moveAnims.get(ma);
|
||||
(async () => {
|
||||
await fs.writeFile(`../public/battle-anims/${Moves[ma].toLowerCase().replace(/\_/g, '-')}.json`, stringify(data, { replacer: animReplacer, cmp: animComparator, space: ' ' }));
|
||||
})();
|
||||
}
|
||||
|
||||
for (let ca of chargeAnims.keys()) {
|
||||
const data = chargeAnims.get(ca);
|
||||
(async () => {
|
||||
await fs.writeFile(`../public/battle-anims/${chargeAnimNames[chargeAnimIds.indexOf(ca)].replace(/\_/g, '-')}.json`, stringify(data, { replacer: animReplacer, cmp: animComparator, space: ' ' }));
|
||||
})();
|
||||
}
|
||||
|
||||
for (let cma of commonAnims.keys()) {
|
||||
const data = commonAnims.get(cma);
|
||||
(async () => {
|
||||
await fs.writeFile(`../public/battle-anims/common-${commonAnimNames[commonAnimIds.indexOf(cma)].replace(/\_/g, '-')}.json`, stringify(data, { replacer: animReplacer, cmp: animComparator, space: ' ' }));
|
||||
})();
|
||||
}*/
|
||||
}
|
||||
|
@ -1,3 +1,4 @@
|
||||
import type { BattlerTag } from "#data/battler-tags";
|
||||
import { AbAttrParamsWithCancel, PreAttackModifyPowerAbAttrParams } from "#abilities/ability";
|
||||
import {
|
||||
applyAbAttrs
|
||||
@ -1312,10 +1313,8 @@ export class MoveEffectAttr extends MoveAttr {
|
||||
* @param args Set of unique arguments needed by this attribute
|
||||
* @returns true if basic application of the ability attribute should be possible
|
||||
*/
|
||||
canApply(user: Pokemon, target: Pokemon, move: Move, args?: any[]) {
|
||||
return !! (this.selfTarget ? user.hp && !user.getTag(BattlerTagType.FRENZY) : target.hp)
|
||||
&& (this.selfTarget || !target.getTag(BattlerTagType.PROTECTED) ||
|
||||
move.doesFlagEffectApply({ flag: MoveFlags.IGNORE_PROTECT, user, target }));
|
||||
canApply(user: Pokemon, target: Pokemon, move: Move, _args?: any[]) {
|
||||
return !(this.selfTarget ? user : target).isFainted();
|
||||
}
|
||||
|
||||
/** Applies move effects so long as they are able based on {@linkcode canApply} */
|
||||
@ -5614,16 +5613,15 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
|
||||
public tagType: BattlerTagType;
|
||||
public turnCountMin: number;
|
||||
public turnCountMax: number;
|
||||
protected cancelOnFail: boolean;
|
||||
private failOnOverlap: boolean;
|
||||
|
||||
constructor(tagType: BattlerTagType, selfTarget: boolean = false, failOnOverlap: boolean = false, turnCountMin: number = 0, turnCountMax?: number, lastHitOnly: boolean = false) {
|
||||
super(selfTarget, { lastHitOnly: lastHitOnly });
|
||||
constructor(tagType: BattlerTagType, selfTarget: boolean = false, failOnOverlap = false, turnCountMin = 0, turnCountMax = turnCountMin, lastHitOnly = false) {
|
||||
super(selfTarget, { lastHitOnly });
|
||||
|
||||
this.tagType = tagType;
|
||||
this.turnCountMin = turnCountMin;
|
||||
this.turnCountMax = turnCountMax !== undefined ? turnCountMax : turnCountMin;
|
||||
this.failOnOverlap = !!failOnOverlap;
|
||||
this.turnCountMax = turnCountMax;
|
||||
this.failOnOverlap = failOnOverlap;
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
@ -5631,6 +5629,7 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: Do any moves actually use chance-based battler tag adding?
