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Actually removed mortal spin attribute
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@ -8409,7 +8409,6 @@ const MoveAttrs = Object.freeze({
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GulpMissileTagAttr,
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JawLockAttr,
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CurseAttr,
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LapseBattlerTagAttr,
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RemoveBattlerTagAttr,
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FlinchAttr,
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ConfuseAttr,
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@ -11310,7 +11309,7 @@ export function initMoves() {
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new AttackMove(MoveId.TRIPLE_DIVE, PokemonType.WATER, MoveCategory.PHYSICAL, 30, 95, 10, -1, 0, 9)
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.attr(MultiHitAttr, MultiHitType._3),
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new AttackMove(MoveId.MORTAL_SPIN, PokemonType.POISON, MoveCategory.PHYSICAL, 30, 100, 15, 100, 0, 9)
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.attr(LapseBattlerTagAttr, [
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.attr(RemoveBattlerTagAttr, [
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BattlerTagType.BIND,
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BattlerTagType.WRAP,
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BattlerTagType.FIRE_SPIN,
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