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De-janked params of addBattlerTagAttr
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@ -5601,13 +5601,13 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
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public turnCountMax: number;
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private failOnOverlap: boolean;
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constructor(tagType: BattlerTagType, selfTarget: boolean = false, failOnOverlap: boolean = false, turnCountMin: number = 0, turnCountMax?: number, lastHitOnly: boolean = false) {
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super(selfTarget, { lastHitOnly: lastHitOnly });
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constructor(tagType: BattlerTagType, selfTarget: boolean = false, failOnOverlap = false, turnCountMin = 0, turnCountMax = turnCountMin, lastHitOnly = false) {
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super(selfTarget, { lastHitOnly });
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this.tagType = tagType;
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this.turnCountMin = turnCountMin;
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this.turnCountMax = turnCountMax !== undefined ? turnCountMax : turnCountMin;
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this.failOnOverlap = !!failOnOverlap;
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this.turnCountMax = turnCountMax;
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this.failOnOverlap = failOnOverlap;
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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@ -6013,11 +6013,11 @@ export class AddArenaTagAttr extends MoveEffectAttr {
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private failOnOverlap: boolean;
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public selfSideTarget: boolean;
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constructor(tagType: ArenaTagType, turnCount?: number | null, failOnOverlap: boolean = false, selfSideTarget: boolean = false) {
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constructor(tagType: ArenaTagType, turnCount = 0, failOnOverlap = false, selfSideTarget: boolean = false) {
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super(true);
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this.tagType = tagType;
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this.turnCount = turnCount!; // TODO: is the bang correct?
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this.turnCount = turnCount;
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this.failOnOverlap = failOnOverlap;
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this.selfSideTarget = selfSideTarget;
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}
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@ -6027,6 +6027,7 @@ export class AddArenaTagAttr extends MoveEffectAttr {
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return false;
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}
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// TODO: Why does this check effect chance if nothing uses it?
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if ((move.chance < 0 || move.chance === 100 || user.randBattleSeedInt(100) < move.chance) && user.getLastXMoves(1)[0]?.result === MoveResult.SUCCESS) {
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const side = ((this.selfSideTarget ? user : target).isPlayer() !== (move.hasAttr("AddArenaTrapTagAttr") && target === user)) ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
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globalScene.arena.addTag(this.tagType, this.turnCount, move.id, user.id, side);
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@ -6038,7 +6039,7 @@ export class AddArenaTagAttr extends MoveEffectAttr {
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getCondition(): MoveConditionFunc | null {
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return this.failOnOverlap
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? (user, target, move) => !globalScene.arena.getTagOnSide(this.tagType, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)
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? (_user, target, _move) => !globalScene.arena.getTagOnSide(this.tagType, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)
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: null;
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}
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}
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@ -10397,7 +10398,7 @@ export function initMoves() {
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.target(MoveTarget.USER_AND_ALLIES)
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.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ AbilityId.PLUS, AbilityId.MINUS ].find(a => p?.hasAbility(a, false)))),
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new StatusMove(MoveId.HAPPY_HOUR, PokemonType.NORMAL, -1, 30, -1, 0, 6) // No animation
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.attr(AddArenaTagAttr, ArenaTagType.HAPPY_HOUR, null, true)
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.attr(AddArenaTagAttr, ArenaTagType.HAPPY_HOUR, 0, true)
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.target(MoveTarget.USER_SIDE),
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new StatusMove(MoveId.ELECTRIC_TERRAIN, PokemonType.ELECTRIC, -1, 10, -1, 0, 6)
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.attr(TerrainChangeAttr, TerrainType.ELECTRIC)
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@ -745,7 +745,7 @@ export class MoveEffectPhase extends PokemonPhase {
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/**
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* Applies all move effects that trigger in the event of a successful hit:
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*
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* - {@linkcode MoveEffectTrigger.PRE_APPLY | PRE_APPLY} effects`
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* - {@linkcode MoveEffectTrigger.PRE_APPLY | PRE_APPLY} effects
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* - Applying damage to the target
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* - {@linkcode MoveEffectTrigger.POST_APPLY | POST_APPLY} effects
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* - Invoking {@linkcode applyOnTargetEffects} if the move does not hit a substitute
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