|
||||
const moveChance = this.getMoveChance(user, target, move, this.selfTarget, true);
|
||||
if (moveChance < 0 || moveChance === 100 || user.randBattleSeedInt(100) < moveChance) {
|
||||
return (this.selfTarget ? user : target).addTag(this.tagType, user.randBattleSeedIntRange(this.turnCountMin, this.turnCountMax), move.id, user.id);
|
||||
@ -5841,32 +5840,14 @@ export class CurseAttr extends MoveEffectAttr {
|
||||
}
|
||||
}
|
||||
|
||||
export class LapseBattlerTagAttr extends MoveEffectAttr {
|
||||
public tagTypes: BattlerTagType[];
|
||||
|
||||
constructor(tagTypes: BattlerTagType[], selfTarget: boolean = false) {
|
||||
super(selfTarget);
|
||||
|
||||
this.tagTypes = tagTypes;
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
if (!super.apply(user, target, move, args)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (const tagType of this.tagTypes) {
|
||||
(this.selfTarget ? user : target).lapseTag(tagType);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute to remove all {@linkcode BattlerTag}s matching one or more tag types.
|
||||
*/
|
||||
export class RemoveBattlerTagAttr extends MoveEffectAttr {
|
||||
public tagTypes: BattlerTagType[];
|
||||
/** An array of {@linkcode BattlerTagType}s to clear. */
|
||||
public tagTypes: [BattlerTagType, ...BattlerTagType[]];
|
||||
|
||||
constructor(tagTypes: BattlerTagType[], selfTarget: boolean = false) {
|
||||
constructor(tagTypes: [BattlerTagType, ...BattlerTagType[]], selfTarget = false) {
|
||||
super(selfTarget);
|
||||
|
||||
this.tagTypes = tagTypes;
|
||||
@ -5877,9 +5858,7 @@ export class RemoveBattlerTagAttr extends MoveEffectAttr {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (const tagType of this.tagTypes) {
|
||||
(this.selfTarget ? user : target).removeTag(tagType);
|
||||
}
|
||||
(this.selfTarget ? user : target).findAndRemoveTags(t => this.tagTypes.includes(t.tagType));
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -5986,14 +5965,13 @@ export class RemoveAllSubstitutesAttr extends MoveEffectAttr {
|
||||
export class HitsTagAttr extends MoveAttr {
|
||||
/** The {@linkcode BattlerTagType} this move hits */
|
||||
public tagType: BattlerTagType;
|
||||
/** Should this move deal double damage against {@linkcode HitsTagAttr.tagType}? */
|
||||
public doubleDamage: boolean;
|
||||
/** Should this move deal double damage against {@linkcode tagType}? */
|
||||
public doubleDamage = false;
|
||||
|
||||
constructor(tagType: BattlerTagType, doubleDamage: boolean = false) {
|
||||
constructor(tagType: BattlerTagType) {
|
||||
super();
|
||||
|
||||
this.tagType = tagType;
|
||||
this.doubleDamage = !!doubleDamage;
|
||||
}
|
||||
|
||||
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
|
||||
@ -6008,7 +5986,8 @@ export class HitsTagAttr extends MoveAttr {
|
||||
*/
|
||||
export class HitsTagForDoubleDamageAttr extends HitsTagAttr {
|
||||
constructor(tagType: BattlerTagType) {
|
||||
super(tagType, true);
|
||||
super(tagType);
|
||||
this.doubleDamage = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -6018,11 +5997,11 @@ export class AddArenaTagAttr extends MoveEffectAttr {
|
||||
private failOnOverlap: boolean;
|
||||
public selfSideTarget: boolean;
|
||||
|
||||
constructor(tagType: ArenaTagType, turnCount?: number | null, failOnOverlap: boolean = false, selfSideTarget: boolean = false) {
|
||||
constructor(tagType: ArenaTagType, turnCount = 0, failOnOverlap = false, selfSideTarget: boolean = false) {
|
||||
super(true);
|
||||
|
||||
this.tagType = tagType;
|
||||
this.turnCount = turnCount!; // TODO: is the bang correct?
|
||||
this.turnCount = turnCount;
|
||||
this.failOnOverlap = failOnOverlap;
|
||||
this.selfSideTarget = selfSideTarget;
|
||||
}
|
||||
@ -6032,6 +6011,7 @@ export class AddArenaTagAttr extends MoveEffectAttr {
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: Why does this check effect chance if nothing uses it?
|
||||
if ((move.chance < 0 || move.chance === 100 || user.randBattleSeedInt(100) < move.chance) && user.getLastXMoves(1)[0]?.result === MoveResult.SUCCESS) {
|
||||
const side = ((this.selfSideTarget ? user : target).isPlayer() !== (move.hasAttr("AddArenaTrapTagAttr") && target === user)) ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
globalScene.arena.addTag(this.tagType, this.turnCount, move.id, user.id, side);
|
||||
@ -6043,25 +6023,29 @@ export class AddArenaTagAttr extends MoveEffectAttr {
|
||||
|
||||
getCondition(): MoveConditionFunc | null {
|
||||
return this.failOnOverlap
|
||||
? (user, target, move) => !globalScene.arena.getTagOnSide(this.tagType, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)
|
||||
? (_user, target, _move) => !globalScene.arena.getTagOnSide(this.tagType, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)
|
||||
: null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Generic class for removing arena tags
|
||||
* @param tagTypes: The types of tags that can be removed
|
||||
* @param selfSideTarget: Is the user removing tags from its own side?
|
||||
* Attribute to remove one or more arena tags from the field.
|
||||
*/
|
||||
export class RemoveArenaTagsAttr extends MoveEffectAttr {
|
||||
public tagTypes: ArenaTagType[];
|
||||
public selfSideTarget: boolean;
|
||||
/** An array containing the tags to be removed. */
|
||||
private readonly tagTypes: readonly [ArenaTagType, ...ArenaTagType[]];
|
||||
/**
|
||||
* Whether to remove tags from both sides of the field (`true`) or
|
||||
* the target's side of the field (`false`)
|
||||
* @defaultValue `false`
|
||||
*/
|
||||
private removeAllTags: boolean
|
||||
|
||||
constructor(tagTypes: ArenaTagType[], selfSideTarget: boolean) {
|
||||
super(true);
|
||||
constructor(tagTypes: readonly [ArenaTagType, ...ArenaTagType[]], removeAllTags = false, options?: MoveEffectAttrOptions) {
|
||||
super(true, options);
|
||||
|
||||
this.tagTypes = tagTypes;
|
||||
this.selfSideTarget = selfSideTarget;
|
||||
this.removeAllTags = removeAllTags;
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
@ -6069,11 +6053,9 @@ export class RemoveArenaTagsAttr extends MoveEffectAttr {
|
||||
return false;
|
||||
}
|
||||
|
||||
const side = (this.selfSideTarget ? user : target).isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
const side = this.removeAllTags ? ArenaTagSide.BOTH : target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
|
||||
for (const tagType of this.tagTypes) {
|
||||
globalScene.arena.removeTagOnSide(tagType, side);
|
||||
}
|
||||
globalScene.arena.removeTagsOnSide(this.tagTypes, side);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -6098,6 +6080,7 @@ export class AddArenaTrapTagAttr extends AddArenaTagAttr {
|
||||
* @extends AddArenaTagAttr
|
||||
* @see {@linkcode apply}
|
||||
*/
|
||||
// TODO: This has exactly 1 line of code difference from the base attribute wrt. effect chances...
|
||||
export class AddArenaTrapTagHitAttr extends AddArenaTagAttr {
|
||||
/**
|
||||
* @param user {@linkcode Pokemon} using this move
|
||||
@ -6119,79 +6102,36 @@ export class AddArenaTrapTagHitAttr extends AddArenaTagAttr {
|
||||
}
|
||||
}
|
||||
|
||||
export class RemoveArenaTrapAttr extends MoveEffectAttr {
|
||||
// TODO: Review if we can remove these attributes
|
||||
const arenaTrapTags = [
|
||||
ArenaTagType.SPIKES,
|
||||
ArenaTagType.TOXIC_SPIKES,
|
||||
ArenaTagType.STEALTH_ROCK,
|
||||
ArenaTagType.STICKY_WEB,
|
||||
] as const;
|
||||
|
||||
private targetBothSides: boolean;
|
||||
|
||||
constructor(targetBothSides: boolean = false) {
|
||||
super(true, { trigger: MoveEffectTrigger.PRE_APPLY });
|
||||
this.targetBothSides = targetBothSides;
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
|
||||
if (!super.apply(user, target, move, args)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (this.targetBothSides) {
|
||||
globalScene.arena.removeTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER);
|
||||
globalScene.arena.removeTagOnSide(ArenaTagType.TOXIC_SPIKES, ArenaTagSide.PLAYER);
|
||||
globalScene.arena.removeTagOnSide(ArenaTagType.STEALTH_ROCK, ArenaTagSide.PLAYER);
|
||||
globalScene.arena.removeTagOnSide(ArenaTagType.STICKY_WEB, ArenaTagSide.PLAYER);
|
||||
|
||||
globalScene.arena.removeTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY);
|
||||
globalScene.arena.removeTagOnSide(ArenaTagType.TOXIC_SPIKES, ArenaTagSide.ENEMY);
|
||||
globalScene.arena.removeTagOnSide(ArenaTagType.STEALTH_ROCK, ArenaTagSide.ENEMY);
|
||||
globalScene.arena.removeTagOnSide(ArenaTagType.STICKY_WEB, ArenaTagSide.ENEMY);
|
||||
} else {
|
||||
globalScene.arena.removeTagOnSide(ArenaTagType.SPIKES, target.isPlayer() ? ArenaTagSide.ENEMY : ArenaTagSide.PLAYER);
|
||||
globalScene.arena.removeTagOnSide(ArenaTagType.TOXIC_SPIKES, target.isPlayer() ? ArenaTagSide.ENEMY : ArenaTagSide.PLAYER);
|
||||
globalScene.arena.removeTagOnSide(ArenaTagType.STEALTH_ROCK, target.isPlayer() ? ArenaTagSide.ENEMY : ArenaTagSide.PLAYER);
|
||||
globalScene.arena.removeTagOnSide(ArenaTagType.STICKY_WEB, target.isPlayer() ? ArenaTagSide.ENEMY : ArenaTagSide.PLAYER);
|
||||
}
|
||||
|
||||
return true;
|
||||
export class RemoveArenaTrapAttr extends RemoveArenaTagsAttr {
|
||||
constructor(targetBothSides = false) {
|
||||
// TODO: This triggers at a different time than `RemoveArenaTagsAbAttr`...
|
||||
super(arenaTrapTags, targetBothSides, { trigger: MoveEffectTrigger.PRE_APPLY });
|
||||
}
|
||||
}
|
||||
|
||||
export class RemoveScreensAttr extends MoveEffectAttr {
|
||||
|
||||
private targetBothSides: boolean;
|
||||
|
||||
constructor(targetBothSides: boolean = false) {
|
||||
super(true, { trigger: MoveEffectTrigger.PRE_APPLY });
|
||||
this.targetBothSides = targetBothSides;
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
|
||||
if (!super.apply(user, target, move, args)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (this.targetBothSides) {
|
||||
globalScene.arena.removeTagOnSide(ArenaTagType.REFLECT, ArenaTagSide.PLAYER);
|
||||
globalScene.arena.removeTagOnSide(ArenaTagType.LIGHT_SCREEN, ArenaTagSide.PLAYER);
|
||||
globalScene.arena.removeTagOnSide(ArenaTagType.AURORA_VEIL, ArenaTagSide.PLAYER);
|
||||
|
||||
globalScene.arena.removeTagOnSide(ArenaTagType.REFLECT, ArenaTagSide.ENEMY);
|
||||
globalScene.arena.removeTagOnSide(ArenaTagType.LIGHT_SCREEN, ArenaTagSide.ENEMY);
|
||||
globalScene.arena.removeTagOnSide(ArenaTagType.AURORA_VEIL, ArenaTagSide.ENEMY);
|
||||
} else {
|
||||
globalScene.arena.removeTagOnSide(ArenaTagType.REFLECT, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY);
|
||||
globalScene.arena.removeTagOnSide(ArenaTagType.LIGHT_SCREEN, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY);
|
||||
globalScene.arena.removeTagOnSide(ArenaTagType.AURORA_VEIL, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY);
|
||||
}
|
||||
|
||||
return true;
|
||||
const screenTags = [
|
||||
ArenaTagType.REFLECT,
|
||||
ArenaTagType.LIGHT_SCREEN,
|
||||
ArenaTagType.AURORA_VEIL
|
||||
] as const;
|
||||
|
||||
export class RemoveScreensAttr extends RemoveArenaTagsAttr {
|
||||
constructor(targetBothSides = false) {
|
||||
// TODO: This triggers at a different time than {@linkcode RemoveArenaTagsAbAttr}...
|
||||
super(screenTags, targetBothSides, { trigger: MoveEffectTrigger.PRE_APPLY });
|
||||
}
|
||||
}
|
||||
|
||||
/*Swaps arena effects between the player and enemy side
|
||||
* @extends MoveEffectAttr
|
||||
* @see {@linkcode apply}
|
||||
/**
|
||||
* Swaps arena effects between the player and enemy side
|
||||
*/
|
||||
export class SwapArenaTagsAttr extends MoveEffectAttr {
|
||||
public SwapTags: ArenaTagType[];
|
||||
@ -8420,7 +8360,6 @@ const MoveAttrs = Object.freeze({
|
||||
GulpMissileTagAttr,
|
||||
JawLockAttr,
|
||||
CurseAttr,
|
||||
LapseBattlerTagAttr,
|
||||
RemoveBattlerTagAttr,
|
||||
FlinchAttr,
|
||||
ConfuseAttr,
|
||||
@ -10416,7 +10355,7 @@ export function initMoves() {
|
||||
.target(MoveTarget.USER_AND_ALLIES)
|
||||
.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ AbilityId.PLUS, AbilityId.MINUS ].find(a => p?.hasAbility(a, false)))),
|
||||
new StatusMove(MoveId.HAPPY_HOUR, PokemonType.NORMAL, -1, 30, -1, 0, 6) // No animation
|
||||
.attr(AddArenaTagAttr, ArenaTagType.HAPPY_HOUR, null, true)
|
||||
.attr(AddArenaTagAttr, ArenaTagType.HAPPY_HOUR, 0, true)
|
||||
.target(MoveTarget.USER_SIDE),
|
||||
new StatusMove(MoveId.ELECTRIC_TERRAIN, PokemonType.ELECTRIC, -1, 10, -1, 0, 6)
|
||||
.attr(TerrainChangeAttr, TerrainType.ELECTRIC)
|
||||
@ -10694,7 +10633,7 @@ export function initMoves() {
|
||||
new AttackMove(MoveId.MALICIOUS_MOONSAULT, PokemonType.DARK, MoveCategory.PHYSICAL, 180, -1, 1, -1, 0, 7)
|
||||
.unimplemented()
|
||||
.attr(AlwaysHitMinimizeAttr)
|
||||
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
|
||||
.attr(HitsTagForDoubleDamageAttr, BattlerTagType.MINIMIZED)
|
||||
.edgeCase(), // I assume it's because it needs darkest lariat and incineroar
|
||||
new AttackMove(MoveId.OCEANIC_OPERETTA, PokemonType.WATER, MoveCategory.SPECIAL, 195, -1, 1, -1, 0, 7)
|
||||
.unimplemented()
|
||||
@ -11322,6 +11261,7 @@ export function initMoves() {
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_GET_HIT, true, false, 0, 0, true)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.RECEIVE_DOUBLE_DAMAGE, true, false, 0, 0, true)
|
||||
.condition((user, target, move) => {
|
||||
// TODO: This is really really really janky
|
||||
return !(target.getTag(BattlerTagType.PROTECTED)?.tagType === "PROTECTED" || globalScene.arena.getTag(ArenaTagType.MAT_BLOCK)?.tagType === "MAT_BLOCK");
|
||||
}),
|
||||
new StatusMove(MoveId.REVIVAL_BLESSING, PokemonType.NORMAL, -1, 1, -1, 0, 9)
|
||||
@ -11334,7 +11274,7 @@ export function initMoves() {
|
||||
new AttackMove(MoveId.TRIPLE_DIVE, PokemonType.WATER, MoveCategory.PHYSICAL, 30, 95, 10, -1, 0, 9)
|
||||
.attr(MultiHitAttr, MultiHitType._3),
|
||||
new AttackMove(MoveId.MORTAL_SPIN, PokemonType.POISON, MoveCategory.PHYSICAL, 30, 100, 15, 100, 0, 9)
|
||||
.attr(LapseBattlerTagAttr, [
|
||||
.attr(RemoveBattlerTagAttr, [
|
||||
BattlerTagType.BIND,
|
||||
BattlerTagType.WRAP,
|
||||
BattlerTagType.FIRE_SPIN,
|
||||
|
@ -718,7 +718,7 @@ export class Arena {
|
||||
}
|
||||
|
||||
// creates a new tag object
|
||||
const newTag = getArenaTag(tagType, turnCount || 0, sourceMove, sourceId, side);
|
||||
const newTag = getArenaTag(tagType, turnCount, sourceMove, sourceId, side);
|
||||
if (newTag) {
|
||||
newTag.onAdd(this, quiet);
|
||||
this.tags.push(newTag);
|
||||
@ -834,6 +834,36 @@ export class Arena {
|
||||
return !!tag;
|
||||
}
|
||||
|
||||
/**
|
||||
* Find and remove all {@linkcode ArenaTag}s with the given tag types on the given side of the field.
|
||||
* @param tagTypes - The {@linkcode ArenaTagType}s to remove
|
||||
* @param side - The {@linkcode ArenaTagSide} to remove the tags from (for side-based tags), or {@linkcode ArenaTagSide.BOTH}
|
||||
* to clear all tags on either side of the field
|
||||
* @param quiet - Whether to suppress removal messages from currently-present tags; default `false`
|
||||
* @todo Review the other tag manipulation functions to see if they can be migrated towards using this (more efficient)
|
||||
*/
|
||||
public removeTagsOnSide(
|
||||
tagTypes: ArenaTagType[] | ReadonlyArray<ArenaTagType>,
|
||||
side: ArenaTagSide,
|
||||
quiet = false,
|
||||
): void {
|
||||
const leftoverTags: ArenaTag[] = [];
|
||||
for (const tag of this.tags) {
|
||||
// Skip tags of different types or on the wrong side of the field
|
||||
if (
|
||||
!tagTypes.includes(tag.tagType) ||
|
||||
!(side === ArenaTagSide.BOTH || tag.side === ArenaTagSide.BOTH || tag.side === side)
|
||||
) {
|
||||
leftoverTags.push(tag);
|
||||
continue;
|
||||
}
|
||||
|
||||
tag.onRemove(this, quiet);
|
||||
}
|
||||
|
||||
this.tags = leftoverTags;
|
||||
}
|
||||
|
||||
removeAllTags(): void {
|
||||
while (this.tags.length) {
|
||||
this.tags[0].onRemove(this);
|
||||
|
@ -745,7 +745,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
/**
|
||||
* Applies all move effects that trigger in the event of a successful hit:
|
||||
*
|
||||
* - {@linkcode MoveEffectTrigger.PRE_APPLY | PRE_APPLY} effects`
|
||||
* - {@linkcode MoveEffectTrigger.PRE_APPLY | PRE_APPLY} effects
|
||||
* - Applying damage to the target
|
||||
* - {@linkcode MoveEffectTrigger.POST_APPLY | POST_APPLY} effects
|
||||
* - Invoking {@linkcode applyOnTargetEffects} if the move does not hit a substitute
|
||||
|
@ -2142,7 +2142,12 @@ class PartyCancelButton extends Phaser.GameObjects.Container {
|
||||
|
||||
this.partyCancelPb = partyCancelPb;
|
||||
|
||||
const partyCancelText = addTextObject(-10, -7, i18next.t("partyUiHandler:cancel"), TextStyle.PARTY_CANCEL_BUTTON);
|
||||
const partyCancelText = addTextObject(
|
||||
-10,
|
||||
-7,
|
||||
i18next.t("partyUiHandler:cancelButton"),
|
||||
TextStyle.PARTY_CANCEL_BUTTON,
|
||||
);
|
||||
this.add(partyCancelText);
|
||||
}
|
||||
|
||||
|
@ -1,12 +1,13 @@
|
||||
import { SubstituteTag } from "#data/battler-tags";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { ArenaTagSide } from "#enums/arena-tag-side";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { MoveEndPhase } from "#phases/move-end-phase";
|
||||
import { TurnEndPhase } from "#phases/turn-end-phase";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import type { ArenaTrapTagType } from "#types/arena-tags";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
@ -31,86 +32,65 @@ describe("Moves - Tidy Up", () => {
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.SPLASH)
|
||||
.starterSpecies(SpeciesId.FEEBAS)
|
||||
.ability(AbilityId.BALL_FETCH)
|
||||
.moveset([MoveId.TIDY_UP])
|
||||
.startingLevel(50);
|
||||
.ability(AbilityId.BALL_FETCH);
|
||||
});
|
||||
|
||||
it("spikes are cleared", async () => {
|
||||
game.override.moveset([MoveId.SPIKES, MoveId.TIDY_UP]).enemyMoveset(MoveId.SPIKES);
|
||||
await game.classicMode.startBattle();
|
||||
it.each<{ name: string; tagType: ArenaTrapTagType }>([
|
||||
{ name: "Spikes", tagType: ArenaTagType.SPIKES },
|
||||
{ name: "Toxic Spikes", tagType: ArenaTagType.TOXIC_SPIKES },
|
||||
{ name: "Stealth Rock", tagType: ArenaTagType.STEALTH_ROCK },
|
||||
{ name: "Sticky Web", tagType: ArenaTagType.STICKY_WEB },
|
||||
])("should remove $name from both sides of the field", async ({ tagType }) => {
|
||||
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
|
||||
|
||||
game.move.select(MoveId.SPIKES);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
game.move.select(MoveId.TIDY_UP);
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
expect(game.scene.arena.getTag(ArenaTagType.SPIKES)).toBeUndefined();
|
||||
// Add tag to both sides of the field
|
||||
game.scene.arena.addTag(tagType, 1, undefined, game.field.getPlayerPokemon().id, ArenaTagSide.PLAYER);
|
||||
game.scene.arena.addTag(tagType, 1, undefined, game.field.getPlayerPokemon().id, ArenaTagSide.ENEMY);
|
||||
|
||||
expect(game.scene.arena.getTag(tagType)).toBeDefined();
|
||||
|
||||
game.move.use(MoveId.TIDY_UP);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(game.scene.arena.getTag(tagType)).toBeUndefined();
|
||||
});
|
||||
|
||||
it("stealth rocks are cleared", async () => {
|
||||
game.override.moveset([MoveId.STEALTH_ROCK, MoveId.TIDY_UP]).enemyMoveset(MoveId.STEALTH_ROCK);
|
||||
await game.classicMode.startBattle();
|
||||
it("should clear substitutes from all pokemon", async () => {
|
||||
game.override.battleStyle("double");
|
||||
await game.classicMode.startBattle([SpeciesId.CINCCINO, SpeciesId.FEEBAS]);
|
||||
|
||||
game.move.select(MoveId.STEALTH_ROCK);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
game.move.select(MoveId.TIDY_UP);
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
expect(game.scene.arena.getTag(ArenaTagType.STEALTH_ROCK)).toBeUndefined();
|
||||
game.move.use(MoveId.SUBSTITUTE, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.SUBSTITUTE, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.SUBSTITUTE);
|
||||
await game.move.forceEnemyMove(MoveId.SUBSTITUTE);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.scene.getField(true).forEach(p => {
|
||||
expect(p).toHaveBattlerTag(BattlerTagType.SUBSTITUTE);
|
||||
});
|
||||
|
||||
it("toxic spikes are cleared", async () => {
|
||||
game.override.moveset([MoveId.TOXIC_SPIKES, MoveId.TIDY_UP]).enemyMoveset(MoveId.TOXIC_SPIKES);
|
||||
await game.classicMode.startBattle();
|
||||
game.move.use(MoveId.TIDY_UP, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.SPLASH);
|
||||
await game.move.forceEnemyMove(MoveId.SPLASH);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
game.move.select(MoveId.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
game.move.select(MoveId.TIDY_UP);
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
expect(game.scene.arena.getTag(ArenaTagType.TOXIC_SPIKES)).toBeUndefined();
|
||||
});
|
||||
|
||||
it("sticky webs are cleared", async () => {
|
||||
game.override.moveset([MoveId.STICKY_WEB, MoveId.TIDY_UP]).enemyMoveset(MoveId.STICKY_WEB);
|
||||
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
game.move.select(MoveId.STICKY_WEB);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
game.move.select(MoveId.TIDY_UP);
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
expect(game.scene.arena.getTag(ArenaTagType.STICKY_WEB)).toBeUndefined();
|
||||
});
|
||||
|
||||
it("substitutes are cleared", async () => {
|
||||
game.override.moveset([MoveId.SUBSTITUTE, MoveId.TIDY_UP]).enemyMoveset(MoveId.SUBSTITUTE);
|
||||
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
game.move.select(MoveId.SUBSTITUTE);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
game.move.select(MoveId.TIDY_UP);
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
const pokemon = [game.field.getPlayerPokemon(), game.field.getEnemyPokemon()];
|
||||
pokemon.forEach(p => {
|
||||
expect(p).toBeDefined();
|
||||
expect(p!.getTag(SubstituteTag)).toBeUndefined();
|
||||
game.scene.getField(true).forEach(p => {
|
||||
expect(p).not.toHaveBattlerTag(BattlerTagType.SUBSTITUTE);
|
||||
});
|
||||
});
|
||||
|
||||
it("user's stats are raised with no traps set", async () => {
|
||||
await game.classicMode.startBattle();
|
||||
it("should raise the user's stats even if a tag cannot be removed", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
|
||||
|
||||
const playerPokemon = game.field.getPlayerPokemon();
|
||||
const feebas = game.field.getPlayerPokemon();
|
||||
expect(feebas).toHaveStatStage(Stat.ATK, 0);
|
||||
expect(feebas).toHaveStatStage(Stat.SPD, 0);
|
||||
|
||||
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
|
||||
game.move.use(MoveId.TIDY_UP);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
game.move.select(MoveId.TIDY_UP);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(1);
|
||||
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1);
|
||||
expect(feebas).toHaveStatStage(Stat.ATK, 1);
|
||||
expect(feebas).toHaveStatStage(Stat.SPD, 1);
|
||||
});
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user